Again, Nintendo really should be aiming for taking all these records imo: Highest selling console in Japan, highest selling console of all time worldwide, etc. There is no harm at all in having claims like that behind your consoles.
If Nintendo handles Switch right it could end up being the highest selling console of all time. I'm not sure it will handle Switch right in that regard, but I would be aiming for that title if I were Nintendo--just because.
I kinda hope it does hold off for another year and pushes the system as hard as it can in its last stretch, because I really want it to take the highest selling console of all time spot--just because I do--and it's actually pretty close:
If Nintendo dropped the price quite a bit (maybe along with another remodel), did a few more cool bundles, and had even just a couple more big first party titles up its sleeve that it could release in the next year or so, I think it could just about pull it off.
On a somewhat related note, I'm very disappointed The Super Mario Bros. Movie once again didn't get the full recognition it deserved for being basically the best video adaptation I've ever seen. Meaning, I think it deserved that award, by far.
Well, this is interesting. Because, honestly, almost everything they added takes away from what makes the original pure F-Zero experience so great imo. Really, they only thing I think that game ever "needed" was a multiplayer option. And, from the new stuff, I'd probably add the spin attack, as I don't really see any negative to that. So, yeah, will look forward to seeing how true to the original this new updated is. Could be very cool. Although, in a magical world, I wish it was a release of a new split-screen version that you could properly play on the actual SNES again too, physical cartridge and all, alongside the modern digital version. Now THAT would be real special.
I expect such a thing would probably be pretty popular. I certainly wouldn't be against such a collection existing. And I think the Switch is well suited to this series.
It's hard for me to play this game today, mostly because it means doing so on an emulator with a controller that isn't the N64 original, plus the visuals don't hold up particularly well these days either, but it's still a total classic in my mind for sure. I wish we had a proper remake that was made with 100% pure love for getting everything just perfect and to the highest possible Nintendo quality. So, to be clear, I'm talking orders of magnitude above the likes of the recent Mario RPG remake, which, for me personally, isn't even close to the level I'd want from a modern Nintendo remake of a classic in order to be able to say it was "made with 100% pure love for getting everything just perfect and to the highest possible Nintendo quality". But, yeah, a Zelda 64 that was like the equivalent of the RE2 remake or even RE4 VR remake would be stunning and still up there as contender for one of the very best games of all time imo.
I think basically a RE2 remake level of remake for Ocarina of Time could give us another contender for greatest game of all time again to be honest.
But, if it's a kinda generic and soulless update that actually delivers something below par for modern expectations of proper AAA Nintendo quality, like the recent Super Mario RPG was to me, I just wouldn't care.
Put it properly in VR though--it could be next level beyond anything that's come before.
@Sonicka That seems like a very reasonable take on it, and you clearly get what I'm meaning here. Totally fine with your view on the film. Don't agree, as I still think something like that translated directly to any Mario game would be about as good as Mario and company have ever looked and expressed in 3D, but that's just differences of opinion and taste there.
There's just something off about all the visuals for me, like the shape of the characters and the way they've done the levels. It has an almost fan-made project done in Unreal look about it or something. It's subtle-ish, but I think some people will get exactly what I mean. I'm starting to get this more and more with Nintendo's work, which is not good for me personally. The Super Mario Bros. Movie was one of the few things in recent times with Nintendo's name that truly feels like top tier Nintendo ip realised to near perfection in terms of design and presentation imo--and it wasn't even really made by Nintendo.
I honestly think much of the art here looks like a B-team made it. It all just looks a little bit off from where it should be imo. Not convinced.
Having said that, I think the small version of Mario in Super Mario Bros. Wonder looks wrong too, and no one else seems to have even noticed, so I don't suppose it matters at all.
But, I guarantee there's a least a couple of people out there who get exactly what I'm talking about.
Then stop making it "BIGGER" and just make it better. If literally nothing else, the new game could certainly be improved graphically in plenty of areas. And I expect a whole lot of people would be happy with little more than a next-gen version of the same again, as it kinda the case with so many games these days, particularly popular franchise games. But there's obviously more than just the visuals that can be made even better next time around.
The Wii game is very underappreciated. There's not many Ghostbusters games that even come close imo. I wish the new VR Ghostbusters game was closer to that than what we got at least.
OK, but I'm still not convinced by their controller design over the revolutionary and paradigm-shifting original though. And the controller is a major part of the experience with any interactive video game console. I mean, I'm sure what they've went with will be fine, but there's stuff that original controller did that just won't be possible with the design they've gone with here, which is a bit of a loss in my personal opinion. And that original design is just so unique and iconic.
I honestly wish it had, because, imo, the movie outshines it across the board in terms of art direction and realising these characters and the world as good as they have ever looked, and without all the "must constantly try something new" fluff too. And I don't just mean because it's hundreds of times technically more advanced visually. I truly hope we see a 2.5D and/or 3D Mario game that actually looks like The Super Mario Bros. Movie one day.
You are utterly miles off if you think the 2DS is Nintendo's ugliest console. In reality it's actually a really slick looking bit of hardware in person. And the semi transparent models are actually rather gorgeous.
Now, the original DS Phat is easily one of Nintendo's ugliest consoles ever created. That thing always looked like some cheap-ass third party knock-off of a proper Nintendo product. I couldn't upgrade to my stunning all-black DS Lite soon enough--arguably Nintendo's best looking console ever.
It will be interesting to see how each game performs in terms of both sales and reviews. Of course, it's a multi-plat vs a single-plat, but I don't think that will be too damaging for Mario. We can all just imagine what it would sell if it was on many other systems too though.
IMO GX only gets voted the best because it looks the most graphically advanced.
And they ruined the way the vehicle model turns in Climax imo, making it actually look visually more jerky and misaligned with the screen view compared to the in the previous entries in the series, and it kinda ruins the game for me.
Personally, I still rate the original and X as the two best in the series.
Also, I want a proper new F-Zero game--one that's truly cutting edge and fit for 2023 and beyond.
Here's what I'd much rather see: Nintendo buying Sega.
With both Nintendo's and Sega's properties under Nintendo's roof and on Nintendo's systems basically exclusively, I think it would be like a dream scenario for any Nintendo gamers, especially those who grew up in the '90s and remember Sega trying to take the fight to Nintendo before it finally bowed out of the hardware race.
Then the old console war between the two really would be settled, and it would be a total moment of Nintendoes!
They've already lost my trust by ever coming up with such an idea in the first place. I had stopped using Unity anyway just because it kept breaking the games I was working on with constant updates, but now I just don't think I'll want to go back to it at all. If I can't feel safe that I'm going to be able to use this going forward without having to worry about some stealth fees that will ultimately put an end to whatever indie title I'm working on once again, but now for a different reason than before, I just can't use the platform--it's that simple.
No offense to all these people and their professional or amateur opinions, but I honestly think standards have dropped in recent times, along with the ability to tell the difference between a true AAA Super Mario Bros. game, which games like Super Mario Bros. 3, Super Mario World, and Super Mario 64 were for their time, and something more akin to what a good third party studio or quality fan project might have achieved.
The game looks okay, but it visually screams of that same old generic and kinda meh "New" Super Mario style. And, to me, it's just a whole smorgasbords of random ideas chucked in without focussing in on a couple of really simple but essential new additions and then utterly nailing those and everything else around them, which is what the best Super Mario Bros. games did perfectly.
There's such a "New" Super Mario Maker or fan project feel to this, like a team of the most active community members there were given a bunch of "New" art assets and a budget to make their dream Super Mario Bros. game, which they did, but they don't quite understand some of the key things that must be nailed to reach that old school all around Nintendo pinnacle quality, and it just isn't top tier Super Mario Bros. design for the large part. Good enough, creative for sure, but Super Mario Bros. 3, Super Mario World, Yoshi's Island (I count it), Super Mario 64 level--nope.
Here's what I think this game is like: It's like a B-team did the absolute best job they possibly could. But they're still a B-team, and it shows.
Trust me though, we'd all know a truly worthy new 2D/2.5D Super Mario Bros. game if we ever actually saw it--maybe think of The Super Mario Bros. Movie turned into such a thing and the kind of top tier quality that would represent--which is the level of all round quality I really hope we do all get to see again one day.
@Lady_Galadhiel I honestly think your position sums up where modern 2D/2.5D Mario platformers are at (and I feel similarly about the 3D Mario platformers too).
There was a time when such a notion would have been absurd, as the Mario platformers basically represented the pinnacle of gaming for the most part and were simply not to be missed or pushed aside for any other games, at least for the vast majority of gamers. But here we are in 2023, where it's like "Looks kinda interesting, and I'll get to it eventually".
Personally, I think the game looks okay, and it's certainly got a lot of ideas thrown in there, but it doesn't even remotely come across as a genre-defining, world-class, AAA must-play game in the series along the lines of other seminal entries like Super Mario Bros. 3, Super Mario World, and Super Mario 64 for example--not to me.
Still, there's obviously plenty of people who are far more excited about it than I am.
It's interesting to see where they are both at in 2023, given they have basically been rivals since the day Sonic was first announced. In many ways I actually see a lot of similarity there between these two modern interpretations, almost like they could have both been made by the same licensed third party and/or indie developer or something. Not sure I'm entirely sold on either game here to be honest, but they're certainly interesting new takes on the classic Mario and Sonic platformers.
I wonder who you think is number one between these two great rivals in modern times.
Actually looks like a really nice visual balance between the original and what we can do today to make it look relevant.
Side point: I'd like to see old games like this get the same level of treatment and ported to VR in roughly the same state, which should mean current VR systems have no issue running them and still looking modern enough to be visually appealing there too, because these more obviously polygonal games tend to look lovely in VR in stereoscopic 3D at proper 1:1 human scale. See Resident Evil VR on Quest 2 for a great example of this done right.
If Nintendo ever makes a proper VR headset, it needs to put all these game on it in some VB app. It's basically just the games as you would view them normally inside the VB in stereoscopic 3D but via a modern VR headset that doesn't make you go blind. And, honestly, a bunch of them really do hold up as actually cool games, The Wario VB one in particular, with the stereoscopic 3D being a nice little bonus gimmick.
Comments 495
Re: Switch Reportedly Less Than 1 Million Shy Of Being Japan's Best-Selling Console
Again, Nintendo really should be aiming for taking all these records imo: Highest selling console in Japan, highest selling console of all time worldwide, etc. There is no harm at all in having claims like that behind your consoles.
Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch Games
God, that's slim pickings.
I really hope Nintendo isn't going to let Switch go out with a whimper.
A meaningful price cut and a handful of AAA games could see this thing become the highest selling console of all time.
I personally would aim for such an accolade.
Re: Switch Sales Pass 139 Million, Will Be "Main Business" In 2024, Says Nintendo President
If Nintendo handles Switch right it could end up being the highest selling console of all time. I'm not sure it will handle Switch right in that regard, but I would be aiming for that title if I were Nintendo--just because.
Re: Random: Super Metroid's Mother Brain Comes To Life In This Awesome 16-Bit Cosplay
That's actually pretty cool.
Re: Gallery: Super Mario Bros. Movie Artists Share Concept Art
Very cool.
I'd love a full The Art of The Super Mario Bros. Movie book.
Re: Take-Two Has Filed A Trademark Dispute Over Remedy's Awesome New Logo
They aint' even close in name or mark. This should be kicked out in a heartbeat. Doesn't mean it will--but it should. What a waste of time and money.
Re: 3DS Emulator Citra Is Coming To Meta Quest Next Week
OK, now this is great news. If it's easy to setup and use, this is going to be awesome.
Re: Nintendo Switch Was The Console With The Most Game Releases In 2023
There's clearly far too many games being released in general. A lot of those games and developers are going to really struggle to even be noticed.
Re: Random: Miyamoto Made Shigesato Itoi Cry After 'Mother' Pitch
After the absolute masterpiece that is Mother 3 (imo), I thank the Gods he got the chance to even start this amazing franchise.
Re: 'Switch 2' Will Be An Iterative Evolution And Will Cost $400, Predicts Analyst
Ah, yes, the analysts . . .
Re: Talking Point: Could Nintendo Go Another Year Without A Switch Successor?
I kinda hope it does hold off for another year and pushes the system as hard as it can in its last stretch, because I really want it to take the highest selling console of all time spot--just because I do--and it's actually pretty close:
https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles#:~:text=15%5D%5B16%5D-,Best%2Dselling%20game%20consoles,-See%20also%3A
If Nintendo dropped the price quite a bit (maybe along with another remodel), did a few more cool bundles, and had even just a couple more big first party titles up its sleeve that it could release in the next year or so, I think it could just about pull it off.
Re: Super Mario Bros. Wonder Scores Best Family Game At The Game Awards
Great for Super Mario Bros. Wonder.
On a somewhat related note, I'm very disappointed The Super Mario Bros. Movie once again didn't get the full recognition it deserved for being basically the best video adaptation I've ever seen. Meaning, I think it deserved that award, by far.
Re: Oh Dear, Contra: Operation Galuga's Physical Edition Is A Download Code In A Box
This should be illegal.
Re: F-Zero 99 Update (Version 1.1.0) Adding New "Classic Race" Mode This Week
Well, this is interesting. Because, honestly, almost everything they added takes away from what makes the original pure F-Zero experience so great imo. Really, they only thing I think that game ever "needed" was a multiplayer option. And, from the new stuff, I'd probably add the spin attack, as I don't really see any negative to that. So, yeah, will look forward to seeing how true to the original this new updated is. Could be very cool. Although, in a magical world, I wish it was a release of a new split-screen version that you could properly play on the actual SNES again too, physical cartridge and all, alongside the modern digital version. Now THAT would be real special.
Re: Talking Point: Would You Like To See A Professor Layton Collection On Switch?
I expect such a thing would probably be pretty popular. I certainly wouldn't be against such a collection existing. And I think the Switch is well suited to this series.
Re: Soapbox: Ocarina Of Time's Deku Tree Dungeon Is Still My All-Time Top Gaming Moment
It's hard for me to play this game today, mostly because it means doing so on an emulator with a controller that isn't the N64 original, plus the visuals don't hold up particularly well these days either, but it's still a total classic in my mind for sure. I wish we had a proper remake that was made with 100% pure love for getting everything just perfect and to the highest possible Nintendo quality. So, to be clear, I'm talking orders of magnitude above the likes of the recent Mario RPG remake, which, for me personally, isn't even close to the level I'd want from a modern Nintendo remake of a classic in order to be able to say it was "made with 100% pure love for getting everything just perfect and to the highest possible Nintendo quality". But, yeah, a Zelda 64 that was like the equivalent of the RE2 remake or even RE4 VR remake would be stunning and still up there as contender for one of the very best games of all time imo.
Re: Japanese Charts: Super Mario Bros. Wonder Passes 1 Million Physical Sales
What, it just passed 1 million in Japan now?
That seems slow/low to me. But, to be fair, I don't have a clue how the Mario games typically sell there.
Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?
I think basically a RE2 remake level of remake for Ocarina of Time could give us another contender for greatest game of all time again to be honest.
But, if it's a kinda generic and soulless update that actually delivers something below par for modern expectations of proper AAA Nintendo quality, like the recent Super Mario RPG was to me, I just wouldn't care.
Put it properly in VR though--it could be next level beyond anything that's come before.
Re: Random: Super Nintendo World Japan Breaks Out Some Cute Festive Displays
Love it all.
Wish I had the spare cash and time to go visit.
Dream scenario.
Re: Random: Valve's Gabe Newell On Game Delays: "Late Is Just For A Little While, Suck Is Forever"
In this day and age, suck can just be a bunch of annoying patches away from good to even great.
Re: Review: Super Mario RPG - A Timeless Classic Returns In A Remake Done Right
@Sonicka That seems like a very reasonable take on it, and you clearly get what I'm meaning here. Totally fine with your view on the film. Don't agree, as I still think something like that translated directly to any Mario game would be about as good as Mario and company have ever looked and expressed in 3D, but that's just differences of opinion and taste there.
Re: Review: Super Mario RPG - A Timeless Classic Returns In A Remake Done Right
There's just something off about all the visuals for me, like the shape of the characters and the way they've done the levels. It has an almost fan-made project done in Unreal look about it or something. It's subtle-ish, but I think some people will get exactly what I mean. I'm starting to get this more and more with Nintendo's work, which is not good for me personally. The Super Mario Bros. Movie was one of the few things in recent times with Nintendo's name that truly feels like top tier Nintendo ip realised to near perfection in terms of design and presentation imo--and it wasn't even really made by Nintendo.
Re: Hands On: Super Mario RPG Is The Most Faithful Remake We've Ever Played
I honestly think much of the art here looks like a B-team made it. It all just looks a little bit off from where it should be imo. Not convinced.
Having said that, I think the small version of Mario in Super Mario Bros. Wonder looks wrong too, and no one else seems to have even noticed, so I don't suppose it matters at all.
But, I guarantee there's a least a couple of people out there who get exactly what I'm talking about.
Re: Sakurai Is Sceptical That Future Smash Bros. Titles Can Match Ultimate's Scope
Then stop making it "BIGGER" and just make it better. If literally nothing else, the new game could certainly be improved graphically in plenty of areas. And I expect a whole lot of people would be happy with little more than a next-gen version of the same again, as it kinda the case with so many games these days, particularly popular franchise games. But there's obviously more than just the visuals that can be made even better next time around.
Re: Best Ghostbusters Games On Nintendo Systems
The Wii game is very underappreciated. There's not many Ghostbusters games that even come close imo. I wish the new VR Ghostbusters game was closer to that than what we got at least.
Re: Every Nintendo Switch Online N64 Game Ranked
There's actually a lot of really good titles there.
Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?
I think it needs a proper VR peripheral that goes far beyond Labo VR.
Honestly, Nintendo fully jumping into VR could be amazing.
Re: UK Charts: Mario Wonder And Sonic Superstars Start Strong, But Neither Can Out-Swing Spidey
There was a time when this probably would have been unthinkable.
Re: Analogue's CEO Reckons Not Even Nintendo Could Beat Its New 'N64'
OK, but I'm still not convinced by their controller design over the revolutionary and paradigm-shifting original though. And the controller is a major part of the experience with any interactive video game console. I mean, I'm sure what they've went with will be fine, but there's stuff that original controller did that just won't be possible with the design they've gone with here, which is a bit of a loss in my personal opinion. And that original design is just so unique and iconic.
Re: The Mario Movie Had No Influence On Wonder's New Character Designs, Says Developers
I honestly wish it had, because, imo, the movie outshines it across the board in terms of art direction and realising these characters and the world as good as they have ever looked, and without all the "must constantly try something new" fluff too. And I don't just mean because it's hundreds of times technically more advanced visually. I truly hope we see a 2.5D and/or 3D Mario game that actually looks like The Super Mario Bros. Movie one day.
Re: Anniversary: Happy Birthday To Nintendo's Ugliest, Most Indestructible Console
You are utterly miles off if you think the 2DS is Nintendo's ugliest console. In reality it's actually a really slick looking bit of hardware in person. And the semi transparent models are actually rather gorgeous.
Now, the original DS Phat is easily one of Nintendo's ugliest consoles ever created. That thing always looked like some cheap-ass third party knock-off of a proper Nintendo product. I couldn't upgrade to my stunning all-black DS Lite soon enough--arguably Nintendo's best looking console ever.
Re: Mario Producer: Sonic's Same Week Release Is "An Interesting Coincidence"
It will be interesting to see how each game performs in terms of both sales and reviews. Of course, it's a multi-plat vs a single-plat, but I don't think that will be too damaging for Mario. We can all just imagine what it would sell if it was on many other systems too though.
Re: Best F-Zero Games Of All Time
IMO GX only gets voted the best because it looks the most graphically advanced.
And they ruined the way the vehicle model turns in Climax imo, making it actually look visually more jerky and misaligned with the screen view compared to the in the previous entries in the series, and it kinda ruins the game for me.
Personally, I still rate the original and X as the two best in the series.
Also, I want a proper new F-Zero game--one that's truly cutting edge and fit for 2023 and beyond.
Re: Internal Xbox Email Details Desire To Acquire Nintendo
Here's what I'd much rather see: Nintendo buying Sega.
With both Nintendo's and Sega's properties under Nintendo's roof and on Nintendo's systems basically exclusively, I think it would be like a dream scenario for any Nintendo gamers, especially those who grew up in the '90s and remember Sega trying to take the fight to Nintendo before it finally bowed out of the hardware race.
Then the old console war between the two really would be settled, and it would be a total moment of Nintendoes!
Re: Unity Apologies For Its 'Runtime Fee' Policy, Promises To Make 'Changes'
They've already lost my trust by ever coming up with such an idea in the first place. I had stopped using Unity anyway just because it kept breaking the games I was working on with constant updates, but now I just don't think I'll want to go back to it at all. If I can't feel safe that I'm going to be able to use this going forward without having to worry about some stealth fees that will ultimately put an end to whatever indie title I'm working on once again, but now for a different reason than before, I just can't use the platform--it's that simple.
Re: Feature: 'The Art Of Nintendo Power' Exhibit - A Guided Tour
Well that's all just lovely.
Re: Takaya Imamura Expresses His Love For F-Zero 99, Awaits 'Revival Of The IP'
Removed; user is banned
Re: Takaya Imamura Expresses His Love For F-Zero 99, Awaits 'Revival Of The IP'
I feel like this game is a very lazy quarter-step towards what I know I certainly want from a proper new F-Zero title.
Re: Feature: 'Impossible' Port Master Randy Linden Talks Jurassic Park, BOTW, And His Favourite Ports
Well, now I'd really like to see that SNES port of Worms Armageddon.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
F' that for a laugh.
Re: Round Up: The Previews Are In For Super Mario Bros. Wonder
@DonkeyKongBigBoy There's more to a game that just gameplay, and it's [mostly] that other stuff I'm calling out here.
Re: Round Up: The Previews Are In For Super Mario Bros. Wonder
No offense to all these people and their professional or amateur opinions, but I honestly think standards have dropped in recent times, along with the ability to tell the difference between a true AAA Super Mario Bros. game, which games like Super Mario Bros. 3, Super Mario World, and Super Mario 64 were for their time, and something more akin to what a good third party studio or quality fan project might have achieved.
The game looks okay, but it visually screams of that same old generic and kinda meh "New" Super Mario style. And, to me, it's just a whole smorgasbords of random ideas chucked in without focussing in on a couple of really simple but essential new additions and then utterly nailing those and everything else around them, which is what the best Super Mario Bros. games did perfectly.
There's such a "New" Super Mario Maker or fan project feel to this, like a team of the most active community members there were given a bunch of "New" art assets and a budget to make their dream Super Mario Bros. game, which they did, but they don't quite understand some of the key things that must be nailed to reach that old school all around Nintendo pinnacle quality, and it just isn't top tier Super Mario Bros. design for the large part. Good enough, creative for sure, but Super Mario Bros. 3, Super Mario World, Yoshi's Island (I count it), Super Mario 64 level--nope.
Here's what I think this game is like: It's like a B-team did the absolute best job they possibly could. But they're still a B-team, and it shows.
Trust me though, we'd all know a truly worthy new 2D/2.5D Super Mario Bros. game if we ever actually saw it--maybe think of The Super Mario Bros. Movie turned into such a thing and the kind of top tier quality that would represent--which is the level of all round quality I really hope we do all get to see again one day.
Re: Great Scott! PowerWash Simulator Announces Back To The Future DLC
OK, that's pretty cool. Hopefully it's all coming to the VR version too.
Re: Poll: What Did You Think Of The Super Mario Bros. Wonder Direct Showcase?
@Lady_Galadhiel I honestly think your position sums up where modern 2D/2.5D Mario platformers are at (and I feel similarly about the 3D Mario platformers too).
There was a time when such a notion would have been absurd, as the Mario platformers basically represented the pinnacle of gaming for the most part and were simply not to be missed or pushed aside for any other games, at least for the vast majority of gamers. But here we are in 2023, where it's like "Looks kinda interesting, and I'll get to it eventually".
Personally, I think the game looks okay, and it's certainly got a lot of ideas thrown in there, but it doesn't even remotely come across as a genre-defining, world-class, AAA must-play game in the series along the lines of other seminal entries like Super Mario Bros. 3, Super Mario World, and Super Mario 64 for example--not to me.
Still, there's obviously plenty of people who are far more excited about it than I am.
Re: Poll: What Did You Think Of The Super Mario Bros. Wonder Direct Showcase?
2D/2.5D Mario today vs 2D/2.5D Sonic today:
https://www.youtube.com/watch?v=t4ELPcBVCBo
https://www.youtube.com/watch?v=HkW4dJ5PF6c
vs
https://www.youtube.com/watch?v=rICEZR9u6UA
https://www.youtube.com/watch?v=glTHQgiwxCE
It's interesting to see where they are both at in 2023, given they have basically been rivals since the day Sonic was first announced. In many ways I actually see a lot of similarity there between these two modern interpretations, almost like they could have both been made by the same licensed third party and/or indie developer or something. Not sure I'm entirely sold on either game here to be honest, but they're certainly interesting new takes on the classic Mario and Sonic platformers.
I wonder who you think is number one between these two great rivals in modern times.
Re: Super Mario Bros. Wonder Direct - All Announcements, Features, Power-Ups, Worlds
I'm just not convinced.
Re: PDP's New Switch Controller Includes A Collectible Sonic Figurine Inside The Grip
Eh, why isn't there a Mario series of these too, given this is for Switch, a Nintendo platform?
Re: Turok 3: Shadow Of Oblivion Remaster Announced For Switch
Actually looks like a really nice visual balance between the original and what we can do today to make it look relevant.
Side point: I'd like to see old games like this get the same level of treatment and ported to VR in roughly the same state, which should mean current VR systems have no issue running them and still looking modern enough to be visually appealing there too, because these more obviously polygonal games tend to look lovely in VR in stereoscopic 3D at proper 1:1 human scale. See Resident Evil VR on Quest 2 for a great example of this done right.
Re: Feature: Meet The Virtual Boy Fan Making New Tech And Games For Nintendo's Console Curio
If Nintendo ever makes a proper VR headset, it needs to put all these game on it in some VB app. It's basically just the games as you would view them normally inside the VB in stereoscopic 3D but via a modern VR headset that doesn't make you go blind. And, honestly, a bunch of them really do hold up as actually cool games, The Wario VB one in particular, with the stereoscopic 3D being a nice little bonus gimmick.
Re: Super Mario Bros. Live-Action Movie Getting 4K Anniversary Screening (Japan)
@DdG1408 It was more than great and fully deserves a full 3D release.