Update [Thu 25th Jan, 2024 03:30 GMT]:
This update has now gone live, you can check out the full patch notes in the original post below:
Original article [Wed 24th Jan, 2024 10:15 GMT]:
Nintendo is back with yet another update for the slick squid shooter Splatoon 3. The latest patch brings the game up to ver. 6.1.0 and is available to download today.
The focus appears to have been on multiplayer modes and weapon rebalancing this time around, though we will also see changes made to Mincemeat Metalworks after the stage was removed from rotation earlier this week.
The full patch notes for this one were shared on Nintendo's official support page and we have collected them together for you to check out below.
Splatoon 3 Ver. 6.1.0 (24th January 2024)
Changes to Multiplayer
- The terrain in Mincemeat Metalworks has been changed in all modes.
- Specifications for some main weapons have changed.
Weapon Change Details N-ZAP '85
N-ZAP '89- Maximum damage has been increased from 28.0 to 30.0.
Dynamo Roller
Gold Dynamo Roller- Widened the angle at which horizontal swings deal maximum damage.
Flingza Roller - Widened the angle at which horizontal swings deal maximum damage.
- Reduced the amount of time it takes for ink to begin recovering after a vertical swing by about 5/60 seconds.
Inkbrush
Inkbrush Nouveau- Increased movement speed when holding the ZR Button to paint while moving forward by approximately 3%.
- Reduced the amount of ink consumed when holding the ZR Button to paint while moving forward by approximately 7%.
Splat Brella
Sorella Brella- Reduced the amount of ink consumed when firing a shot by approximately 13%.
Undercover Brella
Undercover Sorella Brella- When the player holds the ZR Button to fire, they will now be able to jump higher than before.
Squeezer
Foil Squeezer- Increased the amount of ink consumed by the first shot fired after pressing the ZR Button by approximately 9%.
- Slightly decreased the number of spray droplets created by shots fired when holding the ZR Button.
Ballpoint Splatling
Ballpoint Splatling Nouveau- Slightly increased the scatter of shots fired on land at the longer flight range.
Splatana Stamper
Neo Splatana Stamper- Reduced the width of spray droplets created by charged slashes by approximately 10%.
- Specifications for some special weapons have changed.
Special Weapon Change Details Wave Breaker - When placed, enemies around it will be marked for a short period of time.
Ink Storm - Damage taken while within the area of effect of your own team’s Ink Storm will recover more quickly, even when not submerged in ink.
- Points required for some special weapons have been changed.
Weapon Before After Neo Sploosh-o-matic 180 170 Forge Splattershot Pro 210 200 Luna Blaster 180 170 Bamboozler 14 Mk I 200 190 Zink Mini Splatling 200 190 Splattershot
Hero Shot Replica190 200 N-ZAP '85 190 200 Tri-Slosher Nouveau 200 210 Heavy Edit Splatling 190 200
This update focuses on making tweaks to multiplayer. For main weapons, we made adjustments with the intention of making it easier to handle and utilize the strengths of some weapons, as well as adjusting the performance of some weapons that can hold the line in battle from a distance. For special weapons, we made changes that will create new ways to use them, expanding the range of gameplay. We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for the new season starting in March.
Bug Fixes
Fixes to Player Controls
- Fixed an issue while charging a Fizzy Bomb that sometimes indicated the number of charged explosions had increased approximately 1/60 seconds faster than when they had actually increased.
- Fixed an issue that sometimes caused the jumping animation to be omitted when the player activated the Kraken Royale while swimming in ink on a wall.
- Fixed an issue that sometimes caused the Rainmaker to become embedded in the wall if a player carrying the Rainmaker was splatted while submerged in ink on a wall.
Fixes to Multiplayer
- Fixed an issue in Bluefin Depot that caused players who activated the Zipcaster near certain areas on the elevators to clip into the terrain when they returned to their original spot after the effect ended.
- Fixed an issue in Bluefin Depot that caused Tenta Missiles and Ink Storm to get cut off by things like the elevators or the metal bridge.
- Fixed an issue in Bluefin Depot in Turf War and Rainmaker modes that allowed players to unintentionally reach higher terrain by using Triple Splashdown in certain areas.
- Fixed an issue in Bluefin Depot in all modes except Tower Control that allowed players to unintentionally land on certain terrain.
- Fixed an issue in Bluefin Depot in Tower Control mode that allowed players to get inside certain terrain.
- Fixed an issue in Bluefin Depot in Tower Control mode that prevented certain walls near the center of the stage from being inked correctly.
- Fixed an issue in Bluefin Depot in Rainmaker mode where certain areas would not allow players to swim, even if those areas appeared to be inked.
Fixes to Salmon Run
- Fixed an issue when replaying job scenarios recorded in past versions where a different King Salmonid would sometimes appear than the King Salmonid that appeared originally.
- Fixed an issue that sometimes prevented players from being able to splat Boss Salmonids with a charged swipe using a Grizzco Splatana if another player on their work crew had a Splatana Stamper or Splatana Wiper.
- Fixed an issue in Spawning Grounds that caused slowdown when players were on top of certain terrain.
Other Fixes
- Fixed an issue on the locker editing screen that sometimes caused the name of a selected weapon to not display correctly when the weapon icons were arranged in a certain order.
Have you taken this new update for a spin yet? Let us know your thoughts in the comments.
[source en-americas-support.nintendo.com]
Comments 20
The note about Ink Storm confused me, but I guess it's been buffed now. Wave Breaker seems to mark any enemies near it even if they haven't been touched by the rings.
Too bad about the Splatana Stamper nerf. I've been trying to like the Neo even though I don't think Toxic Mist was a good fit. I like the buff for N-ZAPs though.
I thought the marking of enemies within the Wave Breaker radius was already a thing?
@sikthvash I think previously you only got marked if you were hit by one of the waves. If you jumped over it you wouldn't be marked.
@wazlon ah cool! Thanks for clearing that up!
Well it looks like I can wreak even more havoc with the trusty ink brush now you move faster and use less ink when moving. Very handy for Clam Blitz mode.
@Croctopus To me, it sounds like it heals you when you're inside it. The description certainly needed better wording.
@Tourtus That's what I understood from the description too.
Do they remember that “Side Order” is supposed to be a thing? We watched the trailer for it on YT again last night from 4 months ago but couldn’t find anything about it since. Spring isn’t that far away.🤷🏻♂️
Ok it’s apparently next month, February 22nd, if anyone at NL would like to cover it.😁
@rjejr Oomi oh my! That came out of nowhere. And so soon!
Pretty great patch overall (love how hard they went on buffing stuff like Brellas and Rollers and the reworks for Wave Breaker and Ink Storm sound amazing!) though I don't get the thought process behind buffing the damage on N-ZAP of all weapons 😵💫
Will be interesting to see if Minceworks is actually improved since so many people disliked it.
@Croctopus It’s really soon especially since Nintendo had said “Spring 2024” which for most people doesn’t begin until March. Maybe they wanted it out before Peach Showtime, or whenever it was done.🤷🏻♂️
It's like the Ink Storm rain washes off the enemy ink.
The rollers being buffed is great news for me. I love that playstyle even though im so bad at splatoon 3. I have not booted it up in a couple months so maybe I can get back into it and finally "git gud" lmfao
I've been playing this a lot lately because my brother-in-law got it over the holidays and two points really hit me.
1) It's pretty amazing how refined and competent this game is now. Match making still kinda sucks if you're used to the Western school of thought where it's only fun if you win, but the gameplay is solid at a level most nonsymmetrical competitive games never reach..
2) The music has so much to do with my enjoyment of Splatoon. I still don't enjoy playing this game as much as I enjoyed the 2nd, and at this point I'm aware that 3 has objectively better gameplay then 2. I just gelled so much more with the style of the first 2 games then I do this one.
I miss patches being dropped with
"It's a game changer!"
"Well, they literally made changes to the game, so ..."
Oh man I havent played this game in a while, is this game still fun or have tryhards taken over?
Might get back into it for all the new stuff since i have not played since season 3 i think
Needs new salmon run maps
@sixrings It gets a new SR map usually every other season, in between it gets King Salmonids or new Grizzco weapons.
They deleted the impaled cars in Mincemeat! And they added yet another pole in the middle of a stage! The wider areas are…interesting? I’ll see how I feel about it after the weekend.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...