The first five Mega Man X games, while slightly uneven, made for a mostly consistent experience, as they were all envisioned and planned by Keiji Inafune, one of the most influential figures to work with the series. Inafune only intended for there to be five games in the Mega Man X series, but the financial success of the games led to Capcom greenlighting not one, not two, but three additional titles to keep the franchise going. Unfortunately, this led to a dip in quality, which makes Mega Man X Legacy Collection 2 feel like the inferior of the two packs, even if it’s still pretty good in its own right.
Mega Man X5, what should have been the last entry in the series, continued the 32-bit aesthetic of X4 and added in some interesting twists, most notably the addition of several possible endings. The story goes that a space colony is on a crash course for Earth, and our heroes X and Zero have sixteen hours to do something about it. Each visit to a Maverick stage costs one hour, and depending on which items are found in each stage, one of two countermeasures can be used to avert the catastrophe. This made for a more dynamic experience, one which would take a few playthroughs to see everything, and neatly segued into the Mega Man Zero series that was due to begin on the GBA around the same time. This would’ve been a high note for the series to go out on, but Capcom wasn’t finished with X’s story yet.
Mega Man X6 was about as good as an unnecessary sequel could be, following the adventures of X as he battles the new Nightmare threat, alongside a hastily ‘resurrected’ Zero. Though it followed many of the beats that by now had been well-worn by its many predecessors, Mega Man X6 still managed to feel like a worthy entry in the series, building notably on the ranking system introduced in X5 to make for a more robust and deep gameplay experience. X6 overall did a great job of continuing the feel of the previous games, despite the change in management, and it really would’ve been fine if the series were to end here, as the next two games were rather unfortunate.
Mega Man X7 stands as easily the worst entry in the series, mostly for its much-maligned attempt at ‘going 3D’. Though side-scrolling portions are still present, much of the game is dominated by a corridor running 3D gameplay style that feels nothing like Mega Man X, nor is terribly fun to play in its own right. In addition to this, X himself isn’t playable until much later in the game, replaced by the new (if somewhat forgettable) character, Axl. X7 deserves credit for trying something new in a series that needed new ideas, but the implementation here was mediocre at best, and downright awful at worst.
Mega Man X8, the final game in the series, learned from the mistakes made by its predecessor, though it failed to recapture the glory of the earlier games. Returning to the side-scrolling gameplay, this one eschewed most of the 3D elements of its predecessor, aside from an utterly deplorable hovercraft chase sequence with one Maverick and a snowy racing sequence with another. The addition of an R&D shop and the decent 2D stage design of X8 helped save it from being the mess that its predecessor was, but it certainly made the series go out on a whimper instead of a bang. Considering the highs that were hit by the earliest entries in this series, it was an ignoble end for the Blue Bomber’s Maverick hunting adventures to be punctuated by such a lacklustre sequel.
Indeed, the generally lower quality of this latter half of the Mega Man X series makes this second collection a harder recommendation than the first. Although the first two games are pretty good, the second two are quite mediocre and drag down the otherwise solid reputation achieved by the previous games. That’s not to say this half of the collection is a total misfire; there’s still a decent amount of fun to be found even in the worst games here, but the unfortunate reality is that the series only got worse as it went on.
Just like the first collection, Capcom was keen to ensure that there would be more content to round out the package, and while it doesn’t make up for the lower quality of the games included, it certainly helps to take the edge off. Rookie Hunter mode has made an appearance again, granting players buffs like higher defence and offence and generally making these games much easier to play. Though the later games do feel easier than the first four, broadly speaking, it’s still a welcome inclusion that can help to smooth over frustrating sections; the ability to turn it off and on at will can make for a play experience well suited to any skill levels.
X Challenge — the double boss gauntlet mode from the first — makes a return as well, pitting X against Mavericks from across the series’ history in imbalanced, but awesome fights. Though this mode can get somewhat frustrating due to its nature, it also stands as an easily replayable section well-suited to portable play, featuring a scoring system and leaderboards to encourage multiple attempts. Those of you that have played through the games and want the action of boss fights without having to run through any stages will find plenty to love here, as the challenge and intensity are in healthy supply.
On top of this, longtime fans of the series will be pleased with the depth of the game’s museum mode, which includes an extensive history of all media relating to the X series. Be it commercials, toys, t-shirts, concept art, or soundtracks, the museum has a truly extensive selection of scans and write-ups; there’s plenty of fascinating material to parse here when you aren’t busy blasting away at Mavericks.
Fortunately, Capcom made sure to do its homework on the emulation side of things, we noticed that performance was faithful whether playing in docked or portable mode. Neat extra features like a CRT filter can be enabled if playing X5 or X6 and bordering the play screen with game art makes for a smooth way of accounting for the lack of widescreen.
Conclusion
It’s difficult not to be a little disappointed in Mega Man X Legacy Collection 2, although Capcom deserves credit for doing the best it could to polish up the weaker games in the series. At the end of the day, putting lipstick on a pig can only do so much, and these games unfortunately don’t hold up quite as well as the first four entries in the series. Even so, X5 and X6 are pretty good, and though X7 is a hot mess of confused design, X8 has plenty of fun moments. If you liked the first four games in the series, you’ll probably enjoy these four enough to justify the price, but bear in mind that this is easily the most skippable of the two collections.
Comments 44
If the collection had been a full physical release I would've picked this up in a heartbeat! I'm a huge megaman fan but I will not pay full price and not be able to play right out of the box. I'm holding out for a megaman complete collection with both original and X in one release.
@GameOtaku Stop copy + pasting!
Nah, X6 and X8 are amazing!
@GameOtaku
Yup, if they had done that I would have bought it in a heartbeat. Instead, I'm just waiting for a 50% off sale on Steam now to reward their troubles.
I would have double-dipped for Mega Man Legacy Collection as well, but alas.....
BURN.
BURN TO THE GROUND!
BURN!
BURN TO THE GROUND!
BUUURN!!!
I’ll wait for a sale on PS4. I had all these originally but yes, they did get worse.
I think Maverick Hunter X, a PSP remake of the first game should have also been included IMO.
I'd be lying if I said I didn't share the grievances mentioned here. Regardless, I still bought the cart. This'll be my first run with X8. Although X7 was hilariously bad, I can't wait to revisit it. I'll be playing when my shipment arrives tomorrow!
I wish X5 was on the first legacy collection but I'm not buying this just for that game, with the rest ranging from mediocre to just plain terrible
I’ve only ever dipped in and out of Megaman and I was hoping for physical in UK of double packs - all looking unlikely...
So if I was only going to get one out of the four which is the best??
I know opinions will vary but anyone fancy giving me a steer?
For people not knowing, both games have a separate physical release in Japan and have english language just like Okami.
@GameOtaku You can import them from Japan.
@Rayquaza2510
Is the English language (in-game text) confirmed? Please do provide a source cause play Asia told me that in game texts are only in Japanese
@JTMnM
I'd be lying if I said I didn't share the grievances mentioned here. Regardless, I still bought the cart
Same. It's a small nuisance, not a dealbreaker. Not gonna make me lose out on an HD handheld hybrid console version. No sir! Only if it's an issue of space (like Banner Saga Trilogy- only have so much space and must prioritize the classics and first party gems, even with a 512gb card)
Would love a physical release as well but I kinda doubt that'll happen. I'll pick these up eventually when they're on sale I guess. For now I'm enjoying Mega Man Legacy Collection 2 (regular, not X) so I'm good for now.
I loved X1-X4 enough to warrant a purchase. I actually never got the chance to play X5, X7 or X8 at all so it'll be something new for me.
I'm excited to play X5, X6, and X8. You can see which one I left off.
I haven't Played the later version of X. I will be picking this up. They are probably good too. It is Megaman it cannot be bad.
Nice that they included the "Day of Sigma" animation from X Hunter. Gonna play the first game this evening.
@NintendoPete I’m in the same boat, waiting for absolute confirmation that the Japanese physical releases are multi-lingual. Plenty of statements from people but no confirmed sources.
I wish X5 was on Collection 1. I'm not buying a whole collection for one game.
@FX102A
Absolutely. I mean, why wouldn't be there the option to toggle between Japanese and English versions in the international release as well. They did it with the first legacy collections but this time you can choose between many languages for the menu but not in-game texts which remain in English. So I highly doubt that the Japanese versions have English texts but I wouldn't mind being wrong.
By my reckoning it should have ended at 6, X6 was basically X5 which was the best X game, it was just more of the same greatness.
@SwitchVogel Also reading your write up, it would suggest you also think it should have ended with 6 and not 5?
@WaveBoy I disagree
I know I'll be punishing myself with X7 and X8, but a Mega Man completionist gonna do what a Mega Man completionist gonna do. I rushed through X5 and X6 last time I played them anyway, so I'll take my time this time and take them in more. I'm gonna wait for the next inevitable Capcom sale and pick this one up then though.
@NintendoPete Its a bit hit or miss, there are plenty of cases of International Versions having Japanese voices and even text as well as English (plus other languages) but not so much the Japanese releases. I’ll probably miss the first production run and wait until someone purchases them and then confirms it.
Even calling X6 "pretty good" is being generous.
Turning this collection into two set was a stupid idea on Capcom's part, all these games with less contents than the GameCube collection could had easily fit inside a 4gb Switch cartridge. Heck the GameCube disc was only 1.5gb and it got 7 games (MMX1-X6 plus that one racing game) on it just fine.
This franchise was HEAVILY farmed... so I'm not surprised the series lacks quality... I won't buy those collections.
I felt Capcom just separated the collection just so people can't play these okay X games and the worst of the worst and only play the best of the best (aside from X3 anyway).
@NintendoPete @FX102A @NintendoPete
https://nintendosoup.com/japanese-retail-versions-of-mega-man-x-legacy-collection-1-and-2-supports-english/
My copies are already on their way.
@Dr_Corndog
Yes, I remember X6 being one of the worst Mega Man X games. But I look forward to plaything these all again in row.
@Rayquaza2510
Well, how do I phrase it - the download version also states that all the languages are supported which is true for the menu. But in language settings it states that even though you switch to German, Italian or whatsoever the in-game texts won't change and remains English. Your link doesn't say anything about the language of in-game texts. So I have really doubts for the Japanese release to have English texts.
I'm amazed that this collection gets a 7/10. I was expecting it score to a lot lower for the infamous Mega Man X7.
I'm actually looking forward to playing X7. I know full well of its garbage fire status, but I am intrigued.
@KingSandyRavage I think it should've ended with 5, but ending it on 6 still wouldn't have been bad. It's not as bad as people make it out to be, but the next 2 should never have been made
@Rayquaza2510 @FX102A
Just found out that you can switch between Megaman X and Rockman X by pressing Y when selecting a title which also changes the language to Japanese. So the English and Japanese ROMs are both included. Well that bodes well for the Japanese retail version.
@SwitchVogel I loved Mega Man X probably more than any other SNES game when I played SNES in the early 90's. it just struck so many chords in the most perfect way I just bettered any other game of that genre at that point. X2 was awesome and the UK never got X3 on the SNES so I was spared from it.
I left X well alone till I stumbled over Mega Man X5 and X6 at the same time having never even known they'd been released as I was late to the PlayStation party due to too much quality on N64. X5 and X6 felt more like a double-feature and just delivered everything that X and X2 did, but brought it into the 32 bit age amazingly well. X5 and X6 felt like the Kill Bill Vol.1 and Vol.2 that really could have made one, longer epic length awesome experience.
@KingSandyRavage I agree, I don't quite understand the hate for X6 as it felt to me like more X5. That's not a bad thing at all, even if it doesn't stick out as much. I think the collection is worth buying for those two alone, not to mention all the side content and the good parts of the next couple games.
X-5 truly is the cream of the crop. Sorry all you X & X4 lovers.
No thanks. For once I’ll be satisfied with my PS2 collection disc, PSOne Classic digital purchases, and my Virtual Console collection on Wii U and 3DS. I can watch Day of Sigma on my PSTV version of Maverick Hunter X. If it was all on one giant Switch cartridge, with the latter games being as a good as the SNES entries... I’d feel different.
@Turbo857 Oh, I'm absolutely playing them all again, even if X6 is more of a chore than a pleasure. And this is my first time through X7, so...say a prayer for me!
@Bass_X0 I second that! I ‘d even love it if Vile were playable in any other games in the X series.
Objection! X8 is a great game (minus I recall the end stages being particularly difficult). I'd say it's the best of the 2nd collection, with X5 and X6 being alright, albeit they feel unfairly difficult a lot of times.
X-X4 are all quite solid and would work well packaged together
I'm with @DeltaPeng. X8 was actually a pretty fun game with some really memorable moments, and it brought in some neat new systems (like choosing an operator at the beginning of a stage, the minigames you could use to farm items and the R&D shop). And I liked how the final stage and final boss fights all came together.
Not the best X game at all, but certainly better than X6 and X7, and I'd even say better than X3 and X4 in my honest opinion.
Yeah gonna have to echo the sentiments that X8 is actually pretty great, I think the review is too hard on it. Not only did it improve upon the mistakes of X7, but it added tons of replay value in the form of an impressive hard mode, upgrades that take a bit of time to earn, and the ability to play as the 3 navigators (which serve as clones of their respective character). The only real knock against it are the vehicle levels which I agree needed to be culled.
X6 by contrast is being taken too lightly, it sports some of the absolute worst level design in the series, as well as an absolutely ridiculously bad translation. Stages that do nothing but abuse the same gimmick the whole level (like a ceiling trying to crush you), a level that reuses the same miniboss countless times, levels almost unplayable for regular X and one that literally IS unplayable for X unless he has a specific armor. This game has a freakin' laundry list of flaws that I barely touched. "I hid myself while I tried to repair myself." Seriously.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...