Comments 443

Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench

Oldstalk

It's such a minor thing in the midst of all the BS this game throws at you. I almost forgot this one bench.

Wait until they reach this one boss at the end of act 2. But of course, I'm sure the people that yell "git gud" everytime someone criticizes this game's difficulty enjoyed every minute of it. What's not to love ? Such a well designed boss with clever mechanics, am I right ?

I wish the devs would add an even harder difficulty with only one hit point and no bench. For the TRUE Hollow Knight players. Fun ! So each time they fight a boss and die, they can climb their way through the entire map, because if we learned anything with Silksong, it's that apparently, long runbacks are peak videogame design 😉

Re: Talking Point: Nintendo Direct September Predictions - What Do You Hope To See?

Oldstalk

What I want to see :

  • A release date for Metroid Prime 4, at long last
  • A new 3D Mario
  • A new Fire Emblem, a true one this time please, not this weird stuff we got with Engage.
  • DLC for Mario Kart World, please ! Some new content, new stuffs to do !
  • Switch 2 editions of Paper Mario TTYD and Paper Mario Origami King, two fantastic games
  • Switch 2 edition of Pikmin 4
  • Elden Ring's release date
  • FF VII R's release date
  • Some big new port for Switch 2
  • Clair Obscur's port for Switch 2
  • Some new third party announcement for Switch 2

Re: Talking Point: Is Hollow Knight: Silksong Too Difficult?

Oldstalk

@Azileron I wonder what's the artistic vision behind Bilewater, give everyone a preview of the life of a damned in hell, condamned to eternal suffering 🤣 ?

Honestly, this game's difficulty is comparable to Dark Souls 2 : devs of this game did not understand what made the first game great, and they just went "ohhhhhh you like difficult games uh, what about 50 enemies at the same time without adequate moveset to deal with them, 5 minutes runbacks and random Kaizo Mario stuff ?". Sure, you can make a game as difficult as you want, but at some point, it just turns out into a joke game like Kaizo Mario. What's the frontier between a troll game and a real game ? Isn't it the fact that it's accessible to a good fraction of players ?

Re: Talking Point: Is Hollow Knight: Silksong Too Difficult?

Oldstalk

"Is Silksong too difficult ?"

I mean, is the hardest metroidvania ever made, difficult 🤣 ? The stuff this game throws at you in the end game is absolute insanity.

Too difficult though ? For most people indeed it is. It's definitely not possible for some people to 100% it.

Is it a problem ? I mean, nothing really is a problem when it comes to video games, it's just some side activity we do for fun. But it would be nice if more people had access to the game, through an easy mode for example. More health, less damage taken, that sort of stuff...

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

Oldstalk

@Max_the_German Well I wish I could have preordered it, like said in my previous comment.

And yes, a lot of people bought the game without playing the first one, out of general hype, but since no reviews were released at the time, they could not be completely informed in their purchase.

It is completely on Team Cherry because they had the option to give the game early to reviewers.

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

Oldstalk

It would be very much appreciated if everything in this game did not do 2 damages. It's crazy how when certain boss finally do 1 damage on most of their attacks (Widow and Phantom), their fight becomes, much, much, MUCH, funnier and exciting. Also, they do not summon random enemies.

Could they also add a feature allowing you to just respawn in front of every boss (Elden Ring did it) ? Doing 30s to 1m runbacks is not fun. It never has. It never will. It's just a waste of time, and it diminishes the enjoyment out of certain bosses (last judge cough cough, and yes I timed it, it takes 1 minute between the bench and the boss arena, so if you die 20 or 30 times, it's 30 minutes of your life wasted on meaningless content... and it's not even the worst runback in the game !)

Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games

Oldstalk

Good lord. Reading this comment section makes me realize Miyamoto was 100% right. Video games are not art. They are products, and should be only viewed as such, because people will only look at this weird "game length-price" ratio, or will do youtube videos where they shoot in the water, marvel at the physic, and compare it to some random games that does it better and say "see, this game has better physic, greedy devs, how could they not give their game for free !"

Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?

Oldstalk

It's a great start. I don't have time to play everything I have, and there's even more to come. I still have to finish Cyberpunk, Kirby, now Silksong, I might buy Star Wars Outlaws, Persona 3 Reload comes out next month, Kirby Air Riders and Metroid Prime 4 after that...

I greatly enjoyed MK World, and still play it with my family. Bananza was an incredible experience, and so was discovering Splatoon 3, and rediscovering Zelda TOTK in 60fps.

There is no shortage of great games on this console, and it's only gonna speed up, so everyone has something to play at all time.

Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card

Oldstalk

@jojobar It... is ? Is has been tested again and again. Just search "switch 2 cartridge loading speed" and you will see some comparison with games installed on system memory and games on cartridge. It's way faster on system memory or microsd express.

And that's not an official press release from Ubisoft. It's just someone who worked on the port. What's the point for him to lie about it ? Makes no sense.

Re: Hollow Knight: Silksong's Price Appears To Have Leaked

Oldstalk

Like I said in a previous article, it's mind boggling that Team Cherry refuses to communicate on such a simple information and that we have to rely on leaks and speculations, as always. Like... why ? Why not just release a tweet saying "hey, it's 20 bucks", and be done ?

But hey, that follows their track record of not saying anything for 6 years...

Re: Talking Point: What Are You Playing This Weekend? (30th August)

Oldstalk

@Kraven BG3 is a beautiful game, but what a buggy mess, still to this day.

That's my only complaint with this one. I have found myself more often than not, frustrated because one companion refused to join the rest because of a small cliff (while they could climb it, as I did while taking control of them)... or when certain character are stuck on dialogues choices, even though they should clearly, by that point in the story, have new ones unlocked. Or their entire bodies dissapear in camp, but they are still technically there, and you cannot talk to them unless you restart the game. Or the inventory that kinda refuse to track correctly when you transfer an item to another character (and gosh, it's so cluttered by the end). And the way certain one-target spells just refuse to lock on an enemy, unless you click on this one pixel.

Lots and lots of stuff like this that keep breaking the experience every 30 minutes. I wish they invested a little bit more in "bug fixing", and less in photo modes and stuff like this.

Re: Bloober Team Wants To "Open A New Chapter" For Horror Games On Nintendo Consoles

Oldstalk

I wish I could play this game, but I could not even play Metroid Dread for more than 5 minutes as I was too scared. So I think their game is a big no no for me, forever and ever.

Every horror game developper should add a mode where enemies become cute giant puppies, there is no jumpscare, and the world figured electricity and lightbulbs so you see everything in front of you.

It's the only way I could experience most of these games.

Re: Round Up: The Reviews Are In For Kirby And The Forgotten Land + Star-Crossed World On Switch 2

Oldstalk

The double standards in this industry is mind boggling.

Call of Duty can pull up a 1984 style BS where they analyze your playstyle and the weapons you don't have to pair you up with players that do have them, just to sell you those weapons while watching the kill cam (with the press of a button !).
IGN gave it a 9/10.

But Kirby getting a DLC for 20 bucks is too much. 7/10.

🙄