I hear ya but your explanation is missing the mark. If I understand correctly, you're talking about console variants (released after its original version) dropping backward compatibility for previous gen library = that's not what I'm talking about. The Wii games you listed aren't playable on the later released smaller variant because they require Gamecube controllers to play them. Also, this variant came at the end of the console's lifespan, hardly an offense that would disappoint customers.
Backwards compatibility with a previous gen library is not a requirement of of newly released hardware, it's just a bonus/nice convenience. I just believe (and I know I'm not alone) that multiple variants of the same console (that share the same name) released in the same console generation should share the same gen library. Which is why the PS4 and PS4 Pro share the same library. And if Microsoft is smart... the Xbox One Scorpio will do the same with Xbox One.
Your point would've been better illustrated if you used the New 3DS as an example. I still think the I idea of making exclusives for New 3DS that are incompatible with older 3DS models was/is a bad idea. Granted, the New 3DS doesn't have that many exclusives.
My point is that for all the tech that's crammed into the Switch already, a Switch portable is going to come with unnecessary compromises.
I think its current design is perfect the way it is and should ultimately kill what we know as a "dedicated" handheld. But that's just me, Nintendo will of course do what it wants.
"As long as Nintendo calls it something other than "Switch" it doesn't have to play all of Switch's games b/c it isn't a Switch, it's something else".
Which kinda makes it.... pointless. Why come out with a smaller iteration that can't play all of the original variants library? Just for the kids? They should be content with a budget 3DS.
Calling a handheld a "Switch" when it doesn't switch isn't confused branding to you? We'd have to call it the Switchless mini.
A win-win cost-effective alternative is to simply drop the dock from the package at a later date. No need for a hardware redesign + save consumers money = no brainer.
If this mock up ain't compatible with the dock, than it's no longer a Switch = confused branding = bad idea.
The mock design illustrates the inclusion of such compatibility, but previous comments addressing the dock's size and analog sticks getting in the way makes that feature moot.
I agree. Personally, I think the debut of the Scorpio is going to show everybody just how insignificant the graphics debate will eventually become in the future.
People are fine with games that run 30/60fps 1080p. I still can't see the difference between 4K and 1080p. But yes, gameplay is king.
The devz response to purchase the Stream version and Zelda comparison was unprofessional and irrelevant. No one cares how small their team is, the staff count for many indies is fairly small in number.
You take responsibility for the products you make. They're either talented enough to improve performance or not, but man-up.
Um, no. I've never been a bandwagon hater. Whether I'm for or against something there is always thoughtful reasoning behind the opinion.
And I didn't "change" anything. I simply "elaborated" after my initial statement was misconstrued. Making the Switch smaller would unnecessarily risk compromising something imo. If Nintendo goes ahead and makes a smaller Switch, then whatever. I'm just saying it's a bad idea.
Lmao, no. Not in the slightest. All miniature variations of the consoles you mentioned play the same exact library as their original variant. I personally have no problem with the size of a console getting smaller as time goes on. As other commenters stated earlier, making a smaller Switch would most likely mean no Joy-con. It's not the size of the system that I have a problem with, it's the unnecessary fracturing of the Switch fanbase.
Releasing joy-con less Switches will impact game development. Devz may not decide to implement motion controls on said game(s) since a motion control less variant is in the market and they would want their game to play the same regardless of which variant customers picked up.
@ThanosReXXX outlined the negatives of a smaller Switch pretty clearly.
Nintendo would be better off making a dedicated handheld that isn't the Switch. Personally, I see a dedicated handheld as a step backwards since the Switch beautifully can walk and chew bubble gum just fine.
"And it wouldn't be cramming the joycons, it would be getting rid of them entirely to allow the buttons to be closer to the screen. Like 3DS."
Yeah, but why? What about games that'll include motion control options, Wii remote + nunchuck style? Customers who buy a joy-conless variation will be excluded from those games, or that play style where available. The Switch is light and small enough already imo.
I think the best way to hit a better point is to just sell the Switch without the dock. Easily shave it down to $199. No need to make a hardware variation that does only 1 of its 2 original dedicated functions. If a person wants to play on the TV, they can buy a dock later.
Slow down 'dere, partner... don't remember saying anything about cannibalization with regards to the classic NES eating Virtual Console sales. I don't believe the 2 are directly related.
My point was to illustrate that classic NES games appearing on the Switch's VC, would eventually scratch that nostalgia itch for those burned by classic NES shortages.
I'm just poking fun at people complaining about being unable to buy a device that plays 30+ year old games. That's just funny to me. I don't care enough about the classic NES to do "damage control".
On a plane, co-op multiplayer across multiple Switch's would be convenient if you're not sitting side by side with the other player. But I agree, local co-op using multiple Switch consoles is ideal for Warriors styled games and hopefully future open world games that dare to feature local/online co-op campaigns eventually follow suit.
Good riddance. If the Switch's Virtual Console gets all of these games along with the added bonus to transfer over previous purchases, it'll make this gadget obsolete.
I dig it and I'd love to buy it but I bought a 30,000 mAh portable battery for close to $50. At less than half of the power the Switch Charge is offering.... it'd have to be like $30-$40 tops.
To be honest, Zero is the only Star Fox I still go back too. But you're not alone with SF: Command - I liked that entry a lot. I think a Zero follow up should incorporate some elements from SF: Command and even Star Fox 2.
Yeah, those are some good points. Granted, I'm not very far in the game yet. I beat about 35 shrines but only one divine beast so maybe weapon durability does increase further into the game.
But regardless of what some may say of the game's mechanics, it's still a masterpiece.
Hmm, maybe. I personally dig clicking in the Right stick for shooting bombs. Maybe switching viewpoints with the R or L buttons would work. Especially L since I don't believe that button even had a function in Zero.
"As a home console the Switch is disappointing. I don't see any noticeable difference in graphics between Wii U and Switch games"
That's a funny comment. I said the same exact thing about the PS4 an Xbox one when they launched. I didn't see much of a graphical upgrade compared to last year PS3 games. I played Gears 4 recently and even though it's a slight step up in graphical fidelity from Gears of War 3 and Judgment... it ain't that big of a jump.
As home console, I think the Switch does it's job. I just find it funny you'd expect launch title games for a console that's been advertised as being a bit more powerful then it's predecessor to graphically blow it away so early in its lifespan.
I think the game would be virtually the same. The port would continue to make use of both 1st and 3rd person viewpoints with the push of the minus button when need be. Despite the fact that the Wii U displayed 2 screens at once, you can only really focus on one screen at a time.
That's the thing though... Zero has "conventional" controls. If you can shoot down most enemies without using gyro. The only difference is your firing range is omni-directional. You can't go back to exclusively firing in one direction directly in-front of you. That's a major step backwards, especially for vehicles outside the Arwing.
With the Switch, they can enable gyro with just the J-con, without exclusively having to move the screen to aim which would be cooler
I dunno. I don't think the game's "best' on-rails. On rail missions were always good but you can't limit bosses and dog-fighting to on-rails.
I'd like to see Star Fox incorporate all-range mode in their level designs in the future. Maybe mixed with some on-rails segments or missions but the basis of a sequel should be a higher degree of freedom imo.
I mostly played Star Fox Zero off TV play anyways so single screen Switch port is fine by me. A Smash port definitely needs to happen but it should include the 3DS versions stages at the very least.
I personally dig the green tunic and hat look and think it should be updated in future Zeldas. Not a fan of hatless Link in a blue tunic. It looks too much like a starting outfit.
Like the iconic Master Sword and Hylian Shield, the green tunic and hat is also iconic and immediately distinguishes Link from every other run-of-the-mill knight or open world warrior-hero wannabee that typically stereotypically floods the gaming industry. Hylian tunic dyed green with cap of the wild (dyed green) all day!
Agreed, there should be some weapons that don't break. Or at the very least, introduce a blacksmith to repair weapons, or an elixir that can do the same.
Breath of the Wild is awesome. However, I'd really like to see 1:1 swordplay (motion and analog directional sword swingin') make a return to the series. We've seen how far pressing a button can take us in combat with Twilight Princess and Botw so this is the only path forward to improve in this area. As a motion alternative, you can map sword swings to the right analog.
Less shrines, add caves and a few more lengthier dungeons and ya have a winning formula. Also, there's nothing wrong with item gating "some" dungeons, content, etc.
I dunno. I think the Hylian Tunic (dyed green) with the Cap of the Wild (dyed green) + Hylian trousers makes the coolest outfit. This should've been the official promo artwork and it looks like a natural evolution to Link's Twilight Princess tunic imo.
Capless Link in the blue Champion's Tunic just ain't doin' it for me.
"Nothing will ever beat that 1:1 sword fight I had with Ghirahim and Demise. And, sadly, I was right, as BOTW's combat goes back to smashing a button until the enemy is dead. Not to downplay the myriad of other ways you can approach battles in this game, it's brilliant. But strictly speaking of swordplay, it's inferior in every way."
Couldn't have said it better myself! Those that clicked with the 1:1 motion controlled swordplay, realize it's truly superior to button mashing sword strikes. But don't lose hope... I truly believe Breath of the Wild's return to button input for sword swings was simply to accommodate the developers initial intention to make the game immediately playable using the Wii U's pack-in Gamepad (prioritizing Wii Remote + Nunchuck playstyle would be an issue for Wii U owners who didn't already own them).
Now that every Switch console features the Joy-Con (realized evolution of Wii Remote + Nunchuck playstyle) out of the box + Aunoma mentioned he'd like to make use of HD Rumble in the next Zelda = There is hope we'll see a return to 1:1 swordplay once again!!!
I'm currently loving Breath of the Wild right now and if it keeps up I can see it being my favorite in the series. Even if the iconic "Ending Blow" is surprisingly absent from Link's repertoire.
However, being a series vet whose beaten all Zelda games for portable and home consoles alike, I do feel that the combat took a step backward in some key areas in Breath of the Wild.
Twilight Princess introduced "hidden skills" as an evolution of Zelda 2's sword technique system and Skyward Sword implemented 1:1 sword controls adding an extra element of strategy to combat, requiring players to observe enemies fighting stances and weapon positioning in order to determine the appropriate time and direction to attack from = making a stimulating puzzle out of many enemy encounters.
That is something I regretfully miss in Breath of the Wild. Whether it's with the right analog stick and/or with the enhanced motion controls offered by the Joy-Con, I hope Nintendo implements this strategic element to combat in a future Zelda game and keep Breath of the Wild's open world freedom .
Awesome news! But to be honest, I don't think Seiken Densetsu 3 was "officially" 3-player co-op when it was released in Japan. There's a patch available online (as well as a great English patch translation (hint-hint) that made 3-player co-op possible but I don't think this was a feature when it was first released.
I'm keeping my fingers crossed that this makes it to the west translated. All I need now is River City Ransom Underground to get ported to Switch and that'll make my year!
This would be awesome on the Switch! Use one of the fan translations and3rd player co-op patches available and this'll be a hit. Make it happen Square Enix!
They both sold like half a mill worldwide. Considering the install base for the GC was 22 mil, and strategy RPGs are a niche genre (and still is) = bombed kinda seems like a bit extreme imo
Eh, I personally think its design is a step down from Link's tunics from Twilight Princess and Hyrule Warriors. It looks like a remix of Link's original tunic from the first Zelda. It's not terrible but should've built off the last two designs I mentioned, imo.
I hear ya and agree = Motion controls are fine when done right (I do not deny that there have been duds). I remember Sin and Punishment for the Wii (loved it; and would never play a motion controlless sequel). But I couldn't care less about the smartphone gaming preferences of "casual" gamers. I'm an inclusive "sophisticated" gamer with broad tastes. My main point has always been = there is nothing wrong with a company including motion control tech in their controllers since "some" gamers do in fact like and prefer them. If some people think this tech unnecessarily bloats the price of Switch controllers... save your money and stick with playing the 3DS. That's all
@Yorumi "You're not bothering to read what I said. You seem to have entirely missed what I said about the gyro being superior to pointer controls"
Uh no... I actually agree with that statement so I didn't feel the need to comment on a point I agree with. However, gyro and motion controls are synonymous which is distorting your argument a bit.
"The sales of the wii are entirely irrelevant, especially in the face of the wiiU which had all those things and people didn't touch it."
The Switch is a true evolution of the Wii and Wii U. The Wii U had a lot more problems with its design that wasn't a factor with the Wii. One of those was not including a nunchuck/Remote out the box.
"Furthermore you make a projection fallacy assuming because you like something one way everyone does. = oh man, false and hypocritical.
In my defense of motion controls, I usually acknowledge they are not everyone's cup of tea. I assume that because I like them = "some" people do as well. Your stance against motion controls includes the assumption that "nobody" likes them. You should try reading your statements before posting.
"If motion controls were such a game changer why are they being dropped like a hot potato?" = bias. There's this thing called VR gaming and... many of these devices feature motion controlled games and accessories. There's also a game called ARMS that looks like it's very motion control heavy too ☝🏽 MARIO Kart 8, Fast RMx feature motion. Sooooo, who's dropping what now?
"Well other than a gyro they basically died with the wii."
I'm not gonna defend "waggle" since its implementation was mostly used as a substitute for the Wii remotes lack of buttons.
@Yorumi Ok, Wii U was a failure. The Gamepad sometimes provided minor but useful gameplay conveniences but it was not a game changer. The Wii remote = was a game changer.
Dude, you and I have argued about motion controls before so you should know my response. #1. Regarding motion controls - 100 million Wii consumers would disagree with you. How are you going to classify Nintendo's most successful home console as a failure?
Motion controls didn't improve anything? I exclusively play Mario kart with motion controls. I prefer Metroid Prime and Punch-Out with a nunchuck-remote setup. WarioWare Smooth Moves is my favorite all time Wario ware game and I wish Breath of the Wild feature 1:1 sword control (despite the fact the game is a master piece). Resident Evil 4 on the Wii is its definitive version and I think the world would be a better place is all 1st/3rd person shooters had a motion controlled gyro option. And I'm sure I'm not alone.
So please, I know you hate motion controls (and that's fine) but stop acting like nobody else likes or even prefers them in some instances or in some game genres.
Comments 936
Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing
@rjejr
I hear ya but your explanation is missing the mark. If I understand correctly, you're talking about console variants (released after its original version) dropping backward compatibility for previous gen library = that's not what I'm talking about. The Wii games you listed aren't playable on the later released smaller variant because they require Gamecube controllers to play them. Also, this variant came at the end of the console's lifespan, hardly an offense that would disappoint customers.
Backwards compatibility with a previous gen library is not a requirement of of newly released hardware, it's just a bonus/nice convenience. I just believe (and I know I'm not alone) that multiple variants of the same console (that share the same name) released in the same console generation should share the same gen library. Which is why the PS4 and PS4 Pro share the same library. And if Microsoft is smart... the Xbox One Scorpio will do the same with Xbox One.
Your point would've been better illustrated if you used the New 3DS as an example. I still think the I idea of making exclusives for New 3DS that are incompatible with older 3DS models was/is a bad idea. Granted, the New 3DS doesn't have that many exclusives.
My point is that for all the tech that's crammed into the Switch already, a Switch portable is going to come with unnecessary compromises.
I think its current design is perfect the way it is and should ultimately kill what we know as a "dedicated" handheld. But that's just me, Nintendo will of course do what it wants.
Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing
@rjejr
"As long as Nintendo calls it something other than "Switch" it doesn't have to play all of Switch's games b/c it isn't a Switch, it's something else".
Which kinda makes it.... pointless. Why come out with a smaller iteration that can't play all of the original variants library? Just for the kids? They should be content with a budget 3DS.
Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing
@Gold_Ranger
Heh-heh, not by a long-shot. I think it's redundant
Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing
@AlphaJaguar
"How is it "confused branding"?"
Calling a handheld a "Switch" when it doesn't switch isn't confused branding to you? We'd have to call it the Switchless mini.
A win-win cost-effective alternative is to simply drop the dock from the package at a later date. No need for a hardware redesign + save consumers money = no brainer.
Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing
@AlphaJaguar
If this mock up ain't compatible with the dock, than it's no longer a Switch = confused branding = bad idea.
The mock design illustrates the inclusion of such compatibility, but previous comments addressing the dock's size and analog sticks getting in the way makes that feature moot.
No joy-cons + no dock = no point.
Re: SuperData Says Nintendo Sold 2.4 Million Switch Consoles Worldwide in March
@Grudgebearer
I agree. Personally, I think the debut of the Scorpio is going to show everybody just how insignificant the graphics debate will eventually become in the future.
People are fine with games that run 30/60fps 1080p. I still can't see the difference between 4K and 1080p. But yes, gameplay is king.
Re: Mr. Shifty Devs Tackling Frame Rate Issues After Initially Suggesting You Should Pick Steam Over Switch
The devz response to purchase the Stream version and Zelda comparison was unprofessional and irrelevant. No one cares how small their team is, the staff count for many indies is fairly small in number.
You take responsibility for the products you make. They're either talented enough to improve performance or not, but man-up.
Re: Citigroup Analysts Predict Nintendo Will Release a Mini-Switch in 2019
@subpopz
Um, no. I've never been a bandwagon hater. Whether I'm for or against something there is always thoughtful reasoning behind the opinion.
And I didn't "change" anything. I simply "elaborated" after my initial statement was misconstrued. Making the Switch smaller would unnecessarily risk compromising something imo. If Nintendo goes ahead and makes a smaller Switch, then whatever. I'm just saying it's a bad idea.
Re: Citigroup Analysts Predict Nintendo Will Release a Mini-Switch in 2019
@subpopz
Lmao, no. Not in the slightest. All miniature variations of the consoles you mentioned play the same exact library as their original variant. I personally have no problem with the size of a console getting smaller as time goes on. As other commenters stated earlier, making a smaller Switch would most likely mean no Joy-con. It's not the size of the system that I have a problem with, it's the unnecessary fracturing of the Switch fanbase.
Releasing joy-con less Switches will impact game development. Devz may not decide to implement motion controls on said game(s) since a motion control less variant is in the market and they would want their game to play the same regardless of which variant customers picked up.
@ThanosReXXX outlined the negatives of a smaller Switch pretty clearly.
Nintendo would be better off making a dedicated handheld that isn't the Switch. Personally, I see a dedicated handheld as a step backwards since the Switch beautifully can walk and chew bubble gum just fine.
Re: Nintendo Has Discontinued The NES Classic Edition in North America
@AlwaysGreener
No worries, mate. I'm sure the classic NES will make a comeback during a holiday season or a digital bundle down the road.
Re: Citigroup Analysts Predict Nintendo Will Release a Mini-Switch in 2019
Then stop throwing out ideas @JaxonH, Nintendo just might be crazy enough do it, lol!
Re: Citigroup Analysts Predict Nintendo Will Release a Mini-Switch in 2019
@JaxonH
"And it wouldn't be cramming the joycons, it would be getting rid of them entirely to allow the buttons to be closer to the screen. Like 3DS."
Yeah, but why? What about games that'll include motion control options, Wii remote + nunchuck style? Customers who buy a joy-conless variation will be excluded from those games, or that play style where available. The Switch is light and small enough already imo.
I think the best way to hit a better point is to just sell the Switch without the dock. Easily shave it down to $199. No need to make a hardware variation that does only 1 of its 2 original dedicated functions. If a person wants to play on the TV, they can buy a dock later.
Re: Citigroup Analysts Predict Nintendo Will Release a Mini-Switch in 2019
@subpopz
If this small child can fit his/her tiny hands around a PS4/Xbox One controller, why do they need a smaller Switch?
Re: Citigroup Analysts Predict Nintendo Will Release a Mini-Switch in 2019
I've never liked this theory. The joy-con are small enough as it is. A smaller Switch = smaller joy-con = not worth it.
Small kids can play with a 3DS until their hands are big enough to play more graphically intensive portable games on the Switch.
There should be no mini Switch's made.
Re: Nintendo Has Discontinued The NES Classic Edition in North America
@Jcdbengals
Well said 🤔👍🏽
Re: Nintendo Has Discontinued The NES Classic Edition in North America
@AlwaysGreener
Slow down 'dere, partner... don't remember saying anything about cannibalization with regards to the classic NES eating Virtual Console sales. I don't believe the 2 are directly related.
My point was to illustrate that classic NES games appearing on the Switch's VC, would eventually scratch that nostalgia itch for those burned by classic NES shortages.
I'm just poking fun at people complaining about being unable to buy a device that plays 30+ year old games. That's just funny to me. I don't care enough about the classic NES to do "damage control".
Re: Rayman Legends Will Support Co-Op Across Two Separate Nintendo Switch Systems
@tjhiphop
On a plane, co-op multiplayer across multiple Switch's would be convenient if you're not sitting side by side with the other player. But I agree, local co-op using multiple Switch consoles is ideal for Warriors styled games and hopefully future open world games that dare to feature local/online co-op campaigns eventually follow suit.
Re: Nintendo Has Discontinued The NES Classic Edition in North America
@Nico07
Or a discount at the very, very least. I love Punch-Out but I just can't bring myself to buy it digitally again for $5.
I'm hoping for a solid Virtual Console Switch launch.
Re: Nintendo Has Discontinued The NES Classic Edition in North America
I find myself constantly amused at gamers who get infuriated at being unable to purchase a device that plays 30+ year old games.
Nostalgia's great and all but in this digital age the last thing I need is another device around my TV.
Re: Nintendo Has Discontinued The NES Classic Edition in North America
Good riddance. If the Switch's Virtual Console gets all of these games along with the added bonus to transfer over previous purchases, it'll make this gadget obsolete.
Re: Check Out These Limited Time Micro SD Card Deals From Amazon
I have a 500GB SD for $60 and it works fine. I figure I won't be needing to upgrade for quite a while.
https://usadiscountwarehouse.com/shop/512gb-micro-sd-free-shipping-free-usb-adapter/?gclid=CIzIxMOhn9MCFY2LswodfzoMqQ
Re: SwitchCharge Smashes Its Funding Goal
I dig it and I'd love to buy it but I bought a 30,000 mAh portable battery for close to $50. At less than half of the power the Switch Charge is offering.... it'd have to be like $30-$40 tops.
Re: Dylan Cuthbert Talks About Star Fox, The 'Old' Sequel ROM and Working at Nintendo
@WhiteTrashGuy
To be honest, Zero is the only Star Fox I still go back too. But you're not alone with SF: Command - I liked that entry a lot. I think a Zero follow up should incorporate some elements from SF: Command and even Star Fox 2.
Re: Aonuma Says That Open World Is Here to Stay in Zelda Games
@TNGYM
Yeah, those are some good points. Granted, I'm not very far in the game yet. I beat about 35 shrines but only one divine beast so maybe weapon durability does increase further into the game.
But regardless of what some may say of the game's mechanics, it's still a masterpiece.
Re: Dylan Cuthbert Talks About Star Fox, The 'Old' Sequel ROM and Working at Nintendo
@BlueKnight07
Hmm, maybe. I personally dig clicking in the Right stick for shooting bombs. Maybe switching viewpoints with the R or L buttons would work. Especially L since I don't believe that button even had a function in Zero.
Re: Talking Point: PS4 Pro and Xbox Scorpio Draw Battle Lines, But Nintendo Goes Its Own Way With Switch
@SLIGEACH_EIRE
"As a home console the Switch is disappointing. I don't see any noticeable difference in graphics between Wii U and Switch games"
That's a funny comment. I said the same exact thing about the PS4 an Xbox one when they launched. I didn't see much of a graphical upgrade compared to last year PS3 games. I played Gears 4 recently and even though it's a slight step up in graphical fidelity from Gears of War 3 and Judgment... it ain't that big of a jump.
As home console, I think the Switch does it's job. I just find it funny you'd expect launch title games for a console that's been advertised as being a bit more powerful then it's predecessor to graphically blow it away so early in its lifespan.
Re: Dylan Cuthbert Talks About Star Fox, The 'Old' Sequel ROM and Working at Nintendo
@BlueKnight07
I think the game would be virtually the same. The port would continue to make use of both 1st and 3rd person viewpoints with the push of the minus button when need be. Despite the fact that the Wii U displayed 2 screens at once, you can only really focus on one screen at a time.
Re: Dylan Cuthbert Talks About Star Fox, The 'Old' Sequel ROM and Working at Nintendo
@BlueKnight07
That's the thing though... Zero has "conventional" controls. If you can shoot down most enemies without using gyro. The only difference is your firing range is omni-directional. You can't go back to exclusively firing in one direction directly in-front of you. That's a major step backwards, especially for vehicles outside the Arwing.
With the Switch, they can enable gyro with just the J-con, without exclusively having to move the screen to aim which would be cooler
Re: Dylan Cuthbert Talks About Star Fox, The 'Old' Sequel ROM and Working at Nintendo
@NEStalgia
I dunno. I don't think the game's "best' on-rails. On rail missions were always good but you can't limit bosses and dog-fighting to on-rails.
I'd like to see Star Fox incorporate all-range mode in their level designs in the future. Maybe mixed with some on-rails segments or missions but the basis of a sequel should be a higher degree of freedom imo.
Re: Poll: What Wii U Ports Would You Like to Play on Nintendo Switch?
I mostly played Star Fox Zero off TV play anyways so single screen Switch port is fine by me. A Smash port definitely needs to happen but it should include the 3DS versions stages at the very least.
Re: Aonuma Says That Open World Is Here to Stay in Zelda Games
@Asaki
Ah 1:1 sword controls and bomb rolling... the good-old days!
Re: Breath of the Wild's Art Director on Why Link's Classic Hat is Missing
I personally dig the green tunic and hat look and think it should be updated in future Zeldas. Not a fan of hatless Link in a blue tunic. It looks too much like a starting outfit.
Like the iconic Master Sword and Hylian Shield, the green tunic and hat is also iconic and immediately distinguishes Link from every other run-of-the-mill knight or open world warrior-hero wannabee that typically stereotypically floods the gaming industry. Hylian tunic dyed green with cap of the wild (dyed green) all day!
Re: Aonuma Says That Open World Is Here to Stay in Zelda Games
@Gentlegamer
Agreed, there should be some weapons that don't break. Or at the very least, introduce a blacksmith to repair weapons, or an elixir that can do the same.
Re: Aonuma Says That Open World Is Here to Stay in Zelda Games
Breath of the Wild is awesome. However, I'd really like to see 1:1 swordplay (motion and analog directional sword swingin') make a return to the series. We've seen how far pressing a button can take us in combat with Twilight Princess and Botw so this is the only path forward to improve in this area. As a motion alternative, you can map sword swings to the right analog.
Less shrines, add caves and a few more lengthier dungeons and ya have a winning formula. Also, there's nothing wrong with item gating "some" dungeons, content, etc.
Re: Guide: How To Get Zelda: Breath Of The Wild's Coolest-Looking Outfit, The Radiant Set
I dunno. I think the Hylian Tunic (dyed green) with the Cap of the Wild (dyed green) + Hylian trousers makes the coolest outfit. This should've been the official promo artwork and it looks like a natural evolution to Link's Twilight Princess tunic imo.
Capless Link in the blue Champion's Tunic just ain't doin' it for me.
Re: Editorial: After The Bold Brilliance Of Breath Of The Wild, Where Can Zelda Go Next?
@Operative2-0
"Nothing will ever beat that 1:1 sword fight I had with Ghirahim and Demise. And, sadly, I was right, as BOTW's combat goes back to smashing a button until the enemy is dead. Not to downplay the myriad of other ways you can approach battles in this game, it's brilliant. But strictly speaking of swordplay, it's inferior in every way."
Couldn't have said it better myself! Those that clicked with the 1:1 motion controlled swordplay, realize it's truly superior to button mashing sword strikes. But don't lose hope... I truly believe Breath of the Wild's return to button input for sword swings was simply to accommodate the developers initial intention to make the game immediately playable using the Wii U's pack-in Gamepad (prioritizing Wii Remote + Nunchuck playstyle would be an issue for Wii U owners who didn't already own them).
Now that every Switch console features the Joy-Con (realized evolution of Wii Remote + Nunchuck playstyle) out of the box + Aunoma mentioned he'd like to make use of HD Rumble in the next Zelda = There is hope we'll see a return to 1:1 swordplay once again!!!
Re: Editorial: After The Bold Brilliance Of Breath Of The Wild, Where Can Zelda Go Next?
I'm currently loving Breath of the Wild right now and if it keeps up I can see it being my favorite in the series. Even if the iconic "Ending Blow" is surprisingly absent from Link's repertoire.
However, being a series vet whose beaten all Zelda games for portable and home consoles alike, I do feel that the combat took a step backward in some key areas in Breath of the Wild.
Twilight Princess introduced "hidden skills" as an evolution of Zelda 2's sword technique system and Skyward Sword implemented 1:1 sword controls adding an extra element of strategy to combat, requiring players to observe enemies fighting stances and weapon positioning in order to determine the appropriate time and direction to attack from = making a stimulating puzzle out of many enemy encounters.
That is something I regretfully miss in Breath of the Wild. Whether it's with the right analog stick and/or with the enhanced motion controls offered by the Joy-Con, I hope Nintendo implements this strategic element to combat in a future Zelda game and keep Breath of the Wild's open world freedom .
Re: Seiken Densetsu Collection Announced For Nintendo Switch
@manu0
Good catch. Correction: Totally up to Square to localize by "borrowing" then "paraphrasing" existing fan translations already available.
Re: Seiken Densetsu Collection Announced For Nintendo Switch
@Tibob
Especially if NOA just pays for the existing fan translation available on the web.
Re: Seiken Densetsu Collection Announced For Nintendo Switch
Awesome news! But to be honest, I don't think Seiken Densetsu 3 was "officially" 3-player co-op when it was released in Japan. There's a patch available online (as well as a great English patch translation (hint-hint) that made 3-player co-op possible but I don't think this was a feature when it was first released.
I'm keeping my fingers crossed that this makes it to the west translated. All I need now is River City Ransom Underground to get ported to Switch and that'll make my year!
Re: Secret Of Mana Sequel Seiken Densetsu 3 Shown Running On Nintendo Switch
This would be awesome on the Switch! Use one of the fan translations and3rd player co-op patches available and this'll be a hit. Make it happen Square Enix!
Re: Video: Condensing Fire Emblem's History Into Less Than 15 Seconds is Pretty Cool
@CrazedCavalier
They both sold like half a mill worldwide. Considering the install base for the GC was 22 mil, and strategy RPGs are a niche genre (and still is) = bombed kinda seems like a bit extreme imo
Re: Video: Condensing Fire Emblem's History Into Less Than 15 Seconds is Pretty Cool
15 seconds and no Path of Radiance/Radiant Dawn cut? Blasphemy!
Re: Guide: Nintendo Switch Games And Accessories You Should Buy
I would recommend this SD card over the ones in the article. Much more bang for your buck imo.
https://usadiscountwarehouse.com/shop/512gb-micro-sd-free-shipping-free-usb-adapter/
Re: Breath of the Wild's Art Director on Why Link's Classic Hat is Missing
@impurekind
Eh, I personally think its design is a step down from Link's tunics from Twilight Princess and Hyrule Warriors. It looks like a remix of Link's original tunic from the first Zelda. It's not terrible but should've built off the last two designs I mentioned, imo.
Re: Feature: We Grade the Various Nintendo Switch Launch Complaints from the Web
@BiasedSonyFan
Nicely put. Couldn't have said that better myself 👍🏽
Re: Feature: We Grade the Various Nintendo Switch Launch Complaints from the Web
@TreasureFan
I hear ya and agree = Motion controls are fine when done right (I do not deny that there have been duds). I remember Sin and Punishment for the Wii (loved it; and would never play a motion controlless sequel). But I couldn't care less about the smartphone gaming preferences of "casual" gamers. I'm an inclusive "sophisticated" gamer with broad tastes. My main point has always been = there is nothing wrong with a company including motion control tech in their controllers since "some" gamers do in fact like and prefer them. If some people think this tech unnecessarily bloats the price of Switch controllers... save your money and stick with playing the 3DS. That's all
Re: Feature: We Grade the Various Nintendo Switch Launch Complaints from the Web
@Yorumi
"You're not bothering to read what I said. You seem to have entirely missed what I said about the gyro being superior to pointer controls"
Uh no... I actually agree with that statement so I didn't feel the need to comment on a point I agree with. However, gyro and motion controls are synonymous which is distorting your argument a bit.
"The sales of the wii are entirely irrelevant, especially in the face of the wiiU which had all those things and people didn't touch it."
The Switch is a true evolution of the Wii and Wii U. The Wii U had a lot more problems with its design that wasn't a factor with the Wii. One of those was not including a nunchuck/Remote out the box.
"Furthermore you make a projection fallacy assuming because you like something one way everyone does. = oh man, false and hypocritical.
In my defense of motion controls, I usually acknowledge they are not everyone's cup of tea. I assume that because I like them = "some" people do as well. Your stance against motion controls includes the assumption that "nobody" likes them. You should try reading your statements before posting.
"If motion controls were such a game changer why are they being dropped like a hot potato?" = bias. There's this thing called VR gaming and... many of these devices feature motion controlled games and accessories. There's also a game called ARMS that looks like it's very motion control heavy too ☝🏽 MARIO Kart 8, Fast RMx feature motion. Sooooo, who's dropping what now?
"Well other than a gyro they basically died with the wii."
I'm not gonna defend "waggle" since its implementation was mostly used as a substitute for the Wii remotes lack of buttons.
Re: Feature: We Grade the Various Nintendo Switch Launch Complaints from the Web
@BiasedSonyFan
Lol, what a funny comment 😂
Re: Feature: We Grade the Various Nintendo Switch Launch Complaints from the Web
@Yorumi
Ok, Wii U was a failure. The Gamepad sometimes provided minor but useful gameplay conveniences but it was not a game changer. The Wii remote = was a game changer.
Dude, you and I have argued about motion controls before so you should know my response. #1. Regarding motion controls - 100 million Wii consumers would disagree with you. How are you going to classify Nintendo's most successful home console as a failure?
Motion controls didn't improve anything? I exclusively play Mario kart with motion controls. I prefer Metroid Prime and Punch-Out with a nunchuck-remote setup. WarioWare Smooth Moves is my favorite all time Wario ware game and I wish Breath of the Wild feature 1:1 sword control (despite the fact the game is a master piece). Resident Evil 4 on the Wii is its definitive version and I think the world would be a better place is all 1st/3rd person shooters had a motion controlled gyro option. And I'm sure I'm not alone.
So please, I know you hate motion controls (and that's fine) but stop acting like nobody else likes or even prefers them in some instances or in some game genres.