Comments 2,326

Re: Hideki Kamiya Reveals Why He Left PlatinumGames

rushiosan

Wonderful 101 was a work of art and was extremely underrated back when it came out and during the kickstarter re-release. I guess we get the games we deserve after all. Why bother making a very polished product when you can simply squeeze another sequel? No doubt they'll keep milking Bayonetta just like Fire Emblem.

Re: Geoff Keighley Agrees Music Was Played "Too Fast" For TGA Winners This Year

rushiosan

@ModdedInkling It's not about highlighting the best crafted games of the year, It's about promoting companies. The "awards" are nothing but premium ADs. There is a good reason why you only see AAAs populating the relevant categories, even though stuff like Among Us were extremely popular or influential in their respective years. Those deserve the budget categories like Best Indie or Best Family Game so the billion-dollar publishers don't get offended. The fact we're always labeling pixel art games as "Indies" says a lot about how the industry works.

TGA is just a very expensive farse.

Re: Zelda Timeline Is Only Considered "To An Extent" During Development, Says TOTK Director

rushiosan

@LXP8 Ocarina is essentially a reimagining of Link to the Past in 3D. In fact, this is how Nintendo creators craft their games - the tech and gameplay lead the story, not the opposite. They take certain established concepts as part of a chronology (i.e. Ganon being sealed, the hero venturing through the Dark World, the sages, the triforce) but never in a strict way like a direct sequel of a movie would do. Final Fantasy also works the same - there are certain characters or entities that share multiple iterations between entries, but those games are also legends, never connected chronologically.

The idea of caring about a timeline in a franchise where each game is treated as an independent chronicle is laughable to say the least.

Re: Random: The Game Awards Urged Eiji Aonuma To 'Wrap Up' Zelda Acceptance Speech

rushiosan

It shouldn't take more than 30 seconds to say a thank you and thank everyone who helped in the game. This is basic stuff. A minute maybe, if you're considering a stretch.

Truth is that no one is interested in hearing long speeches and crap like "I've been dreaming of becoming a developer since I was 8 in my little hometown and gaming was always my passion blablabla". Problem is - 80% of this ***** party is all about advertising and e-celebrities.

Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes

rushiosan

@smithyo There is no workaround unless you map a second button to each action of the pressure sensitive PS2 inputs... which is also impossible on modern controllers due to the lack of enough buttons. For instance, you could zoom-in codec portraits and certain cutscenes by using the analog buttons. IIRC CQC and Melee actions had some degree of analog inputs to do interrogation and heavy punches, but it's all gone. Not sure if it's a Mandella effect from MGS V, though.

Dog tags are doable but quite harder now.

Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes

rushiosan

@smithyo I have played every MGS2 version, put over 100h in the PS2 original.

Only the Playstation version has the pressure sensitive stuff because Dualshock 2 and 3 are the only ones with such hardware capabilities.

Collecting Dog Tags is a pain without these controllers, but doable in newer versions if you check the button remap under the options menu. You can press the left stick before firing the gun with Y.