After months of speculation prior to the Nintendo Switch being officially revealed in October 2016, it's fair to say that the initial reaction was largely very positive. This early enthusiasm from the gaming community has been backed up by decent software support from Nintendo and a ever-growing install base; the Switch is the must-have system of 2017 and continues to sell briskly all over the world, putting to rest the troubling memory of the commercially disastrous Wii U.
Of course, one of the greatest benefits of the Switch is its enviable portability. Being able to play full-blown home console experiences such as The Legend of Zelda: Breath of the Wild and Mario Kart 8 Deluxe while on the move has been a something of a revelation for many players. However, if you are a bit of an old fart like your humble scribe here, you'll also find yourself playing just as many (if not more) retro classics on the Switch, too. There is an ever-growing library of Neo Geo games to enjoy on the eShop, along with recent releases such as Namco Museum which allow you to enjoy arcade classics such as Rolling Thunder and Splatterhouse on your travels. Then there are faux-retro style games such as Sonic Mania and Shovel Knight, not to mention the revamped Ultra Street Fighter II: The Final Challengers.
Enough rambling; unless you're a fan of opening web pages without reading their titles, you know exactly where this is going. It's high time for Nintendo to release new Joy-Con which at the very least replaces the 4 button cluster on the left Joy-Con with a proper D-pad.
Personally speaking, the lack of a D-pad didn't bother me too much until I went on vacation for two weeks recently. At home I tend to play the Switch docked on the TV using a Pro Controller, or in tabletop mode, again mostly using a Pro Controller. I also enjoy using 8bitdo controllers for playing retro games too. In a rush to pack for my holiday I simply took my Switch with Joy-Con attached. Surely I wouldn't need to worry about taking additional controllers; the Joy-Con will do the job nicely, right? Wrong. Playing many of the games in Namco Museum with left Joy-Con buttons or the analog stick was a very disappointing experience. Brawlers on the Neo Geo and Ultra Street Fighter II just don't work very well without a D-pad, either. While I didn't find it to be too much of a deal-breaker for my enjoyment of Sonic Mania, my partner in crime and Nintendo Life Editorial Overlord™ Damien McFerran said he wasn't overwhelmed with the experience; it's not just me who longs for a good, old-fashioned directional pad.
The Joy-Con Concept Is Great, But It Needs To Grow
Of course, we totally get where Nintendo is coming from with the design of the Joy-Con. There are countless examples of games which massively benefit from the use of having two mini controllers both with a analog stick and 4 action buttons, such as Snipperclips. Other games such as ARMS make great use of the Joy-Con motion controls which is a way better experience than holding a Wii Remote in one hand and a Wii Nunchuk in the other, getting whipped by the cable connecting them together when things get too frantic.
But as good as the Joy-Con design is, it has been designed as a modular system from day one. But now almost 6 months after the release of the Switch, we are yet to see any alternative controllers which can be slotted on to the Switch tablet for easy portable play. We could have one with an D-pad, or one which offers a six-button arrangement which would suit brawlers like Street Fighter II down to the ground; while these would understandably be largely ineffective when detached from the console and used on their own, they have the potential to make the Switch even more versatile, catering for a wider selection of control possibilities.
Virtual Console Needs A D-Pad
While details are still sketchy regarding Nintendo's plans to offer a Virtual Console service on the Switch, we're sure it's coming one way or another. Nintendo's Online Service app is still in it's infancy, only really existing to support Splatoon 2. At some point next year however, this will become a paid service with a yearly subscription of $19.99 USD.
One of the bonuses is that subscribers will have ongoing access to 'a compilation of classic titles' that they can download and hang onto for as long as they're paying into the service. Three NES games were confirmed initially - Super Mario Bros. 3, Balloon Fight and Dr. Mario - but the collection will surely grow. Perhaps in time this will become something of a Netflix style buffet of retro delight for subscribers.
And then there are the ongoing rumours of GameCube games being one of the new things which a future Nintendo Switch Virtual Console might offer. This would almost certainly demand a new controller layout of some description.
Nintendo Is Listening?
Nintendo really hit on something when they shipped the NES (Famicom) with a D-pad instead of the Atari style joysticks which had gone before. This changed the industry and before long any serious competitor included their own version of a D-pad on their controller offerings. However, the Switch is the first Nintendo console (home console or portable) to not include this beloved interface out of the box.
If Nintendo president Tatsumi Kimishima is to be believed, I won't have to wait long to get my hands on a proper Joy-Con D-Pad. Kimishima said last year that he expects the Switch to be home to a "wider array" of accessories moving forward, and that could mean alternative Joy-Con controllers and much more besides. We can but hope.
Do you think it's really necessary to have a D-pad today, given that most games use analogue input? Let us know if you see the need for a D-pad equipped Joy-Con with a comment below.
Comments 168
How about a pro controller with a ball pivot?
You lost me at "Nintendo is listening." Nintendo never listens. They don't need to. Whenever they do, it's in situations where they engineer it to be as convenient is possible. I've manged to get used to it like I do with every Nintendo policy and design decision, and I suggest everyone else do it too.
I don’t think the dpad is a very good idea for a joycon, kinda ruins the whole point behind the two controllers in one feature. Also the dpad buttons are wonderful.
Agreed. Maybe even two dpads given the space on the joycon. One clicky (OG DS-Like) and one "soft" (Nes-like).
Options aren't bad and there's plenty of room for options on the Switch.
Nintendo could make a killing selling JoyCons with different buttons or different button placements, so I think it will happen sooser than later. My guess is those will come when Nintendo themselves release games that would really benefit from a d-Pad (i.e. 2D sidescrollers like Kirby and Yoshi).
That would be cool but the Joycons are really expensive
Ultra Street Fighter II and Shovel Knight are two games that need a D pad for proper enjoyment/not death. Love the Switch controllers for Breath of the Wild and Mario Kart but I am glad every day for my pro controller for home play and 8bitdo30pro for portable play for side scrolling games. A D pad joycon is overdue though.
What makes this problem worse is that the Pro Controller's d-pad isn't exactly great. It registers diagonal presses way too easily, like making accidental hard-drops in Puyo Puyo Tetris constantly.
It's at that point that I'm incredibly grateful that 8bitdo's SFC30 works as well as it does.
I've had zero issues with the dpad buttons and in in some cases actually prefer them to the pro controller dpad haha. For eg, the default mapping for "use special" in Shovel Knight is Up+Y, which I kept triggering accidentally with the pro controller dpad, but not with the joycon's separate buttons (although I later just changed it to A in the options and erased the problem altogether)
YES * YES * YES * * YES * YES * YES
(* = colourful and commonly used expletive)
Whilst I have been surprised that the mini analogie stick on the Joycon actually does a good job as an alternative to a proper d-pad; the latter would make it even better for shm'ups and 2D platformers that I adore. I understand the fear of "loosing" that local multiplayer ability wherever you take the console but its nice to have a choice. Besides, I can always fit a spare left joycon in my Switch carry case.
I do have to get me a SFC30 8 Bit-Do though. Problem is last time I checked Amazon had 4 listings and I didn't know which one was legit.
I think its a necessity if you want to play the likes of street fighter on the go, it'll all come down to your gaming tastes really. For me I bought a pro controller specifically for Street Fighter because I knew I would a d-pad for it. What it does mean though is that I really only play when its hooked up to the tv.
I think a dpad controller is a necessity for the system but not a necessity for everyone. It does need to happen asap though, I can only assume Nintendo is at max production capacity at the minute, which is why we are where we are currently
The system isn't even a year old and we already expecting new versions of it. I personally don't need a dpad to play any of these games. Shovel knight was my 1st game i played on switch that a dpad might have been useful for, but I had no trouble playing and beating it. The GameCube had a small useless dpad. The Wiimote dpad was almost as small and games like Mario bros Wii or other m were a pain to play because of how small the dpad is. I am 35, I've been gaming since I was like 4, and I am just fine playing every switch game without it, and my 2 kids that game I notice use analog on games before they use the Dpad. People spend so much time complaining about stuff they love that it makes me wonder if people today enjoy anything in life anymore. My switch is with me right now and once I'm done eating, the rest of my lunch break is always switch gaming. Best system I've ever had and it's just getting started.
Being a kid of the N64/GC era, I've never seen the need for a d-pad. Having tried it out on numerous occasions, movement via a d-pad just feels horrifically awkward to me. I have played through lots of classic 2D platformers and even several indies with a joy stick and I never had any problems whatsoever. I think old folks are just used to their d-pad movement while I am used to the joy stick. Or maybe I'm wrong and I'm just missing something.
You guys hit the nail on the head. I would buy a "pro joycon" instantly
Is it really that big of a problem for some of you. I have no issues with the dpad.
I love the concept of Gamecube joycons! The problem is that such a concept makes too much sense for Nintendo to ever consider it. Honestly, I'm starting to believe that we'll be lucky to even receive a Virtual Console service on Switch, let alone Gamecube support.
I really thought those buttons would bother me, but... They don't. At all. So I really do think there are better things for them to concern themselves with.
Just going to point out that the gamecube-styled joycon is going to have an absurdly small B button.
I don't see why they wouldn't be able to do it. I would be surprised if they didn't make a pair of JoyCon with a D-Pad sometime soon.
I have yet to experience a problem with the directional buttons. I'd rather expedite some analog triggers.
I completely agree. The Joy-cons are gimped, especially separately. All to support 2 player instead of looking after player 1 first and foremost. The end result is something that's not great for either situation.
Just only need one thing...
White Nintendo Switch !
Or.... Turquoise Nintendo Switch !
Joy-Con pro I can see it now...
@Exy that is where you are totally wrong! I have being receiving surveys from Nintendo per E-Mail since I bought the Switch (in a basis of one every two months) and usually companies may surveys because they want to know the opinion of their consumers.
my biggest issue with Nintendo's reason behind the lack of a proper d-pad on the left joycon is the thought of "well what about when people play two player mode with 1 joycon a piece?"
Nobody is playing Switch like that, and that use case is not something you design an entire system around in regards to it's inputs.
@setezerocinco Is there any evidence at all of those survey results influencing their releases? Because I answer all those surveys too and make sure to mind where the questions are written so as to suggest a response they want as opposed to actual consumer opinion and I have yet to see any real changes where I think they should look.
Buttons work fine for me! Also there's the pro controller option for people who want a D-Pad so honestly I don't think it's a big deal
@GoldenGamer88 I grew up with the NES and SNES and I feel like I have more precise control on games built around that functionality. I love dual joystick controllers for first person shooters and 3-D games, but when shovelknight will stab an explosive part of ground if my positioning is wrong on the joystick, I'd rather have a D pad that helps me find left and right very easily and not somehow down. Definitely a personal preference though.
Lack of D-Pad was one of my original gripes with the system (and I still don't have a Switch).
@Exy give it some time. They need to analise the data and make decisions.
I've had no issues with using the D-buttons. I'd buy a D-pad joycon though, if released.
I'm fine with the joycon as is.
Structurally, they make sense as is. And also make way more sense when you keep the 2-player in mind. Nintendo knew what they were doing with this and I feel it works. Don't fix what isn't broken.
The Switch has been out for less than six months. Claiming Nintendo needs to implement any form of hardware revisions at this point is being more than a little entitled.
As things currently stand they can't keep it on store shelves. Unnecessary hardware changes, however small, are no priority right now.
Not necessary. The current button setup works great as is.
@Galenmereth you know what I mean. You don't base the entire design of the joycon around a single use case that also happens to be the one use case that is the least utilized way of playing Switch.
@Steelhead did you even read the article? Nintendo themselves have already stated that more accessories would be coming for the system. More ways to play.
Really? The d-buttons work great for me. The d-pad on the Pro Controller, on the other hand, is garbage. Not accurate at all. When playing Sonic Mania on the TV, I've been using the stick. That's how bad the d-pad is.
Let's be honest. The Switch scores in many areas, but the joycons - sans d-pad and syncing issues - are a design nightmare.
@gatorboi352 Yes, accessories are incoming. At some indeterminate point in the future. I highly doubt we will see them anytime soon, it just wouldn't make sense right now. Not until they have a sustainable install base.
Would be cool if they had a joycon version of what Hori did with their Pro Controller, as far as the manual swapping out of the "directional buttons" for a traditional d-pad.
@TheBigK not me. While I recognise the Pro Controller not to have the best d-pad, I'm currently playing through Sonic using it and it feels very natural. Agree with points above however that during Puyo Puyo Tetris it can accidentally cause wrong moves.
@setezerocinco Three years is plenty of time to analyze data and alter business plans accordingly.
Can't imagine it won't be addressed in the next 6 months or so. The annoyance of the terrible left JoyCon alternative d-pad really hit home when playing Sonic Mania.
Of course, as many have stated, having a d-pad for face buttons when you're using a single JoyCon would suck. Choice is key or maybe something with a removable element could be used?
A proper D pad would ruin Nintendo's marketing strategy at this moment in time. I understand the clamor for a proper D pad on the left joycon, but while we are fantasizing about future joycon improvements I would like Nintendo to move the stick on the right joycon to the top! I just cannot get used to using it especially on a game like Splatoon.
Anyway, this is all fantasy as Nintendo cannot keep up with demand as it is.
@Exy three years? The Switch was launched in March 2017 =P
I've been saying this since before the console was released and was met with derision by people on this very website.
A proper D-pad for the Switch would be nice full stop. The one on the Pro controller is utter crap. I saw a fix for it somewhere but it was way too much hassle. Nintendo should sort that out before adding more accessories.
I played both the Rayman Legends demo and Sonic Mania using the JoyCons, and I was surprisingly fine with the controls. A D-Pad is obviously still better than an analog stick or the 4 separate face buttons for 2D sidescrollers, but the lack of a D-Pad didn't ruin the experience for me whatsoever.
Yes please!!!!!!!
Honestly i felt Sonic Mania was just fine without an actual d-pad. For me the real test will be VC console games
I'm glad to use my Bitdo controller, but I use it to play in docked mode. I want a proper d-pad on the go as well.
I agree, and that last photo that replaces the left stick with a d-pad, leaving buttons for when using it horizontally seems like a good answer, esp for games that don't need analog controls. Though I've agreed with this idea, I've also had no issues playing Shantae and Sonic with the left joy-con's 4 buttons as a d-pad. As for Street Fighter, it's better with the stick since it was intended to be played with a joystick at the arcade.
I grew up playing Sonic 3&K on my Windows computer using the keyboard, so having the dpad as individual buttons wasn't all that bad for me. It actually kind of helps during Blue Spheres.
Im preferring the buttons to a dpad. I can still very easily do rotations if needed with my hand, but Im no longer accidentally pressing another direction while simply holding right in say, Sonic.
Sorry but I need to disagree. This is a mountain from a molehill and sadly I think you would be saying the same thing with the NES right after the Atari 2600.
Different != bad. You can press a direction and be safe knowing an input from elsewhere on the dpad wont mess with it, yet quick movements are just as easy since they close enough to do rotations with or quickly change direction.
My personal experiance is that fighting games do lose something in terms of control with d buttons. But classic 2D platformer just do not. Blaster Master Zero, Shovel Knight, Wonder Boy III, & Sonic Mania all play just fine on D buttons.
Would I buy a D-Pad joycon? Absolutly,, but I thing the problems with the D buttons is overstated.
the GameCube joy-con controllers are nice. i would buy one if Nintendo releases GameCube virtual console games.
a d-pad version of the joy-con is not needed when the Nintendo switch is in its docking station because of the pro controller, but should be available to those who are interested.
having a pair of joy-con (L/R) would be great for those who want to use it with street fighter and namco museum as well as other games that will work better with a d-pad.
Nintendo you better be listening to us. we know how much you want our money...lmao we also know that you want to make us happy...
The joy cons are just rubbish full stop. Even whilst out I have to use the pro controller. When I first got the Switch I was fine with them, everyone said the pro controller was so much better. I held off for ages, but once I bought it I could no longer use the joycons, for me it's mainly the analogue sticks that suck.
Nintendo,...listen to consumers,....ROFL
It's never been an issue for me...I played through all of Sonic Mania yesterday and had a blast. The D pad buttons never gave me any issues.
I want joycons with bigger buttons, they would need to be wider to accommodate this but it's a sacrifice I'd be willing to make to not have to push those uncomfortable little buttons.
I fully agree. The lack of a d-pad was the first thing I noticed when watching the Switch unveiling. I plan to get a Switch eventually, but this issue is probably my biggest reason for not being in a huge rush to go out and get one just yet.
@Yorumi So why is this artical written? This is complaining about a controller that has buttons for the d-pad when Sony does the same style since the PS1 (Because of Nintendo). And honestly with how the Switch buttons are more definite, instead of feeling soft they (in my opinion) feel better. Honestly I would say suck it up or play something else. AND seriously if the d-pad is a issue, I hope you don't own a PlayStation...
As an option for some that's a fine idea, but honestly the D-buttons work just great for me so far. Way better than my 3DS XL D pad to tell the truth.
Hmm, but is a complete Joy-Con w/d-pad really necessary? What about a (cheaper) d-pad cover for the left joy-con?
Sonic mania has really highlighted this exact problem for me when playing on the TV with the pro controller it's excellent very precise but using analog in handheld mode it just doesn't feel right
The buttons on the joycon work just fine. In fact, they're better than the D pad on the pro Controller. When I'm playing Tetris, I always go for the joycon. Pro Controller dpad causes way to many dropped blocks while trying to move them laterally. It's also been the superior option for Retro City Rampage, Namco Museum, and Sonic Mania.
D pad on a joycon is a nice idea in theory. In practice, it is not at all required.
I completely agree with the article!
D pad is essential!
Yes! I never remove my joycons. I either play in handheld mode or with a Pro Controller. If I had a joycon with a D pad I would just click it in and never remove it.
Y'know I was about to state how I really don't think a d-pad Joy-Con should happen because it defeats the purpose of the Joy-Con, but then I saw the SNES Joy-Con in the article... I never thought about replacing the stick, instead of the buttons, with a d-pad! Now that would be a perfect compromise! A set of Joy-Cons where the sticks are replaced with d-pads would still allow for multiplayer. I'd love something like that for PuyoPuyo Tetris and many other multiplayer games on Switch!
I will say though, I haven't had any issues using the directional buttons playing Sonic Mania. My thumb naturally moves to the right places.
These are the best buttons in a while, and the best d-pad as well.
Meh. For portable mode, the D-pad is more than fine. And I have no issue with the Pro controller's D-pad for console mode, though I have heard that its actually just aesthetically connected and underneath, the pro controller's D-pad is 4 buttons just like the joy-con. Doesn't bother me at all though, so whatever.
Having said that, I absoluetly would love to see some new custom joy-cons especially like that Gamecube one. Even if Nintendo doesn't make such a thing, I bet someone like Ben Heck would be able to mod one to make it happen.
I've prefer to use the D-pad when playing Mario Kart, and the directional buttons make precision during a power slide really clunky.
I would love a proper D-pad.
@Yorumi This article is telling me that it should be a problem.
My response is to tell them why it shouldn't be, as you see it, when I am actually saying it's perfectly fine and in aspects preferable.
@Arehexes I can only speak with confidence about the PS1, PS2 and PSP, but those older Sony D pads are all one solid piece and not individual buttons. They only look like individual buttons because of how they designed it. I initially thought they were individual buttons back in 1995, but it was obvious upon using the controller it was not the case. I was surprised to find I rather liked Sony's D pads. They weren't Sega Saturn level, but pretty good to me.
Yeah, I think the buttons are totally fine.
@Yorumi "If you ask me though at a minimum they should have made that modular. Just include in the box a little plastic d-pad and lets us change out the buttons for a d-pad."
Sony or MS would have done something like that. Nintendo? Not so much. They are the kings of "play our way or GTFO"
I mean look what it took (and how long it took) just for Mario Maker to be a thing.
I haven't used a Switch(yet?) so I can't comment specifically on how the buttons are arranged. I'm not surprised that some are fine with the JoyCons as they are. I'm very sensitive when it comes to D pads. The Saturn ruined me forever. I've seen how even subtle differences in D pad and joystick quality can make a big difference in games like shoot-em-ups and fighting games, at least for me. I've played around briefly with a third-party controller that uses buttons in place of a D pad and I don't think I'd be fine with that long term. With that said, I've found that D pads are a bit of a lost art. Back in the day, D pads were generally good, at least on first-party controllers. These days, there's less consistency with even Nintendo's D pads getting mixed reviews.
Yep, totally agree. I'd buy that. I'm sure it's on the way. Nintendo won't miss a chance to make peripheral monies.
Wasn't too bothered until Sonic but that's the one that I can't get along with unless I'm using the Pro Controller.
Maybe if they sell it as an extra / optional left joycon.
The whole point of the current joy-con's is that they can be used in local co-op on a single switch.
Agreed with article. Using the joy con d pad kinda annoys me when I play Neo Geo fighting games. Although, I plan on buying an arcade stick for the Switch one of these days.
Nah. You guys need a life.
@gatorboi352 I play quite a bit in tabletop mode and 2 people using joy cons. Works fine and we have no complaints.
I've been saying this since day one and it's such an easy fix for Nintendo that I can't see why they wouldn't simply release a left Joy con with a dpad. The buttons are ok but nowhere near a match for a true dpad and the pro controller is my favourite pad for years. Going forward I wouldn't be surprised to see different configurations as we all know that Nintendo likes a peripheral and as many will want extra controllers anyway they'd definitely sell
I've seen this kind of article on a couple of sites now and i'm almost positive it's just bandwagon clickbait. I've played through Sonic Mania four times now as each character using the Joycon's split D-pad and it's absolutely fine. I'm not gonna say it's perfect, nor am I saying that because I think it's accurate and comfortable that everyone else has to, but do we really need to flog a dead horse with this topic? The switch was designed very specifically and the split d-pad was one of the concessions that had to be made for it to work, it's not a big deal. Hell, Sony's controllers use split button directional input and no ones goes on a rant about that. And at least it's not xbox 360 d-pad level bad...
just like how the DS didn't had a controller pad to begin with?
No... Not a good idea at all. Very simply, I'd rather have single buttons double as a D-pad than a D-pad double as single buttons. Think about it. There is a difference between the two approaches.
Which is why the joy-cons are designed the way they are and which is why they work so great to accomplish 2 separate utilities
Darren Calvert: hero of the people! Aside from terrible hand cramps from more than 10 minutes of use, I did find it extremely difficult to play Shovel Knight using the joycons. My thumb kept hitting the left button when trying to press down.
@Kingrat The DS4 Dpad is actually one solid piece with a plastic cover over it to make it look separated, and it's definitely one of the best Dpads available.
Or you can just get a Pokken controller, it feels great for games like Cave Story+ and Sonic Mania and it's only like $10-15.
@AcesHigh
Eh? Of course it's a great idea. If you don't want it, don't buy it. Those who do want it get the option.
"Retroicon"
WOAH NICE GRAPHICS LIKE TO GET MY HANDS ON THAT GAME
@sdelfin
"The Saturn ruined me forever"
Oh yes. The king of 2D Controllers.
That's why you buy the pro controller, and give joy-cons to your friends.
@electrolite77 Arguing the validity of opinions is like catching flies with a bubble blower.
The proof in validating the strength of your opinion is how it performs when / if it comes to market. Considering the overall success of the system with the current configuration, I wouldn't hold my breath for Nintendo to be convinced that their idea of separate buttons acting as a d-pad needs the time, effort and engineering costs to "fix". Last I checked, they can't keep their current configuration in stock.
Best hope for this idea is that a small indie house develops them for the handful of people who like the idea. Most people snatching these up after the scalpers nab them are parents for their kids cuz the neighbors kids have it. Both the parents and kids could care less.
Would you proponents of D-Pad Joycons accept a d-padded joy-con that is deeper (perhaps contoured), that clicks into the Switch fine, but is not grip compatible?
I would like a d-pad, but I console mode mine almost all the time, so I use the pro and 8bitdo. They aren't bad attached to the core, but they are so very very tiny to me, I don't like them in my hands or in the little grip. If the grip was wider I might not mind.
While I get the need for a d-pad I am not bothered by the lack of one. I use the pro controller mostly but I've adjusted to using the buttons in handheld mode.
It would be quite expensive to get another joy-con just for a d-pad. An alternative accessory could be the d-pad by itself that can be stuck onto the buttons. The same inputs can still be made, even for beat em ups like Street Fighter.
@Manjushri
What is ridiculous is to go to a business that has created a new concept that has already outsold their previous offering in a 10th of the time, which cannot be kept on store shelves more than a day and say, "Hey! You got this small bit wrong" and expect them to jump at "fixing it". They made a consious engineering decision to increase functionality of their design (having separate buttons function in two ways) at the sacrifice of a design they have had for years. I APPLAUD them for having the balls to change things up to push a concept forward. Obviously, they did not think having a D button would function as well for individual buttons as individual buttons would act as a D pad. I happen to agree with them.
I can appriciate that some people miss the D pad. Not arguing that. My only point(s) are that 1. I agree with their deisgn - my opinion and 2. There is no business justification for them to make a second option now. They cant keep them on the shelves as is and there is no huge outcry for this Dpad option. If there is, maybe they'll address it. But right now, this small microcosm os the only place I see it. And even in here, opinions are split.
@Manjushri
What is ridiculous is to go to a business that has created a new concept that has already outsold their previous offering in a 10th of the time, which cannot be kept on store shelves more than a day and say, "Hey! You got this small bit wrong" and expect them to jump at "fixing it". They made a consious engineering decision to increase functionality of their design (having separate buttons function in two ways) at the sacrifice of a design they have had for years. I APPLAUD them for having the balls to change things up to push a concept forward. Obviously, they did not think having a D button would function as well for individual buttons as individual buttons would act as a D pad. I happen to agree with them.
I can appriciate that some people miss the D pad. Not arguing that. My only point(s) are that 1. I agree with their deisgn - my opinion and 2. There is no business justification for them to make a second option now. They cant keep them on the shelves as is and there is no huge outcry for this Dpad option. If there is, maybe they'll address it. But right now, this small microcosm os the only place I see it. And even in here, opinions are split.
See. That's why.... never buy a system on release. You will get updated system and more games and better controls. It's been going on for years now
I'd be game for a Dpad joycon.
Not sure when I'd use it though. At home I have pro controller if needed, and on the go I like the joycon as they are now for playing with others
@AcesHigh
You wouldn't hold your breath for Nintendo launching a peripheral? Are you new to Nintendo?
"Most people snatching these up after the scalpers nab them are parents for their kids cuz the neighbors kids have it. Both the parents and kids could care less."
One to file under 'cant tell if serious'.
It would be a really good option for those who want it. It could make Nintendo money. The rest is noise.
I wonder if there's a way to have some form of toggle in the middle of the left d-pad that can change it from 4 separate buttons to being joined together like a d-pad. A bit like the PlayStation d-pad which has 4 separate and distinct buttons but they're joined together underneath like a d-pad. If you could toggle that 'joined together' section on or off you'd get the best of both worlds at the flick of a 'switch'
This is news to me, yet I am already on board with this idea...button for a D-Pad? Seriously? No thanks...
@Rocky2418
Yes. The missing d-pad is also my biggest concern. Haven't bought a Switch yet, but when I tried it, I didn't like the buttons at all.
I am waiting for Nintendo to release something usable.
I can't believe that so many are ok with the current situation. It seems like a lot of people haven't tried a proper d-pad at all for classic 2D gaming?
For me a great d-pad is necessary to fully enjoy classic games.
I wonder if the 8Bitdo Xstander Clip Holder for SFC30/SNES30 could fit the Switch?
I have both Xstander and controllers, but no Switch yet. But the Xstander can fit some really large phones, so maybe it will work with the Switch?
Anyone who knows? And is it comfortable to use, if it actually fit?
Check this video for what the Xstander is:
https://youtu.be/BEhcSs2OHas
@ittleamber Didn't know it was already combatible; thought i'd have to wait for Pokken Tournament's DX release.
Don't know why people here would be against having an optional a D-Pad JoyCon. The more options, the better.
It's not a priority right now because Nintendo themselves have yet to release any games that would make good use of a D-Pad (i.e. 2D sidescrollers, fighting games, etc). The Kirby and Yoshi sidescrollers are coming next year, while 2D Mario and Smash Bros have yet to be confirmed for the Switch.
@AcesHigh
Nobody said that the idea behind the Joy-cons where bad or wrong from Nintendo. I think it's a great concept too, and they work quite well for most modern games.
I just can't see what's wrong with offering some alternative Joy-cons, that have a proper d-pad? They could just be released as optional accessories for people who prefer to play their game that way.
What's wrong with more options? It's not like it would ruin the concept behind the Switch and the Joy-cons, because it would never be standard in the box.
Just as the Circle pad pro didn't ruin anything about the 3DS either. It was just a nice option for a niche audience, who cared about their gaming. Special Joy-cons with some proper d-pads would do the same thing.
@electrolite77 I never said they don't make peripherals. Your reading comprehension is astounding. I'm not going to go on because honestly this sounds like a child that wants something, "just cuz I want it". And I tend not to deliberate tantrums.
My point is that the economics of the situation don't justify it. At least right now. They cant keep the friggin things on the shelf. You think their first priority is to make a peripheral that addresses the concerns of something that is not a barrier to future sales in the next year? Having no cross pad is not stopping people from buying a product that they cant make enough of. Full stop. End of story. Now, color swapping is a different thing. Its a color. But introducing a change, even to something as small as a cross button in place of the buttons that their engineers decided on is whats called in engineering as a change in "form, fit or function" which requires usability, ergonomics and impact analysis. Throw in the fact that this is a Japanese company and, yeah, they aren't doing a thing without analysis. BTW, I am 100% certain that the very first concept they thought of is using the cross button as individual buttons and they tossed it. They know their legacy. They're not stupid. My POINT is that until they see a dip in sales, there is no emergency to invest the time to vet it and sell it. Regardless of whether I like it or not.
@dres, I'm not saying options are a bad thing. Personally I like how it is. I like the duality of it. I would NOT like to have a cross pad function as individual buttons when used as a single controller. But that's just me and I realize other people might like it. I think down the line they may consider it. But my only point that people seem to be missing is that there really is no need for them to address this right now. Not from a business standpoint. I hate to be the wet blanket. Its a brand new product, selling like hotcakes and their focus needs to be on keeping up with supply, making games and working on bundling strategies thay appeal to the MASSES that dont affect form, fit or function. BTW, the circle pad was an addition to the design and did not replace functionality. It also came later in the 3DSs lifecycle. I don't see this as the same thing.
Having a decent dpad is still very important, I rarely buy a fighting game for a console if I know that console has a poor dpad
Dpad and analog triggers for those GameCube joycon please.
A proper D-pad would be a nice addition, but I'd rather my console have more storage than my phone.
Let's have a 'Classic controller grip' base set that comes with d-pad Joycons (preferably with SF/PAL SNES styling). The bluetooth and battery would be in the grip itself, allowing for cheaper joycons that could later be released separately to tie-in with Virtual Console platforms (Mega Drive, N64 etc). The only downsides being they have to be attached to the specific grip or the Switch itself, and the pre-N64 Joycon may lack even basic rumble as a further cost-cutting measure. Oh, and no amiibo scanning either.
An article all about the D-pad! Is it my birthday? 😁
@Exy A win comment.
The controller is not the best but it is O-K. Just give me the game we want, we enjoy and surprise us!
@Exy They listened when it came to to Mario Kart 8 Deluxe and battle mode...
It's a good idea, but going by Nintendo rules, it probably will take a while, or a specific game that just demands it.
I think if the idea that the NES and SNES mini will get console releases after the hardware sells out happens, we will get themed controllers then.
It would be nice but I haven't had any problems using the current joycons, even for the games mentioned in the article. The buttons work fine for Namco Museum and I've found myself using the analogue stick on the sideways joycon to play Galaga which works quite comfotably. The stick doesn't work so well for Pac-Man but the buttons work fine.
As for titles like Street Fighter and King of Fighters, the buttons are crap for playing it but the stick works just fine for me.
Then there's just about everything else. Lots of people question how it would be possible to play titles like Shovel Knight or Cave Story without a proper D-pad. Well I played them just fine using the buttons.
So really, if the buttons fail me, the stick works fine. If the stick fails me, the buttons work fine. Nintendo can release a D-pad joycon but I have no need to spend money on it.
Please, Nintendo, my thumb can't take those uncomfortable little Joy-Con buttons anymore. Please give us a D-pad solution.
I don't need it. A non issue for me.
there's already so many options for using a d-pad im not sure how much of a priority it is. imagine if u only brought your d-pad joy-con with you, multiplayer wouldn't work very well. just bring the pro controller or 8bitdo if a d-pad is necessary
The only game I have a problem with the D-pad buttons is Street Fighter II, but Sonic Mania surprisingly works well with the D-Pad buttons.
I still would buy a left joy con with a proper D-pad if Nintendo released one, so I can play fighting games better on the go.
Sounds messy having all these different joy cons. I will admit though that they compromised the design to have two baby Wii Remotes and I doubt many people use it that way.
Ive been saying this from the get go.
The concept pretty much begs for user customization.
And lets be honest, it would make a pretty penny for Nintendo as well, since the molds wouldnt be all that different.
And its all optional stuff really. MAYBE some JoyCons with analog shoulder buttons could end up being necessary, should the GC VC turn out to be real some day.
But other than that, its all down to preference really.
Pro controller dpad works great. The joycon themselves are a compromise to allow 2 player out of the box. I just wish they would dump the useless and expensive inclusions that make the joycon so expensive ie infrared on right controller, and HD rumble.
Plus, 8bitdo what Nintendon't.
@AcesHigh
They've made peripherals for machines they've been struggling to keep on the shelves before. It's almost as if struggling to maintain supply of a Console doesn't affect supply of peripherals.
Now I see you getting insulting as people often do online when they've made a mistake but before lecturing anybody or citing the infallibility of Nintendo's analysis it would be a good idea if you knew what company we're talking about.
alas as mush as people say that you can get by with the current set-up, i find that the four buttons just simply do not offer the same precision as a dedicated d-pad, for casual games this may suffice, but for portable fight fans, id be right there with my money ready fro a left j-con with a dpad, they are small enough to carry around a spare.
I just want the WiiU PRO on the Switch. Best classic controller ever.
Edit: also, a Right Joy-Con with the stick set up, leaving below the buttons. I understand the necesity for the buttons at the left but... I would play for the especial Joy-Con indeed.
Yes, I've been saying it since day 1.
It's funny but I find the d-pad terrible for 2d platforms (probably because I have been manly a PC gamer for a long while and so I am used to 4 separate buttons). I find that you cannot properly control a d pad and end up dying because I got up instead of left or something like that and even on BotW I sometimes need to press 3 or 4 times to change gear because he selects specials instead.
Moving forward I have to say that I don't generally use the singular joy con play as I don't think is comfortable enough (I have a pro and two sets of joy cons) but I don't think it makes much sense to have a d pad in one of the controllers as goes against the purpose. I think Nintendo would say that it is already providing an alternative with the pro controller option
@tanasten Why would you want that? The Switch pro controller is far superior to Wii U pro. For a start the right analogue stick is in the correct position, also it's a lot nicer to hold.
I don't see a problem with what we have, apart from the fact the two controllers are set in different positions. And it's obvious they are going to try and sell us new peripherals so people should get there wishes at some point.
@Seacliff Astute observation!
Weren't y'all complaining the switch accessories were too expensive back in march? Now you want a new non standard joycon?
Personally the d-buttons work just fine and are comfortable for me. Although I didn't like Nintendo's dpad until the snes, stopped using it with the n64, it was almost useless on the gamecube and wii and then I liked the wiiu on but again didn't need it. It feels like there is a lot of nostalgia floating around in here rather than actual contol scheme issues.
Eh. The joycons are unplayable for me anyway. I cramp up after about 5 minutes of using either one. I don't think these were well designed at all in the first place.
@FantasiaWHT They weren't designed for comfort, they were designed to fit a tablet and to be detachable for two player support. Nintendo's priorities were the problem here.
That's right they fit Nintendo's priorities. First they are perfect on portable mode (if they were made bigger to fit other features they would be very uncomfortable), they are fine as a grip (not amazing but fine) and they even can do multiplayer in case you only have a pair with you at the time. This is the main reason the console is such a success the way I see it
@Yorumi I never said Nintendo is perfect, and you have options. It's called the pro controller. At least Nintendo gives a 1st party option unlike Sony which was why I mentioned them.
Sort of agree. It was one of my issues when I bought system, but I find the sticks to be pretty responsive. It does so unlike a cool option. But Nintendo is such a mess with controllers, I almost feel like this is just another thing that I have to buy.
@gatorboi352 "Nobody is playing Switch like that". I use the controllers that way to play multi-player, and would miss that ability more than a d-pad, and friends I know who have Switches also use the single joy-cons that way. Don't assume that just because you don't use them that way that it's true for most people.
Same with the d-pad. As you can see from the comments here, many people don't care about having a real d-pad, even for 2D games. It seems to me to be largely a generational thing. People who started gaming before analog sticks were universally available are much more likely to consider d-pads to be a requirement.
I said it when Switch was announced, the lack of D-pad is awful and hilarious considering that Nintendo invented it! The D-pad is essential for popular genres like 2D platformers and 2D fighting games. Doesn't Switch have like a ton of 2D fighting games, in between? What about Sonic Mania, a game that requires super fast reflexes even more the special stages. And when the SNES games come?
Switch looks like Wii regarding controllers but being a hybrid console the pro controller seems excessive and expensive, not to mention a fighting stick. Also, using two joycons for 2D multiplayer sounds nice but in reality is quite uncomfortable. I don't own a Switch but a friend does and I've tried that.
Nintendo made a similar mistake when not including a second analogue stick on 3DS, 3DS XL and 2DS.
I'm not sure everyone's obsession with D-Pads. I get for a fighting game the 4-way buttons are useless if you don't want to use the sticks (weren't the games meant for sticks to begin with?) But for platformers you generally have 4 directions of movement anyway. Pressing 4 buttons is BETTER than pressing the dpad rocker. When I play Splatoon 2 and superjump, on the joycon I KNOW which teammate I'm going to. On the pro I have to think "am I SURE I'm holding left?") The only time it gets in the way is games with 8-way directions...but in those cases, like blaster master 0, the stick feels better anyway. To me D-pads are best suited for menu navigation and 4-way character movement, for which the buttons work just fine if not better. Anything that requires 8 way movement is much better served by sticks anyway.
@bilboa I'm from the 8-bit era, and even then the d-pad was a cheap compromise for home systems. The Atari 2600 gave us sticks. The arcades gave us sticks. Arcade games made for sticks were ported to home consoles and forced to be reduced to d-pads and somehow everyone decided that was the best way to play (while the same games in the arcades still use sticks.) But in that era, it was all about trying to get more and more like the arcade, both for the games, and the peripherals, and both NES and SNES had arcade sticks available (questionable functionality, but unquestionable durability aside), for those of us who understood this back then. Switch has not one but TWO full size arcade sticks available.
I played SMB3 and Metroid in the arcade cabinet with sticks. I played SMB3 and Metroid at home with the NES Advantage stick. And I will play SMB3 and Metroid whenever the VC becomes available on Switch on my HRAP. That has ALWAYS been the "proper" way to play those old games. D-pads were always a budget solution, albeit the most common solution. 4-way, or plus-shape, it's still a 4 way control. The introduction of thumbsticks starting with the N64 was a return to Atari form (sort of) of providing that larger range of motion as a standard in-the-box controller. Not sure why everyone wants to go backward toward the thing most of us saw as a limitation of the system versus what we really wanted in the 80's. 4 buttons navigate menus just fine.
@Ryu_Niiyama Seconded. One thing that always amazes me is people's obsession with fighting games and D-Pads. I'm not even an FG fan and the games just feel crippled without a real stick. It would be like playing Wii Bowling with an X360 controller. Pokken....all I can say is I hope the RAP works with Pokken. Real cabinet using dpads or not, that just sucks.
@Hughesy -> "the right analogue stick is in the correct position" -> Not for my taste. I prefer the possitioning of the WiiU Procontroller.
If Nin did any of this, i'd reorder these on the spot!
I prefer a Dpad, hence why I got the pro controller, but when I've had to use the separated Dbuttons, I haven't had to much issue with them. I don't really play fighting games all that much, so maybe that has something to do with it but eh... I'm take it or leave it if Nintendo ever did incorporate the Dpad into the Joycons.
I really don't understand why they don't sell a left joy con for people who don't regularly play mini games with other people on the go and just want a better single player experience.
That said, they joy cons themselves are way too expensive.
@DarkKirby Am right with you on that one.
I'm willing to wait for a revision to the Switch that includes a real controller with a d-pad.
Nice!
I certainly wouldn't be willing to drop 50 dollars just to have a joycon that cripples my ability to play 2 player games on the go. It seems entirely antithetical to the system. I played Shovel Knight - Spectre of Torment with zero issue using the buttons.
The tone of this piece comes off way to unnecessarily hostile and demanding, acting as though you're being shut in the cold by something most people wouldn't be bothered by. It's very unfortunate that folks feel the need to invent problems while there are still legitimately bad things still going on with the switch. "Seriously Nintendo, I need a d-pad?" Lack of priorities when faced against "why does Splatoon have so many gimped features" and "why is the voice chat somehow MORE awful than no voice chat" probably need to be handled first.
A left Joy-Con with a D-Pad would be neat as a novel side option for Virtual Console. But it's never going to replace the stock Joy-Con configuration that comes with every Switch. One of Nintendo's Mission statements with this console is the ability to play with anyone locally, anytime, anywhere. The ability to split a controller or 2 for local multiplayer games on one system is a key part in achieving that goal.
Take that away, and you defeat the entire point of the Joy-Con design, and one of the main selling points of the console.
No No No The four face buttons work just fine for its purposes.
The D-pad, in modern gaming, is basically used only for navigating menus. Very few games make good use of it and the analog sticks we have today work just fine with most classic games, the exception are a few puzzles that require precision , like Tetris or Bombliss. I personally don´t think that old-school fighting games like Street Fighter or Neo Geo games work well with D-pads. Those games were designed for arcades and their move inputs work way better and easier with analog sticks.
A D-pad wouldn´t be compatible with the Nintendo Switch concept of a hybrid console with portable multiplayer, either.
I´ve been playing video games since the 80´s and, personally, I don´t miss it at all when playing on modern consoles.
@Borfie I agree. This is the whole point. For traditional d-pad, you have the pro controller.
I want Netflix first...
Like it or not, the directional buttons are a necessity for the JoyCons-- the whole point behind them is their dual functionality. Making one with a D-pad would sacrifice that-- making it only practical for specific games. The buttons aren't perfect, but they do their job. If you really want a D-pad, you already have the option of the Pro Controller.
D-Pad Joy Con, YES PLEASE! I'd buy four
@Snaplocket The new pro controller is much better (the Limited Edition Xenoblade 2 Switch Pro Controller) has a pivot in the middle of the d-pad, NOW the Pro Controllers D-pad is superior (the original black wireless pro controller has the older D-pad) its the newer Xenoblade 2 Chronicles Pro Controller that has the improved grips/elevated grips & the upgraded D-pad w/ a pivot (so less mistakes, when pressing a certain direction).
@BlueOcean At this point whether its excessive or expensive, the Switch Pro Controller is quickly becoming almost a "must buy" for the device, i'm glad I did, especially the new Xenoblade 2 Pro COntroller which is getting rave reviews, with a proper D-pad, and overall elevated grips & sturdy build - its BY far the best control scheme/setup for the system. Expensive, but I will only be buying one, for quite along time so I bit the bullet and did it - and boy I'm glad I did, I can handle the joy-cons, but the Pro Controller (even thumb-sticks) are just....far better & thats about every game I have on my system at this point (every game in the Switch catalog has complete full support of the Pro Controller) and thats for good reason.
@Rockmirth I just hooked up my Wii u Pro controller to my switch (using a usb-Type-C + Maybachflash dongle (bluetooth) 2 small purchases BEATS buying a $80 pro switch controller (which is fine) but ...LOL ....I am now using (with no input lag whatsoever, and complete support for every game that supports a pro controller) which is...all of them so far. I am using the wii U pro controller as if it was built for the switch lol
@Itzsfo0 It reminds me of my Wii U story. I bought the pro controller and I used it every time it was possible. It relies on Bluetooth like the Switch pro controller so it should be supported by Switch as well but it isn't because Nintendo wants people to buy yet another controller. I know that the one you got has more stuff within like rumble and NFC but still should be supported.
A Vita-like Switch handheld with traditional controls would be very interesting. You say that all Switch games support the pro controller so then Switch games with motion controls have an alternative control scheme already.
Imho the joycons are fine as they are. No need for a "proper dpad", it is very good as it is for me.
For NES and SNES (and anything pre-N64 Or PSone), the d-pad feels like the right option. But I can play those games on my 3DS virtual console... I want to use analog sticks for N64 and GameCube titles. I probably wouldn’t buy a joycon with a d-pad, but i’m fine with everyone else buying them.
Can't remember the last time I touched a DPAD, unless it was used as extra buttons. So, I'll take buttons, anyday
Reveal trailer Oct 20, 2016
Released Mar 03, 2017
Now Jul 11, 2018
Still no more that ONE type of L and ONE type of R.
Reversed?
Gamecube?
Normal Dpad?
Dpad instead of sticks?
Extra Large? (Pro controller style)
https://www.polygon.com/2017/11/9/16628036/the-nintendo-switch-needs-an-fps-joy-con
@Borfie which is why it didn't ship with one & that's fine, but they can't keep ignoring adult gamers & those of us that don't play any sort of couch coop. Well, they can, & did for 2 generations (Wii & WiiU), but they're doing do at their own peril, IMHO. The kids they look to serve now (who they censor every game for) will grow up eventually & have see that adults complaining for the last 2 decades were right all along, & will be forced to at least acknowledge that single adult gamers exist & have money that spends just like the younger crowd's parents' money. They have come a long way from the time I had to play mortal kombat on my friends Genesis if I wanted to see blood in the game (tho a game genie eventually allowed me to play the game i thought i was buying), but there's a little ways to go to be inclusive & appreciative of their whole fanbase.
To say this is long over due would be a gigantic understatement. Gamers that actually use docked mode & don't care about portable mode seem not to exist to Nintendo. Now, gamers that play handheld mode alone seem to be non-existent in Nintendo's world. Gamers like myself who will likely never play their switch with anyone else, deserve an option to have a traditional dpad on the controller for games like hollow knight & now dead cells is about to release. It's getting ridiculous, & it's been beyond defensible for a long time now (so much so that they're making us who support them question their motives, or their understanding of their user base). I figured being publicly traded would help in this regard, but they still act like single adult gamers with no kids don't exist for whatever reason, sadly.
at $60-$80 for the controllers, having so many alternate configurations (as great an idea it is) would be unrealistic for over-all sales
it's almost a necessity with Nintendo's direct service offering non-analog games to play, ever played those types on analog sticks ???
it's a two way street and the slightest off motion can send your character into chaotic fits, plus, those analog sticks wear out pretty fast, this would help take unnecessary use off of the stick
however, a snap-on housing that alters the button positions (and/or adds a D-Pad) would be a far more welcome addition, especially at prices $20 or less !!!
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