I think that's probably the direction they should go if they release SS on the Switch. Maybe even leave the right analog sword striking optional in TV mode.
If it works well enough and sells, maybe they can use motion controls and right analog options for the inevitable Botw sequel.
I agree. I loved the 64 era... at its peek. But 1st Generation 3D polygonal graphics just do not age as well as sprites do. There are great games but they're tough to look at these days.
I'd be very surprised if the Playstation Classic sells close to the same stratosphere as the NES and SNES Classic consoles.
As an American who's more into politics than the average American gamer, we could most definitely use another political party.
However, both choices aren't bad. One is clearly more for the people and the other is clearly for the rich and special interests. Americans, who believe both parties are bad choices are simply ill informed and need to add reading to their daily regimen.
Wow, thanks for the feedback. I was on the fence about this game but I'm glad to see people are enjoying it.
Thanks for the GameXplain reference @Dang69. The vid noted that the strafing while circling enemy mechanic made it feel like sometimes like a 3rd person shooter and that overall it's not really a Star Fox replacement (missing more high speed evasive maneuvers). However, I think I'm sold on the facility building and micromanaging aspects of fortifying a planet.
Looks like Nintendo could learn a think or 2 if they when full Star Fox with a model like Starlink. Throw in some Landmaster and Walker transformations for ground planet exploration and I'd think they'd pull out a winner.
The more I read about this, the more I wanna buy it. Since you both own it, would you say future Star Fox games should follow in this direction going forward?
I agree. Star Fox fans are divided on the direction of the series but if Starlink is as good as reviewers are saying then this is probably the direction Star Fox should go in. Look at what it did for Breath of the Wild going full open world? Either Nintendo can take inspiration from this or just lend Ubisoft the license to make a Star Fox game in this mold.
And the 2 player split screen mode in the story campaign? Fans have been waiting for that in Star Fox for years (Zero's pilot/gunner combo doesn't count; though enjoyable).
I mostly agree. I'd like to see a bigger screen at the very least. Not something that increases the size of the joycon necessarily but at least minimizes the thickness of the current bezel.
The problem with a Switch mini (imo), is the screen is small enough as it is. Unlike the DS/3DS era, we're dealing with HD graphics with a lot going on the screen at one time. Some of the fonts and text sizes in Switch games already are a bit small to read as it is. And don't forget the draw distance we see from these open world games like Botw and Skyrim. Imagine that on a screen the size of PS Vita? The screen size we have now, is the minimum we should go for this level of portable graphic intensity.
I'm not particularly bothered by the background. You also gotta keep in mind we're looking at a still frame from a game that's not even released yet.
Didja play the demo? When I play and see the game in motion at 60fps, there's nothing about the background that stands out to me as abysmal or lazy. Also keep in mind that the last classic Mega Man game released was 10 which used the ancient 8-bit sprite look.
Once this game's released, I'm pretty confident any critiques toward the game's graphics will occupy an extremely small vocal minority.
I'm glad you used Astal as an example of beautiful pixel art in the other thread. But seriously, developers only used pixels in the first place because of hardware limitations.
The examples you provided were good and look nice but... it's old man. If you're an indie dev and you wanna make new IP with an 8-bit, 16-bit, or 32-bit look = knock yourself out and go for it.
But if you are capcom and are trying to bring a long running IP that's been dormant for 8 years to the "modern" era, and said IP has previously had a pixel, cartoonish look, how to you do this?
Answer: You create beautiful handrawn, cellshaded graphics.
Mega Man 11 looks beautiful, I love what Capcom has done and for anal fans that really want the float animation when they jump through doors back, I have a suggestion: Buy the Mega Man legacy collection 1, get to the boss of any one those games included, and use the rewind feature to backwards through the door. Then go through the door, hit the rewind feature and do it all over again. You'll shave off a lot of time from online complaining.
But, I like that they fixed his voice. His name is Mega "Man" afterall. After 10 games already and coming back from a 10 year hiatus I think he finally deserves to sound like one imo.
I dunno man. You're gonna have to give an example of what you mean by beautiful pixel art. You mean to tell me you didn't like the way Duck Tales Remastered or even Bloodstained Ritual of the Night looks?
Like Duck Tales Remastered looks like the cartoon and Mega Man 11 looks like we're watching an evolution of its instruction booklet in motion.
How is this art style considered ugly or cheap. You sound like we're talking about South Park style art here. Look at Blaze in Streets of Rage 4.... Would you rather look at her sprite design from the Sega Genesis? Seriously?
What a harsh critique. Just because we have a great pixel art in Octopath Traveler doesn't mean every series that started with pixel graphics has to follow suit or stay that way.
Have you even played the Mega Man 11 demo, on a 4K TV and seen the game in motion? The art style is beautiful. The music, sound effects, implementation of the Double System = awesome/genius. Unlike Mega Man 10 and 11, this represents a true evolution of the classic series and feels like it can be the best classic Mega Man game (finally besting Mega Man 8).
I've beaten all of the Mega man games you say you've beaten and I cannot believe you actually prefer the ZX/Zero series art style than Mega man 11. For handhelds they were fine but it's a bit too cutesy/chibi to look that modernized for HD screens. You my friend are truly trapped in the past.
Ah, I remember playing Battletoads/Double Dragon on the SNES. Great game! And that's an underrated mechanic, with enemies able to hit each other.
And I agree, if I'm able to damage my allies, enemies should be able to damage theirs. I hope we get to see more of that in some modern multiplayer co-op games.
And while they're at it, I hope Streets of Rage 4 comes with a block button. Enemies in the series shouldn't have a basic useful ability that your character can't have.
Kinda like how ya can't turn off the friendly fire in Nine Parchments. My friends complain about that feature but knowing which circumstances and conditions the right spell should be used is a huge part of the game's strategy. I think it makes the game unique among top-down, multiplayer dungeon crawlers.
Hell yes!! It'd be great if it includes moderizations featured in River City Ransom: Underground (like buying stat boosts, techniques, open-world/city gameplay, etc.)
But this is exciting news considering Sega rarely digs into its backlog to revive classic IP.
It's gonna be $60, but well worth it considering it includes all DLC packs and updates. And the fact they got it running at 60fps in all modes is pretty friggin' crazy!
I think one thing that Other M proved was how important platforming is to the core Metroid experience. Other M was the first time we actually got to control Samus's somersault and even wall jumping in a 3D game.
The Prime series are great games but there's something about keeping Samus exclusively limited to a first person perspective that fails to properly display the full depth of the character's varied abilities. I wish (or hope) this is somehow addressed in Metroid Prime 4
My thoughts exactly. I give Other M an 8 out of 10 easily. It's my favorite Metroid and I've beaten them all.
Super Metroid is renowned as the best and Other M's sales are almost as high. I think it's a vocal minority that truly has a problem with Other M.
It's not perfect but blends 2D/3D in a very brilliant way and in my opinion (like Skyward Sword for the Zelda series) it features the series best combat. The best Metroid sequel would combine a 1st person option from the Prime series with the 2D/3D hybrid platforming gameplay from Other M.
Eh, if ya wanna get super technical then I agree. But Roy started as Marth's clone in Melee and he didn't get a complete animation overhaul as DLC for the Wii U so he still kinda walks that fine line between being an echo and a completely original character imo.
Even still, I have no regrets about new characters any way we can get'em.
Really? That's funny considering Roy is an echo character himself. Chrom is now an echo of an echo. I guess that makes sense. Even as FE characters Chrom and Ike have different fighting styles anyways.
The game definitely deserves it! I just wish it included features from Saturn Bomberman like an offline league mode that allowed players to select the number of rounds, stages they'd compete in for awards at the end like Mad Bomber, B-point King, and of course the series winner.
Glad they cleared that up. With that said, Tiny Metal is an awesome game that improves upon Advance Wars's gameplay in several ways. Even the main characters are more interesting.
Very. The lead "Solange" plays a bit like Han. Haven't played many other characters yet but the game is definitely a spiritual successor to Guardian Heroes
The combat is best compared to Guardian Heroes from the Sega Saturn (I believe some designers who worked on that game worked on Code of Princess). Which is kinda like a Street Fighter 2 meets Streets of Rage fighting system (but with weapons) mixed with an RPG experience points, level up system.
Action's very frantic and fluid, I don't get the complaints.
I dunno. I think a dedicated handheld is a bad idea since it'll split resources to 2 platforms instead of one. Switch can do double duty, so if a dedicated portable succeeding the 3DS comes out, it might have to be a smart phone too (or offer an additional useful, mainstream functionality other than solely be a games device).
I think they struck a nice balance with the Switch where they can have compelling under-powered hardware, where gamers prefer to play their ports in addition to unique gameplay experiences. A dedicated portable system just wouldn't cut it at this point imo.
Very impressive! Really encouraging to see current gen Switch ports of Dragon Ball Xenoverse 2, FigtherZ, Doom, and Wolfenstein II running so well on this portable console.
With fighting games it's a tough call for whether it's a sequel, port or whatever. I see this as the wii U version was Street Fighter 2 and Switch game is probably like a Street Fighter 2 Turbo situation = Very enhanced portish with enough updates to justify it as a new game.
Whether it can be called a port depends on the modes it offers. If it at the very least offers all characters, stage and modes the Wii U game had, this can be classified as an enhanced port. It certainly checks the boxes for characters and stages but modes we don't know yet.
But then you got things like the directional air dodge, new stages, reworked final smashes and possibly every stage from the 3DS version, which makes the case to call this a brand new game.
It really doesn't matter what ya call it. Every Smash Bros. game borrows a considerable number of assets from the previous game and nobody is gonna balk at a $59.99 price tag.
I have played through most of the Tales of series and Vesperia has the best cast, best protagonist and definitely one of the best stories. Even its anime movie prequel is awesome! Been waiting an eternity for the PS3 version of this game to be localized and now we get an HD remaster for the Switch!
This is announcement is almost as crazy as an announcement would be for a Shining Force 3 complete remaster! Bamco's been stepping up lately!
Not really feeling this review especially since he considers Megaman 9 & 10 to be superior to 7 & 8.... which they are not. Megaman 7 has big sprites, yes, but it is one of the few "classic" Megaman games where enemy weapons were not only used for enemies but revealed secrets and additional pathways in meaningful ways by manipulating objects on the stage.
Megaman 8 is, in my opinion, the best classic Megaman game to date hands down. Megaman's controls feel the tightest in this entry so I don't know what the author is talking about. I even think this game's shop probably has the best upgrades then any previous, or future installment.
Megaman 9 and 10 are good games but very difficult (even by Megaman standards) and unnecessarily removed the slide and charge buster. I'm not sure how removing a main character's signature abilities improves gameplay but it certainly doesn't do it for these games at all. I don't even think these games are better than one single game in the original NES 6 except maybe Megaman 1.
I wish Megaman & Bass was included (great series entry), but 8 is still the best after all these years!
I fail to see how an NES collection of 6 games debuting at number 9 is a bad thing. These games aren't new, so this looks like a great achievement from my perspective
Comments 936
Re: Rumour: The Legend of Zelda: Skyward Sword Is Taking To The Skies On Switch
@JaxonH
I think that's probably the direction they should go if they release SS on the Switch. Maybe even leave the right analog sword striking optional in TV mode.
If it works well enough and sells, maybe they can use motion controls and right analog options for the inevitable Botw sequel.
Re: Reggie: N64 Classic Mini Is "Not In Our Planning Horizon", But Wouldn't Ever Rule It Out
I agree. I loved the 64 era... at its peek. But 1st Generation 3D polygonal graphics just do not age as well as sprites do. There are great games but they're tough to look at these days.
I'd be very surprised if the Playstation Classic sells close to the same stratosphere as the NES and SNES Classic consoles.
Re: The Switch eShop Finally Adds Search Filters For Genre, Price Range And More
Folders. It's been almost 2 years since launch, can we please have folders!!!
Re: Random: Former American President Barack Obama Doesn't Care About Pokémon, So Go And Vote
@Kirgo
As an American who's more into politics than the average American gamer, we could most definitely use another political party.
However, both choices aren't bad. One is clearly more for the people and the other is clearly for the rich and special interests. Americans, who believe both parties are bad choices are simply ill informed and need to add reading to their daily regimen.
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@Dang69
Ah, gotcha. Much appreciated. I'll take that into consideration before I officially take the plunge.
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@Frendo @Ryzaerian
Wow, thanks for the feedback. I was on the fence about this game but I'm glad to see people are enjoying it.
Thanks for the GameXplain reference @Dang69. The vid noted that the strafing while circling enemy mechanic made it feel like sometimes like a 3rd person shooter and that overall it's not really a Star Fox replacement (missing more high speed evasive maneuvers). However, I think I'm sold on the facility building and micromanaging aspects of fortifying a planet.
Looks like Nintendo could learn a think or 2 if they when full Star Fox with a model like Starlink. Throw in some Landmaster and Walker transformations for ground planet exploration and I'd think they'd pull out a winner.
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@Frendo @Ryzaerian
The more I read about this, the more I wanna buy it. Since you both own it, would you say future Star Fox games should follow in this direction going forward?
Re: Mega Man 11 Was Developed By Just 40 People, Staff "Very Clear" On Their Own Responsibilities
Awesome. They did an awesome job on Mega Man 11 now lets get to Mega Man X9. Or Mega Man XZ (Mega Man X with a 2 player co-op option; like 20XX)
Re: Review: Starlink: Battle For Atlas - A Shining Example Of Open World Star Fox Done Right
@Bolt_Strike
I agree. Star Fox fans are divided on the direction of the series but if Starlink is as good as reviewers are saying then this is probably the direction Star Fox should go in. Look at what it did for Breath of the Wild going full open world? Either Nintendo can take inspiration from this or just lend Ubisoft the license to make a Star Fox game in this mold.
And the 2 player split screen mode in the story campaign? Fans have been waiting for that in Star Fox for years (Zero's pilot/gunner combo doesn't count; though enjoyable).
Re: Review: Mark Of The Ninja: Remastered - A Stellar Stealth Hit That's Better Than Ever
I wonder if this will entice Ubisoft to release the Assassin's Creed Chronicles series on the Switch.
Re: Sales Of Hyrule Warriors On Switch Exceeded Koei Tecmo's Expectations
Awesome, new for Koei! Green tunic Link rules!
Re: Feature: What Do You Want From A New Nintendo Switch?
@jhewitt3476
I'd be good with that. But I'd really appreciate bluetooth headphone compatibility w/o a dongle.
Re: Feature: What Do You Want From A New Nintendo Switch?
@DeltaPeng
I mostly agree. I'd like to see a bigger screen at the very least. Not something that increases the size of the joycon necessarily but at least minimizes the thickness of the current bezel.
Re: Feature: What Do You Want From A New Nintendo Switch?
@pedro2nr @17Eclipse07
The problem with a Switch mini (imo), is the screen is small enough as it is. Unlike the DS/3DS era, we're dealing with HD graphics with a lot going on the screen at one time. Some of the fonts and text sizes in Switch games already are a bit small to read as it is. And don't forget the draw distance we see from these open world games like Botw and Skyrim. Imagine that on a screen the size of PS Vita? The screen size we have now, is the minimum we should go for this level of portable graphic intensity.
Re: Random: A Tiny Animation Change In Mega Man 11 Is Leaving Some Players Unhappy
@Cobalt
I'm not particularly bothered by the background. You also gotta keep in mind we're looking at a still frame from a game that's not even released yet.
Didja play the demo? When I play and see the game in motion at 60fps, there's nothing about the background that stands out to me as abysmal or lazy. Also keep in mind that the last classic Mega Man game released was 10 which used the ancient 8-bit sprite look.
Once this game's released, I'm pretty confident any critiques toward the game's graphics will occupy an extremely small vocal minority.
Re: Random: A Tiny Animation Change In Mega Man 11 Is Leaving Some Players Unhappy
@Cobalt
I'm glad you used Astal as an example of beautiful pixel art in the other thread. But seriously, developers only used pixels in the first place because of hardware limitations.
The examples you provided were good and look nice but... it's old man. If you're an indie dev and you wanna make new IP with an 8-bit, 16-bit, or 32-bit look = knock yourself out and go for it.
But if you are capcom and are trying to bring a long running IP that's been dormant for 8 years to the "modern" era, and said IP has previously had a pixel, cartoonish look, how to you do this?
Answer: You create beautiful handrawn, cellshaded graphics.
Mega Man 11 looks beautiful, I love what Capcom has done and for anal fans that really want the float animation when they jump through doors back, I have a suggestion: Buy the Mega Man legacy collection 1, get to the boss of any one those games included, and use the rewind feature to backwards through the door. Then go through the door, hit the rewind feature and do it all over again. You'll shave off a lot of time from online complaining.
Re: Take On Block Man In The Mega Man 11 Demo, Now Live On The Switch eShop
@RaphaBoss
The game is awesome and controls pretty tight.
But, I like that they fixed his voice. His name is Mega "Man" afterall. After 10 games already and coming back from a 10 year hiatus I think he finally deserves to sound like one imo.
Re: Take On Block Man In The Mega Man 11 Demo, Now Live On The Switch eShop
@Cobalt
I dunno man. You're gonna have to give an example of what you mean by beautiful pixel art. You mean to tell me you didn't like the way Duck Tales Remastered or even Bloodstained Ritual of the Night looks?
Like Duck Tales Remastered looks like the cartoon and Mega Man 11 looks like we're watching an evolution of its instruction booklet in motion.
How is this art style considered ugly or cheap. You sound like we're talking about South Park style art here. Look at Blaze in Streets of Rage 4.... Would you rather look at her sprite design from the Sega Genesis? Seriously?
Re: Take On Block Man In The Mega Man 11 Demo, Now Live On The Switch eShop
@Cobalt
What a harsh critique. Just because we have a great pixel art in Octopath Traveler doesn't mean every series that started with pixel graphics has to follow suit or stay that way.
Have you even played the Mega Man 11 demo, on a 4K TV and seen the game in motion? The art style is beautiful. The music, sound effects, implementation of the Double System = awesome/genius. Unlike Mega Man 10 and 11, this represents a true evolution of the classic series and feels like it can be the best classic Mega Man game (finally besting Mega Man 8).
I've beaten all of the Mega man games you say you've beaten and I cannot believe you actually prefer the ZX/Zero series art style than Mega man 11. For handhelds they were fine but it's a bit too cutesy/chibi to look that modernized for HD screens. You my friend are truly trapped in the past.
Re: Mario + Rabbids On Nintendo Switch Has Sold More Than Two Million Copies
I must say, as a proud owner of this game (and its DLC) it deserves it! Well done, Ubisoft!
Re: Streets Of Rage 4 Is Really Happening, Thanks To The Team Behind The Wonder Boy Reboot
@retro_player_22
Ah, I remember playing Battletoads/Double Dragon on the SNES. Great game! And that's an underrated mechanic, with enemies able to hit each other.
And I agree, if I'm able to damage my allies, enemies should be able to damage theirs. I hope we get to see more of that in some modern multiplayer co-op games.
And while they're at it, I hope Streets of Rage 4 comes with a block button. Enemies in the series shouldn't have a basic useful ability that your character can't have.
Re: Streets Of Rage 4 Is Really Happening, Thanks To The Team Behind The Wonder Boy Reboot
@retro_player_22
Kinda like how ya can't turn off the friendly fire in Nine Parchments. My friends complain about that feature but knowing which circumstances and conditions the right spell should be used is a huge part of the game's strategy. I think it makes the game unique among top-down, multiplayer dungeon crawlers.
Re: Streets Of Rage 4 Is Really Happening, Thanks To The Team Behind The Wonder Boy Reboot
Hell yes!! It'd be great if it includes moderizations featured in River City Ransom: Underground (like buying stat boosts, techniques, open-world/city gameplay, etc.)
But this is exciting news considering Sega rarely digs into its backlog to revive classic IP.
Re: Diablo III Eternal Collection Officially Announced For Nintendo Switch
@josha
It's gonna be $60, but well worth it considering it includes all DLC packs and updates. And the fact they got it running at 60fps in all modes is pretty friggin' crazy!
Re: Nintendo Didn’t Want Yakuza Series, According To Sega’s Toshihiro Nagoshi
Well, I'd certainly love for these games to come for Switch!
Re: Guide: The Best Metroid Games - Every Metroid Game Ranked
@fluggy
I think one thing that Other M proved was how important platforming is to the core Metroid experience. Other M was the first time we actually got to control Samus's somersault and even wall jumping in a 3D game.
The Prime series are great games but there's something about keeping Samus exclusively limited to a first person perspective that fails to properly display the full depth of the character's varied abilities. I wish (or hope) this is somehow addressed in Metroid Prime 4
Re: Guide: The Best Metroid Games - Every Metroid Game Ranked
@BLD
Yup, Prime 3 also featured puzzles incorporating Samus's ship which was a first for the series. I rank it the best of the Prime games so far.
Re: Guide: The Best Metroid Games - Every Metroid Game Ranked
@chiptoon
My thoughts exactly. I give Other M an 8 out of 10 easily. It's my favorite Metroid and I've beaten them all.
Super Metroid is renowned as the best and Other M's sales are almost as high. I think it's a vocal minority that truly has a problem with Other M.
It's not perfect but blends 2D/3D in a very brilliant way and in my opinion (like Skyward Sword for the Zelda series) it features the series best combat. The best Metroid sequel would combine a 1st person option from the Prime series with the 2D/3D hybrid platforming gameplay from Other M.
Re: Chrom And Dark Samus Appear As Echo Fighters In Super Smash Bros. Ultimate
@Markiemania95
Eh, if ya wanna get super technical then I agree. But Roy started as Marth's clone in Melee and he didn't get a complete animation overhaul as DLC for the Wii U so he still kinda walks that fine line between being an echo and a completely original character imo.
Even still, I have no regrets about new characters any way we can get'em.
Re: Chrom And Dark Samus Appear As Echo Fighters In Super Smash Bros. Ultimate
@Ttimer5
Really? That's funny considering Roy is an echo character himself. Chrom is now an echo of an echo. I guess that makes sense. Even as FE characters Chrom and Ike have different fighting styles anyways.
Re: Chrom And Dark Samus Appear As Echo Fighters In Super Smash Bros. Ultimate
So I'm guessing Chrom is an echo characters for Ike?
Re: Super Bomberman R Hits One Million Worldwide Sales, Konami Celebrates With Bungee Jump
The game definitely deserves it! I just wish it included features from Saturn Bomberman like an offline league mode that allowed players to select the number of rounds, stages they'd compete in for awards at the end like Mad Bomber, B-point King, and of course the series winner.
That's really the only missing ingredient imo.
Re: Former Tiny Metal Staffer Retracts Accusation Of Kickstarter Embezzlement
Glad they cleared that up. With that said, Tiny Metal is an awesome game that improves upon Advance Wars's gameplay in several ways. Even the main characters are more interesting.
Re: Review: Code Of Princess EX (Switch)
@sik187
Very. The lead "Solange" plays a bit like Han. Haven't played many other characters yet but the game is definitely a spiritual successor to Guardian Heroes
Re: Review: Code Of Princess EX (Switch)
@Bombdotorg999
The combat is best compared to Guardian Heroes from the Sega Saturn (I believe some designers who worked on that game worked on Code of Princess). Which is kinda like a Street Fighter 2 meets Streets of Rage fighting system (but with weapons) mixed with an RPG experience points, level up system.
Action's very frantic and fluid, I don't get the complaints.
Re: Review: Mega Man X Legacy Collection 2 (Switch eShop)
@Dr_Corndog
Yes, I remember X6 being one of the worst Mega Man X games. But I look forward to plaything these all again in row.
Re: Dragon: Marked for Death By Inti Creates Arrives Exclusively On Switch This Winter
Day 1! Can't wait to stream it!
Re: New Nintendo President Shuntaro Furukawa Receives 96.51% Approval Rating From Shareholders
Guess that makes the remaining 3.49%, a cup'o heytahs.
Re: Nintendo Is Considering A Successor To The 3DS According To Its New President
I dunno. I think a dedicated handheld is a bad idea since it'll split resources to 2 platforms instead of one. Switch can do double duty, so if a dedicated portable succeeding the 3DS comes out, it might have to be a smart phone too (or offer an additional useful, mainstream functionality other than solely be a games device).
I think they struck a nice balance with the Switch where they can have compelling under-powered hardware, where gamers prefer to play their ports in addition to unique gameplay experiences. A dedicated portable system just wouldn't cut it at this point imo.
Re: Random: Using Nintendo Labo And Model NES Zappers To Play A Game Of Laser Tag
It's surprising how I'm still impressed with Joy-con tech over a year after the Switch debut. Can't wait to see what else can be done with it.
Re: Video: Here's How Wolfenstein II On Switch Compares To Last Year's Home Console Version
Very impressive! Really encouraging to see current gen Switch ports of Dragon Ball Xenoverse 2, FigtherZ, Doom, and Wolfenstein II running so well on this portable console.
Re: Sakurai Is Well Aware That You Want Waluigi In Smash Bros. Ultimate, Says Reggie
@TJF588 @PanurgeJr
Eh, makes sense I suppose. It just kinda ruins the upside letter convention started with the "W" in Wario's name. But, it is what it is.
Re: Sakurai Is Well Aware That You Want Waluigi In Smash Bros. Ultimate, Says Reggie
@ottospooky
His name is even silly and uninspired. It should've been something like Ruigi.
Re: Soapbox: The Best Changes For Smash Bros. Ultimate Are The Ones We Didn’t Ask For
Another cool change that is new to Smash Ultimate (but not reported in this article) is the ability to turn off hazards in some stages.
I've personally been requesting this since Playstation All Stars was released since it was a feature in that game. Nice subtle but awesome feature!
Re: Nintendo Confirms Super Smash Bros. Ultimate Is A "Brand New Game", Not A Wii U Port
With fighting games it's a tough call for whether it's a sequel, port or whatever. I see this as the wii U version was Street Fighter 2 and Switch game is probably like a Street Fighter 2 Turbo situation = Very enhanced portish with enough updates to justify it as a new game.
Whether it can be called a port depends on the modes it offers. If it at the very least offers all characters, stage and modes the Wii U game had, this can be classified as an enhanced port. It certainly checks the boxes for characters and stages but modes we don't know yet.
But then you got things like the directional air dodge, new stages, reworked final smashes and possibly every stage from the 3DS version, which makes the case to call this a brand new game.
It really doesn't matter what ya call it. Every Smash Bros. game borrows a considerable number of assets from the previous game and nobody is gonna balk at a $59.99 price tag.
Re: Masahiro Sakurai Notes That Super Smash Bros. Ultimate Could Be The Last In The Series
If this is going to be the last Smash Bros., then I at least hope they'll put more tunics in for Link available as DLC.
Re: Don't Forget Your Trunks When Dragon Ball FighterZ Arrives On Switch This Summer
Day one, most definite!
Re: Tales of Vesperia: Definitive Edition Confirmed For Nintendo Switch
I have played through most of the Tales of series and Vesperia has the best cast, best protagonist and definitely one of the best stories. Even its anime movie prequel is awesome! Been waiting an eternity for the PS3 version of this game to be localized and now we get an HD remaster for the Switch!
This is announcement is almost as crazy as an announcement would be for a Shining Force 3 complete remaster! Bamco's been stepping up lately!
Re: Review: Mega Man Legacy Collection 2 (Switch eShop)
Not really feeling this review especially since he considers Megaman 9 & 10 to be superior to 7 & 8.... which they are not. Megaman 7 has big sprites, yes, but it is one of the few "classic" Megaman games where enemy weapons were not only used for enemies but revealed secrets and additional pathways in meaningful ways by manipulating objects on the stage.
Megaman 8 is, in my opinion, the best classic Megaman game to date hands down. Megaman's controls feel the tightest in this entry so I don't know what the author is talking about. I even think this game's shop probably has the best upgrades then any previous, or future installment.
Megaman 9 and 10 are good games but very difficult (even by Megaman standards) and unnecessarily removed the slide and charge buster. I'm not sure how removing a main character's signature abilities improves gameplay but it certainly doesn't do it for these games at all. I don't even think these games are better than one single game in the original NES 6 except maybe Megaman 1.
I wish Megaman & Bass was included (great series entry), but 8 is still the best after all these years!
Re: The Mega Man Legacy Collections On Switch Debut At Number Nine In Japan
I fail to see how an NES collection of 6 games debuting at number 9 is a bad thing. These games aren't new, so this looks like a great achievement from my perspective