It's the Nintendo way to take a modern-day trend and apply its own spin, so the idea of early-access was turned into carefully timed and managed Global Testfire events with Splatoon on Wii U. We've already had one such session with Splatoon 2 on Switch, but the ARMS Global Testpunch arguably evolved the approach further. Not only were there multiple sessions over the course of an initial weekend, but a second set came in the past weekend with more characters and minigames to try out.

As a result those on the fence have had an opportunity to try out a lot of what ARMS has to offer, with the time limits also meaning that players won't have had much chance to become over-familiar with the fighting game. As a strategy to earn sales it seems smart, and has also helped fill a relatively quiet pre-E3 period for Switch owners. The question is, did it work?

We're interested in what you thought about the Global Testpunch over the course of two weeks. Did it re-affirm your decision to pick up the game, or change your mind one way or the other? Hit up the polls and comments below to let us know.

How much did you play the ARMS Global Testpunch?
Did you enjoy the ARMS Global Testpunch?
Did the Global Testpunch influence your decision to purchase ARMS?