Smithicus

Smithicus

The clan tell tales of him...

Comments 534

Re: Nintendo Switch Was The Console With The Most Game Releases In 2023

Smithicus

@Toastmaster that sounds very honorable and meritocratic and everything, but i mean lets be honest, most shovelware releases are not some honest attempt by one or 2 guys to make a worthwhile game. they come from 'developers' in India or wherever that churn out low effort junk in sufficient numbers to turn a profit.

Re: Nintendo Switch Was The Console With The Most Game Releases In 2023

Smithicus

@__jamiie well i would argue that making sure a game functions as required is a quality thing, and that quality control used to keep things in some state of balance. Not so much now. But i get what you mean, but i mean part of my main point was the quality control thing has vanished and it is creating a hecka lot of spam junk

Re: Nintendo Switch Was The Console With The Most Game Releases In 2023

Smithicus

@Poodlestargenerica the DS was indeed king for licensed shovelware lol.

I am surprised you say PS1 though. PS1 is my main thing. PAL region had like whatt between 1300-1400 titles total with some people out there having collected the full set. I would say most of those tiotles (at least 1000 of them) are not 'shovelware' as we think of that term now. PS2 on the other hand had a far vaster library and shovel ware content (although not too bad considering how massive the PS2 was)

Re: Nintendo Switch Was The Console With The Most Game Releases In 2023

Smithicus

tbh this is nothing to be proud of. Nintendo used to control and cultivate their releases with some degree of care, but with Switch those holds and measures were completely abandoned. Now it is garbage shovelware 'Hentai Highschool' type releases and other junk by the hour. Like an open sewer streaming through into the 'New Releases' tab. It is what it is but it is hardly something to boast about [wags finger at Nintendo]

Re: Zelda Timeline Is Only Considered "To An Extent" During Development, Says TOTK Director

Smithicus

@Sonicka Well thats an interesting account and thanks for taking the time to expound it. it still kind of warps my brain to understand how an individual can exist in more than one instance., but at the same time the problem exists across the whole scope of someones life, including their conception and birth. idk, i feel like its one of those things that are theoretically interesting even though there are no empirical or otherwise verifiable means of making that physically testable/possible. Anyway, its an interesting theory for sure, although that glitch from BotW using the octo balloon things that lets you go up into outers pace seeing hyrule at a great distance shows that there are no hidden shy isles - although to be fair that is a glitch. But for sure, your theory here would make sense of a lot of things

Re: Zelda Timeline Is Only Considered "To An Extent" During Development, Says TOTK Director

Smithicus

@UmbreonsPapa the funny thing is there are all forums of people that pour through evry detail of the games from every period. piecing together a kind of meta-narrative/connected world through lore and story. In reality Nintendo dont even care about the story that much, especially as some great meta-narrative holding everything together. They are just making sure each game works on its own terms. Kind of why i never take lore in video games that seriously myself

Re: Zelda Timeline Is Only Considered "To An Extent" During Development, Says TOTK Director

Smithicus

@Sonicka the time travel thing, as with all time travel timelines/events gets paradoxical and murky. If Zelda is flying around for 1000 years, wouldnt she have been doing that during the BotW events. is she simultaneously existing as a dragon and as a Hylian in the BotW timeline. Not sure that would make any conceptual sense.

also the traversal mechanics are kidna same in many ways. Traversal via the shekiah slate/purah pad teleportation system. But of course the zonai machines add a layer that basically make for a massive layer of depth and gameplay. As much as i love both, i still cannto shake the feeling that indeed, TotK is like a massive DLC

Re: Oh Dear, Contra: Operation Galuga's Physical Edition Is A Download Code In A Box

Smithicus

this is just more 'race to the bottom' stuff. a neverending inflation cycle that has reduced the physical unit to a flimsy piece of ultralight plastic with no inserts or manuals (a reversible cover if you are lucky), and cartridges that are too expensive to manufacture for large file size, or even to manufacture at all. the need to squeeze out every piece of potential profit (understandable in a way). In the UK what will purchase one portion of fish and chips now, would have purchased 43 portions of fish and chips in 1976. A pure and true race to the bottom with bankrupt economies LARPing as though they are not, and playing this stupid game where we have to pretend things are more or less fine and we are not de facto in an massive recession/depression. A code in a box has something of the absurd to it that just echoes this insanity..

Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?

Smithicus

@Classic603 DKC2 is great, but for me DKC1 is one of the greatest games ever made and the best DK game ever. But i imagine you are right, only i have never played Tropical Freeze myself. still havent got around to it. Last DK game i played was the 3DS one(DKC Returns), which i actually thought was very decent, but not on the level of the OG DKC games

Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?

Smithicus

@Classic603 i dont know man, it might come off as slightly obnoxious to say 'the consoles i enjoyed as a kid/younger hold up perfectly, but the one i didnt mess with much didnt' I grant that N64 graphics/gameplay can in certain cases be muddy messy and confused. DK64 is a good example (and is a good material for remake), but OoT time is perfect. imo no game has ever been so well synced with its controller (it did not feel so great with a GC or Wii controller or whatever). at the time the OoT control scheme and set up was revolutionary and feels perfect. The aeshtetic of the game are perfect. there are no aesthetic shortfalls anymore than MGS1 on the Ps1 has aesthetic shortfalls. OG OoT is perfection, and imo still the greatest game ever made that absolutely does not and should not have a remake. But at the same time, talking about aesthetic qualities may be very subjective. But i simply do not agree that it has something lacking that can be improved/needs upgraded.

Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?

Smithicus

@Classic603 ok, but what are your favorite SNES games? Chrono Trigger? Super Mario World? Earth Bound? Illusions of GAIA? Super Metroid? And GC games. Super Monkey Ball, Windwaker, Twlight Princess? Some of these titles (like Chrono) i did not play until older years after release and had no nostalgia attached to them, and in none of them would i say 'oh they dont hold up, or 'i can see why someone would say they dont hold up', because they hold up perfectly. Same with OoT, there is no world where the game does not hold up just because someone did not play it at the time.

Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes

Smithicus

what is most annoying about MGS2 on Switch is there is no button sensitivity for fire like the OG PS game. Originally, when you would press fire the tranquilser and handgun would not fire until button was depressed. you could slow depress to not fire - kind of essentially to the stealth mechanic. Switch does not let you do that. once you have pressed fire you have to fire no matter what. smh

Re: Upcoming Prodeus DLC 'The Elder Veil' Looks Utterly Ridiculous And Brilliant

Smithicus

@Desrever I kinda take a hard stance the other way. I grew up not playing FPS on PC, but on Console (PS1, PS2, etc) Console FPS was a different thing from PC FPS. Hard of a FPS on console would be a walk in the park on PC because the controls make it so. Aiming with a stick is far harder and difficult to get good at than mouse (and the closest equivalent on console - gyro) I personally have a distaste for the ultra precise (what seems 'easy) method of mouse or motion. Stick is hard. its hard to 'git gud' with stick, but that gives it an element of challenge i missed when ever i did try mouse controls. I personally hate gyro because it feels like setting the game to easy mode. Anyway, just my personal stance on this but i know i am in the minority.

Re: Soapbox: Rayman Legends Blew My Mind Then Broke My Heart

Smithicus

I am pretty sure this entry into the Rayman series sold insanely well for a non-Nintendo platformer game, and has had a crazy good run considering. Surely there was enough rationale for a follow up entry (Legends 2 or whatever), and it cannot be for fear of lack of sales that Ubisoft didn't deliver.

Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon

Smithicus

@cchhaasseerr Imagine whinging and complaining about pain from 5 minutes from having to use a little joystick. Are you 90? do you need some help lifting up your switch lite? Maybe you are not cut out for activities like moving your thumb and stuff.Do you get knocked over by the wind when you go outside?
And if you had read my original message, i thanked everyone for telling me, and the reason i couldnt find it is because with Nightdive ports like Turok and Powerslave the option to do that is always under the term 'gyro' but with Quake they didnt do that so i was looking for the wrong thing. I already called myself stupid for not seeing it.