@Ryu_Niiyama considering they let some pretty trashy games on their platform and plenty of games with in game profanity and extreme violence, then yeah, its pretty dumb
@rushiosan Well thats just what i was saying, the OG has a pressure sensitive mechanic that works with the OG PS2 controller, and that feature is absent without a work around as people above have indicated. But for sure, the Dog Tags are hell using the current controllers
@rushiosan erm no. you obviously didnt play the OG MGS2. get a PS2 slim and try for yourself. the buttons had press sensitivity and you could not fire through slow depression of the fire button
what is most annoying about MGS2 on Switch is there is no button sensitivity for fire like the OG PS game. Originally, when you would press fire the tranquilser and handgun would not fire until button was depressed. you could slow depress to not fire - kind of essentially to the stealth mechanic. Switch does not let you do that. once you have pressed fire you have to fire no matter what. smh
@Znake for sure. I mean Shinkawa does not get enough credit at all. He created the whole MGS look and aesthetic that made it so unique and stand out. Shinkawa deserves as much credit as Kojima imo.
my goodness. are people going soft or what. shame on anyone crying about this and getting it pulled. go back to playing the knockout game on GT and crying about a dumb driving sim
@aresius yeah, i found that massively annoying myself. there should have least been a base of a few maps pre-installed, and not having all access locked behind a nintendo online membership.
@Desrever I kinda take a hard stance the other way. I grew up not playing FPS on PC, but on Console (PS1, PS2, etc) Console FPS was a different thing from PC FPS. Hard of a FPS on console would be a walk in the park on PC because the controls make it so. Aiming with a stick is far harder and difficult to get good at than mouse (and the closest equivalent on console - gyro) I personally have a distaste for the ultra precise (what seems 'easy) method of mouse or motion. Stick is hard. its hard to 'git gud' with stick, but that gives it an element of challenge i missed when ever i did try mouse controls. I personally hate gyro because it feels like setting the game to easy mode. Anyway, just my personal stance on this but i know i am in the minority.
ionly follow these things casually, but it seems to me Embracer Group has too much money and too little sense. maybe i am wrong, but it feels like they have a serious mess in their structure.
@rushiosan i mean its a cash grab that is quite blatantly so, but these practices are largely normalized so we just consider these 'DLC' as though its normal to pay for the survival mode in a game
I am pretty sure this entry into the Rayman series sold insanely well for a non-Nintendo platformer game, and has had a crazy good run considering. Surely there was enough rationale for a follow up entry (Legends 2 or whatever), and it cannot be for fear of lack of sales that Ubisoft didn't deliver.
its not really the fault of the people that make this trash, this is the fault of Nintendo for induging a system and set=up that makes this spam trash possible. SHAME on Nintendo for going from scrupulous about what they allow on their platforms, to allowing every piece of garbage churned out.
@cchhaasseerr Imagine whinging and complaining about pain from 5 minutes from having to use a little joystick. Are you 90? do you need some help lifting up your switch lite? Maybe you are not cut out for activities like moving your thumb and stuff.Do you get knocked over by the wind when you go outside? And if you had read my original message, i thanked everyone for telling me, and the reason i couldnt find it is because with Nightdive ports like Turok and Powerslave the option to do that is always under the term 'gyro' but with Quake they didnt do that so i was looking for the wrong thing. I already called myself stupid for not seeing it.
@Alex79uk Its fair enough to call something like Doom Eternal 'ultra-violent' but i cannot take that seriously the claim that Doom games with the pixel blood 'ultra-violent'. It is more goofy then disturbing
@peachflavored there literally is not... but if it is there, can you tell me which of the sub options you went in to, and then what is it marked as to turn off gyro?
@Vyacheslav333 tell me about it man. I hate it, but apparently now it is so standard that we are not even getting the option to turn it OFF. I have searched everywhere a million times on this Quake II remastered release for an option to turn it OFF, and there doesn't seem to be one. And no one else even seems to care. Driving me mad. Other than that, blindingly good port.
can someone please tell me if they are having the same issue as me: turning OFF gyro aiming. There does not seem to be a single option to do that. Anyone managed?
update: problem solved. thanks to everyone that told me where to find it! I truly feel dumb smh
11 tables - thats a lot of content and challenge. Gotta love Zen for creating such quality tables, although i personally still think the Aliens table is their best ever.
@LikelySatan are you on drugs my man? Love Quake 1, but QUake 2 is a better game in everyway. More interesting techno-hell enemies, better weapons (pulse rifle is epic), an actual music soundtrack unlike Q1 which kind of runs more with ambient sounds than a metal soundtrack like Q2 got. Better level design and an actual endgame boss unlike the insane psuedo-boss we got in Quake 1. I cannot fathom how anyone things Q1 is a better game than Q2.
@-wc- I am not saying Cuphead isn't hard 'because of SHMUPS' lol. i am asserting no causal relation between them. I am just saying Cuphead is not that hard and that your average SHMUP is way harder, for instance, yet people dont rage on the difficulty of say, Dragon Blaze. 1CC applies to your average SHMUP because it is based on the arcade system of so many lives before game over and needing to use a continue. Its been a while since i cleared cuphead, but i do not remember the game utilizing lives and continues in that way.
@FineLerv i really dont think Cuphead is insanely hard. i mean it is challenging, but it is not the monster some people make it out to be. Your average well made SHUMP/STG will be 20 times harder to clear (1cc) than Cuphead.
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Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?
how can people be in a mindset where they say the OG is 'unplayable' or 'doesnt hold up so well' . anyone in that mindset is in a bad way.
Re: Nintendo Releases Update For Switch (Version 17.0.0), Here Are The Details
@Ryu_Niiyama considering they let some pretty trashy games on their platform and plenty of games with in game profanity and extreme violence, then yeah, its pretty dumb
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@BobaTheFett thanks for the history on that! interesting
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@rushiosan Well thats just what i was saying, the OG has a pressure sensitive mechanic that works with the OG PS2 controller, and that feature is absent without a work around as people above have indicated. But for sure, the Dog Tags are hell using the current controllers
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@rushiosan erm no. you obviously didnt play the OG MGS2. get a PS2 slim and try for yourself. the buttons had press sensitivity and you could not fire through slow depression of the fire button
Re: Turok 3's Remaster Has Accidentally Released Early In Select Regions
its NightDive, we can forgive them everything
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@TechaNinja Ok thanks!
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@Olliemar28 ah right, yeah, makes sense
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@RubyCarbuncle yeah, kinda same. waste of money. If anyone wants to play MGS1 just load up an old PS1 with the game. Best way to play
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
what is most annoying about MGS2 on Switch is there is no button sensitivity for fire like the OG PS game. Originally, when you would press fire the tranquilser and handgun would not fire until button was depressed. you could slow depress to not fire - kind of essentially to the stealth mechanic. Switch does not let you do that. once you have pressed fire you have to fire no matter what. smh
Re: Zelda's Voice Actor Would "Love" To Reprise Her Role In The Live-Action Movie
@HaileySheridon are you just making this up. what rumors of another Zelda game in the same style and setting?
Re: Nintendo Is Most-Nominated Publisher At The Game Awards 2023
@FawfulsFury *Nintendo COULDN'T care less
Not sure why people say 'could care less' it defeats the point of what they are trying to say
Re: Nintendo Is Most-Nominated Publisher At The Game Awards 2023
@EaglyBird you didnt include Lords of the Fallen
Re: Konami Calls On Snake's OG Voice Actor To Promote New Metal Gear Solid Legacy Video Series
@Znake for sure. I mean Shinkawa does not get enough credit at all. He created the whole MGS look and aesthetic that made it so unique and stand out. Shinkawa deserves as much credit as Kojima imo.
Re: Random: Nintendo Pulls Drink Driving Game From Switch eShop
my goodness. are people going soft or what. shame on anyone crying about this and getting it pulled. go back to playing the knockout game on GT and crying about a dumb driving sim
Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic
@Scollurio Wait, this game only takes 3 hours to clear?
Re: Quake II Receives Its "First Major Update" On Nintendo Switch
@LikelySatan i do not like this answer, but i accept it.
Re: Quake II Receives Its "First Major Update" On Nintendo Switch
@LikelySatan have you changed your mind and now agree Quake 2 is better than Quake 1?
Re: Upcoming Prodeus DLC 'The Elder Veil' Looks Utterly Ridiculous And Brilliant
@aresius yeah, i found that massively annoying myself. there should have least been a base of a few maps pre-installed, and not having all access locked behind a nintendo online membership.
Re: Upcoming Prodeus DLC 'The Elder Veil' Looks Utterly Ridiculous And Brilliant
@Desrever I kinda take a hard stance the other way. I grew up not playing FPS on PC, but on Console (PS1, PS2, etc) Console FPS was a different thing from PC FPS. Hard of a FPS on console would be a walk in the park on PC because the controls make it so. Aiming with a stick is far harder and difficult to get good at than mouse (and the closest equivalent on console - gyro) I personally have a distaste for the ultra precise (what seems 'easy) method of mouse or motion. Stick is hard. its hard to 'git gud' with stick, but that gives it an element of challenge i missed when ever i did try mouse controls. I personally hate gyro because it feels like setting the game to easy mode. Anyway, just my personal stance on this but i know i am in the minority.
Re: DS Horror Classic 'Dementium: The Ward' Slashes Onto Switch eShop Soon
Metroid Prime Hunters was handsdown the best FPS on the DS. would be nice to see that
Re: Embracer Group Reportedly Looking To Sell Borderlands Dev Gearbox Entertainment
ionly follow these things casually, but it seems to me Embracer Group has too much money and too little sense. maybe i am wrong, but it feels like they have a serious mess in their structure.
Re: Review: Teenage Mutant Ninja Turtles: Shredder's Revenge - Dimension Shellshock - Totally Tubular DLC
@rushiosan i mean its a cash grab that is quite blatantly so, but these practices are largely normalized so we just consider these 'DLC' as though its normal to pay for the survival mode in a game
Re: Soapbox: Rayman Legends Blew My Mind Then Broke My Heart
I am pretty sure this entry into the Rayman series sold insanely well for a non-Nintendo platformer game, and has had a crazy good run considering. Surely there was enough rationale for a follow up entry (Legends 2 or whatever), and it cannot be for fear of lack of sales that Ubisoft didn't deliver.
Re: Bandai Namco Has Multiple "Major Titles" Planned For The Remainder Of 2023
@Ironcore lol, a bit optimistic on that one my man
Re: Feature: The Rise Of 'Scam Games' And 'Keyword Bingo' Firms Flooding Switch eShop
its not really the fault of the people that make this trash, this is the fault of Nintendo for induging a system and set=up that makes this spam trash possible. SHAME on Nintendo for going from scrupulous about what they allow on their platforms, to allowing every piece of garbage churned out.
Re: Review: 'The Art Of The Box' Celebrates A Time When Cover Art Could Sell A Game
Removed
Re: Review: 'The Art Of The Box' Celebrates A Time When Cover Art Could Sell A Game
@Anti-Matter if thats your choice fair enough man, but seems like you are missing out, idk.
Re: Review: 'The Art Of The Box' Celebrates A Time When Cover Art Could Sell A Game
Removed
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@cchhaasseerr Imagine whinging and complaining about pain from 5 minutes from having to use a little joystick. Are you 90? do you need some help lifting up your switch lite? Maybe you are not cut out for activities like moving your thumb and stuff.Do you get knocked over by the wind when you go outside?
And if you had read my original message, i thanked everyone for telling me, and the reason i couldnt find it is because with Nightdive ports like Turok and Powerslave the option to do that is always under the term 'gyro' but with Quake they didnt do that so i was looking for the wrong thing. I already called myself stupid for not seeing it.
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@Alex79uk haha, know exactly what you mean. good times
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@JAPBOO the N64 version like the Ps1 version, is quite a different game from the PC release. My personal all time favourite port is the PS1 release.
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@Alex79uk Its fair enough to call something like Doom Eternal 'ultra-violent' but i cannot take that seriously the claim that Doom games with the pixel blood 'ultra-violent'. It is more goofy then disturbing
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@canaryfarmer OK, i'm dumb, i have it. Thanks alot!!!
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@canaryfarmer @canaryfarmer what do you mean 'edit: nevermind then'. did you hear of a way to do it? How?
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@peachflavored there literally is not... but if it is there, can you tell me which of the sub options you went in to, and then what is it marked as to turn off gyro?
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@Vyacheslav333 tell me about it man. I hate it, but apparently now it is so standard that we are not even getting the option to turn it OFF. I have searched everywhere a million times on this Quake II remastered release for an option to turn it OFF, and there doesn't seem to be one. And no one else even seems to care. Driving me mad. Other than that, blindingly good port.
Re: Owlboy Dev's Debut Title Is Getting A Sequel As Savant - Ascent Remix Climbs Onto Switch Soon
@somnambulance thanks for the info, ill def check it out
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@CrankyBonesGaming yep, this is definitely an annoyance. preferring not to use the wheel, but the other option for weapon selection.
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
can someone please tell me if they are having the same issue as me: turning OFF gyro aiming. There does not seem to be a single option to do that. Anyone managed?
update: problem solved. thanks to everyone that told me where to find it! I truly feel dumb smh
Re: Owlboy Dev's Debut Title Is Getting A Sequel As Savant - Ascent Remix Climbs Onto Switch Soon
I always just skip past Owlboy thinking it is just another generic metroidvania type title. I didnt know it is considered a good game.
Re: Pinball FX's First Marvel Collection Bounces Onto Switch Later This Month
11 tables - thats a lot of content and challenge. Gotta love Zen for creating such quality tables, although i personally still think the Aliens table is their best ever.
Re: Round Up: Here Are The First "Hands-On" Impressions Of The Quake II Remaster
@LikelySatan so have you changed your mind yet that Quake 2 is better than Quake 1?
Re: Round Up: Here Are The First "Hands-On" Impressions Of The Quake II Remaster
is any one else finding there is no option to turn gyro aiming off?
Re: Switch eShop's Massive QuakeCon Sale Includes DOOM & More For "Lowest Prices Ever"
@Beaucine yeah, i agree, Doom 3 is a horrible game
Re: More Quake II Rumours Point To An Imminent Switch Release
@LikelySatan are you on drugs my man? Love Quake 1, but QUake 2 is a better game in everyway. More interesting techno-hell enemies, better weapons (pulse rifle is epic), an actual music soundtrack unlike Q1 which kind of runs more with ambient sounds than a metal soundtrack like Q2 got. Better level design and an actual endgame boss unlike the insane psuedo-boss we got in Quake 1. I cannot fathom how anyone things Q1 is a better game than Q2.
Re: More Quake II Rumours Point To An Imminent Switch Release
Quake II is one of the greatest games of all time. This is excellent news
Re: Dodgy 'Last Of Us' Clone On Switch Is No Longer Available, Thank Goodness
@echoplex 'Viola' is also a popular Polish female name
Re: Review: Disney Illusion Island - Mickey Mouse's Metroidvania Is Magical
@-wc- I am not saying Cuphead isn't hard 'because of SHMUPS' lol. i am asserting no causal relation between them. I am just saying Cuphead is not that hard and that your average SHMUP is way harder, for instance, yet people dont rage on the difficulty of say, Dragon Blaze. 1CC applies to your average SHMUP because it is based on the arcade system of so many lives before game over and needing to use a continue. Its been a while since i cleared cuphead, but i do not remember the game utilizing lives and continues in that way.
Re: Review: Disney Illusion Island - Mickey Mouse's Metroidvania Is Magical
@FineLerv i really dont think Cuphead is insanely hard. i mean it is challenging, but it is not the monster some people make it out to be. Your average well made SHUMP/STG will be 20 times harder to clear (1cc) than Cuphead.