While some have raised their eyebrows at the initial cost of the Nintendo Switch itself, its the price of physical software which has been perhaps the most surprising. The Legend of Zelda: Breath of the Wild set the pace with its $60 / £60 price tag, but it was Konami's Super Bomberman R which really got chins wagging; should a Bomberman game really cost 50 bucks in 2017, even if it's a good one?
The cherry on the top of the cake has to be RiME, which was recently confirmed as costing £29.99 on other formats in Europe but £39.99 on Switch - a third more expensive.
So why is this the case? Our friends over at Eurogamer have the most logical take: those disgusting-tasting Switch games cost more because the cards themselves are more expensive to produce than the cheap-and-cheerful Blu-ray discs used on the PS4, Xbox One and PC. According to Eurogamer, Switch cards come in a wide range of capacities - 1GB, 2GB, 4GB, 8GB, 16GB and 32GB - and as you might imagine, the larger the size, the more the card costs to physically make.
That covers the cost rise for boxed titles, but what about digital games on the eShop which have no physical production costs to factor in? Why isn't the Switch version of RiME £30 when purchased digitally, like the other versions?
There's a fairly logical explanation there, too. Nintendo - like so many other platform holders - isn't quite ready to cut ties with physical stores just yet and therefore forces developers to price-match the boxed and digital versions of their games. So if Super Bomberman R has a physical price point of $50 (to cover the costs of manufacture) then the digital edition has to cost exactly the same - otherwise, what's the incentive for high street stores to stock Switch games?
This means that developers and publishers who are keen to give players the option of a physical and digital release are finding themselves being attacked for high price points - so offering a boxed copy could actually be seen as a negative. As Eurogamer points out, Sumo Digital's Snake Pass is the same price on Switch as it is on every other format it's launching on - and that's because it's a download-only release.
As time goes on and the cost of manufacturing Switch game cards drops we should hopefully see the typical RRP settle down to normal levels, possibly even giving us parity with Xbox One and PS4 discs. Even so, it shows the kind of quandary that your typical publisher finds themselves in these days; do you opt for a dual release to give your game added gravitas but lose potential sales due to the high price, or go download-only and miss out on retail exposure but hit the market at the right price point?
Which would you prefer? Let us know with a comment.
[source eurogamer.net]
Comments 284
First
This stinks. The switch will still succeed. Nintendo is a master of compression. There will be lots of physical and digital games.
Hmm, isn't it 33% more expensive?
@booker_steve
Yup
Super Bomberman R is actually $89.95 in stores here but only $65 on the eShop so I guess the whole same price thing isn't strictly enforced everywhere.
Good thing I got a 128 gig sd card for christmas then, haha
@The_Mysteron @booker_steve You're right. Fixed.
I blame the lack of coffee.
All of this makes sense (except maybe the "larger cards are more expensive to make", but maybe I'm missing some info).
Yet there are still countries (like Switzerland) where eshop is 20-30% more expensive than retail. Still don't know why.
And yet 3ds games are dirt cheap and they are carts themselves.... hmm
Yes they don't have as much space on them but storage shouldn't cost that much more.
I'm not buying this explanation
@booker_steve Indeed, but Wii U version is 25% cheaper than Switch version.
Why is everyone so surprised at the price of Zelda? It costs the same here in Canada as other full price games like Final Fantasy 15 or Nioh. Was it supposed to be cheaper than that or something?
Sure they may be more expensive but how much more so? Like what size is Rime(rhetorical, we don't know yet) and yet it costs $10 more than the PS4 version? I'd hazard a guess at way less than 10GB. It's not a very long game. Or Super Bomberman R, there's no justification for its price and they can't blame the file size(2.1GB).
This isn't helping me buying the console. The system is already 100$ more here in Canada and most games (on all consoles) are already at an absurd 79,99$. If the price gets higher than that for games, then what's the point? No game will ever be worth paying 100$ or more.
Oh that's cute, considering the fact that I paid 57€ or Zelda and 33€ for 1-2-Switch retail boxes, both priced 69,99€ and 49,99€ in the Nintendo eShop. STOP THAT BULLDOODOO!
@Great_Gonzalez So why are 3DS cheaper? You are right. Switch does have more storage in the carts. In the end I call BS. I believe it is exploitation for early adopters.
I'd prefer Nintendo didnt put developers in this situation, but I'd still rather pay extra for a physical copy than not have one at all.
More expensive, maybe. But not £10 a unit more expensive. This stuff needs to fall in line quickly. Consumers won't take the mark up for long. They'll pay it for first party stuff if it's good, and anything third party will go to the competition as it's £10 or more cheaper.
So even less reason to buy a Switch then. Who in their right mind is going buy a Switch game if it's available for a lower price on superior consoles?
Game X. on PS4 = better quality, lower price.
Game X. on Switch = less quality, higher price.
You've got to be a massive nintendo fanboy if you decide to buy the Switch version.
And where does that leave Yooka-Laylee? I want it digital anyways but if they offer both and are priced 10$ more that won't look good.
@Yasume define superior
@Yasume 10$ more for portability? I dont have the choice but if I did....
@Great_Gonzalez Keep in mind that Switch games cost more to develop due to the higher fidelity assets used in game. Art assets are one of the most expensive aspects of game development, and as games get more graphically complex to address the growing market of those who value fidelity over gameplay, the price of asset generation will only get higher. The 3DS cartridges probably aren't too much cheaper to produce, but development costs for 3DS games are lower as well.
That being said, it doesn't make it any less bullstuff that third party companies would rather let the consumers suffer than taking the initial hit and keep their good will intact. I'd like to see the price of manufacturing carts vs discs nowadays.
@Yasume I will, but hold my nose.
@SLIGEACH_EIRE Yeah I'd like to see the card prices as well.
Quite frankly, if this is REALLY the case, then we should see a corresponding price drop mid console life as it gets cheaper to make the cards?
@KomrathDE That's because the retailers can drop price without any penalties or illwill. It is much harder for a publisher to do so, especially if they still make a good chunk of their money from physical copies. You think these guys can handle going against someone like Walmart for example? It would be unwise to make that kind of enemy.
@Yrreiht Someone else feels my pain.
Digital. Should. Be. Cheaper. And don't try me with that, "to off set the cost for those who don't buy digital," bullcrappy.
@gortsi Graphically superior, no doubt. For consumer markets that aren't into the portability thing, the Switch becomes a harder sell if the games not only look and potentially perform worse, but are more expensive as well.
I prefer faster loading times CDs and flash have reversed places
Super Bomberman R is AU $65 on the eShop but $75 to $90 physically (the same price as Zelda)
So was the Wii U discs super expensive to make? because the likes of Ninja Gaiden 3 was £50 (was three years before i picked it up).
I'm sure the prices will come down I remember GAME was charging £60 for Xbox One games on day one (in store).
@Yrreiht
Actually you pay the same amount if you do a currency converter and it should cost $403 in Canadian dollars
@Yasume
I Will buy Switch !
I Will enjoy lovely Nintendo games !
Enjoy your pathetic Lamentations !
Bye !
@Yasume Or you'd have to want the option of portability, which many do. It's very hard to lug my PS4 around.
@Setery10 I know it costs the same if you convert it. But while the console's price rose in Canadian dollars, the amount of money I get from work remains the same.
@Great_Gonzalez well maybe this explains why switch is not getting 3rd party triple A games like mass effect, borderlands and shadow of mordor. If those games are 50 to 60 gig games imagine how much more the carts would cost plus combining that with weak specs. Makes it hard for developers.
It makes sense and is partially what I expected. I remember when the N64 cartridge games ran about $10 higher than their PlayStation/Saturn counterparts for this very reason.
However, if this is completely true, then all eShop games (outside of first-party games since we all know of Nintendo's woeful eShop pricing on their own titles) should be cheaper than their physical versions. I know Puyo Puyo Tetris is $10 less digitally, but every game should be of that standard. As it stands, there are many games that will come out at the same price physically and digitally, and that doesn't seem right going by this logic.
Told y'all. But no, I was only trolling, right guys?
Nintendo with another silly decision.
@MadAdam81
Super Bomberman R in my country Indonesia sold by 660,000 IDR or less than US$ 50 for the cheapest price. Interesting, I can order immediately from my local game store.
@UboaNoticedYou Very good point. To each their own, I guess. For me the portability factor is a very big deal. Example: I bought both MK7 on the 3DS and MK8 on Wii U, because I love this game that much. I paid close to RRP (a bit less since retailers tend to discount games from RRP in the UK), so about £75-80 for both versions. Now even if I get MK8 Deluxe at it's RRP, it will still be £50. In the long run, it'll save me quite a bit of money, and I won't have to buy two versions of the game. Could use the same example for games like Zelda or Skyrim. Surely Skyrim performs and looks better on PS4, but even if you use remote play it's not even close to the same experience as far as playing on the go should be.
I don't buy this argument for a second. I bought my copy in Media Markt for 55 euro. That's a retail release. If the argument i nthe article is true why is the pricing on Nintendo Shop a whopping 70 euro?! For a download version?! So a cartridge release is 15 euro cheaper and the cartridge prices are high? It doesn't stick. It's just Nintendo premium we pay here. Loving the game though.
Idk, it's only been like 2 games thus far. I just think it's the devs saying "we need to make more profit per sale to make porting worthwhile"
@UboaNoticedYou
I agree. Some people don't consider development costs involved with these higher resolutions and refined details but they can easily spend 3 times as much developing a game that takes so much longer to create and sell it for only $20 more.
@Yasume Nah. If a game is the same on Switch and PS4, then the PS4 version is always going to be the inferior one thanks to the lack of portability on the home console.
Hell, as long as there isn't a massive performance difference, I'll still prefer the version that can be played anywhere. And I think we'll find a lot of people agree with me on the value of full portability.
downloadable copies should be way more cheap with that logic. but they aren't. at least not on nintendo consoles
I am glad I didn't give in to the release hype. I will watch what nintendo does for awhile, before I take the plunge on the switch.
They don't cost more because of the cartridges. I don't buy that excuse. They cost more because they think they can charge that much. No doubt that the cartridges cost a bit more than disks but they should be able to absorb the cost. If that wasn't the case then the RRP for first party Switch games wouldn't be the same as the RRP for first party Wii U games....
@Yasume bingo. People still believe the Switch is going to be some massive success and return to the glory days for Nintendo. They fail to see the ugly underbelly ala news like this.
@skywake yeah sure, because "They cost more because they think they can charge that much." is totally a much more plausible line of reasoning than actual facts on the cost of new technology. Where do you stash your tinfoil hats?
@Yrreiht True, the price for Wii U and Switch games is really high. $40 USD 3DS games only go up to 50. While 60 dollar Switch games go up to $80 plus tax. Mario Kart 8 is only 64.99 while deluxe is $80. Hard to pay 100 dollars for the same game.
I just assumed it was scale. With PS4, Xbox you're selling to 10s of millions of gamers. Wii U 13 million, Switch maybe 2 million. Remember all the $20 garbage on Wii/DS...
So to recoup the port cost you'll either need to get much higher penetration of the base or sell for more. If that's the case then it could be improved by how much they sell in year one.
Its the N64 all over again.
I actually like the fact the Switch goes back to carts. It's one of its few nice features.
HOWEVER, spending an extra $10 just so you can lick a cartridge is hardly worth it.
Again makes me worry about big time 3rd party publishers porting games to the Switch. We shall see.
First step is for Nintendo to actually get more Switches on shelves, and hopefully at a faster rate than the NES Mini.
it is similar to the n64 days as we have gone back to cartridges!
Y'know whos been handling Nintendo stuff right? Yacht club games. Seriously if they release a physical version Treasure Trove, it technically at least judging by this article be 20-30 dollars for all the dlc, and all versions. A lot of third party developers could learn a thing or two from this small indie group. Basically a physical version would be cheaper than then the physical launch 3ds version
@BiasedSonyFan it's funny because you, one of the biggest proponents of me being labeled as a troll around these parts, spends an awful lot of time trolling me in these comments.
You literally have never once articulated a solid counter point or argument to anything I've ever said. Opting instead to follow up with "lulz you totally own a switch ur a closet fanboi lulz"
i can see them dropping the whole bitter coating thing in the near future. I think its funny, and potentially useful but more unnecessary than anything.
I don't buy this as the reason for the price increase. I think greedy pubs believe they're "giving away" a free portable copy with every game and want to collect a bit on that.
@Yasume - Your formula does not allow any value for portability. Whether or not it has value to you, it's a value nonetheless.
@gatorboi352 - You didn't call anything. You took a wild guess based off facts from the mid-90s. I don't buy production costs as the reason.
@gatorboi352 - The reason someone might think you're a troll is because you're a troll.
So... what about I Am Setsuna?
On Steam, PS4, and Switch it's $39.99.
I don't think we have the whole story here, folks. There's gotta be another reason publishers want more cash for a Switch port. Extra work in porting for it? They've used that excuse in the past for not bringing them over to Nintendoland, certainly.
EDIT: And before you say, "it's digital only on the Switch," in Japan you can buy it retail for around $40.
@JaxonH That was my understanding, in the case of Rime at least. I believe the devs said that the higher price had a lot to do with having to hire a third-party, Tantalus, to complete the port.
If the physical cost of producing games for this proprietary format is what requires them to sell at a higher price, why are digital purchases exactly the same price? I've never understood why digital purchases cost as much as physical when production costs significantly less and shipping costs and retailer cuts don't exist.
The same-price deal isn't universal it seems. Just from a fast stroll down to a store in Denmark, as well as a look on our eshop, these are the price differences I've seen so far:
The Legend of Zelda: Breath of the Wild
Physical Retail - 449 DKK (60.5 euro)
Digital Download - 559 DKK (75.2 euro)
Super Bomberman R
Physical Retail - 399 DKK (53.8 euro)
Digital Download - 375 DKK (50.4 euro)
Snipperclips
Physical Download Code - 199 DKK (27 euro)
Digital Download - 149 DKK (20 euro)
Fast RMX
Physical Download Code - 199 DKK (27 euro)
Digital Download - 149 DKK (20 euro)
1-2-Switch
Physical Retail - 349 DKK (47 euro)
Digital Download - 399 DKK (53.8 euro)
Weird price differences, but oh well. xD
BotW surprised me a lot tbh.
I've always said that the best way to answer concerns of download games costing less than boxed games isn't to make the boxed games cheaper, but to make the downloads more expensive. And people called me anti-consumer for thinking this way. How else is the business to succeed at all without this kind of parity?
@gatorboi352 yes, supply and demand (read: econ 101) is now a tinfoil hat conspiracy...ye gods...you better loosen yours before it cuts off what little blood flow is still getting to your brain.
(Note: I'm not saying it's this, but suggesting someone charging what the market will bear rates as tinfoil hattery versus cost of goods is laughably deranged.)
I'll gladly pay a physical copy tax especially on cartridges. However it does mean in the long run I probably won't purchase all the games I'd want to. Eh there's plenty out there.
" but what about digital games on the eShop which have no physical production costs to factor in?"
say that to Sony and Microsoft and any other publisher who have consistently charged more for digital games than physical ones
the problem is there is no competition if you buy a boxed game you have MANY outlets to chose from and this inturn drives down the price but with digital you ONLY have PSN, XBL or eShop and so the charge full whack for it even though there is ZERO manufacturing or shipping costs
@gatorboi352
Wii U games had a RRP of $79AU, Switch games are getting a RRP of $79AU. Both physical and retail copies. Third parties? They're doing what they want. Bomberman is $65AU on the eShop, $90AU physical. But it's only 2GB game! If anything the reverse should be true. If there was a cost premium for cartridges the physical copy of Zelda, the larger game, should have the premium.
So yeah, I'm going to just assume that these guys are charging what they think consumers are willing to pay. I don't think this has much at all to do with the cost of the cartridges. If it did then it would be across the board and the gap would be higher for bigger games. But it's not so it's not.
@bimmy-lee haha man there's a lot of hurt feelings in this thread.
Don't be mad at me for this news folks, be mad at Nintendo. It's ok, really it is.
And @biasedsonyfan no, you have not.
Had a feeling...
@ECMIM ok then, why didn't this happen on PS4 or Xbox1 consoles when they were brand new?
@gatorboi352 he's right you know. Digital sale also more than cover the cost of cart production. The publisher of binding of issac didn't charge more so why should anybody else. Look at it this way. 20 years ago digital downloads on consoles didn't exist. A download does not require shipping or manufacture. If Nintendo makes devs charge equal cost and the developers of rime charged 30 instead of 40 the cost would be covered through digital distribution. I also doubt the carts cost 10 a piece when buying bulk.
@gatorboi352 disagreeing with you = hurt feelings? Gotcha
@Damo do you actually believe carts cost 10 a piece when buying bulk?
@faint Buying bulk will bring the cost down for sure, but they're still going to cost more than discs. And to get the lower cost you have to make a bigger order - more risk.
@SLIGEACH_EIRE Thinking the same thing. Bomberman should be the small one, maybe the next cart up but I doubt it. Can't help but feel like there's a new system premium being paid regardless. Still bought the Switch, still bought Bomberman and having a blast (pun intended), but will play Zelda a while and wait for sales or used carts.
@gatorboi352 - No hurt feelings. If anything, I'm getting a good laugh at seeing the words "articulating" and "solid counter point" in one of your posts.
The full Zelda game is nearly 80 quid.
@Damo I understand stand this but has anyone done the math yet to see how substantial the difference is? I still say cost it's made up for buy digital distribution. It doesn't require shipping or packaging. If they have to change a flat fee than digital savings should cover at least half the cost.
But the comparison to physical vs eShop pricing is 100% WRONG! Bomberman in Aus is $24 cheaper on the eShop than it is physically.
My guess is that because Rime is being developed by another studio (Tantalus) and not being developed in house like the PS4 and Xbone versions, the Switch version is being marked up to cover the costs associated with paying Tanatlus to produce it.
I'm I to believe because eurogamer has posted this, the writer of this article believes it? Because nothing in this article is correct or factual.
@BiasedSonyFan - Never let truth get in the way of trolling.
@Damo also the increased ease of development for the switch vs wiiu should make for cheaper development.
@gatorboi352 Of course it did, and it still does. Here, have a look: http://www.eurogamer.net/articles/2013-11-28-sony-explains-ps4-digital-game-pricing
Afterwards, go to store.playstation.com or the XBOX store and look at the digital prices (excluding sales). Have fun
Well that means I won't buy then. Bomberman is a ripoff at $50, and I will not pay a premium for RIME (especially after it launches on other platforms). Nintendo needs to solve that problem
new console = premium game prices same as it ever was, though not sure fully why prices seem to be such an issue my local asda has bomberman r for 40 quid and amazon have just sent me disscount codes to get just dance and skylanders for £20 and £30 respectively though when i checked out i was only charged 18 and 27 for some odd reason.
Back to the N64 era, again.
The incentive for stores to continue to stock retail when cheaper digital copies exist is the large audience that will continue to buy retail where possible (along with things like impulse buys, gift purchases, etc), and the second hand market where the majority of their money is actually made.
A digital store selling games for less than RRP would not present much threat to brick 'n mortar stores. The brick 'n mortar stores often already do sell for under RRP (in which case digital would be more likely to offer parity, not an undercut price), and the ability to resell your game is still a huge advantage retail has over download.
Retail copies provide other advantages - the use on multiple systems, not needing expanded system storage, the option to lend it out, the assurance that it's probably still gonna be playable in 20 year's time, etc.
The idea that brick 'n mortar stores would lose out if digital stores began selling cheaper really doesn't hold water. Digital store owners are really just using it as a flimsy excuse to rationalise charging full whack for digital copies.
@SLIGEACH_EIRE completely agree with you. This is simply coming down to publishers getting greedy - after all the cards are made by the same company who produce the 3DS ones.
Rime in my mind may be the only excuse to pay more as they are shelling out for another Studio to produce the Switch port. Even then it should be absorbed into the total costs of production and reflected across the board.
It really depends on the game honestly. If it is a high profile Nintendo franchise release I will always want a cartridge. Assuming it isn't a port from the Wii U. Otherwise I would in most cases prefer digital.
Did people forget the "Atlus tax" so easily?
Also, the 3DS proved this article wrong long ago. It had cartridge capacities upwards of 4GB back in 2011, yet games that utilized that capacity were the same price as those that used much smaller capacities that were less than 1GB. Pretty much the only ones to stray from this were the aforementioned "Atlus" who typically increase the price on their games because.........they could. It has been 6 years since the 3DS released, so the pricing of 4GB carts for Switch is certainly going to cost much less than those 4GB carts used back then for 3DS. Just like any other type of storage, pricing goes down as time goes on. Heck, the carts used for Switch are now fully read-only, whereas 3DS, DS, etc have all had the ability to hold save data, meaning data could be written to them (even if it was a small section).
As it is, Zelda is certainly a bigger game than RiME, both in sheer content and data size, yet it's the same price across the board, both on Wii U (which uses discs) and Switch (which uses carts). Does a single cart cost more than a single disc? Sure, but we're talking possibly from pennies to upwards of maybe $1 for read-only memory. $10 more? No way. There is no reason to assume a game like RiME requires a price of $10 more than on other platforms just because it can be on carts.
@Damo
Costing more is one thing. Costing so much more that they can't absorb any of the cost and you end up paying $20AU or more extra? It doesn't add up. Especially when Nintendo themselves are able to sell Breath of the Wild, a 16GB game, for the same price as the Wii U version. Or when there are some games that are only $40AU full RRP for physical releases.
I'm pretty confident that they're just selling it for a premium because they can. Blaming cartridge costs is just a nice and tidy excuse for it.
This is a joke.. I.just been on Alibaba page and you can buy memory from 10c(2gb) to 2 dollars for 32gb.i will put print screens from it....I can,t.. I dont know how
I don't mind paying $10 more for a physical release of a game, more so as the switch does have limited storage atm, though i have a 64gb micro SDXC as well. But I'm only using the extra storage for Nindies shop purchases, any game that is larger than 2GB and has a available physical release - will be the one ill purchase. Until SDXC have the capacities in the future for 500GB+ then ill looking towards physical game purchases, rather then eshop.
A physical copy has a resale value, you can lend it to family or friend to play, without handing over your Switch. You are stuck with a download. So a download should cost less. But Nintendo sell their downloads at a higher price than a physical copy.
This card cost issue does not seem to affect the 3ds card price.
Any old spin will do as long as the consumer believes it.
@skywake if only everyone used common sense like you and a lot of others here. Its funny to see all these articles believing and attributing it to cart cost - but as you said even Zelda was the same price on both platforms.
It comes down to one thing - cash grab by publishers to make extra money while they don't have to compete with many other titles on store shelves.
I'm excusing Rime (as you could guess) as they paid an outside Studio to produce he Switch version (Tantalus in Aus).
I think digital should be cheaper on all platforms, especially on the switch due to it's limited internal storage. No resale, plus you have to pay to upgrade if you plan on buying more than 2 or 3 full sized games.
I tend to buy digital on all my other systems mainly due to the storage being more plentiful (and cheaper) and the constant flash sales, which has never been a strong point for nintendo's eshop. Looks like I'll be going carts when I get a switch.
@sqbboyPOLAND I saw that, and that's for rewritable flash storage (which has to have the tech and flash type to allow it), not the read-only storage the Switch carts use. They also have to make some profit on that flash storage from that site, so it's even less than what they list.
I have not read through 100 comments so I'm not sure if anyone else has asked the question so please don't get angry.
If cartridges cost sooooo much, why are the 3DS games not $59.99? Instead they are $39.99 at the max. I'm not doubting that they cost more to produce then disc based games but it still sounds like an excuse.
@sqbboyPOLAND
Alibaba.com ?
Hm... sounds fishy there.
I understand rising costs to produce a game, as there are complaints about the costs of AAA game development all the time, however the pricing of games have remained pretty stable. So I feel that doesn't cut it as a reason to raise the price on one platform. I will say that any dev that does this without a reasonable reason (added content, comes out late but the MSRP hasn't dropped) will lose a purchase from me no matter what other systems the games come out on. I have the right as a consumer to make a choice and I won't be price gouged for my choice.
@Yasume
but then again, only one of those can be played anywhere....
i def agree those prices need to get in line though. just think if it was all the same, or even switch a bit cheaper, AND can go anywhere? sells out. thinner profit margin, but more massive install base for future banking.
@Ralizah
I'm with you.
Portability means more than being Static on one place. Taking Switch on the go is like taking your buddy go out together.
Okay this can be a serious issue for Nintendo if a solution isn't found. Whilst the console launch premium prices aren't uncommon, people will start to expect parity with the other consoles in time. The Switch cannot be a big success without support from people who already own at least one of the other consoles and they will very likely go for the cheaper option unless they really really want portability (personally I don't think that covers a majority of people).
Therefore, a solution needs to be produced to bring price parity even if Nintendo has to take a small financial hit.
I don't mind paying a little extra for physical copies of indie games I want but for the sake of those who like digital games and the sake of success on the Switch; they need to match.
@KirbyTheVampire Let me explain a standpoint of some people on prices on my example. I am from Russia. I was able to preorder Witcher 3 digitally for 600 RUB, afterwards the market crashed and RUB now costs less. But I can still go to GOG and buy game of the year Witcher 3 (with all the massive addons and while on a discount) for 900 RUB. Do you know how much BOTW costs right now in Russia? 4500. To further drive my point, average pay in Russia is 20000 per month. Will Nintendo be able to penetrate this market at this price? Absolutely not. Nintendo maintains a position of a luxury product. It remains uncompetitive in many markets because they are not digital only and cannot and will not use regional pricing.
All of which means its going to be another console that gets little third party support after the initial launch but with all of Nintendo developing software for it (instead of being split between handheld and home console) it should still have a great line-up of games
I'm going to take a random stab in the dark and say that it's because of using carts and not disc. Would you look at that, only three sentences. I didn't have to write a whole article.
I don't agree that it's justified. Nintendo games have always been more expensive. They could quite easily have swallowed the increased manufacturing cost for BOTW game cards in the huge margin they make on each one, as well as the ridiculously high margin on digital downloads.
My fiancee bought me BOTW (and the Switch) as a gift, and paid £59.99 for it. Arguably, that game is worth it, but I won't pay close to that for another game.
Sales will quickly tank if every multi-platform game comes out £10 more expensive on the Switch.
For amazon prime preorders, game are 20% off. So $60 drops to $48. It takes off a pretty chunk at least.
yet more speculation of someone else speculation, BORING
I might agree that the cost of a cartridge may increase production costs a little, but not to the extent of the % increase for Rime. That's more likely a result of contracting out the Switch version, it seems to me. Ultimately, I'll decide with my wallet whether a game deserves its purchase price. And so will everyone else, I guess.
If this is the case then we should all be even more upset that the digital game prices are the same as retail and sometimes even higher. Nintendo just keeps digging their grave to me with these stupid comments.
Thank God, I live in 'Merica, the Land of $60! Lol
@Yorumi don't forget the fan yo.
You'll get that value back when you are still able to play the games in 10 years, or sell them. I don't think there is a good reason to not allow games to be cheaper digitally, though. If consumers really want digital versions, then it's win-win, if they don't they will still buy the physical. If anything, it would help sell the higher price for switch games if gamers could see that digital is in fact not more expensive. They could even offer stores to sell empty game-boxes with only a download code or something inside.
Bomberman was expensive because it was a launch game and they could get away with it. Rime makes no sense and I'll be curious to see if that is the Eshop price also. Having it on the go is a big plus in my book for Switch, but if this becomes a regular thing where I can get it on other consoles cheaper we have an issue.
@MailOrderNinja Rime actually does seeing as they have to pay Tantalus for the port.
@gatorboi352
Then
Don't
Buy
It.
How are Switch games more expensive? I understand the Rime example, but BotW is $60, Halo Wars 2 is $60, Horizon Zero Dawn is $60, Splatoon on WiiU was $60. I don't think I'll go digital until I'm forced to.
I dunno about other countries but here a bomberman costs 5€ more then a 3ds cartridge game and costs 25€ less then a ps4 game.. this is not that expensive compared to ps4 physical titles..
Not gonna lie, the price of Switch games versus other systems was what led to my signing up for Amazon Prime. At least this way, I can get a physical game card for less than MSRP (20% discount but it does add up over time, and Free 2 Day Shipping)! But I know there will be games where I just want to have on my Switch all the time, Mario Kart 8 & Splatoon 2 come to mind here. So here's hoping that at some point, the eShop will have a sale where I can nab those two games digitally for a little less.
Back to the n64 days.
So that's why my Japanese copy of Dragon Quest Heroes 1 & 2 was so much more expensive than say I am Setsuna, considering it takes up almost the entire 32GB space.
This is a better explanation than why the Digital version of Zelda BOTW costs £60 on both Wii U and Switch. Nintendo has not provided any explanation for this, but presumably this is to stop Switch owners with a Wii U from purchasing a cheaper Wii U version, so as to encourage Switch sales.
@DarthFoxMcCloud You are right. $10 dollars cheaper on prime. I wonder why.
Reading through most of the comments. It seems most don't understand the competition is good for the consumers meaning me and you.
Seems like most are blind sheeps
@NicolausCamp The MSRP for DQH 1 & 2 in Japan is only about 900 yen more than the stand-alone DQH 2 on PS4. Heck, in Japan, DQH 2 is quite a bit more expensive than in NA.
@dkxcalibur 3DS: 240p Switch:720p/1080p
@Discostew Sure, but this was more in comparison to other Switch games. It is the most expensive one out right now, is it not?
@River3636 Amazon is pretty much the Walmart of the online world. They're likely able to offer the cheaper price for games because of the built-in membership fee of Prime and the distribution connections they have, plus the fact that Amazon has no brick and mortar storefronts so they have very little overhead to keep up. So again, they can pass along the savings. Just wish the Prime discount applied to more than just video games (although I was able to get the Breath of the Wild amiibo covered with the Prime discount, which was awesome)!
Many silly cat fights on this article.
@DarthFoxMcCloud I have bought a mattress on prime and shipping was free.
@faint i wasn't referring to you here.
I'm fine with that; I much prefer physical over digital.
Personally I'll always prefer a physical copy, so even if the eShop games were cheaper I'd still be happy to pay a premium to have a collection I can display. It's sad that the games cost more than expected, but certainly not enough to sway me away from the system and it's great line-up.
@gatorboi352 I believe people call you a troll because EVERY post you make is negative. In all the times I've seen you on here I've never seen you so much as even compliment a piece of Nintendo software. Sure you may feel Switch and Wii U are bad, but what do you think of games like Zelda? Just focusing on the negative aspects of Nintendo gaming in the most brief of comments doesn't come across as constructive. Just like @Yasume nothing positive is ever said.
And I do think the Switch will be a success based on concept alone just like Wii was. It just needs more games and a few adjustments to it's hardware interface.
@NintySnesMan there sure is. We're all Nintendo fans but there are some that put Nintendo into godly status that can do no wrong
@neufel maybe some digital content tax akin to the one Russian government pulled through recently?
Does Eurogamer know the actual costs if a Switch cartridge with Rime's storage capacity vs a Blu Ray disc that would suggest justifying a $10 markup?? Right now, they are stating the obvious-cartridges do cost more than discs.
I still find it interesting that no other game has been marked up by $10 on Switch.
I still prefer moving physical gaming back to cartridges. While a bit pricier, they have gone through big changes throughout the past years and now outdo the blu-rays in many ways. This is no longer the PS1 discs vs N64 cart argument anymore.
Things change everyday, but I thank the heavens for Gamefly. I pick games up. I play them. I put them down. I only buy when it's a download only that I really want to own/keep (or have to download cause I like the game and have no choice like AA:Spirit of Justice). Money over time, and beating many games in short order gives me a good return on investment-- Prices these days all all absurb, game card or no game card.
@Yasume or someone not willing to waste their Remote Play time (which can currently rack extra $25/month in mobile data) on the connection-sensitive and lagprone version (whose "PS4 superiority" is compressed to 520p in practice anyway) of something they can enjoy on Switch without sitting on the Gaikai needle and even with a bigger screen and better resolution for good measure.
@Chevron Sorry. I didn't know that made a difference in the manufacturing process for the physical carts. I guess that makes sense since there is more programming involved with larger software.
"Nintendo - like so many other platform holders - isn't quite ready to cut ties with physical stores just yet and therefore forces developers to price-match the boxed and digital versions of their games."
It's not like cutting the digital prices a bit would actually lead to more people buying digital (and get accustomed to it) and to help accelerating the overdue transition to digital-only...
It's not like there's a company named Valve and a platform named Steam who have done exactly that with great success (and low digital prices)...
I think this by itself would be a nuisance, but not much more. Unfortunately, the multi-plat games arriving on the Switch, will mostly also be inferior version relative to other platforms. This goes not only for technical aspects, but - maybe even more importantly - for basic features like tropies/achievements, onlineplay/voicechat, gamesharing and so on and so forth.
There is a good chance, many of these games will be equal parts more expensive and at the same objectively worse. That's just not a great narrative to sell a console on imho =(
Hmmmm 3DS and Vita managed just fine.
See, it's all your fault physical-version lovers. Shame on you.
@dkxcalibur It doesn't really, but higher resolution means bigger game, but also much more expensive game development. That's the real difference between 3DS and Switch.
HD and non HD. The carts are less of the issue.
"That covers the cost rise for boxed titles"
Sorry but it doesn't.
Yes SD cards/silicon cost more to produce than a dvd disc but a) the small capacity size of Switch carts and b) the very low prices Nintendo will be paying for chips thanks to their buying power in large quantities does not justify an extra £10-£20. More like an extra 50p-£1 per game if that.
I can buy a 32Gb Sandisk micro SD on ebay right now for £10. I doubt any Switch game even uses half that capacity and the ebay price has selling fees and the sellers profit locked into it. They probably buy them for £3-£5 (like Nintendo would with even greater buying power, lower price)
This is just an excuse for why they're charging more.
@Dezzy Exactly! +1
@Yasume
The PS4 & Xbone are portable? Can you game with them anywhere? Can you take your Wii U out of your house and game on the go?
That's the Switch buddy and that's what you're paying for. If that set up isn't attractive to you, or you can't afford it, then stick to the other consoles. But for many of us, $10 isn't something to stress about and we are beginning to prefer the versability of the Switch over the stuck under your TV life of the others. And yes, I own the competitors too. In the end, the Switch format has to appeal more to you.
I'll add, I bet you many physical releases will go in sale in the next few months, as is typical. The Switch just released and it did so in March, clearly targeting Nintendo fans and regular gamers with disposable income. A high price is expected.
I do plan on buying all physical, because I prefer it and I'm willing to pay more for that. Don't forget you can also resale physical releases on EBay. I just sold MarioKart Wii U for $32 on Ebay. I bought it for $60, so I paid $28 in total. If Wii U games sell well on eBay, despite the console being a commercial failure, the Switch will surely outperform it.
This is anti-consumer and will drive 3rd parties and customers away from the platform. Very bad call on Nintendo's end and this article should take a stance for consumers instead of trying to defend Nintendo for controlling costs and potentially reducing 3rd party game sales.
@Hrimfaksi it appears to be a vicious cycle - since Russia was never that much of a market for Nintendo (sad irony, considering how many people on post-Soviet space grew up on pirated copies of NES and Famicom games), Nintendo doesn't seem to be fighting for audiences much there. It appears quite telling that Sony chose to take the hit of the "Google tax" at least for now but eShop raised prices almost immediately. Nintendo apparently knows they're a relatively niche luxury in the Russian market, and seems to be content with what they have.
Although on the other hand, Russian 3DS eShop is much better localised than Russian Vita PS Store (and even PS Store in general which to this day isn't above using Google Translate for game info). Case-by-case, perhaps.
@Great_Gonzalez 3DS is old now, production costs on those cards will have dropped considerably.
Doomed.
Its like we go from one drama to the next! The joy cons don't work! The screen is getting scratched! The cartridges are an extra $10!!! My wife tried to make toast in the stand and it didn't toast!
My dog ate the joy cons strap and now registers as a fifth controller!!!!
WONT SOMEBODY THINK OF THE CHILDREN??!!!!!
Jesus Christ. Just enjoy the gaming, I promise, ITS FUN!!!
@Agent721 "Can you take your Wii U out of your house and game on the go?"
Actually, Switch reddit posted a photo of a Japanese who hooked up and was playing his Wii U on a bullet train. No real doubt that Switch will be a smash hit in its home country.
This is also why I roll my eyes at people questioning "all those Wii U ports". Guys, let's pick one already - either these ports are so redundant or Wii U's 13 million sales are so horribly low? Because if it's the latter, then why wouldn't Nintendo want to give the acclaimed Wii U classics another shot at a bigger audience?
Retail first!! At the least the game cards like cartridges will last forever??
@UK-Nintendo
Yep Bro. For me I don't care if a game cost more or less,if I want it then I will buy if not I won't,simple really. I like Ninty but I certainly ain't a fanboy,for me I like Sony just as much and Microsoft are OK. Actually I would like to see a xbox handheld
@nhSnork
Yep, I also saw an early Wii U pic, about the time it came out, of a guy playing it on a plane. So it is technically doable!
In Japan, if Nintendo doesn't deliver another game drought, this item should sell very well for a long time. It's a great piece of tech!
This is news? We've known carts are more expensive than discs since the N64.
@gatorboi352 not everyone thinks you're a troll dude
I've been buying and playing Nintendo since nes in 1989 but I haven't bought a switch yet for many of the reasons you have argued a long time on here
I cannot see it succeeding long term especially at Christmas at this price point when most parents will opt for so 4 and x box with games for a 100 quid less
I'm also very sceptical of the whole eshop and nintendos archaic policies- I'm sorry but if I have to buy master blaster for each switch I own I'm never buying digital off them- full stop. I barely bought any digital games on the Wii u because of this. Example axiom verge is 15 quid - if I had two Wii us for example and me and my son both wanted it I'd have to buy it twice so I bought it on PSN and got it for vita and ps 4 which is how it should be.
The whole memory being backed up to the actual machine is another baffling choice
It would appear that there are very few of us who think Nintendo just hands down make the most bizarre business choices
It's nearly April and I've only ever seen one NES mini in a shop and that was 70 quid in Sainsbury's
So keep saying the truth man and the hell with the rest of them 👊
So... why don't digital downloads sell for cheaper then?
Game Cards are expensive. When a game like Zelda is on a 27GB cart then that makes sense. But if cart price is the issue then why charge so much for digital downloads?
It seems it would benefit Nintendo to make digital significantly cheaper.
Nintendo actually physically selling games is one of the appeals of the Switch for myself
It stands to reason. All Switch games are just flash memory chips, no different than the cards you buy for your digital cameras, Wii U, 3DS and...well...Switch too. When you look at the store, the 8 GB card costs more than the 4 GB, the 12 GB more than the 8 GB etc. So naturally this is also reflected in the cost of physical Switch games too. I'm sure it will all come down in cost fairly soon.
"forces developers to price-match the boxed and digital versions of their games."
This made me laugh soo much 😂
...NOE never price-matches their digital games to the boxed version! They often cost much more!
Will this be another N64 situation?
I'd like to point out that launch games are always expensive (360 games were about £60 at launch), and then on top of that Zelda BotW is the same price at most places on WiiU as it is on Switch. Not sure that manufacturing costs are that inhibitive for WiiU games but whatever...
Just one more reason for me to wait a year to buy a Switch then.
@BiasedSonyFan can't tell if you're being serious or not but:
"Nothing says pro-consumer like DLC, expensive peripherals, forcing gamers to pay for online subscriptions in order to fully enjoy many Western AAA video games then "compensating" gamers by providing a paltry library of free but mostly forgettable video games , etc."
Aside from the AAA western part, you've literally described Nintendo as well.
@River3636 This is the real reason.
@brandonbwii you should probably just access my Profile and browse my comment history then. Plenty of non-negative stuff. Zelda is the best game I've played since RE4 on GCN.
I assumed that the games were more expensive because the Switch is the sexy new console in demand, and that prices would slowly drop once the Switch honeymoon period is over. However, if it's going to stay pricey because the game cards are more expensive to manufacture, then I'm going to be even more hesitant about getting the Switch in the future.
So now we know why the special physical edition of Puyo Puyo Tetris is a thing. Probably costs them 25 cents to manufacture each of those keychains to justify charging $10 more for the game, when the reality is the $10 is mostly to cover the expense of the cartridge.
I can understand paying 60 for triple a games but 50 for indies available on other consoles for cheaper prices will hurt those game sales on the switch. Most switch owners have other consoles and I'm sure most will purchase the cheaper version unless amiibo or collectibles are offered with the game which seems likely considering binding of isaac and a few other indies are already including stuff with the physical release. Price drops on any Nintendo product are rare and only occur when they are added to the Nintendo select line so thinking that a particular games price will eventually drop isn't happening. In most cases scalpers buy up all the stock and customers who waited end up paying scalpers more than the original high priced carts. I have a feeling bomberman is going to be rare in the long run Because it's a great game but not worth More than 20 bucks, most will avoid the title and physical copies will increase in value because low sales means stores won't stock the game leaving scalpers as the only option.My point is that waiting for any physical Nintendo products price to reduce is a bad idea because you will probably be paying more for it in the future, unless your purchasing digital. I ve learned the hard way many time. Haha
@darthstuey 👍🏻
Although I'm somewhat in the middle on the whole price issue where physical vs digital is concerned, I do believe that there could be an additional reason why the cartridges are so expensive, and that reason also explains why comparing them to 3DS cards is not the smartest thing to do to get a realistic comparison.
Read/write speeds have increased MASSIVELY between older flash modules and the current ones. The 3DS (and all other DS models before that) used old grade/slower flash, the Switch uses the newer, higher grade flash memory.
The company that makes them (Macronix) has been mentioned in several previous articles and they have also said that they were making newer flash modules, so chances are that these are indeed used in the Switch cartridges, accounting for at least a part of that higher price.
Think of it as non-HC SD cards vs SD HC or SD-XC. Some of these can be bought in the same storage capacity, but read/write speeds greatly differ between them, and so do the prices.
Besides that, I've seen a couple of other good points being mentioned, such as the difference between the 3DS's low-res game assets vs the Switches' HD game assets, and so on.
I also suspect the prices to drop once supply and demand balance out and supply chain and manufacturing costs will eventually drop because of the necessary components becoming cheaper and processes getting streamlined.
Is this problem only in the U.K.? $60 here in the U.S. is the standard price for new games.
@Yrreiht it's not Nintendo's fault that the Canadian dollar is experiencing inflation
Such a bunch of weaksauce that digital only buyers get screwed by this. Digital should always be cheaper.
Saying that they force the developers to price match is a bold statement, especially since Puyo Puyo Tetris is cheaper on the eShop.
@flapjackashley2
PS games were $50 while N64 was $70+.
@leo13 I never said it was either. I just sad that my hobby is getting so expensive.
@BiasedSonyFan Or you could buy a PC like a normal person. Who needs to be nickel and dimed with consoles, when you already have everything in one.
@BiasedSonyFan pretty sure I wasn't there talkingvto hou and the games I've got from ps plus over the last two years have certainly been of better value than renting a twenty five year old game for a month
You have me wrong mind- I love Nintendo and have pretty much everything they've thrown out
I'm just becoming very disenchanted by some of their decisions
I have breath of the wild on wii u and pretty much think it's the best game I've ever played
I know we can't all get what we want but thanks for the fist bump
It made me feel warm inside 😘
@nhSnork Some people don't want Wii-U games ported because they feel it's sapping resources to create new Switch games, and they likely already have those Wii-U games. I'm with you though. Port every single Wii-U game. The Switch will have a bigger audience, and there are gems on that system that didn't get the love they rightly deserve. Plus I'd love to be able to throw out my Wii-U, even if it means repurchasing the games I already own on Wii-U for Switch instead. Portability has an extremely high value for me.
I think we get confused sometimes by differing priorities. Two different people express different priorities and suddenly it seems like the fan base is inconsistent, which it is, because there can't be a unified opinion on anything. For example, @Yasume clearly prioritizes graphical performance and price higher than portability, which likely makes Switch seem overpriced and underpowered. I can see that. On the other hand, I (and it seems others) would be perfectly happy to pay an additional $10 for a game offered cheaper on PS4 to be able to play on my lunch break at work. My PS4 can't do that. Portability is king for me. The Switch's price to power ratio are a steal from my perspective.
Edit: This isn't a slight against the PS4. I love my PS4, and I'll always have a second system because Nintendo will never get all the 3rd party releases (also I love many Sony 1st party games). With Switch though, I'd choose the Switch version over the PS4 version every single time given the chance, and I never would have said that about Wii-U.
Didn't they say they were switching to carts because they were cheaper?
So a few points left on the price of Bomberman R. The game was mentioned at being 4GB on several forums, so can we expect all game card releases to be $50? Secondly Nintendo has to be loosing money then on Zelda Breath of the Wild then which has a file size of 13.6GB using a 16GB card. Using a 4GB or even 8GB at the largest card (assuming it was unoptimized to fit the 4GB card capacity), it seems Konami could still profit off of the game at a $39.99 price that similar scope 3DS game cards sell for. There's no convincing us that Bomberman R is worth the $50 MSRP That said I own the game as I was able to buy it on a preorder Visa Checkout promotion with my Gamer's Club Unlocked Best Buy account. The game is fun, but not $50 worth of fun.
This was already discussed in the forums, but BD prices and card prices are not going to be very divergent in price, and certainly nowhere near $10 difference. In the case of Rime, this is a studio that contracted out the Switch port to a fairly expensive outside studio and that cost them more money than the other platforms they did in house. They also started in on WiiU and had to bail, and may be cost shifting the WiiU losses to Switch customers.
In the case of Bomberman and Puyo, it's just Konami/Sega doing what Konami/Sega do. It's a new console with a dearth of games, so they know they can milk games for more money than on a mature platform, therefore, they're doing so. And it's working quite well. Making an issue out of small flash memory cartridges in this day and age is silly, especially considering BD's are far from "cheap" in production, and cartridges at Nintendo's scale are quite "cheap" in production as they've been the primary buyer from the supplies for decades. If carts are more expensive than BD's at all (and they might be cheaper), it's not be a very notable margin. The very worst case is it should add a few $. Not 10.
@Nico07 Frozenbyte is doing a $20 gamecard release..... Probably a 1gb card, but a 1GB card probably costs the same as the plastic box it's in.
Im no math guy but I dont think the logic adds up. If it costs to make physical, (I think it costs a fraction of $60 to make a physical copy) and there are no physical or distribution costs with digital, (almost pure profit), then the profit from the digital should offset the physical costs and drive the price down for both of them. That's assuming you must keep the physical and digital the same price. But the cost is high on both which makes no sense to me.
Well shoot, I'll take the price increase if it means I won't have to hear a disc drive motor churn, or install physical games in order to play.
Though I am aware this will make it harder to turn a profit on games later in their life, the further down the price goes.
@darthstuey - I respect your comment, however I think there's a discernible difference between sharing an opinion - positive or negative - and just outright trolling. Theres a pattern of evidence that shows the bulk of his posts are trolling/bait-y.
I call bull on this. No more heroes is going to be sold physically by GameStop for $19.99 in the US. Same price as PS4 and digitally.
@Great_Gonzalez I agree. Look at PS Vita physical games, which are basically the same size and likely a similar format as Switch. If limited run games can work with sony to produce small batches of only 5000 or so copies of a game and still sell the game for $25+ I don't see why Rime would be $10 more on switch than digital. I'll likely still buy it and as a physical copy because I'm a collector. This reasoning doesn't really make sense to me though. Yes these cards cost more than a plastic disk, but not enough to justify a retail price increase.
@Damo and 3ds games launched at 40 bucks.
@ThanosReXXX Heh, leave it to you to dig up info on what's going on.
This will only be a temporary issue. As Nintendo ramps up production of these carts price will go way down.
@bimmy-lee @bimmy-lee I was not aware of that sir
Thanks for the reply
@KirbyTheVampire I know right. it actually costs less than many AAA games in Australia
@darthstuey - You're welcome. Happy gaming.
@Captain_Toad Yeah, had some spare time on my hands...
As long as there are brick & mortar stores around digital price's on consoles will also be the same price as a RRP game in a brick & mortar store, or until consoles go fully digital which is years away.
I swear I feel like the devs of RIME are going "Well, what had happened was...".
@bimmy-lee playing breath of the wild is impossible not to
I swear I'm dreaming about it
It's engulfed my whole soul
@darthstuey - Ha, I almost said something like "happy hunting in Hyrule", but didn't want to assume. BOTW is a treasure. Something long time Zelda fans have only dreamed about. Playing it reminds me of playing the original. Have fun.
Digital should be cheaper than retail.. it would mean less impact on the environment too, in addition to being cheaper for Nintendo and gamers.. also like someone mentioned in a video, retail games can be sold secondhand. I dont understand why the digital games cant be cheaper no matter what game.. it baffles me..
@123akis They price match to the initial RRP.
Doesn't bother me personally. Physical games have physical value; they can be sold on, and are a boon for collectors. Plus, RRPs are rarely stuck to by retailers. Everyone was up in arms over Zelda being £59.99, but Amazon were selling it for £48 weeks before it even released, leading other retailers to follow suit.
It's those "industry leading chips" I guess.
With nintendo`s weird rule of tying everything to your system, not your account, I`m still a cartridge only guy.
What if my 3ds ever breaks? I`d lose all my games!
@Yrreiht oh sorry my bad. In that case, is perfectly justifiable for you to say "sorry I want to keep playing, but I just can't afford to"
For your sake hopefully they start the Nintendo Selects line in a year or so
@NoxAeturnus
Why have to throw your Wii U ?
At least you can use its backward compatibility.
I have Wii U last year to play both Wii and Wii U games. I use my old Wii just for playing Gamecube and some Wii games which doesn't support 16:9 ratio. So, Wii U is NOT Useless. Exploit your Wii U to play Wii games in 1080p.
@Anti-Matter how do play Wii games in 1080p. What hacks are you exploiting
All Wii games play 480p natively on Wii u
@Anti-Matter Meh, not important enough to me. The only reason to keep the Wii-U around right now is the games I already own that I might want to replay. If they were on Switch I'd ditch it.
@Great_Gonzalez It's plausible. Several 3DSes games cost more (50 instad of 40) when they came out due to the fact that they used higher capacity cards (4GB instead of 2GB, I think).
Still, Nintendo should have envisaged this. The Switch is perceived to be more expensive and the games shouldn't be more expensive than their counterparts in other platforms.
Today I went to an express parcel service-like facility. They told me that not one single Switch has come thru their doors and they manage a lot of incoming deliveries into the country.
It may be expensive, but it can't be $10 more expensive. If 3DS games were able to be $40 for 6 years, then why are Switch games being marked up so much?
@UK-Nintendo
I mean playing Wii in 1080p display from Wii U HDMI.
Wii games still 480p by default but played on Wii U with 1080p will make the graphics slightly better looking. Crispier I mean.
@Anti-Matter nah. It's still the same 480p as using component cables on Wii.
The cost to manufacture the cartridges will come down as more are made. They're relatively expensive at the moment as they will be classed as a limited run. If Nintendo tell the company to make 10 million cartridges they'll charge one price but a 50 million cartridge order will work out much cheaper per unit.
@UK-Nintendo
At least, Wii games looks slightly better inside Wii U. My old Wii still display 480i for Wii and Gamecube games even I use Component to display 480p (My TV is SHARP Aquos White 32 inch).
Well, my beloved Big Brother Wii and Little Brother Wii U will stay together forever with me.
huh, it's so weird to hear from people on here how the games are more expensive in their regions.
I live in Canada, and most PS4/ Xbox One games are in the $75-80 range, and so far the Switch game have been very well priced from what I've seen. My local Wal-Mart, Bestbuy, and Gamestop all have the same prices on games, Bomberman for $65, Zelda for $80, 1 2 Switch for $65.
So I guess for once, the game prices are decent here in Canada!
@Anti-Matter It's very difficult to find GCN component cables, so the Wii with component does upscale compatible GCN games to 480p. Wii U doesn't upscale Wii games, though, since Wii Mode locks the hardware to the old setting.
@hYdeks
Same case in my country.
Even there are some games with price US$ 50 or supposedly cost 700,000- 750,000 IDR but there are some seller in my place sell it with cheaper price, under US$ 50.
We know that mass manufacturing tiny circuit boards is more expensive than mass pressing disc media. The problem is, we don't really know exactly how much more expensive it is. Keep in mind that NS game cards are read-only, and don't save data onto themselves. They apparently have no rewrite capabilities at all. Thus, they should be significantly cheaper in bulk than cards that would have them.
Who else other than Nintendo (or Sony, for the Vita) would order such a thing, though? It's nearly unheard of- even Nintendo's past products would never do such a thing. There's virtually no metric to compare the cost of these completely read-only game cards, other than Vita game cards. For all we know, they could be nearly the same cost to produce as pressing discs.
But neither Nintendo or Sony is going to reveal that little secret to us. If it turned out that read-only game cards truly are so significantly cheaper en masse to produce than flash media (or even previous writable 2GB-4GB 3DS game cards), that the cost of doing so would rival disc pressing, there would be an uproar. That would be proof of artificial price inflation- for both physical and digital.
It's funny, a lot of people really didn't like the idea of the Vita using completely read-only game cards, especially not with a proprietary, overpriced memory card. Now that the NS is doing nearly the same thing, except using less expensive SD cards, it's now acceptable.
@Yasume true but some people might prefer to play on there nintendo then a ps4 or xbox one if they were to have both consules like me i currently own a ps4 pro and a nintendo switch and if the same third party game was on the switch i rather buy it for the switch because i like the bonus option of playing it as a handled on the go im not a fanboy either i equally love both systems but with nintendo having that additional feature i would prefer it on nintendo
@Priceless_Spork GamePro did an article on that topic nearly 10 years ago. I'd have to look it up in my archives, but I think it figured to at least $15 (more today, factoring inflation) per game copy that does not need to be spent on distribution, manufacturing, and physical marketing materials for digital copies.
So yeah, the mark ups to $60 and such are almost entirely done to appease retailers. Even blockbusters like BotW could still bring in a handsome profit at $40 sold digitally. Everything above that is profiting hand over fist.
More expensive, yes, but surely not 10 Dollars/Euros/Pounds more expensive?
An optical drive with the Switch wouldn't have worked, too heavy and not portable enough. Any gamer will know that video games have always been expensive, they are cheap to produce and bring in a big mark up. Only Nintendo and San Disk know the price of these carts, my only complaint is that nowadays they don't come with an instruction manual....
Downloads should be £10- £15 cheaper than physical but they are not on Switch, a strange decision by Nintendo. I think.
@Yasume I think you also need to point out that the PS4 version of RiME is the native one, while the NS version is an unenhanced port. Transportability is a huge plus for the NS version, but if it's more expensive even though it's an unoptimized port (and thus, most likely worse performance), that's when it becomes clear that it's not such a good deal for the customer.
Back in the 5th console generation, many PS1/Saturn third party games were $10 cheaper than their N64 variants, and this only contributed towards the shockwaves sent throughout the previously Nintendo dominated market. Nintendo wisened up with the GCN, bringing their game prices to parity with their competitors. If Nintendo pulls the same move as during the N64 era, it's going to come back to bite them.
@Pj1 The dock could have had an optical drive, but then that might have emulated the odd cart/disc drive combo of the Saturn a little too much for comfort... Not a good message to send outside of Japan.
@PlywoodStick
So, Read only Switch card is guarantee have longer lifespan in the future, say 20- 30 years from now ?
@Anti-Matter It's hard to say, you have to go even further than that. I have many SNES and N64 carts that still work, and have held their data for 15-23 years now. Of course, they saved the data onto the cart's own board, so they weren't completely read-only. Given another 15-23 years, they may finally stop functioning... Or they may eventually outlast me, who knows.
For longevity, read-only might last longer, but that's relative to the span of a whole lifetime. Generations will come and go before the end will be decided for cards/carts that are well taken care of. You could pass these things onto your grandchildren before they stop working.
I strongly doubt that Bomberman's ridiculous price tag is due to high manufacturing costs. It's a 2.1GB game on a 4GB cartridge, which I doubt would cost very much. They could have brought the cost down further by optimising space to ensure that it fit onto a cheaper 2GB game card (which is what I would have demanded as a developer/publisher if it would have saved a significant amount of money). I have no idea where to begin assuming how much Switch cartridges would cost, but if the current price of micro SD cards and optical discs are anything to go by as a simple means of comparison, then the cost difference is very significant indeed.
Retail Switch games are currently priced at AU$39.95 (Has-Been Heroes), $59.95 (Puyo Puyo Tetris), $69.95 (1-2 Switch), $79.95 (Mario Kart 8 Deluxe) and $89.95 (Skylanders, which also includes toys in the box, Just Dance, Zelda and Bomberman), so it appears that publishers can sell Switch games at a low cost if they so choose. Mind you, these are all recommended retail prices, and it appears that retailers have some flexibility with pricing.
@3MonthBeef The real lost credibility for NL is to say that the game cards taste disgusting. What are they talking about? They're delicious!
@Anti-Matter
Yeah but the battery will be long dead
@booker_steve in the words of my high school math teacher i'd rather have a solid third than miss out on a fraction no matter how small due to your imprecise decimal measurement!
@3MonthBeef you know i think you might be right.
Physical equals collectable!!!!!! Cartridges forever! I just wish they had booklet manuals in the box as well 😣such a waste of unutilised box real estate...
@Fbigabig
I think it just tastes bad. 😋
@Yasume There's always the possibility that the person purchasing the game wants to play it portably, something they can't do if they purchase it for PS4.
And we get it; you hate the Switch. You're entitled to your opinion, but insulting those who like the system on a Nintendo news site isn't exactly the most productive way to use your time.
And while we're on the subject, if you loathe the Switch so much, why are you so ever-present on this site, seeing as it's essentially dedicated to Switch coverage at this point?
@bolt05
Indeed. We could get super pedantic and say it's more than a third. It's 39.99/29.99, not 40/30. Take it from this former Chemistry Teacher
@bolt05
All fun aside I only made my original comment as the article originally said 25%. We're all thinking alike though which is excellent.
@EternalDragonX Indeed. And off-topic, love your avatar.
Hey, it's Nintendo's fault for putting all these gimmicks in their console. While I do get why they had to use cartridges, but, holy jeez.
Other than Rime, the prices seem fine to me. Dont care about Bomberman R's filesize when the game is fun.
I knew it! Nintendo should have just stuck with discs!!
There's something very familiar about all this....
If it were 1998 and the cartridges were the size of house bricks like they used to be (yes I'm exaggerating) then I might just buy this argument but they're tiny little things.
@thesilverbrick
Hmm not trying to burst your bubble mate but you can play ps4 games on the go. It's called Remote play,you stream the ps4 game to your psvita and play it anywhere anytime, does same thing as switch but you need both machines. That's what the vita has become a accessory for PS4.yet many haven't bought a vita originally to use it this way. The remote play needs a good WiFi signal if out and about but if u use it at home similar to how wii u worked the connection should be better plus it don't need WiFi at home after initial setup,just like wii u the ps4 beams it to the vita. When u use it on the go,let's say 100 miles away and your staying at a family members house or hotel then u will need a good WiFi connection but if outside then you will need a really strong signal,if not it can get a bit stutery similar to frame rate drops. But yeah mate u can play ps4 games on the go like uncharted or Horizon but it's all a bit fussy unlike the smoothness of the switch on the go. The switch does this much better.. Actually the anytime anywhere won't always work especially in a car or bus ride,you won't able to keep signal. There is a alternative called Cross-buy where u purchase a game on ps4 and u get the vita version free then u can play it anywhere,although these games are indie,but that's no bad thing because some are great gems. Just for the record u can play on the go vita games made for vita on your TV using the playstationTV accessory, not all games are compatible unless you have a hacked vita,it works similar to switch but the other way round. Having said all that the switch is a beast of a machine and does it all in one and with ease
@gortsi what? Those are two different games though. That logic doesn't wash.
Here's the thing. With things like amazons prime discount and best buy's gamers club, you don't even have to pay full retail for these games anymore. But, for every time my kids have put Mario Maker's disc on the hardwood floor after playing it, without putting it in the case and then "accidentally" sliding it across the floor, I'm happy to pay a premium for cards. They last longer and are much more durable. It's a fair trade off in my mind.
Now, I will say this.... Digital should ALWAYS be cheaper. Developers are saving money and should pass that on to consumers. Plus the fact they are getting a far inferior version of the game since they have no physical media, that alone should warrant a discount. I'm tired of developers justifying digital prices because they offer convenience.... Maybe so, but call me in 15 years when you wanna play that digital copy, but the game has been removed from the online store and isn't available to re-download. Digital is a huge risk for longevity, which is another reason it should be cheaper.
An other reason for me why not buying a console at release anymore. Just wait and you will have/get more fun with reduced prices for games and system
How the heck do they expect people to flock to the Switch for Indies when on PC, they get MASSIVE discounts? Looks like it all boils down to Portability Vs. Price.
I know it's a legit excuse—for the carts costing more than the DVD/Blu-ray equivalents, not the digital versions of games being the same price as the carts (which is just absurd imo)—but it just doesn't sit right with me that Switch versions of games are more expensive than the same games on other consoles, particularly when some of those titles are last-gen games and/or years old at this point. And, this is the kind of thing that I personally think might lead to a console flopping in a hugely competitive and consumers savvy and/or judgemental market like videogames; it just gives many gamers/consumers one more reason to avoid buying a Switch.
@NintySnesMan I forgot about Remote Play, but even you have to admit, it's not anywhere near as accessible as the Switch's portable mode. The necessity of a Wi-Fi connection limits where you can play (forget road trips and planes, unless they provide Wi-Fi, which you'll likely have to pay for, if it's even strong enough). Let's also not forget that Remote Play requires you to purchase a second console entirely, and since this discussion started based on cost of games, I doubt anyone who owned a Switch and a PS4 and who was trying to save money would want to purchase a Vita to play in isolated places with a decent Wi-Fi signal instead of just buying the game for Switch.
@thesilverbrick
This is very true Bro. Remoteplay is a great idea and works in certain circumstances. At home is perfect if the wife wants to watch TV plus it don't need WiFi when close to ps4 just like wii u really. Also great if visiting family or booked into a hotel with decent WiFi but out and about you would have to be static really with a super strong WiFi signal.. Yep the switch wins this one very comfortably without having to buy extra bits of kit. Good old Ninty eh bro
@KinneKted Sure it does buddy. Like I said, these are 2 games. From now on, you won't have to buy 2 separate Mario Karts, one for mobile and another for the home console. Just one that you can play both ways, ergo, saving money in the long run.
@NintySnesMan remote play on the Vita sucks due to the absence of clickable sticks and R2-L2. Works better on my Xperia phone or tablet, since you can actually use a Dualshock 4 with these
@gortsi
Lol yep. You can buy a accessory for it that your vita sits in and it has the L2 R2 buttons,similar to extra analogue stick accessories for the 3Ds,..so problem solved. But got to agree it sucks compared to how the switch does all this with ease but it does work bro
@NintySnesMan I have the original vita, so finding this grip you mentioned is as easy as finding a unicorn!
@Yasume Unless, of course, you value portability. If you're using the switch solely as a home console, then sure - buy the high quality, cheaper version. I don't think anyone is going to tell you to do otherwise.
@gorts
Lol I got myself a pet unicorn it's in the disguise of a dog. Yep I have the original oled and a slim, the oled vita I use as a emulation device with Henkaku
@gatorboi352 mate I see you have hurt the feelings of all these poor fanboys' with what you have said.
By the way, Nintedo Switch will not be a success and that is sure. All this is just a fan-based madness and soon everone will be put-off when they realise that there wont really be more than 15 to 20 playable titles.
I want to know why zelda-botw coasts 69chf retail in switzerland but 89chf in the eshop.
That explanation will be fun to read.
An unknown I didn't see mentioned is licensing costs. This is a significant cost of software and it's unknown if Nintendo increased the licensing costs for the Switch (to make up for the loss of a platform) or how those costs compare to PS4 Xbone.
Unfortunately, Blu-ray discs have never been used for PC gaming (to my knowledge) as publishers are still using DVDs and CDs for physical releases. GTA V shipped with seven DVDs when that data could have fit on a couple of Blu-ray discs at most.
Many AAA PC games nowadays ship with a CD/DVD that contains nothing more than a download code and/or install shell on the disc, requiring the rest of the 40GB+ game to be downloaded via the publisher's servers. -.- It's complete stupidity. And the adoption of the Blu-ray format, especially on PC, is far too negligible to justify releasing PC games on the format at retail, as much as I would love to be able to buy PC games on Blu-ray and have all of the data on a disc (or two). I'm obviously in the distant minority though as all of my computers have a Blu-ray drive (and I have an external Blu-ray burner for those that do not).
Guess we'll never see any $19.99 Nintendo Selects games for it then, eh?
@Yasume The PS4 version was always going to run better but the ability to take it on the train to work would be worth it for a lot of people. Also from what I have played of zelda I would pay the full price of the switch and the game to play that if i did not have a wiiu.
"otherwise, what's the incentive for high street stores to stock Switch games?"
How about, I don't give a toss? This is 2017, we should have dumped dedicated physical game stores a very long time ago, just like cable TV and fax machines. I'm sure Nintendo could easily make more profit per unit sold digitally than those that require a physical cartridge, box and shipping, so why aren't they encouraging people to stay home and download the titles?
People need to get with the program and stop worrying so much about letting go over the antiquated past.
The other consoles have hard drives and optical drives that the Switch doesn't have. Production and repair/service costs should theoretically be lower for Nintendo than for Sony and Microsoft. Can't they pass those savings on by absorbing the production costs of the game cards? It's not like the digital versions are cheaper either...
@gortsi I guess? But they're separate games for separate consoles. Maybe I'm just a mook but I've bought every iteration if the franchise. On the other hand I'm repurchasing Mario kart 8 for switch only because its both portable and home. So I guess you have a point!
@KinneKted Indeed they are, I don't disagree with you there. I bought both 7 and 8, and loved them for what they offered, but I would rather pay for just one MK from now on, which I guess is the way it will be!
@BetaWolf yeah I think you hit the nail on the head.. still many that collect physical releases though; but the sales would drop significantly.. its sad.
It's the N64 all over again.
@BetaWolf
Also that's a really good argument in favor of physical media. Some of those didn't even occur to me.
If one has an Amazon Prime account, they get a 20% discount off physical copies of any video game, for preorder and up to 2 weeks after the game's release (in the US anyway).
This 20% covers the "Nintendo tax" for what is normally a $50 game. And a game like RiME only costs $2 more for Switch than other consoles this way.
(Of course if one is used to buying PS4 or XBone games with Prime, it doesn't help any. But I'm normally a PC gamer and don't have those, so it shields me somewhat from the price hike.)
Im sad to say that this is because people are greedy, end of they charge what they can, while its still hot, its a sad fact of the world we live in. extreme corporate greed is rife, i will never understand how they do not imagine that selling higher volumes as a lower average must be better.
And if they hate the second hand market as they seem to, this will only help more people buy brand new surely.
I personal think that £50 is too much for new releases , and £60 is obscene, id say that £39.99 is a better price.
it irks me that the we have so many digital versions of games costing more than the physical copies.
I do confess that i stumped up £48 for zelda from amazon on day one. but it saddens me that amazon is able to offer me a £2 discount where Nintendo themselves cannot, not even for a digital version. Why no physical version prices matches on the eshop?
Soo many questions that i am sure Nintendo will never answer.
A great concept beautiful execution of the docked vs undocked, but corporate greed is holding us back.
I am ever the optimist though so i can only hope.
I prefer a physical game
BETTER PRICE PIONT MAKE EM 5 BUCKS EACH GAME
reminds me of turok64 lol.
there is only one thing compared to the competition. nintendo games keep their value long after release.
if you want to sell your game, you get a good price for it. on cardridge even better prices. ps4 and xbox one games lose value the moment you step out of the gamestore. if you buy them for 59,99, the next day you are lucky you get 2/3th of that price.
you can play botw whole year, still get 45,- for it, wich you can spend on a new. game.
not that i ever sell botw.
like microsoft, nintendo don't want be in the way of the retailers.
they can't make digital offers cheaper then physical offers. yes they are more profitable for developers, but developers want to spread a larger area to sell their product from.
digital copies are popular, stil not as popular as physical copies, still retailers starting to feel sales loss, thats why you can buy dlc cards in gameshops.
a long time microsoft sold gamecodes to people from the microsoft webshop, but now they only offer older games, because there was much competition in ebay where you could buy a new game 25% under retail prices. harmfull for retailers.
so they decided to only produce older games to be still profiable for developers at the end, to fill that gap.
sony is different. sony games sell very good, it doesnt matter if sony tumbles under retail prices. there are alot of used games, alit if people buy dlc and games at launch. because sony have sold alot of ps4 consoles, so everybody is a winner.
in the switch early stage, its not wise to come up with cheap digital deal.
the target for nintendo is to let retailers expand shelfs to sell more games. a gameshop us for companies like siny microsoft and nintendo like the game risk. takenover position, get the most space in the gamestore.
if you dont pleas the retailer, you bound to fail even if you have the most beatifull and powerfull system.
the only thing they see gaming is to earn as much money as possible.
you see how complex these 3 worlds work together.
@UboaNoticedYou 100% wrong.
@RunATrumpTrain You're replying to a comment that's a year and a half old, but sure, I'll bite.
What am I wrong about?
Piss poor situation, digital should always be less, a you cannot resell the product, this in itself is highly anti consumer, and should be frowned upon. It ultimately hurts gamers with less disposable income play newer games whilst trading in the old. Publishers distain for the used market is ridiculous, used markets exist in so many other retail sectors quite happily.
Imagine if car manufacturers start pulling this bs.
Our weak money grubbing governments are actively allowing big businesses to rip off their citizens. But like most things in this world greed wins almost every time. Little do people realise that lower average with higher overall sales is usually mathematically better in the long run.
I fear for the all digital future...
@ICISAZEL
"Imagine if car manufacturers start pulling this bs."
They won't. They don't have to. A new car isn't the same thing as a used car. A used car comes with mileage. It comes with cosmetic blemishes, or worse. It may come without the manufacturer's warranty (or what's left of it). Some parts may break sooner than later too (usage). It's also priced a lot less BECAUSE of all this. It's priced less because a used car is not the same as a new car. When someone buys a new car, the usual argument for this is an economic one. If I'm looking to buy a used car, then I'm more than probably not the target market for car manufacturers. Me buying a used car isn't a lost sale for car manufacturers as I wasn't looking to buy a new car anyway (because money).
A "used" game is THE SAME as a new one. Graphics aren't worse, gameplay is the same, sounds the same, everything is the same. This is a compeltely different situation, as there is NO point to justify a lesser price, like for a physical product. And given that, most stores are thus selling these "used" games for almost the same price as a new one. But this also set aside the economic justification for buying used. You can't say a brand new $80 game is too expensive, and then say the $75 "used" priced is right. When you buy a used game for almost the same price as a new one, it is effectively a lost sale for the developper, as you obviously have the money but chosing to not pay them, but get THE EXACT SAME THING from someone else and giving them all your money.
Publishers disdain for the used market is perfectly understandable. Someone buying it "used" is benefitting from the exact same thing you originally sold, but you get no money from them. When you buy a used car, you're not getting the new car experience. You're not getting the same thing. But you do for a game. And for mostly anything IP-based.
We need to stop applying rules and thinking that work for physical products, to IP-based or non-physical products. Their very nature makes the same rules unnaplicabble. Software isn't degrading with usage. And results from usage is the whole reason why used goods are sold for less. This doesn't work for digital anything.
It's not a simple concept to grasp (according to the number of people out there still considering these the same as any physical product). But it is nonetheless problematic.
@Realnoize I am sorry, but I will have to agree to disagree.
A second hand game is not the same as a new one.
There are multiple factors at play here.
1. Digital games are not able to be sold, they would offer the only true one to one parity with new games
2. Games go out of print, if up to the publishers, consumers would have 0 hope of obtaining certain gaming experience.
3. The price of some used games vs new ones is crazy,
But because the publishers are so against this, there is no call to regulate the practice, they just want it gone, which I fell is shortsighted at best.
4. To myself at least once a game has been opened by someone other than myself, it has lost something, manuals may be gone, cases blemished / slightly broken, no new game smell etc. It may be something that is pretty intangible or not matter to some, but I am sure that this is true for many gamers, that something has been lost.
5. The warranty offered by the manufacturer would be void
I belive publishers desire to kill of this market is along the same lines as the media industries desire to kill off digital media in the beginning.
How the tables have turned, they now seek to use it as a means to punish consumers.
At many points in gaming history, consumers were sold on the dream that as the medium changed from cartridges to CD and dvd, that we would see prices become more reasonable.
Good old fashioned greed came a calling again.
I have personal experience with the beginning of the used games market en mass. Whilst working at a larger games retailer there was no guidance on price so we were initially buying at 50 - 60% and selling at 70 - 75 % of retail rrp.
This was working well for us, but the corporate bods got in the way and the rest is history
@McGruber exactly put the whole game on the cart and charge accordingly. this half digital should never have been approved. Its a slap in the face of consumers everywhere
Hey guys, you are completely overlooking it. Switch carts only take like 3-10 dollars min/max for min/max storage (needed for games)
The reason why games are so expensive, well, DUH, its nintendo, what did you expect? Even with third-party titles, nintendo makes more money off them if they raise the price. (I bet there's some kind of profit share.) Like seriously, think about it in different ways.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...