Nintendo’s 78th Annual General Meeting of Shareholders took place just a few days ago on 28th June, and details have now emerged surrounding the approval rating of key figures in the company.
The list includes a collection of big names including the likes of Shigeru Miyamoto and Satoru Shibata - who has recently become a director for the company since leaving his post as Nintendo of Europe's president. Also included is the very recently appointed company president Shuntaro Furukawa, despite the fact that he only stepped up to this new role last week, who managed to secure a 96.51% rating.
- Shigeru Miyamoto (Representative Director, Fellow): 97.37 %
- Shinya Takahashi (Director, Senior Managing Executive Officer): 97.28 %
- Shuntaro Furukawa (Representative Director and President): 96.51 %
- Ko Shiota (Director, Senior Executive Officer): 97.28 %
- Satoru Shibata (Director, Senior Executive Officer): 97.28 %
To put this into perspective, previous Nintendo president Tatsumi Kimishima saw an approval rating of 87.14% in his first year. This did eventually rise to 97.70% after the clear success of the Switch, however.
With such a high number of changes at the top, including a completely new senior management structure in Europe, the next few months will be a very interesting time for Nintendo. If these approval ratings are anything to go by, though, everything looks to be going swimmingly.
[source nintendo.co.jp, via resetera.com]
Comments 67
3.49% voted for WaLuigi.
Here's hoping he takes Nintendo in a good direction, that ends up pleasing fans.
Shigeru Miyamoto is still recognizable as a Funny Nintendo staff.
I still remembered his Thumbs Down going to Thumbs Up during Jimmy Fallon show on last 2016 before.
Third.
@GrailUK - Bruh, that's cold.
Shareholders are not gamers.
Just keep that in mind when things do something gamers didn't want.
Hopefully he does a great job. New blood in Nintendo has done wonders for Nintendo
Guess that makes the remaining 3.49%, a cup'o heytahs.
I hope he's a mix of both Iwata and Kimishima. Kimishima, in my opinion, was the better business man but I liked Iwata as a person so much more because he was so personable. Who knows, this is probably just a pipe dream, but hey, a man can dream.
Miyamoto has the highest approval?
Pfft, when did he ever done anything notable for the company?
(Obvious sarcasm is obvious)
It's not shareholders whose approval we need him to have. It's ours.
Those are spectacular approval ratings. I wonder how much the honorable culture of Japan influences this.
These are very good numbers.
Of course share holders like him, everything he's said so far sound like a pivot to every shareholder's dream and abandonment of everything that makes Nintendo, Nintendo. Of course that doesn't mean that's what he'll really do day to day. I'd love to see him introduce himself with a Direct since he's apparently fluent in English to get a feel for what he brings to fans.
OTOH, he has the lowest approval of the senior staff according to this, so investors are clearly showing support, but somewhat wary and cautious as well.
@erv Translation can be a funny thing.
JPN: "You are the most wonderful person and it's an absolute honor to have the privilege of working with you"
ENG: "Stuff it, you pompous jerk."
@NEStalgia ha! We just elude ourselves to know. That way, we can talk about it while not thinking of ourselves as ridiculous lol
@Roam85 yeah, when Miyamoto dies, there'll be mourning worldwide. His wonderful creations will live forever though!
@Kevember Reggie is just a PR robot. NoA could do better.
Shareholders suck and know nothing. This new president of Nintendo is crap and has bad ideas.
I've been saying for years that Reggie needs to step down and just be a PR man. That's all he's even somewhat good at. He's like a Carnival Barker. Gets people's attention. But he seems to be able to do that less every year.
Nintendolife's comment section ratings of the board, based on what they think they know and a lack of info on Metroid Prime:
Shigeru Miyamoto (Representative Director, Fellow): 0.3%
Shinya Takahashi (Director, Senior Managing Executive Officer): 6.5%
Shuntaro Furukawa (Representative Director and President): 2.5%
Ko Shiota (Director, Senior Executive Officer): 3.1%
Satoru Shibata (Director, Senior Executive Officer): 12.3%
But he hasn't done anything yet...
Why isn't Yoshiaki Koizumi on that list? That man deserves a 100% approval rating. He's the closest I think we'll ever get to Iwata's drive and charming personality.
@Gold_Ranger @Kevember - I'd give Reggie the benefit of the doubt about liking the Nintendo product. I reckon he probably even played back in the day. He's probably in a weird position as the President of NOA. That's an operations role - not necessarily strategic. Nintendo usually have Japanese guys from home office calling the shots - Kimishima was the actual CEO of NOA from 2006 and I don't think many members of the public even knew. So Reggie's on the leash, probably can't say anything strategic in case it affects the share price. It's probably why his comments can sometimes sound so weasely. Plus, his background is in marketing and those guys talk in a special way anyway.
I reckon he's a genuine believer - but that's just my opinion!
@NEStalgia re: Furukawa doing a 'Direct - I dunno, eh? One of the things I liked about Kimishima was that he got on with his job. And the job of a CEO, really, is to please the shareholders. I think it was super nice that Iwata used to get involved in marketing but I think the video-games industry/fans have a warped cult-of-personality thing about the company presidents and CEOs and it confuses things. They should be reviewing spreadsheets and and presenting quarterly reports.
I reckon it would be cool if they re-designed Ninendo Direct to be presented by their developers to talk about what they're actually doing. But I know NCL are really protective of them so it probably wouldn't happen.
@Not_Soos 100% agreed. Very disappointed to see him not being higher regarded within the organization. I was hoping he'd be more prominently considered for president. This feels like a board decision for a money man rather than a "future of the company" decision.
@NoxAeturnus Technically NCL simply wants the president of NoA to be nothing but a PR robot. It's just a regional sales office to them, not a real part of the company. Treehouse they do treat as part of the company, but Reggie, despite being the figurehead boss there isn't really running that show. He's the president, not the CEO which is Kimishima at least to no, probably Furukawa after following the Iwata tradition. Reggie's job is to be a PR robot, not to think. And he's very good at it. Trinen can do the thinking.
@TheMongrelCat Yeah I think people miss that Kimishima was the NoA CEO from '06 through '13 I believe it was, then was recalled back to HQ, only to be given the overall director role after Iwata passed, and then took over again as CEO. Given that Reggie and NoA itself got a lot better after Iwata took the reigns directly, I get the feeling the relationship between Reggie and Kimishima wasn't the best back then, only for them to finally get broken up, only to get his old tight leash boss back again. That wasn't the best thing for NoA.
As for Furukawa doing directs.....it depends how much of Iwata's vision is shared. Iwata's purpose of Directs was to bring information |DIRECT| from the management to the consumer, in an acknowledgement that Nintendos's closed and impenetrable facade wasn't doing them any favors. It made "square gray building" company have a face from the top to relate to and understand. Plus Iwata was hand picked by Yamauchi specifically to be the opposite of himself. He knew his limitations and the damage he had caused in terms of not understanding product development and the consumer, and picked Iwata to close that hole...which he did. Kimishima returning to the Yamauchi stone wall position was seemingly precisely what Yamauchi strove to get rid of in his own absence. (people also forget Yamauchi himself signed off on WiiU....that darned console literally saw to the deaths of the company's two greatest leaders.... )
Similarly while most of the industry has built ties between their executives and the consumers seems to be an odd time to abandon that. Spencer and Hryb are well liked within XBox and engage directly. Yoshida, Hirai, and Layden (despite being American originally he's actually from the Japan home office...like a Bill Trinen in reverse), the same. We get Reggie, and now faceless voice-over narrations.
Personally, if the CEO isn't involved in the product and overall development, communications ,etc, they're failing at the vision laid out by Yamauchi and Iwata, and these days, the industry as a whole. All that said, developer presentations don't work since very few of them speak any English at all, and it really does need English to carry worldwide. Iwata really didn't, but he rehearsed endlessly to make it sound like he did. Miyamoto actually does, but refuses to for fear of being misinterpreted due to word choice confusion again
@NEStalgia I would have loved to see the man promoted to the rank of President and think he would have done a fantastic job. That being said, I wonder if the position of CEO might squander his creative talent, since he couldn't really go hands-on with game development.
@Not_Soos Indeed, it's a tightrope. CEO would crush pretty much any creative mind. By rights, Miyamoto was the rightful person for the role, but though he would have accepted if asked out of politeness, it would have crushed him to sit there pouring thorugh spreadsheets. Ever watch him at investors meetings? He's bored out of his mind...looking at the ceiling....papers....you know he's doodling things like a 10 year old up there Koizumi is probably the same (though a little less lovably child-like )
But yet a "buisnessman" doesn't have the creative passion to drive a 100% creative company like Nintendo. Yamauchi did it, but he also almost torpedoed the company in the late SNES through N64 years, and he knew it, which is exactly why he wanted someone who could bridge the gap to development and understood the process in the form of Iwata to replace him, and NOT another ruthless businessman that didn't even like games.
Most things great for shareholders are not great for consumers.
@I_am_Done that's probably the smartest thing I'll read all week.
@NEStalgia Bwahaha - yeah, that's a really good point about putting devs in front of the cameras!
I guess I still see the CEO as marketing spokesperson thing to be a bit funny. I can easily see how choosing a spokesperson who the fans can like/sympathise with/etc. is important when you're trying to establish loyalty with the customer. That's critical in the IT and consumer tech worlds because those businesses are all about locking their customers to into their platform. And since Nintendo say that they're not a hardware company but an entertainment company maybe the truth of the "gotta lock 'em in" strategy (by playing with our emotions?!) could be a little hard for me to stomach.
I really believe in the Nintendo product and I think the games, when played, speak for themselves. It concerns me that to drum up interest they have to get their top brass to give an "I really shouldn't be telling you this, but..." speech followed by some rando-logo for some game that we won't see for another four years. The result, as I have observed on these comments boards, is unfair attacks on people who are just toeing the company line (obs. talking about Reggie here!) I get that Phil Spencer and the rest have the good comms going on, but as a kid, I wouldn't have even been able to pronounce YAMAUCHI but I still wanted the hell out of an NES. (I do accept that fav. line of CEOs everywhere that what got us here won't get us there, but you could say that today too.)
Having said that, I totally agree with you that the CEO of NCL has gotta be involved across the business - it's just the comms marketing thing I've never been comfortable with. And to invoke the Regginator again, he could be a perfectly good COO but his name is mud for 50% of fans because he dared to call Waluigi his main?
BTW: That's a really nice response you wrote. I'm particularly fond of the way you describe Yamauchi handing over the company to Iwata as if it were Willy Wonka giving his factory to Charlie Bucket. Until you explained it this way, I never really thought about this, but the Nintendo Direct is probably what Iwata would have wanted from the Commodore guys back when he was a borderline-VIC-20 otaku. Despite my blah-blah-Direct comments, I miss seeing Iwata around the internet.
He does say some very agreeable things, so I'm not surprised the shareholders like him. I'm sure that for the time being, he's mostly acting as a loud speaker for decisions already made by the board.
@NEStalgia I can't say I've ever watched Miyamoto in investors meetings, and frankly, I didn't know that was available to the general public. Where can you find footage of that? I would imagine it isn't the sort of thing you could watch live, bit if it was, I would definitely tune-in to their quarterly briefings.
Must be down to the 3DS successor announcement the other day.
@IronMan30 @I_am_Done it's also incorrect. Sure, it sounds cool, but if something is truly good for the shareholders long term (not speaking of short term gains) it is almost always good for the consumers. You don't drive increased sales by ignoring consumer demand.
Not accusing either of you of this behavior, but I've seen the same attitude towards media outlets like this one that they're not interested in what the users what, but are just in it for the ad revenue. While that may sometimes be true, the two move in lockstep - giving users more content they want, drives more ad views, which drives more revenue. Ergo caring about ad revenue is the same as caring about your users. It's not the exact same scenario, but it's similar to the shareholder VS consumer mindset.
@Kevember
I love Reggie, he's awesome!
congrats mr. furukawa.
make nintendo proud👏
word of advise, listen to the demand of your loyal fans.
@N64SNESU
"Considering various possibilities" != Announcing
@Anti-Matter "on last 2016 before"..... What??
I got a 96.51% approval rating once. But that was when I just polled myself. So to speak.
@boop22
If i remembered, during December 2016 before there was a Jimmy Fallon show featuring Mr Reggie and Shigeru Miyamoto with topic about First try Nintendo Switch.
@TheMongrelCat iwata really succeeded in presenting Nintendo as a small group of dedicated creators like a small business rather than a behemoth mega Corp it mostly is. But i think for him it wasn't just a marketing put on. It really was that company to him and that's how he ran it. The soul of the company rapidly reverted to 90s Nintendo as soon as he was gone. Both with good and bad results.
Yamauchi..... Was no Willy Wonka.... He was a tyrant with an iron fist in a steel wool glove. . But a highly respected one. His abrasive aggressiveness however is what destroyed third party relationships, however, and even iwata wasnt able to salvage that. He ran it like yakuza... Then again most of the industry was run by yakuza at the time in Japan (Sega and Konami, oh boy...). Still he knew what he did wrong and was big enough and leader enough to sell correction..The man was the last true Shogun, i swear
As for "what got us here..." Had for to be the Creed of every soon to fail company ever. It's a disastrous short term gains mentality that almost always sinks a company. Which is why so many companies sink and few last a century plus like Nintendo. If course what you here gets to there... Where do you think that money came from? But they always try it. Leave behind the reputation that built the loyalty in search of bigger markets, ruin the credibility for good, fail to impress the new market and the old market moves on to something else. Then you downsize. The executives R Us model
@westman98 the mere suggestion of a new 3ds console has put his approval rating through the roof......
@N64SNESU
I don't think his approval rating would be any different had he not suggested that "various possibilities" were being considered regarding a dedicated 3DS successor.
Investors care about mobile and Switch, both of which Furukawa intends to deliver on.
I'm a bit concerned, as what others have posted here, shareholders really want Nintendo to go mobile instead of develop consoles. And Furukawa has echoed and hinted at more mobile stuff.
If they approve of him then so do I, the ball has already been set in motion, all he has to do is keep it rolling.
@SomeWriter13 though in the other hand satya nadella in part won the presidency of Microsoft due to his openness to closing or selling the xbox division which shareholders were anxious for for years. Yet a few years later, Phil Spencer is his own division head promoted to higher profile than before under windows, 2 new consoles have launched, a new console is confirmed in the works, and a half dozen studios have been purchased under the game studios brand..... Sometimes executives are eager to please shareholders and try to pillage customers to do so. Other times they tell them whatever they want to hear to shut them up so they can get back to running a business..... The trouble is the ones who are good enough to get away with it are indistinguishable from the swindlers.... You never can tell...
But i do fear Nintendo latching onto ip holder rather than platform holder as an identity. Phone is a whole other market and i daresay the bloom will eventually come off the rose.
I admire Japanese culture so much. The guys are incredible. Knocked out of the World Cup yesterday and the Japanese fans stayed behind after the game and cleaned up the mess in the stadium. These approval ratings are off the charts!
@NEStalgia excellent points! Yeah I'm not too keen on mobile as well. True, plenty of games are profitable there, and Nintendo's own foray into mobile space has been profitable, but the successful models that exist on that platform aren't too conducive to bigger games on consoles. (Also, I'm not too keen on constantly buying gems/gears/whatnot to fuel the gatcha system that pervades so many mobile games) It really is very hard to tell who is sincere and who is playing the field. But I'm hoping Furukawa holds true to his other statement that he will keep Nintendo's identity as a console maker alive.
@Anti-Matter i was pointing out how oddly you worded that sentence. Never-mind...
are we gonna ignore the whole Retro Studios thing going on right now?
@Executer66 Well he does seem to be coming from more business end of things but somehow was involved in the Switch(perhaps organization of deployment of the console/etc) :
This is from Wikipedia but nonetheless seem solid-ish: "Furukawa was born in Tokyo, Japan on January 10, 1972 to illustrator Taku Furukawa.[1][2] Furukawa is a graduate of Kunitachi Senior High School,[2] and graduated from Waseda University's School of Political Science and Economics in 1994.[3] On April that same year, he joined Nintendo and worked as an accountant in Germany for a decade.[4] By the mid 2010s, he rose up in the corporate office, working in global marketing, the executive department, and as an outside director of the partly owned The Pokémon Company.[4][5] Furukawa is fluent in English, and was involved in the development of the Nintendo Switch.[4] In April 2018, it was announced that he would be succeeding Tatsumi Kimishima as company president on June 28, 2018.[6][7][8]>
Looking at this though, the "fluent in English" somehow feel like one of the more interesting deal as a lot of previous presidents didn't speak English themselves unless I recall wrong(acting either through translators or speaking using pre-translated texts)?
@SomeWriter13 From what I'm seeing the guy seem to have been involved(even if from business/executive side?) in both the Switch and Pokémon company before that so perhaps that might be promising?
Considering that Pokémon is very much a money-printing machine despite being a "traditional" game he probably see there's still some validity to traditional-style games.
@Executer66 Iwata's strengths are evident during the Wii and DS era. While the Wii is infamous for it's shovelware and gimmicks, it still had great games and was very popular. It was also the biggest push yet for motion controls, which Nintendo has been working for for a decade. The DS also brought in a metric ton of great games with the dual screen.
While the previous era wasn't as successful, I'll never write it off as a total failure. Wii U never did well, but it did have some good games on it, and was where Splatoon first premiered. 3DS only sold poorly by Nintendo's usual handheld standards, and has plenty of quality titles just lie its predecessor.
I'll admit, a more business-centric person might be best, but I'll never forget Iwata's contributions.
Shareholders tend to be about money, and Nintendo, like other companies, is ultimately a business with a bottom line. Nothing against that, but that seems to be all that they see, rather than the actual business-in this case, games. This pretty much translates to how well they think Furukawa can turn a profit, and hopefully, this is done in a way that will keep customers happy, so that they'll keep coming back to pay more money.
Honestly, I don't think much will change. He's being pretty straight with his messaging, and since he was involved with Pokemon's advertisement, and apparently the Switch's, I see why he's getting approval. My guess, he'll probably stick mostly to the background, and hopefully push for better advertising for Nintendo products (though the current quality isn't bad, I'm sure it can be improved)
Based on Kimishima's comments, the ship's on a solid path, with some other games set to push the Switch past 20 million (as if Mario Party, Smash, and Pokemon weren't enough) and mobile gaming's contributions are still in the air (I don't remember how much, but apparently, it needs to make a decent chunk of cash to be Nintendo's '3rd pillar', though I'd be fine just keeping it as side foray's for extra cash and advertising for the Switch) Unless some big shift is announced, I'd bet on business as usual for a while.
@NEStalgia No, in fairness, he was no Willy Wonka - last shogun indeed!
I'm surprised Shigeru Miyamoto doesn't have 100% approval rate.
Shareholders must have misunderstood. Or Miyamoto voted himself down as a Japanese humble way of saying he needs to improve.
@Ludovsky I hope so! I'm probably just being jittery about the new blood. I hope he does very well, for the benefit of everyone!
@NEStalgia NoA can still do better. Agreed on Yoshiaki Koizumi. In the early switch days it felt like he was being positioned for that role. Shuntaro Furukawa concerns me, though admittedly we don't know enough about him yet. From what I've seen so far though, he seems more like a risk averse shareholder puppet, and the shareholders have proven constantly that they don't want what I want. If the shareholders had their way 5 years ago, switch wouldn't exist and Nintendo would be a 3rd party, primarily mobile, developer. I wouldn't be surprised to see Nintendo blow the switch momentum in the next couple years, but I'll be happy if they don't.
@NoxAeturnus worse, both Nintendo and Sony are getting new share holder puppet leaders. Microsoft may end up looking dominant in a short space is time. Which also worries me because Microsoft is amazing as an underdog and grotesque as a leader.
@SomeWriter13 I'm looking forward to what new announcement Nintendo has coming up. People have complained about the lack of new games at E3, but as Nintendo noted... E3 is far from being the only event/convention they had begun to make a tradition of having Directs and new games reveals at.
Also, for all the investors doom and gloom about E3, this information from GameStop has been interesting: https://www.nintendolife.com/news/2018/07/gamestop_reveals_that_switch_sales_doubled_in_the_week_after_e3
"Doubling" sales after a supposedly failed E3 is nothing to scoff at, in my opinion. And might confirm that while Nintendo's E3 may have lacked the "AAA" releases of other consoles... the truth of the matter is that with it's colorful art styles of it's titles it might have been the only console to stand out in the first place when set against the dreary dark and night blue-hued games of all the other consoles(I mean... even the KINGDOM HEARTS presentation brought a color scheme such with that Pirates of the Carribean segment that it looked like something out of Bloodborne rather than the colorful Kingdom Hearts series, for gods' sake).
So it's stupid to say, but I feel on art direction and color palettes of it's titles alone, Nintendo might have done the most important thing that was needed for a non-core viewer:
Being the console to actually -visually- stand out rather than seem interchangeable with all the rest.
@Ludovsky I agree with you that Nintendo's strength is its ability to differentiate itself from the competition. The colorful and fun stuff they put out is the main reason I prefer them over the rest.
I do feel that E3 was disappointing, though. While Nintendo never rarely plays by the rules, and that there are indeed other events, directs, etc., E3 is still an event that all companies need to show off in to (at least appear to) be legit. I guess it's got less to do with "just Smash" and more to do with the comparative "well PS4 did this, and XB1 did this, but Switch only did that?"
I do love that Nintendo doesn't play by the rules and thus chugs along on a completely different path that baffles everyone. The Switch sales doubling is a fantastic example of that. XD
I'm very optimistic about Nintendo's direction. 2018 has the main game I bought the Switch for (MHGU) and Octopath is coming out next weekend, and I'm sure 2019 will be a massive year once we have FOUR Pokemon games (includes the two we are getting later this year)
@SomeWriter13 I wonder how much "And Nintendo only did that Smash Bros" thing really matters to more than the hardcore folks.
For example, Nintendo did have all those Nintendo Treehouse days.... but most publishers/console makers only had the single presentation only for a small portion of a single day.
If you compare pure core presentation to each others and remove the Treehouse from there.... Nintendo's was very much compared to the others... except still ended showing a very colorful slate of titles that prove a clear contrast from everyone else on palette alone. And not just the "cute" games.
I mean, even if you remove Smash Bros there still was Daemon Ex Machina, Octopath Traveller(possibly the non-Nintendo game to get almost as much visibility than Nintendo's first party offerings), Captain Toad, Mario Party, Mario Tennis and a plethora of decent looking indie games including the now best-selling Hollow Knight.
So in the regard of that presentation alone I would say Nintendo's own presentation was pretty much very decent. And ultimately that's the deal.... even if it was disappointing to some Nintendo fans, overall it was a pretty weak E3 for just everybody. So in a way all Nintendo had to do was to be "less" disappointing than the other folks to stand out and in that regard I feel it very much was.
Also! Cool to hear about someone else getting Monster Hunter Generations Ultimate ^.^
It's weird but so far I was talking to fans(including first time players of the franchise!) of Monster Hunter World who're now on the path to being burnt-out of World's more limited content and so far everyone who is Switch-curious because of Monster Hunter Generations Ultimate but hesitate to get "a console only for a single game" has generally gone from "curious" to "convinced" when I told them about stuff like Octopath Traveller or Dragon Quest Builders being on the console. Of all the titles I've played it's those two that seem to be the best for convincing Monster Hunter fans(including many of the first-time players that form a lot of the 8 millions players base that bought World) that the Switch is worth getting... well above the likes of Mario or Zelda.
It's kind of amusing because on the Dragon Quest reddits a lot of folks are worried about Dragon Quest XI failing in the west "because it releases alongside stuff like Spiderman" but looking at a crowd as huge at Monster Hunter World's playerbase and the -other- games they generally play.... I feel that Dragon Quest XI may well, even if indirectly, end up benefitting from such a huge RPG-adjacent playerbase existing already on the console(s) it'll be releasing on.
Because the crowd who bought Monster Hunter World this year probably sure as hell won't buy something like Spiderman but -will- be most likely forward for more RPG/RPG-adjacent experiences to play just around the time Dragon Quest XI will be hitting western shores. And like said, that's a crowd that hit the 8 millions copies sold in only 3 months.
Even if only half of that crowd gets DQXI, it may well remain an incomparable success in the west for the franchise, with a chances at a very solid second breath later with the Switch release in 2019.
@Ludovsky I think it mattered quite a lot, actually, since Smash isn't exactly for the casual fans. XD Was really hoping for more screen-time for MHGU and Octopath, and maybe any other new game, or even another remake (Wii Sports for Switch?)
The Treehouse sessions are really great. But last year's were much better since they had more content. This year, Daemon x Machina was truly fantastic, and I'm sold on it, but little else stood out for me. (Also no MonHun Gen Ultimate!)
Interesting observation regarding the MHW crowd! I would have tried selling them the Switch on the portability and Octopath Traveler, as well. Although I gotta admit, I'm someone who "bought a console just for one game," which was MHGU (thank goodness it's finally here! I felt so betrayed when Capcom went radio silent on the western release last year.)
@SomeWriter13 In hindsight, the delay for MH:GU wasn't surprising. Want it or not, even Capcom has only that many localization teams on hand and they were already in the process of localizing World, a finished fifth-generation game, to prepare for the full momentum of releasing a new Monster Hunter simultaneously worldwide rather than the tradition of delayed Japanese/western release.
Meanwhile, World being successful as it is actually gave momentum to -then- localizing Generations Ultimate which... ironically, is ending up being released as a "new"(since we never got Generations' G-rank Ultimate update until then) game just as the now millions-strong massive crowd of Monster Hunter World's players are increasingly looking for more content than the simple occasional time-limited events can provide them anymore.
So both old and new players are increasingly looking toward the Switch thanks to MH:GU now. And releasing it to the west now give developers that much more time to prepare either the "Ultimate" update of Monster Hunter World or, alternatively, a fifth gen "portable" title to announce for the Switch for either 2019 or 2020, knowing they'll have players on Switch already thanks to MH:GU(and it's timely release just as many players old and new of MH:World are looking for more Monster Hunter to play, as described already).
So in hindsight that relayed release of an "older" title like Generations Ultimate(which does offer content unique to itself not even seen in World, in particular with Hunter Styles), might lead up to better results by being released next month than if it'd been released just before World or, perhaps even worst, right next to it when people were still busy playing World.
Edit: Unrelatedly though, for all the screentime Smash Bros got... I was actually surprised by how much Octopath Traveller did get nonetheless. I feel like it even got more time than a first-party title like Captain Toad: Treasure Tracker and that's saying something considering Octopath's presentation as a turn-based very much retro-styled jRPG. But then again, seeing as it's often been the deciding factor for many of the Switch-curious MH:GU players, that may explain Nintendo giving it such visibility at all unlike MH:GU which is drawing people to itself from the sheer momentum of World's success alone.
@Ludovsky oh yeah, Captain Toad looks very intriguing as a Switch port. Was really excited for it when I saw it the first time as a WiiU game so I'm very happy I'll get to play it on Switch. Weird it didn't get more screentime.
I do get where you're coming from regqrding MHGU's momentum now. What I was salty about was the poor PR with all the "we have no current plans" and "nothing to announce" stance of Capcom. They could have said "it's in development" or something and segue to "in the meantime, try MHW!"
@SomeWriter13 I understand it can be salt-inducing(I recall just how much I sat on the edge for most of late 2017 and early 2018 while awaiting a confirmation of MH:GU before I'd ultimately given up... only to later see the surprise announcement just before this summer) but to be honest I've pretty much grown used to this from any publishers/big companies.
It's kind of standard speech that's meant to purposefully make sure that just in case things -don't- work out they can easily back up from even current plans since they never made any promise in the first place.
And at the same time, a too clear announcement of MH:GU for Switch might have run the risk of splitting the community over a fourth generation title when they were in the work of trying to start a fifth generation with Monster Hunter World(some people might even have foregoed World altogether in the idea of "waiting for MH:HU first and THEN later try MHW" or stuff like that).... whose success they would have needed to create momentum for portable Monster Hunter fifth gen titles even on a popular console like the Switch.
As it stands it may well turn for the best, since I see many Monster Hunter World player who already owned a Switch or are planning to get one for MH:GU, which does answer a solid player base not just for MH:Gu but a potential fifth generation handheld companion(in the same way MH:Generations was a companion to MH4) as well now that Monster Hunter has gone from "solid niche" to "mainstream" in a way that rivals even Capcom's best selling franchises..
@Ludovsky MHXX came out before MHW though (you said it yourself, gen 4 vs gen 5) so MHGU not coming out before MHW (or even alongside it) is bad PR.
@SomeWriter13 Not necessarily.
Perhaps at first, but I'm seeing that the time that passed between both releases might actually work to MHGU's advantages, ironically enough.
There's been a lot of discussions on the Monster Hunter reddit and I've seen a lot of both veterans and newcomers to the franchise discussing getting Monster Hunter Generations since with World releasing now as far back as January -and- having more limited content than a lot of Monster Hunter... well, a lot of people have played enough of World by now they're just looking for, simply, "more". Whether it comes from an older gen game or not.
Like I've seen many newcomers to the franchise, who had never played Monster Hunter before World, who're asking questions about Generations and older titles in general simply because they're just flat out hungry for more.
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