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Male, United States

Mon 18th May 2009

Recent Comments



Sabrewing commented on Talking Point: The New Nintendo 3DS is Yet to ...:

For me, the New was just a good excuse to bump up to an XL that had a 2nd analog stick built into the unit and better 3D. That's exactly what I got. I didn't expect them to release much New-exclusive software for fear of alienating some of their install base.



Sabrewing commented on Talking Point: The Allure of the Virtual Conso...:

I'd like for Square-Enix to support the thing again, at least in America — they're still very much releasing games in Japan. They have a lot of titles that people would gladly like to experience, not the least of which is the totally unreleased Terranigma for myself. I'm sure there are folks who would like to play Secret of Evermore, EVO: Search for Eden, Robotrek, maybe even Rad Racer and 3D Worldrunner.



Sabrewing commented on Review: Polarium Advance (Wii U eShop / GBA):

The DS version was one of the first games I played on that platform, and while a very one-trick pony, it performed said trick fairly well. I admittedly can't imagine using a D-pad after how well the stylus worked, but maybe that version will follow in a later release.



Sabrewing commented on Review: Trauma Team (Wii U eShop / Wii):

I really don't get why the Wii U never got a Trauma Center game. You get the tactile surface of the DS versions back with the GamePad, so it would be more precise than the three Wii games.



Sabrewing commented on Poll: Did The Final Video Presentation for Sup...:

If anything, I'm a bit sad that Sakurai had to include the ending monologue about just how much work went into the games, including after their launch. The Smash Bros. titles -are- bursting with fanservice and content, but gamers get so hung up on one or two missing features and arbitrarily decide that the whole effort is worthless. There can always be more, more, MORE, but that applies to any piece of media. But they have to stop and move on to other projects at some point.



Sabrewing commented on Poll: The Tricky Issue of Retail Games as Down...:

I'll always prefer buying a physical copy over a download, but boycotting a download-only release sends the wrong message, I think; it makes it look like you don't want the game at all.

By all means, tell publishers that you want a physical copy, but don't completely shun it if it doesn't happen.



Sabrewing commented on Apparent Confirmation Emerges of Shovel Knight...:

If Shovel Knight made the roster, I'd really have no problem — while he's not my girl, the more the merrier, you know?

But geez, the Smash fanbase can be utterly deplorable sometimes. Constantly checking every little change on the website and data-mining the game to get new information before it's made public and constantly whining "BUT YEEEES" whenever Sakurai or Nintendo or anyone says "no" to something they want (playable Ridley and Ice Climbers working on 3DS, for example)... Have some patience already.



Sabrewing commented on Here's Some of the Changes Atlus Made to the W...:

It uses the SaGa brand of random stat gains over traditional levels/experience points. I was interested in this game until I read that was involved. It wasn't fun in Final Fantasy II, it wasn't fun in SaGa Frontier 1 and 2, and I still don't see it being fun now.

Sorry, Atlus. I really liked the first-print limited edition you made for this, too.



Sabrewing commented on Soapbox: It's A Tragedy That Rare Replay Isn't...:

What puzzles me is why this collection lacks the Wizards & Warriors trilogy or Anticipation. They may not have aged particularly well (Anticipation's flagarant cheating is frustrating to no end), but they're still a memorable part of Rare's original IP history when they were typically making licensed software like Double Dare or Nightmare on Elm Street.



Sabrewing commented on Review: DuckTales: Remastered (Wii U eShop):

If anyone experiences issues with the game locking up on you (accessing leaderboards, after completing or dying out of a stage, etc.), I recommend playing the game with the console offline. That seems to solve the issue very handily; I suspect poor communication with Capcom's servers is to blame.