There are a lot of early questions around the Nintendo Switch, some of which relate to its graphical capabilities - how big a 'leap' is it from Wii U? Based on early demos, there is a step-up in quality, but its portable nature means its not exactly enough to melt our eyeballs. Beyond viewpoints based on our eyes and memories of how games look on Wii U, though, what can the Switch truly do - graphically - that the Wii U can't?
The initial line-up does help provide some clues. The Legend of Zelda: Breath of the Wild is also coming to Wii U, while the Switch demo at events was actually the exact same area shown in Wii U demos last year. Mario Kart 8 Deluxe is, as the name makes clear, a collection of all the Wii U content with new Battle arenas and characters thrown in. Finally, Splatoon 2 is a sequel to the 2015 Wii U hit.
Digital Foundry, which does a great job delving into the technicalities and performance of games, has made a couple of videos focused on those titles. They look at resolution, framerates and graphical effects, and have some interesting observations to share.
What do you think of the visuals and performance so far in early Switch games?