@Edu23XWiiU DO you have a point. is the core of your argument here that there was a trashy game on the NES that turned out to be a surprising success, and this means that there has never been quality control by Nintendo. Is that your point?
@Toastmaster that sounds very honorable and meritocratic and everything, but i mean lets be honest, most shovelware releases are not some honest attempt by one or 2 guys to make a worthwhile game. they come from 'developers' in India or wherever that churn out low effort junk in sufficient numbers to turn a profit.
@__jamiie well i would argue that making sure a game functions as required is a quality thing, and that quality control used to keep things in some state of balance. Not so much now. But i get what you mean, but i mean part of my main point was the quality control thing has vanished and it is creating a hecka lot of spam junk
@Poodlestargenerica the DS was indeed king for licensed shovelware lol.
I am surprised you say PS1 though. PS1 is my main thing. PAL region had like whatt between 1300-1400 titles total with some people out there having collected the full set. I would say most of those tiotles (at least 1000 of them) are not 'shovelware' as we think of that term now. PS2 on the other hand had a far vaster library and shovel ware content (although not too bad considering how massive the PS2 was)
@Raifteiri the shovelware with Nintendo really picked up pace with the DS. before that there was stuff. but it was vastly less. i played a hecka lot of 3DS, i mean of course shovelware, but it is like 100 times less than what hits the Switch.
tbh this is nothing to be proud of. Nintendo used to control and cultivate their releases with some degree of care, but with Switch those holds and measures were completely abandoned. Now it is garbage shovelware 'Hentai Highschool' type releases and other junk by the hour. Like an open sewer streaming through into the 'New Releases' tab. It is what it is but it is hardly something to boast about [wags finger at Nintendo]
@Pigeon i dont think it is, they havent gone for that 'meta-awareness, lets critique the genre/era and make multiple meta references' kind of thing. I think that ship has sailed mostly. From what i have watched and read its just a genuine effort at making a horror game in a PS1 era aesthetic/framework.
@Sonicka Well thats an interesting account and thanks for taking the time to expound it. it still kind of warps my brain to understand how an individual can exist in more than one instance., but at the same time the problem exists across the whole scope of someones life, including their conception and birth. idk, i feel like its one of those things that are theoretically interesting even though there are no empirical or otherwise verifiable means of making that physically testable/possible. Anyway, its an interesting theory for sure, although that glitch from BotW using the octo balloon things that lets you go up into outers pace seeing hyrule at a great distance shows that there are no hidden shy isles - although to be fair that is a glitch. But for sure, your theory here would make sense of a lot of things
@UmbreonsPapa the funny thing is there are all forums of people that pour through evry detail of the games from every period. piecing together a kind of meta-narrative/connected world through lore and story. In reality Nintendo dont even care about the story that much, especially as some great meta-narrative holding everything together. They are just making sure each game works on its own terms. Kind of why i never take lore in video games that seriously myself
@Sonicka the time travel thing, as with all time travel timelines/events gets paradoxical and murky. If Zelda is flying around for 1000 years, wouldnt she have been doing that during the BotW events. is she simultaneously existing as a dragon and as a Hylian in the BotW timeline. Not sure that would make any conceptual sense.
also the traversal mechanics are kidna same in many ways. Traversal via the shekiah slate/purah pad teleportation system. But of course the zonai machines add a layer that basically make for a massive layer of depth and gameplay. As much as i love both, i still cannto shake the feeling that indeed, TotK is like a massive DLC
Yeah, no kidding. I mean half the people you meet in TotK dont even remember the guy they met in BotW, who literally saved Hyrule. its weird though that they consider storyline timelines and narratives too constricting but is the map not too constricting. Are we always gonna be forced to wonder the same Hyrule map with minor differences.
this is just more 'race to the bottom' stuff. a neverending inflation cycle that has reduced the physical unit to a flimsy piece of ultralight plastic with no inserts or manuals (a reversible cover if you are lucky), and cartridges that are too expensive to manufacture for large file size, or even to manufacture at all. the need to squeeze out every piece of potential profit (understandable in a way). In the UK what will purchase one portion of fish and chips now, would have purchased 43 portions of fish and chips in 1976. A pure and true race to the bottom with bankrupt economies LARPing as though they are not, and playing this stupid game where we have to pretend things are more or less fine and we are not de facto in an massive recession/depression. A code in a box has something of the absurd to it that just echoes this insanity..
@Classic603 DKC2 is great, but for me DKC1 is one of the greatest games ever made and the best DK game ever. But i imagine you are right, only i have never played Tropical Freeze myself. still havent got around to it. Last DK game i played was the 3DS one(DKC Returns), which i actually thought was very decent, but not on the level of the OG DKC games
@Classic603 i dont know man, it might come off as slightly obnoxious to say 'the consoles i enjoyed as a kid/younger hold up perfectly, but the one i didnt mess with much didnt' I grant that N64 graphics/gameplay can in certain cases be muddy messy and confused. DK64 is a good example (and is a good material for remake), but OoT time is perfect. imo no game has ever been so well synced with its controller (it did not feel so great with a GC or Wii controller or whatever). at the time the OoT control scheme and set up was revolutionary and feels perfect. The aeshtetic of the game are perfect. there are no aesthetic shortfalls anymore than MGS1 on the Ps1 has aesthetic shortfalls. OG OoT is perfection, and imo still the greatest game ever made that absolutely does not and should not have a remake. But at the same time, talking about aesthetic qualities may be very subjective. But i simply do not agree that it has something lacking that can be improved/needs upgraded.
@Classic603 ok, but what are your favorite SNES games? Chrono Trigger? Super Mario World? Earth Bound? Illusions of GAIA? Super Metroid? And GC games. Super Monkey Ball, Windwaker, Twlight Princess? Some of these titles (like Chrono) i did not play until older years after release and had no nostalgia attached to them, and in none of them would i say 'oh they dont hold up, or 'i can see why someone would say they dont hold up', because they hold up perfectly. Same with OoT, there is no world where the game does not hold up just because someone did not play it at the time.
@Ryu_Niiyama considering they let some pretty trashy games on their platform and plenty of games with in game profanity and extreme violence, then yeah, its pretty dumb
@rushiosan Well thats just what i was saying, the OG has a pressure sensitive mechanic that works with the OG PS2 controller, and that feature is absent without a work around as people above have indicated. But for sure, the Dog Tags are hell using the current controllers
@rushiosan erm no. you obviously didnt play the OG MGS2. get a PS2 slim and try for yourself. the buttons had press sensitivity and you could not fire through slow depression of the fire button
what is most annoying about MGS2 on Switch is there is no button sensitivity for fire like the OG PS game. Originally, when you would press fire the tranquilser and handgun would not fire until button was depressed. you could slow depress to not fire - kind of essentially to the stealth mechanic. Switch does not let you do that. once you have pressed fire you have to fire no matter what. smh
@Znake for sure. I mean Shinkawa does not get enough credit at all. He created the whole MGS look and aesthetic that made it so unique and stand out. Shinkawa deserves as much credit as Kojima imo.
my goodness. are people going soft or what. shame on anyone crying about this and getting it pulled. go back to playing the knockout game on GT and crying about a dumb driving sim
@aresius yeah, i found that massively annoying myself. there should have least been a base of a few maps pre-installed, and not having all access locked behind a nintendo online membership.
@Desrever I kinda take a hard stance the other way. I grew up not playing FPS on PC, but on Console (PS1, PS2, etc) Console FPS was a different thing from PC FPS. Hard of a FPS on console would be a walk in the park on PC because the controls make it so. Aiming with a stick is far harder and difficult to get good at than mouse (and the closest equivalent on console - gyro) I personally have a distaste for the ultra precise (what seems 'easy) method of mouse or motion. Stick is hard. its hard to 'git gud' with stick, but that gives it an element of challenge i missed when ever i did try mouse controls. I personally hate gyro because it feels like setting the game to easy mode. Anyway, just my personal stance on this but i know i am in the minority.
ionly follow these things casually, but it seems to me Embracer Group has too much money and too little sense. maybe i am wrong, but it feels like they have a serious mess in their structure.
@rushiosan i mean its a cash grab that is quite blatantly so, but these practices are largely normalized so we just consider these 'DLC' as though its normal to pay for the survival mode in a game
I am pretty sure this entry into the Rayman series sold insanely well for a non-Nintendo platformer game, and has had a crazy good run considering. Surely there was enough rationale for a follow up entry (Legends 2 or whatever), and it cannot be for fear of lack of sales that Ubisoft didn't deliver.
its not really the fault of the people that make this trash, this is the fault of Nintendo for induging a system and set=up that makes this spam trash possible. SHAME on Nintendo for going from scrupulous about what they allow on their platforms, to allowing every piece of garbage churned out.
@cchhaasseerr Imagine whinging and complaining about pain from 5 minutes from having to use a little joystick. Are you 90? do you need some help lifting up your switch lite? Maybe you are not cut out for activities like moving your thumb and stuff.Do you get knocked over by the wind when you go outside? And if you had read my original message, i thanked everyone for telling me, and the reason i couldnt find it is because with Nightdive ports like Turok and Powerslave the option to do that is always under the term 'gyro' but with Quake they didnt do that so i was looking for the wrong thing. I already called myself stupid for not seeing it.
Comments 534
Re: Nintendo Switch Was The Console With The Most Game Releases In 2023
@Edu23XWiiU DO you have a point. is the core of your argument here that there was a trashy game on the NES that turned out to be a surprising success, and this means that there has never been quality control by Nintendo. Is that your point?
Re: Nintendo Switch Was The Console With The Most Game Releases In 2023
@Toastmaster that sounds very honorable and meritocratic and everything, but i mean lets be honest, most shovelware releases are not some honest attempt by one or 2 guys to make a worthwhile game. they come from 'developers' in India or wherever that churn out low effort junk in sufficient numbers to turn a profit.
Re: Nintendo Switch Was The Console With The Most Game Releases In 2023
@__jamiie well i would argue that making sure a game functions as required is a quality thing, and that quality control used to keep things in some state of balance. Not so much now. But i get what you mean, but i mean part of my main point was the quality control thing has vanished and it is creating a hecka lot of spam junk
Re: Nintendo Switch Was The Console With The Most Game Releases In 2023
@Poodlestargenerica the DS was indeed king for licensed shovelware lol.
I am surprised you say PS1 though. PS1 is my main thing. PAL region had like whatt between 1300-1400 titles total with some people out there having collected the full set. I would say most of those tiotles (at least 1000 of them) are not 'shovelware' as we think of that term now. PS2 on the other hand had a far vaster library and shovel ware content (although not too bad considering how massive the PS2 was)
Re: Nintendo Switch Was The Console With The Most Game Releases In 2023
@Raifteiri the shovelware with Nintendo really picked up pace with the DS. before that there was stuff. but it was vastly less. i played a hecka lot of 3DS, i mean of course shovelware, but it is like 100 times less than what hits the Switch.
Re: Nintendo Switch Was The Console With The Most Game Releases In 2023
tbh this is nothing to be proud of. Nintendo used to control and cultivate their releases with some degree of care, but with Switch those holds and measures were completely abandoned. Now it is garbage shovelware 'Hentai Highschool' type releases and other junk by the hour. Like an open sewer streaming through into the 'New Releases' tab. It is what it is but it is hardly something to boast about [wags finger at Nintendo]
Re: 'Alisa Developer's Cut' Channels PS1 Survival Horror In All The Right Ways
@Pigeon i dont think it is, they havent gone for that 'meta-awareness, lets critique the genre/era and make multiple meta references' kind of thing. I think that ship has sailed mostly. From what i have watched and read its just a genuine effort at making a horror game in a PS1 era aesthetic/framework.
Re: 'Alisa Developer's Cut' Channels PS1 Survival Horror In All The Right Ways
looks great for sure.The few Steam reviews that are out there all recommend highly. day 1 purchase for me i think
Re: More Tomb Raider Trilogy Info Promised 'Soon' As Fans Question Lack Of Gameplay
'fans question lack of gameplay'. what, do people doubt the games are going to be there when they release lol?
Re: Zelda Timeline Is Only Considered "To An Extent" During Development, Says TOTK Director
@Sonicka Well thats an interesting account and thanks for taking the time to expound it. it still kind of warps my brain to understand how an individual can exist in more than one instance., but at the same time the problem exists across the whole scope of someones life, including their conception and birth. idk, i feel like its one of those things that are theoretically interesting even though there are no empirical or otherwise verifiable means of making that physically testable/possible. Anyway, its an interesting theory for sure, although that glitch from BotW using the octo balloon things that lets you go up into outers pace seeing hyrule at a great distance shows that there are no hidden shy isles - although to be fair that is a glitch. But for sure, your theory here would make sense of a lot of things
Re: Zelda Timeline Is Only Considered "To An Extent" During Development, Says TOTK Director
@UmbreonsPapa the funny thing is there are all forums of people that pour through evry detail of the games from every period. piecing together a kind of meta-narrative/connected world through lore and story. In reality Nintendo dont even care about the story that much, especially as some great meta-narrative holding everything together. They are just making sure each game works on its own terms. Kind of why i never take lore in video games that seriously myself
Re: Zelda Timeline Is Only Considered "To An Extent" During Development, Says TOTK Director
@Sonicka the time travel thing, as with all time travel timelines/events gets paradoxical and murky. If Zelda is flying around for 1000 years, wouldnt she have been doing that during the BotW events. is she simultaneously existing as a dragon and as a Hylian in the BotW timeline. Not sure that would make any conceptual sense.
also the traversal mechanics are kidna same in many ways. Traversal via the shekiah slate/purah pad teleportation system. But of course the zonai machines add a layer that basically make for a massive layer of depth and gameplay. As much as i love both, i still cannto shake the feeling that indeed, TotK is like a massive DLC
Re: Zelda Timeline Is Only Considered "To An Extent" During Development, Says TOTK Director
Yeah, no kidding. I mean half the people you meet in TotK dont even remember the guy they met in BotW, who literally saved Hyrule. its weird though that they consider storyline timelines and narratives too constricting but is the map not too constricting. Are we always gonna be forced to wonder the same Hyrule map with minor differences.
Re: Oh Dear, Contra: Operation Galuga's Physical Edition Is A Download Code In A Box
this is just more 'race to the bottom' stuff. a neverending inflation cycle that has reduced the physical unit to a flimsy piece of ultralight plastic with no inserts or manuals (a reversible cover if you are lucky), and cartridges that are too expensive to manufacture for large file size, or even to manufacture at all. the need to squeeze out every piece of potential profit (understandable in a way). In the UK what will purchase one portion of fish and chips now, would have purchased 43 portions of fish and chips in 1976. A pure and true race to the bottom with bankrupt economies LARPing as though they are not, and playing this stupid game where we have to pretend things are more or less fine and we are not de facto in an massive recession/depression. A code in a box has something of the absurd to it that just echoes this insanity..
Re: Best Nintendo Switch Metroidvania Games
Not having Cathedral on here is a crime
Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?
@Classic603 DKC2 is great, but for me DKC1 is one of the greatest games ever made and the best DK game ever. But i imagine you are right, only i have never played Tropical Freeze myself. still havent got around to it. Last DK game i played was the 3DS one(DKC Returns), which i actually thought was very decent, but not on the level of the OG DKC games
Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?
@Classic603 i dont know man, it might come off as slightly obnoxious to say 'the consoles i enjoyed as a kid/younger hold up perfectly, but the one i didnt mess with much didnt' I grant that N64 graphics/gameplay can in certain cases be muddy messy and confused. DK64 is a good example (and is a good material for remake), but OoT time is perfect. imo no game has ever been so well synced with its controller (it did not feel so great with a GC or Wii controller or whatever). at the time the OoT control scheme and set up was revolutionary and feels perfect. The aeshtetic of the game are perfect. there are no aesthetic shortfalls anymore than MGS1 on the Ps1 has aesthetic shortfalls. OG OoT is perfection, and imo still the greatest game ever made that absolutely does not and should not have a remake. But at the same time, talking about aesthetic qualities may be very subjective. But i simply do not agree that it has something lacking that can be improved/needs upgraded.
Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?
@Classic603 ok, but what are your favorite SNES games? Chrono Trigger? Super Mario World? Earth Bound? Illusions of GAIA? Super Metroid? And GC games. Super Monkey Ball, Windwaker, Twlight Princess? Some of these titles (like Chrono) i did not play until older years after release and had no nostalgia attached to them, and in none of them would i say 'oh they dont hold up, or 'i can see why someone would say they dont hold up', because they hold up perfectly. Same with OoT, there is no world where the game does not hold up just because someone did not play it at the time.
Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?
how can people be in a mindset where they say the OG is 'unplayable' or 'doesnt hold up so well' . anyone in that mindset is in a bad way.
Re: Nintendo Releases Update For Switch (Version 17.0.0), Here Are The Details
@Ryu_Niiyama considering they let some pretty trashy games on their platform and plenty of games with in game profanity and extreme violence, then yeah, its pretty dumb
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@BobaTheFett thanks for the history on that! interesting
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@rushiosan Well thats just what i was saying, the OG has a pressure sensitive mechanic that works with the OG PS2 controller, and that feature is absent without a work around as people above have indicated. But for sure, the Dog Tags are hell using the current controllers
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@rushiosan erm no. you obviously didnt play the OG MGS2. get a PS2 slim and try for yourself. the buttons had press sensitivity and you could not fire through slow depression of the fire button
Re: Turok 3's Remaster Has Accidentally Released Early In Select Regions
its NightDive, we can forgive them everything
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@TechaNinja Ok thanks!
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@Olliemar28 ah right, yeah, makes sense
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
@RubyCarbuncle yeah, kinda same. waste of money. If anyone wants to play MGS1 just load up an old PS1 with the game. Best way to play
Re: Metal Gear Solid: Master Collection Vol. 1 Updated, Here Are The Patch Notes
what is most annoying about MGS2 on Switch is there is no button sensitivity for fire like the OG PS game. Originally, when you would press fire the tranquilser and handgun would not fire until button was depressed. you could slow depress to not fire - kind of essentially to the stealth mechanic. Switch does not let you do that. once you have pressed fire you have to fire no matter what. smh
Re: Zelda's Voice Actor Would "Love" To Reprise Her Role In The Live-Action Movie
@HaileySheridon are you just making this up. what rumors of another Zelda game in the same style and setting?
Re: Nintendo Is Most-Nominated Publisher At The Game Awards 2023
@FawfulsFury *Nintendo COULDN'T care less
Not sure why people say 'could care less' it defeats the point of what they are trying to say
Re: Nintendo Is Most-Nominated Publisher At The Game Awards 2023
@EaglyBird you didnt include Lords of the Fallen
Re: Konami Calls On Snake's OG Voice Actor To Promote New Metal Gear Solid Legacy Video Series
@Znake for sure. I mean Shinkawa does not get enough credit at all. He created the whole MGS look and aesthetic that made it so unique and stand out. Shinkawa deserves as much credit as Kojima imo.
Re: Random: Nintendo Pulls Drink Driving Game From Switch eShop
my goodness. are people going soft or what. shame on anyone crying about this and getting it pulled. go back to playing the knockout game on GT and crying about a dumb driving sim
Re: Review: Dementium: The Ward - A Safe Switch Return For A Creepy Cult Classic
@Scollurio Wait, this game only takes 3 hours to clear?
Re: Quake II Receives Its "First Major Update" On Nintendo Switch
@LikelySatan i do not like this answer, but i accept it.
Re: Quake II Receives Its "First Major Update" On Nintendo Switch
@LikelySatan have you changed your mind and now agree Quake 2 is better than Quake 1?
Re: Upcoming Prodeus DLC 'The Elder Veil' Looks Utterly Ridiculous And Brilliant
@aresius yeah, i found that massively annoying myself. there should have least been a base of a few maps pre-installed, and not having all access locked behind a nintendo online membership.
Re: Upcoming Prodeus DLC 'The Elder Veil' Looks Utterly Ridiculous And Brilliant
@Desrever I kinda take a hard stance the other way. I grew up not playing FPS on PC, but on Console (PS1, PS2, etc) Console FPS was a different thing from PC FPS. Hard of a FPS on console would be a walk in the park on PC because the controls make it so. Aiming with a stick is far harder and difficult to get good at than mouse (and the closest equivalent on console - gyro) I personally have a distaste for the ultra precise (what seems 'easy) method of mouse or motion. Stick is hard. its hard to 'git gud' with stick, but that gives it an element of challenge i missed when ever i did try mouse controls. I personally hate gyro because it feels like setting the game to easy mode. Anyway, just my personal stance on this but i know i am in the minority.
Re: DS Horror Classic 'Dementium: The Ward' Slashes Onto Switch eShop Soon
Metroid Prime Hunters was handsdown the best FPS on the DS. would be nice to see that
Re: Embracer Group Reportedly Looking To Sell Borderlands Dev Gearbox Entertainment
ionly follow these things casually, but it seems to me Embracer Group has too much money and too little sense. maybe i am wrong, but it feels like they have a serious mess in their structure.
Re: Review: Teenage Mutant Ninja Turtles: Shredder's Revenge - Dimension Shellshock - Totally Tubular DLC
@rushiosan i mean its a cash grab that is quite blatantly so, but these practices are largely normalized so we just consider these 'DLC' as though its normal to pay for the survival mode in a game
Re: Soapbox: Rayman Legends Blew My Mind Then Broke My Heart
I am pretty sure this entry into the Rayman series sold insanely well for a non-Nintendo platformer game, and has had a crazy good run considering. Surely there was enough rationale for a follow up entry (Legends 2 or whatever), and it cannot be for fear of lack of sales that Ubisoft didn't deliver.
Re: Bandai Namco Has Multiple "Major Titles" Planned For The Remainder Of 2023
@Ironcore lol, a bit optimistic on that one my man
Re: Feature: The Rise Of 'Scam Games' And 'Keyword Bingo' Firms Flooding Switch eShop
its not really the fault of the people that make this trash, this is the fault of Nintendo for induging a system and set=up that makes this spam trash possible. SHAME on Nintendo for going from scrupulous about what they allow on their platforms, to allowing every piece of garbage churned out.
Re: Review: 'The Art Of The Box' Celebrates A Time When Cover Art Could Sell A Game
Removed
Re: Review: 'The Art Of The Box' Celebrates A Time When Cover Art Could Sell A Game
@Anti-Matter if thats your choice fair enough man, but seems like you are missing out, idk.
Re: Review: 'The Art Of The Box' Celebrates A Time When Cover Art Could Sell A Game
Removed
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@cchhaasseerr Imagine whinging and complaining about pain from 5 minutes from having to use a little joystick. Are you 90? do you need some help lifting up your switch lite? Maybe you are not cut out for activities like moving your thumb and stuff.Do you get knocked over by the wind when you go outside?
And if you had read my original message, i thanked everyone for telling me, and the reason i couldnt find it is because with Nightdive ports like Turok and Powerslave the option to do that is always under the term 'gyro' but with Quake they didnt do that so i was looking for the wrong thing. I already called myself stupid for not seeing it.
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@Alex79uk haha, know exactly what you mean. good times
Re: Review: Quake II - Another Truly Outstanding Remaster Of An FPS Icon
@JAPBOO the N64 version like the Ps1 version, is quite a different game from the PC release. My personal all time favourite port is the PS1 release.