Super Smash Bros. Melee holds a special place in the hearts of many Nintendo fans, but creator Masuhiro Sakurai regrets aiming the game so strongly towards hardcore gamers, saying it's a mistake he wouldn't repeat again.
Claiming to have created Smash Bros. to counteract the industry-wide move towards making the fighting game genre more and more hardcore, Sakurai now feels the game was simply too difficult, something he aimed to put right with follow-up Super Smash Bros. Brawl.
There are three Smash Bros. games out now, but even if I ever had a chance at another one, I doubt we'll ever see one that's as geared toward hardcore gamers as Melee was. Melee fans who played deep into the game without any problems might have trouble understanding this, but Melee was just too difficult.
How do you feel about this assertion from Sakurai?