Lol, well said actually and I hear ya. What's fascinating is that the flaws you mentioned which contributed to your bad experience with the game are actually what I appreciated about SF Command.
Star Fox has always been kind of arcadey, ya know. So I didn't mind the time limits placed on missions or limited turns. It encouraged finding enemies and shooting them down as quickly as possible.
The limited gas (ship movement) contributed to thinking strategically on how you should move and approach threats to the Great Fox while searching for enemy bases. It was a bit challenging due to limited resources you mentioned earlier so these elements may have been appreciated by fans like me who like SRPGs.
I would have to disagree with your endings assessment though. As far as the ending you described (like all of the endings in Command according to game designer Dylan Cuthbert,), it's not canon. I would imagine that particular ending was chosen as the one experienced in the first playthrough in order to encourage replay value and motivate players to unlock more endings. As a matter of fact, there are more "Fox ends up with Krystal" endings than those that see them apart. And out of the 9 endings, most are pretty positive. I think the multiple endings feature was cool since it showed the impact of your choices for the first time in the series. Going different routes also gave you different aircraft and pilots to control which is something that the series barely ever lets players do.
But to each their own. Star Fox has had a funny history but there's still plenty of untapped potential
I hear ya on that one. I felt Zero played very much like a traditional Star Fox if you opt not to use gyro controls to aim (granted, some targets required the gyro aiming). I can see how the controls can be a hassle during those few moments where the game forces you to use a first person perspective (when the third person perspective looks very cinematic and doesn't exactly position the camera directly behind the back of the vehicle; wasn't a fan of those moments). Those would definitely need to be reworked if ported to the Switch.
Ah, great that you mentioned that. Not many people remember co-op was cut out of Assault.
As much as I'd like to see Zero ported to Switch, I'm down for a whole new entry. Something in the vein of Star Fox 2 plus Starlink would be great. Starlink even had a pretty fun co-op mode which is quite an impressive feat for an open world starship game imo.
Co-op (like 2 vehicular co-op instead of sharing the same aircraft) would be welcome with a Vs mode. 2nd screen changing to a little box isn't bad but they can just as easily get rid of the 2nd screen functionality and rely on the minus button to alternate between 1st and 3rd person perspectives imo.
But you didn't like StarFox Command? I thought that game was pretty awesome
As simple as this sounds, this is actually a very good suggestion.
Many people who didn't like this game complained about having to look at 2 screens at once. That's not a fault of the game but an error on the player's approach to the game.
The thing is you never have to look at 2 screens at once. You use the first person and third person modes to your advantage when necessary and then decide which screen you wish to view that perspective. Using the minus button, you can either use the TV or the Gamepad exclusively to view both perspectives.
Or you can disregard the minus button completely and alternate (not simultaneous) viewing between the TV and Gamepad screens as needed. Players had options and unfortunately, it doesn't appear many made the most of'em.
A fair critique. No doubt a remaster would benefit from controlling Samus with an analogue (mandatory since Joy-con's do not have Dpads), adding a button for evades and movement in first person mode. I personally dig the auto aiming. The jumping on enemies will get easier with more practice I think
To be honest I think nintendo will have to take another crack at another 3D 3rd person Metroid eventually. Dread is very much the pinnacle of 2D Metroid design. I can't really think of any meaningful way to improve on that traditional formula and too be honest - the formula is getting a little worn. I hope Prime 4 has a 3rd person mode/viewpoint but if it doesn't I hope for another game in the vein of Other M.
No, that's okay - I can't take you at just your word. The aspects of the games you mentioned not liking don't have anything to do with actual gameplay. I've played more than enough of the older games and newer 2D (2.5D games) to know that the core Metroid experience is sold across them all. But if graphical enhancements and cinematic visual flare are too offensive to implement in your 2D game playing experiences, you may want to stick to retro styled indie games or perhaps old school NSO offerings.
"-Combat is flashy but feels like it lacks substance." I don't see how how combat in any other Metroid had been more substantial than Other M. I'd advise more playing time with the game
@Spiders Hmm, you got a really good point there actually. I didn't consider how lefty accessible the Wii controllers were compared to the Switch.
That would require some Wiimote compatibility added to the Switch. Which granted, would be cool, but not sure if Ninty's gonna go for that. Would be a welcome feature though
I agree - actually enjoyed using the Wiimote sideways to control the game. Very interesting way to control a 3D action platform/shooter (I wish they would use this type of control scheme for a 3D Megaman classic or X game) There's probably no gettin' away from controlling Samus with an analog stick but an HD remastered Switch port should definitely include a single Joy-Con control option as well.
Same here. I'd love a remastered HD Switch port of Other M. I think it'd be more accessible to naysayers and haters if they permitted left stick analog movement, added movement to the 1st person mode, made switching between 1st and 3rd person modes activated with a button press and possibly make missile firing possible in 3rd person mode.
@Bizzyb I agrée. I beat all the Metroids (except Federation Force) and Other M is my favorite. The story can be criticised at some points, yes. But the combat is still awesome imo
Other M has thé series best combat. Samus has never been this agile and brutal. Her counter and the theatrical flare added to her attacks in Samus Returns and Dread are because of Other M
I hear ya. But as great as OoT is, the dungeons can’t compare to SS and TW in my opinion. Regardless, each Zelda game is a unique quality adventure. But you were disappointed with BOTW? Too much open world mechanics?
@neogyo Hmm, when you approach an enemy you have a rather small window to land your strike at their opening before they shift their defense. Also, some enemies react to the position you hold your sword before swinging so that could be takin’ into account as well. I played a lot of this on the Wii and Switch so I don’t have too much trouble striking at an opening before blocking. Practice makes perfect
I think SS blows away Wind Waker personally. Always felt WW and MM we’re overrated 3D Zeldas. Good games but they don’t belong in the same breath as Ocarina of Time, SS, TW, or Botw
Skyward Sword HD deserves it! Best sword combat in the Zelda series hands down. All 3D Zeldas going forward needs to adopt this play style. The button controls are awesome!
I agree with some of whatcha said. Although, I rank 3 Houses high in my list of FE favs (RD and PoR get the top 2 slots with Houses in third), I do miss recruitable characters from the battle maps. RD had the best maps and battles to me, 3 Houses battles are good but never live up to past battle maps.
Not every FE needs to feature children characters. It was ok in Awakening, forced in Fates and really just not necessary. If an FE game has a generational gap then children characters make sense but it's not what FE is about.
@heisnbrg I liked Star Fox Zero a lot. I thought the dog fights were more exhilarating and vehicle transformations were well thought out.
However, I feel the future of StarFox should be open world exploration seen in StarLink but a significant expansion on the core concept seen in that game. No toys to life gimmicks
The series is great but XI is hands down the best! Don't know how they're going to top that one. VIII is a close, close second though. IV was great with the different scenario chapters before all playable characters meet.
Heh-heh, thanks for asking! If the walkthrough of all DLC and main quests on our YouTube channel is any indication = me and the co-hosts loved the game! Especially after the updates, great multiplayer game!
I liked Star Fox Zero a lot and would likely purchase a Switch port. But we’ve seen too many rehashes of 64’s story.
I also liked Starlink a hell of a lot. That game is underrated and hints at where the future of this franchise should go, minus the toys to life implementation.
So I’d much rather see a new game in the franchise that pushes the series forward with a similar game design to Starlink and intense space or airspace dogfights seen on the level of Star Wars Battlefront 2.
Waste of a remake. Re4 and above (including the Revelations series) don't need remakes. Code Veronica should be their last RE remake.
If Capcom wants to improve Re4 all they gotta do is add gyro controls to the Switch version (like they did with Re5 and 6) so it can actually attempt to best its definitive Wii version.
No one in the West played New Mystery of the Emblem. As far as the west is concerned, Awakening started that trend.
Three Houses has sold the best in the series and doesn’t feature a child character creation feature (Thank God) and marriage was only a possible outcome saved til the end of game (where it belongs).
I’m gonna go with casual mode, possibly making the series more accessible to a wider audience as a main reason for FE’s popularity boost.
Radiant Dawn was told in 4 parts and brought the story together in the last part nicely. Would love to see a remaster of Radiant Dawn and POR. I still say Micaiah should’ve had Robin’s slot in Smash Bros
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Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch
@AstroTheGamosian
Lol, well said actually and I hear ya. What's fascinating is that the flaws you mentioned which contributed to your bad experience with the game are actually what I appreciated about SF Command.
Star Fox has always been kind of arcadey, ya know. So I didn't mind the time limits placed on missions or limited turns. It encouraged finding enemies and shooting them down as quickly as possible.
The limited gas (ship movement) contributed to thinking strategically on how you should move and approach threats to the Great Fox while searching for enemy bases. It was a bit challenging due to limited resources you mentioned earlier so these elements may have been appreciated by fans like me who like SRPGs.
I would have to disagree with your endings assessment though. As far as the ending you described (like all of the endings in Command according to game designer Dylan Cuthbert,), it's not canon. I would imagine that particular ending was chosen as the one experienced in the first playthrough in order to encourage replay value and motivate players to unlock more endings. As a matter of fact, there are more "Fox ends up with Krystal" endings than those that see them apart. And out of the 9 endings, most are pretty positive. I think the multiple endings feature was cool since it showed the impact of your choices for the first time in the series. Going different routes also gave you different aircraft and pilots to control which is something that the series barely ever lets players do.
But to each their own. Star Fox has had a funny history but there's still plenty of untapped potential
Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch
@daveMcFlave
I hear ya on that one. I felt Zero played very much like a traditional Star Fox if you opt not to use gyro controls to aim (granted, some targets required the gyro aiming). I can see how the controls can be a hassle during those few moments where the game forces you to use a first person perspective (when the third person perspective looks very cinematic and doesn't exactly position the camera directly behind the back of the vehicle; wasn't a fan of those moments). Those would definitely need to be reworked if ported to the Switch.
Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch
@FargusPelagius
Ah, great that you mentioned that. Not many people remember co-op was cut out of Assault.
As much as I'd like to see Zero ported to Switch, I'm down for a whole new entry. Something in the vein of Star Fox 2 plus Starlink would be great. Starlink even had a pretty fun co-op mode which is quite an impressive feat for an open world starship game imo.
Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch
@AstroTheGamosian @daveMcFlave
Co-op (like 2 vehicular co-op instead of sharing the same aircraft) would be welcome with a Vs mode. 2nd screen changing to a little box isn't bad but they can just as easily get rid of the 2nd screen functionality and rely on the minus button to alternate between 1st and 3rd person perspectives imo.
But you didn't like StarFox Command? I thought that game was pretty awesome
Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch
@Truegamer79
As simple as this sounds, this is actually a very good suggestion.
Many people who didn't like this game complained about having to look at 2 screens at once. That's not a fault of the game but an error on the player's approach to the game.
The thing is you never have to look at 2 screens at once. You use the first person and third person modes to your advantage when necessary and then decide which screen you wish to view that perspective. Using the minus button, you can either use the TV or the Gamepad exclusively to view both perspectives.
Or you can disregard the minus button completely and alternate (not simultaneous) viewing between the TV and Gamepad screens as needed. Players had options and unfortunately, it doesn't appear many made the most of'em.
Re: Talking Point: Can It Really Be 10 Years Since Fire Emblem: Awakening Saved The Series?
No way. Radiant Dawn and Path of Radiance are the games to beat.
Three Houses, Shadows of Valentia, Sacred Stones get honorable mentions. Awakening was great but the console FEs are better
Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing
@Wargoose
A fair critique. No doubt a remaster would benefit from controlling Samus with an analogue (mandatory since Joy-con's do not have Dpads), adding a button for evades and movement in first person mode. I personally dig the auto aiming. The jumping on enemies will get easier with more practice I think
Re: Poll: What's The Worst Legend Of Zelda Game?
@dustinprewitt
Zelda II's a great game. Just very different from the traditional Zelda formula.
Re: Poll: What's The Worst Legend Of Zelda Game?
@Mumantai
Yup, I was looking for that. Though I don't think the game is bad by any means, it is definitely the Zelda I am least interested in replaying again.
Re: Feature: 14 Wii Games That Deserve Switch Ports
Punch Out Wii's a no brainer. Needs to be on the Switch ASAP
Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing
@westman98
To be honest I think nintendo will have to take another crack at another 3D 3rd person Metroid eventually. Dread is very much the pinnacle of 2D Metroid design. I can't really think of any meaningful way to improve on that traditional formula and too be honest - the formula is getting a little worn. I hope Prime 4 has a 3rd person mode/viewpoint but if it doesn't I hope for another game in the vein of Other M.
Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing
@Clod
My thoughts exactly.
@Diogmites
No, that's okay - I can't take you at just your word. The aspects of the games you mentioned not liking don't have anything to do with actual gameplay. I've played more than enough of the older games and newer 2D (2.5D games) to know that the core Metroid experience is sold across them all. But if graphical enhancements and cinematic visual flare are too offensive to implement in your 2D game playing experiences, you may want to stick to retro styled indie games or perhaps old school NSO offerings.
Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing
@Wargoose
"-Combat is flashy but feels like it lacks substance." I don't see how how combat in any other Metroid had been more substantial than Other M. I'd advise more playing time with the game
Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing
@Diogmites
New direction? At least in regards to Dread and Samus Returns, they are very much by-the-numbers if we're talking about the standard Metroid formula
Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing
Love Dread and all games Metroid but Other M is still the GOAT for me
Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now
@Spiders Hmm, you got a really good point there actually. I didn't consider how lefty accessible the Wii controllers were compared to the Switch.
That would require some Wiimote compatibility added to the Switch. Which granted, would be cool, but not sure if Ninty's gonna go for that. Would be a welcome feature though
Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now
@Spiders
I agree - actually enjoyed using the Wiimote sideways to control the game. Very interesting way to control a 3D action platform/shooter (I wish they would use this type of control scheme for a 3D Megaman classic or X game) There's probably no gettin' away from controlling Samus with an analog stick but an HD remastered Switch port should definitely include a single Joy-Con control option as well.
Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now
@chiptoon
Same here. I'd love a remastered HD Switch port of Other M. I think it'd be more accessible to naysayers and haters if they permitted left stick analog movement, added movement to the 1st person mode, made switching between 1st and 3rd person modes activated with a button press and possibly make missile firing possible in 3rd person mode.
Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now
@Bizzyb I agrée. I beat all the Metroids (except Federation Force) and Other M is my favorite. The story can be criticised at some points, yes. But the combat is still awesome imo
Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now
@moodycat
Other M has thé series best combat. Samus has never been this agile and brutal. Her counter and the theatrical flare added to her attacks in Samus Returns and Dread are because of Other M
Re: Switch Firmware Update 13.0.0 Weirdly Speeds Up Some Game Boot Times
Great news now when can we finally get folders?
Re: Zelda: Skyward Sword HD Was July's Best-Selling Game In The US, Even Discounting Digital Sales
@damien33ad
I hear ya. But as great as OoT is, the dungeons can’t compare to SS and TW in my opinion. Regardless, each Zelda game is a unique quality adventure. But you were disappointed with BOTW? Too much open world mechanics?
Re: Random: One Metroid Fan Has Fixed Other M For All Time
@Onion My favorite Metroid game period. No game in the series has better combat. Maybe you sucked at it... I dunno
Re: Random: One Metroid Fan Has Fixed Other M For All Time
@Spoony_Tech
Best gameplay combat in the Metroid series hands down. Samus has never been this brutal or agile
Re: Zelda: Skyward Sword HD Was July's Best-Selling Game In The US, Even Discounting Digital Sales
@neogyo Hmm, when you approach an enemy you have a rather small window to land your strike at their opening before they shift their defense. Also, some enemies react to the position you hold your sword before swinging so that could be takin’ into account as well. I played a lot of this on the Wii and Switch so I don’t have too much trouble striking at an opening before blocking. Practice makes perfect
Re: Zelda: Skyward Sword HD Was July's Best-Selling Game In The US, Even Discounting Digital Sales
@damien33ad
I think SS blows away Wind Waker personally. Always felt WW and MM we’re overrated 3D Zeldas. Good games but they don’t belong in the same breath as Ocarina of Time, SS, TW, or Botw
Re: Zelda: Skyward Sword HD Was July's Best-Selling Game In The US, Even Discounting Digital Sales
Skyward Sword HD deserves it! Best sword combat in the Zelda series hands down. All 3D Zeldas going forward needs to adopt this play style. The button controls are awesome!
Re: Zelda: Skyward Sword HD - Motion Control Vs Analog Stick - Which Is Best?
Not sure what everyone's issues are with the button controls but I'm finding both methods accurate and enjoyable.
So much so that NIntendo should implement this dual motion and button control scheme for all future 3D Zeldas!
Re: Soapbox: In Praise Of Fire Emblem: Three Houses, Two Years On
@Expa0
I agree with some of whatcha said. Although, I rank 3 Houses high in my list of FE favs (RD and PoR get the top 2 slots with Houses in third), I do miss recruitable characters from the battle maps. RD had the best maps and battles to me, 3 Houses battles are good but never live up to past battle maps.
Re: Soapbox: In Praise Of Fire Emblem: Three Houses, Two Years On
Not every FE needs to feature children characters. It was ok in Awakening, forced in Fates and really just not necessary. If an FE game has a generational gap then children characters make sense but it's not what FE is about.
Re: Sonic Colors: Ultimate Switch Trailer Removes 60fps Perk Of Original Video
@Merry_Blind @Dpishere
Agreed. Sonic games need to be 60 fps
Re: Sonic Colors: Ultimate Switch Trailer Removes 60fps Perk Of Original Video
They can certainly get it to 60fps on Switch if they try. Skyward sword's gonna be 60fps, Mario 3D World and Odyssey are 60fps. Come on Sega!
No Colors Ultimate at 60fps, no dice. I was gonna give it a shot, but it'll be a hard pass
Re: Poll: What's The Best Metroid Game?
@fafonio
It was indeed. My personal favorite and I love'em all
Re: Former Star Fox Programmer Would Be Interested In Making A New Entry Without The "Gimmicks"
@AshFoxX Yup, along those lines. Star Fox 2 + Star Link elements would be the way to go
Re: Former Star Fox Programmer Would Be Interested In Making A New Entry Without The "Gimmicks"
@heisnbrg I liked Star Fox Zero a lot. I thought the dog fights were more exhilarating and vehicle transformations were well thought out.
However, I feel the future of StarFox should be open world exploration seen in StarLink but a significant expansion on the core concept seen in that game. No toys to life gimmicks
Re: Poll: What's The Best Dragon Quest Game?
The series is great but XI is hands down the best! Don't know how they're going to top that one. VIII is a close, close second though. IV was great with the different scenario chapters before all playable characters meet.
Re: Max Thunder Joins Playable Roster In Streets Of Rage 4 'Mr. X Nightmare' DLC
@Sabrewing
I'm guessing Shiva. I'd imagine Skate would be tougher since he'd be older and need almost a complete redesign
Re: Trials Of Mana Has Surpassed One Million Sales Worldwide
@Jokerwolf
I feel exactly the same. I thought I was the only one bummed about this remake being 1 player only
Re: Review: Dragon: Marked for Death - An Attractive Action Title That's All Burned Out When It Comes To Fresh Ideas
@BlubberWhale
Heh-heh, thanks for asking! If the walkthrough of all DLC and main quests on our YouTube channel is any indication = me and the co-hosts loved the game! Especially after the updates, great multiplayer game!
Re: Feature: Hyrule Warriors: Age Of Calamity Gives Our Beloved Champions A Second Chance
@Kalmaro
Fire Emblem Warriors was an awesome game. Can't wait for the sequel but it better have Ike (Radiant Dawn variant)!
Re: PlatinumGames Has No Idea If Star Fox Zero Will Be Ported To Switch
I liked Star Fox Zero a lot and would likely purchase a Switch port. But we’ve seen too many rehashes of 64’s story.
I also liked Starlink a hell of a lot. That game is underrated and hints at where the future of this franchise should go, minus the toys to life implementation.
So I’d much rather see a new game in the franchise that pushes the series forward with a similar game design to Starlink and intense space or airspace dogfights seen on the level of Star Wars Battlefront 2.
Re: All Resident Evil Games Discounted On Nintendo Switch, Get Up To 60% Off
@LeonKennedy
Good question: I'm holding out my purchase of RE4 on Switch until I hear they confirmed gyro.
Re: All Resident Evil Games Discounted On Nintendo Switch, Get Up To 60% Off
@dewokkel
Who doesn't like Resident Evil 5? It's Capcom's highest selling RE game.
I enjoyed 6 eventhough it was too far a swing into action. Keeping Resident Evil like 4 & 5 is the way to go for the series.
Re: Review: Moving Out - Good, Old-Fashioned Fun That Just Falls Short Of Greatness
Hold up, this site never reviewed Catastronauts?
Re: Review: Trials of Mana - Old And New Combine To Create A Fine RPG Adventure
I'll only buy after a co op patch
Re: Capcom's Former GameCube Exclusive Resident Evil 4 Is Reportedly Getting A Remake
Waste of a remake. Re4 and above (including the Revelations series) don't need remakes. Code Veronica should be their last RE remake.
If Capcom wants to improve Re4 all they gotta do is add gyro controls to the Switch version (like they did with Re5 and 6) so it can actually attempt to best its definitive Wii version.
Re: Review: Langrisser I & II - Fire Emblem’s Erstwhile Rival Gets A Second Shot At Glory
I think the silver lining here for these games to even be released is that Fire Emblem's success seems to have breathed new life in the SRPG genre.
With that said, let's bring on remakes of the Shining Force 3 games (greatest SRPG ever made) and Dragon Force games!!
Re: Video: Switch's Trials Of Mana Remake Gets Brand New Gameplay Trailer
Still no three player co-op announcement for this yet huh?
Re: Poll: Vote For Your Favourite Fire Emblem Games
@Porky
No one in the West played New Mystery of the Emblem. As far as the west is concerned, Awakening started that trend.
Three Houses has sold the best in the series and doesn’t feature a child character creation feature (Thank God) and marriage was only a possible outcome saved til the end of game (where it belongs).
I’m gonna go with casual mode, possibly making the series more accessible to a wider audience as a main reason for FE’s popularity boost.
Re: Poll: Vote For Your Favourite Fire Emblem Games
@Hobbesyall
Radiant Dawn was told in 4 parts and brought the story together in the last part nicely. Would love to see a remaster of Radiant Dawn and POR. I still say Micaiah should’ve had Robin’s slot in Smash Bros