In 2012, Klei Entertainment (which would later go on to produce Don’t Starve) debuted Mark of the Ninja on the Xbox Live Arcade, introducing a bold 2D take on the stealth genre. Boasting gorgeous hand-drawn visuals and tight, open-ended gameplay, this new platformer quickly developed a reputation for its quality, cementing it as a cult classic and a genre standout. Now, six years later, Klei has brought Mark of the Ninja: Remastered to the Switch, promising all the content of the Special Edition along with a few other improvements. It turns out that time has been extremely kind to this game; Mark of the Ninja still stands as one of the best stealth games ever made, and now it looks and sounds better than ever.
Mark of the Ninja follows the story of a nameless ninja—sometimes referred to as “The Champion”—on a quest with his fellow ninja, Ora, to slay the evil Count Karajan for attacking the Hisomu clan with his private military group. While Ora remains a normal (albeit badass) ninja, the protagonist has received the eponymous Mark of the Ninja, a tattoo which grants the wearer superhuman reflexes and senses, but eventually drives them mad. As the plot progresses and the protagonist becomes more unhinged, the lines begin to blur in more ways than one as alliances are called into question and friends become foes.
It may not be a terribly emotional plot, but it's certainly engaging and well-paced, with much of this being due to the excellent voice work and cutscenes. Each stage is bookended by a brief fifteen to thirty second voiced cutscene that echoes the art style of Samurai Jack, and these go a long way towards setting the tone and getting you accustomed to the cast of characters. Even so, there’s plenty of dialogue laid into each level as well, with Ora being frequently used as a convenient device for conveying exposition and light tutorializing. It all meshes together quite well, making for an experience that’ll have you eager to play that next level to see what happens next, and that’s before we even get to the stellar gameplay.
Mark of the Ninja is a stealth game through and through, playing the tropes straight in a way that encourages experimentation, creativity, quick reflexes, and quite a bit of planning. Each level is laid out in a relatively non-linear way, giving the players ample choice in exactly how they’d like to approach the solution to a problem. You can choose to kill all the guards in a room, let them all live, or bypass the room entirely in favor of taking an alternate route, and each one of these ways is equally viable. There are some real consequences to player choice, too, with some surprising outcomes happening in what should’ve otherwise been a straightforward plan.
For example, one mission saw us having to steal an item off a guard, and we were given the choice of killing him or just pickpocketing the item. Not seeing a difference, we chose to kill him for the extra points, but it turned out that he was wearing a heartbeat monitor which alerted the whole complex to the presence of an intruder. It’s moments like these which show how well Klei has mastered the design of a stealth game, with the overall pace oscillating wildly between calm and chaotic at the drop of a hat. One minute everything goes according to plan and then something goes wrong, demanding that you think fast on your feet to find a new solution. Knowing this, there’s always a tense air to every action you make, making each kill and narrow escape a thrilling experience.
Every level is designed with unique mechanics in mind, organically introducing the concept to the player and then building upon it as the level progresses and becomes more difficult. One memorable level has you infiltrating an enormous castle during a thunderstorm, with the occasional flashes of lightning giving away your position if you’re not hidden properly. Another features poisonous gas and moving crates that can be manoeuvred around as they proceed on their track. There aren't very many puzzles in the traditional gaming sense, but rather, the whole game is a sort of puzzle, handing the player all the tools they need and letting them figure out a solution.
Unlike many other stealth games, Mark of the Ninja doesn’t hide many of its mechanics from the player, meaning that every mistake made rests purely on you. For example, every guard has a cone of vision depicting exactly how far they can see, giving you the chance to pick out blind spots and plan your route. Alternatively, your ninja can’t see through walls, so if you happen to be standing on a solid ceiling with a guard below you, the sound of his pacing footsteps is represented by a series of small rings moving across the floor. It’s having access to all this information that makes Mark of the Ninja such a joy to play, as each victory or defeat feels entirely earned.
Your ninja’s success will depend considerably on the usage of gadgets, which help add a considerable amount of depth to each encounter and give the player greater agency in how they approach them. You have an endless supply of bamboo darts—perfect for knocking out lights and fuse boxes—but your arsenal also consists of flares, firecrackers, spike traps, carnivorous insects and more. Each of these has distinct advantages and disadvantages, favoring a variety of playstyles, and this can make subsequent runs through levels more interesting as you try out different toolsets. Moreover, costumes with different playstyles, new takedown techniques, gadgets, and gadget upgrades can all be bought on an occasionally available upgrade screen.
Player performance is judged in myriad ways throughout each level, with a handful of platforming challenges, collectables, and optional sub-objectives all deciding how many Seals you’re given to buy upgrades with. The sprawling stages are filled with all sorts of nooks and crannies along the routes, and some of these are sure to contain scrolls which help fill out more of the Hisomu clan’s history. Some of these scrolls aren’t simply handed to you, instead tasking you with going through a difficult, isolated platforming stage that usually stands well above anything in the main level in terms of challenge. Every level also has three ‘achievements’ to attempt if you’re feeling lucky, such as goading a guard into shooting another guard, or sneaking past a particularly difficult encounter without being seen once.
All these extra sub-elements do a great job of giving the gameplay much more versatility, as the player is encouraged to do more than simply clear the next required encounter and keep moving on. Having things to reward the player for exploring the level with greater scrutiny, or for approaching combat encounters in slightly handicapped or unconventional ways, helps to give both the exploration and combat greater staying power; there’s much more to both elements if you’re willing to invest the time or skill.
From a presentation perspective, Mark of the Ninja manages to impress, going for a distinctive, dark, hand-drawn look that’s packed with charm. The ninja’s movements are all animated in amazingly fluid ways, and there are plenty of minor environmental details that make the levels feel like real places - such as when infiltrating an ominous castle in the rain or skulking through ancient catacombs filled with bones and chains. The sound design is a perfect match for the tone being set, with there being next to no music during sections when creeping through shadows, while the theme that plays when you’re slowly choking on gas rivals the Sonic the Hedgehog drowning theme in terms of how quickly it instigates anxiety and panic.
This being the ‘Remastered’ version naturally brings expectations that this is an enhanced version of the core game, and while it could certainly be said that this is the definitive version, it’s only by a hair. All the content from the previous Special Edition release is present here, including the ‘Dosan’s Tale’ DLC level, as well as the option to enable developer commentary, manifesting as interactable bubbles placed throughout levels which explain some behind the scenes processes of the game’s development. These surprisingly add a lot to one’s enjoyment of the game, as you’re told exactly why that obstacle you just passed was designed that way, or how the art department struggled to settle on the look of the room you’re in. Aside from that, and this version's higher quality art and sound, we didn’t notice anything else particularly grabbing. Still, it’s nice to know that this version has been polished up quite a bit.
Conclusion
Mark of the Ninja Remastered is an utterly stellar stealth game and, six years on, it’s lost none of the magic that made the original such a critical darling. A strong art direction, engaging story, well-paced open gameplay, and a slew of extra content all combine to make for a near-flawless experience that you certainly won’t want to miss out on. We’d give this game a high recommendation to all Switch owners; it’s the best stealth game money can buy in the Switch library, and one of the best ones in any console library.
Comments 83
Picking this up soon. Got this on PC ages ago but never got a chance to finish (thanks humble bundle)
It'll be nice to have this on the go.
'Remastered'.
This game runs at 30fps on the Switch while the 6 year old Xbox 360 version runs at 60fps.
9/10 - NintendoLife
I read the Switch version has performance issues, like the frame rate locked at 30 fps in handheld mode and quite not solid 60 fps if docked.
Considering this is a 2012 game I find it disappointing. Did you played it portable? @SwitchVogel
I wonder if this will entice Ubisoft to release the Assassin's Creed Chronicles series on the Switch.
Good games are good on switch
Re: Frame Rate: Played through the game over the weekend. I'm not Digital Foundry but I didn't notice anything to remark on where the frame rate is concerned — it honestly never even entered into my mind. I also played through the game when it originally came out on the XBone.
It's a ton of sneaking and carefully considering your actions — really never felt like FPS was a concern. I had a ton of fun revisiting the game and will definitely tackle the NG+ b/c it's just one of those games that's fun to play.
I only played docked.
@SuperCharlie78 @BigKing
Frame rate is absolutely noticeable and although this is not a twitch game, it can be bothersome under specific circumstances, like when trying to escape quickly or hide bodies. If we don't complain about it, they won't bother fixing it.
@mister_magnus That's the problem with reviews these days. Nobody really tests the game anymore. Especially here they pass out 9 outta 10 scores like skittles.
How can you give a near perfect score and not test the game in undocked mode? How is that credible?
Plus a remaster should run better than the original.
I understand though, everybody is running to get the first review online. There is no time to thoroughly play the game. Just make stuff up.
@geox30 No doubt your observations are valid. Again, I didn't notice any issues with the frame rate, but I also wasn't looking for them. I also play pretty deliberately.
@BigKing It actually took too long, imo, for reviews of this game to hit. I expected them Day One last week (this is a release I've been anticipating), so having word come out almost a week later has been a surprise.
My biggest detraction has actually been that I'd hoped for a smaller file size.
Its like Shinobi, Ninja Gaiden, and Tenchu all rolled into one. I love it!
@mister_magnus
I have the game on Steam and love it to bits. I feel tricked, having bought the game a second time only to find out that the so called remastered version is inferior to a 6 yo 2D game, when there is absolutely no reason to run so poorly.
@Kalmaro me too. Got it on PC but onky played the first couple levels. I shall get this again
Waits patiently for a physical version.
I bought this game on Steam years ago but never really got into it or finished it. Bought it for switch on day 1 and have nearly completed it already.
I've been playing an equal split between handheld and docked and haven't once noticed any FPS issues.
This is really fun to play and suits the switch form factor. If stealth games are your thing then this is a must. Just Oxygen not included to go now... Please Klei!
I'm not a frame rate enthusiast by any means, but I was expecting this review to address the stability issues this game reportedly is having. Thought maybe it got patched already
I have this game on PC but the price isn't low enough for me to justify double dipping. It's a shame because otherwise I'd be all over this.
@poly_phil
If you haven't noticed it, then you are unable to notice it.
The latest patch locks the framerate @ 30fps docked and Undocked.
It's definitely a locked 30fps now
@kobashi100
Good to hear, I'll pick this up soon!
@kobashi100 half the frame rate? I'll buy it half the price!
@SuperCharlie78 It's usually 30 unless you dock or undock it. Then it becomes unlocked and usually looks like 60 but often dips. It drops to 30 again after loading screens. They've apparently patched it to be locked 30 now, though I would have liked the option to leave it unlocked. I'd prefer some 60 fps over none at all honestly.
All that said, I love this game. It's really the only stealth game on the Switch that I know of, and I'm a big Splinter Cell fan and somewhat of an MGS fan too. I may consider the PS4 version some day if I really want to play in 60 fps, but right now the Switch version seems fine otherwise.
I wish Ubisoft would bring some Splinter Cell games to Switch... Especially Chaos Theory and Blacklist. Blacklist is amazing.
@BigKing The game runs 60 fps (or well, uncapped) in docked, and 30 in handheld/tabletop... Unless you abuse dev lazyness and start the game in docked, then undock your Switch. It doesn't swap between modes after booted, so it'll be uncapped in handheld mode too if you do this. Lol.
@Blizzia I dunno if other people are having different experiences, but so far I've been hearing it's as (and I've experienced it) I've described. 60 if you dock or undock (not locked 60 though), and drops to 30 if you restart a level or start a new one. In my experience it can change once booted.
Is it me or does every game review comment section devolve into frame rate discussion?? Is the average gamer really so sensitive to the frame rate these days or is just a desire to sound a little bit better then everyone else.
@kobashi100
What patch? Which region? In Europe, there's no patch.
@bluemage1989 Sometimes I think about what you're saying. As far as I'm concerned, I can only notice a drop when it's considerable. And when a game runs at 30 fps locked, it is like it's running smoothly to me. I just dont have the eye some people have to notice it on the spot.
@bluemage1989 I'm guilty of this. For me though it's not a responsiveness thing. 60 just looks more pleasing to the eye to me.
@bluemage1989
Not at all. There are valid reasons to have this conversation. For some of us, this is game breaking. As far as the reviews go, the reviewers have an obligation to inform on such things the readers, in order to make a purchase or not. In addition , all the gamers buy a remastered version, paying 20€ for a game that costs a fraction of this on other platforms and get something less, when there should be no problem in terms of power. There is no reason to get offended from this.
You think frame rate is your ally?
You merely adopted slow down and glitching.
I was born in it.
(Or something)
@Giygas_95 @John_Deacon @geox30 not offended at all fella I personally think having this portable is enough justification for the price the above comments stating it had languished in there steam libraries seems others agree. I do genuinely wonder though how many people are sensitive to it and how many just say it to sound a bit clever I'm not saying that about yourselves just a general trend I see more and more of. As for myself so long as it's steady without really wild dips I'm happy but I don't know if that is because I started gaming in the 90s. Don't think I've ever played a game where the frame rate has been 'game breaking' but then that is another phrase that is thrown around a lot these days.
@SuperCharlie78
I don't mind a locked 30FPS, and being able to play the game in handheld mode sets it apart from other versions.
@bluemage1989
Yeah, people put way too much emphasis on framerate. This isn't a FPS/online competitive game, I don't understand why it's such a big deal.
@Dalarrun Yeah what is the big deal when a 6 year old game from a previous gen console advertised as a remaster isn't running properly? I don't understand why you don't like frame drops. Because 60fps only matters for FPS and online competitive games. I mean, it makes sense that a complicated 3D FPS runs at 60fps, but this 6 year old 2D indie title is struggling.
Well, they have a sale from me! Won't even wait for a discount unless one pops up when I am ready to purchase.
@SuperCharlie78 I mostly played it in portable, and while I did notice that it was 30 FPS, it didn't impact the experience in a negative way. Personally, I feel people are overreacting about the "performance issues", it plays just great in portable or docked.
Is the game difficult? Or is it manageable for a n00b?
@bluemage1989
Well, fella, it seems that you are trying to sound clever yourself then, when you quote something I wrote in order to make fun of it or dismiss it as another phrase that is thrown around a lot these days.
I dont care for the fps, so long it plays good, im happy
I thought it felt kinda off from playing it on the 360 years ago...I don't regret getting it, the handheld mode is nice for a game like this, but it is a bummer for sure.
I looked up something about Klei saying it had to do with the engine and they'd have to redo the game to pretty much get stable 60 fps on Switch. I don't know how true that is or not though.
@geox30 I was gaming in the 90s, low frame rates, terrible controls and graphical glitches were common place. Makes me pretty much immune to it as long as it sits stable at 30 and above I'm happy.
It is not even 30fps. Played mostly handheld and my guess is that it dips to the low 20.
Not a proof, just another opinion
https://youtu.be/7OLhoCjpHh4
@Oubie It's manageable. Frequent checkpoints and quick reloads if you want to try something again once you're spotted.
Frame rate you say?
I remember when this was state of the art -
https://youtu.be/glYKNjzAaA8
Gawd I loved that game. (Wheelie on the ZX Spectrum)
I want (on a cart)
@Mii_duck Some folk don't know they are born lol
@bluemage1989 I'm not trying to mock you or sound clever just saying that I don't think a game only running at 30fps means it is a 'game breaking' frame rate fair enough if your that sensitive to the issue I don't doubt you are if you say you are just think the internet throws these phrases around a lot these days while forgetting how far games have come in the last twenty years.
@mister_magnus That sounds great! I can't take too difficult games. Especially indie games can be frustratingly difficult to me and I just quit them and never go back to them. Would like to know in advance if i'm able to finish a game.
@SwitchVogel glad to hear it runs well. Good review by the way.
@poly_phil the 90s what a time to be a gamer
@bluemage1989
Look man, it is really simple. The game doesn't even run at 30 fps. Let's compare it to a 2D sidescroller like Hollow Knight, Rayman Legends or Donkey Kong Country Tropical Freeze. The last especially has a lot more action going on and uses 3D models. All of the above run at a perfect 60fps.There should be no reason for this mess in performance for a game like this.
@geox30 it's quite simple yeah it doesn't run at 60fps maybe barely 30fps my point is I don't care and that the vast majority of people who buy it probably won't care the game won't be a mess (which I think is a bit of a stretch to call it just because it doesn't meet your mightily important 60fps) to them because they will be enjoying it for many other reasons rather than posting online about there personal grievances relating to the frame rate that doesn't mean you can't complain about it you go ahead just don't get what the fuss is about.
Kind of sad that a last gen side-scroller is having issues running on hardware that should be more than capable of running it.
@bluemage1989
Your point is that you don't care and my point is that I do care. Why is your point more valid exactly and how do you know how the majority of people thinks or feels?
@geox30 I'm not saying your point is any less valid just that I don't get why frame rate is so much more important than all the other clearly excellent qualities this well thought out game has. It just seems a little bit silly to me but there you go. Your right I don't know what the world thinks of this game but if this game sells 10,000 copies and the majority would rather complain about frame rate then enjoy it for the game it is well I guess I would HOPE that's not the case otherwise who knows where the industry will go from there. I think some people just love to complain if it's not frame rate it would be file size, resolution, audio quality or who knows what else.
@geox30
I've heard that the game was patched and is now locked at 30. If it dipped that'd be one thing, and I can definitely agree that they shouldn't have had to patch stability into the game, but if it's locked I don't see what the big deal is. This game will sell better than it will on PS4/Xbox One on Switch, so I don't think framerate is as big a detractor as you say it is.
The game is brilliant, the port is not. I didn't say at any point that this should affect people's purchase or enjoyment. I expressed my personal feelings and informed anyone who might care.
@SwitchVogel I'm not overreacting nor I'm particularly sensitive to frame rate. I just think this port could have benefit from a little more work. It's 20€, not on the cheaper side...
Normally I like your reviews and like the games you use to like. You didn't think it was important to talk about frame rate? I totally respect your decision. I don't want to annoy people or look clever in any way, I just legitimately asked
I've been waiting for this game for ages. Now it's here I won't be buying it because I have Starlink this week, then RDR2, then Pokemon and then Smash Bros Ultimate. I simply won't have the time to play MOTN, so I may as well wait for a sale and hopefully it'll get some performance improvements by the time I pick it up too.
I've already played it when it came out, about 5 years ago...or so? Awesome game. Gonna wait until a sale and pick it up again.
@SuperCharlie78 wow, i need to try in docked. I've only played handheld & didn't have any issues, but since i had read a couple reviews & none of them mentioned the fps difference, i wasn't particularly looking out for anything. It played fantastically. Then again, i didn't have most of the problems ppl encounter in Dead Cells, either, but i don't think I've lost my keen frame rate awareness. I guess I'll have to play it on x1 to be sure. I wish they had a demo since the original version had one.
I bought the 360 version day 1, but never played it due to backlog, then sold 360 to buy xb1. Males me so mad they intentionally didn't make it BC so they could sell this fake remaster. I wish I'd have known it was inferior to the x1 version cuz i could have gotten that version with credit from MS Rewards.
@geox30 wow, i certainly didn't get 20fps. I played the 1st 3 levels & was a locked 30 fps for me. I didn't experience any slowdown. Did you experience that during the 1st 3 levels or does it get worse later on? Pisses me off i read 3 or 4 reviews & not a single reviewer mentioned this. WTF? I hope it's not that way for everyone since this reviewer didn't seem to think it was an issue. Like i said, the dead cells issues didn't affect me either, so maybe I'll get lucky again. Wonder if MicroSD brand or type matters. I have Samsung, if that matters.
I wanted to mention i really dislike the character design for the most part, & i hated shank's as well. I can't stand the main character animation, especially the walk, as well as the pace of the walk. I want to move fast sometimes & you can't. I understand it's a gameplay tactic limitation, but mainly outside/between encounters is when it bothers me. Oh well. I love the rest of the game & the background art. Nothing can match hollow knight in 2d sidescrollers for me, but it holds it's own. I was also underwhelmed with the sound with some really good headphones, especially after they touted it being remastered in 5.1. It could have been the music design, but it seems like there was ample opportunity to take advantage & incorporate the sound into the gameplay, but it was pretty basic, imho. My 2 cents, but i had years of regret not playing it when i originally bought it, hearing how perfect it was, with a 91 on metacritic. So, my expectations were probably unreasonably high.
Remember when you played NES games on TV, the digital image looks so solid on the screen? It's real 60 fps Vsync to the TV refresh rates. Back then all the games had to be 60 fps (or 50fps for PAL) with no pacing issues, it's electronically fixed.
Nintendo kept this 60fps standard for their first party games until recently with Zelda BotW being <=30fps. There's a lot of games that claimed 60fps but they lied, true 60fps is locked to the screen refresh rate and cannot dipped. On Switch: Fast RMX, RIVE and Adventure Pals are some of the only ones that runs in true 60 fps. Buttery smooth like NES games.
@BigKing Yeah they gave Starlink a 9, but GameXplain was less kind and those dudes are fanboys as much as anyone. They were kind of opposite were they praised the graphics been had issues with redundancy in the game.
As far as Mark of The Ninja goes, if they fix all of this by the time I'm done with Guacamelee I might buy.
@Giygas_95 Might have changed with the patch, but I played through it day one and it was exactly as I described. Boot was all that mattered for the mode. Booted in handheld = 30 fps locked, booted in tv mode = uncapped.
@BensonUii God, anything but Nicalis. That'd mean I'd have to import it because they only care about their US fans...
@twztid13 I'm not a "60 fps or nothing" guy, I enjoyed Dead Cells and, most of all, Enter the Gungeon. Both games are far from perfect performance wise, DC has frequent slowdown and bad stuttering (when you are like teleported out of nowhere) and EtG suffers, too. It didn't stop me to invest a serious amount of time (100+ hours...)
Fact is, this game run better when it released 6 years ago and it bothers me, I won't buy it full price. It seems a case of lazy optimization, so my wallet is being lazy in response
@SuperCharlie78 Well that's just plain wrong. DC does barely has slowdown, and the only stuttering I've come across in 100+ hours is when you're at certain points on a map, out of combat, and you jump right then roll left, where the middle pixels will freeze and cause a mini stutter.
The game runs at 45-60 fps nearly all the time.
@Blizzia Barely? I experienced slowdown every time I came across one of those bat-like enemies. But like I said, these issues didn't detract me from enjoying the game. Same with Enter the Gungeon, you see it running at 60 fps on PC and it almost looks like another game...
@SuperCharlie78 I had zero issues with that, weird.
Either way, glad you enjoyed it
Brilliant game, but I've got no reason to re-buy it. Would love a sequel though.
@SuperCharlie78 Perhaps you're right, I was unaware that the original ran at 60 FPS. All the same, I generally don't mention framerate in a review unless it notably affects the gameplay positively or negatively; I think it's a bit nitpicky to criticize a game for not hitting perfect framerates if it doesn't have that much of an effect on the player experience. To be fair, I think MotN plays great at 30FPS, I'd still recommend this one.
@SwitchVogel I'm sure it plays great as it is, and keep your recommendation in mind.
But I don't think it'd be nitpick to inform people about performance, maybe not the most important feature in a game like this but something quite remarkable for this game which run at a stellar 1080p@60FPS on the Xbox 360
This is what the developer had to say: " There have also been some discussions about the framerate on the Switch. While we spent months trying to claw back the milliseconds to make it work, ultimately the original game assumed sequential execution in all of its gameflow, and we realized there was no chance we could reach 60FPS without rewriting the entire game engine.
In the latest patch we have fixed the issue where the framerate would sometimes flip from locked and unlocked during docking and undocking. Because we were not able to achieve a full 60FPS, the game is locked to 30FPS for a better user experience rather than flipping between 60FPS and 30FPS."
Which, again, tells me this was due to the developers overlooking the Switch version. But it still is 20€...
It's true I like the Switch a lot and want to play everything on it because of its versatility, I've got this game for years on Steam and could play it on my pretty good PC, but I know I won't just as all the other games I'd rather play on Switch. Still it baffles me that they couldn't optimise this game on Switch, at least to reach its 360 performances
@Blizzia Was there a patch in Europe? I checked the NA version yesterday, and there was no patch.
I'm not really into stealth games, but something about this makes me want to try it. Maybe it's being an 80's kid and having that whole childhood obsession with ninja that so many like me had. Plus maybe 3D stealth is what irks me, as I could never get into Tenchu or Metal Gear. Maybe I'll like stealth more in 2D, since I prefer those kinds of games anyway.
@Giygas_95 Hmm, no idea. I haven't played it for a few days but I heard people talking about there being a patch, so I assumed there had been one.
@Blizzia Not yet. Though it annoys me that they're gonna lock it to 30 instead of giving us the option to unlock it like Dead Cells does. I was playing it unlocked last night, and it was a very smooth 60 when I was indoors.
This is probably the perfect stealth game ever made. The only game (in the last 10 - 15 years) I have played through twice. I will probably start playing through it a third time on my switch, it is definitely a must buy.
This game is crazy fun!!
Got this on sale and am loving it!!!! Superb game
I'm 51 and have been playing video games since they came out pretty much. When I see all the people crying about framerate I just laugh at them.
Well I cannot say this deserves a 9. Idk how you could give it something so high. This game deserves a 5 at best. It is so padded. And the final levels are just annoying. You become that guy who has to do the levels perfectly without getting caught because once caught the enemies know exactly where you are and where you are running from. Combined with awkward enemy placements like a dude walking around a spiked rooftop and a sniper in an untouchable spot to one hit kill you I'd say the last half of the game is really rushed. Plus taking your gear away because "plot" instead of a smart reason was just awful. Yeah you get ambushed but with everyone in the room no one grabbed anything? Aren't ninjas fast? Especially with what the story reason was that you were there. Gotta say I loved the pace before the second half, I was a blazing shadow in this arcadey stealth game then I think an intern or two took over for the last half.
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