Comments 380

Re: WayForward Joins Bloodstained: Ritual Of The Night Development Team

TheOpponent

@beazlen1 Here's my review of it from when I played it in March:

Basic weapon that does very little damage, slightly (and I mean slightly) better weapons with limited ammo, a flamethrower that's barely any good and yet better than the weapons you get before it, vertical one-way roads that have you go around in circles if you miss a single jump, enemy movement patterns and hitboxes designed to get around the huge gaps in the eight angles you can aim your weapons which themselves have very small hitboxes, a distressingly huge amount of situations where you're surrounded by enemies leaving you feeling like you can't get them all because your bullets are so small, enemies that appear and fire extremely fast bullets at you in less than a second, bosses that take far too long to kill without enough variety in their attack patterns to justify it, vertical one-way roads that have you go around in circles if you miss a single jump, that gimmick where when you die you lose all of your upgrades (including your health upgrades?!?) and you have to go back to the point of death and kill your reanimated corpse with no upgrades whatsoever to get your materials back, no means to refill your life to maximum at all outside of finding health upgrades, vertical one-way roads that have you go around in circles if you miss a single jump, a maximum of two special weapons at once that can only be changed at specific points on the map, very limited secondary bombs that will likely only be used to break the doors that they're designed for, jumps with seemingly mandatory pixel perfection, jumps that can only be made with a large horizontal clearance so you can get a running start (and will often have an enemy or two spawn just because to make sure it's a challenge), and worst of all, vertical one-way roads that have you go around in circles if you miss a single jump.

At least the art's real nice though. Great use of limited palettes that takes care to distinguish every area, which is good because none of them are named or labeled or anything.

Re: 16-Year-Old Joseph Saelee Beats Seven-Time Tetris World Champion For The Ultimate Crown

TheOpponent

"Sickeningly for most of us, this means that Saelee has just become the world champion of a game released 13 years before he was even born"

It's this kind of attitude that keeps video gaming from being recognized as more than a hobby. Let's also curse at the people who win any kind of sport or board game championship. How dare them be the best at games invented decades to centuries before any of us were born! They're not allowed to work hard at things they enjoy because I was born before they were!!!!

Re: Well Would You Look At That, A Hat In Time Is Coming To Switch

TheOpponent

Bet ya they're going to claim they denied it because they wanted to keep it a surprise all along. Except it's rare that a developer is openly hostile to fans about Nintendo versions. And people will defend them saying that they were harassed by Switch owners constantly about it, as if they're the only company to ever get that reaction when they don't announce a Switch version right away. All they had to do was say literally anything else other than "never" and they wouldn't have made news over them being disrespectful and rude to Nintendo fans right up to the point before they couldn't do that anymore.