Comments 971

Re: 2 Fast 4 Gnomz Socking it to 3DS eShop Soon

accc

It's quite a good game if you can overlook a few minor control issues and other quirks. I had a blast playing the Wiiware version to 100% completion. Not sure if I'll double dip, thanks to all the other excellent games coming out soon, but anybody who missed it on Wiiware and likes Bit Trip Runner-styled games should look into it!

Re: Review: NightSky (3DS eShop)

accc

Man, I really want to buy this for 3DS but I can't justify spending another $10 on it when I already have it for PC. It's a great game while it lasts, but the experience is rather short-lived, even after playing the alternate levels.

Re: Capcom Responds To The Lack Of Mega Man On 3DS

accc

Why can't they make a similar comment about EX Troopers coming to the US? It looks far and away like the best game that Capcom currently has in development, and it would be a damn shame if US 3DS gamers never got to play it.

Re: Review: Quarth (3DS eShop / Game Boy)

accc

Seems like a fair review. I bought it after watching the trailer because it reminded me of Pictobits, but I also found the game to be a bit shallow compared to what I was expecting.

Re: La-Mulana Stands Atop Download Charts Worldwide

accc

On the one hand I want to say that this makes Nicalis look really stupid for not wanting to publish the game, but on the other hand, interest in Wiiware is so low now that you probably only need to sell around 1000 copies to top the regional charts, so this doesn't really tell us how well the game is selling.

Re: Feature: WiiWare Games That Bit the Dust

accc

The quote from the Machinarium developer is a bit baffling. If they didn't think the game would work in standard definition and in under 40 megabytes, why did they bother porting it to Wiiware in the first place?

Re: Team Ninja Interested in Another Nintendo Collaboration

accc

@bezerker99 Spamming the d-pad doesn't always stop you from getting hit. For instance if you're facing multiple enemies or facing an enemy that attacks multiple times in rapid succession (such as Ridley), if your sense dodge takes you directly into an attack then you're going to get hit.

Re: Team Ninja Interested in Another Nintendo Collaboration

accc

I thought the d-pad controls were flawless. There wasn't a single instance where I found myself wishing that it had analog movement. My only issues with the controls were being unable to move in first person mode and not being able to use missiles outside of it.

Re: Interview: Two Tribes - Toki Tori 2

accc

Can't wait! The original game had some of the most brilliant puzzles I've seen in a puzzle game, so they have a lot to live up to, especially since they're completely overhauling the first game's mechanics.

Re: Review: Touch Battle Tank 3D (3DS eShop)

accc

Ouch, too bad. Silver Star Japan should just stick to making Rabi Laby games!

Chicken, maybe I'm reading too much into your complaint about the controls, but you seem to be inferring that you think using the touch screen to aim on the top screen is inherently bad, which I don't agree with — it worked perfectly in Kid Icarus, after all. (Along with many great DS games such as Dementium and Moon.) Maybe the implementation in this game is bad, but there's no reason that it couldn't have worked as well as those games.

Re: Columns Coming to 3DS Virtual Console with Local Multiplayer

accc

I really don't see why they need to give us the Game Gear version rather than the superior Genesis version. The Game Gear had a much lower screen resolution than what the Genesis output, resulting in a cramped viewing area which made the game harder and less enjoyable to play. I would suggest that everybody skip this version and use the Club Nintendo surveys to tell Nintendo that they don't want the Virtual Console to become a dumping ground for inferior versions of games.

Re: Review: Dot Runner: Complete Edition (3DS eShop)

accc

I don't get the reviewer's complaint about the controls. Does he think that the game should only let you move laterally, and that turning should have been left out all together? If that was the case, it would make it impossible to run over the switches while facing a certain direction, which would eliminate a major strategic element from the gameplay. Or does he think that the d-pad should have been used for lateral movement and the shoulder buttons for turning? I don't see how that would've made any difference.

Also, the game contains 100 levels, not 80 like the review says.

Re: Review: Mole Mania (3DS eShop / Game Boy)

accc

@Miroku The best games are the games that appear simple on the surface but actually have a huge amount of depth due to the designers making excellent use of its simple mechanics. Mole Mania exemplifies that design philosophy perfectly.

Re: Review: Mole Mania (3DS eShop / Game Boy)

accc

Only a 7??? This game deserves a 9, it's fantastic!!! If you like the Game Boy version of Donkey Kong (and who doesn't) then you'll love this, it's made by the same people and is just as clever and fun to play.

Re: Review: Rabi Laby 2 (DSiWare)

accc

The price difference is probably because the first game didn't sell as well as they had hoped. It's worth noting that the first two games were both 200 points in Japan, and they increased the price of the first one when they brought it to the US for some reason.

Re: Toki Tori Hatches on European eShop Next Week

accc

Why does Europe get so much more awesomer stuff than we do over here in the states? Toki Tori on Wii is one of the best puzzle games of all time. I hope the US gets the original version soon too so I can see how well it holds up.

Re: Review: Candle Route (DSiWare)

accc

@ThomasBW84 We know that, but that's a very inconvenient solution. Wiiware used to be like that before Nintendo added the ability to launch your games from the SD card, which improved the situation by a factor of a million. I can't figure out why they haven't done the same for DSiware.