Comments 971

Re: Review: Mr. Driller 2 (Wii U eShop / Game Boy Advance)

accc

I like both, but the Wiiware version is a bit barebones. The DSiWare version is actually my most played game on my 3DS. It has more variety in its regular missions, a handful of extra modes, and its also cheaper than the Wiiware version, making it a much better bargain. The dual screens make it a better playing game as well, since you have a much larger viewing area.

Re: Review: Alien On The Run (3DS eShop)

accc

I agree with iphys. The reviewer should have said "impressive polygonal graphics" rather than "impressive 3D graphics". The way he says that it has impressive 3D graphics immediately after saying that it doesn't use the 3D at all is very confusing!

Re: Review: Scram Kitty and his Buddy on Rails (Wii U eShop)

accc

This looks like something I would rather play with the Wii Remote and Nunchuk than the gamepad. Actually, I wish all Wii U games could be played with the Wiimote & Nunchuk. The split controller setup makes it far more comfortable to hold than the bulky gamepad, and this game in particular looks like it would benefit a lot from pointer aiming. Please, Wii U devs, add Wiimote & Nunchuk support to your games!

Re: Curve Studios Announces Wii U Exclusive Stealth Inc 2

accc

Interesting news but why not make a new Fluidity game for Wii U instead? The Nintendo fanbase is already familiar with the Fluidity series and its concept is more appealing to them than Stealth Bastard's. Fluidity is also a better game than Stealth Bastard.

Re: Remake Request: Burning Rangers

accc

It needs a sequel, not a remake. The game is so short that a remake wouldn't really do it any good. It can be completed in under an hour on your first playthrough.

Re: Review: Child of Light (Wii U eShop)

accc

Is this another game where the Wiimote isn't supported in single player? Sorry, but if the gameplay involves moving a cursor, there's no way I'm going to play it by waving the right joystick on the gamepad around. No Wiimote + Nunchuck support in single player means I have no interest in the game.

Re: Review: Bit Boy!! ARCADE (3DS eShop)

accc

It seems like every game BPlus puts out is something you really, really want to like, but when you actually play it you discover that it's mired with a bunch of little problems that are impossible to ignore.

Re: Talking Point: Nintendo's Major Wii U Retail Titles Can Benefit From More eShop Trials and Demos

accc

On a consumer level, demos are always a good thing. A rational consumer bases their purchase of a product on every piece of information available to them on the product and any/all competing products; the more information available to them, the higher the likelihood of them making a wise decision. By demoing a product, the consumer increases his knowledge of the product, and therefore his ability to make an informed purchasing decision. Anybody who argues against the use of demos is most likely a corporate shill who probably wanted to see Microsoft go through with their Xbox One DRM scheme.

For game creators, the use of demos can be a good or a bad thing, but I believe that demos have a positive impact on a game's sales the majority of the time. Even if a demo doesn't do a perfect job of selling the best aspects of a game, it still increases the game's exposure and allows potential buyers to experience the basic mechanics of the game first-hand. As long as those mechanics aren't total jank, players are going to have a positive experience with the demo more often than not, and become more likely to buy the game as a result.

As of late, I've been basing more and more of my purchases on demos. Sure there are some games that interest me enough that I buy them no matter what, but for games which I'm on the fence about, the demo (or lack thereof) is often the deciding factor. Recently I decided to buy Bravely Default thanks to its robust demo, and even more recently I picked up the puzzle game Wakedas after its 70-level demo left me wanting more. On the other side of the coin, I have yet to pick up Steamworld Dig due to it lacking a demo. While the game looks extremely polished to me, I'm unsure of whether or not its digging mechanics give the game enough variety to make it worthwhile. Until Steamworld Dig receives a demo, I do not have the assurance that I need about its enjoyability to justify spending my money on it.

Re: Review: Tappingo (3DS eShop)

accc

I give it an 8/10. Its presentation needs a bit of touching up to make it a more polished experience, but the core puzzle solving gameplay is absolutely top-notch. I'd say it's just as good as any Picross game.

Re: Review: AeternoBlade (3DS eShop)

accc

Like everyone else has already said, the game seems way too expensive for what it offers. 15 bucks is premium pricing for a download-only game, and I'll only spend that amount on a downloadable game if it's something that's sure to blow me away. While I enjoyed the Aeternoblade demo, the game doesn't appear to have the polish necessary to justify its premium cost. I think the developers are really hurting themselves by not pricing it lower.

Re: First Impressions: We Shine A Light On Arc System Works Action RPG Swords & Darkness

accc

I played the demo and found it to be pretty fun. The Kunio-kun style gameplay combined with the gothic setting and RPG-lite elements made for an oddly compelling and addictive experience. The combat is a lot deeper than the article gives it credit for, but since the author apparently ran past the enemies instead of fighting, I wouldn't expect her to know that. Hopefully this hatchet job of an article doesn't put people off from the game, if it ever comes out in the west.

Re: Review: 3D Galaxy Force II (3DS eShop)

accc

The complaints about the difficulty don't make any sense. There are various settings to tinker with that let you make the game as easy or as difficult as you want it to be, most notably the option to increase your total energy from 1200 to 2500 or even 5000. Every single person who plays the game should be able to complete it with 5000 energy. M2 handled the difficulty just as perfectly as all other aspects of this port. It deserves a perfect score in my view.

Re: Review: Senran Kagura Burst (3DS eShop)

accc

Such a shame that this isn't being released at retail. I don't feel that digital games are worth $30 when they have no resale value, no physical collection value, and can't be played on more than one system thanks to Nintendo's bad account system policies. As much as I'd like to play Senran Kagura, there's just no way I'm buying it on the eShop unless it has an extreme sale/price drop.

Re: Review: Jett Rocket II - The Wrath of Taikai (3DS eShop)

accc

@bahooney Agree 100%! At least if you're talking about the free roaming 3D levels. The reviewer's complaint that they consist mostly of running through empty hallways doesn't hold up. There are a few stretches like that, but for the most part the 3D levels are packed with enemies and challenging platforming obstacles. I thought the side view 3D levels were incredibly bland, however. The 2D levels were okay but nothing special.
Overall, I'd rate the game as follows:
2D levels: 6/10
Side view 3D levels: 5/10
Open 3D levels: 9/10
Boss battles: 8.5/10
Final stage: 9/10
Since the 2D stages make up the bulk of the game, this averages out to around a 7/10.