Comments 380

Re: Poll: Did the ARMS Global Testpunch Land a Knockout Blow?

TheOpponent

I'm not interested in the full version, but it is put together very well. I've been wishing for a fighting game that has no purpose but to train new players on the fundamentals without the pressure to learn thousands of idiosyncratic mechanics and Arms might just be that game. There's nothing resembling execution or combos but it instead focuses on such things as timing, punishing, spacing, and reading the opponent, all things that are universal to fighting games of every type. If it's played up right, it might just be a benefit to the entire fighting game genre even though it may not be a traditional one.

I also like how there's voice acting , but it's deliberately mixed quieter than the rest of the audio and deemphasized. The personality is there but it's not the most important part. Unlike certain other fighting games where the air has to be filled with both characters screaming at each other 100% of the time.

Re: Talking Point: The Nintendo Switch Online Service Promises a New Approach to Retro Gaming

TheOpponent

I'm not big on anything as a service, but in this case, it's the better strategy. Nintendo insisted on calling the Virtual Console a service since it began, and it never really was a service since it was really just another aisle in their download stores. I've been wishing for exactly this for some time so I am now convinced that I must be some kind of wizard.

My only questions are that since this is a subscription premium, how is it going to work when internet service isn't available when it's handheld? Nintendo tweeted that the games will be playable "anywhere," so is there a periodic authentication? Will save files from the Classic Game Collection be compatible with Virtual Console since they will theoretically have different enhancements? Will we be able to buy out individual titles from the collection to have once the subscription lapses?

Re: Feature: The Growing Pains of Curation on the Nintendo Switch eShop

TheOpponent

All I get from this is that it's a dice roll whether you as an indie developer get any kind of response. For all the stories about how an indie talks up how easy it is to work with Nintendo and the hardware, it's good to finally see the other side. I've applied as a developer myself and I can tell you that I'm far from the only one antsy to get access to the thing already.

Independent game curation has been a problem ever since indie games first appeared on consoles and Steam, and nobody has solved it to this day. Every single proposal to date has either allowed all the shovelware or picked and chosen and inevitably hit false positives, or just doesn't attract the necessary star power to get the customer bases to rival the big ones facing this problem on the most public levels. I'm starting to wonder if there's any solution to it.

Re: Review: Puyo Puyo Tetris (Switch)

TheOpponent

I'm still aggrieved that political pettiness from both the creators and players forced Tetris to live on only by taking literal second billing to a game that hasn't been around as long. This is the best official Tetris game to come out in years, and it's being used as a vehicle to get another game popular as opposed to standing on its own. The Eurogamer review took away points because this game completely ignores the innovations that Tetris The Grand Master, a game that last saw a proper release in 2005, brought to Tetris. They point out that 20G, the highest possible speed, is completely missing in this game. Even Tetris DS had that. In its place we get unintuitive piece spin rules and enforced concessions to balance with Puyo Puyo that persist even in Tetris-only modes. It's a real shame that a game missing a lot of fine-tuning that other Guideline games had is considered the best modern one. Tetris will never be as thrilling as it was in 2005 again. Thanks for nothing, TTC and Sega.

Re: Early Stock Market Activity Suggests Switch Could Be A Bigger Hit Than The Wii

TheOpponent

@PlywoodStick The business with E3 not being important anymore is something I see in all gaming forums. For whatever reason, probably just that people are used to getting gaming news 365 days a year from websites as opposed to monthly or just from the big shows, people say E3 will soon be a thing of the past. Until E3 comes around. Then all the talk starts about how this year's show stacks up to past years and who "won" E3 like it's a contest, and all the big trailers and the frame-by-frame analyses on YouTube and Reddit make everyone forget what they said just months earlier.

Re: Feature: One Month of Nintendo Switch - Five Improvements We Want to See

TheOpponent

I've been taking screenshots like a fox but actually using them is a minor pain. Posting to social media only allows for one picture at a time, whereas both current options allow 4 or more. And if one was to remove the microSD card so they could post these pictures themselves and tell a story with them, the system has to be fully powered off.

I would like USB-C storage support in the handheld mode to get around this. Plug in a flash drive with the USB-C connector into the charging jack and transfer screenshots that way. If they're committing to using this standard, they ought to get the most out of it.

Also, I have a hunch that the lack of background music is part of what makes the interface so fast to load. Less data to keep in memory and all. I do miss the quirky eShop music, but it's a small price to pay for even easier and quicker accessibility to it.

Re: Don't Buy Another Switch Dock Just Yet

TheOpponent

@Danpal65 There's going to be much more demand for low-cost replacement docks than there were for video cables for a standard that wasn't common at the time. There will be much more effort going into reverse-engineering a primary component such as this.

Re: Video: Nintendo Pushes The Social Play Angle With Switch Super Bowl Commercial

TheOpponent

I think this is the most compelling and clearest sell of the Switch's concept yet. Not five seconds into the commercial and you're playing the game immediately, and for all hours of the day after that. Nintendo's marketing department found a clue since last generation. Good selection of music too, "Believer" by Imagine Dragons, which I can't help but think isn't coincidentally titled.