I find that smoothness of 60 frames per second greatly enhances a game's visual quality, while the jerkiness of 30 frames per second usually detracts from it. I find that the most technically advanced 30 fps games on modern systems are LESS impressive visually than the most advanced games on the PS2 and Wii, in large part due to the fact that the most impressive PS2 and Wii games tend to run at 60 fps.
30 fps was a HORRIBLE choice for this series. The entire game looks and feels unpleasantly jerky due to the low framerate. And it's not like the game's graphics are impressive, either! There was no excuse for the Azure Gunvolt games to be 30 fps.
I loved this game on PC but I found the Wii U demo to be awful because of the clumsy and inaccurate dual analog control scheme. If they took the time to add support for superior control options like Wiimote + Nunchuk IR or Gamepad touchscreen or gyro aiming, then it might be worth checking out. Otherwise, get it on PC and play it with a mouse and keyboard. You will never beat any of the game's later levels using a dual analog control scheme.
Wiimote + Nunchuk was the best control setup ever. It beats the pants off of every dual-pronged controller in terms of comfort and ergonomics, and the various pointing and motion sensing technologies it employs work to make games deeper, more intuitive and more fun to play while allowing certain types of games that otherwise couldn't even exist on consoles.
I am not a fan of the gamepad as it is bulky and uncomfortable to use and it relies on the same dated and gimmicky dual analog control scheme its predecessors and competitors use, where the second stick is effectively impossible to use in conjunction with button controls and is too inaccurate in terms of aiming to allow precision-based shooting games to exist. I am significantly more likely to buy a Wii U game if it supports Wiimote controls than I am if it forces you to use the gamepad. Since very few Wii U games do this, I rarely play or buy games for my Wii U. I think I've used my original Wii more than my Wii U since I bought it.
I remember this game. Despite its simple graphics, it's locked at 30 fps (even on PC). I wouldn't want to play it for that reason alone. 2D action games should always run at 60 fps.
Is the story mode gonna be like an actual single player campaign with levels where you have to solve puzzles and traverse the map using the swapping mechanic, or is just gonna be like the multiplayer mode with bots?
As much as I appreciate them supporting Wiimote + Nunchuk controls, they really need to iron out that framerate. The slowdown in the trailer was almost unbearable at a couple of points.
That's pathetic. I mean, doge memes? What year is it again? Memes in general have a very short shelf life and so any game which uses them is going to be extremely cringeworthy to play down the line. This honestly makes me feel like importing all of my Nintendo games from Europe from now on.
@Hero-of-WiiU Yes. Try reading up on the game's development history. The Wii version was developed by Yuji Naka (a.k.a creator of Sonic the Hedgehog)'s team and was designed around the use of Wiimote controls to fly around in and explore large, detailed environments. It features an attractive art style with vibrant colors and runs at 60 fps. When the Wii version was put on hold, Kadokawa games ended up porting it to the 3DS, without Naka's involvement. The port was severely compromised, with heavily downgraded visuals, muted colors, a very low framerate, and a control scheme which was incapable of providing the same fast, free-flowing action of the Wii version. Then, they ported over the 3DS version to the Wii U rather than the Wii version, so while the Wii U version is an improvement over the 3DS version, it still has the same lower detail graphics (albeit in higher resolution), muted colors, slower framerate (30 fps, compared to the Wii version's 60), and slow, inadequate controls, which makes it pale in comparison to the Wii version as well.
Cool, I supported it on kickstarter and was disappointed that it didn't reach its goal. I just hope they release it at $10! Seems like there wasn't a whole lot of interest in the game at $15, judging by the failed KS campaign.
To be honest, I'm extremely disappointed in Nintendo's recent multiplayer focus. Nintendo has consistently made the best single-player game in the industry since the NES, and I became a huge fan of them due especially to their output on the Gamecube and Wii. But with many of their recent and upcoming games, the single player mode seems like more of an afterthought. I'm not particularly interested in multiplayer gaming and I've been passing on more and more Nintendo releases recently because they don't offer enough single player content to satisfy me.
I have it on my Japanese 3DS LL. The 3D effects in some areas are insane! Very impressive considering that it's basically being emulated on the 3DS. Great game, too.
@GoryDetail I'll give it a pass then, I love pointer controls and can't justify spending money on a game that neglects them in favor of inferior input methods.
I imported the game from Japan solely for the Wii version, and it was well worth it. The flying gives you a sense of exhileration that few other games can match, and made the levels a blast to play through whether you're scouring every corner of the map for gems and hidden medals or trying to set an S rank speedrun time. It's my Game of the Year so far. Everything I've seen of the 3DS and Wii U games makes them seem far inferior, unfortunately.
Way too short for me to double dip on. I beat it in about 2:20 with 95% completion on my first time through, and that was with me getting lost a few times. I also don't see the point of playing it without the 3D effect.
@CrimSkies97 BlargSNES isn't very good. Most games don't even work, and the ones that do suffer from slowdown, frameskipping, and graphical glitches.
The PS2 was much closer to the Xbox and GC than the DC in real world and theoretical performance. The DC had an extremely low end CPU and most PS2 games would have been impossible to replicate on the DC. Koei tried porting Dynasty Warriors 2 to DC but couldn't get it to handle large crowds of enemies, so it had to be scrapped. The PS2 on the other hand did a pretty respectable job handling standout GC titles like RE4.
Ironfall is an extremely impressive graphical showcase, but CPU wise it isn't doing anything too noteworthy. The levels feel very static and you only face a few foes at any given time. Black (fps game from Criterion) destroys it in terms of sheer complexity.
@CrimSkies97 I don't think anything you just said has any truth to it. SNES emulation on the 3DS is rather poor and many 3DS developers have noted how difficult it is to maintain an acceptable level of performance with fully 3D games, even ones that have almost no complexity to them. Just look at how Stretchmo had to drop down to 30 fps on the original 3DS just so it could handle puzzle pieces which could extend in multiple directions. Such a game could have run at hundreds of fps on the PS2 if it had to. The PS2 CPU was a beast which allowed for massive, high poly environments like the ones seen in the Jak & Daxter series, all running at 60 fps. There's a reason that those types of games don't exist on the 3DS. I doubt the 3DS could even run the first Jak & Daxter at more than 10 fps or so.
@Yasume The 3DS has a weaker CPU than PS2 (by a fairly significant margin) but it has a stronger GPU than PS2 (also by a fairly significant margin). Since supporting 3D only involves extra work from the GPU, there shouldn't be any technical reason why this port shouldn't support 3D, other than Square Enix's laziness.
Yeesh, after all the time they spent hyping the Wii U version back in 2013, it turns out they couldn't even get it to run at an acceptable framerate? Slightly Mad Studios is all talk, no game.
@Pod I've read two reviews and neither of them mention Wiimote controls. One of them mentions that it supports the Game Pad and Pro Controller, but doesn't say anything about the Wiimote. Most indie developers go out of their way to neglect the Wiimote even when their games would obviously benefit from it, and it appears this game is no different.
Comments 971
Re: Editorial: Cutting Edge Visual Splendour vs. 60 Frames-Per-Second - Between a Rock and a Hard Place
I find that smoothness of 60 frames per second greatly enhances a game's visual quality, while the jerkiness of 30 frames per second usually detracts from it. I find that the most technically advanced 30 fps games on modern systems are LESS impressive visually than the most advanced games on the PS2 and Wii, in large part due to the fact that the most impressive PS2 and Wii games tend to run at 60 fps.
Re: Rumour: NX's September Reveal Was Delayed Because Console's Mario Game "Wasn't Running Perfectly"
They should show us an extended direct feed trailer of the new Mario then. Couldn't really tell much from that reveal video.
Re: Review: Noitu Love: Devolution (Wii U eShop)
Bought instantly, as I do for any Wii U game which supports IR aiming with the Wiimote.
Re: Inti Creates CEO Takuya Aizu Really Doesn't Like The New Mighty No. 9 Trailer
The anime fan joke made me lol but I question the wisdom of insulting a large portion of your prospective fanbase in the launch trailer.
Re: B3 Game Expo For Bees is a Wii U Exclusive Shooter With a Quirky Premise
Will buy if it supports Wiimote + Nunchuk, won't buy if it doesn't
Re: Review: Epic Dumpster Bear (Wii U eShop)
The game obviously has a lot of polish and the sense of humor is great. I'm surprised it didn't score higher.
Re: Azure Striker Gunvolt Pack Launches for Japanese Retail on 25th August
30 fps was a HORRIBLE choice for this series. The entire game looks and feels unpleasantly jerky due to the low framerate. And it's not like the game's graphics are impressive, either! There was no excuse for the Azure Gunvolt games to be 30 fps.
Re: Lovely Planet Arrives on the North American eShop Next Week
I loved this game on PC but I found the Wii U demo to be awful because of the clumsy and inaccurate dual analog control scheme. If they took the time to add support for superior control options like Wiimote + Nunchuk IR or Gamepad touchscreen or gyro aiming, then it might be worth checking out. Otherwise, get it on PC and play it with a mouse and keyboard. You will never beat any of the game's later levels using a dual analog control scheme.
Re: Soapbox: Nintendo Was Wrong To Turn Its Back On The Wii Remote
Wiimote + Nunchuk was the best control setup ever. It beats the pants off of every dual-pronged controller in terms of comfort and ergonomics, and the various pointing and motion sensing technologies it employs work to make games deeper, more intuitive and more fun to play while allowing certain types of games that otherwise couldn't even exist on consoles.
I am not a fan of the gamepad as it is bulky and uncomfortable to use and it relies on the same dated and gimmicky dual analog control scheme its predecessors and competitors use, where the second stick is effectively impossible to use in conjunction with button controls and is too inaccurate in terms of aiming to allow precision-based shooting games to exist. I am significantly more likely to buy a Wii U game if it supports Wiimote controls than I am if it forces you to use the gamepad. Since very few Wii U games do this, I rarely play or buy games for my Wii U. I think I've used my original Wii more than my Wii U since I bought it.
Re: Hyper Light Drifter May Not Be Coming to Wii U
I remember this game. Despite its simple graphics, it's locked at 30 fps (even on PC). I wouldn't want to play it for that reason alone. 2D action games should always run at 60 fps.
Re: Get Ready To Swap Fire In Upcoming First-Person Shooter Headed To The Wii U eShop
Is the story mode gonna be like an actual single player campaign with levels where you have to solve puzzles and traverse the map using the swapping mechanic, or is just gonna be like the multiplayer mode with bots?
Re: Dual Core Aims to Blend Twin Stick Shooting, Co-Op and a "Dash of RPG Elements" on Wii U
As much as I appreciate them supporting Wiimote + Nunchuk controls, they really need to iron out that framerate. The slowdown in the trailer was almost unbearable at a couple of points.
Re: Weapon Variety and 60fps New 3DS Performance Outlined in SteamWorld Heist in Community Q & A
That sucks that it won't run at 60 fps on the original 3DS like Steamworld Dig did.
Re: Poor Odds of The Binding of Isaac: Afterbirth Coming to Wii U as Nicalis Says It's "Not Much More Powerful Than a PS Vita"
Tyrone is a PR person, he doesn't know anything about programming or system architecture. If he did he would realize how idiotic his statement is.
Re: Bertil Hörberg Releases Playable Game Boy ROM of Gunman Clive
That's... INSANELY COOL! Any chance he's gonna convert the entire game?
Re: Zelda Fans Vent Anger At Nintendo of America Over Doge Memes In Tri Force Heroes
That's pathetic. I mean, doge memes? What year is it again? Memes in general have a very short shelf life and so any game which uses them is going to be extremely cringeworthy to play down the line. This honestly makes me feel like importing all of my Nintendo games from Europe from now on.
Re: Super Meat Boy May Be Coming to the Wii U
Couldn't they give us a sequel instead? I mean it's been 5 years since the game originally came out.
Re: Hands On: Aperion Cyberstorm is Bringing a Welcome Slice of Twin-Stick Shooting Action to Wii U
As with any shooting game on Wii U, if it doesn't have Wiimote + Nunchuk support with pointer aiming then I'm not interested.
Re: Factor 5's Lost Wii Kid Icarus Boasted A Dark Hero With 60fps Airborne Action
Didn't Lair run at like 20 fps on the PS3? Hard to believe they could take that engine and port it to the Wii with improved performance.
Re: Gunscape to Bring Cross-Platform FPS Level Creation and Sharing to the Wii U eShop
If it has Wiimote + Nunchuk support I'll give it a shot, else I'll ignore it.
Re: Exclusive: MercurySteam Has Been Working On A Metroid Prototype For Wii U And 3DS
Dear Nintendo: Please do not let these talentless hacks anywhere near the Metroid franchise, thanks!
Re: Nintendo Is Licensing Hudson Soft IP From Konami
License Kororinpa next Ninty!!!
Re: Final Fantasy Explorers Will be Playable at Gamescom
I lost interest in this game when I found out it doesn't support stereoscopic 3D
Re: First Impressions: Learning to Fly With Rodea the Sky Soldier
@Hero-of-WiiU Yes. Try reading up on the game's development history. The Wii version was developed by Yuji Naka (a.k.a creator of Sonic the Hedgehog)'s team and was designed around the use of Wiimote controls to fly around in and explore large, detailed environments. It features an attractive art style with vibrant colors and runs at 60 fps. When the Wii version was put on hold, Kadokawa games ended up porting it to the 3DS, without Naka's involvement. The port was severely compromised, with heavily downgraded visuals, muted colors, a very low framerate, and a control scheme which was incapable of providing the same fast, free-flowing action of the Wii version. Then, they ported over the 3DS version to the Wii U rather than the Wii version, so while the Wii U version is an improvement over the 3DS version, it still has the same lower detail graphics (albeit in higher resolution), muted colors, slower framerate (30 fps, compared to the Wii version's 60), and slow, inadequate controls, which makes it pale in comparison to the Wii version as well.
Re: First Impressions: Learning to Fly With Rodea the Sky Soldier
The Wii version is the one worth playing. The Wii U and 3DS versions are slower, uglier, control worse and run at a lower framerate.
Re: ​Early Adopters of Xeodrifter Actually May Not Receive a Free Copy of the Wii U Port
That's pretty sad, we're actually being PUNISHED for being early adopters. Since late adopters get them both for the price of one and we don't.
Re: FreezeME, Coming to Wii U, Looks Rather Similar to Super Mario Galaxy
Cool, I supported it on kickstarter and was disappointed that it didn't reach its goal. I just hope they release it at $10! Seems like there wasn't a whole lot of interest in the game at $15, judging by the failed KS campaign.
Re: Hands On: Blast Ball Brings Crude Button Mashing and is a Poor Advert for Metroid Prime: Federation Force
Other M was a great game, just not a great Metroid game. Federation Force just looks like a bad game all around, by any possible measure.
Re: Poll: Does Nintendo's Drive Towards Multiplayer Gaming Appeal to You?
To be honest, I'm extremely disappointed in Nintendo's recent multiplayer focus. Nintendo has consistently made the best single-player game in the industry since the NES, and I became a huge fan of them due especially to their output on the Gamecube and Wii. But with many of their recent and upcoming games, the single player mode seems like more of an afterthought. I'm not particularly interested in multiplayer gaming and I've been passing on more and more Nintendo releases recently because they don't offer enough single player content to satisfy me.
Re: Veterans Of 3DS Title Xeodrifter Will Get The Upcoming Wii U Version For FreeÂ
That's pretty cool. I wouldn't want to play the game without 3D, though.
Re: Matters Of Import: 3D Gunstar Heroes Is Hyperactive Run And Gun Action At Its Finest
I have it on my Japanese 3DS LL. The 3D effects in some areas are insane! Very impressive considering that it's basically being emulated on the 3DS. Great game, too.
Re: There Are Now Over 600 DSiWare Games And Apps
@Dankykong LOL, I was just thinking how than number was inflated by all the GG Series games being dumped on the service the last few weeks
Re: Exclusive: First Gory Detail Devlog Shows Off More Of The Gorgeous-Looking Rusty Pup
@GoryDetail I'll give it a pass then, I love pointer controls and can't justify spending money on a game that neglects them in favor of inferior input methods.
Re: Exclusive: First Gory Detail Devlog Shows Off More Of The Gorgeous-Looking Rusty Pup
Looks like it was meant to be played with Wii Remote controls. If the Wii U version doesn't support them, it might as well not even exist.
Re: The First Mother Game Is Finally Coming To The West As EarthBound Beginnings
Is it coming to the 3DS? I'd much rather play it on a portable. I think I'll hold out for a 3DS release.
Re: Bloodstained: Ritual of the Night Smashes Records and Hits All Stretch Goals
I didn't back the kickstarter, but if the game ends up being good when it comes out in 2017, I'll buy it!
Re: PolyKid's Indie 3D Platformer Poi Is Coming To Wii U
Looks right up my alley, I'll back this as soon as it goes up!
Re: Rodea the Sky Soldier Release Dates Pushed Back to October
I imported the game from Japan solely for the Wii version, and it was well worth it. The flying gives you a sense of exhileration that few other games can match, and made the levels a blast to play through whether you're scouring every corner of the map for gems and hidden medals or trying to set an S rank speedrun time. It's my Game of the Year so far. Everything I've seen of the 3DS and Wii U games makes them seem far inferior, unfortunately.
Re: ​Xeodrifter Port Confirmed for Wii U eShop
Way too short for me to double dip on. I beat it in about 2:20 with 95% completion on my first time through, and that was with me getting lost a few times. I also don't see the point of playing it without the 3D effect.
Re: Momonga Pinball Adventures Is Bouncing And Flipping Its Way To The Wii U eShop
I love the way the game looks. I wish they would make a fully 3D platformer with that art style.
Re: Video: RIVE's Latest Explosive Trailer Invents An Entirely New Word For Destruction
Yet another Wii U indie game which could've been better if it had Wiimote support, but will suffer due to being dual analog only.
Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display
@CrimSkies97 BlargSNES isn't very good. Most games don't even work, and the ones that do suffer from slowdown, frameskipping, and graphical glitches.
The PS2 was much closer to the Xbox and GC than the DC in real world and theoretical performance. The DC had an extremely low end CPU and most PS2 games would have been impossible to replicate on the DC. Koei tried porting Dynasty Warriors 2 to DC but couldn't get it to handle large crowds of enemies, so it had to be scrapped. The PS2 on the other hand did a pretty respectable job handling standout GC titles like RE4.
Ironfall is an extremely impressive graphical showcase, but CPU wise it isn't doing anything too noteworthy. The levels feel very static and you only face a few foes at any given time. Black (fps game from Criterion) destroys it in terms of sheer complexity.
Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display
@CrimSkies97 I don't think anything you just said has any truth to it. SNES emulation on the 3DS is rather poor and many 3DS developers have noted how difficult it is to maintain an acceptable level of performance with fully 3D games, even ones that have almost no complexity to them. Just look at how Stretchmo had to drop down to 30 fps on the original 3DS just so it could handle puzzle pieces which could extend in multiple directions. Such a game could have run at hundreds of fps on the PS2 if it had to. The PS2 CPU was a beast which allowed for massive, high poly environments like the ones seen in the Jak & Daxter series, all running at 60 fps. There's a reason that those types of games don't exist on the 3DS. I doubt the 3DS could even run the first Jak & Daxter at more than 10 fps or so.
Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display
@Yasume The 3DS has a weaker CPU than PS2 (by a fairly significant margin) but it has a stronger GPU than PS2 (also by a fairly significant margin). Since supporting 3D only involves extra work from the GPU, there shouldn't be any technical reason why this port shouldn't support 3D, other than Square Enix's laziness.
Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display
Not at all surprising after FF Explorers and Theatrhythm DQ.
Re: Project CARS Studio Boss Admits to Problems With Wii U Version, Hoping For Nintendo Hardware Announcement at E3
Yeesh, after all the time they spent hyping the Wii U version back in 2013, it turns out they couldn't even get it to run at an acceptable framerate? Slightly Mad Studios is all talk, no game.
Re: Review: Swords & Soldiers II (Wii U eShop)
No Wiimote support in single player is a dealbreaker for me.
Re: Icy Wind Games Set To Release Action-Adventure Title "Heroes, Help!" On Wii U In Q1 2016
"next generation framerates (60fps)"
LOOOOOOOOOOOOOOL
Re: Ronimo Games Explains Pricing for Swords & Soldiers II
@Pod I've read two reviews and neither of them mention Wiimote controls. One of them mentions that it supports the Game Pad and Pro Controller, but doesn't say anything about the Wiimote. Most indie developers go out of their way to neglect the Wiimote even when their games would obviously benefit from it, and it appears this game is no different.
Re: Ronimo Games Explains Pricing for Swords & Soldiers II
Let me guess... it doesn't even support the superior Wiimote pointing controls from the original game. So much for "bigger and better".