
Super Mario Maker is one of the Wii U's stand-out titles and offers players the chance to create classic Mario levels and share them with the wider world.
The title has drawn comparisons with Minecraft, a game which is constantly supported by content updates and new features. Sadly, Mario Maker has all but been abandoned by its creator, and hasn't had any content updates for quite some time.
Rather that allow the game to fade into the past, game designer and Mario Maker superfan Psycrow decided to keep the title alive by finding exploits and glitches and building levels around them.
Speaking to Kotaku, Psycrow said:
I’d read a comment in a video which essentially stated that if you shake a lava bubble on a track (curving the track), put a mushroom on it, and hit Undo, strange things happen. I did some experiments and I discovered that this was like a backdoor into the game’s inner workings.
As Psycrow uncovered more and more glitches and tricks he wrote about them on his personal site, sharing his knowledge with other players. His levels began to gain traction, racking up plenty of Stars as other players attempted to master them.
You'd think that Nintendo would have been grateful that Psycrow was generating interest in one of its games, but instead it removed the levels in question. Unfazed, Psycrow uploaded them again, only to discover that his account had been banned.
So after Nintendo banned my first account, ThePsycrow, I called and told them how while they’ve been busy NOT adding any new features for a year, I was generating a lot of interest through glitches which basically add features. [I told them that] this game is dying.
Nintendo refused to lift the ban, and the next update for the game seemed to address some of the glitches that Psycrow had discovered. To get around the ban, Psycrow came up with a rather ingenious solution which exploits the fact that Nintendo links user accounts at a hardware level:
You don’t need to buy a new console each time [you get banned] — if you have two consoles you can get around an infinite number of bans using the System Transfer option.
Psycrow has been banned twice to date and has continued to upload his levels. He claims that his desire to break the game all comes down to keeping it alive by discovering new features and then posting about them on his site, YouTube and Twitch.
[Mario Maker] was abandoned prematurely by Nintendo. My levels have actually gotten to #1 in the worldwide rankings for proportional stars in the past, showing how strong the interest has been in glitch levels.
Glitch experiments and pioneering new things is fun to make and fun to play...Nintendo being however they’re going to be about things— that’s their thing, not mine
Do you think Nintendo was right to ban Psycrow's account, given that he's finding things in the game that weren't included by design, or should the company have embraced his creations? Have you played any of Psycrow's levels? Let us know the answers to all of the above by posting a comment below.
[source kotaku.com]
Comments 101
Haven't played the game in a while, wasn't aware of this glitching stuff.
He should just start making levels under a new account and spread the word that people shouldn't rate them with stars. It will keep the hobby alive but operate below Nintendo's radar, if he's careful about it.
Super Mario Maker is probably the Wii U's 2nd best game after Zelda: BOTW. And yes, they did kind of just abandon it. There's loads of character slots still to be filled. I think Nintendo's actions in this story are wrong, especially the banning of his accounts.
What's the bet that this game gets a Switch port and now magically has slight improvements like slopes that we've asked for countless times on Wii U?
@Damo There's a slight grammatical error:
"Rather that allow the game to fade into the past, game designer and Mario Maker superfan Psycrow decided to keep the title alive by finding exploits and glitches and building levels around them."
It should read, "rather than allow".
Here's the Youtube video.
I find stuff like this really interesting, clever and inventive.
It's corporate decisions like these which makes Nintendo behind the times.
That's what I hate about some games. They get so much hype, they come out, maybe get one update, and then they're done. I like a game with a lot of playability. I like what this guy is doing and wish Nintendo understood their user base a bit more. Wasn't it Iwata that said "Games are meant to be fun"? Banning people for trying to create new fun doesn't seem like something he'd stand for.
I personally think those levels are fine and should be allowed but it's Nintendo's game you can't blame them for removing things that aren't supposed to be there
Good on nintendo, poor infrastructure choices and support choices makes the pain theirs.
Means they'll be motivated to do better on those things in the future
They need to bring this to the Switch and add new features and keep it updated.
Also there's no real point in deleting harmless glitch levels. Let people have their fun.
it's nintnedos game but fi you don't want people to make levels then what was the point I the game to begin with.
was this not supposed to give the Mario series infinite levels yet they abandoned it.
if they they treat the switch they way the have will be the last nintneod thing I own.
follow through on your plans Nintendo and stop with the banning and taking over peoples videos etc
people enjoy your games , want. your products and you should be glad of that but yet Nope only when it suits.
Watch the video in the Kotaku link. Those levels are really smart and not about griefing players.
Nintendo is in legally in the right as usual - they're expectedly allergic to any user exploits and such. And as with any such cases, trying to bypass a legal right should come with expectation of the consequences involved, not with a chiding "you should be thankful". I strongly suspect all these Nintendo folks didn't quite cease support out of personal vendetta for the game - but "keeping it alive" won't make SMM or Wii U wham the charts anymore, so good luck justifying it financially.
The best that could be done so far IMHO is updating the 3DS port to have an online database of its own, or even with Wii U transfers if compatible. If RPG Maker can do it, so can SMM, I dare assume.
To be fair, though, it's their game. If this guy's building courses centered around 'features' that shouldn't be in the game, Nintendo has every right to delete those levels.
But going as far as to outright ban him? Yeah, if I remember correctly, there's something about that being possible in the user agreement or whatever it's called. Still quite harsh, though.
Lastly, however, I agree that this game was pretty much dropped like a hot potato only ever giving out about two real updates outside of those amiibo costumes. I think it's simply because of the game's platform, the WiiU, that just couldn't sell.
Oh well, I hope we see Mario Maker Deluxe or MM2 on the Switch some day. Maybe if that console's successful, we might get a better supported game. Better than another lazy and uninspired NSMB entry.
This isn't anything new. A lot of players were complaining they were banned and Nintendo wouldn't even tell them why.
It's a tricky one for Nintendo though. For every level that uses a glitch in a creative way I bet there's 100 that are glitched in a bad way.
Nintendo, how about instead of banning Super Mario Maker players using glitches that harms no one, you go after Splatoon players ruining the game for everyone?
Yeah, how about that?
"You're not having fun in the way we're allowing! Banned."
- Nintendo
It's because showing a glitch, shows they didn't play test it and so the game is imperfect so they see it as a slight on their honour.
Take that, Nintendo!
Just like any other game with online interactivity. I have no sympathy for him.
It's hacking, ban them all.
WHAT A HACK! (I mean that in the nicest way.)
Sounds to me like some kid winging because Nintendo didn't let his courses stay in the popular section. He ain't keeping the game alive by his own levels and Nintendo certainly isn't thankful that he is making a few people play SMM. It even says in the user agreement that levels that exploit the game will be deleted (not sure if it specifies on account ban). I say good on Nintendo.
The whole "keeping the game alive argument" is pretty much another form of "Giving them exposure through Let's Plays". Like, yeah, there is a case to be argued, but you know it's more for the person's sake than Nintendo's. On top of that, it doesnt negate the fact that Nintendo is within legal right to shut down any unintended exploit they see fit. I'm 99% certain there's something in the EULA that everyone skims over regarding something like this.
Some companies will embrace an exploit and turn it into an official mechanic, but it's better to do it in the sequel if they want to go for it (like how Street Fighter embraced combos, IIRC).
But on a different note, I'm surprised no one suspects that rather than abandoning Mario Maker, they're likely just laying low for the practically inevitable Switch release. Unless they plan to release a new 2D Mario, they'd be stupid to go through the entire Switch life cycle without releasing Mario Maker for it.
I fully side with Nintendo in this situation.
I think the bigger problem is that the level creator game was so limited. It had none of the interesting NSMB stuff like spike pillars, vertical levels, and moving terrain. You couldn't even make standing water without the whole screen being an underwater level. Glitches aren't going to fix that.
While I can understand Nintendo not wanting any focus on glitches (they always run as clean and neat an operation as possible,) banning people for using their product and not telling them why is a straight up breach of consumer trust, even if their EULA might allow them to do so.
I guess it's pride as a developer, I'm sure they would rather people be unaware there are glitches at all. But if they had just left this alone we wouldn't be reading about it right now.
I haven't seen the glitch levels myself, but I can sort of understand why Nintendo might not be too keen on him posting glitched levels. Namely two scenarios were probably going through Nintendo's mind when making the decision:
1. Someone just purchased a copy of the game. They take it home and the first thing they do is check the most popular uploads. They play the first one they see, which takes advantage of glitches, and then suddenly they're maybe put off by the game, thinking the whole infrastructure is broken.
2. Other people who upload levels may be upset that their own levels with a lot of time and work put into them aren't being put into the most popular, yet potentially less-creative levels that exploit bugs are.
This is just a theory as to Nintendo's reasoning for banning the guy, and I'm not saying their decision is justified. I'm just trying to bring a new perspective, from Nintendo's standpoint. These levels may very well be intricately designed and full of creativity (again, I haven't seen them), so I don't mean to undermine the talent of this person.
Nintendo never learns!
I'd understand it if Nintendo were supporting it but since they are not, let people have fun with the product they PAID for.
The only thing I can think of is that Nintendo are doing a Switch port and want to bring over the Wii U levels and don't want exploits on their new flagship console. If not though, this is just petty.
Im not keen on glitch stuff. They confuse me when im trying to play
Maybe just upload the glitches to YouTube, but don't upload the levels themselves? I can understand why Nintendo wouldn't want to host levels full of exploits.
Sadly, Mario Maker has all but been abandoned by its creator, and hasn't had any content updates for quite some time.
But the game just got updated on April 27th 2017. So how the heck has this game been discontinued? Idiots...
http://nintendoeverything.com/super-mario-maker-update-out-now-version-1-46-wii-u-version-1-03-3ds/
Plus, the serve is till active. So you can upload and download levels. The Switch from what I can see hasn't killed off the Wii U.
I noticed a patch for this over the weekend and wondered what it had done. I thought the point of games like this was to create levels that the game designers had never imagined. I agree with the author, support for this game has dropped off a cliff.
Someone Loves the Mario Maker too much...
Clickbait title is clickbait-y.
Also, levels which depend on glitches have to be removed, particularly if the glitch in question is intended to be fixed. I've seen a few levels become unbeatable due to these glitches. This article makes it sound like the guy is a hero, while it's just someone trying to play the game in a particular manner no different than any speedrunner. IMO, youtubers who make fun Mario Maker let's plays bring more attention to the game than stuff like this.
So, Nintendo is host to a bunch of keenly beloved franchises and it is having a hard time protecting them and giving fans an outlet for their creativity and adoration surrounding these franchises.
Like my suggestion for case of fan-created games, I think Nintendo needs to provide a "space" for them to live so it can maintain some control and get people to agree to some limitations in exchange for not just sparing them the ban-hammer but actually promoting fan efforts.
So fan-created games could get a web presence with official Nintendo branding and promotion that makes it clear what the source is and how they aren't officially Nintendo products but fan products...
And finally to this topic specifically, Nintendo could make a check mark on a map that says: "taking advantage of a glitch!" as a promotional tool and a way to separate these maps away from the rest, so people playing can go have fun with them when they want, and go to the regular levels when that is what they want. Wouldn't be perfect, but it could potentially make most users happy.
The game is about creation so I don't get why Nintendo are moaning.
@RadioShadow Are you sure that's not just an update to fix exploits and glitches that are being found? "Abandoning" in the context of this article and the subject of the article is just about new features and/or goals being added.
Of course, there was no promise of that continuing. I remember the first few updates with real features being quite a welcome surprise, but I'm not sure why people would expect that to continue indefinitely on a stagnant platform.
@Bread-Not-Toast Read the comments, plenty of reasons why. It's also worth considering that the game was presented, necessarily, as a way to create and play. Otherwise, you'd be creating stages for no one; the promise of hundreds and hundreds of stages has brought plenty to the game who aren't "makers" and never will be.
Nintendo is trying to protect something... but I'm not sure what. Fair star ranking? They think glitches have unfair advantage? Or that glitches of any kind are loathsome because it reminds Nintendo of security exploits? who knows.
Nintendo is both WITH the times and behind them. Mario Maker was a rare "do whatever you want with our game" that is reminiscent of the PC crowd. Mod everything! Very "with it". It was also HUGE on twitch and brought a lot of positive gamer culture attention to Nintendo.
But where others celebrate glitches and the fun (and attention) they bring, Nintendo bans them? weird.
Also, I don't think they abandoned Mario Maker as much as they abandoned the Wii U. in that sense they have also abandoned every Wii U game.
Always hated levels build around glitches. I just want to enjoy game the way it was designed by Nintendo.
Hoping for a Switch port.
What kinds of things did he do though. I see a lot of words, but no real examples
@BornInNorway81 You sure showed them!
On one hand, I wish Nintendo wouldn't remove his levels.
On the other hand, I see why they did it. While technically anyone can do these glitches, not everyone knows about them and they are not an intended feature so it alienates some gamers.
What would be nice though is if they incorporated them. I would love to use some of these glitches.
Nintendo, in general, needs to focus on other, more important things than going after it's players like this and with the Youtube let's plays.
Seems someone is full of themselves. One person making glitched courses that Nintendo takes down doesn't keep the game alive. It might make some small amount of interest but that's it. People will make a play courses regardless of what this guy is doing or anyone else on it till the servers go down.
I think this all depends on 'if the glitch or exploits are causing harm to the servers or possibly to consoles' Then that is a fair reason to want to put a stop to it, but if it is doing no harm they should just let them be.
Uncanny timing: I was just hoping a Super Mario Maker article would pop up to shamelessly plug my stuff.
I'm referring to this one level in particular, which has absolutely zero stars and needs at least one to stay there.
Given the work that went into it, I'm not asking for much.
(I guess.)
https://supermariomakerbookmark.nintendo.net/courses/C1E2-0000-0329-7206
[EDIT: I reckon I've given no context to the level proper. It's a 2Dification of this one baby. And you won't need a PS4 to play it, either!]
Boooooo hissssssss
No matter the content of this article, that headline seems... wrong, somehow? I'm not sure you should be sounding this 'meet hero who is wronged by villain' in a headline, unless it's a opinion-piece.
How is any of this a surprise? Their track record with any sort of user generated content, even if it's for a game that allows it, is less than stellar. They have a ban first, no questions asked or allowed attitude. You can kick and scream all you want, they won't change their minds if they ban you.
I get this guy wanted to keep the game alive but you should know very well in Mario Maker there are rules against levels built around glitches and exploits no matter how benevolent they are
They should just leave him alone. This is one of the nice things about games that were released a long time ago without update capabilities: glitches that shipped are there forever in the cartridge or on the cd and they can be tremendous fun to discover and exploit. There is a whole gaming subculture based off this kind of stuff.
Nintendo bans people for their own programming mistakes, instead of fixing them. Amazing.
sigh
Nintendo gonna Nintendo, I guess...
Might wanna hurry up with the Mario Maker port/sequel on Switch Nintendo....
@Radbot42
Basically, the glitch lets you overlap things that can't be normally overlapped, and also put things inside Clown Cars that aren't normally allowed. You can find this stuff on YouTube.
@shaneoh
Have you seen his levels, though? They're amazing.
Just update the game, Nintendo. I was even ready to buy DLC for it a long time ago. Instead of porting an inferior version to 3DS, just make the big one even better. Even though it was on Wii U, it was a hit!
While I get the why behind Nintendo doing that, as no company wants to have bugs and glitches on display, they're wrong. It's exceptionally rough and childish to pop that guy from the service for generating stages that exploit issues of the game. A simple call or letter (not lawyer threat like) asking for a stop, or even to explain more of what he's been doing to cause these problems to flesh out a patch would be the best thing served for all parties involved (NOA, that guy, any other consumer with the game.) And who's to say this won't also work in the 3DS release? How about a Switch one (come on it sold crazy good you know it'll happen with that touch panel.)
I won't be surprised if this gets ported to Switch. Then it will have updates and all that stuff.
@Arehexes @nab1 Well there are other levels on Mario Maker that have been broken by updates. There is nothing stopping Nintendo or the course creator from deleting them when that actually happens.
Nintendo being stupid as always
The side of Nintendo that no one likes.
Nintendo is so freaking out of touch.
Stupid move by Nintendo.
This kind of garbage is what turns me off to games like this. I hope Nintendo never stops hunting him down.
As an gamer I say its a stupid move but as an developer or IT security guy I say its a smart move. When there is exploits, you don't know what going happens since you can use software exploits to do a lot of naughty things.
I really find the glitches interesting as well and so did my son. However when I first started playing the game I gave myself a rule that I was going to finish every level that I came across which I eventually gave up on partially due to glitch levels popping up all the time. I like @aaronsullivan 's suggestion that they somehow include a separate space for glitch levels but I don't see how that would work. I had a level taken down shortly after I put it up and I think it was because at the begging you had to throw a trampoline on a conveyor belt, grab another trampoline, jump on the first trampoline after it falls of the conveyor belt before it fully sinks into the lava and then do the air trampoline jump with the one you are holding. I am not sure if the air trampoline jump you can do in Super Mario World is viewed as a glitch or not but it sure was difficult to pull off.
Nintendo should continue to ban this fool.. and for him, get a LIFE
Decent enough article, but both highlighting a hacker and making no effort to understand Nintendo's side of things are hallmarks of writing from a gamer's point of view and not a journalist's. Which explains the community's anti-Nintendo reaction.
@AlphaJaguar This is why I'm cautiously optimistic about their future success with the Switch. All it takes is a few desisions that shows their behind the times to turn the Switch success into another Wii U situation.
How times have changed! I remember reading an article, YEARS ago, that talked about ala small group of fans who wouldn't turn off their Xbox systems (original) so that Microsoft could shut down the severs for, I think it was, I wanna say Halo. Now you have people being able to do such advanced things to keep games alive these days!
I think as long as any glitches used don't cause a security concern for anyone (Nintendo or players), it's fine. It can and does generate interest, and gives players a way to get more value from a game (or a reason to sink lots of time into it, similar to speed runners searching for an edge or new shortcut to shave off a second or two)
If it were a competitive game such that a glitch gave an unfair advantage (in a competitive game like Splatoon or Smash), then I'd most likely want it addressed/patched accordingly.
I'll say that things like Wave Dashing or L Cancelling in Melee fall in a different category, they may not have been intended, but they are more like exploits of the physics engine and make the game more interesting (and don't provide too high of an advantage, are hard to pull off, and can still be beaten for the most part through just being good at the regular game). Moves like infinite grabbing via Ice Climbers is too much though (and either should be patched or banned), since if it is truly inescapable grab, then there's no fair way to work around it.
Creating and showing off glitch levels is one thing, but having them come up in the 100 Mario challenge stuff is really annoying. All levels should be beatable without having to rely on knowledge of glitches or super timing that took the original uploader 500 tries to finally beat before uploading.
Nintendo wants to burry the WiiU desperately and fast, keeping full focus on the Switch!
Anything that brings the WiiU back in the spotlights is desperately unwanted by Nintendo. So they will do anything in their power to smash down it down quickly.
Should've just left it alone, don't see anything wrong with it, Nintendo should just fix the glitches so no one finds them lol
@PanurgeJr he's not a hacker. He creates levels like you and me. Look at his levels before you judge
Clickbait much? This is about glitch exploits, not "keeping the game alive"
Cool!
Of course there's a bunch of NDFers in here defending Nintendo on this.
Clowns, the lot of you.
Good for him. Years ago I played Phantasy Star online on Dreamcast we got 1 lousy update in North America while Japan was getting visible armor updates and other cool features. I discovered how to use those updates on a north America system and exploited them. I got banned too. But kept coming back as the bans were 24 hours. It took a while it we figured out a way around them and pretty soon were playing with the same updates Japan had. It made the game alot more fun too. As I'm sure this is making MarioMaker more fun.
"You'd think that Nintendo would have been grateful that Psycrow was generating interest in one of its games"
Um, no? I definitely wouldn't think that, since Nintendo have been saying since day one that they delete levels that make use of glitches like this. I get that Damien likes to be the "edgy" guy here that's all about letting people do as they please, but this is kind of reaching. Nintendo have made no bones about the fact that they don't want glitch levels popping up as people play the game, and it doesn't seem crazy or unreasonable for them to take that stance.
@chardir Back during the invisible block glitch I made a really cool level in which you would travel between a world that was visible but all the blocks you would fall through and an invisible version of the same world where all the blocks could be stood on. You had to memorize the layout from the visible world and progress through the invisible world. I got a streamer to play the level on the night the glitch was removed; they were confused why the level was unbeatable until I realized what happened. This was before Nintendo started banning people for glitched levels, so I deleted it in time.
He probably got banned for exploiting the glitches because Nintendo was likely planning a direct port to the Switch and will now have to go through the trouble of fixing their mistakes.
Good on this guy. Nintendo seems to be in the wrong here (even though they make their rules on their system). No piracy, hacking or copyright stuff.
I totally understand Nintendo's approach on this. However, the Pink Coin glitch and the fact that Nintendo deleted one of my levels just leaves a sour taste in my mouth with my whole Mario Maker experience. So I understand the other side of it too.
Nintendo did a great job with Mario Maker, they really did. But when they announced updates, people expected slopes, vertical levels, or at least fixing Piranha Plants (I've heard it's fixed on the 3DS for some reason though)! I'm quite glad they added Bumpers and Skewers and Keys and Pink Coins (even if they're busted!!!), but they weren't what people felt was a priority, except the keys on enemies, though, that was much needed. I don't think it's entitlement as much as it is disappointment. Little Big Planet 2 has everything I'd want in an editor, so I wanted the same for Mario Maker. Of course it did take the LBP a sequel, so here's hoping for a sequel for Mario Maker.
This paragraph is kinda all over the place, but as is apparent, I have mixed feelings.
Well, glitches can be awkward, sure.
But they bring the hammer down too easily.
Plus, I've gotten the impression that they're trying to more or less erase Wii U.
People seriously not on Nintendo's side for this? What is wrong with you people? Telling me you'd be cool with people using glitches in a game you created and worked hard on?
I honestly can't blame Nintendo on this one. While glitches and glitch levels open up awesome potential and can be really fun, such exploits can just as easily be abused or mishandled in ways that would ruin the fun of the game. It sucks, but it seems necessary. And I mean, honestly, with the number of troll levels, would anyone really want to be subjected to a troll level which also had glitches at its disposal?
Glitches can brick consoles. Nintendo has every right to ban someone for uploading levels knowing that they can mess up your system.
@Galenmereth I'm no expert but I'll take a shot at it:
Nintendo said they would update the game. It's not a matter of "games need X number of updates" so much as it is "if you gave us one update why not give us more?" People know Nintendo can add stuff, and they added some cool stuff, so why don't they also add X, Y, Z? Mario has also been around for a while. People see what Nintendo has done with previous games in the franchise and want to make levels just like Nintendo. Well they might not be able to, because the feature is not in the editor. This point is a bit unfair to Nintendo since there's way too many features across the franchise to add in one $60 game; they had to draw the line somewhere, and clearly people are upset about it.
The other thing is this "game" is basically a level editor, a tool. And one thing I've noticed (maybe others have too) is that whenever you release a tool that doesn't give you access to the source code, people complain about adding more to the tool, because no matter how much you want X in your level, you can't have it unless the maker's of the tool decide to add it in.
Nintendo could have patched the game based on his levels without banning the guy. I can understand exploiting a glitch could (possibly) cause some unwanted errors on the end user who plays the levels, but banning seems severe.
Here's a questions, were the Wii U still alive and supported, would this game still be alive and supported? Did Nintendo move on? or is this just a common "let's release this and support it for a year" kind of rhetoric, Since I'm not one for online play, although in this case more like online updates/support, I don't really know how long a game tends to be supported...
Minecraft can but shouldn't be compared since it's not tied to one system or one ecosystem, and is still getting new releases on new consoles.
I get it, u want to draw out more content but this is not the way to do it. Telling someone what to do with or what they aren't doing with their property and that they have to improve or update it. who are you? Is the title working as intended? Did anyone from Nintendo make you head of development? No right! Then enjoy the content that has been presented to you and stop trying to make a mountain out of a pitchers mound. Stop with the comparisons of other games and the support they get, MM isn't those games and never will be and no one knows if a sequel will come with more features.
Glitches can brick your system if opened in the editor. That is the primary reason this stuff is banned. I love to watch Psycrow's levels, but there are legitimate reasons for Nintendo to ban glitch levels.
And claiming Mario Maker is "dead" is utterly ridiculous if you actually still play it. There are so many fantastic level creators who still to this day are figuring out new tricks to use that don't need game breaking glitches — they are keeping the game "alive".
I wouldn't say no to another update from Nintendo, but it isn't needed, and MM2 on Switch is a given anyway.
I played Super Mario Maker 500 hours without the need of glitches. I think there's still tons of undiscovered potential hidden inside, and the real creative people make beautiful and interesting levels with the vanilla version and without resorting to glitches.
Untested stuff like glitch levels can potentially corrupt the save file. I had that happening with a Game Boy game. After glitching it out I saved my progress and broke the whole game. I wasn't able to get it working ever again.
I'm all for more updates though: new objects, enemies, desert and ice themes, and graphic styles like Super Mario Bros. 2 and Super Mario 64 (in 2D) would be cool.
I don't know which side to support on this one because I don't know what kind of glitches were talking about. Are we talking about infinite super stars if you put a question block in lava, or are we talking about mario dancing across Waru Waru Plaza as part of the level?
@SLIGEACH_EIRE I don't know about that. I think its move to 3DS was their way of preserving it in a post-WiiU world. Same with Wooly World. The problem with putting it on Switch is the interface. It's built around 2 screens and a stylus based touch screen. They could make it mobile-only for level creation easy enough, and a toggle to swap views, but finger poking input would need different controls from stylus input. It would possibly take a lot of work to make it work on Switch, though it's a game that WOULD fit really well with where they're positioning Switch as a social console. Being able to physically have someone play your levels in person would be ideal, but the 3DS version already allows that.
Maybe Switch has the power for slopes?
@gardevoir7 Yeah, the way the life cycle of the game worked it was like a social marketing experiment. And that whole concept makes my skin crawl. They super hyped it, made it social, made it viral, and then after it spread all the advertising it could, it dropped.
HOWEVER.
SMM was also the last attempt at making the WiiU viable, and it was one more push between it and XCX, SF:0 etc to make it a real platform. It was a little after release it became clear they were going to kill it and move to Switch. I think to a degree SMM is just a casualty of the total failure of WiiU in the market, it was a key title for a platform they now need to disassociate from. They moved it to 3DS...sort of....but it's not the same.
This person bought the game and two Wii U systems, uses the game as it is without hacking it, and then Nintendo punishes the customer for glitches that are Nintendo's fault. I already gave up bothering to make levels for this game and traded it in, because it was too disheartening to hear of people having their levels removed. Gave up bothering with Miiverse too after hearing too many stories of people getting banned for no reason. Sometimes Nintendo really doesn't have a clue about how to treat their customers.
I'm completely in favour of people wanting to keep Super Mario Maker alive, it's one of the best online games available. However, glitches and exploits are game breaking and Nintendo will always want to amend that.
Mario Maker is still fun and worthwhile without glitches, sure they are interesting to pull off, but it can throw fair creative level design out the window.
This is why I fear for Ninty. I get angry when I read stuff like this and it makes me feel relieved that I didn't get a wii u and have no plans for switch. The big N is so behind the curve.
I understand they are wanting to forget WiiU, but if they are going after online crowd as well as streamer crowd they need be attentive to situations arising in those areas and not as hostile
There is an alarming amount of entitlement, and a disgusting amount of assumptions, over something that doesn't belong to anyone here in the comments. People love to think otherwise, they love to think they "own" Mario and Zelda and Metroid and whatever else. This is a larger problem that has started up very recently, and that will never make any sense.
I'm sick of hearing people call Nintendo "behind the times" when these same people are incapable of actually appreciating what they have. Hacking and glitching in older games? They can't appreciate that. They take it for granted and demand that all other games be like this, instead of realizing it's a huge treasure that should be understood and cared for.
I'm sick of hearing people talk about suing and boycotting Nintendo over things that these people were fully responsible for. Why in God's name are glitches, things that programmers have no idea are happening, Nintendo's fault? Why is it Nintendo's fault when these glitches are discovered and then put to use by people who have no connection with Nintendo?
It's so easy to defend Nintendo when their would-be critics are such immature brats. These people know nothing about business, or about quality, or about law, or about any of the things that these people feel are "unnecessary in the modern year". How miserable. Nintendo did not abandon you. You abandoned Nintendo!
By the way, I think it's hilarious that multiple people in here legitimately believe Nintendo sees the Wii U as a threat when these people also say, in the same breath, that the Wii U was a failure not many care about. That doesn't make sense. That is such an immense amount of illogic that it's not even possible to talk about.
You don't give people a creative tool and tell them not to be creative.
I understand nintendo has a legal right, and in a security perspective, there may be system exploits or vulnerabilities...
But, you don't give your kids legos, then forbid they from building anything but what the instructions detail. You should have just given them A toy that is the actual thing you wanted them to build!
I can understand attempting levels that cannot be completed without exploiting a gameplay glitch, but these are levels created with glitches, but follow normal gameplay rules. This kind of thing is the point of making this kind of game! Don't like it? Then don't offer creative tools!
It's a poor decision on nintendo's side.
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