You lost me at "Nintendo is listening." Nintendo never listens. They don't need to. Whenever they do, it's in situations where they engineer it to be as convenient is possible. I've manged to get used to it like I do with every Nintendo policy and design decision, and I suggest everyone else do it too.
I got to play this at the Tokyo Indie Games Festival in May. One of the developers was watching me play it for the first time, and I went at some of the early puzzles and one mid-game puzzle. He was impressed at my speed, so now I have to buy it at launch like I decided 30 seconds after playing it for the first time.
Now that's encouraging. The most powerful people in the industry need their own family members to convince them to consider developing for Nintendo platforms because the people who buy them can't.
@Tempestryke Yeah sure, oppressed fan programmer gets hired, betters his skills, gets real connections, all that stuff that goes without saying. But the undercurrent of betrayal and bitterness of leaving for your former idol's rival to ensure they will never have his services is too perfect to go unmentioned.
So after being so openly censured by the company he once idolized, he immediately swears allegiance to the competition at the first opportunity to throw them the finger right back. The only proper ending to this fiasco.
I still think it speaks volumes to Nintendo's priorities that a very large percentage of the Japanese Switch userbase also uses the app and give it satisfactory ratings. They have always put Japan before everyone else and the positive reception from the Japanese users shows that it's here to stay, whether the rest of the planet likes it or not.
I have a good number of amiibos that I made fight in my own Smash Bros. tournaments. My first one, Peach, eventually became so powerful that neither I nor any of my friends could defeat her, so she became public enemy #1 in my collection. Then I got 8 of them and put them in a tournament, and something amazing happened. My Luigi started destroying fan favorites (to my friends) and quickly became the new top villain, to the point that previous bad guys in my collection, Peach and King Dedede, turned babyface and fought hard against the up-and-coming demon king Luigi as we all cheered on. In the end Luigi won out, but I never thought my own amiibos could turn from evil to good.
Sega rushing to get their console out ahead of Nintendo's. Between this and Sega and Nintendo siding with Coca-Cola and Pepsi respectively, it's really like the 90s never ended.
Rather than redirect audio from the projector, you should use the 3.5mm headphone jack on the Switch itself for external audio. Set the headphone volume to 75% and everything should work out fine. Just be prepared for any audio desynchronization that may be introduced by decoupling the direct audio from the HDMI signal as processed by the projector.
Does anyone still believe that hardware exploits are only used for innocuous homebrew instead of software piracy? Have they looked at the responses of stories about homebrew versus running dumps?
I can't give this a perfect score as long I continually open the map when I want to jump because I'm still too used to pressing X instead of B to jump.
If they're not going to make another Ys game that plays like the original I, II, and IV, they can keep them.
@Shiryu Is it a coincidence that the last original Ys game on a Nintendo platform is the first to introduce button controls and also took away what made Ys so unique in the first place?
Finally, a third-party developer that actively hates Nintendo and wants to see them fail. I always wanted to see candid arguments from developers rather than pundits against Nintendo and it took this long for one to come along with serious points against them.
Magical Drop II is okay, but Magical Drop III adds manual stack dropping and more characters, making it obsolete. Wonder why they're taking their time releasing it.
I'd like for them to produce another NES Classic, but only if they completely redesign it to solve all the hardware flaws it had. Like not packing two controllers.
I still don't think they're deliberately restricting supply. I believe they genuinely don't know just how much their products are demanded. It's why they admitted that NES Classic was a holiday toy and not a regular product. Their market research people need a solid kick in the rear before they quit thinking that their audience for older games is smaller than it is.
As mobile developers, they have a responsibility to ensure that every major configuration at minimum works as expected. The only excuse here are for edge cases like hardware at least two generations old. Mobile fragmentation is not an issue for many games with much more stringent hardware requirements, so this is not so much an excuse as an admission that they have failed to do this. If they were unable to optimize for many popular configurations for 16-bit emulation, it does not bode well at all for Saturn and Dreamcast emulation, which even unofficial efforts still lack in many respects.
@TromboneGamer The more I learn about the community, the less I want anything to do with them. They're among the most prescriptivist, insular communities out there.
@Damo Sure, mobile is the biggest platform, reach in every part of the globe, etc. I just don't think the necessarily compromised experience of playing these games, for the first time for a lot of these people, on mobile devices is worth it.
Nintendo had some kind of presence throughout the entire show, going as far as invading the Microsoft show on day one with the Minecraft update. The large amount of people turning around on Rabbids just because Nintendo handed the Mario license to them shows how powerful their IP is, and what they can do with it at big stages like E3 whenever they're in the mood for it.
@Zyph I just hope they won't do anything daft like use SafetyNet for the Android version. I have a custom ROM and plenty of reason to insist on using it over stock.
@Zyph 3.5mm breakout cables like the Hori headset provides aren't as cumbersome as they look. It just looks like a lot because the diagram exaggerates the size of the components. I use a similar setup when I stream Switch gameplay, where I use a splitter in the headphone port to divide the audio into my headphones and the analog audio input in my Elgato HD60, because my television doesn't have its own audio out. It means I need to sit close to my equipment, which works for me since it's all on my computer desk anyway. As for how practical it'll be to have a mobile device offload voice communication, my only concerns are that it now depends on the reliability of a second device. If you get a phone call or the phone or app crashes, your team is suddenly one player short and nobody on the team will know why or necessarily notice until it's too late. Apparently to Nintendo those risks are worth relieving the Switch CPU of those tasks, so it'll just have to be seen how widespread these theoretical problems manifest in practice.
People are "forgiving" Nintendo for putting AM2R in the bin because they made these announcements. I guess cease-and-desists of high-profile fan games aren't damaging to the companies' bottom lines after all. The internet lied to me.
Nintendo's maintained a steady presence throughout the whole show so far. They've set real high standards for their own event, so if it's anything less exciting than any of their previous shows, they're in real trouble for the rest of the year.
@AlexSora89 According to Destructoid, a representative at Microsoft told them that Sony outright refused to join this initiative. This is for the players. Our players, not yours.
"We'd love to have PlayStation 4 players using the Bedrock Engine," they said, but they aren't mentioning any plans to do that right now. Now all the Sony fans know how it feels to have a Sony-centric developer tell Nintendo fans that they're interested in developing for Nintendo consoles but not actually do it.
I've been saying for a few years how there should be a fighting game with no purpose except to train newcomers on the fundamentals of the genre without the pressure it's associated with. Arms might just be that game. It has nothing resembling execution or combos or any other idiosyncratic systems that intimidate so many and instead focuses on timing, proper spacing, reading the opponent and other mechanics that are universal to all fighting games, and does so with the typical welcoming environments that Nintendo games are famous for. (That theme song is seriously hype.) If it's played up right by Nintendo and the community this game finds, it could be a great benefit to fighting games overall. Because the fighting games themselves certainly aren't doing much to invite new players at a time when they really need to.
Comments 380
Re: Random: The Cast Of We Bare Bears Help Out In New ARMS Commercial
I'm a big fan of We Bare Bears but it's still not as cool as the Super Mario 64 milk commercial.
Re: Soapbox: Seriously Nintendo, It's Time For A Switch Joy-Con With A Proper D-Pad
You lost me at "Nintendo is listening." Nintendo never listens. They don't need to. Whenever they do, it's in situations where they engineer it to be as convenient is possible. I've manged to get used to it like I do with every Nintendo policy and design decision, and I suggest everyone else do it too.
Re: First Impressions: Piczle Lines DX is Another Reminder of the Switch Hybrid's Appeal
I got to play this at the Tokyo Indie Games Festival in May. One of the developers was watching me play it for the first time, and I went at some of the early puzzles and one mid-game puzzle. He was impressed at my speed, so now I have to buy it at launch like I decided 30 seconds after playing it for the first time.
Re: An EA Executive's Four-Year Old Son Helped Him Appreciate the Nintendo Switch Concept
Now that's encouraging. The most powerful people in the industry need their own family members to convince them to consider developing for Nintendo platforms because the people who buy them can't.
Re: Project AM2R Creator Earns Job Working on Ori and the Will of the Wisps
@Tempestryke Yeah sure, oppressed fan programmer gets hired, betters his skills, gets real connections, all that stuff that goes without saying. But the undercurrent of betrayal and bitterness of leaving for your former idol's rival to ensure they will never have his services is too perfect to go unmentioned.
Re: Project AM2R Creator Earns Job Working on Ori and the Will of the Wisps
@Maxz Can you just let me have my fantasy just this once? It's not like this kind of thing happens every other day.
Re: Project AM2R Creator Earns Job Working on Ori and the Will of the Wisps
So after being so openly censured by the company he once idolized, he immediately swears allegiance to the competition at the first opportunity to throw them the finger right back. The only proper ending to this fiasco.
Re: Take-Two "Very Optimistic" About Switch, Expects Sales To "Continue To Be Great"
That Nintendo Switch deal is big time. Would be grand if more fellas produced their gamesoft for it.
Re: Looks Like We Can Expect More Classic Arcade Titles On Switch From Zerodiv
Battle K-Road. We need more fighting games on Switch to justify those arcade sticks.
Re: Editorial: The Switch eShop Library is Starting to Look Like the Real Deal
"The Switch has only been out a little over five months"
Already?!?!?!??
Re: Gallery: Fan Concept Shows How the Nintendo Switch Online App Could Actually Be Good
@memoryman3 And yet the majority of the users of this app's current version aren't. It's the only demographic they fully understand.
Re: Gallery: Fan Concept Shows How the Nintendo Switch Online App Could Actually Be Good
It looks so drab and simplistic though.
I still think it speaks volumes to Nintendo's priorities that a very large percentage of the Japanese Switch userbase also uses the app and give it satisfactory ratings. They have always put Japan before everyone else and the positive reception from the Japanese users shows that it's here to stay, whether the rest of the planet likes it or not.
Re: 2K Reveals WWE 2K18 "Cena (Nuff)" Collector's Edition, But There's No Switch Version
A news post about a version of a game not coming to the Nintendo system? What is this, My Nintendo News?
Re: Editorial: amiibo Has Stalled, Because Nintendo is Forgetting What Makes It Special
I have a good number of amiibos that I made fight in my own Smash Bros. tournaments. My first one, Peach, eventually became so powerful that neither I nor any of my friends could defeat her, so she became public enemy #1 in my collection. Then I got 8 of them and put them in a tournament, and something amazing happened. My Luigi started destroying fan favorites (to my friends) and quickly became the new top villain, to the point that previous bad guys in my collection, Peach and King Dedede, turned babyface and fought hard against the up-and-coming demon king Luigi as we all cheered on. In the end Luigi won out, but I never thought my own amiibos could turn from evil to good.
Re: AtGames Confirms Its SEGA Genesis Clone Systems to Roll Out Ahead of SNES Mini
Sega rushing to get their console out ahead of Nintendo's. Between this and Sega and Nintendo siding with Coca-Cola and Pepsi respectively, it's really like the 90s never ended.
Re: Feature: Nintendo Switch + LED Mini Projector: A Match Made In Gaming Heaven?
Rather than redirect audio from the projector, you should use the 3.5mm headphone jack on the Switch itself for external audio. Set the headphone volume to 75% and everything should work out fine. Just be prepared for any audio desynchronization that may be introduced by decoupling the direct audio from the HDMI signal as processed by the projector.
Re: The First Nintendo Switch Cartridge ROM Dumps Are Emerging, But It's Early Days
Does anyone still believe that hardware exploits are only used for innocuous homebrew instead of software piracy? Have they looked at the responses of stories about homebrew versus running dumps?
Re: Review: Splatoon 2 (Switch)
I can't give this a perfect score as long I continually open the map when I want to jump because I'm still too used to pressing X instead of B to jump.
Re: The Smaller New Nintendo 3DS is Discontinued Globally - An Era Ends
If only the Americans demanded those redundant faceplates harder......
Re: New Shakedown Hawaii Details Highlight Your Quest to be a Dastardly Business Tycoon
This new plot looks just a little too topical for my taste.
Re: Nihon Falcom President Would "Definitely" Like to Release Games on Nintendo Switch
If they're not going to make another Ys game that plays like the original I, II, and IV, they can keep them.
@Shiryu Is it a coincidence that the last original Ys game on a Nintendo platform is the first to introduce button controls and also took away what made Ys so unique in the first place?
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
Finally, a third-party developer that actively hates Nintendo and wants to see them fail. I always wanted to see candid arguments from developers rather than pundits against Nintendo and it took this long for one to come along with serious points against them.
Re: Feature: The NES and SNES Mini Could Live On Through Nintendo Switch
Now if only the Zen Pinball people would recognize the demand for a Switch version of Zen Pinball 3...
Re: Review: Magical Drop II (Switch eShop / Neo Geo)
Magical Drop II is okay, but Magical Drop III adds manual stack dropping and more characters, making it obsolete. Wonder why they're taking their time releasing it.
Re: Video: Physical Contact: SPEED Could Herald A Brave New Era of Switch Shovelware
@SuperCharlie78 I don't, and I sure hope you're not talking about me.
Re: Rumour: Leaked Switch SDK Hints At Save Data Transfer And Guest Logins
Should you really be discussing information from confidential documents like this?
Re: Editorial: The Frustrating Quest for a SNES Mini is Bad Business for Nintendo
I'd like for them to produce another NES Classic, but only if they completely redesign it to solve all the hardware flaws it had. Like not packing two controllers.
I still don't think they're deliberately restricting supply. I believe they genuinely don't know just how much their products are demanded. It's why they admitted that NES Classic was a holiday toy and not a regular product. Their market research people need a solid kick in the rear before they quit thinking that their audience for older games is smaller than it is.
Re: Nintendo Announces Super NES Classic Edition
Should I ask why they skipped Super Street Fighter II? UGH CAPCOM. But there's Mega Man X just like I wished for so it works out.
Re: Sega Forever Manager Blames Mobile Fragmentation For Shortcomings
As mobile developers, they have a responsibility to ensure that every major configuration at minimum works as expected. The only excuse here are for edge cases like hardware at least two generations old. Mobile fragmentation is not an issue for many games with much more stringent hardware requirements, so this is not so much an excuse as an admission that they have failed to do this. If they were unable to optimize for many popular configurations for 16-bit emulation, it does not bode well at all for Saturn and Dreamcast emulation, which even unofficial efforts still lack in many respects.
Re: Guide: How To Use A GameCube Controller With Your Nintendo Switch
@TromboneGamer The more I learn about the community, the less I want anything to do with them. They're among the most prescriptivist, insular communities out there.
Re: Sega Forever Aims To Revive The Company's Past On Mobile, But Could Come To Switch
@Damo Sure, mobile is the biggest platform, reach in every part of the globe, etc. I just don't think the necessarily compromised experience of playing these games, for the first time for a lot of these people, on mobile devices is worth it.
Re: Sega Forever Aims To Revive The Company's Past On Mobile, But Could Come To Switch
Of all the means to present your legacy to modern audiences, you chose mobile devices first??
Re: Talking Point: What Social Media Told Us About Nintendo at E3 2017
Nintendo had some kind of presence throughout the entire show, going as far as invading the Microsoft show on day one with the Minecraft update. The large amount of people turning around on Rabbids just because Nintendo handed the Mario license to them shows how powerful their IP is, and what they can do with it at big stages like E3 whenever they're in the mood for it.
Re: Discord is Interested in Supporting Nintendo Switch, But Don't Hold Your Breath
@Zyph I just hope they won't do anything daft like use SafetyNet for the Android version. I have a custom ROM and plenty of reason to insist on using it over stock.
Re: FUZE Code Studio for Switch To Nurture Next Wave Of Bedroom Coders
@Dazza I did, and I love it. Scratch sucks.
Re: Discord is Interested in Supporting Nintendo Switch, But Don't Hold Your Breath
@Zyph 3.5mm breakout cables like the Hori headset provides aren't as cumbersome as they look. It just looks like a lot because the diagram exaggerates the size of the components. I use a similar setup when I stream Switch gameplay, where I use a splitter in the headphone port to divide the audio into my headphones and the analog audio input in my Elgato HD60, because my television doesn't have its own audio out. It means I need to sit close to my equipment, which works for me since it's all on my computer desk anyway. As for how practical it'll be to have a mobile device offload voice communication, my only concerns are that it now depends on the reliability of a second device. If you get a phone call or the phone or app crashes, your team is suddenly one player short and nobody on the team will know why or necessarily notice until it's too late. Apparently to Nintendo those risks are worth relieving the Switch CPU of those tasks, so it'll just have to be seen how widespread these theoretical problems manifest in practice.
Re: Amazon Lists Pokémon Stars For Nintendo Switch
And in all that time, Nintendo still can't get third-party support.
Re: Remake of Metroid II, Metroid: Samus Returns, Announced for 3DS at E3
People are "forgiving" Nintendo for putting AM2R in the bin because they made these announcements. I guess cease-and-desists of high-profile fan games aren't damaging to the companies' bottom lines after all. The internet lied to me.
Re: Feature: What We Expect from the Nintendo Spotlight and Treehouse at E3 2017
Nintendo's maintained a steady presence throughout the whole show so far. They've set real high standards for their own event, so if it's anything less exciting than any of their previous shows, they're in real trouble for the rest of the year.
Re: Video: The Top 5 Most Embarrassing E3 Moments by Nintendo
@DragonEleven Sure, concepts from it were used in other games. But the project as we saw it at E3 never materialized into a full game on its own.
Re: Sky Skipper Arcade Restoration Revealed To The World
@timson72 I thought Donkey Kong was his only wheelhouse. Good on him.
Re: Sky Skipper Arcade Restoration Revealed To The World
Why Billy Mitchell though?
Re: Video: The Top 5 Most Embarrassing E3 Moments by Nintendo
The most embarrassing moment I can think of was when they showed off Project Giant Robot and then didn't make any games out of its central idea.
Re: Minecraft's Cross-Platform Update Is Coming To Nintendo Switch This August
@AlexSora89 According to Destructoid, a representative at Microsoft told them that Sony outright refused to join this initiative. This is for the players. Our players, not yours.
Re: Minecraft's Cross-Platform Update Is Coming To Nintendo Switch This August
"We'd love to have PlayStation 4 players using the Bedrock Engine," they said, but they aren't mentioning any plans to do that right now. Now all the Sony fans know how it feels to have a Sony-centric developer tell Nintendo fans that they're interested in developing for Nintendo consoles but not actually do it.
Re: Axiom Verge: Multiverse Edition Confirmed For Physical Release On Switch
@Tsurii At some point, you have to cut your losses and accept some things just aren't going to happen in an economically feasible way.
Re: Axiom Verge: Multiverse Edition Confirmed For Physical Release On Switch
With all the trouble Tom Happ had in releasing a single game on Nintendo platforms, it's a wonder why he still bothers.
Re: Review: ARMS (Switch)
I've been saying for a few years how there should be a fighting game with no purpose except to train newcomers on the fundamentals of the genre without the pressure it's associated with. Arms might just be that game. It has nothing resembling execution or combos or any other idiosyncratic systems that intimidate so many and instead focuses on timing, proper spacing, reading the opponent and other mechanics that are universal to all fighting games, and does so with the typical welcoming environments that Nintendo games are famous for. (That theme song is seriously hype.) If it's played up right by Nintendo and the community this game finds, it could be a great benefit to fighting games overall. Because the fighting games themselves certainly aren't doing much to invite new players at a time when they really need to.
Re: Pokkén Tournament DX Confirmed For Nintendo Switch
@Phin68 Not only that, but they also expected a full HD remaster of a pair of 3DS games in less than two years.
Re: Pokkén Tournament DX Confirmed For Nintendo Switch
"Sorry about Tekken 7, guys" - Bandai Namco