Comments 380

Re: Gallery: Fan Concept Shows How the Nintendo Switch Online App Could Actually Be Good

TheOpponent

It looks so drab and simplistic though.

I still think it speaks volumes to Nintendo's priorities that a very large percentage of the Japanese Switch userbase also uses the app and give it satisfactory ratings. They have always put Japan before everyone else and the positive reception from the Japanese users shows that it's here to stay, whether the rest of the planet likes it or not.

Re: Editorial: amiibo Has Stalled, Because Nintendo is Forgetting What Makes It Special

TheOpponent

I have a good number of amiibos that I made fight in my own Smash Bros. tournaments. My first one, Peach, eventually became so powerful that neither I nor any of my friends could defeat her, so she became public enemy #1 in my collection. Then I got 8 of them and put them in a tournament, and something amazing happened. My Luigi started destroying fan favorites (to my friends) and quickly became the new top villain, to the point that previous bad guys in my collection, Peach and King Dedede, turned babyface and fought hard against the up-and-coming demon king Luigi as we all cheered on. In the end Luigi won out, but I never thought my own amiibos could turn from evil to good.

Re: Editorial: The Frustrating Quest for a SNES Mini is Bad Business for Nintendo

TheOpponent

I'd like for them to produce another NES Classic, but only if they completely redesign it to solve all the hardware flaws it had. Like not packing two controllers.

I still don't think they're deliberately restricting supply. I believe they genuinely don't know just how much their products are demanded. It's why they admitted that NES Classic was a holiday toy and not a regular product. Their market research people need a solid kick in the rear before they quit thinking that their audience for older games is smaller than it is.

Re: Sega Forever Manager Blames Mobile Fragmentation For Shortcomings

TheOpponent

As mobile developers, they have a responsibility to ensure that every major configuration at minimum works as expected. The only excuse here are for edge cases like hardware at least two generations old. Mobile fragmentation is not an issue for many games with much more stringent hardware requirements, so this is not so much an excuse as an admission that they have failed to do this. If they were unable to optimize for many popular configurations for 16-bit emulation, it does not bode well at all for Saturn and Dreamcast emulation, which even unofficial efforts still lack in many respects.

Re: Talking Point: What Social Media Told Us About Nintendo at E3 2017

TheOpponent

Nintendo had some kind of presence throughout the entire show, going as far as invading the Microsoft show on day one with the Minecraft update. The large amount of people turning around on Rabbids just because Nintendo handed the Mario license to them shows how powerful their IP is, and what they can do with it at big stages like E3 whenever they're in the mood for it.

Re: Discord is Interested in Supporting Nintendo Switch, But Don't Hold Your Breath

TheOpponent

@Zyph 3.5mm breakout cables like the Hori headset provides aren't as cumbersome as they look. It just looks like a lot because the diagram exaggerates the size of the components. I use a similar setup when I stream Switch gameplay, where I use a splitter in the headphone port to divide the audio into my headphones and the analog audio input in my Elgato HD60, because my television doesn't have its own audio out. It means I need to sit close to my equipment, which works for me since it's all on my computer desk anyway. As for how practical it'll be to have a mobile device offload voice communication, my only concerns are that it now depends on the reliability of a second device. If you get a phone call or the phone or app crashes, your team is suddenly one player short and nobody on the team will know why or necessarily notice until it's too late. Apparently to Nintendo those risks are worth relieving the Switch CPU of those tasks, so it'll just have to be seen how widespread these theoretical problems manifest in practice.

Re: Review: ARMS (Switch)

TheOpponent

I've been saying for a few years how there should be a fighting game with no purpose except to train newcomers on the fundamentals of the genre without the pressure it's associated with. Arms might just be that game. It has nothing resembling execution or combos or any other idiosyncratic systems that intimidate so many and instead focuses on timing, proper spacing, reading the opponent and other mechanics that are universal to all fighting games, and does so with the typical welcoming environments that Nintendo games are famous for. (That theme song is seriously hype.) If it's played up right by Nintendo and the community this game finds, it could be a great benefit to fighting games overall. Because the fighting games themselves certainly aren't doing much to invite new players at a time when they really need to.