Turbo857

Turbo857

gamer, podcaster, lyricist, vlogger

Comments 944

Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch

Turbo857

@AstroTheGamosian

Lol, well said actually and I hear ya. What's fascinating is that the flaws you mentioned which contributed to your bad experience with the game are actually what I appreciated about SF Command.

Star Fox has always been kind of arcadey, ya know. So I didn't mind the time limits placed on missions or limited turns. It encouraged finding enemies and shooting them down as quickly as possible.

The limited gas (ship movement) contributed to thinking strategically on how you should move and approach threats to the Great Fox while searching for enemy bases. It was a bit challenging due to limited resources you mentioned earlier so these elements may have been appreciated by fans like me who like SRPGs.

I would have to disagree with your endings assessment though. As far as the ending you described (like all of the endings in Command according to game designer Dylan Cuthbert,), it's not canon. I would imagine that particular ending was chosen as the one experienced in the first playthrough in order to encourage replay value and motivate players to unlock more endings. As a matter of fact, there are more "Fox ends up with Krystal" endings than those that see them apart. And out of the 9 endings, most are pretty positive. I think the multiple endings feature was cool since it showed the impact of your choices for the first time in the series. Going different routes also gave you different aircraft and pilots to control which is something that the series barely ever lets players do.

But to each their own. Star Fox has had a funny history but there's still plenty of untapped potential

Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch

Turbo857

@daveMcFlave

I hear ya on that one. I felt Zero played very much like a traditional Star Fox if you opt not to use gyro controls to aim (granted, some targets required the gyro aiming). I can see how the controls can be a hassle during those few moments where the game forces you to use a first person perspective (when the third person perspective looks very cinematic and doesn't exactly position the camera directly behind the back of the vehicle; wasn't a fan of those moments). Those would definitely need to be reworked if ported to the Switch.

Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch

Turbo857

@FargusPelagius

Ah, great that you mentioned that. Not many people remember co-op was cut out of Assault.

As much as I'd like to see Zero ported to Switch, I'm down for a whole new entry. Something in the vein of Star Fox 2 plus Starlink would be great. Starlink even had a pretty fun co-op mode which is quite an impressive feat for an open world starship game imo.

Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch

Turbo857

@AstroTheGamosian @daveMcFlave

Co-op (like 2 vehicular co-op instead of sharing the same aircraft) would be welcome with a Vs mode. 2nd screen changing to a little box isn't bad but they can just as easily get rid of the 2nd screen functionality and rely on the minus button to alternate between 1st and 3rd person perspectives imo.

But you didn't like StarFox Command? I thought that game was pretty awesome

Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch

Turbo857

@Truegamer79

As simple as this sounds, this is actually a very good suggestion.

Many people who didn't like this game complained about having to look at 2 screens at once. That's not a fault of the game but an error on the player's approach to the game.

The thing is you never have to look at 2 screens at once. You use the first person and third person modes to your advantage when necessary and then decide which screen you wish to view that perspective. Using the minus button, you can either use the TV or the Gamepad exclusively to view both perspectives.

Or you can disregard the minus button completely and alternate (not simultaneous) viewing between the TV and Gamepad screens as needed. Players had options and unfortunately, it doesn't appear many made the most of'em.

Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing

Turbo857

@westman98

To be honest I think nintendo will have to take another crack at another 3D 3rd person Metroid eventually. Dread is very much the pinnacle of 2D Metroid design. I can't really think of any meaningful way to improve on that traditional formula and too be honest - the formula is getting a little worn. I hope Prime 4 has a 3rd person mode/viewpoint but if it doesn't I hope for another game in the vein of Other M.

Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing

Turbo857

@Clod

My thoughts exactly.

@Diogmites

No, that's okay - I can't take you at just your word. The aspects of the games you mentioned not liking don't have anything to do with actual gameplay. I've played more than enough of the older games and newer 2D (2.5D games) to know that the core Metroid experience is sold across them all. But if graphical enhancements and cinematic visual flare are too offensive to implement in your 2D game playing experiences, you may want to stick to retro styled indie games or perhaps old school NSO offerings.

Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now

Turbo857

@Spiders

I agree - actually enjoyed using the Wiimote sideways to control the game. Very interesting way to control a 3D action platform/shooter (I wish they would use this type of control scheme for a 3D Megaman classic or X game) There's probably no gettin' away from controlling Samus with an analog stick but an HD remastered Switch port should definitely include a single Joy-Con control option as well.

Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now

Turbo857

@chiptoon

Same here. I'd love a remastered HD Switch port of Other M. I think it'd be more accessible to naysayers and haters if they permitted left stick analog movement, added movement to the 1st person mode, made switching between 1st and 3rd person modes activated with a button press and possibly make missile firing possible in 3rd person mode.

Re: Zelda: Skyward Sword HD Was July's Best-Selling Game In The US, Even Discounting Digital Sales

Turbo857

@neogyo Hmm, when you approach an enemy you have a rather small window to land your strike at their opening before they shift their defense. Also, some enemies react to the position you hold your sword before swinging so that could be takin’ into account as well. I played a lot of this on the Wii and Switch so I don’t have too much trouble striking at an opening before blocking. Practice makes perfect

Re: Soapbox: In Praise Of Fire Emblem: Three Houses, Two Years On

Turbo857

@Expa0

I agree with some of whatcha said. Although, I rank 3 Houses high in my list of FE favs (RD and PoR get the top 2 slots with Houses in third), I do miss recruitable characters from the battle maps. RD had the best maps and battles to me, 3 Houses battles are good but never live up to past battle maps.

Re: Poll: What's The Best Dragon Quest Game?

Turbo857

The series is great but XI is hands down the best! Don't know how they're going to top that one. VIII is a close, close second though. IV was great with the different scenario chapters before all playable characters meet.

Re: PlatinumGames Has No Idea If Star Fox Zero Will Be Ported To Switch

Turbo857

I liked Star Fox Zero a lot and would likely purchase a Switch port. But we’ve seen too many rehashes of 64’s story.

I also liked Starlink a hell of a lot. That game is underrated and hints at where the future of this franchise should go, minus the toys to life implementation.

So I’d much rather see a new game in the franchise that pushes the series forward with a similar game design to Starlink and intense space or airspace dogfights seen on the level of Star Wars Battlefront 2.

Re: Poll: Vote For Your Favourite Fire Emblem Games

Turbo857

@Porky

No one in the West played New Mystery of the Emblem. As far as the west is concerned, Awakening started that trend.

Three Houses has sold the best in the series and doesn’t feature a child character creation feature (Thank God) and marriage was only a possible outcome saved til the end of game (where it belongs).

I’m gonna go with casual mode, possibly making the series more accessible to a wider audience as a main reason for FE’s popularity boost.