Turbo857

Turbo857

gamer, podcaster, lyricist, vlogger

Comments 936

Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing

Turbo857

@rjejr

I hear ya but your explanation is missing the mark. If I understand correctly, you're talking about console variants (released after its original version) dropping backward compatibility for previous gen library = that's not what I'm talking about. The Wii games you listed aren't playable on the later released smaller variant because they require Gamecube controllers to play them. Also, this variant came at the end of the console's lifespan, hardly an offense that would disappoint customers.

Backwards compatibility with a previous gen library is not a requirement of of newly released hardware, it's just a bonus/nice convenience. I just believe (and I know I'm not alone) that multiple variants of the same console (that share the same name) released in the same console generation should share the same gen library. Which is why the PS4 and PS4 Pro share the same library. And if Microsoft is smart... the Xbox One Scorpio will do the same with Xbox One.

Your point would've been better illustrated if you used the New 3DS as an example. I still think the I idea of making exclusives for New 3DS that are incompatible with older 3DS models was/is a bad idea. Granted, the New 3DS doesn't have that many exclusives.

My point is that for all the tech that's crammed into the Switch already, a Switch portable is going to come with unnecessary compromises.

I think its current design is perfect the way it is and should ultimately kill what we know as a "dedicated" handheld. But that's just me, Nintendo will of course do what it wants.

Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing

Turbo857

@rjejr

"As long as Nintendo calls it something other than "Switch" it doesn't have to play all of Switch's games b/c it isn't a Switch, it's something else".

Which kinda makes it.... pointless. Why come out with a smaller iteration that can't play all of the original variants library? Just for the kids? They should be content with a budget 3DS.

Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing

Turbo857

@AlphaJaguar

"How is it "confused branding"?"

Calling a handheld a "Switch" when it doesn't switch isn't confused branding to you? We'd have to call it the Switchless mini.

A win-win cost-effective alternative is to simply drop the dock from the package at a later date. No need for a hardware redesign + save consumers money = no brainer.

Re: The Switch Mini Isn't Real Yet, But These Mock-Ups Sure Are Convincing

Turbo857

@AlphaJaguar

If this mock up ain't compatible with the dock, than it's no longer a Switch = confused branding = bad idea.

The mock design illustrates the inclusion of such compatibility, but previous comments addressing the dock's size and analog sticks getting in the way makes that feature moot.

No joy-cons + no dock = no point.

Re: Citigroup Analysts Predict Nintendo Will Release a Mini-Switch in 2019

Turbo857

@subpopz

Um, no. I've never been a bandwagon hater. Whether I'm for or against something there is always thoughtful reasoning behind the opinion.

And I didn't "change" anything. I simply "elaborated" after my initial statement was misconstrued. Making the Switch smaller would unnecessarily risk compromising something imo. If Nintendo goes ahead and makes a smaller Switch, then whatever. I'm just saying it's a bad idea.

Re: Citigroup Analysts Predict Nintendo Will Release a Mini-Switch in 2019

Turbo857

@subpopz

Lmao, no. Not in the slightest. All miniature variations of the consoles you mentioned play the same exact library as their original variant. I personally have no problem with the size of a console getting smaller as time goes on. As other commenters stated earlier, making a smaller Switch would most likely mean no Joy-con. It's not the size of the system that I have a problem with, it's the unnecessary fracturing of the Switch fanbase.

Releasing joy-con less Switches will impact game development. Devz may not decide to implement motion controls on said game(s) since a motion control less variant is in the market and they would want their game to play the same regardless of which variant customers picked up.

@ThanosReXXX outlined the negatives of a smaller Switch pretty clearly.

Nintendo would be better off making a dedicated handheld that isn't the Switch. Personally, I see a dedicated handheld as a step backwards since the Switch beautifully can walk and chew bubble gum just fine.

Re: Citigroup Analysts Predict Nintendo Will Release a Mini-Switch in 2019

Turbo857

@JaxonH

"And it wouldn't be cramming the joycons, it would be getting rid of them entirely to allow the buttons to be closer to the screen. Like 3DS."

Yeah, but why? What about games that'll include motion control options, Wii remote + nunchuck style? Customers who buy a joy-conless variation will be excluded from those games, or that play style where available. The Switch is light and small enough already imo.

I think the best way to hit a better point is to just sell the Switch without the dock. Easily shave it down to $199. No need to make a hardware variation that does only 1 of its 2 original dedicated functions. If a person wants to play on the TV, they can buy a dock later.

Re: Nintendo Has Discontinued The NES Classic Edition in North America

Turbo857

@AlwaysGreener

Slow down 'dere, partner... don't remember saying anything about cannibalization with regards to the classic NES eating Virtual Console sales. I don't believe the 2 are directly related.

My point was to illustrate that classic NES games appearing on the Switch's VC, would eventually scratch that nostalgia itch for those burned by classic NES shortages.

I'm just poking fun at people complaining about being unable to buy a device that plays 30+ year old games. That's just funny to me. I don't care enough about the classic NES to do "damage control".

Re: SwitchCharge Smashes Its Funding Goal

Turbo857

I dig it and I'd love to buy it but I bought a 30,000 mAh portable battery for close to $50. At less than half of the power the Switch Charge is offering.... it'd have to be like $30-$40 tops.

Re: Aonuma Says That Open World Is Here to Stay in Zelda Games

Turbo857

@TNGYM

Yeah, those are some good points. Granted, I'm not very far in the game yet. I beat about 35 shrines but only one divine beast so maybe weapon durability does increase further into the game.

But regardless of what some may say of the game's mechanics, it's still a masterpiece.

Re: Talking Point: PS4 Pro and Xbox Scorpio Draw Battle Lines, But Nintendo Goes Its Own Way With Switch

Turbo857

@SLIGEACH_EIRE

"As a home console the Switch is disappointing. I don't see any noticeable difference in graphics between Wii U and Switch games"

That's a funny comment. I said the same exact thing about the PS4 an Xbox one when they launched. I didn't see much of a graphical upgrade compared to last year PS3 games. I played Gears 4 recently and even though it's a slight step up in graphical fidelity from Gears of War 3 and Judgment... it ain't that big of a jump.

As home console, I think the Switch does it's job. I just find it funny you'd expect launch title games for a console that's been advertised as being a bit more powerful then it's predecessor to graphically blow it away so early in its lifespan.

Re: Dylan Cuthbert Talks About Star Fox, The 'Old' Sequel ROM and Working at Nintendo

Turbo857

@BlueKnight07

That's the thing though... Zero has "conventional" controls. If you can shoot down most enemies without using gyro. The only difference is your firing range is omni-directional. You can't go back to exclusively firing in one direction directly in-front of you. That's a major step backwards, especially for vehicles outside the Arwing.

With the Switch, they can enable gyro with just the J-con, without exclusively having to move the screen to aim which would be cooler

Re: Breath of the Wild's Art Director on Why Link's Classic Hat is Missing

Turbo857

I personally dig the green tunic and hat look and think it should be updated in future Zeldas. Not a fan of hatless Link in a blue tunic. It looks too much like a starting outfit.

Like the iconic Master Sword and Hylian Shield, the green tunic and hat is also iconic and immediately distinguishes Link from every other run-of-the-mill knight or open world warrior-hero wannabee that typically stereotypically floods the gaming industry. Hylian tunic dyed green with cap of the wild (dyed green) all day!

Re: Aonuma Says That Open World Is Here to Stay in Zelda Games

Turbo857

Breath of the Wild is awesome. However, I'd really like to see 1:1 swordplay (motion and analog directional sword swingin') make a return to the series. We've seen how far pressing a button can take us in combat with Twilight Princess and Botw so this is the only path forward to improve in this area. As a motion alternative, you can map sword swings to the right analog.

Less shrines, add caves and a few more lengthier dungeons and ya have a winning formula. Also, there's nothing wrong with item gating "some" dungeons, content, etc.

Re: Editorial: After The Bold Brilliance Of Breath Of The Wild, Where Can Zelda Go Next?

Turbo857

@Operative2-0

"Nothing will ever beat that 1:1 sword fight I had with Ghirahim and Demise. And, sadly, I was right, as BOTW's combat goes back to smashing a button until the enemy is dead. Not to downplay the myriad of other ways you can approach battles in this game, it's brilliant. But strictly speaking of swordplay, it's inferior in every way."

Couldn't have said it better myself! Those that clicked with the 1:1 motion controlled swordplay, realize it's truly superior to button mashing sword strikes. But don't lose hope... I truly believe Breath of the Wild's return to button input for sword swings was simply to accommodate the developers initial intention to make the game immediately playable using the Wii U's pack-in Gamepad (prioritizing Wii Remote + Nunchuck playstyle would be an issue for Wii U owners who didn't already own them).

Now that every Switch console features the Joy-Con (realized evolution of Wii Remote + Nunchuck playstyle) out of the box + Aunoma mentioned he'd like to make use of HD Rumble in the next Zelda = There is hope we'll see a return to 1:1 swordplay once again!!!

Re: Editorial: After The Bold Brilliance Of Breath Of The Wild, Where Can Zelda Go Next?

Turbo857

I'm currently loving Breath of the Wild right now and if it keeps up I can see it being my favorite in the series. Even if the iconic "Ending Blow" is surprisingly absent from Link's repertoire.

However, being a series vet whose beaten all Zelda games for portable and home consoles alike, I do feel that the combat took a step backward in some key areas in Breath of the Wild.

Twilight Princess introduced "hidden skills" as an evolution of Zelda 2's sword technique system and Skyward Sword implemented 1:1 sword controls adding an extra element of strategy to combat, requiring players to observe enemies fighting stances and weapon positioning in order to determine the appropriate time and direction to attack from = making a stimulating puzzle out of many enemy encounters.

That is something I regretfully miss in Breath of the Wild. Whether it's with the right analog stick and/or with the enhanced motion controls offered by the Joy-Con, I hope Nintendo implements this strategic element to combat in a future Zelda game and keep Breath of the Wild's open world freedom .

Re: Seiken Densetsu Collection Announced For Nintendo Switch

Turbo857

Awesome news! But to be honest, I don't think Seiken Densetsu 3 was "officially" 3-player co-op when it was released in Japan. There's a patch available online (as well as a great English patch translation (hint-hint) that made 3-player co-op possible but I don't think this was a feature when it was first released.

I'm keeping my fingers crossed that this makes it to the west translated. All I need now is River City Ransom Underground to get ported to Switch and that'll make my year!

Re: Feature: We Grade the Various Nintendo Switch Launch Complaints from the Web

Turbo857

@TreasureFan

I hear ya and agree = Motion controls are fine when done right (I do not deny that there have been duds). I remember Sin and Punishment for the Wii (loved it; and would never play a motion controlless sequel). But I couldn't care less about the smartphone gaming preferences of "casual" gamers. I'm an inclusive "sophisticated" gamer with broad tastes. My main point has always been = there is nothing wrong with a company including motion control tech in their controllers since "some" gamers do in fact like and prefer them. If some people think this tech unnecessarily bloats the price of Switch controllers... save your money and stick with playing the 3DS. That's all

Re: Feature: We Grade the Various Nintendo Switch Launch Complaints from the Web

Turbo857

@Yorumi
"You're not bothering to read what I said. You seem to have entirely missed what I said about the gyro being superior to pointer controls"

Uh no... I actually agree with that statement so I didn't feel the need to comment on a point I agree with. However, gyro and motion controls are synonymous which is distorting your argument a bit.

"The sales of the wii are entirely irrelevant, especially in the face of the wiiU which had all those things and people didn't touch it."

The Switch is a true evolution of the Wii and Wii U. The Wii U had a lot more problems with its design that wasn't a factor with the Wii. One of those was not including a nunchuck/Remote out the box.

"Furthermore you make a projection fallacy assuming because you like something one way everyone does. = oh man, false and hypocritical.

In my defense of motion controls, I usually acknowledge they are not everyone's cup of tea. I assume that because I like them = "some" people do as well. Your stance against motion controls includes the assumption that "nobody" likes them. You should try reading your statements before posting.

"If motion controls were such a game changer why are they being dropped like a hot potato?" = bias. There's this thing called VR gaming and... many of these devices feature motion controlled games and accessories. There's also a game called ARMS that looks like it's very motion control heavy too ☝🏽 MARIO Kart 8, Fast RMx feature motion. Sooooo, who's dropping what now?

"Well other than a gyro they basically died with the wii."

I'm not gonna defend "waggle" since its implementation was mostly used as a substitute for the Wii remotes lack of buttons.

Re: Feature: We Grade the Various Nintendo Switch Launch Complaints from the Web

Turbo857

@Yorumi
Ok, Wii U was a failure. The Gamepad sometimes provided minor but useful gameplay conveniences but it was not a game changer. The Wii remote = was a game changer.

Dude, you and I have argued about motion controls before so you should know my response. #1. Regarding motion controls - 100 million Wii consumers would disagree with you. How are you going to classify Nintendo's most successful home console as a failure?

Motion controls didn't improve anything? I exclusively play Mario kart with motion controls. I prefer Metroid Prime and Punch-Out with a nunchuck-remote setup. WarioWare Smooth Moves is my favorite all time Wario ware game and I wish Breath of the Wild feature 1:1 sword control (despite the fact the game is a master piece). Resident Evil 4 on the Wii is its definitive version and I think the world would be a better place is all 1st/3rd person shooters had a motion controlled gyro option. And I'm sure I'm not alone.

So please, I know you hate motion controls (and that's fine) but stop acting like nobody else likes or even prefers them in some instances or in some game genres.