The latest episode of Capcom TV has revealed footage of Ultra Street Fighter II's recently-confirmed first person mode, as well as video of Monster Hunter XX in action on 3DS.
The first-person mode in Ultra Street Fighter II was hinted at in the game's initial trailer, but its existence was only officially confirmed by a photo of the rear of the Japanese box.
Dubbed "Way of the Hado", it is divided into several different modes which are subdivided into difficulty rankings. In this mode, you have to deal with Shadaloo thugs by throwing fireballs, performing Dragon Punches and swinging your fists - all of which are achieved by making the required motion with the Joy-Cons.
Sadly, as you can see from the footage, it doesn't really work that well. The players are consistently shown performing motions but not getting the desired move, and the whole mode feels tacked-on and largely pointless - at least from this initial video preview, anyway.
The section in question takes place around the 2 hour, 56 minute mark. Let us know if you feel any different to us by posting a comment below.
Comments (100)
And that will be a mode I will totally skip...
so guessing this still in development and they was just showing off? if thats the final build... oh boy they should rework it a bit i feel.
or we will have a day one patch for it i guess?
They have time to work it out and fix it. Or else it will be useless.
Lol. Capcom, you really do shoot yourself in the foot sometimes.
Honestly, as long as the core game is good quality and the game prices fairly, doesn't matter how this ends up. Although we don't have a launch date for this game so hopefully Capcom can fix this up.
Although I guess if it is released on other platforms I'd imagine this mode may be removed unless PSVR & Kinect are in their sights.
Knowing Capcom?
This mode will be paid DLC.
$9.99. Cheap!
Huh. Two misfires? Didn't think it was nearly as bad as the article and comments made it sound. I mean, ideally it would work without a hitch — actually, ideally there would be way more feedback in the game to show you were starting moves correctly or have some sort of subtlety in control and timing. Right now it's ape this move and it will trigger... kinda waggly.
Still, couple misfires doesn't seem so bad to me. Could be a fun diversion if I cared about this game anymore. I did enjoy it back in 1993 but I sort of soured on fighting games since then.
Why are they even wasting time on this this!
I WANT MHSWITCH!
If this is the reason that they are charging $40 for this game. They would be better off just dropping this mode from the game and lowering the Price. And this is why I hate motion controls for games like Skyward Sword should get a HD remastered version without motion then I might actually care to finish that game.
Looks like a few minutes if fun. Wasn't expecting much honestly.
That dude in the Ace Frehley makeup with the pirate hat though.
Wait what???
It seems to work just fine. He threw one hadoken too soon (short delay after soldier appears before you can attack it seems).
Hadoken after hadoken registered just fine, so did his shyrukins...
Way draw conclusions for the readers. In my estimation it doesn't seem bad at all. But how many would honestly draw that conclusion without having been led?
edit
OK, may have jumped the gun a bit... there was more than one time. Guess I didn't see all of it. Idk, after seeing Arms I suppose it could be better. Can tell it's action-mapped motion commands rather than 1:1 response. Cheap motion.
@aaronsullivan Watch the footage again, it was WAY more than two misfires.
@JaxonH The footage shows way more than a couple of misfires. Did you watch both segments?
@Damo
No. Just the 176 minute mark (I think)
Where's the other one?
First person mode at 2:56:45.
@JaxonH Agreed. Also, the Wiimote took some getting used to to make sure it registered your inputs. People who didn't understand the tech and flailed their arms randomly were usually the ones who ended up frustrated.
@Damo it's really not that bad. To be fair, in the second segment he was not a very good "motion gamer" (not that you should have to be, mind you).
It's still in development, and meant to be a side time waster so I'm not overly concerned.
Wow, considering how accurate we've seen the motion controls behave with things like 1-2-Switch this is really not cutting the mustard.
@AlexOlney Yeah, this actually got me worried about the motion controls... I've heard so many good things from 1-2-Switch and Arms responsiveness.
This looks terrible. I hope it's just Capcom's fault, not the controllers.
Wow, the motions are delayed. Welp, at least it's a side dish.
You say it feels tacked on and pointless but that's extremely unfair. It was added so Capcom could attempt to justify charging 4x what the game should actually cost.
@Captain_Toad
That was the biggest thing I noticed... the delay.
Unlike Arms which is almost a 1:1 response on screen, this seems to be certain movements which translate to an action once the motion has been performed. Until the motion is completed, the action on screen doesn't begin.
Which, admittedly, is cheap motion, as I like to call it.
LoL, looks kinda terrible. The lag between the motion and the in-game action is horrible and it didn't even register the moves correctly every time. I'm sure they will fix it before release though, no reason why they wouldn't.
I've got no problems with them including the mode. It's just a silly little bonus thing!
Looks like if CAPCOM calls up the ARMS developers it could be fun =)
@JaxonH Right after, one guy plays it then hands off to another guy.
And people still cry for third party titles on Switch xD Hilarious. I'll take any well developed Nintendo game over this anytime.
That was not ready to be showcased Capcom. Bad move. You should have just had screenshots and added commentary.
...Um Capcom? Whose idea was this? You don't play fighting games in first person... Anyway I just will be skipping that mode. Still super excited for the game though.
EDIT: I don't see this as a knock for motion controls, just that it was shoehorned into a genre that doesn't need it and by a dev that rarely does motion anyway and obviously didn't take advantage of the NS feature set. Bring on ARMS!
They should have made the camera spin with the Tatsu like in Jazzpunk.
that looks sooooooo crappy! lol
Lol what a joke
@Damo
Ya I saw it now. I may have jumped the gun a bit. Hard to watch a video muted while in class
That actually looks kind of fun if you don't take it seriously. Most of those misses that second player did ended up being him jumping the gun on some moves or sloppy on others. It seems you have to be fairly precise in your holding and motion of the controller parts.
Lol they should just ask Nintendo how it's done - or just let Nintendo do it.
It's just as I wrote a few minutes ago under the konami article: Konami and Sega don't put in the same amount of effort anymore as they did in the past.
They could've turned the first-person-mode into something special, innovative and ground-breaking.
Instead, they just put minimal effort into it and got a crappy mode that no one will care about.
They could've gone with the blue ocean strategy, but instead they went with the red ocean strategy.
I'm so glad ARMS is coming, that will show Capcom how it's done.
@YeshaYahu5417 damnit I thought that you would say that this would make you skip this game.
Just a fun throwaway addition. Neat to see. Would have preferred a different art style to the IV / V look.
As long as the core game is great, I couldn't care less about this mode. They should've made it two player vs. instead of fighting the CPU, or at least had the option. It would be way more fun throwing hadoukens at each other than playing Wii Sports boxing (at least until Arms destroys both games).
Just another step towards the Switch's failure.
@AlexOlney I'll take this conversation one step higher. Do we need motion controls in gaming? Is ARMS and 1 2 Switch what is going to sell the system? Is anything motion related going to be worth a focal point?
Oh, hell no!
@gatorboi352 "I'll take this conversation one step higher. Do we need motion controls in gaming? Is ARMS and 1 2 Switch what is going to sell the system? Is anything motion related going to be worth a focal point?"
There you go again, making sense man. LOL
You're prob my favorite poster here. Good stuff.
That looks so bad.
Should be called lag mode
Way of the Hado? More like, Get Away from the Hado! Doh ho ho ho!
@Lord
We all do.
@gatorboi352
Tiger Woods was great with motion controls.
Really hope they have fine tuned it more they have had the time and feedback I'm sure , cause it seems like a fun side mode to me .
For goodness sake Capcom. Stop wasting your time and money on nonsense like this and go develop some new IP or something! And if you're really out of ideas, then re-release Okami HD on the Switch. But preferably a new IP.
I feel Capcom could make this better, but they probably won't.
Star Fox Zero's motion controls were responsive and controlled well.
This has a really bad delay and some of the motions don't register right.
@Damo
Before everyone tears Capcom a new one (oh wait, too late lol), where is the Nintendo Switch located in this video? Not in the plastic chair with the system. In the floor? Wouldn't that hurt its response and reaction time? I thought I'd heard the Joy-Con like line of sight....
That said, I think it could be fun with a little tweaking.
This mode clearly feels tacked on. When will developers learn that motion controls will only work if the game is designed with them in mind. Simply slapping a motion mode or waggle into a game with no effort is Motion Control Sin #1.
@BensonUii Never that...
@polivar4 Haha No I like my old school Street Fighter. Playing this version will certainly get the bad taste of 5 out of my mouth. If Ultra SF2 was a cure to the virus that SFV is than I would re-up every year.
Why o why.
@Iggy-Koopa More like all the time!
@JaxonH Action command motion? What's that?
@YeshaYahu5417 How could people call it Street Fighter with no sagat, oro, dudley or BLANKA? That is my fav character and they put in the big boobed brazilian chick and pass her off as Blanka! URGH!
@G-Boy I can't stop looking at your avatar. So hott.
Noooooooope
@Captain_Toad
Like, where an action you perform is mapped to an in-game command. Like the motion of the hadoken. The game is programmed to recognize this specific action and translate it into an in-game command which is the same every time (might slightly vary based on what angle you perform the action, but the action is just cookie cutter stuff replicated each time you perform it).
Which is different than a game like Arms, where your actions are interpreted in real time to create a dynamic in-game movement which correlates to the movement.
That's just the easiest term I can boil it down to
@gatorboi352 Sounds to me that instead of one step higher, you're going an entire staircase lower, right into the basement of "slightly" useless questions.
No offense, but why would ANY company go through the trouble of putting advanced haptic feedback into the controllers of their new console (or any kind of advanced/new tech for that matter) and then NOT make it one of its unique selling points?
That would actually be rather dumb, and underselling (or not selling) one of the bigger features of your console would be the epitome of bad business strategies...
OF COURSE they are going to be (and are worth to be) a focal point. Doesn't have to be the MAIN focal point, but certainly one of the more discerning ones...
Uggggg
I'm surprised this is still a thing... After enduring the last 10 years of the worst controlled games I've ever played thanks to motion control, I thought we'd be finally climbing out of the swamp by now. Instead it's like 2006 all over again and waggle's being repackaged as if it's a brand new, exciting, innovative feature (except now we know better). That first Switch trailer seems a long long time ago.
@gatorboi352 - no, it probably won't sell more of the system. We don't need it.
But I've played ARMS.
The motion controls add a lot. They add fun, they add another skill to learn: timing, movement, blocking, attacking. Did I mention it was fun?
The Street Fighter video does look very "eh?" but I can assure you, for ARMS at least it works.
It seems some think motion controls a bit childish, not 'professional gamer'. That's OK, it's an opinion. But sometimes you just want a bit of a giggle with a game or two, you know?
In fact, I keep coming back to this feeling.
Reading these boards, they appear to be a total joy vacuum, that Nintendo is doing everything wrong.
Of course they aren't perfect, of course they will make mistakes - but at the UK launch event all I saw was positivity, people smiling and laughing, playing games and apparently really enjoying them. Yes, even 1-2-Switch.
And surely that's why we are here, right? Because we like playing the games.
We like the escapism, we like the challenge. We like the stories, the emotions. We want to be immersed.
I want to pootle around Hyrule, just seeing the sights. I want to master the block and grab in ARMS, the jumping attack.
I want to have fun, not worry about how shiny the graphics are compared to another console, not worry about how many megatits of power the thing has...I just want to enjoy the games for what they are.
And suddenly, ARMS does look like a full price game! Can't help but wonder if this mode was a response to Capcom hearing about ARMS.
The pirate cosplayer from the company made the whole video a little painful to watch though.
@polivar4 And on top of that they gave Laura shock moves. Yeah I don't know why they left those three of the original SF characters out of the game. Capcom logic at its finest. They messed up all their classic games.
@BiasedSonyFan Thanks for that correction. When I read the first line of your comment, I was like "WHAAAAAATTTT???"
@BiasedSonyFan P.S. It's AlexOlney, not Onley, so he won't be seeing that comment of yours in his inbox now...
Incidentally, the first and last Street Fighter game I bought was for the Commodore Amiga.
I played it using a joystick with a single fire button.
All you people with your new-fangled D-pads are doing-it-wrong
Meh, after your first go you're not likely to return to the option anyway unless there's an unlockable or achievement. More just a novelty feature then selling point in my eyes....
Lol broken game mode. Back to main menu, quick!
@Damo I did only watch the first segment. As soon as it cut to the table full of people talking I didn't care anymore but also didn't see the problem (there were actually 3 misfires in the first segment now that I rewatched it).
This whole game struck me as a collection of small experiments around the core SFII so it sort of fits in. I like the idea of performing the famous moves but, yeah, either he's just doing something very wrong or that isn't going to work for many people.
@BiasedSonyFan @ThanosReXXX Onley Olney. I actually live in a town named after Alex... He's pretty famous around here.
haNOOOOOOOOOOken
I'll wait for it to get a little lower in price
They did recently say development is 50% done so hopefully this is addressed because honestly it does look cool
@CharlieSmile More like this mode will be how they justify a $59.99 price tag. But I suppose they could charge that and then $9.99 for this mode on top of that.
And what's with the Capcom crew's KISS pirate cosplay?
@Nico07 As it is, Capcom is already charging $40 for this game.
For Street Fighter II. In the year 2017.
freakin' Capcom, yo.
I don't get the judgement, that looks like an entirely fine mini-game.
It must be a pain for the two who have to dress in the KISS face paint and butler get up / persona. They do get to play all of the Monster Hunter games early, though...
Awww yeah!

I think people should calm down a little here. If you remember a while back Capcom said that 50% of the game was finished so that's still halfway to go. I definately think it's going to get better. But this is not why I dig thid game for. If this game is done properly it's going to be a blast, one of the games that i'm looking forward to.
@mowerdude Gonna be honest, Skyward Sword is worth finishing, and this is coming from someone who hated motion controls with a passion. The villain character designs were worth playing it through.
Everything that's bad about motion controls.
lol at 3rd party "support"*
shovelware level commitment to incorporating "key" features of the switch = fail. hope this is an isolated incident.
This is nothing more than a novelty. About as deep as collecting a sticker or stamp. Look at it once and done I say.
@Aneira yes. That one game certainly was.
Come on, Damien. What we're looking at may not be the final product. I say get a hold of the final product, do a playthrough, then make your assessment.
To me, it looks kinda fun, but a little generic. I'm not too worried about it though, because it's just bonus content and therefore won't be a roadblock to completing the game. Besides this game is all about the multiplayer, which should be sweet online or during mobile LAN.
@BiasedSonyFan are you buying a Switch?
I think you guys are making a mistake... I didn't see them do any punches in the video. From what I see and understand, Doing a hadouken does a hadouken, swinging your right arm upwards does a DP, and swinging both to the side does a hurricane kick (which I assume is what some of you believe to be punching)... Seems like you only have three situational moves for the mode. The guy just seemed to be (like most people playing ARMS) giving a bad representation of the mode... Not saying it'll be amazing, but it may be fun yet.
Canned motions never make for a good game.
I'm excited for the 'return' of motion controls though. Games that did it right on the Wii were great (like Red Steel 2, Skyward Sword, The Godfather, Force Unleashed etc), so I welcome more games like ARMS.
@CaPPa : I hope to see more of this further into the Switch's lifespan. For one, I can't imagine Bully: Scholarship Edition being as much fun on any other platform than the Wii. What other game allows you to administer wedgies and punch out teachers using motion controls? I hope to see third parties flock to the platform and take advantage of the Switch's unique capabilities. Imagine GTA V with motion controls and HD rumble. drools
Dangit, while I was so hyped for this product now they have to go and mess it all up...
Uhhh... pirate Paul Stanley?
well that just looks awful
@CharlieSmile This mode looks like trash but tbh Capcom lets you unlock characters and stuff with game credit in SFV, it's a bold move not many companies even bother to try.
This mode looks pants. There's so much wrong with this game.
@SLIGEACH_EIRE Still waiting for an explanation of why you get to be offended when someone draws a comparison you don't like while other people don't.
@BiasedSonyFan Of course, how else would you be buying it other than my eBay listing?
@BiasedSonyFan oh. Well then. I'll just cancel that pre-order I don't have.
Wow, it's pretty sad that Capcom is having such trouble pulling this off 11 years later with the third version of the tech, whereas Spike absolutely nailed it (pun not intended) with a similar control scheme with the basic Wiimote for a Wii launch game in "Dragon Ball Z: Budokai Tenkaichi 2." On top of that, the DBZ game uses it as part of its full combat system rather than as just a minigame to play on the side.
@Mii_duck
"but at the UK launch event all I saw was positivity, people smiling and laughing, playing games and apparently really enjoying them. Yes, even 1-2-Switch."
You've joined a cult.
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