Comments 599

Re: Chris Pratt Defends "The Voices" In The Mario Movie

Shepdawg1

@SonOfDracula Telling someone to “touch grass” is more a way to say “get off the internet/get some fresh air/come back to reality”, but it does carry negative connotation that the person being told to touch grass is ultimately doing something pointless or stupid and should be ridiculed for it. Telling someone to “get bent” is a more indirect way of telling them to f*** off, which I see as more harsh and negative than “touch grass”.

Interesting perspective on the yoga aspect, though. I’ve never heard “touching grass” in that context, but it makes sense.

Re: Chris Pratt Defends "The Voices" In The Mario Movie

Shepdawg1

Are people STILL on about this? Let it go, already. The movie is finished. No amount of bickering is going to change it at this point. You don’t have to enjoy it, but for crying out loud, IT’S ONE MOVIE!!! Your life isn’t over if it’s bad. Your fandom isn’t ruined if it’s bad. Your entire existence isn’t pointless if it’s bad.

And if you’re one of the people still acting like this, get some perspective, sort out your priorities, go touch some grass, and move on.

Re: PSA: Pokémon Bank Is Now "Free To Use" On Nintendo 3DS

Shepdawg1

@CharlieGirl We didn’t know. We kind of assumed it would still be usable. Will they fix it? Who knows?

There is a workaround though. The homebrew app PKSM has support for all Pokémon games (including Gen 1+2 VC). If you put a Pokémon from Gen 1-5 into the newer 3DS games, it’ll convert them according to the same logic applied by Poke Transporter, making them perfectly legal and transferable to Bank and HOME.

Re: PSA: Pokémon Bank Is Now "Free To Use" On Nintendo 3DS

Shepdawg1

As a heads up, people seem to be having issues with Poke Transporter, with the common factor being if you had an active subscription at the time of the eShop’s closure. Info is still developing on this, but it looks like even installing Poke Transporter even with a hacked system is a no-go.

Edit: The issues with Poke Transporter have been fixed. It will not work regardless of whether your subscription was active or not.

Re: Video: Everything To Do Before The 3DS And Wii U eShops Shut Down

Shepdawg1

@gaga64 Oh dang, you’re right. I just tested with a spare system and a brand new NNID. You do have to purchase a pass. That’s so weird. I remember there being a free 30-Day trial with every new download, but it seems that was just a limited time thing. So yeah, I guess there’s no (legitimate) way to get Poke Transporter without paying the $5. Then again, $5 is a low asking price for the ability to transport Pokémon, in my opinion. And who knows? Maybe you’ll still be able to download Poke Transporter once the eShop is closed if you haven’t downloaded it before? Guess we’ll just have to see.

And if not: grabs eyepatch the seven seas await!

Re: Video: Everything To Do Before The 3DS And Wii U eShops Shut Down

Shepdawg1

Not sure if it’s in the video, but:

Download Pokémon Bank and Poke Transporter, if you haven’t done this at least once in the past. Without them, you will not be able to transport Gen I-VII Pokémon into Pokémon HOME. And the service will be free and remain up for the foreseeable future, so there’s no point in not downloading it. Don’t forget!

Re: Poll: What Did You Think Of The February 2023 Pokémon Presents, Then?

Shepdawg1

This presentation was awful. In my opinion, the people who watch these are largely interested in the home console games and not the side stuff on mobile or the TCG/animation aspects of the franchise. Those have their places to be shown, but this was not it. So when 18 of 25 minutes are spent devoted to stuff I don’t personally care about, I can’t help but feel let down. It just feels like they didn’t cater this one to their audience.

If you enjoyed it, more power to you, but to me, this one was not good.

Re: Feature: Rating The Best Zelda/Link Relationship In The Legend Of Zelda Games

Shepdawg1

Skyward Sword is obviously the gold standard, but I like the relationship between BOTW Zelda and Link more than Spirit Tracks. They both have something to relate to each other with in that they’re both still kids who are in way over their heads, yet they have to do it because of their lineage. They both share insecurities with each other and show that they consider each other good friends. And yeah, this is more character-based than relationship-based, but it still stands out more to me than Spirit Tracks.

Re: Zelda: A Link To The Past's Code Has Been Reverse-Engineered And Unofficially Enhanced

Shepdawg1

@D_Munk @huyi Nintendo can’t take this project down. The code is reverse-engineered, meaning it was rebuilt from scratch to replicate Nintendo’s original code, and reverse-engineering qualifies as fair use.

Furthermore, the repository only has the code required to run the game. The assets need to be obtained from a ROM of A Link to the Past, which the repository does not provide nor provide any guidance on where to obtain said ROM.

Re: Feature: Video Game Music That Didn't Need To Go That Hard

Shepdawg1

The Pokémon Mystery Dungeon games have music that rivals and even surpasses the main series, which is already known for having amazing music. Probably the best instance I can think of is Tree of Life: Roots from Pokémon Super Mystery Dungeon.

https://youtu.be/blge4fEHzoo

But there are so many standout tracks across that series, not only in terms of epic feeling but also in sentimentality (looking at “Don’t Ever Forget…” and the scene that it accompanies).

Re: Rumour: Switch Pro Was Real But Got Cancelled, Claims Digital Foundry

Shepdawg1

All Switch Pro talk aside, it does raise the question that’s been at the back of many minds: what does Nintendo do after this? Going back to home console would feel like a step back, but the Switch has been showing its age for a while now and it can only stay afloat for so much longer. Do they release more powerful handheld hardware and stay the course, or do they go back to a traditional home console? It’s a tough question to answer, both as consumer and as Nintendo.

Re: Random: Sony Alleges That Microsoft Is Trying To Turn It Into Nintendo

Shepdawg1

Sony: Microsoft’s trying to turn us into another Nintendo and make us less competitive in the video game space.

Microsoft: Sony doesn’t need COD to be a competitor. Nintendo doesn’t have it and they’re doing just fine.

Concerned onlookers: Hey Nintendo, are you going to say anything to stop them?

Nintendo, eating popcorn: I’ll allow it.

Re: Pokémon Fans Vent Frustrations Online About Scarlet & Violet's Technical Issues

Shepdawg1

@Jeronan Fair enough. I admit I didn’t consider the publishing portion of the business.

In the end, I hope all parties involved can take this launch and re-evaluate their business with this IP to ultimately give it the respect it deserves. I also admit I’m part of the problem as I continue to buy these games because I’m weak, but I do want more quality from this franchise.

Re: Pokémon Fans Vent Frustrations Online About Scarlet & Violet's Technical Issues

Shepdawg1

People blaming TPC and especially TPCi clearly don’t understand the ownership structure of the franchise. I’ve seen so many people say TPC is forcing Game Freak’s hand by not giving them enough time to complete their games. For anyone thinking that same thing, read this:

TPC is a licensing and brand management firm for the Pokémon IP. They manage licensing agreements and oversee production of various aspects of the franchise, including merchandise, PR, and advertising. They also accomplish this through their TPCi subsidiaries. And here’s the fact people often forget: THEY ARE CO-OWNED BY GAME FREAK, CREATURES INC, AND NINTENDO.

It doesn’t make sense to say that TPC sets Game Freak’s development schedule. That would be like a line staff employee at a car manufacturer telling the owner to make a brand new car by a set date and that date cannot be moved, no matter how flawed the design may be. That’s not how business works.

Even further, TPC does not own the copyright to the franchise. That is, again, co-owned by Nintendo, Game Freak, and Creatures Inc. TPC literally has to get the blessing from their co-owners before they can do anything, otherwise they run the risk of being sued for copyright infringement.

So how does this fact play out in Game Freak’s favor? It doesn’t. Since the only people responsible for the development timelines are Game Freak themselves, it stands to reason that all problems with a game are the responsibility of Game Freak and any development partners they have. As for why recent games have exuded aspects of poor quality, that can only be speculated. Is it a lack of time? Is it a lack of skill? Is it something else? As outsiders, we can never be sure without some level of inside knowledge from the co-owners, which will likely never come as they are notoriously quiet on these matters.

My speculation on the reason behind Scarlet and Violet’s current state: Game Freak bit off more than they could chew. When the time came to start presenting a final build, they had to cut certain corners in order to get the game into a fully playable state. These cut corners are present in the form of unstable performance, low-quality textures, visual glitches, and the like. This game deserved at least another half-year in the oven for polish.

The one positive that can be taken away: the problems highlighted are not flaws with the game design itself and can be fixed. There’s a fantastic game buried underneath this pile of jank, and I’m still having fun with the game despite the issues. But, I agree wholeheartedly that Game Freak and the rest of the parties involved with the franchise need to enforce more quality control. Will the lukewarm reviews and outcry help them see that they can’t just rest on their laurels? Only time will tell.

Re: Talking Point: Which Scary Video Game Moments Gave You Nightmares As A Kid?

Shepdawg1

A few things for me:

1. Zelda 2 - that Game Over screen. Naturally, I wasn’t very good at Zelda 2 as a kid, so I would die a lot, but I remember seeing that screen and being absolutely terrified. For the longest time, I had to look away whenever I died, hoping that I wasn’t going to get the game over, and being super hesitant to look at the screen after it had happened out of fear of seeing Ganon’s silhouetted body against that bright red background.
2. Star Fox 64 - I was at a friend’s house and we were playing through the campaign on the easy path. Since that isn’t the true ending of the game, after the Great Fox flies off into the sunset, Andross’ face fades in, smiling in the most unsettling way, and you hear his laugh. When I saw that, I remember having to run out of the room, asking my friend to get off the screen and move on with the game.
3. Air Fortress - In this game, as you explore the Fortresses, they’re brightly lit and the music is upbeat and catchy. So it was easy for me as a kid to watch at this point. However, after you blow up the core of any given fortress, a countdown starts for you to escape, with a Game Over awaiting you if you don’t. Yeah, Metroid did this, but I’d argue this game did it to the nth degree. In this game, everything from the background to the character sprites gets darker as the lights dim and the game begins the most anxiety-ridden music. Over time, the screen will start to shake, the screen will flicker, the shaking gets worse, and finally it ends with a whiteout, indicating you weren’t fast enough. Also unlike Metroid, you can’t see the countdown timer, so for the first few times, you never truly know how much time you have left. And worse yet: you often still have to fight your way out through enemies, so you have to juggle your own fear with being able to act rationally and quickly. This part always scared me as a kid, to the point that, according to my parents, I would run out of the room while they were playing and wait for them to tell me to come back in. Even nowadays, it still gives me anxiety. To this day, I haven’t found another NES game that instills pure dread like this game does. Watch the escape sequence and find out why. (Also play the game. It’s severely underrated. And it’s made by HAL).

Re: Nintendo's YouTube Channel Gets Renamed, Loses Verification Tick

Shepdawg1

@BabyYoda71 I’d argue that you’re overestimating their worth, especially on YouTube. From what I can tell, they don’t even appear on the mobile app. There are some places where they can be important, but on a channel for a large corporation dedicated to video games, it ultimately means very little. Besides, this is Nintendo. They’ll be re-verified within a week tops, so this news is pretty meaningless in the grand scheme of things. Also, I’m in North America, so this came towards the end of my day.