Smithicus

Smithicus

The clan tell tales of him...

Comments 544

Re: Soapbox: Rayman Legends Blew My Mind Then Broke My Heart

Smithicus

I am pretty sure this entry into the Rayman series sold insanely well for a non-Nintendo platformer game, and has had a crazy good run considering. Surely there was enough rationale for a follow up entry (Legends 2 or whatever), and it cannot be for fear of lack of sales that Ubisoft didn't deliver.

Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon

Smithicus

@cchhaasseerr Imagine whinging and complaining about pain from 5 minutes from having to use a little joystick. Are you 90? do you need some help lifting up your switch lite? Maybe you are not cut out for activities like moving your thumb and stuff.Do you get knocked over by the wind when you go outside?
And if you had read my original message, i thanked everyone for telling me, and the reason i couldnt find it is because with Nightdive ports like Turok and Powerslave the option to do that is always under the term 'gyro' but with Quake they didnt do that so i was looking for the wrong thing. I already called myself stupid for not seeing it.

Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon

Smithicus

@Vyacheslav333 tell me about it man. I hate it, but apparently now it is so standard that we are not even getting the option to turn it OFF. I have searched everywhere a million times on this Quake II remastered release for an option to turn it OFF, and there doesn't seem to be one. And no one else even seems to care. Driving me mad. Other than that, blindingly good port.

Re: More Quake II Rumours Point To An Imminent Switch Release

Smithicus

@LikelySatan are you on drugs my man? Love Quake 1, but QUake 2 is a better game in everyway. More interesting techno-hell enemies, better weapons (pulse rifle is epic), an actual music soundtrack unlike Q1 which kind of runs more with ambient sounds than a metal soundtrack like Q2 got. Better level design and an actual endgame boss unlike the insane psuedo-boss we got in Quake 1. I cannot fathom how anyone things Q1 is a better game than Q2.

Re: Review: Disney Illusion Island - Mickey Mouse's Metroidvania Is Magical

Smithicus

@-wc- I am not saying Cuphead isn't hard 'because of SHMUPS' lol. i am asserting no causal relation between them. I am just saying Cuphead is not that hard and that your average SHMUP is way harder, for instance, yet people dont rage on the difficulty of say, Dragon Blaze. 1CC applies to your average SHMUP because it is based on the arcade system of so many lives before game over and needing to use a continue. Its been a while since i cleared cuphead, but i do not remember the game utilizing lives and continues in that way.

Re: After Heaps Of Legal Drama, Devil Engine Gets Its Own Physical Edition On Switch

Smithicus

so i have spent many hours with this game, and there are some things to say...

1: the difficulty calibration on this game is stupid I know it is kind of fashionable for STG devs to troll on their STG customers with difficulty settings like 'very easy', 'child' and then make those modes basically hard modes. its whatever, and just makes the STG scene have wildly inconsistent norms for what counts as 'hard' and 'easy'. Devil Engine only having 2 modes of 'Very Hard' and 'Very Easy' when very easy is basically hard mode and very hard basically unplayable beyond first couple of levels, is stupid. Having said that, Devil Engine is still a decent SHMUP worth playing

2: Level 1 should have been better designed. That slow move through the obstacle portion gets tedious as hell

3: I hear a lot about the composer and the drama thast has surrounded the game vis-a-vis rights, royalties and permissions. the music in this game is not that great. it is loopy and kind of out of place a lot of the time. It is not some generic low effort, but it is nothing to write home about either.

4: Honestly, everyone involved in this drama should just get over it. its like never letting go. i meana live and learn. there is probably some injustice in all of this for sure, but legally Chapman looks within his rights. It is what it is, and now Bailey is leaving the industry, but just through the sheer amount of noise this all created. The music score is not that great, there are STG's with way better. this wasn't worth sacrificing a career over.

Re: Random: Zelda: Tears Of The Kingdom Player Builds A Fully-Functional In-Game Adder

Smithicus

i knew this game was gonna turn into a gimmick headline filler for the next 2 years or so. i mean it was fun playing with ultrahand for a bit, but it pretty quickly becomes apparent that it is essentially a gimmick. Hours easily get buried messing around with this stuff (fuse feels kinds pointless most the time), but idk, obviously you have to use these new 'runes' to clear shrines and 'temples' (BotW cut and paste), but the novelty quickly wears off, unless your the type that likes to be 'creative' and build all these pointless things. BotW is a far superior game. Also, no one seems to be talking about how next level bad the voice acting is in TotK. BotW had its issues, but ugh.

Re: Diesel Legacy: The Brazen Age Is A Hand-Drawn 2v2 Fighter Offering "A Fresh Take" On The Genre

Smithicus

@Bobb you love reading their lore?

man, thats just some made up filler 'lore' whacked in to give the game the appearance of 'depth' and meaning. Its a fighter game, gameplay is king and all that matters. This mysterious story filler stuff that has grown ever since Dark Souls backfilled its worlds with 'lore' is getting kinda tedious.. I mean one of the characters is straight out of Bloodborne, and the black guy looks like a crossover between Solidus and Fatman for MGS2 and Vulcan Raven from MGS 1- so i mean they are obviously drawing upon a heavy 'lore' filled genre/franchise. sticking this 'lore' cliche into a beat em up just feels kind of meh