Comments 644

Re: Pokémon Home 'Shiny Meloetta' Distribution Now Available

Shepdawg1

@MondayMedley It really isn’t. You can drag and drop as many as you want from the game into HOME. If you have them all in the game already, it takes a grand total of five minutes, if that.

The real challenge here is that you have to catch or hatch them fresh in SV. It’s a time-consuming task, but it can be done a lot quicker than most people think, especially since SV is really kind for grinding.

Re: Palworld Developer Responds To Nintendo Lawsuit

Shepdawg1

“If they’re coming after you, you’re doing something right.”

Even without the suit, I don’t think this franchise was ever destined or envisioned to be a Pokémon competitor, even after its success. I agree that competition is healthy, but with how big Pokémon is, it’s going to take far more than lightning in a bottle to make something that can match it.

As for the suit, we’ll just have to see what patents they’re supposedly infringing.

Re: Onward And Upward! This Upcoming Mario Wonder Plushie Actually Talks

Shepdawg1

Wow…the writer of this article and a fair amount of comments make it sound like the talking flowers pissed in their cereal, stole their partners away, kicked their pets, and called them a slur.

Hyperbole aside, I actually really liked the talking flowers. I thought they were just charming little additions that gave the game more personality. Now I won’t get a plush of them because I don’t buy plushies in general, but I think it’s at least kinda cute.

Re: Pokémon Partners With WildBrain To Stream First 22 Anime Seasons

Shepdawg1

Okay, I get WHY they’re doing this as I don’t imagine Pokémon TV translated much to additional sales and they were probably losing money on it for a while.

But I’m not too fond of these episodes being locked behind ads. I guess we’ll just have to see how it is in practice, but realistically, I probably won’t be itching to rewatch the show anytime soon.

Re: Rumour: Pokémon Leaker Suggests Gen 10 Games Are Coming In 2026

Shepdawg1

In all fairness, this is something that could be pinned down with an educated guess. What better way to celebrate the 10th generation of Pokémon than by aligning it with a major milestone anniversary? Makes me wonder what they have planned for the rest of 2025.

But also, assuming Gen X started development after base SV finished, that’ll give the game four years of development, something they haven’t had since Gen V. Might be a sign that they’ve taken the feedback from SV to heart and are giving themselves some more time.

Re: Crash Bandicoot 4 Sales Reportedly Surpass Five Million

Shepdawg1

Good. I’m glad this game is getting recognition. Hopefully the reports of Toys for Bob working on a new Crash or Spyro game are true. Of course, they would possibly skip Switch/whatever Nintendo platform is current since Microsoft owns them now, but those games would fit well with Nintendo, so I could see Microsoft pushing them there as well.

Re: Poll: What Review Score Would You Give 'Princess Peach: Showtime!'?

Shepdawg1

I’d put it at 7.5/10. It has good moments, most of the costumes are okay, a few are really fun, and one in particular is very weak (you know the one). It’s a bit boring at points, and the gameplay is a bit monotonous, but it has a lot of charm and simple joy. It’s very much a “buy it on sale” game, but for Peach fans and younger gamers (especially young girls), it’s still good.

Re: Best Pokémon Spin-Off Games Of All Time

Shepdawg1

Good to see the Mystery Dungeon games get the love they deserve, even if their descriptions from the writers aren’t the most flattering.

But, I will never understand why Colosseum and XD are so loved. I played them within the last few years and I hated them. Guess it’s just a me problem, but I will never like them.

Re: Talking Point: Should 'Third' Pokémon Games Make A Comeback?

Shepdawg1

I’d buy the 3rd versions because I’m weak and like to collect games, but they are completely unnecessary in the age of DLC. Not to mention, we’re getting to the point where they’d cost nearly twice as much as DLC, and you’d only get the added DLC content anyways. That practice can stay dead.

Re: Poll: What's The Best Pokémon Spin-Off Game? Rate Your Favourites For Our Upcoming Ranking

Shepdawg1

I happily eviscerated Colosseum and XD with a 4 and 5 respectively. I didn’t play these games as a kid, and when I finally got around to playing them as an adult, I hated them. Lackluster graphics even by GameCube standards, stiff animations on everything but the Pokémon, mediocre music that loops way too quickly, tedious backtracking, infuriating Shadow Pokémon mechanics, and the SLOOOOOOW battles. Yeah, I don’t get the hype behind these games. They can stay stranded on the GameCube.

Re: Balatro Back On Switch eShop In Europe With New Age Rating

Shepdawg1

@sanderev For sure. I’m not saying they are. But it just bothers me that microtransactions (which are just as dangerous and addictive as gambling) are given a pass when Balatro, which features no gambling whatsoever, is slapped with an age rating that will no doubt impact sales negatively.

Re: Balatro Back On Switch eShop In Europe With New Age Rating

Shepdawg1

Fortnite: contains elements that can easily get kids addicted to microtransactions (I know because some of my nephews are constantly asking for V-Bucks)
PEGI rating: 12+

Balatro: contains poker elements while having NO gambling or microtransactions whatsoever
PEGI rating: 18+

PEGI over there just doing things that make sense today!

Re: New And Improved Nitro Deck+ Announced For Switch, Pre-Orders Live

Shepdawg1

@mlt The symmetrical sticks isn’t one of my issues with this product. It’s that the face buttons on the right side of the deck are directly beneath the right stick as opposed to being off-center. If you look at the Switch Pro Controller, Xbox Controller, Dualsense, and even the Wii U Pro Controller and GamePad, you’ll notice that the face buttons and DPads on all of them aren’t centered directly over/under their side’s respective stick. The reason for this is ergonomics. If the sticks/buttons were directly above/beneath, it leads to either you having to cock the palm of your hand off the controller to keep your thumb straight or keeping your thumb sharply bent at all times when using them. It’s not ergonomically sound. In fact, if you read Nintendolife’s own review of the first version of Nitro Deck, they note pretty strongly that the right thumbstick’s placement directly under the face buttons was wildly uncomfortable to use on games that require heavy use of the right stick (mainly shooters); so much so that they didn’t recommend it to people who played games that made heavy use of the right stick. Sure, it mimics the JoyCon, but the JoyCon were also designed to be played sideways, hence why the sacrifice to ergonomics was made. Without needing to be played sideways, it makes no sense to me why the Nitro Deck would mimic the Joycon so closely when all it does is be needlessly poorly designed.

Of course, the first version of the Nitro Deck gets away with that design flaw because of the Switch itself. The Switch’s library is prolific, but not so much in terms of games that require heavy use of the right stick (mainly shooters). Hence, it makes sense why the face buttons take the more comfortable spot on the right JoyCon and Nitro Deck: because they’ll be used more than the right stick. With this revised Nitro Deck, however, they made the horrible mistake (imo) of swapping the positions of the right stick and face buttons while keeping the face buttons directly beneath the right stick. That sounds like a nightmare. To show this, ask yourself: do you enjoy using the DPad buttons on the left Joycon for extended periods of time or does it get uncomfortable? In my experience at least, keeping my thumb bent to be in the optimal spot for those buttons is not comfortable. My thumb will cramp up and feel stiff after a while. Now imagine that discomfort on your right thumb as it strains to hit the face buttons. Sounds miserable, yeah? Well, my guess is that’s going to be what happens to people who buy this product.

Anyways, I’m with you on the game controllers talk. I need to stop. I blame Scott the Woz for doing this to me. Heck, I cut some text from this comment because it was too long.

Re: New And Improved Nitro Deck+ Announced For Switch, Pre-Orders Live

Shepdawg1

@SearchingS The difference there is that it’s the right stick that’s on bottom of the right JoyCon. The games that benefit the most from having the right stick in the more ergonomic position are shooters. The Switch isn’t exactly known for shooters, meaning the right stick, in most games, is hardly going to be used outside of brief camera control. The stick placement on the right JoyCon isn’t ideal, but with how little the stick is usually used in most Switch games, it being in that spot isn’t the biggest hassle. Not to mention, it was designed that way so that the stick and buttons would line up when the JoyCon is used on its side.

On this Nitro Deck, it can never be used like a sideways JoyCon, so it makes no sense to keep that same form factor. And since the right stick is not going to be as widely used on Switch as it would on other consoles, why waste the more ergonomic position on the stick rather than the face buttons?

Re: New And Improved Nitro Deck+ Announced For Switch, Pre-Orders Live

Shepdawg1

@larryisaman The difference here is ergonomics. The Wii U GamePad and Pro Controller were designed so that your thumb never needed to bend when jumping between stick and buttons, with the buttons being diagonally off-center from the stick. With this Nitro Deck, however, it looks like the buttons are directly below the right stick. What this means is that, in order to use the buttons (which are going to be used more frequently than the right stick in most games on Switch), you’ll need to keep your thumb bent to hit them (or pull your palm away from the shell to keep your thumb straight, which then tweaks your wrist). You can even see this in action in one of the promotional photos on their website.

For a comparison, imagine you’re playing handheld on your Switch with the standard JoyCon. Do you enjoy using the D-Pad buttons on the left JoyCon for extended periods of time, or do you find your thumb cramping up or getting stiff? If so, I imagine this shell will do the same thing, but to your right thumb.

Now granted, this thing hasn’t been released yet, so only time will tell. But, based on what I’m seeing, it appears that they’re simply repeating the same design issue that Nintendolife themselves criticized with their first version of this product, only with the much more important face buttons.

This is why I don’t think this product will be very comfortable and why I’m critical of the stick’s placement.

Edit: I mistakenly wrote that you could see the bent right thumb in action in the trailer. I intended to say you could see it in a promo photo on their website for this product.