Comments 495

Re: Talking Point: Could Nintendo Go Another Year Without A Switch Successor?

RetroGames

I kinda hope it does hold off for another year and pushes the system as hard as it can in its last stretch, because I really want it to take the highest selling console of all time spot--just because I do--and it's actually pretty close:

https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles#:~:text=15%5D%5B16%5D-,Best%2Dselling%20game%20consoles,-See%20also%3A

If Nintendo dropped the price quite a bit (maybe along with another remodel), did a few more cool bundles, and had even just a couple more big first party titles up its sleeve that it could release in the next year or so, I think it could just about pull it off.

Re: F-Zero 99 Update (Version 1.1.0) Adding New "Classic Race" Mode This Week

RetroGames

Well, this is interesting. Because, honestly, almost everything they added takes away from what makes the original pure F-Zero experience so great imo. Really, they only thing I think that game ever "needed" was a multiplayer option. And, from the new stuff, I'd probably add the spin attack, as I don't really see any negative to that. So, yeah, will look forward to seeing how true to the original this new updated is. Could be very cool. Although, in a magical world, I wish it was a release of a new split-screen version that you could properly play on the actual SNES again too, physical cartridge and all, alongside the modern digital version. Now THAT would be real special.

Re: Soapbox: Ocarina Of Time's Deku Tree Dungeon Is Still My All-Time Top Gaming Moment

RetroGames

It's hard for me to play this game today, mostly because it means doing so on an emulator with a controller that isn't the N64 original, plus the visuals don't hold up particularly well these days either, but it's still a total classic in my mind for sure. I wish we had a proper remake that was made with 100% pure love for getting everything just perfect and to the highest possible Nintendo quality. So, to be clear, I'm talking orders of magnitude above the likes of the recent Mario RPG remake, which, for me personally, isn't even close to the level I'd want from a modern Nintendo remake of a classic in order to be able to say it was "made with 100% pure love for getting everything just perfect and to the highest possible Nintendo quality". But, yeah, a Zelda 64 that was like the equivalent of the RE2 remake or even RE4 VR remake would be stunning and still up there as contender for one of the very best games of all time imo.

Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?

RetroGames

I think basically a RE2 remake level of remake for Ocarina of Time could give us another contender for greatest game of all time again to be honest.

But, if it's a kinda generic and soulless update that actually delivers something below par for modern expectations of proper AAA Nintendo quality, like the recent Super Mario RPG was to me, I just wouldn't care.

Put it properly in VR though--it could be next level beyond anything that's come before.

Re: Review: Super Mario RPG - A Timeless Classic Returns In A Remake Done Right

RetroGames

@Sonicka That seems like a very reasonable take on it, and you clearly get what I'm meaning here. Totally fine with your view on the film. Don't agree, as I still think something like that translated directly to any Mario game would be about as good as Mario and company have ever looked and expressed in 3D, but that's just differences of opinion and taste there.

Re: Review: Super Mario RPG - A Timeless Classic Returns In A Remake Done Right

RetroGames

There's just something off about all the visuals for me, like the shape of the characters and the way they've done the levels. It has an almost fan-made project done in Unreal look about it or something. It's subtle-ish, but I think some people will get exactly what I mean. I'm starting to get this more and more with Nintendo's work, which is not good for me personally. The Super Mario Bros. Movie was one of the few things in recent times with Nintendo's name that truly feels like top tier Nintendo ip realised to near perfection in terms of design and presentation imo--and it wasn't even really made by Nintendo.

Re: Hands On: Super Mario RPG Is The Most Faithful Remake We've Ever Played

RetroGames

I honestly think much of the art here looks like a B-team made it. It all just looks a little bit off from where it should be imo. Not convinced.

Having said that, I think the small version of Mario in Super Mario Bros. Wonder looks wrong too, and no one else seems to have even noticed, so I don't suppose it matters at all.

But, I guarantee there's a least a couple of people out there who get exactly what I'm talking about.

Re: Sakurai Is Sceptical That Future Smash Bros. Titles Can Match Ultimate's Scope

RetroGames

Then stop making it "BIGGER" and just make it better. If literally nothing else, the new game could certainly be improved graphically in plenty of areas. And I expect a whole lot of people would be happy with little more than a next-gen version of the same again, as it kinda the case with so many games these days, particularly popular franchise games. But there's obviously more than just the visuals that can be made even better next time around.

Re: Analogue's CEO Reckons Not Even Nintendo Could Beat Its New 'N64'

RetroGames

OK, but I'm still not convinced by their controller design over the revolutionary and paradigm-shifting original though. And the controller is a major part of the experience with any interactive video game console. I mean, I'm sure what they've went with will be fine, but there's stuff that original controller did that just won't be possible with the design they've gone with here, which is a bit of a loss in my personal opinion. And that original design is just so unique and iconic.

Re: The Mario Movie Had No Influence On Wonder's New Character Designs, Says Developers

RetroGames

I honestly wish it had, because, imo, the movie outshines it across the board in terms of art direction and realising these characters and the world as good as they have ever looked, and without all the "must constantly try something new" fluff too. And I don't just mean because it's hundreds of times technically more advanced visually. I truly hope we see a 2.5D and/or 3D Mario game that actually looks like The Super Mario Bros. Movie one day.

Re: Anniversary: Happy Birthday To Nintendo's Ugliest, Most Indestructible Console

RetroGames

You are utterly miles off if you think the 2DS is Nintendo's ugliest console. In reality it's actually a really slick looking bit of hardware in person. And the semi transparent models are actually rather gorgeous.

Now, the original DS Phat is easily one of Nintendo's ugliest consoles ever created. That thing always looked like some cheap-ass third party knock-off of a proper Nintendo product. I couldn't upgrade to my stunning all-black DS Lite soon enough--arguably Nintendo's best looking console ever.

Re: Best F-Zero Games Of All Time

RetroGames

IMO GX only gets voted the best because it looks the most graphically advanced.

And they ruined the way the vehicle model turns in Climax imo, making it actually look visually more jerky and misaligned with the screen view compared to the in the previous entries in the series, and it kinda ruins the game for me.

Personally, I still rate the original and X as the two best in the series.

Also, I want a proper new F-Zero game--one that's truly cutting edge and fit for 2023 and beyond.

Re: Internal Xbox Email Details Desire To Acquire Nintendo

RetroGames

Here's what I'd much rather see: Nintendo buying Sega.

With both Nintendo's and Sega's properties under Nintendo's roof and on Nintendo's systems basically exclusively, I think it would be like a dream scenario for any Nintendo gamers, especially those who grew up in the '90s and remember Sega trying to take the fight to Nintendo before it finally bowed out of the hardware race.

Then the old console war between the two really would be settled, and it would be a total moment of Nintendoes!

Re: Unity Apologies For Its 'Runtime Fee' Policy, Promises To Make 'Changes'

RetroGames

They've already lost my trust by ever coming up with such an idea in the first place. I had stopped using Unity anyway just because it kept breaking the games I was working on with constant updates, but now I just don't think I'll want to go back to it at all. If I can't feel safe that I'm going to be able to use this going forward without having to worry about some stealth fees that will ultimately put an end to whatever indie title I'm working on once again, but now for a different reason than before, I just can't use the platform--it's that simple.

Re: Round Up: The Previews Are In For Super Mario Bros. Wonder

RetroGames

No offense to all these people and their professional or amateur opinions, but I honestly think standards have dropped in recent times, along with the ability to tell the difference between a true AAA Super Mario Bros. game, which games like Super Mario Bros. 3, Super Mario World, and Super Mario 64 were for their time, and something more akin to what a good third party studio or quality fan project might have achieved.

The game looks okay, but it visually screams of that same old generic and kinda meh "New" Super Mario style. And, to me, it's just a whole smorgasbords of random ideas chucked in without focussing in on a couple of really simple but essential new additions and then utterly nailing those and everything else around them, which is what the best Super Mario Bros. games did perfectly.

There's such a "New" Super Mario Maker or fan project feel to this, like a team of the most active community members there were given a bunch of "New" art assets and a budget to make their dream Super Mario Bros. game, which they did, but they don't quite understand some of the key things that must be nailed to reach that old school all around Nintendo pinnacle quality, and it just isn't top tier Super Mario Bros. design for the large part. Good enough, creative for sure, but Super Mario Bros. 3, Super Mario World, Yoshi's Island (I count it), Super Mario 64 level--nope.

Here's what I think this game is like: It's like a B-team did the absolute best job they possibly could. But they're still a B-team, and it shows.

Trust me though, we'd all know a truly worthy new 2D/2.5D Super Mario Bros. game if we ever actually saw it--maybe think of The Super Mario Bros. Movie turned into such a thing and the kind of top tier quality that would represent--which is the level of all round quality I really hope we do all get to see again one day.

Re: Poll: What Did You Think Of The Super Mario Bros. Wonder Direct Showcase?

RetroGames

@Lady_Galadhiel I honestly think your position sums up where modern 2D/2.5D Mario platformers are at (and I feel similarly about the 3D Mario platformers too).

There was a time when such a notion would have been absurd, as the Mario platformers basically represented the pinnacle of gaming for the most part and were simply not to be missed or pushed aside for any other games, at least for the vast majority of gamers. But here we are in 2023, where it's like "Looks kinda interesting, and I'll get to it eventually".

Personally, I think the game looks okay, and it's certainly got a lot of ideas thrown in there, but it doesn't even remotely come across as a genre-defining, world-class, AAA must-play game in the series along the lines of other seminal entries like Super Mario Bros. 3, Super Mario World, and Super Mario 64 for example--not to me.

Still, there's obviously plenty of people who are far more excited about it than I am.

Re: Poll: What Did You Think Of The Super Mario Bros. Wonder Direct Showcase?

RetroGames

2D/2.5D Mario today vs 2D/2.5D Sonic today:

https://www.youtube.com/watch?v=t4ELPcBVCBo

https://www.youtube.com/watch?v=HkW4dJ5PF6c

vs

https://www.youtube.com/watch?v=rICEZR9u6UA

https://www.youtube.com/watch?v=glTHQgiwxCE

It's interesting to see where they are both at in 2023, given they have basically been rivals since the day Sonic was first announced. In many ways I actually see a lot of similarity there between these two modern interpretations, almost like they could have both been made by the same licensed third party and/or indie developer or something. Not sure I'm entirely sold on either game here to be honest, but they're certainly interesting new takes on the classic Mario and Sonic platformers.

I wonder who you think is number one between these two great rivals in modern times.

Re: Turok 3: Shadow Of Oblivion Remaster Announced For Switch

RetroGames

Actually looks like a really nice visual balance between the original and what we can do today to make it look relevant.

Side point: I'd like to see old games like this get the same level of treatment and ported to VR in roughly the same state, which should mean current VR systems have no issue running them and still looking modern enough to be visually appealing there too, because these more obviously polygonal games tend to look lovely in VR in stereoscopic 3D at proper 1:1 human scale. See Resident Evil VR on Quest 2 for a great example of this done right.

Re: Feature: Meet The Virtual Boy Fan Making New Tech And Games For Nintendo's Console Curio

RetroGames

If Nintendo ever makes a proper VR headset, it needs to put all these game on it in some VB app. It's basically just the games as you would view them normally inside the VB in stereoscopic 3D but via a modern VR headset that doesn't make you go blind. And, honestly, a bunch of them really do hold up as actually cool games, The Wario VB one in particular, with the stereoscopic 3D being a nice little bonus gimmick.