@AcridSkull That is indeed the case, the prototype levels were only 30 fps but the rest of the game's levels were 60. I guess the original 3DS model just doesn't have enough juice in the tank to handle larger puzzles. It wasn't a big deal in Crashmo/Fallblox since there were only 8 or 10 prototype levels (IIRC) which had their framerate reduced.
I'm not buying the game because it doesn't have Wiimote & Nunchuk controls. The gyro sensor in the game pad works well enough (albeit still inferior to IR), but the controller just isn't ergonomic enough for me to want to use it for long play sessions. Wiimote + Nunchuk is the perfect control scheme, and if Nintendo wants to abandon it, I'm just going to abandon buying their games.
I have it preordered for Wii U, but with the news that it's coming out for PC I think I'm probably going to cancel my Wii U preorder and go with that version instead.
It's a remake of the GBC game. I was actually surprised at how similar they are when I bought the GBC version on the Virtual Console. The remake does have some added levels, but most of the content in the remake is already present in the original. The original also has an insanely badass chiptune soundtrack which I actually prefer over the remake (but the remake sounds quite good as well).
Anyway, it's good to hear that Two Tribes hasn't forgotten about Toki Tori. I'm a huge fan and I was really sad when they announced that they were killing the series.
Please add Yoshi's New Island, Rhythm Thief, and Sayonara Umihara Kawase (a retail title in Japan, which is the version I played) to my vote. Thank you!
The other games I voted for were A Link Between Worlds, Ocarina of Time 3D, Majora's Mask 3D, Theatrhythm, Mario 3D Land, Mario Kart 7 and Kirby's Triple Deluxe.
@Kevlar44 It's unbelievable how narrow your perspective is. We're talking about the title of a video game, not some deep, meaningful subject with far-reaching philosophical implications. When I heard the name "Affordable Space Adventures", I expected that the game would be cheaper. Is that really too difficult for you to understand? Instead of realizing that this is a logical conclusion, you think I should have instead studied the entire history of videogame titles to form a hypothesis regarding the likelihood of the title being a reference to the game's price? Do you realize how ridiculous this makes you sound? Maybe you have more free time on your hands than me, but I don't find it wise to spend my time analyzing every trivial matter that comes up in such excruciating detail. You may have had a point regarding the importance of critical thinking and detailed analysis if this was a subject which demanded more of my attention, but again we're talking about THE TITLE OF A VIDEOGAME which I spent two seconds pondering before moving on. Your condescending tone suggests that you have little respect for the opinions of others and fail to understand that not everybody views things through the same lens that you do.
As far as how common my perspective is concerned, after the price was announced I noted several comments on other sites remarking the irony of the game's title, so clearly I'm not the only one who reached that conclusion. Regardless of how the title is justified by the game's content, learning that won't wash away the initial disappointment people like me experienced when they first discovered that the game isn't actually all that affordable. I think Knapnok Games and Nifflas would be wise to avoid giving their games potentially misleading titles in the future.
@Gerbwmu That's not a very good analogy. When you buy a vacation guide you know you're going to be spending (a lot of) additional money on the actual vacation, so while it's technically possible that "affordable" can refer to the guide itself, anybody can tell from the context that it more likely refers to the vacation and not the guide. On the other hand, when you buy a video game, the game itself is the only thing you're spending money on and therefore is the obvious choice as the object which "affordable" refers to. People who are hearing about this game for the first time won't know that the gameplay involves making your space adventure as affordable as possible, so they'll have no reason to suspect "affordable" refers to anything other than the price of the game.
@Kevlar44 Well there is that game called "A Space Shooter For Two Bucks" that somebody posted above, which does indeed cost 2 dollars. I don't know of any other game whose title appears to refer to the game's price, let alone in a misleading way. It would be like if a game referred to its genre in the title but then was in a completely different genre, like if that "Space Shooter For Two Bucks" game was actually a city building sim or something. Any way you look at it, it's misleading and sets up certain expectations which the game fails to adhere to.
@Xilef I must be missing some definition of "affordable" which isn't a reference to price. If the game calls itself affordable, logic dictates that any rational person would expect that game to be affordable.
Why did you choose to call your game "Affordable Space Adventures" if it's priced in the upper range of indie titles on the eShop? To me, $20 for an indie title constitutes premium pricing. The name created the impression that it would be priced far cheaper and made me extra disappointed when I learned the real price.
Will only buy if there's Wiimote support. IR controls destroy twin stick controls in these types of games. Geometry Wars: Galaxies was amazing with the Wiimote + Nunchuk, but trying to play it with the classic controller was an exercise in frustration.
250 bucks for the controller and it doesn't even include the game? You'd think the least they could do is pack in a download code for anyone crazy enough to order it.
I will never spend $20 on any digital game. If you think your game commands a premium price, print it on a disc and sell it at retail and I'll gladly pay you $40 for it instead, but $20 is too high for something which has no resale value and can only be used on one system.
I really loved the Fluidity and Stealth Bastard series, shame that such an influential figure in their development won't be able to work on them any further.
The 3DS version runs everything at 60 fps, not just the roads. NLife's editor should have read the whole blog instead of spending 15 seconds skimming it for details.
The GBA's low resolution display was its greatest failing. Because it contained 33% fewer pixels than NES and SNES games used, ports from those systems had no choice but to zoom in on the action and crop out the missing pixels. As a result, games like this became unfair and unenjoyable to play, as you couldn't even see all of the enemies and obstacles in your way.. Every single GBA port of a NES/SNES game was hurt by this and was rendered inferior to the console version as a result.
Saying that this looks "quite good for a downloadable game" is a bit of an understatement. It's pretty easily the best looking game on 3DS, downloadable or otherwise.
It saddens me that they were even forced to waste development time on this garbage. I don't need a game to tell me that I defeated a boss or that I jumped 20,000 times.
I've heard rumors that Nintendo of America is planning on introducing the regular sized model at a later date. I'll probably hold off on buying a New 3DS until we hear more. I vastly prefer the regular model to the oversized, barely-portable one.
I wish they would port Spin Cycle to the Wii U and have it run at 60 fps! I was disappointed with the 3DS version because it ran at a lower framerate than the original Wiiware game.
Ultratron looks like it could be good with the Wiimote, though I'm sure they'll go the lazy route and force you to use inferior joystick controls like they did with The Swapper.
8/10 is too high. The game honestly feels like something they cobbled together in a few days. At least it runs at a playable framerate, unlike Azure Striker Gunvolt.
Hyper Light Drifter's resolution may not matter, but its framerate (only 30 fps) is a huge black mark against the game. 2D action games really require 60 fps in order to deliver a quality experience.
@FritzFrapp Good question! There's no reason this should be sold at such a premium on the eShop. It doesn't even benefit from being on the Wii U control-wise as it's still controlled entirely with the touchscreen — they didn't even bother to add Wii Remote support! As nice as this game looks and sounds, I'm not going to support such greedy pricing strategies.
No Wii Remote support = no buy. What were they thinking forcing us to aim the swapper gun with a joystick when they could have let us use the Wiimote pointer? Do the developers even play games?
I never experienced the attack button failing to work when it should have. Maybe you had a special weapon equipped but didn't have sufficient Tres to use it?
Comments 971
Re: Review: Fullblox (3DS eShop)
@AcridSkull That is indeed the case, the prototype levels were only 30 fps but the rest of the game's levels were 60. I guess the original 3DS model just doesn't have enough juice in the tank to handle larger puzzles. It wasn't a big deal in Crashmo/Fallblox since there were only 8 or 10 prototype levels (IIRC) which had their framerate reduced.
Re: Review: Fullblox (3DS eShop)
I was disappointed because it runs at a lower framerate than Pushmo/Crashmo. (Although apparently it runs better on the New 3DS.)
Re: Video: We Tackle The Dual-Stick vs. Motion Controls Splatoon Debate
I'm not buying the game because it doesn't have Wiimote & Nunchuk controls. The gyro sensor in the game pad works well enough (albeit still inferior to IR), but the controller just isn't ergonomic enough for me to want to use it for long play sessions. Wiimote + Nunchuk is the perfect control scheme, and if Nintendo wants to abandon it, I'm just going to abandon buying their games.
Re: Monochroma For Wii U Scrapped Due To Technical Issues
Wii U just can't handle those gritty black-and-white graphics
Re: Free Anniversary Update Rolling Out To Scram Kitty And His Buddy On Rails
If they would add Wii Remote pointing controls I would buy the game in an instant. Not a fan of twin stick controls at all.
Re: Review: Mega Man & Bass (Wii U eShop / Game Boy Advance)
Uhhh... Mega Man 8 was not a Playstation exclusive. It was released simultaneously on the Playstation and Saturn.
Re: Legend of Kay Anniversary Set for Budget Retail Release on Wii U This Summer
I have it preordered for Wii U, but with the news that it's coming out for PC I think I'm probably going to cancel my Wii U preorder and go with that version instead.
Re: Review: Affordable Space Adventures (Wii U eShop)
$20 is too high for me. I'll wait til it's on sale. (Or maybe they could convince me to pay full price by releasing a demo.)
Re: Two Tribes’ Toki Tori Remake is Coming to the 3DS eShop
It's a remake of the GBC game. I was actually surprised at how similar they are when I bought the GBC version on the Virtual Console. The remake does have some added levels, but most of the content in the remake is already present in the original. The original also has an insanely badass chiptune soundtrack which I actually prefer over the remake (but the remake sounds quite good as well).
Anyway, it's good to hear that Two Tribes hasn't forgotten about Toki Tori. I'm a huge fan and I was really sad when they announced that they were killing the series.
Re: Poll: Vote For Your Ten Must-Play Games On Nintendo 3DS
Please add Yoshi's New Island, Rhythm Thief, and Sayonara Umihara Kawase (a retail title in Japan, which is the version I played) to my vote. Thank you!
The other games I voted for were A Link Between Worlds, Ocarina of Time 3D, Majora's Mask 3D, Theatrhythm, Mario 3D Land, Mario Kart 7 and Kirby's Triple Deluxe.
Re: Community Interview: Give Us Your Affordable Space Adventures Questions for KnapNok Games and Nifflas
"Affordable" is a relative term. Most well-made indie games on the eShop are $15 or less. $20 is a premium price for an indie title.
Re: Community Interview: Give Us Your Affordable Space Adventures Questions for KnapNok Games and Nifflas
@Kevlar44 It's unbelievable how narrow your perspective is. We're talking about the title of a video game, not some deep, meaningful subject with far-reaching philosophical implications. When I heard the name "Affordable Space Adventures", I expected that the game would be cheaper. Is that really too difficult for you to understand? Instead of realizing that this is a logical conclusion, you think I should have instead studied the entire history of videogame titles to form a hypothesis regarding the likelihood of the title being a reference to the game's price? Do you realize how ridiculous this makes you sound? Maybe you have more free time on your hands than me, but I don't find it wise to spend my time analyzing every trivial matter that comes up in such excruciating detail. You may have had a point regarding the importance of critical thinking and detailed analysis if this was a subject which demanded more of my attention, but again we're talking about THE TITLE OF A VIDEOGAME which I spent two seconds pondering before moving on. Your condescending tone suggests that you have little respect for the opinions of others and fail to understand that not everybody views things through the same lens that you do.
As far as how common my perspective is concerned, after the price was announced I noted several comments on other sites remarking the irony of the game's title, so clearly I'm not the only one who reached that conclusion. Regardless of how the title is justified by the game's content, learning that won't wash away the initial disappointment people like me experienced when they first discovered that the game isn't actually all that affordable. I think Knapnok Games and Nifflas would be wise to avoid giving their games potentially misleading titles in the future.
Re: Community Interview: Give Us Your Affordable Space Adventures Questions for KnapNok Games and Nifflas
@Gerbwmu That's not a very good analogy. When you buy a vacation guide you know you're going to be spending (a lot of) additional money on the actual vacation, so while it's technically possible that "affordable" can refer to the guide itself, anybody can tell from the context that it more likely refers to the vacation and not the guide. On the other hand, when you buy a video game, the game itself is the only thing you're spending money on and therefore is the obvious choice as the object which "affordable" refers to. People who are hearing about this game for the first time won't know that the gameplay involves making your space adventure as affordable as possible, so they'll have no reason to suspect "affordable" refers to anything other than the price of the game.
Re: Community Interview: Give Us Your Affordable Space Adventures Questions for KnapNok Games and Nifflas
@Kevlar44 Well there is that game called "A Space Shooter For Two Bucks" that somebody posted above, which does indeed cost 2 dollars. I don't know of any other game whose title appears to refer to the game's price, let alone in a misleading way. It would be like if a game referred to its genre in the title but then was in a completely different genre, like if that "Space Shooter For Two Bucks" game was actually a city building sim or something. Any way you look at it, it's misleading and sets up certain expectations which the game fails to adhere to.
Re: Community Interview: Give Us Your Affordable Space Adventures Questions for KnapNok Games and Nifflas
@Xilef I must be missing some definition of "affordable" which isn't a reference to price. If the game calls itself affordable, logic dictates that any rational person would expect that game to be affordable.
Re: Community Interview: Give Us Your Affordable Space Adventures Questions for KnapNok Games and Nifflas
Why did you choose to call your game "Affordable Space Adventures" if it's priced in the upper range of indie titles on the eShop? To me, $20 for an indie title constitutes premium pricing. The name created the impression that it would be priced far cheaper and made me extra disappointed when I learned the real price.
Re: Tachyon Project Blasting to Wii U for Some Twin-Stick Shooting Action
@Quorthon Your arm got tired holding the 4oz Wii remote? How did you ever manage to pick up and hold the classic controller?
Re: Tachyon Project Blasting to Wii U for Some Twin-Stick Shooting Action
Will only buy if there's Wiimote support. IR controls destroy twin stick controls in these types of games. Geometry Wars: Galaxies was amazing with the Wiimote + Nunchuk, but trying to play it with the classic controller was an exercise in frustration.
Re: Underground Is Coming Stateside Next Week, And Even Has Its Own Exclusive Laparoscopic Controller
250 bucks for the controller and it doesn't even include the game? You'd think the least they could do is pack in a download code for anyone crazy enough to order it.
Re: Exclusive: Affordable Space Adventures Pricing Confirmed, Aims to Retain Value Of Wii U Exclusive
Unaffordable Space Adventures it is.
Re: Hyper Light Drifter Might Not Hit Wii U Until 2016, Will Cost You Twenty Bucks
I will never spend $20 on any digital game. If you think your game commands a premium price, print it on a disc and sell it at retail and I'll gladly pay you $40 for it instead, but $20 is too high for something which has no resale value and can only be used on one system.
Re: The Man Behind Fluidity And Stealth Inc Discusses Leaving Curve Digital And Future Plans
I really loved the Fluidity and Stealth Bastard series, shame that such an influential figure in their development won't be able to work on them any further.
Re: All Theatrhythm Dragon Quest DLC Set to be Free
The lack of stereoscopic 3D in the demo bummed me out. Gonna wait for a price drop on this one.
Re: 3D Out Run Developers Talk Over Bringing Classic Racing Back to the 3DS
The 3DS version runs everything at 60 fps, not just the roads. NLife's editor should have read the whole blog instead of spending 15 seconds skimming it for details.
Re: Fans Are Translating Dragon Quest VII On 3DS Because Square Enix Won't
@Melkaticox Never heard of Gateway?
Re: Theatrhythm Dragon Quest Demo Coming To Japanese 3DS Next Week
YES! Can't wait to check it out! Already got my copy preordered, but this will tide me over until then.
Re: Azure Striker Gunvolt 2 Confirmed for 3DS
Hated the low framerate in the first Gunvolt. They really need to improve that in a big way to get me to buy the sequel.
Re: Clive 'N' Wrench Aims to Bring Back Those Rare 3D Platforming Memories on Wii U
Looks pretty sluggish. I do love me some 3D platforming though. Not sure if want.
Re: Review: Super Ghouls 'n Ghosts (Wii U eShop / Game Boy Advance)
The GBA's low resolution display was its greatest failing. Because it contained 33% fewer pixels than NES and SNES games used, ports from those systems had no choice but to zoom in on the action and crop out the missing pixels. As a result, games like this became unfair and unenjoyable to play, as you couldn't even see all of the enemies and obstacles in your way.. Every single GBA port of a NES/SNES game was hurt by this and was rendered inferior to the console version as a result.
Re: Rodea: The Sky Soldier Confirmed For Release In North America And Europe
The Wii version is still unconfirmed according to NIS America
Re: Poll: Are You An Early Adopter With The New Nintendo 3DS?
I'm buying a New Nintendo 3DS (not XL) just as soon as Nintendo decides to release it in the US
Re: Review: IRONFALL Invasion (3DS eShop)
Saying that this looks "quite good for a downloadable game" is a bit of an understatement. It's pretty easily the best looking game on 3DS, downloadable or otherwise.
Re: RCMADIAX Scales Back Wii U Plans for 2015
No more RCMADIAX games on eShop? My prayers have been answered!!! THANK YOU LORD XENU!!!
Re: Donkey Kong Country: Tropical Freeze Appears to Have a Miiverse Achievement System That Was Scrapped
It saddens me that they were even forced to waste development time on this garbage. I don't need a game to tell me that I defeated a boss or that I jumped 20,000 times.
Re: Video: Donkey Kong Country Returns...To Wii U
Anyone who complains about the motion controls in DKC Returns isn't a true gamer.
Re: Nintendo of America Issues Non-Statement on the Region Skipping the Smaller New Nintendo 3DS
I've heard rumors that Nintendo of America is planning on introducing the regular sized model at a later date. I'll probably hold off on buying a New 3DS until we hear more. I vastly prefer the regular model to the oversized, barely-portable one.
Re: 2D Puzzle Platformer Midnight Arrives On North American Wii U eShop Later This Month
That screenshot actually looks decent, but the fact that it has any association with Spikey Walls makes me never want to play it.
Re: Gunman Clive 2 Delayed for a Few Weeks More
How is that a tough decision? If the game has bugs it needs to be delayed. Extremely simple.
Re: 3D After Burner II Set to Jet Into Europe on 15th January
I bought it on my Japanese 3DS, so I probably won't be getting the localized version. Great game, though!
Re: Curve Studios Talks About The Future Of The Hydroventure Series
I wish they would port Spin Cycle to the Wii U and have it run at 60 fps! I was disappointed with the 3DS version because it ran at a lower framerate than the original Wiiware game.
Re: Feature: Time to Vote For Your Game of the Year Awards 2014
Seriously? You didn't even nominate Rusty's Real Deal Baseball?
Re: Curve Studios Announces Titan Attacks for 3DS and Ultratron for Wii U
Ultratron looks like it could be good with the Wiimote, though I'm sure they'll go the lazy route and force you to use inferior joystick controls like they did with The Swapper.
Re: Review: Mighty Gunvolt (3DS eShop)
8/10 is too high. The game honestly feels like something they cobbled together in a few days. At least it runs at a playable framerate, unlike Azure Striker Gunvolt.
Re: Dear Nintendo, Please Let The Next Wario Land Title Look As Gorgeous As This
Shake It already looks way better than that.
Re: Resolution Doesn't Matter With 2D Games, Says Hyper Light Drifter Developer
Hyper Light Drifter's resolution may not matter, but its framerate (only 30 fps) is a huge black mark against the game. 2D action games really require 60 fps in order to deliver a quality experience.
Re: Review: Tengami (Wii U eShop)
@FritzFrapp Good question! There's no reason this should be sold at such a premium on the eShop. It doesn't even benefit from being on the Wii U control-wise as it's still controlled entirely with the touchscreen — they didn't even bother to add Wii Remote support! As nice as this game looks and sounds, I'm not going to support such greedy pricing strategies.
Re: Review: The Swapper (Wii U eShop)
No Wii Remote support = no buy. What were they thinking forcing us to aim the swapper gun with a joystick when they could have let us use the Wiimote pointer? Do the developers even play games?
Re: I ♥ Virtual Console: Monster Party Is The Wackiest Halloween Classic You'll Never Play
You should start recording and uploading videos in 60 fps now that youtube finally supports it.
Re: Review: The Legend of Dark Witch (3DS eShop)
@keyblader1985 Sounds like you were using the spike weapon. You need to hold down the attack button to use it, otherwise you shoot blanks.
Re: Review: The Legend of Dark Witch (3DS eShop)
I never experienced the attack button failing to work when it should have. Maybe you had a special weapon equipped but didn't have sufficient Tres to use it?