3DS has got a pretty promising line-up of titles from third-party publishers, with day one support from Capcom, Konami, Sega, EA and more, and plenty more to come in the future. That said, we put our thinking caps on here at Nintendo Life to think of which titles we want to see from publishers in the future, starting from Nintendo's old rival: SEGA.
The blue company only has two games confirmed for 3DS: Super Monkey Ball 3D and the inevitable, ever-looming presence of Sonic the Hedgehog making his presence known with an ill-advised 3D platformer. We've picked just 10 titles from the company's rich back catalogue that we'd love to see dancing their way to that glorious 3D screen.
NiGHTS into Dreams
One of Sega’s all-time most beautiful games, NiGHTS into Dreams introduced analogue control to Sega gamers and invented a new genre in the process: score attack. A blend of racing and platforming, all played out at Sonic-level speed, it’s renowned as a masterpiece and one of Sega’s finest ever games. The 3DS’s Circle Pad is ideally suited to the game’s tight control, and the 3D effect would add plenty to the experience.
The long-awaited NiGHTS sequel NiGHTS Journey of Dreams was rushed to market, but we still believe Sonic Team could create a game worthy of the NiGHTS name.
One of many Sega franchises dragged through the dirt since the company left the hardware business, there hasn't been a true Shining Force game since the Sega Saturn's magnificent Shining Force III trilogy, only the first instalment of which was translated into English and released outside of Japan. Since then the Shining name has been applied to hack-and-slash GameBoy Advance games Shining Soul and its sequel, Japan-only DS real-time battler Shining Force Feather and PSP love-sim RPG Shining Hearts, none of which feature the same acclaimed battle system that brought the series close to gamers' hearts.
Although an RPG may not make the best use of the 3DS's new features, the close-up battle scenes employed in Shining Force would undoubtedly look superb on 3DS: the series' famous summons spells would be outstanding in 3D, for example.
Unfortunately, Shining masters Camelot had a severe fall-out with Sega over the handling of the Shining Force III situation, and the company now creates the Golden Sun games for Nintendo. It's unlikely the team will ever return to the series that made its name, but it's nice to dream.
Jet Set Radio
(Known as Jet Grind Radio in North America)
Not counting the strangely good Jet Grind Radio on GameBoy Advance, Nintendo gamers have largely missed out on this amazing combination of style, skates and spray paint. The Dreamcast original is credited with introducing cel-shading to the world of gaming, and its incredible soundtrack and buckets of style keep it in many gamers' minds to this day.
You don't need us to point out the possibilities for the 3DS's touchscreen, nor the beauty of rushing through a neon city in 3D while a quiffed-up Police offer shoots you with a ridiculously large handgun.
Headstrong Games pitched a Jet Set Radio game for Wii to Sega a few years ago, and although that project never got going we still hope Sega will let gamers revisit Tokyo-to one day.
Wonder Boy is another Sega series that’s never really taken off, but it’s still one of those overlooked titles that many 16-bit era fans still go back to from time to time. Monster World IV, a game many claim to be the pinnacle of the series, never saw a release outside of Japan so that might be a nice place to start in bringing the series back to life. Of course, the thought of a brand new Wonder Boy release sounds equally tantalising, especially given the visual possibilities 3D brings to the series’ vibrant graphical presentations.
Fantasy Zone has long been a fairly overlooked title for Sega, but the cute ‘em up has accrued quite the loyal group of shooter fans over the years with its sugary cute visuals and high level of challenge. Sega put the series on the backburner years ago, even allowing Sunsoft to create the amazing Super Fantasy Zone for Mega Drive, so it’s high time we see the great developers at Sega resurrect the adorable Opa Opa in full 3D glory on 3DS system.
Yeah, yeah, Crazy Taxi has seen release on virtually every platform able to run it since it’s original arcade release in 1999, and frankly we’d be a bit surprised if Sega didn’t wheel this one out at some point in the 3DS’s lifetime. But that doesn’t mean that Crazy Taxi 3D has to be just another farted-out port.
Its on-the-clock premise and over-the-top driving through the hilly streets of San Francisco make Crazy Taxi pretty much a no-brainer for quick hits of portable goodness. Give us a new city, a new lick of paint and an enhanced version of the multiplayer found in the PSP’s Crazy Taxi: Fare Wars and you’ve got what sounds like a perfect afternoon.
Cute 'n' fluffy Nintendogs + Cats are fine, but the ultimate virtual pet will always be Seaman, the creepy-looking, ill-tempered amphibious creature with a human face. Watching it evolve and repeat the words that you taught it was a joy only matched by that of hearing the melifluous narration of Leonard Nimoy, as himself. Who wouldn't want to revisit this Dreamcast gem and let that weird little fish thing swim all around your face? Not to mention the excitements of 3D dirty aquarium gunk.
Toejam & Earl
Good grief, are these aliens funky! With an (insert turntable sound effect) in their steps they entered the atmosphere of Earth, or, rather, a series of floating platforms covered in giftwrapped power-ups, giant hamster balls and mad scientists known as Earth. In the sequel, they traded their randomisable top-down action for quirky sidescrolling and hilarious intra-alien conversations and subplots with raucous success. (Let's not mention that third game, heh...). Whichever of the first two games they modelled a 3DS adventure after, you can bet your Hyperfunk Zone that it'd be a blast. Can you say bouncy fungus and spring-equipped sneakers in 3D? You'd have to be nearly mouthless not to say "Wow!"
After Burner Climax
After Burner was an arcade smash back in the 1980s, and long-awaited sequel After Burner Climax is every bit as good, with glorious blue skies, barrel rolls and the constant threat of losing consciousness due to gravity.
Released on Xbox Live Arcade and PlayStation Network in 2010, After Burner Climax is a quintessential Sega arcade game, based on fast action and spectacle above all else. Its incredible visuals and speed would be an overwhelming display of the console's graphical capabilities, particularly with its 3D screen, and either the Circle Pad or touchscreen would be ideal control methods.
This sequel to legendary Sega title Space Harrier was released in arcades nearly ten years ago, boasting a two-player sit-down cabinet to let a pair of aerial aces fly through the skies together, locking onto enemies and blasting all-comers with massive weapons and lasers.
It's never seen a home conversion, a crying shame considering its obvious appeal – you need only see Planet Harriers in action to understand its perfect suitability for 3DS. If Kid Icarus: Uprising is possible on 3DS, so is Planet Harriers, which would be perfect as part of a Sega 3D Shooter compilation with Panzer Dragoon and REZ. Okay, now we're just dreaming.
Bonus 11th game! No list of Sega must-haves is complete without the usual call to the great publisher to resurrect Yu Suzuki's legendary homage to 1980s Japan, Shenmue. Rumours indicate the game cost nearly $70 million to produce, which meant that every Dreamcast owner on the planet needed to buy two copies just for the game to break even. Nintendo's 3DS should have no such difficulty finding an audience, and now is the perfect time for Ryo Hazuki to return, particularly with the renewed interest in the game surrounding Sega and Yahoo!'s Shenmue City.
Not only does the 3DS have the graphical grunt to do justice to Yu Suzuki's vision, the game's still-stunning detail would reach new heights using the 3D screen: its cinematic direction, fast-paced fights and facial expressions are all ideally suited to the 3DS, and there is untold potential for StreetPass and SpotPass features.
Of course, these are just some of our choices, but a list like this could go on for ever, so don't be appalled that your favourite game isn't in here; many of our favourites aren't either. Let us know in the comments which Sega games you'd love to see come to 3DS and why.