@MondayMedley It really isn’t. You can drag and drop as many as you want from the game into HOME. If you have them all in the game already, it takes a grand total of five minutes, if that.
The real challenge here is that you have to catch or hatch them fresh in SV. It’s a time-consuming task, but it can be done a lot quicker than most people think, especially since SV is really kind for grinding.
Huh…I didn’t think too much of it, to be honest. In reality, though, I think it’s because I was just over the moon to finally learn what the heck the NX was after over a year and a half of speculation and rumors.
Yeah, that ain’t gonna work. Sorry Nintendo. It’ll be out there within seconds…and then dumped minutes later. (Of course, I expect the software will require some sort of online handshake to work properly, so whether those dumps will be of any use is to be seen)
“If they’re coming after you, you’re doing something right.”
Even without the suit, I don’t think this franchise was ever destined or envisioned to be a Pokémon competitor, even after its success. I agree that competition is healthy, but with how big Pokémon is, it’s going to take far more than lightning in a bottle to make something that can match it.
As for the suit, we’ll just have to see what patents they’re supposedly infringing.
It has some good production values…but it does not look like it’ll run well on Switch. I’ll wait until it’s out to hear the verdict, but I’m not expecting much.
@Deviant-Dork They’re not gonna go after Palworld without a really good case. While the similarities between monster designs do exist, with how big the game got at launch, it was always better for them to just sit back and wait for the game to die down…and it did. At this point, they’ll probably just sit back and let Palworld keep its audience.
I was wondering where the review for this game was. I quite enjoyed my romp through it and completed it fully. My only true complaint with the game is its length, especially when the price tag is considered. But, I don’t regret paying for it.
Wow…the writer of this article and a fair amount of comments make it sound like the talking flowers pissed in their cereal, stole their partners away, kicked their pets, and called them a slur.
Hyperbole aside, I actually really liked the talking flowers. I thought they were just charming little additions that gave the game more personality. Now I won’t get a plush of them because I don’t buy plushies in general, but I think it’s at least kinda cute.
IIRC, this is the first time the NES version of Tetris has ever been rereleased. That’s neat. The Tengen version on the NES is better in just about every way, but that thing’s never gonna see the light of day again, so this is a neat consolation prize.
Okay, I get WHY they’re doing this as I don’t imagine Pokémon TV translated much to additional sales and they were probably losing money on it for a while.
But I’m not too fond of these episodes being locked behind ads. I guess we’ll just have to see how it is in practice, but realistically, I probably won’t be itching to rewatch the show anytime soon.
I don’t really much care for the results in most of these categories, but at least people are in agreement that it’s about diddly-dang time we got another new Mega Man game. I don’t care which sub series it’s in, I’ll buy it. Just make it Capcom!…And Ace Attorney 7, please n’ thanks!
Makes sense. The English words that the characters spoke (proper names and “Metroid”, iirc) showed up in the sentences where the subtitles indicated they were.
Well, given that Square Enix wants to actually make money again and KH has a pretty long history with Nintendo, this seems quite within the realm of possibility.
In all fairness, this is something that could be pinned down with an educated guess. What better way to celebrate the 10th generation of Pokémon than by aligning it with a major milestone anniversary? Makes me wonder what they have planned for the rest of 2025.
But also, assuming Gen X started development after base SV finished, that’ll give the game four years of development, something they haven’t had since Gen V. Might be a sign that they’ve taken the feedback from SV to heart and are giving themselves some more time.
Of course EA is among the first major studios to explore this option, but all the same, I get the feeling this is going to become a lot more prevalent what with the rising cost of game development.
@gcunit The reason for the turnaround is that the situation was developing. Edited comments are typically only made when new information is brought to light.
As for Garry’s Mod, I couldn’t care less. I don’t own it, have never played it, and don’t intend to. Have a nice day!
@TotalHenshin Yeah, that’s what I meant. Microsoft owns Crash Bandicoot and Spyro (due to the Activision acquisition), so they control where the IP goes.
Good. I’m glad this game is getting recognition. Hopefully the reports of Toys for Bob working on a new Crash or Spyro game are true. Of course, they would possibly skip Switch/whatever Nintendo platform is current since Microsoft owns them now, but those games would fit well with Nintendo, so I could see Microsoft pushing them there as well.
I’m finally working my way through these games via the Switch. I thoroughly enjoyed Final Fantasies I and III, hated II, and am loving IV so far. Looking forward to the other entries soon.
I’d put it at 7.5/10. It has good moments, most of the costumes are okay, a few are really fun, and one in particular is very weak (you know the one). It’s a bit boring at points, and the gameplay is a bit monotonous, but it has a lot of charm and simple joy. It’s very much a “buy it on sale” game, but for Peach fans and younger gamers (especially young girls), it’s still good.
Good to see the Mystery Dungeon games get the love they deserve, even if their descriptions from the writers aren’t the most flattering.
But, I will never understand why Colosseum and XD are so loved. I played them within the last few years and I hated them. Guess it’s just a me problem, but I will never like them.
I’d buy the 3rd versions because I’m weak and like to collect games, but they are completely unnecessary in the age of DLC. Not to mention, we’re getting to the point where they’d cost nearly twice as much as DLC, and you’d only get the added DLC content anyways. That practice can stay dead.
I happily eviscerated Colosseum and XD with a 4 and 5 respectively. I didn’t play these games as a kid, and when I finally got around to playing them as an adult, I hated them. Lackluster graphics even by GameCube standards, stiff animations on everything but the Pokémon, mediocre music that loops way too quickly, tedious backtracking, infuriating Shadow Pokémon mechanics, and the SLOOOOOOW battles. Yeah, I don’t get the hype behind these games. They can stay stranded on the GameCube.
@sanderev For sure. I’m not saying they are. But it just bothers me that microtransactions (which are just as dangerous and addictive as gambling) are given a pass when Balatro, which features no gambling whatsoever, is slapped with an age rating that will no doubt impact sales negatively.
Fortnite: contains elements that can easily get kids addicted to microtransactions (I know because some of my nephews are constantly asking for V-Bucks)
PEGI rating: 12+
Balatro: contains poker elements while having NO gambling or microtransactions whatsoever
PEGI rating: 18+
PEGI over there just doing things that make sense today!
@mlt The symmetrical sticks isn’t one of my issues with this product. It’s that the face buttons on the right side of the deck are directly beneath the right stick as opposed to being off-center. If you look at the Switch Pro Controller, Xbox Controller, Dualsense, and even the Wii U Pro Controller and GamePad, you’ll notice that the face buttons and DPads on all of them aren’t centered directly over/under their side’s respective stick. The reason for this is ergonomics. If the sticks/buttons were directly above/beneath, it leads to either you having to cock the palm of your hand off the controller to keep your thumb straight or keeping your thumb sharply bent at all times when using them. It’s not ergonomically sound. In fact, if you read Nintendolife’s own review of the first version of Nitro Deck, they note pretty strongly that the right thumbstick’s placement directly under the face buttons was wildly uncomfortable to use on games that require heavy use of the right stick (mainly shooters); so much so that they didn’t recommend it to people who played games that made heavy use of the right stick. Sure, it mimics the JoyCon, but the JoyCon were also designed to be played sideways, hence why the sacrifice to ergonomics was made. Without needing to be played sideways, it makes no sense to me why the Nitro Deck would mimic the Joycon so closely when all it does is be needlessly poorly designed.
Of course, the first version of the Nitro Deck gets away with that design flaw because of the Switch itself. The Switch’s library is prolific, but not so much in terms of games that require heavy use of the right stick (mainly shooters). Hence, it makes sense why the face buttons take the more comfortable spot on the right JoyCon and Nitro Deck: because they’ll be used more than the right stick. With this revised Nitro Deck, however, they made the horrible mistake (imo) of swapping the positions of the right stick and face buttons while keeping the face buttons directly beneath the right stick. That sounds like a nightmare. To show this, ask yourself: do you enjoy using the DPad buttons on the left Joycon for extended periods of time or does it get uncomfortable? In my experience at least, keeping my thumb bent to be in the optimal spot for those buttons is not comfortable. My thumb will cramp up and feel stiff after a while. Now imagine that discomfort on your right thumb as it strains to hit the face buttons. Sounds miserable, yeah? Well, my guess is that’s going to be what happens to people who buy this product.
Anyways, I’m with you on the game controllers talk. I need to stop. I blame Scott the Woz for doing this to me. Heck, I cut some text from this comment because it was too long.
@SearchingS The difference there is that it’s the right stick that’s on bottom of the right JoyCon. The games that benefit the most from having the right stick in the more ergonomic position are shooters. The Switch isn’t exactly known for shooters, meaning the right stick, in most games, is hardly going to be used outside of brief camera control. The stick placement on the right JoyCon isn’t ideal, but with how little the stick is usually used in most Switch games, it being in that spot isn’t the biggest hassle. Not to mention, it was designed that way so that the stick and buttons would line up when the JoyCon is used on its side.
On this Nitro Deck, it can never be used like a sideways JoyCon, so it makes no sense to keep that same form factor. And since the right stick is not going to be as widely used on Switch as it would on other consoles, why waste the more ergonomic position on the stick rather than the face buttons?
@larryisaman The difference here is ergonomics. The Wii U GamePad and Pro Controller were designed so that your thumb never needed to bend when jumping between stick and buttons, with the buttons being diagonally off-center from the stick. With this Nitro Deck, however, it looks like the buttons are directly below the right stick. What this means is that, in order to use the buttons (which are going to be used more frequently than the right stick in most games on Switch), you’ll need to keep your thumb bent to hit them (or pull your palm away from the shell to keep your thumb straight, which then tweaks your wrist). You can even see this in action in one of the promotional photos on their website.
For a comparison, imagine you’re playing handheld on your Switch with the standard JoyCon. Do you enjoy using the D-Pad buttons on the left JoyCon for extended periods of time, or do you find your thumb cramping up or getting stiff? If so, I imagine this shell will do the same thing, but to your right thumb.
Now granted, this thing hasn’t been released yet, so only time will tell. But, based on what I’m seeing, it appears that they’re simply repeating the same design issue that Nintendolife themselves criticized with their first version of this product, only with the much more important face buttons.
This is why I don’t think this product will be very comfortable and why I’m critical of the stick’s placement.
Edit: I mistakenly wrote that you could see the bent right thumb in action in the trailer. I intended to say you could see it in a promo photo on their website for this product.
Comments 644
Re: Mario & Luigi: Brothership Has Reportedly Leaked Online
@N00BiSH Did you not read the article? It’s Acquire (a Japanese studio responsible for Octopath Traveler).
Re: Mario & Luigi: Brothership Has Reportedly Leaked Online
Not even reportedly. I have the file and have been playing it.
(And before people get mad, I’m still buying the physical version. I support devs)
Re: Pokémon Home 'Shiny Meloetta' Distribution Now Available
@MondayMedley It really isn’t. You can drag and drop as many as you want from the game into HOME. If you have them all in the game already, it takes a grand total of five minutes, if that.
The real challenge here is that you have to catch or hatch them fresh in SV. It’s a time-consuming task, but it can be done a lot quicker than most people think, especially since SV is really kind for grinding.
Re: Pokémon Home 'Shiny Meloetta' Distribution Now Available
@Alpha008 No end date has been announced. It’ll probably be like the other HOME distributions and be indefinite until stated otherwise.
Re: Random: Kit And Krysta Pull Back The Curtain On Nintendo's "Controversial" Switch Teaser Photo
Huh…I didn’t think too much of it, to be honest. In reality, though, I think it’s because I was just over the moon to finally learn what the heck the NX was after over a year and a half of speculation and rumors.
Re: Nintendo Asks Switch Online Playtest Program Participants To "Not Discuss Or Disclose Content"
Yeah, that ain’t gonna work. Sorry Nintendo. It’ll be out there within seconds…and then dumped minutes later. (Of course, I expect the software will require some sort of online handshake to work properly, so whether those dumps will be of any use is to be seen)
Re: Review: Looney Tunes: Wacky World Of Sports (Switch) - Zany Sporting Antics That Aren't Much Fun
A game published by Game Mill Entertainment isn’t good?! Who could’ve seen that coming?!
Re: Forget The Console Wars, Miyamoto Says Nintendo Has Always Followed Its Own Path
That’s good, Miyamoto-san. Now let’s get you back to bed.
But in all seriousness, nuh uh, they were absolutely competing with Atari, Sega, Sony, and Microsoft up until the Wii.
Re: Nintendo Is Reportedly Targeting AI-Generated Mario Pictures
Targeting fan art? Yeah, that’s not cool and probably an unintended byproduct.
Targeting AI pics? Good!
Re: Palworld Developer Responds To Nintendo Lawsuit
“If they’re coming after you, you’re doing something right.”
Even without the suit, I don’t think this franchise was ever destined or envisioned to be a Pokémon competitor, even after its success. I agree that competition is healthy, but with how big Pokémon is, it’s going to take far more than lightning in a bottle to make something that can match it.
As for the suit, we’ll just have to see what patents they’re supposedly infringing.
Re: Donkey Kong Country-Inspired Platformer 'Nikoderiko' Hits Switch Next Month
It has some good production values…but it does not look like it’ll run well on Switch. I’ll wait until it’s out to hear the verdict, but I’m not expecting much.
Re: Pokémon Wins $15 Million Copyright Lawsuit Against Chinese Mobile Game Developers
@Deviant-Dork They’re not gonna go after Palworld without a really good case. While the similarities between monster designs do exist, with how big the game got at launch, it was always better for them to just sit back and wait for the game to die down…and it did. At this point, they’ll probably just sit back and let Palworld keep its audience.
Re: Gimmick! 2 (Switch) Review: A Fluid, Feel-Good Platformer That Lives Up To Its Name
I was wondering where the review for this game was. I quite enjoyed my romp through it and completed it fully. My only true complaint with the game is its length, especially when the price tag is considered. But, I don’t regret paying for it.
Re: Onward And Upward! This Upcoming Mario Wonder Plushie Actually Talks
Wow…the writer of this article and a fair amount of comments make it sound like the talking flowers pissed in their cereal, stole their partners away, kicked their pets, and called them a slur.
Hyperbole aside, I actually really liked the talking flowers. I thought they were just charming little additions that gave the game more personality. Now I won’t get a plush of them because I don’t buy plushies in general, but I think it’s at least kinda cute.
Re: Rumour: Switch "Successor" Will Be Backwards Compatible, It's Claimed
Nate the Hate? Wasn’t this guy Pyoro?
Re: The Plucky Squire Physical Release Announced, Pre-Orders Now Live
Physical is neat for sure…but 5 months after the digital release? I’ll stick with digital on this one.
Re: Nintendo Is Expanding Switch Online's NES Library With Another Classic
IIRC, this is the first time the NES version of Tetris has ever been rereleased. That’s neat. The Tengen version on the NES is better in just about every way, but that thing’s never gonna see the light of day again, so this is a neat consolation prize.
Re: Pokémon Partners With WildBrain To Stream First 22 Anime Seasons
Okay, I get WHY they’re doing this as I don’t imagine Pokémon TV translated much to additional sales and they were probably losing money on it for a while.
But I’m not too fond of these episodes being locked behind ads. I guess we’ll just have to see how it is in practice, but realistically, I probably won’t be itching to rewatch the show anytime soon.
Re: Ex Chibi-Robo Devs Announce Spiritual Successor 'koROBO'
It literally gives off the exact same vibes as the first Chibi-Robo game.
But hey, if the copyright owners (I’m honestly not sure who it is at this point) don’t care, then I hope this game succeeds and is what people want.
Re: Animal Crossing Meets Dinosaurs In 'Amber Isle', Hatching On Switch This October
So Animal Crossing but dinosaurs? Neat!
I’m not into life sim/management sim games, but this does look charming and high quality enough. Hopefully those who like the genre enjoy it.
Re: Nintendo Announces Official Switch Joy-Con Charging Stand
This is a good product.
Too bad they announce it 7 years too late.
Either way, my current 3rd party cradle charges four at once, so I will not need this.
Re: Video: What Order Should You Play Kingdom Hearts?
There is only one way to properly play the Kingdom Hearts series: in release order.
Why? Because they made this stuff up as they went. Going in chronological order is just gonna hurt your brain.
Re: Capcom's 'Super Elections' Reveals Fan Favourite Characters, Games And More
I don’t really much care for the results in most of these categories, but at least people are in agreement that it’s about diddly-dang time we got another new Mega Man game. I don’t care which sub series it’s in, I’ll buy it. Just make it Capcom!…And Ace Attorney 7, please n’ thanks!
Re: Random: Metroid Dread's Chozo Language Was Based On English Syntax
Makes sense. The English words that the characters spoke (proper names and “Metroid”, iirc) showed up in the sentences where the subtitles indicated they were.
Re: Rumour: Reliable Insider Says Kingdom Hearts 4 'Might' Come To Switch 2
Well, given that Square Enix wants to actually make money again and KH has a pretty long history with Nintendo, this seems quite within the realm of possibility.
Re: Rumour: Pokémon Leaker Suggests Gen 10 Games Are Coming In 2026
@Veggies And the irony is that no one cares about Palworld anymore…
Re: Rumour: Pokémon Leaker Suggests Gen 10 Games Are Coming In 2026
In all fairness, this is something that could be pinned down with an educated guess. What better way to celebrate the 10th generation of Pokémon than by aligning it with a major milestone anniversary? Makes me wonder what they have planned for the rest of 2025.
But also, assuming Gen X started development after base SV finished, that’ll give the game four years of development, something they haven’t had since Gen V. Might be a sign that they’ve taken the feedback from SV to heart and are giving themselves some more time.
Re: EA Apparently Exploring The Idea Of In-Game Ads In Traditional AAA Titles
Of course EA is among the first major studios to explore this option, but all the same, I get the feeling this is going to become a lot more prevalent what with the rising cost of game development.
Re: Garry's Mod Is Removing "All Nintendo Related Stuff From Steam Workshop"
@gcunit The reason for the turnaround is that the situation was developing. Edited comments are typically only made when new information is brought to light.
As for Garry’s Mod, I couldn’t care less. I don’t own it, have never played it, and don’t intend to. Have a nice day!
Re: Garry's Mod Is Removing "All Nintendo Related Stuff From Steam Workshop"
Before people go crazy, it is highly likely that Nintendo isn’t actually involved in these takedowns and it’s most likely a fraudster.
Edit: According to Facepunch (the developers for Garry’s Mod), the takedowns are from Nintendo.
Re: Poll: Box Art Brawl - Paper Mario: Sticker Star (3DS)
This really is a case of which turd got polished to a better shine, but it doesn’t matter: a turd’s still a turd.
Anyways, EU/JPN is better. Cleaner composition whilst being more true to what the game really is.
Re: Crash Bandicoot 4 Sales Reportedly Surpass Five Million
@TotalHenshin Yeah, that’s what I meant. Microsoft owns Crash Bandicoot and Spyro (due to the Activision acquisition), so they control where the IP goes.
Re: Crash Bandicoot 4 Sales Reportedly Surpass Five Million
Good. I’m glad this game is getting recognition. Hopefully the reports of Toys for Bob working on a new Crash or Spyro game are true. Of course, they would possibly skip Switch/whatever Nintendo platform is current since Microsoft owns them now, but those games would fit well with Nintendo, so I could see Microsoft pushing them there as well.
Re: Zelda: Tears Of The Kingdom Uniqlo Range Officially Announced
Okay, that Bolson Construction Company sign design is way too hysterical to pass up.
Re: Rumour: New Prince Of Persia Game Reportedly Arriving "Later This Year"
Well, if it plays like Lost Crown, I’m okay with that!
Re: Best Final Fantasy Games, Ranked - Switch And Nintendo Systems
I’m finally working my way through these games via the Switch. I thoroughly enjoyed Final Fantasies I and III, hated II, and am loving IV so far. Looking forward to the other entries soon.
Re: Poll: What Review Score Would You Give 'Princess Peach: Showtime!'?
I’d put it at 7.5/10. It has good moments, most of the costumes are okay, a few are really fun, and one in particular is very weak (you know the one). It’s a bit boring at points, and the gameplay is a bit monotonous, but it has a lot of charm and simple joy. It’s very much a “buy it on sale” game, but for Peach fans and younger gamers (especially young girls), it’s still good.
Re: Best Pokémon Spin-Off Games Of All Time
Good to see the Mystery Dungeon games get the love they deserve, even if their descriptions from the writers aren’t the most flattering.
But, I will never understand why Colosseum and XD are so loved. I played them within the last few years and I hated them. Guess it’s just a me problem, but I will never like them.
Re: Talking Point: Should 'Third' Pokémon Games Make A Comeback?
I’d buy the 3rd versions because I’m weak and like to collect games, but they are completely unnecessary in the age of DLC. Not to mention, we’re getting to the point where they’d cost nearly twice as much as DLC, and you’d only get the added DLC content anyways. That practice can stay dead.
Re: Poll: What's The Best Pokémon Spin-Off Game? Rate Your Favourites For Our Upcoming Ranking
I happily eviscerated Colosseum and XD with a 4 and 5 respectively. I didn’t play these games as a kid, and when I finally got around to playing them as an adult, I hated them. Lackluster graphics even by GameCube standards, stiff animations on everything but the Pokémon, mediocre music that loops way too quickly, tedious backtracking, infuriating Shadow Pokémon mechanics, and the SLOOOOOOW battles. Yeah, I don’t get the hype behind these games. They can stay stranded on the GameCube.
Re: Balatro Back On Switch eShop In Europe With New Age Rating
@sanderev For sure. I’m not saying they are. But it just bothers me that microtransactions (which are just as dangerous and addictive as gambling) are given a pass when Balatro, which features no gambling whatsoever, is slapped with an age rating that will no doubt impact sales negatively.
Re: Balatro Back On Switch eShop In Europe With New Age Rating
Fortnite: contains elements that can easily get kids addicted to microtransactions (I know because some of my nephews are constantly asking for V-Bucks)
PEGI rating: 12+
Balatro: contains poker elements while having NO gambling or microtransactions whatsoever
PEGI rating: 18+
PEGI over there just doing things that make sense today!
Re: Pokémon-Like Temtem Announces Final Major Updates And Removal Of Monetisation
I’ve been sitting on this game for a long time. I should pop it in and try it.
Re: Balatro Removed From European Nintendo eShops Due To Ratings Switch
-PEGI: “We must protect the children from learning how to play poker!”
-Individuals with common sense: “You can learn how to play poker and NOT gamble, you know?”
-PEGI: “We MuSt PrOtEcT tHe ChIlDrEn!”
Re: It Looks Like Gold And Silver Will Feature In The Next 'Pokémon Presents'
Glad to see this article age like milk. This is what you get for using shaky “evidence” to support a claim.
Re: New And Improved Nitro Deck+ Announced For Switch, Pre-Orders Live
@mlt The symmetrical sticks isn’t one of my issues with this product. It’s that the face buttons on the right side of the deck are directly beneath the right stick as opposed to being off-center. If you look at the Switch Pro Controller, Xbox Controller, Dualsense, and even the Wii U Pro Controller and GamePad, you’ll notice that the face buttons and DPads on all of them aren’t centered directly over/under their side’s respective stick. The reason for this is ergonomics. If the sticks/buttons were directly above/beneath, it leads to either you having to cock the palm of your hand off the controller to keep your thumb straight or keeping your thumb sharply bent at all times when using them. It’s not ergonomically sound. In fact, if you read Nintendolife’s own review of the first version of Nitro Deck, they note pretty strongly that the right thumbstick’s placement directly under the face buttons was wildly uncomfortable to use on games that require heavy use of the right stick (mainly shooters); so much so that they didn’t recommend it to people who played games that made heavy use of the right stick. Sure, it mimics the JoyCon, but the JoyCon were also designed to be played sideways, hence why the sacrifice to ergonomics was made. Without needing to be played sideways, it makes no sense to me why the Nitro Deck would mimic the Joycon so closely when all it does is be needlessly poorly designed.
Of course, the first version of the Nitro Deck gets away with that design flaw because of the Switch itself. The Switch’s library is prolific, but not so much in terms of games that require heavy use of the right stick (mainly shooters). Hence, it makes sense why the face buttons take the more comfortable spot on the right JoyCon and Nitro Deck: because they’ll be used more than the right stick. With this revised Nitro Deck, however, they made the horrible mistake (imo) of swapping the positions of the right stick and face buttons while keeping the face buttons directly beneath the right stick. That sounds like a nightmare. To show this, ask yourself: do you enjoy using the DPad buttons on the left Joycon for extended periods of time or does it get uncomfortable? In my experience at least, keeping my thumb bent to be in the optimal spot for those buttons is not comfortable. My thumb will cramp up and feel stiff after a while. Now imagine that discomfort on your right thumb as it strains to hit the face buttons. Sounds miserable, yeah? Well, my guess is that’s going to be what happens to people who buy this product.
Anyways, I’m with you on the game controllers talk. I need to stop. I blame Scott the Woz for doing this to me. Heck, I cut some text from this comment because it was too long.
Re: New And Improved Nitro Deck+ Announced For Switch, Pre-Orders Live
@SearchingS The difference there is that it’s the right stick that’s on bottom of the right JoyCon. The games that benefit the most from having the right stick in the more ergonomic position are shooters. The Switch isn’t exactly known for shooters, meaning the right stick, in most games, is hardly going to be used outside of brief camera control. The stick placement on the right JoyCon isn’t ideal, but with how little the stick is usually used in most Switch games, it being in that spot isn’t the biggest hassle. Not to mention, it was designed that way so that the stick and buttons would line up when the JoyCon is used on its side.
On this Nitro Deck, it can never be used like a sideways JoyCon, so it makes no sense to keep that same form factor. And since the right stick is not going to be as widely used on Switch as it would on other consoles, why waste the more ergonomic position on the stick rather than the face buttons?
Re: New And Improved Nitro Deck+ Announced For Switch, Pre-Orders Live
@larryisaman The difference here is ergonomics. The Wii U GamePad and Pro Controller were designed so that your thumb never needed to bend when jumping between stick and buttons, with the buttons being diagonally off-center from the stick. With this Nitro Deck, however, it looks like the buttons are directly below the right stick. What this means is that, in order to use the buttons (which are going to be used more frequently than the right stick in most games on Switch), you’ll need to keep your thumb bent to hit them (or pull your palm away from the shell to keep your thumb straight, which then tweaks your wrist). You can even see this in action in one of the promotional photos on their website.
For a comparison, imagine you’re playing handheld on your Switch with the standard JoyCon. Do you enjoy using the D-Pad buttons on the left JoyCon for extended periods of time, or do you find your thumb cramping up or getting stiff? If so, I imagine this shell will do the same thing, but to your right thumb.
Now granted, this thing hasn’t been released yet, so only time will tell. But, based on what I’m seeing, it appears that they’re simply repeating the same design issue that Nintendolife themselves criticized with their first version of this product, only with the much more important face buttons.
This is why I don’t think this product will be very comfortable and why I’m critical of the stick’s placement.
Edit: I mistakenly wrote that you could see the bent right thumb in action in the trailer. I intended to say you could see it in a promo photo on their website for this product.
Re: New And Improved Nitro Deck+ Announced For Switch, Pre-Orders Live
I’m sorry…right thumb stick ABOVE the face buttons? Who thought that was a good idea? That sounds so uncomfortable for the right thumb.
Re: Mother Creator On Third Game's Localisation: "Please Talk To Nintendo About That"
I really hope people aren’t bothering him about this…