A new update is now available for The Legend of Zelda: Breath of the Wild, delivering 'various' fixes and more importantly adding language support. Many fans had been hoping that the latest Zelda instalment would allow users to play the game in whatever language they wish - regardless of location.
Though not available at launch, the latest update finally adds the much requested feature, meaning for example that you can now play with English text and subtitles, yet with Japanese voice over.
The full details can be found below:
Version 1.2.0
- Various fixes to improve the gameplay experience.
- A feature has been added that allows you to choose from nine language options for in-game voices. You can access this setting from the Options menu on the title screen.
Languages Available:
- Japanese
- English
- French (France)
- French (Canada)
- German
- Spanish (Spain)
- Spanish (Latin America)
- Italian
- Russian
To access this go into Options on the game's front page and scroll to the bottom. Voice Language is on 'Match System Settings' by default, and you can change to the above languages if you wish.
Nintendo has also announced details for Breath of the Wild's first expansion pack including hard mode, travel medallions and "The Master Trials"; all of which will be playable in the new languages.
What do you think to the latest update? Will you be playing through the game in a different tongue?
[source en-americas-support.nintendo.com]
Comments 69
Great. Time to re-visit those memories... And luckily I also still have some ways to go in Hyrule.
Awesome!
But... why now? I finished the game (or at least I viewed all story events)
time for a fresh play methinks... :3
there goes another 100 hours...
time to play this in Japanese Lang with English text.
Finished the game after 140+ hours.. Let the updates come.. This summer, i'm going to start all over on hard mode with ever.. <Hit by a blue shell>
This is really cool. Gives me an excuse along with the dlc to start a new game. I think I'll go with the Spanish (Latin America) as it seems to be the best overall dub. Although it's gonna be hard not having Revali's cocky voice XD
This is a great addition. I would love to have Japanese voice over while keeping the text in English.
I recall Nintendo were asked about this feature a few months back - it's good to see them listening.
Nice to see that Nintendo listens to the fans for once! I keep playing it in English for now, but will watch the Memory's again later, in Japanese!
Wow, Japanese voice + English subtitle ?
Won't be replaying the game because of this, but will take a listen to the memories in other languages as there are apparently a few details that were added/removed from different languages that could have an impact on some of the theories going around.
Really wasn't expecting this for Zelda, or any other Switch game. I was assumed changing console language was about as much language customisation as we were going to get. Really good news.
Japanese + English!!!!!!!
Are any of these "various fixes to improve the gameplay experience" implemented on the Wii U version.
Nice to see improvement at any time. Means longer until I can play as I'm sat watching my wii u download/install updates so I can be ready to start the game this weekend when the missus is away😁
Yes!!! I've been asking for the ability to play Breath Of The Wild with Japanese voice acting and English subtitles!
Nice ^^.
I would wish the English subtitles were a bit more adjusted to the other languages in the new mode, but I suppose this is better than not having the option to choose dub at all :+).
Now I have a reason to replay BOTW too ^^.
Is great, but my game on the switch just has a cross through the download bar, and i can't play it. If i go to the options screen it just says "Downloading", have clicked on it to start again, nothing, restarted the console, nothing, shut down the console left it for 10 mins then tried again, nothing. Took out the cartridge, shut it down, then re inserted cartidge, nothing. My game seems to be screwed. Anyone got any ideas? (That wont get rid of my save data)
Thanks Nintendo for blocking me from playing my game. (New and improved - there is no such thing!)
@Bunkerneath
Maybe you're in airplane mode?
Sounds like a huge update too. For 9 languages that's gotta be a sizable update, which could take a while. Still, when I launch a game it gives the option to start or update so
I plan on learning Italian for fun and after I do a quickish playthrough I will do another in Italian.
@SLIGEACH_EIRE I can't say for sure but from my own experience yes.I played for a few hours today and fighting Moblins seems to be a lot smoother,even when fighting in the rain among trees.It seems to be a lot less choppy when on top of a tree too.I noticed a big improvement after the first update,the framerate around stables and in villages was so much better than before but Digital Foundry kind of downplayed the Wii U improvements.
@JaxonH Nope, turned it on and off, no difference, it did give me the option, but i wanted to play it before work so just played game, now it's trying to download, just a X over the download bar
@Captain_Gonru when i mean shut down, i mean holding down power button, selecting power options and selecting shutdown.
Meh, think i'm going to have to delete the game from the system (it says it keeps the saved data; but still going to give me heart palpitations)
I shouted "Yes!" when I saw this... Nintendo, thank you so much!!
What you guys didn't say is that this isn't part of the update, but free dlc. Wich probably means it clogs up even more memory-space. Good job, Nintendo!
woah, really the option should have been there from a start, but better late than ever! Shame I've already finished the game, would prefer playing with Japanese audio. I'm on the side which thinks that Zelda's English voice freaking annoying
Curious to see what my trail looks like, especially in the Hebra mountains. I swear I spent 5 hours going round and round trying to find the entrance to that one shrine.
I'm still having trouble believing that Nintendo would stoop so low as to lock Hard Mode away behind a paid-for DLC. There are MANY publishers out there engaging in shaddy DLC practices, but so far Nintendo has never been one of them.
To the contrary, their DLC actually felt - for the most part - like an actual gift to players - not exactly free of course, but priced fairly and more importantly, it featured interesting and quality content ...
unfortunately, locking an (enhanced) difficulty mode behind a pay-wall is the exact opposite of that practice. It might not qualify for "as shaddy as they come" (which is btw quite telling about the state of the industry at large), but it certainly qualifies for "getting there".
All of this is aggravated by the fact, that as much as I love Zelda games, rarely have they been really challenging. Don't get me wrong, that was never much of a mark against them, but having a certain degree of challenge, would certainly be welcome for a change nevertheless. Having to pay for the privilege though ... not so much.
Sadly, this consideration does make me less likely to get the game anytime soon (aside from the framerate issues, and the fact, that I'd rather play it on the Switch .. though for the first time, since like the SNES, I'm not all that certain that I will get their new system at all).
Wonderful! When I get the game, I'll play with the Latin Spanish dub plus English subtitles.
It's great that they gave us the option!
Good they let us do this!
@Ralek85 To me it very much depends on what "hard mode" actually means and how much development work it actually involves. Sure, many games habe difficulty settings for free, but that is in most cases just a simple "enemies now deal 1.5 times as much damage" kind of deal. If they actually replace enemies, add new kinds of enemies and rebalance them game acordingly than that is, to me, easily worth money and it is very rare to get that kind of hard mode.
Actually, is there even a game with such an hard mode in a big open world? I can't think of one right now, only with the mentioned cheap difficulty settings.
@Ralek85 Hard mode is interesting in this game because difficulty is already entirely variable. You make your own difficulty in the game by pacing when to attack Ganon and gauging how much you need. Easy mode is "get everything". Hard mode is get almost nothing.
It's one of my favorite aspects of the game that will definitely bring me back for multiple run-throughs in the future.
This DLC is just an alternative addition where combat skills become more prominent and there are these air-platform locations added. It's very much an extra that doesn't belong in the original in my eyes.
@Henmii I think all the languages were included from the outset in all the copies worldwide since you could switch to them from the start. The difference is that the spoken and subtitled languages can be different now.
Technically, though, it might be a few bytes more code and supporting preference data stored. lol.
@masterLEON I'm looking forward to this, too. I might even try and keep below 200 hours to be sure I can see the whole journey.
Yay! (I signed a petition for this some time ago)
@aaronsullivan I checked my Activity Log (on WiiU) and it said I was at 206 hours. But that would also include idling, menus, loading screens, loading previous saves, etc. Hopefully, it won't count these activities and maybe just when you're moving. If anything, I'm close to finishing already. Also, I spent 16 hours on the Great Plateau (don't ask) so that could act as some kind of buffer.
@Elanczewski You can change the voice and then load your save and view all the memories in Japanese (or the language of your choice).
This is so awesome of you Nintendo! Thank you! The English only release is one of the reasons why I dont have the game yet
Still no ability to disable captions entirely though, eh?
@Steven_the_2nd Yeah, I know, but i saw them on youtube already. But, hm, this is a chance to buy this game again on Switch (I played on Wii U), with all DLCs from season pass and sink again for 150 hours or so in winter
Well i dont really care zelda is annoying to me regardless which language i choose.^^ Also when the patches came i already beat the game and couldnt care anymore . Thanks nintendo for teaching me why early adopting and preordering is a big mistake for me. Stupid things must be experienced personnaly.
All in all i really like the german voice acting.
I hope a future update adds multiple save files (18 saves total, 6 for each file), that way I can enjoy starting a new file on Hard Mode with Anime Mode activated, without deleting my previous save.
Pretty cool, I've beaten Ganon but do want to go back and get the memories and finish making the town in Spanish. Pretty excited for the DLC with the Korok Mask and the thing that shows you where you've gone so I can finish off the shrines.
@Captain_Gonru Deleted it, then put the card back in, and it updated properly, just had to go into the eShop and re-download the DLC pack, AND save did not get wiped. Thank the Goddesses
Zelda's English voice is better than her Japanese voice.
Thank god ... Zeldas English voice was atrocious
If Nintendo can manage French (France) and French (Canada) plus Spanish (Spain) and Spanish (Latin America), why can't they manage English (British) and English (American)?
Wow, that's awesome! Now I have an additional reason for a second playthrough - with Japanese audio.
I'm assuming this applies to the Wii U version as well?
Top news!
@Kirgo Based on what I could gather, that's exactly the type of 'diffculty' we are talking about there for the most part - basicalyl enemies get upscaled one level and have regen health. But yeah, I 100% agree with your sentiment about cheap difficulty modes, but I don't see how this isn't one of those. Which btw, makes it all the more insane, that they would charge even a cent for it.
@aaronsullivan Well, I see your point, but on the other hand, that is the approach took by about any RPG out there ever: You can either rush towards the end, without properly exploring, equipping, upgrading and leveling (aka grinding) stuff to death, thus probably making the final encounter (and every one on the way there) more challenging, or you take the long, but "easy" route of min-max'ing stuff and capping everything.
Frankly, this is as broken a system as the famous "difficulty sliders" that did (and still do for the most part) little to nothing else other than increase hp and dps for enemy encounters (or simply increase their numbers).
Personally, I like it if a game challenges you to explore and use all it systems and mechanics to the fullest or at the very least to a large extend - if you don't ... well, then by all means the game should be unbeatable and just crush you.
As far as additional modifiers for "difficulty" goes, those should be centered around said mechanics. Games like Dishonored and Thief did a pretty good job in that regard. If the difficulty has to refer to otherwise static variables, at the very least it should target stuff like scope of the A.I., their aggressiveness and various meta-game aspects.
In short, a higher difficulty should demand a different and more sophisticated play-style. It should NOT demand just more TIME.
Having said that, there is nothing worse than being able to just willy-nilly breeze through an RPG or an adventure game, without diving into the games mechanics on anything more than a superficial level, or without exploring even a fraction of the 'optional' world for cash, xp, abilities or other upgrades.
I'm just trying to say, that adjusting the core static variables like hp for enemies is not in itself pointless, it's just something the developers should fine-tune themselves and not leave up to the player.
As it stand most games these days are poorly tuned, so it's a 9-out-of-10 it seems to be a no-brainer to just dial that "difficulty slider" all the way up, and then play the game, while still making up ways to challenge yourself on your own.
@shani Yes!
OMG!! Yes!! I can play with Japanese voices now!!
Best patch yet (and it is now more stable than ever before)!
@ULTRA-64 - Have fun, and prepare yourself to watch Link die more in your first few hours of BOTW than perhaps all the other LOZ games you've played combined!
@Ralek85 They were also talking about higher level enemies that do not exist in normal difficulty (these "levels" actually mean a bit different enemies, even if not by much), them being harder to sneak up on, meaning an altered AI. Then there are these floating planks with enemies and loot as well... Whatever exactly that means.
And I mean, the hard mode is not the only thing in the dlc either.
All in all I am optimistic that it will be worth the money.
Even if it's not, that wouldn't make the game worse. I would just ignore the dlc...
That is simply my general stance to dlc though. As long as the game is still worth the money without them, I am not really bothered.
I had given up hope on this.. (I still don't get their decision to leave it out in the first place)
Hopefully Xenoblade 2 will incorporate this at launch
I especially love that Nintendo released this update also on Wii U. Immediately downloaded the language pack. This is awesome.
@Aozz101x Shouldn't you be concentrating on contacting Aku? No wonder you've dropped two whole places on his list of top assassins.
For me the (German) voices are muffled and often so calm I couldn't hear them. I also didn't like them and would rather have played with no voices at all. I will continue playing in Japanese, but for all I care 2 important options are still missing: turning voice volume up a little and/or muting them completely.
I'm not at home: Did this update fix the stuck chest in the ocean and the glitchy chest in Hateno that felt like it was floating through an underground river before it disappeared into the void?
@shani You have to download the language packs on the Wii U version
Nice, japanese for the win!
There goes my life, starting all over from the beginning.
@Kirgo I'm not really sure how much altering of the actual A.I., such as it is, will go into it, though I doubt the 'detection parameters' require more than superficial changes in terms of our ability in sneaking up on enemies.
Anyways, that's a fair and reasonable stance on DLC overall, one I would largely agree with, except that I'm still not convinced that anything that a PR department feels comfortable calling "Hard Mode", really legitimately belongs in the realm of paid-for DLC.
If it were an after-release free DLC ... sure, why not, but this basically amounts to: "If you want to try our "Hard Mode", please feel free to buy our season pass."
I mean, if that seems legitimate, then there is a bunch of really shaddy stuff you could do with DLC as well. Why not lock away the original voice work (+subs) behind paid-for DLC, too? Some folks might be willing to pay to be able to play the game in the original voiceover. Basically, you could do these things for all kinds of parts of the game.
Like a lot of others I'll be switching to Japanese
This feels important to me mostly because it could mean dual audio in future Nintendo games as well. They may finally be understanding the basic idea that the more options you bring to the table, the more people you can make happy.
EDIT - Basically, Nintendo, give me dual audio in Xenoblade 2 and Fire Emblem Warriors.
@aaronsullivan,
I downloaded it, but I might erase it someday if I need space. Its such nonsense: More then 800 MB for such a easy fix, more then 7 minutes download-time (seperate from the update, this is a dlc-pack), more then 3 minutes installing, stuff can only be changed from the title-menu. Trolololol, Nintendo at its best!
@Henmii
Wow. How did that happen? I just did this after seeing your post because it seemed so rediculous.
My install was 161 MB. After this update, 163 MB. So, 2 MB. Never noticed download as it happens while it sleeps and install took 7 seconds.
Where did you get the extra 639 MB? Why are you bringing up DLC? Trolololo, indeed.
@aaronsullivan,
I checked it again, over here it says 822 MB add-on content (keep in mind that I haven't downloaded the season-pass yet). Here in Europe when you have downloaded the update and you click on languages, the game tells you to download the free language DLC, that's why I mentioned DLC. I have the Wii u version by the way (and PAL).
@PtM,
Its only the language pack.
@Henmii @PtM
Yeah, I'm on Switch. Didn't realize the disparity in download size. Combination of Switch and Wii U differences and also region? Seems odd. Maybe Wii U stores more local storage to help with load times from disc? Have a vague memory about something like that but haven't been paying attention to Wii U version.
Either way, this feature that is added did actually add only a couple MB once installed in my case which is why I didn't understand the complaining about the update and some big download as a result of it.
I still don't think I understand what you meant @Henmii when saying "What you guys didn't say is that this isn't part of the update, but free dlc. Wich probably means it clogs up even more memory-space. Good job, Nintendo!"
Anyway, I'm not that concerned or anything. Cheers.
(I don't have the season pass if that helps you all sort anything out.)
"I still don't think I understand what you meant @Henmii when saying "What you guys didn't say is that this isn't part of the update, but free dlc. Wich probably means it clogs up even more memory-space. Good job, Nintendo!""
That was before I started downloading, and my suspicion was right. I also mentioned it because more and more it feels like there is a "don't speak, don't tell" policy on this site regarding the Wii u version (or Wii u in general). Its super irritating: Some people still use a Wii u, some people play the Wii u version of Breath. Heck, Nintendo even supports it (but for how long has yet to be seen).
This whole site is like "buy Switch, buy Switch, buy Switch!!!" at the moment, wich is super annoying (and suspicious, does Nintendo pay Nintendolife?!).
Back to Zelda: That this is a dlc-pack for the Wii u version does matter, since its a bad thing for 8gb version owners. I have a 8gb Wii u, but luckily I also have a big harddrive.
On a sidenote: Still no Kirby clash deluxe review on this site? Are they sleeping, or what?!
"As I understand it, the language pack is optional and (thusly) not part of the actual update. That's what Henmii is saying, basically"
Yeah, that's what I meant.
By the way: A few seconds ago I did send this site a email regarding my Zelda and Kirby complaint.
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