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Male, United States

Mon 18th May 2009

Recent Comments



Sabrewing commented on Poll: The Tricky Issue of Retail Games as Down...:

I'll always prefer buying a physical copy over a download, but boycotting a download-only release sends the wrong message, I think; it makes it look like you don't want the game at all.

By all means, tell publishers that you want a physical copy, but don't completely shun it if it doesn't happen.



Sabrewing commented on Apparent Confirmation Emerges of Shovel Knight...:

If Shovel Knight made the roster, I'd really have no problem — while he's not my girl, the more the merrier, you know?

But geez, the Smash fanbase can be utterly deplorable sometimes. Constantly checking every little change on the website and data-mining the game to get new information before it's made public and constantly whining "BUT YEEEES" whenever Sakurai or Nintendo or anyone says "no" to something they want (playable Ridley and Ice Climbers working on 3DS, for example)... Have some patience already.



Sabrewing commented on Here's Some of the Changes Atlus Made to the W...:

It uses the SaGa brand of random stat gains over traditional levels/experience points. I was interested in this game until I read that was involved. It wasn't fun in Final Fantasy II, it wasn't fun in SaGa Frontier 1 and 2, and I still don't see it being fun now.

Sorry, Atlus. I really liked the first-print limited edition you made for this, too.



Sabrewing commented on Soapbox: It's A Tragedy That Rare Replay Isn't...:

What puzzles me is why this collection lacks the Wizards & Warriors trilogy or Anticipation. They may not have aged particularly well (Anticipation's flagarant cheating is frustrating to no end), but they're still a memorable part of Rare's original IP history when they were typically making licensed software like Double Dare or Nightmare on Elm Street.



Sabrewing commented on Review: DuckTales: Remastered (Wii U eShop):

If anyone experiences issues with the game locking up on you (accessing leaderboards, after completing or dying out of a stage, etc.), I recommend playing the game with the console offline. That seems to solve the issue very handily; I suspect poor communication with Capcom's servers is to blame.



Sabrewing commented on Shadow of the Eternals Developer Double-Dips W...:

The situation is not quite so pie-in-the-sky as how this article is making it sound. In the developer forums, the company heads offered a poll on whether the PayPal pledging should be "turned off" — that is, only set to a goal of $150,000 and thereby considered complete — or remain in place while both the goal and the timeframe are deleted, so it that it exists purely as an indefinite "chip in if you feel like it" structure. The KickStarter is considered the official route now either way, and it is the topmost link on their home page; the $150,000 baseline from the Paypal, plus the $1.35M goal on KS, is still the original goal of $1.5M.