Smithicus

Smithicus

The clan tell tales of him...

Comments 516

Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes

Smithicus

what is most annoying about MGS2 on Switch is there is no button sensitivity for fire like the OG PS game. Originally, when you would press fire the tranquilser and handgun would not fire until button was depressed. you could slow depress to not fire - kind of essentially to the stealth mechanic. Switch does not let you do that. once you have pressed fire you have to fire no matter what. smh

Re: Upcoming Prodeus DLC 'The Elder Veil' Looks Utterly Ridiculous And Brilliant

Smithicus

@Desrever I kinda take a hard stance the other way. I grew up not playing FPS on PC, but on Console (PS1, PS2, etc) Console FPS was a different thing from PC FPS. Hard of a FPS on console would be a walk in the park on PC because the controls make it so. Aiming with a stick is far harder and difficult to get good at than mouse (and the closest equivalent on console - gyro) I personally have a distaste for the ultra precise (what seems 'easy) method of mouse or motion. Stick is hard. its hard to 'git gud' with stick, but that gives it an element of challenge i missed when ever i did try mouse controls. I personally hate gyro because it feels like setting the game to easy mode. Anyway, just my personal stance on this but i know i am in the minority.

Re: Soapbox: Rayman Legends Blew My Mind Then Broke My Heart

Smithicus

I am pretty sure this entry into the Rayman series sold insanely well for a non-Nintendo platformer game, and has had a crazy good run considering. Surely there was enough rationale for a follow up entry (Legends 2 or whatever), and it cannot be for fear of lack of sales that Ubisoft didn't deliver.

Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon

Smithicus

@cchhaasseerr Imagine whinging and complaining about pain from 5 minutes from having to use a little joystick. Are you 90? do you need some help lifting up your switch lite? Maybe you are not cut out for activities like moving your thumb and stuff.Do you get knocked over by the wind when you go outside?
And if you had read my original message, i thanked everyone for telling me, and the reason i couldnt find it is because with Nightdive ports like Turok and Powerslave the option to do that is always under the term 'gyro' but with Quake they didnt do that so i was looking for the wrong thing. I already called myself stupid for not seeing it.

Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon

Smithicus

@Vyacheslav333 tell me about it man. I hate it, but apparently now it is so standard that we are not even getting the option to turn it OFF. I have searched everywhere a million times on this Quake II remastered release for an option to turn it OFF, and there doesn't seem to be one. And no one else even seems to care. Driving me mad. Other than that, blindingly good port.

Re: More Quake II Rumours Point To An Imminent Switch Release

Smithicus

@LikelySatan are you on drugs my man? Love Quake 1, but QUake 2 is a better game in everyway. More interesting techno-hell enemies, better weapons (pulse rifle is epic), an actual music soundtrack unlike Q1 which kind of runs more with ambient sounds than a metal soundtrack like Q2 got. Better level design and an actual endgame boss unlike the insane psuedo-boss we got in Quake 1. I cannot fathom how anyone things Q1 is a better game than Q2.

Re: Review: Disney Illusion Island - Mickey Mouse's Metroidvania Is Magical

Smithicus

@-wc- I am not saying Cuphead isn't hard 'because of SHMUPS' lol. i am asserting no causal relation between them. I am just saying Cuphead is not that hard and that your average SHMUP is way harder, for instance, yet people dont rage on the difficulty of say, Dragon Blaze. 1CC applies to your average SHMUP because it is based on the arcade system of so many lives before game over and needing to use a continue. Its been a while since i cleared cuphead, but i do not remember the game utilizing lives and continues in that way.