Comments 971

Re: Editorial: Cutting Edge Visual Splendour vs. 60 Frames-Per-Second - Between a Rock and a Hard Place

accc

I find that smoothness of 60 frames per second greatly enhances a game's visual quality, while the jerkiness of 30 frames per second usually detracts from it. I find that the most technically advanced 30 fps games on modern systems are LESS impressive visually than the most advanced games on the PS2 and Wii, in large part due to the fact that the most impressive PS2 and Wii games tend to run at 60 fps.

Re: Lovely Planet Arrives on the North American eShop Next Week

accc

I loved this game on PC but I found the Wii U demo to be awful because of the clumsy and inaccurate dual analog control scheme. If they took the time to add support for superior control options like Wiimote + Nunchuk IR or Gamepad touchscreen or gyro aiming, then it might be worth checking out. Otherwise, get it on PC and play it with a mouse and keyboard. You will never beat any of the game's later levels using a dual analog control scheme.

Re: Soapbox: Nintendo Was Wrong To Turn Its Back On The Wii Remote

accc

Wiimote + Nunchuk was the best control setup ever. It beats the pants off of every dual-pronged controller in terms of comfort and ergonomics, and the various pointing and motion sensing technologies it employs work to make games deeper, more intuitive and more fun to play while allowing certain types of games that otherwise couldn't even exist on consoles.

I am not a fan of the gamepad as it is bulky and uncomfortable to use and it relies on the same dated and gimmicky dual analog control scheme its predecessors and competitors use, where the second stick is effectively impossible to use in conjunction with button controls and is too inaccurate in terms of aiming to allow precision-based shooting games to exist. I am significantly more likely to buy a Wii U game if it supports Wiimote controls than I am if it forces you to use the gamepad. Since very few Wii U games do this, I rarely play or buy games for my Wii U. I think I've used my original Wii more than my Wii U since I bought it.

Re: First Impressions: Learning to Fly With Rodea the Sky Soldier

accc

@Hero-of-WiiU Yes. Try reading up on the game's development history. The Wii version was developed by Yuji Naka (a.k.a creator of Sonic the Hedgehog)'s team and was designed around the use of Wiimote controls to fly around in and explore large, detailed environments. It features an attractive art style with vibrant colors and runs at 60 fps. When the Wii version was put on hold, Kadokawa games ended up porting it to the 3DS, without Naka's involvement. The port was severely compromised, with heavily downgraded visuals, muted colors, a very low framerate, and a control scheme which was incapable of providing the same fast, free-flowing action of the Wii version. Then, they ported over the 3DS version to the Wii U rather than the Wii version, so while the Wii U version is an improvement over the 3DS version, it still has the same lower detail graphics (albeit in higher resolution), muted colors, slower framerate (30 fps, compared to the Wii version's 60), and slow, inadequate controls, which makes it pale in comparison to the Wii version as well.

Re: Poll: Does Nintendo's Drive Towards Multiplayer Gaming Appeal to You?

accc

To be honest, I'm extremely disappointed in Nintendo's recent multiplayer focus. Nintendo has consistently made the best single-player game in the industry since the NES, and I became a huge fan of them due especially to their output on the Gamecube and Wii. But with many of their recent and upcoming games, the single player mode seems like more of an afterthought. I'm not particularly interested in multiplayer gaming and I've been passing on more and more Nintendo releases recently because they don't offer enough single player content to satisfy me.

Re: Rodea the Sky Soldier Release Dates Pushed Back to October

accc

I imported the game from Japan solely for the Wii version, and it was well worth it. The flying gives you a sense of exhileration that few other games can match, and made the levels a blast to play through whether you're scouring every corner of the map for gems and hidden medals or trying to set an S rank speedrun time. It's my Game of the Year so far. Everything I've seen of the 3DS and Wii U games makes them seem far inferior, unfortunately.

Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display

accc

@CrimSkies97 BlargSNES isn't very good. Most games don't even work, and the ones that do suffer from slowdown, frameskipping, and graphical glitches.

The PS2 was much closer to the Xbox and GC than the DC in real world and theoretical performance. The DC had an extremely low end CPU and most PS2 games would have been impossible to replicate on the DC. Koei tried porting Dynasty Warriors 2 to DC but couldn't get it to handle large crowds of enemies, so it had to be scrapped. The PS2 on the other hand did a pretty respectable job handling standout GC titles like RE4.

Ironfall is an extremely impressive graphical showcase, but CPU wise it isn't doing anything too noteworthy. The levels feel very static and you only face a few foes at any given time. Black (fps game from Criterion) destroys it in terms of sheer complexity.

Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display

accc

@CrimSkies97 I don't think anything you just said has any truth to it. SNES emulation on the 3DS is rather poor and many 3DS developers have noted how difficult it is to maintain an acceptable level of performance with fully 3D games, even ones that have almost no complexity to them. Just look at how Stretchmo had to drop down to 30 fps on the original 3DS just so it could handle puzzle pieces which could extend in multiple directions. Such a game could have run at hundreds of fps on the PS2 if it had to. The PS2 CPU was a beast which allowed for massive, high poly environments like the ones seen in the Jak & Daxter series, all running at 60 fps. There's a reason that those types of games don't exist on the 3DS. I doubt the 3DS could even run the first Jak & Daxter at more than 10 fps or so.

Re: Ronimo Games Explains Pricing for Swords & Soldiers II

accc

@Pod I've read two reviews and neither of them mention Wiimote controls. One of them mentions that it supports the Game Pad and Pro Controller, but doesn't say anything about the Wiimote. Most indie developers go out of their way to neglect the Wiimote even when their games would obviously benefit from it, and it appears this game is no different.