Smithicus

Smithicus

The clan tell tales of him...

Comments 516

Re: After Heaps Of Legal Drama, Devil Engine Gets Its Own Physical Edition On Switch

Smithicus

so i have spent many hours with this game, and there are some things to say...

1: the difficulty calibration on this game is stupid I know it is kind of fashionable for STG devs to troll on their STG customers with difficulty settings like 'very easy', 'child' and then make those modes basically hard modes. its whatever, and just makes the STG scene have wildly inconsistent norms for what counts as 'hard' and 'easy'. Devil Engine only having 2 modes of 'Very Hard' and 'Very Easy' when very easy is basically hard mode and very hard basically unplayable beyond first couple of levels, is stupid. Having said that, Devil Engine is still a decent SHMUP worth playing

2: Level 1 should have been better designed. That slow move through the obstacle portion gets tedious as hell

3: I hear a lot about the composer and the drama thast has surrounded the game vis-a-vis rights, royalties and permissions. the music in this game is not that great. it is loopy and kind of out of place a lot of the time. It is not some generic low effort, but it is nothing to write home about either.

4: Honestly, everyone involved in this drama should just get over it. its like never letting go. i meana live and learn. there is probably some injustice in all of this for sure, but legally Chapman looks within his rights. It is what it is, and now Bailey is leaving the industry, but just through the sheer amount of noise this all created. The music score is not that great, there are STG's with way better. this wasn't worth sacrificing a career over.

Re: Random: Zelda: Tears Of The Kingdom Player Builds A Fully-Functional In-Game Adder

Smithicus

i knew this game was gonna turn into a gimmick headline filler for the next 2 years or so. i mean it was fun playing with ultrahand for a bit, but it pretty quickly becomes apparent that it is essentially a gimmick. Hours easily get buried messing around with this stuff (fuse feels kinds pointless most the time), but idk, obviously you have to use these new 'runes' to clear shrines and 'temples' (BotW cut and paste), but the novelty quickly wears off, unless your the type that likes to be 'creative' and build all these pointless things. BotW is a far superior game. Also, no one seems to be talking about how next level bad the voice acting is in TotK. BotW had its issues, but ugh.

Re: Diesel Legacy: The Brazen Age Is A Hand-Drawn 2v2 Fighter Offering "A Fresh Take" On The Genre

Smithicus

@Bobb you love reading their lore?

man, thats just some made up filler 'lore' whacked in to give the game the appearance of 'depth' and meaning. Its a fighter game, gameplay is king and all that matters. This mysterious story filler stuff that has grown ever since Dark Souls backfilled its worlds with 'lore' is getting kinda tedious.. I mean one of the characters is straight out of Bloodborne, and the black guy looks like a crossover between Solidus and Fatman for MGS2 and Vulcan Raven from MGS 1- so i mean they are obviously drawing upon a heavy 'lore' filled genre/franchise. sticking this 'lore' cliche into a beat em up just feels kind of meh

Re: Poll: What Review Score Would You Give Zelda: Tears Of The Kingdom?

Smithicus

giving it 1 is a troll. I gave it 5 for being essentiall a BotW reskin. Shocked at how cut and paste it is with the BotW formula (opening section basically plateau, shrines to upgrade hearts/stamina wheel, Temples basically slightly easier Divine Beasts, memories, towers to open up map, the whole BotW survival/upgrade mechanics, etc, etc). Personally disappointed (massively), but glad others are enjoying.

Re: Sega Looks Set To Raise Its Game Prices Up To $70

Smithicus

@Pigeon well, its a tough situation. companies need to make cash but overall there is less cash to go around and people are poorer and more careful with their spendings. but for sure lol, SEGA are not making the best games in the world, but they still have enough of a fanboy sonic base to risk the increase.

Re: Klonoa Phantasy Reverie Series Was Developed For Switch First

Smithicus

Remaster is solid, and fun games to play. Great way to play the OG, although i would say Klonoa 2 is more fun to play in terms of gameplay. Klonoa 1 has the better story though, which is surprisingly moving.

@EarthboundBenjy I have played a lot of Klonoa and Kirby, i wouldn't say it is massively like Kirby. The similarity is that yes, you use the enemies as a means of progression, but with Klonoa this just means grabbing them with the windring using them to leap off. It is a simple mechanic that can become surprisingly challenging (like in the bonus level that unlocks in the original). A colorful world like Kirby as well. but quite a different vibe overall.

Re: Feature: Nintendo eShop Selects - February 2023

Smithicus

Ten Dates, Fashion Police Squad, Power Wash Simulator.....

Maybe i am just an old fashioned traditionalist, but i feel like trash shovelware being the top choices in any list indicates something is not quite right with the gaming scene. I personally wish Nintendo would cultivate what they allow to release on their system, because there is such a barrage of trash comes through the eshop on a weekly basis, that 'Ten Dates' is considered a good title.

Re: Review: Elderand - Great, Gory Spritework, But A Merely Solid Metroidvania (Emphasis On The 'Vania)

Smithicus

@Ralizah Yeah, so SotN is a MetroidZelda, or a Metroid inspired game. Kind of weird that SotN used a Metroid based system and then got to have a million games use 'vania' in terms of a genre. Its like, 'well SotN done the Metroid system so well and merged it with the Castlevania system, that it gets equal standing in terms of a genre inspired game type'. Its really not even close to equal, it just utilised the Metroid model to great effect.

Re: Review: Elderand - Great, Gory Spritework, But A Merely Solid Metroidvania (Emphasis On The 'Vania)

Smithicus

the point stands that the term VANIA in all 'metroidvanias' is absurd in the extreme. the progress based on backtraking and getting items you couldnt previously get to progress in 2D format was popularised most by Super Metroid (not where it started though), and the Zelda franchise in general. With the GBA era Castlevania adopted the 'Metroid' mechanic for progress. There is really no need to have the term vania, unless it is supposed to convey 2-d side scrolling gothic theme action gameplay. The Metorid mechanic never, ever belonged to or originated with any Castlevania title.

Re: Feature: Best Nintendo Switch Ports Of 2022

Smithicus

absolute scandal you dont have Shadow Man Remastered in here Nintendo Life. That is one heck of a remaster. another Capcom fighting collection over the sheer effort that went into the Shadow Man master as a massive labor of love, restoring lost content and everything? You just went for the easy and lazy option here