User Profile

Sabrewing

Sabrewing

United States

Joined:
Mon 18th May, 2009

Recent Comments

Sabrewing

#1

Sabrewing commented on Shadow of the Eternals Developer Double-Dips W...:

The situation is not quite so pie-in-the-sky as how this article is making it sound. In the developer forums, the company heads offered a poll on whether the PrecursorGames.com PayPal pledging should be "turned off" — that is, only set to a goal of $150,000 and thereby considered complete — or remain in place while both the goal and the timeframe are deleted, so it that it exists purely as an indefinite "chip in if you feel like it" structure. The KickStarter is considered the official route now either way, and it is the topmost link on their home page; the $150,000 baseline from the Paypal, plus the $1.35M goal on KS, is still the original goal of $1.5M.

Sabrewing

#20

Sabrewing commented on Review: Mass Effect 3 (Wii U):

Yeah, I dunno what EA was thinking only having the third one be published on the Wii U... This is a series which prides itself on continuity, and if you can't maintain that accurately, then there's no point.

Sabrewing

#28

Sabrewing commented on Feature: The Making Of Myst:

From what I understand, the 3DS version is a straight port of the earlier DS release. The Nintendo.com page for it tries to sell it as a port of RealMYST (the actual rendered-in-polygons version), but that's a lie.

Sabrewing

#38

Sabrewing commented on Quarth:

One of the few import cartridges I had, courtesy of my dad who often took business trips to Japan. :) Really addictive from what I remember, but at the time I had no idea how powerups worked, heh.

Sabrewing

#40

Sabrewing commented on Review: La-Mulana (WiiWare):

@ueI This isn't I Wanna Be the Guy-type difficulty. It obviously rewards skill-based gameplay and keeps you on your toes with its obstacles, plus it harkens back to an age when games like The Goonies II or Castlevania II gave you cryptic hints and just threw you out into the game world to solve them more or less on your own; but save points aren't utterly uncommon in the ruins, you have an automap at your disposal, and replenishing your life with Soul orbs doesn't take very long. In other words, it's high difficulty that's tempered with it not being utterly insurmountable.

Sabrewing

#45

Sabrewing commented on New La-Mulana Trailer Compares Old With New:

They would probably have to change the various platforming and weapon physics around to put in an alt-graphics mode. In keeping with the MSX homage, the older version is "jerky", which could be at odds with how the game plays now. Only way they could do it is to actually include both versions of the game in the download, which is probably not Nigoro's desire.

Sabrewing

#46

Sabrewing commented on New La-Mulana Trailer Compares Old With New:

@DarkEdi : La-Mulana is a Romanization of the creator's name's syllables reversed — it would be read like "Ra-Murana" in Japanese, and if you flip that around — Na ra mu ra, for Takumi Naramura. :)

The game actually does this two more times for the player character and an NPC. Lemeza, Japanese name Ruemiza, is an inversion of Samieru, one of the developers; Xelpud is the other developer, duplex, just spelled backwards.