Ever since Super Smash Bros. Ultimate was first shown, back when we still had no idea what form it would take, fans have been wondering whether the game will be a brand new experience or an upgraded port based on Super Smash Bros. for Wii U. Nintendo has now officially addressed the issue - and it's very good news indeed.
Speaking to USGamer, Nintendo Treehouse localisation manager Nate Bihldorff has confirmed that the game is entirely new. The game has received what Bihldorff describes as "significant upgrades" to things such as lighting effects and texture details, as well as complete re-imaginings of certain characters like Zelda - whose new design is now based on The Legend of Zelda: A Link Between Worlds.
"It's definitely not an update. It's a brand new game built from the ground up. As far as it being a 'sequel,' I don't really think of Smash Bros. games as being sequels, they're just new Smash Bros. games. Everything has been built brand new. Of course, you see returning characters and returning movesets, but that's sort of the nature of a fighting game."
Of course, some elements of what we've seen do seem similar to the Wii U game on the surface, but Bihldorff explains the reasoning behind this, too.
"When you're bringing back stages, especially when you look at a stage from the Wii U version which was already in HD, at first glance it's going to be a little bit similar. That's when you need to go to the next level and look at lighting, how the players are interacting. Beyond the changes, I can't count the number of small changes. I don't think it's hyperbole when Mr. Sakurai said that there were tens of thousands of changes compared to the last game."
We were lucky enough to spend some time with the game at E3, and these comments certainly line-up with our early thoughts. The fresh visuals, different art style, and the way in which each character has been re-worked were all things we mentioned in our early hands-on preview.
Are you glad that this is a brand new game? Have you been impressed with the changes you've seen so far? Share your thoughts with us in the comments below.
[source usgamer.net]
Comments 177
The curse of diminishing returns finally caught up to them.
Glad to see that it's a new game. i may not even go back to Wii U/3DS and Brawl anymore. now that every character is returning!
Being freshly made using the Unreal 4 engine, I'm glad people finally started believing it. Was clearly obvious since it was shown in the credits of the trailer but eh, just because it looks similar doesn't mean it is similar.
You'd think during their rather long winded E3 presentation they may have found time to mention that to avoid any confusion.
@Yasaal if it looks similar it still not similar? What?
Toss in a story mode and I’m sold.
As someone who has played the game, it’s definitely new.
What make me not understand, why the heck peoples really dislike with the "PORTS" word ?
What is the problem with ports ?
We should be GRANTED by having ports from another machines, even from Wii U or past Nintendo machines.
@diwdiws I'll explain it better, people are saying that Smash Ultimate looks a bit similar to Smash Wii U so it's a direct port. Which is wrong, because apart from the thousands of changes made, if we all look properly, we'll notice that on the surface from a distance Smash Ultimate might look like a port, but it's made from the ground up. Especially since they are using a completely different engine (Unreal 4) to make the game, not the one used for Smash Wii U. Hope that explains it
Another insignificant change: Ridley
It looks similar or near identical but is a new game guys. Nintendo said
New engine. Those who said it would be a port, hold this L.
Uhhhh...er...we knew this already, right? I could definitely tell just by watching it. Guess it wasn’t obvious to everyone.
I don't even have any idea why it would matter in the slightest if it was a "port", especially in a fighting game that gets incremental changes with each release. Do you really care about the code base that much if the game is better in every way? How could it possibly matter?
Also, I bet you, to keep the right feel, there was a (metaphorical) ton of code that is identical in logic to the last game and just had values tweaked! Oh noes! How coulds they!?
@Audiobrainiac How? How did you know? Did you see the project folder and the included libraries? Examine the code, did you?
This whole debate is so ridiculous, but I'm glad someone could put it to rest. Now, all the imaginary reasons why it would matter can be settled and stored away for another debate on another game that will be equally frivolous.
@Yasaal Source on the Unreal Engine 4 information? I saw it after the video, but then realized that was at the end of the whole Nintendo Direct and was necessary because the logo was shown for at least one other game. (On the live chat, I jumped to that conclusion and then realized right away I was probably wrong and said as much).
Quick Google search says I'm not alone in my understanding. On top of this, since it is apparently built "from the ground up", I bet this game was in development before Unreal Engine 4 was ready for Switch.
@NintendoFan4Lyf Kinda hoping you can unlock the BotW look for her. Maybe as a later update.
Thank you for the info. Can use it to finally end an argument I've bin having
@aaronsullivan I just meant visually I could tell they aren’t the same exact assets, animations, textures, and lighting. It was obviously a whole new thing. But you’re right, it really doesn’t matter. I’d have bought it either way
@LilVoidBoy it's a Port. Dressed up nicely with new stuff add, but it's a port. Same as
Crash Bandicoot; a port but a good looking port.
...shocking no one (except for haters and people who don’t really closely follow Nintendo news lol)!!!
ppl actually had to be told this? wow...
Sure it is. I don't believe that its a straight port, but there's now way they didn't import a crap ton of assets from Wii U.
@NinjaWaddleDee reusing assets does not make something a port.
The great lie.
I really don't get people saying it's a port. The graphical leap might not be that huge, and I'm sure there are assets from the previous game they're using, but it has tons of characters and stages not on the Wii U and 3DS, there are numerous changes to fighters (more than ten thousand, as Sakurai pointed out) new fighting mechanics, new items, new character models, new music... seriously, people are still saying it's a port? Is Super Mario Galaxy 2 an "enhanced version" of the first one? Metroid Prime 2, as well?
To be honest, I never thought this game was a "port" but I certainly believed that they were heavily recycling assets, including the core engine. That's not even a bad thing. I don't know why people get so upset over that, the Wii U engine ran great. Rewriting from the grand up is interesting, if true, as it will hopefully allow for new features/improved performance, especially online.
@aaronsullivan I'm curious as well on the UE4 info.
@Audiobrainiac Eh, just because it looks different, doesn't mean it's a brand new thing. There's a lot that can be done to update existing assets, devs have been doing it forever. I am definitely with you on the "It doesn't matter" part though. Recycled/improved assets or not (And I'd still be some assets are recycled), with the amount of content they've already shown, I'll be more than happy. If they bring back a solid single player experience, I'll be thrilled.
@NinjaWaddleDee I agree with you there. No way they threw away all that work.
@gortsi He (and I) specifically said reusing assets doesn't make something a straight port. Sequels have been reusing assets since the beginning of time. Honestly, if reusing/upgrading assets allows them to have more content than they would otherwise, I'd prefer they reuse assets. Not sure why people (Not you) view it so negatively.
@Marios-love-child My thoughts exactly.
Perhaps someone somewhere could do some proper journalism, stick their neck out and ask Reggie why the words “Brand New Game” or something similar was not displayed for 5 seconds at the start of a 25 minute showreel.
I’m sure we’d all enjoy the “spin” that he’d come up with!
@roadrunner343 right on.
I'm beginning to understand this debate a bit more. A bunch of people who have completely different (sometimes bizarre) understandings of the word "port" scooping up and flinging their ignorant takes at each other. Maybe it's just for fun for some people and that's why they don't take a minute to try and understand. Human nature, I guess.
I admit I was wrong thinking it was a port. But it still didn't deserve 30 minutes of the direct. Most of that stuff should have been saved for Tree House.
Compared to the Nintendo Direct in March, I'm happy to know more now then that teaser trailer with the inkling girl. I can only assume people thought it was a deluxe port because there are quite a number of them on the Switch already, and you know... patterns.
Next up is the more pressing matter to settle, is Pokemon Lets Go a spin-off or a core title with a different take (like BotW and WW)?
I have no idea why some people still seem to be denying this being a new game. It is clearly not a port, and even if some assets are reused, that doesn’t make it a port. So by the denyer’s logic, Wii U is just a Brawl port with some extra stuff and some things removed, and Melee is just a N64 port with some things added and removed. C’mon guys, give me a break.
@1UP_MARIO
well activision has 'ported' the COD franchise what for about 15 years now. people keep buying thinking they're new games. buncha dummies.
@aaronsullivan #17 sorry man, but could you please stop saying things that are actually reasonable and make sense? Y’know, this is the internet, I don’t think you’re allowed to 😉
Sarcasm apart, I agree with you on this too, but unfortunately people just won’t stop spewing nonsense on things they don’t know.
@Yasaal It's not using Unreal engine, at least there's no evidence to indicate it does, the Unreal logo was in the video for the other games in the direct, not Smash itself.
It is about as much of a new game as you can really expect because with the groundwork already being solid from the previous games there really was no need to completely reinvent the gameplay. If they did make a truly brand new game we probably would be waiting another year at least for it and really I am perfectly happy with how this game looks and don't mind putting down my cash for it, with all the characters and stages it seems to have it will be an amazing value.
It's not a port as much as it is a Smash Bros. Compilation/Greatest Hits package which is a great idea for a game like this. This is looking like it will be the perfect Smash game, being improved only by hopefully some sort of Single player/Story mode and future new DLC characters and stages. Give me all that, and I'll never need another Smash again.
It's a port with a few tweaks and additions here and there--and we all know that fine well deep down inside.
Nintendo's marketing men are just feeding people a bunch of horseradish. And the fact Nintendo literally had to spends ages focusing on and pointing out very specifically a selection of the most insignificant changes, which the vast majority of people wouldn't have even noticed otherwise, is basically testament to this imo.
This would honestly be like Hamster claiming all the Arcade Archives ports to Switch aren't ports because they've added in some new menu options, maybe a few minor gameplay tweaks, and some extra graphics settings and stuff like that--stuff they could also waste an hour detailing in a video like it's some kind of revelation if they really wanted to--and we all know that's just bunch of hokey bull.
Super Smash Bros. Ultimate is a port of the Wii U game plus a few extra bits and bobs in much the same way Mario Kart 8 Deluxe is from everything I can see here--and the tweaks and additions are actually welcome so I'm not knocking it for having them--but that's just the truth of it as far as I'm concerned.
Hey, and it might even have quite a few tweaks and changes and additions, but it's clearly just the entirety of the Wii U game underneath with those tweaks and changes and additions added in and on top. This is not like going even from something like Super Mario Galaxy to Super Mario Galaxy 2, never mind from something like Super Mario Galaxy 2 to Super Mario 3D World or Super Mario 3D World to Super Mario Odyssey. Those are examples of proper new games in the franchise/series with each new version, not just [arguably, somewhat largely] updated versions of the same game again (including the underlying code and assets and all).
So let's all just be honest here and call a spade a spade I say.
@LilVoidBoy It is a port.
Now that Smash Bros Ultimate is confirmed to be a new game, can people stop with the semantics, learn what a port actually is, and end this dumb "new game vs port" argument?
No, i don't believe this for a second
The sky is blue and Super Mario 64 is a port of Super Mario World
@aaronsullivan I think that's the crux of the issue. Some people are saying "port" simply to mean a new game running on an existing/upgraded engine. I believe this is where SSBU likely falls, but that doesn't mean I think it's a port. I.E., Fallout New Vegas & Fallout 3 were completely different games (Clearly) despite leveraging a metric buttload of the same assets and running on the same engine. Heck, Fallout 3 and Oblivion ran on the same engine. So yeah, your post #17 is spot on - who really cares about the underlying code that much?
Then there's the other group of people that genuinely believed this was an enhanced port of SSB Wii U, similar to Mario Kart 8 Deluxe. I think this was a valid belief, and I thought this for a time, prior to E3 anyway. I can understand some people are skeptical and still feel this is simply an enhanced port, but I honestly couldn't care less event if it was. We'll be getting a ton of new content, which is all I really care about.
And finally, there are extremists on the opposite side of the spectrum. Because it's not a "port" they apparently feel the need to reject the notion that any aspect or portion of an old game may be reused in anyway. Which of course happens in pretty much every single game and is pretty much the sole reason companies develop their own internal engines and use them across many games.
Of course, there's grey area between each, but those seem to be the 3 major groups of people commenting.
@Anti-Matter @aaronsullivan "What is the problem with ports "
Ok, I'm going to break this down as simply as possible for you, and everyone else, why "ports" matter.
It's not about the name, the engine, the price, the system, any of that. If it's a port, and you already own it on another system, then you dont' need to buy it again. If it's a new game, even on the same system, then you do want to buy it. My kids would be much more excited for a new SSB game - maybe one in 3D like Powerstone - than a port of one we already own. The excitement for this one will be based on a single player story mode, as that would be new from the last one. Oh, and they want a really good level creator and sharing levels online.
Its' really that simple. Do you already own the game or not? We own MK8 and Pokken, not MK8D or Pokken DX b/c we sort of already own them by owning the originals. That's what ports are all about. That's why it matters to some people. Is it a new game to buy or a game people already bought and they don't want to double dip?
I do get people wanting to double dip mor eon Switch for home console games on Wii U bc/ Switch is a portable, thats' less about buying ports, more about buying a home console game on a portable, or vice versa, a 3DS game on a big screen TV. That's a good reason to double dip and buy a port, added mobility or big screen.
I still don't think it's UE4. For reasons you said and NTineod's Switch home made compression algorithms. This game will probably be 3GB but it would be 15GB on UE4.
That quote about the nature of fighting games is pretty spot on, actually. The stuff they showed seems to appeal more to the FGC and competitive camp this time around.
I think folks who are trying to call this a port come from a place of wanting to see a whole lot more "new", and dont consider the drastic QoL improvements, changes to mechanics, and return of characters who have been missing for 10-17 years(!) to be substantial enough.
If you're waiting for new modes, characters, and stages, that's fine and fair. But we most definitely can close the book on this port debate.
It is neither literally, metaphorically, or technically a port.
@sword_9mm why compare it with a shooter. Compare it with another fighter. Does streeet fighter 1 and 2. Does 2 and 3 look the same. Does 3 and 4 etc.
New smash I will still buy but honestly it’s a enhanced version like Super is to street fighter
It honestly looks faster than the Wii U game. I missed the faster pace of Melee, so this’ll be most welcome!
I don't think it's a port, I believe it cleverly reuses assets, but there's enough changes to call it a new game for sure. We're going to have 65 characters at our disposal when it's all said and done, which is insane to think about.
@Yasaal Are you sure that credits screen means that Smash 4 uses Unreal Engine? I also thought so at first, but I realized that this screen is not directed to just Smash but the entire presentation (given that it also mentions things like Dark Souls and Epic Games which aren't represented in Smash). So i rather think that the UE logo might've been meant for another game?
@aaronsullivan @NintendoFan4Lyf I actually love the link between worlds grown up look a lot but an extra skin would be awesome.
I need a story mode for a day one buy!... The subspace emissary in brawl was awesome ... The WiiU had nothing to really keep me playing
@1UP_MARIO
why compare it to anything?
it's a new engine, graphics are better, more everything. why are you considering that a port when cod isn't?
But many people do not seem to realize, that it doesn't really matter for Smash wether it's a port or not. Because... seriously, WHAT makes a new Smash Bros - a new Smash Bros?
New characters - check (even if not many yet, the returning ones make it even IMO)
New stages - check (same thing as with characters)
New modi - not confirmed yet, but definitely gonna happen, MAYBE even a story mode
New graphics - confirmed. You still see a little Smash 4 in it, but it objectively looks fresh and WAY better
New mechanics - totally check.
So what does the game lack to be "more than a port"? Of course they could change the graphics and engine so much that we could not see anything resembling Smash 4, but would that really be a good choice? After all, Smash 4 has barely aged yet imo.
@rjejr I'm with you almost entirely, but I would still argue that both Pokken & MK8D are enhanced ports. Not that it's a bad thing. I bought both of them and enjoyed them. I think it's just how you choose to define port, which judging from the comments, everyone thinks something different. I think it doesn't really matter.
Due to the amount of content already shown (And more to come) I think it would be just about impossible to argue that SSBU is an "enhanced port" and I think those that are making that argument typically just means it reuses assets from Smash Wii U. Which of course it does - just like every other game in existence =D
@Frogopus At the end of the day, that's how I feel. Zelda is an even better example than mine (Oblivion/Fallout 3/New Vegas).
Man some ppl really can't get past their denial. It's sad.
@aaronsullivan I do believe it was mentioned in the Treehouse session after the presentation, but even if there's no 100% confirmation on UE4, it certainly IS highly likely.
Nintendo have been learning to use Unreal Engine 4 ever since they acquired a license in 2012/2013, and the Shield hardware is of course also highly compatible with it.
Besides that, Miyamoto did an interview, which was mentioned in an article on Polygon, saying that they had "mastered" the engine, and were making good use of it.
Another thing that some people who can see the difference, have noted, is the specific use of assets/functionalities that are only found in Unreal Engine, such as certain shaders and lighting. If you would want to reproduce that in another engine, it would probably take a lot more effort, if it is even possible at all.
Here's the article I mentioned:
https://www.polygon.com/2017/2/7/14533324/nintendo-switch-unreal-engine-miyamoto
Definitely no use in mastering an engine, if you're not going to use it for your games, now would it?
It still baffles me, though, how some of the delusional armchair analysts on here think they know better than the actual developers, who have been working on this built-from-the-ground-up new Smash Bros game, and to see them just dismiss any statement and stubbornly stick to their own fool's wisdom, because they seem to think they have all the knowledge already, is really quite pathetic.
It's a new game, not a port, PERIOD. The specific nature of a port would demand that the software is literally lifted from one system, then put on another, and is only tweaked/adapted to the specific hardware, but otherwise it would be the exact same game.
Building something from scratch can never be a port. Not in this universe, or any other. People sticking to that nonsense only make themselves look more stupid each time they keep repeating it, so the joke is on them.
On the matter of the engine(since we're still arguing about this for some reason) this is what i dug up from the wikipedia page:
"Ultimate's game engine was built from scratch and is not an updated version of Super Smash Bros. for Wii U's engine."
Can't wait for Digital Foundry's 12-part, 24-hour review of every change made between Wii U and Ultimate.
@rjejr
For my case, Ports are really important to me, especially games from PS4.
If in the future those specific PS4 games ported to Switch with Acceptable quality, i will gleefully buy the Switch version (Double dip) & immediately "eliminate" ( Not play that game anymore) the PS4 version that i have.
So far, i had done for some of my PS4 games (Eliminate them). I had eliminated Overcooked Gourmet Edition, Earthlock Festival of Magic & Yonder the Cloud Catcher Chronicles due to those games Ported to Switch and i completely Support the Switch version rather than PS4 version. If the games released simultaneously at the same time (ps4, xbox1 & Switch version), i will definetely choose Switch version and NEVER consider the PS4 version (Example: Street Fighter 30th Anniversary, Little Dragon Cafe, Penguin Wars, etc)
I have Mario Kart 8 & Lego City Undercover Wii U version, but i retired my Mario Kart 8 Wii U due to available on Switch version (Better graphics and additional contents + Portability) & keep LEGO City Undercover Wii U because i still consider LEGO City Wii U is slightly better than the Switch version despite Switch version has better graphics (but has some flaws too)
The lighting is the first thing I noticed. It's so gorgeous compared to the Wii U game
It's an old paradox: The Ship of Theseus.
In the metaphysics of Identity, the ship of Theseus (or Theseus's paradox) is a thought experiment that raises the question of whether a ship - standing for an object in general - that has had all of its components replaced remains fundamentally the same object.
First, suppose that the famous ship sailed by the hero Theseus in a great battle has been kept in a harbour as a museum piece. As the years go by some of the wooden parts begin to rot and are replaced by new ones.
After a century or so, all of the parts have been replaced. Is the "restored" ship still the same object as the original?
Second, suppose that each of the removed pieces were stored in a warehouse, and after the century, technology develops to cure their rotting and enable them to be put back together to make a ship. Is this "reconstructed" ship the original ship? And if so, is the restored ship in the harbour still the original ship too?
@1UP_MARIO To be honest, something that uses one specific art direction and recycle the same art direction in a better engine.... IS going to be recognizable.
It's jus that for some people "It looks similar!" somehow equal "It's the same therefore a port!".
But it just means their art direction was successful at creating an unified visual look, even across engine and new effects/lighting/etc. That's how you recognize it's a -Smash- game after all... even with characters coming from a bajillion different IPs.
What were people expecting, hyperrealistic graphics letting us count every single pores on the skin of Mario's nose?
@parasnail Funny story, I had that happen to me on one of my first GBA SP refurbish projects. I had a GBA SP that I wanted to replace the shell on. During the replacement, I damaged LCD ribbon cable. I decided to purchase a backlit LCD rather than a frontlit LCD, not realizing the mainboards were incompatible. I then I had order a new AGS-101 mainboard. When all was said and done, literally the only part of my original GBA SP that remained was the hinges. Pretty sure my orginal GBA SP is dead, and I just built a brand new one XD
This already feels like the best smashbros ever.
everyone is in, so yeah definitely hype here.
cant wait so see new reveals. (characters, storymode, stages) i do hope they have simon belmont!
I had a feeling that after Smash Bros. ULTIMATE, the next Super Smash Bros. will be going back to just Nintendo character as this will be Sakurai's final Smash Bros. game. I just hope whoever is handling the next game doesn't screw up the Smash Bros. element too much but that's in the future, for now we shall enjoy the present.
Well I mean... yeah. This shouldn't even be a debate. Just by watching it it's very obvious that it plays different from Smash 4 in a variety of crucial ways (this has also been confirmed by those who have played the game). On top of that every character model has been fantastically upgraded and many of the retuning stages have definitely had work put into them. It should also be noted that we know nothing about the extra modes in the game. Either way if you think this is an "Upgraded Version of Smash 4" than you either aren't paying close enough attention or haven't played enough Smash 4 to really know.
Still, I will admit that the changes present aren't nearly as major as the changes made from Brawl to 4, and much of the game is still mechanically based off of Smash 4, but that makes sense. Smash 4 was mechanically pretty darned good, and needed much less work than Brawl did. But again, the changes present in Ultimate are major enough that, if balanced right, they should make for a more satisfying Smash experience.
At the end of the day though, the "Port Vs. New Game" argument isn't very useful. What's important is whether or not the game has enough content (new or old) to satisfy each individual person's wishes on a personal level for them to buy the game and enjoy it. For me, the game more than justifies it's 60 dollar price tag and I am beyond hyped for it. For others, that may not be the case and that's ok.
Good to know, I already have it on 3DS, but let's face it: it's a revamped Smash Bros 4. That's OK to me too, as I wouldn't mind a Smash Bros that plays on TV too.
@sword_9mm I don’t understand cod. I’m not too familiar with that game.
@sword_9mm when did I say it was a port. I think you got me confused with someone else. To me it’s a enhanced smash with changed to marios face. They also showed in the direct that Wii fit has a new face.
I own every version of this game but never been a fan of it. Let's be honest it's no mario kart.
Even if it were a port it wouldn’t make a difference. It’s Smash. Even when it’s different it’s basically the same.
@parasnail Well, that certainly is an interesting brain squeezer...
But the key phrase here is of course "built from the ground up", so there's no original part left of the ship, which for all intents and purposes, definitely means that we're talking about a new ship here...
And even that actual ship in the museum is no more than a mere copy of the original, a facsimile, if none of it's original parts remain and it's not the actual ship that Theseus set foot on, much less captained across the oceans...
On a side note: in that respect, it isn't even important or relevant on which engine the game is built. A game being built from scratch can also be done with the same engine, but it still means it's a new game regardless. Otherwise, there would be tonnes of sequels of games that are actually ports...
I dont see how there is even an argument, nor why it matters. Theres no question what a port is, nor a different definition of it. Dear lord people. This is why we cant have nice things.
@Ludovsky I agree but I think most people were maybe expecting at the very least a different artwork. Make it more fresh and not just the lighting but more. It’s like when I compare another fighting game I play example street fighter. You can tell the diffence between 1, 2, 3 4 5
@CptProtonX
" Can't wait for Digital Foundry's 12-part, 24-hour review of every change made between Wii U and Ultimate."
No need for that. Just watch the E3 Direct again (badumm tisch).
@Yasaal
Why do you keep saying, Super Smash Bros. Ultimate is made with Unreal Enigne 4? Where did you get this info from?🤨
I will say one thing... It looks like the speed from Melee is back!
This pleases me. Smash for 3/U was so slow.
I never did play Brawl, how was the speed with that one?
@rjejr Hmm... I think port is simply the wrong word for this. You have the core of the issue, of course. You don't want to buy a game that feels mostly exactly the same to one you already have. That's the real issue and a valid one! Leave the port word out of it, and you get to the core quicker.
Porting something is about taking as much as possible over to a new platform and making it work on that other platform. It can involve a variable level of work, from just a simple recompile against some libraries of compatibility code (rare), to reengineering complete sections of the code where one platform had built in supports and the new one does not. When someone says they are building a game "from the ground up" even then, the meaning can be shifty. This almost never occurs in absolutes (unless we are talking assembly code with no supporting libraries). Anyway, that's just all technical and hardly matters to the gamer.
What you and everyone really wants to know is: will this be the same experience or one that is new? And that is something that can be discussed more clearly. Of course, there's plenty to disagree on there, because while some people could not care less about subspace emissary style single player in the new Smash, it is probably the biggest determining factor for you.
For instance, if Super Smash Bros. Ultimate was a literal port of the exact code and assets with just some tweaks and a couple new fighters, but also that subspace emissary style single player mode, I'm guessing the fact that it was a port wouldn't stop you from being interested.
Why not just discuss it in terms of: Is there enough new here for me to want to buy it? Is this new? What is new?
Of course, Nintendo Switch bringing games from Wii U I think made the whole port thing a bad word or a symbol of a problem for dedicated Nintendo fans who loved the Wii U. I think that's part of why this persists.
Anyway, the fighting genre just makes the whole thing more mysterious to me because they have had a multitude of releases with just minor incremental changes since near the origins of the genre.
@zool
I didn't know flat earthers posted on here 😉
The way I see it, it's more of a polished remake of the WiiU smash than a "New" game..though I'll admit, I can't make a fair judgment on it until I've played the final product for myself.
So far, the changes weren't drastic enough to excite me so...I'll probably be able to sit this one out until there's dlc or price drop.
Personally, I would have preferred entirely new characters & features over micro enhancements.
Maybe I'm wrong.. -shrugs-
On a final note:
Port, Remake, New ??- Technical terms aren't important, what matters is that fans are content with the product itself.
Where's the Irish fella?
@electrolite77 Digital Foundry will be more concerned about the detail on those floating islands in the background than anything else.
@Gold_Ranger Brawl is the slowest and floatiest game in the series. Smash 4(3DS/Wii U) plays much faster the Brawl did.
So, if you dislike Smash 4's speed, then you will hate Brawl's speed and gameplay.
@1UP_MARIO
basically right here:
"1UP_MARIO10:30am
It looks similar or near identical but is a new game guys. Nintendo said"
you didn't say 'port' but it was implied in the sentence.
@1UP_MARIO
you seemed to understand that cod is a shooter unless you want me to type out the stupid name.
call of dummies .. i mean duty.
@Caryslan
yikes.
Thanks.
@1UP_MARIO Yeah.
Though I would say there's the challenge of Street Fighter being a singular IP whereas Smash very much need to retain a sense of identity while -also- merging all those IPs together. Street Fighter thus has a lot more freedom in art style evolution since it become that much easier to nonetheless retain it's sense of identity throughout it all.
Also the different in hardware across generations. Street Fighter starting with 2D roots then gradually evolving to 3D whereas Smash started only in the N64 era and evolved mainly with hardware. But had the hardware been the same I feel all smash titles -would- have indeed remained the same.
For example: Switch Smash does look like WiiU smash a bit(but I can point out a LOT of details that are really new stuff)…. but Switch Smash is very much a -clear- evolution compared to 3DS Smash if you look at it that way. If anything, Switch Smash is indeed a refinement of WiiU Smash... but only in the sense that WiiU Smash decided to move away from Brawl's way of rendering textures in an attempt closer to realism. So Switch's is indeed the refinement of a process started in the WiiU era and still good that way in my opinion.
@impurekind No, it's not. Since when are ports made with completely different engines? Next to that, they play different from eachother. It's like saying Mario Kart 8 is a port of Mario Kart 3DS.
@sword_9mm wow. Galaxy 1 and 2 share similar artwork but 2 is not a port. I hope that makes sense. I don’t think I can take thIs further.
I really hope Nintendo doesn't try to force Sakurai into making another. But neither does it need to be the last one. Let someone else take it on.
I'm not bothered if it's a 'port' or totally brand new to be honest, but with the reused assets from the Wii U game being very obvious and the seemingly reduced development time, I'd say this is more of a remaster in that old code has been used in a different engine plus 'new stuff'.
@aaronsullivan "I think port is simply the wrong word for this."
Port is the wrong word for this. I'm not sure what this is yet, but I was really replying to anitmatter's "PORT" rant in general, not solely focused on SSBU. If people know in advance it's a "port" then they can simply decide if they want to buy the same game or not on another console. So the word "port" does have its' uses and it isn't a bad thing. Antimatter was wondering why people think ti's a bad word outright. So the word "port" is useful, it serves a purpose. When Yoka-Layelle comes out on PS4 and X1, but not Wii U, then comes out on Switch, by calling it a port we know we are getting the same game, not a sequel, remaster, re-imagining or reboot.
It's when a game isn't a port that the use of the word becomes more troubling. But the word "port" serves it purpose where it's applicable. I don't think it's applicable to SSBU. But I'm still not sure it's a new game either. "Compilation" is better than port. "Hybrid" of SSB4U and SSB43DS. "Amalgamation" or "Amalgam". I think thats' a word I've seen you use before. Port doesn't quite cut it though.
And you're right, for me and mine it's less about being a port, more about whats' added. MK8D didn't add enough, we had already purchased the season pass. We own SSB4U but not Cloud or Bayonetta - just their amiibo. So that's about $10 worth of NEW content for us. I still wish the amiibo would unlock locked characters, seems only fair. And the amiibo need to level up to 100, all of ours are already at 50 so what's the point? (Except the 3 Miifghters I bought at TRU yesterday, Hanukkah gift for the kids.)
But maybe whats' most important, it still "feels" like a port. And in America today, it's all about the "Truthiness." Alternate facts rulz!
http://www.cc.com/video-clips/63ite2/the-colbert-report-the-word---truthiness
In a lot of people's hearts, SSBU is always going to be a port. Having the acronym be SSBU isn't helping. (Maybe it's an inside joke)
I think it's kind of funny (in a bad way), people won't stop claiming, that Super Smash Bros. Ultimate is a port. 🙄
Even after we saw a lengthy video, where you could see it looks different, has new characters, new stages, new techniques, modified moves, plays faster, and so on.
@1UP_MARIO
new smash is not a port of anything.
i guess we agree then.
@Yasaal where does it say that it uses Unreal Engine?
Many people like the feeling of being 'right' and dislike the feeling of being 'wrong'. Sometimes so much so that they're willing to construct entirely ficticious versions of the world in which to live.
I'm guessing some of the people who hastily built a soap box from which to shout 'PORT' on these and other feeds before knowing anything about the game are falling into this category.
@Anti-Matter "LEGO City Undercover"
I don't see how a port of that game could be better, it was one of the best dual screen Wii U games. Only problem was the really long loading times. I just bought Starfox Zero last night (it was $5). I'm not good at flying games but Guard makes really good use of the 2 screens.
It certainly doesn’t look to me that it takes the series to the next level. Maybe this is what the die hard fans want in a new game, and that’s who you should make happy.
But I got tired quick of the WiiU game. It felt like an HD version of what came before. I will probably buy it, but I’ll play it a couple weeks and move on.
No Way! It's a smoother and more polished version of the Wii U Smash Bros game. If Ultimate was completely made from the ground up in a new engine we wouldn't be receiving this game in 2018 more like in 2020.
Don't Lie Nintendo. Watch in 2019 or in 2020 their will be a Nintendo Life story that Ultimate was just a updated port of the Wii U version.
@aaronsullivan The pros are on record for saying that the game plays very differently from 4.
Would certainly explain why they were making a ton of mistakes (mostly related to the new dodging mechanics) and why they were playing a lot safer than usual. Even in the finals there were a plenty of missed grabs that could have been punished.
Also, I think the word you may be looking for is homage. It's kind of like all MH Gen and MH XX are homages/loveletters to the older MH games.
That they need to clarify this shows how crazy the port nonsense has gotten on the Switch 🤣
Ports are now the norm.
I think the most entertaining part of this article are the Comments debates. This discussion still rages on even though Nintendo just stated it was built from the ground up and has thousands of differences 🙄🙄. This game is not the Wii U version.
@rjejr "In a lot of people's hearts, SSBU is always going to be a port."
Well, there's a very appropriate word for those kinds of people. It's the favorite catch phrase of the character "Red" from That 70's Show...
As for the rest, I've largely already made my statement on the whole non-issue that this really is, in comment #66. But as per usual, only a handful of people understand the whole concept, the majority is in the middle or doesn't care, and then there's another handful of usual suspects who think they know better than the actual people that the info came from, and who actually WOULD be in the know, contrary to them...
If anything, it's actually quite insulting to the developers. Just imagine someone criticizing your work and saying you have just copied your old work and really didn't do all that much. It would certainly put me in rage mode...
And the name isn't representative of anything pointing to it being a rehash or whatever at all. It's just a superlative, a marketing term to show that this is the be all and end all in Smash Bros land. Much like they do with other products and services. It says nothing about the product itself.
@Meaty-cheeky Why does everyone think Smash takes forever to develop? Smash 4 took an estimated 2.5 years to make with two separate versions. There's one version of this game and it's been a little over 4 years since Smash 4, and a bit under 3 since that last piece of Smash 4 DLC was released. They've had more than enough time to develop a full game
Not sure what this was such a big deal to begin with. It's a fully functional game that does what it has set out to do. What more do you need than that?
I see we’ve picked a new topic for our fake drama today.
I've owned every Smash game. There was genuine excitement when a new one came out; new feel, new fighters (much more variety from last).... this has better graphics than the Wii U but it seems like the same thing.... just enhanced engine and adjustments to stats (like a patch). I bought all the DLC for Smash Wii U, so this feels just like that experience; a few new stages, couple new fighters... Won't know for sure until I play, but I can't lie to myself, I'm not excited.
@Marios-love-child You'd think people would be smart enough to realize this especially after they spent so much time highlighting the new changes.
@Grant007
You would think that yes but clearly not everyone did realise it hence the confusion in some quarters.
A little clarity from Nintendo in their fumbled presentation and it could have all been avoided
I understand why people thinks this is a port of the Wii U Smash. Looks like it. Just with ton of changes and they now included all of the characters and two new ones. Why does this sound familiar? Oh that's right, Capcom did the exact same thing with Street Fighter 2. Street Fighter 2, Street Fighter 2 Championship Edition, Turbo, Super SF2, Super SF 2 Turbo. SNK did the same with King of the Fighters. I have never heard anyone say that those games were ports. Super Smash Bros Ultimate is not a port of the Wii U version. It is a new game that probably runs on a modified/upgraded engine that Smash Wii used, includes a ton of cosmetic and gameplay changes, brings back EVERY Smash character and two new ones. Not a port. More like an upgraded and Ultimate version of Smash Bros.
How do people define ports now days?
Hooray.
A glass of port to celebrate.
Surprisingly, Ultimate is more different from the WiiU version than I expected... according to reports from very knowledgeable Smash players... I will probably not notice much of a difference.
I am very, very glad I only bought a couple DLC characters for Smash4 (Bayonetta & Ryu).
Yep, called it last week, people still calling this a port despite being proven otherwise.
Apparently Splatoon 2 and Smash Ultimate are ports, but by that logic....Wouldn't Brawl be a port of Melee, Smash 4 be an HD port of that? Take it a step outside of Nintendo, wouldn't Halo 2 be a port of Halo? Uncharted 3 be a port of Uncharted 2? Last of Us 2 be a port of first game?
So it's a port with a HD make over and the 5 missing characters add back in.
@ThanosReXXX No I like the name, I was just making a joke. But if it's also an inside joke by the Ninteodo devs working on this, well more power to them.
I did get the Red joke, good one.
Good point about the devs feeling bad making a new game and everyone refering to it as a port. But in case you haven't noticed devs have been getting it bad lately, so I dont' think that's going to stop anybody from calling it a port. Didn't the No Man's Sky guys need round the clock police protection or something?
Moral of the story - NL needs the clicks, don't expect these articles to stop anytime soon. (Ok that isn't really much of a moral now is it.)
@rjejr Ah, nice. Wasn't sure you've ever watched That 70's Show. I can understand not everyone can appreciate the cheesiness of 70's humor...
Agreed with the moral, though. Nuff' said...
@ThanosReXXX I lived That 70's Show. In the 70's. I was all the worst parts of Eric and his family was similar to mine, no Donna though. Or Fez. Kelso and Hyde were my best buds on the block. There was a Jackie w/ Kelso. No tv in the basement but we had a radio.
So I watched some of the show to see how much they got right.
@CrazyMetroid @MrBlacky End credits of the official trailer
@Ryu_Niiyama How they define them? Well, by using the lovingly refined and oblivious formula:
if A looks more or less equal to B, then it must be a port, regardless of what the people, who've actually worked on it, tell us...
Additionally, that formula is often used in combination with either one of these undeniable "facts", or with both of them:
1. I have eyes, so I can clearly see that I'm right.
2. The quality and frame rate of YouTube videos is totally and completely representative of the actual, final product.
@rjejr That 70's show is one of my favorite shows of all time. For me, leaving the States so soon, it was kind of representative of what could have been. My youth over here was largely very different.
@NDragon1412 Probable but looking at the way the assets are designed in Smash it looks a whole lot like Unreal 4 assets as well.
@Yorumi "The gameplay is significantly different from the wiiU version."
I think as mor epeopel get there's hands on this the port talk will die down. But I think it may eb awhile befor eit dies down comepltely.
Of course after the port debate dies down it will be replaced with the "which is better?" debate. Of course it's SSB, that was going to happen anyway I suppose.
Everybody will stop caring about whether its' a port or not once something else weird pops up. Like it's only releasing w/ 28 characters day 1. Or there is a single player story mode. Or a $30 season pass. That would be new, SSB4U never got a season pass, just $100 of DLC.
@ThanosReXXX "My youth over here was largely very different."
If by different you mean not wasted all the time, so much the better.
Have you seen Freaks & Geeks? That was me in the 80's.
@rjejr What the heck is going on with your spelling? It reads like a broken McDrive speaker...
@rjejr And eh... not wasted? Erm... you DO know that smoking pot is legal over here, right? No need for me and my buddies to hide in my parent's basement...
I could tell right away it wasn’t a port. From the loading screens to the character design, I love the Zelda character model btw. You can tell a lot of Work went into this. I feel bad for Sakurai, he deserves a vacation and to work on something new. You could tell Mario kart 8 delux was a port, because it looked and felt very similar. You can tell right away that the new smash isn’t a port.
On Nintendo's site they describe it " A new game in the Smash series " I am hoping they added a story mode once again that would be icing on the cake for me . Now how about a new Kid Icarus Nintendo like the 3DS title with HD graphics that would be truly EPIC.
It looks like a remaster of the wiiu title to me, with more content thrown in, but what do I know?
@Agramonte
Ports have been the norm since 2013 when PS4 and Xbox One launched.
Switch is just following industry trends. Games are more expensive than ever, and since there is clearly demand in existing games being brought to new platforms they are going to leverage that to help pay for these big expensive games they're making. They win, and gamers who want the games ported win... everyone wins.
The very first game I bought for my PS4 was a port (Tomb Raider). The very first game I bought for my Xbox One was a port (Halo MasterChief Collection). Granted some ports get more work put into them than others but, at the end of the day, they're still the same games.
And that's alright. But Switch should get more ports because this is the first time those ports are warranted beyond simply wanting a game with better graphics or consolidating onto a current system. This is the first time people can actually build a robust portable console hybrid library (which I know you yourself appreciate, being a Vita and Switch owner).
But also, it's just the fact that not everyone plays games when they're originally released. So for a lot of people, those ported games are effectively new games. And even for those people to whom they aren't, there's other reasons to want those games, be it better frame rate and res, portable play, hybrid play, motion controls, consolidating games across multiple legacy systems onto one currently supported platform... whatever.
But yeah, it's just an industry trend now, across all platforms. I actually think 75% of my PS4 library on my shelf is ported games one way or another. And that's perfectly fine with me. Labels are just labels. It's the games themselves that matter.
Nintendo could tell you guys that the sky is green & you'd all believe it.
Okay, I agree this is a new game but I do not agree this was "built from the ground up". They have clearly reused a lot of the models of the characters and just given them some upgrades and polish. Not that that's a bad thing, reused assets has been a thing for a very long time but to claim all of the game was built from the ground up is definitely not true.
5 bucks says people will keep calling it a port and complaining that the Switch has no games.
Realistically Nintendo would be calling it a new game regardless of it's a port or heavy asset recycle or not.
Pokemon Company calls Ultra Sun/Ultra Moon new games, and Let's Go Pikachu/Eevee main series titles, because it's better for marketing than calling them expansions and spin-offs.
@ThanosReXXX Considering I’ve been stuck in bed with a horrible sinus infection for most of the week I needed that laugh. Thank you.
@ThanosReXXX "What the heck is going on with your spelling?"
E3 broke me in more ways than one. Too many comments. And tweets.
"not wasted"
Well I figured since it was legal and easily available you'd be more likely to do it in moderation and get buzzed, not wasted.
@AG_Awesome we will have for either a smash direct some time going over gamemodes or wait until release date to see if they added one.
@Marios-love-child I think they actually did - at some point... sometime.. within the 3 days that the Smash announcement has been going (still going
@aaronsullivan clearly you don't know what "Port" means. A "Port" is everything used from the previous game including stages characters etc with no new content at all. What you're describing is a enhanced port. Do your research before arguing next time.
@diwdiws if people think this is a port, arguments could also be made for most Call of Duty, Madden, and Forza games that get released every year. there's only so much that can be done to make a game like Smash Brothers feel different
@zool No it isn't, it's been confirmed by the creator as a new game stop arguing. What makes a new: new graphics check, new designs check, new items check, new move sets check, new stages check, returning characters check, new or returning games modes TBA.
@impurekind Yeah Sakurai would suddenly break tradition and make a enhanced port even though every console had a new smash bros. Bonus fact it wasn't Nintendo who confirmed it it was sakurai sho said it isn't a port with over thousands of changes. Yeah port totally have this many changes NOT.
Most importantly for me, does it have a story mode?
@zool There is a marked difference between a port (DK:TF), a remaster (Zelda WWHD), and a remake (Shadow of the Colossus PS4).
Crash (and Spyro) fall between the latter - all new code and assets (remake), reverse-engineered to play like the originals (remaster).
Smash Ult is none of the above.
Who cares what kind of label you give it. The fighting mechanics are different (and hopefully better), biggest character roster so far, biggest level roster so far, option to turn of stage hazards AND Omega stages. The only thing I want to see now is the return of Classic, Adventure and Story mode. Because if they do, it will be the best Smash for me, ever.
@DrkBndr Xenoblade Chronicles 3D would like to have a word with you.
Cya
Raziel-chan
@Lazygamer17 Believe whatever you want.
@impurekind There is a difference in belief and fact my friend apparently you don't know it even when the facts are in your face. Sakurai said himself it's a new game end of story, yet there are people like you who are in denial of it being a new game and with all the facts that make a new game including stages, characters, returning characters and mode TBA. Yeah I guess Sakurai is believing it's a new game Smh. Lmao. You just sound even though they confirmed it a new game. I bet you didn't even play the game and your just jumping to assumptions without playing it yourself. When players who played the game said its totally a new game that just happened to look like the Wii u. No enhanced port adds all these new things like name a enhanced port that adds new mechanics? Like I'm going to believe what the facts over some in denial persons opinion who hasn't even played the game. Lastly the definition of enhanced port is: some new content not new mechanics.
Yeah, right! That's why 99, 9% of all the shown stages where old ones!
And don't tell me they have cut out ALL the single-player content! Without Classic and All star mode, trophy's, etc it would definitely be a no-buy for me!
@Ryu_Niiyama You're welcome. Get well soon.
@rjejr Yeah... not really wasted, was just kidding. Everything in moderation, except alcohol, back then. Nowadays, even that is under control. More or less...
Oh well, E3 done and dusted, on to the Fifa World Championship...
@Lazygamer17 An enhanced what, now? An enhanced "port"? But "not" a port. Gotcha. So anyone who says "port" means no content at all different? Like when someone says they ate a burger, that definitely can't be a cheese burger and there can't be a bun involved. This is how people talk around you? Sounds a bit tricky.
Anyway, my posts are too long as it is. I spent plenty of time and paragraphs on the nuance of what a port is above.
All I'm saying is that classifying SSBU as "a port" or "not a port" is irrelevant to the quality or success of the game. From the perspective of Nintendo developers it is not a port by whatever definition they hold, but ultimately they are just making the next SSB game they think they should and want to make. From the perspective of some, it's really similar, so feels like the same game with smaller updates than other game sequels. Entering the word port into the conversation just muddies the waters.
Great news, but I would not have minded a Wii U port, seeing as that game rocked
@Lazygamer17 You believe whatever you want.
A new game that has gotten significant upgrades?
Strange kind of logic at play here.
@Spiders I am not happy with the description 'remake'. That would suggest that all the stages are new, never seen before, but I read that that is not the case.
Quite many more fundamental changes are starting to surface from analysis of the Treehouse footage, so I have no reason to doubt that they built it again, even if they have reused quite many assets and player settings.
I am -NOT- a fan of the lighting style they're rolling with. This looks like a cheap and not fully thought through way of making the game appear fresh. They're moving two steps back from something that worked very well, instead of going further.
With fighting games it's a tough call for whether it's a sequel, port or whatever. I see this as the wii U version was Street Fighter 2 and Switch game is probably like a Street Fighter 2 Turbo situation = Very enhanced portish with enough updates to justify it as a new game.
Whether it can be called a port depends on the modes it offers. If it at the very least offers all characters, stage and modes the Wii U game had, this can be classified as an enhanced port. It certainly checks the boxes for characters and stages but modes we don't know yet.
But then you got things like the directional air dodge, new stages, reworked final smashes and possibly every stage from the 3DS version, which makes the case to call this a brand new game.
It really doesn't matter what ya call it. Every Smash Bros. game borrows a considerable number of assets from the previous game and nobody is gonna balk at a $59.99 price tag.
@ThanosReXXX "on to the Fifa World Championship"
Onto yard work for me, I've been neglecting it all week. Father's Day is in 2 days, gotta get ready for company.
@rjejr Father's Day? Nah, none of that commercial crap for me. Besides, my old man had his birthday last week, so I've already visited him. I make a habit of not going over there every week, otherwise we would soon run out of conversation topics...
Besides, there's another birthday tomorrow, so I'm going to see him anyway...
@ThanosReXXX We were supposed to see my dad, but we canceled - I do feel bad about that - b/c/ my father-in-law just got out of the hospital after getting 3 stents put in - FYI heart artery things in case they are called something different over there - so she wanted to see him. We used to all get together but that fell apart when we spent Father's Day in the hospital a few years ago w/ my dad who had hip replacement surgery the Friday before.
Basically with my family if you want to see people get ill.
@rjejr Haha, no they're also called stents over here. They probably don't have a Dutch word for it...
The thing I have against Father's Day, or rather: the modern day version of it, is that it is abused by companies to make us believe that we have to buy our father an expensive gift to show our appreciation.
Back when you and I were young, we gave our mother a box of chocolates or some nice flowers, and our dad something of similar cost, and nowadays, we have to buy mother a washing machine and dad a fully automatic tool shed, and that is all considered to be normal.
I don't even spend that much on people's birthdays, let alone a less important festivity...
@ThanosReXXX Judging from my email inbox I am supposed to buy my dad $50 gifts cards form Applebees, TGIFridays, movie theaters and retail stores. $50 is the magic number.
I bought my mom a nice $15 lunch at a nice cafe for Mother's Day, seemed good to me. I'll pick up my dad some good bbq sauce or something similar, he likes to bbq and try new flavors.
@rjejr Only $50? Commercials over here are talking about 50" 4K TV screens, golf karts, and what not. And my inbox is about the same...
Your idea sounds about right, and the most sane. It's something I could also see myself doing. What I actually do, most of the time, is give my dad a birthday gift that's a bit more expensive than the other gifts I give people for their birthday. So, that's more or less a combined Birthday and Father's Day gift, all rolled into one. And he never minds either, seeing as I visit him often enough.
@aaronsullivan The physics alone make this game completely diferent.
@aaronsullivan a enhanced port example of an enhanced port is captain toad or Mario kart 8 because they aren't just porting everything they did on the Wii u on the without adding things like maybe dlc is free this time around or adding one or two news things. Example, captain toad isn't an exact port this time because it adds extra stages,
If it was a port it wouldn't add anything and would be the same as the Wii u version. However in smash bros case, it has more than enough stuff to make it a full fledged new game. Example. Things to make a new smash bros game new characters so far 3 so far might be more check, new stages such as in the trailer for each character on the smash website Mario odyssey and great plateau. Might be more, check. New graphics they may look similar but you can tell it is more than just lighting. New items? Some were shown but could be more TBA. New game modes? TBA. New engine? I know what your thinking impossible, Not, it actually is possible for people who don't know they were using unreal engine 4 because they miyamoto talked about how they had an unreal engine built for the switch to help make games look better examples kirby all star allies, super Mario party, smash bros ultimate, osteopath traveler, mario plus rabbits battle kingdom, and legend of zelda breath of the wild, etc I could go on why each of these games obviously look so well regardless of you dislike them or not. Lastly the Wii u version was made in 2.5 years and even was confirmed by source Gaming, so If they used they switch (which they said is easier to make games on than the switch.) And consider it started in 2016 which was also proven by source Gaming, they actually could finished "half" of the game by then. Yeah you heard me half of the game. Fir people who didn't want to watch the smash invitational, sakurai said they are halfway through development so this isn't even the who game. So to all you "it's a port or enhanced port" people it's to early for judgment.
@impurekind apparently you being so closed minded that all the facts that have be shown to you make it look like I'm believing whe then already proved themselves it isn't and people who commented before me already went over all the stuff it takes for it to be a new. By repeating what you said no offense but, makes you sound dumb and childish.
@Lazygamer17 As long as you're happy
@Ichiban Are you implying that Smash on Switch is a port?
@Lazygamer17 We are talking past each other, I have no idea why you'd reply to me with that!
I explained a port in detail earlier in this thread and how I don't think it's a useful point of contention when understanding people's reaction to Smash. People are dancing around their own definitions of port and where lines should be drawn, when the root of their concerns really revolve around what is new and different compared to earlier games in the franchise and whether it is "enough" for them.
My point is that it doesn't matter if it is a port or not (and matters even less what kind of port). Then, you reply with dancing around different types of ports and such.
@RaphaBoss Thank you for not mentioning whether that means it's a port or not a port. And please don't. lol
@Razzy Xenoblade on wii and on 3ds both use Criware, so my point still stands. But it's quite clear @impurekind is just a troll. He can't even get his facts straight.
@DrkBndr If you say so.
@DrkBndr Actually, the developers themselves said that they had to design a new graphics engine for the game. Of course tiny parts of the code may have remained intact, but it was basically a new engine.
https://www.gameinformer.com/b/features/archive/2015/04/15/interview-inside-the-development-of-xenoblade-chronicles-3ds.aspx
There are many ports in the history of gaming that changed engines when going from platform to platform, though it used to be much more common in the past, when the performance differences simply made it impossible to run the original engine on the target platform. See console ports of Doom, Duke Nukem 3D, Quake and Quake 2.
Not discussing if others are trolling or not, just pointing out that ports do indeed sometimes use different engines. Though, at some point it becomes a debate on whether it's a port or a remake (see some of the ports mentioned above).
Cya
Raziel-chan
Will Eire be unbanned now or was he never banned, he just left?
I hope people realize that sharing assets between a game and its sequel doesn't make that sequel a port. Otherwise, all the 2K/EA Sports games would be considered ports, as well as games like COD, Battlefield, Star Wars, LEGO, Assassin's Creed, etc
Smash Bros Ultimate makes hundreds (if not thousands) of tweaks and alterations to the handling of the characters, stages, and game modes. None of these changes are massive by themselves, but they make up for a pretty big difference when put together.
ZeRo, the world's best Smash Bros Wii U player, talks about these changes in this pretty informative YouTube clip:
https://www.youtube.com/watch?v=Onq0QQSxrlc&t=29s
So yeah, Smash Bros Ultimate is a new game. End of story.
"the nature of a fighting game"
When did this brand become a fighting game? o_O
@aaronsullivan I'm not dancing around crap I'm just explaining why it's too early for judgment. Clearly you weren't paying attention to what i was saying. What I've said is true. Enhanced port = added content. port = same game. new game = crap ton of new changes and content. Please listen before commenting nonsense about things i said.
@Lazygamer17
Hmm... once again, I feel like you are in a different conversation than I am.
My main point from my first post in this thread was that discussing whether it was a port or not was just a distraction from what people really care about: whether the game has enough new for them to like it.
You defined how you label ports for me again, and then accuse me of not paying attention.
When I say dancing around port definitions, I mean that it is a distraction. People (not necessarily you) are passionate about it because they attach value to that word port one way or the other without even sharing the same definition with others. How many people arguing this really care about the technical definition of port? Very few. They are simply using the word to make a dramatic point about how the game doesn't look like a big enough leap for them.
Again, my point has only been that the root of the issue is how new or exciting this game is compared to the last one — is it worthy of being called a sequel? — and all this discussion around ports confuses things.
Go ahead and tell me about ports again, though, if it makes you feel better. Just read https://www.nintendolife.com/news/2018/06/nintendo_confirms_super_smash_bros_ultimate_is_a_brand_new_game_not_a_wii_u_port#comment4520539 my earlier post first.
@impurekind all your points are wrong. Smash bros ultimate is a new game. Why does link have a new fight style? Why does this game have faster speed than the wii u? Yes it may look similar in a way but that does NOT mean that it's a port.
@aaronsullivan Sorry if i sounded aggressive. I'm just tired of people saying it's a port when they are using the wrong term. Like " it's a port guys" when ports have at little to none added at least maybe a graphic change to fit the console it's working with. So sorry.
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