Comments 1,522

Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course

Mgalens

@YoshiAngemon
100% all 326 paths speedrun shadow the hedgehog!
(wonder how many times that artificial chaos mission would show up)

@TheBigK
does make me curious if this being a japanese event has something to do with it, not to say this kind of thing hasnt happened in the west especially with how overly litigious nintendo can get but maybe theres some local differences or something.

Re: Yooka-Replaylee Is Now "Content Complete"

Mgalens

@MirrorFate2
I remember in the original one of the issues i found was how later in the game it felt like flying kind of trivialized a lot of the exploration since there were far fewer limits than something like banjo kazooie/tooie or mario 64, so having all moves from the start doesn't really vibe too well for me personally.

@KayFiOS
curious if you or anyone here have tried impossible lair on switch 2 since im curious how the load times fare on it ( some games they are improved) since i remember the switch load times being super long.

Re: Persona 3 Reload Is Making The Jump To Switch 2 This October

Mgalens

@B_Lindz
i remember playing the original persona 3 but didnt get round to finishing it, was the first persona game i played and 4th megaten game i picked up (had finishes Digital devil saga 1+2 and nocturne prior) i think at the time it was the time limit which i found kind of imposing but after playing through persona 4 golden on vita i imagine i would be more used to it unless its a lot more strict.

didnt play the remake when it launched since i was expecting it to come to some form of switch down the line like Royale eventually did.

nice to hear you enjoyed it and i imagine i will also have a blast, i imagine also that there is a bunch of the QOL the later ones had like carrying over fusion skills or whatnot.

Re: Opinion: Can We Stop Comparing Donkey Kong Bananza's Tactile Thrills To Odyssey Now?

Mgalens

@JohnnyMind
yeah for me Bananza kind of feels like to Odyssey what DK64 was to Banjo Kazooie. as in it has a similar base to what it is compared to and shares quite a bit of DNA, you can definitely feel each teams signature touch but they bring enough of their own thing to the table to stand on their own from the thing they are compared to.

When it comes to comparisons in general as much of a "safe" take as this may sound i generally feel like comparisons are fine and inevitable in most cases but its a balancing act of being able to acknowledge the similarities while appreciating the differences.

hoping you have a blast with the game and have managed to avoid spoilers.

Re: Dragon Quest III HD-2D Remake Gets Free Switch 2 Performance Patch

Mgalens

@Orpheus79V
yeah it can feel very unpredictable, as you mentioned theres games like DQ I+II not even having an upgrade path alongside octopath 0, while games like FF tactics and Romancing SaGa 2 get upgrade paths, meanwhile this gets a huge upgrade putting it on par with the average switch 2 edition via a free patch.

Re: Mailbox: Ninty Getting Its Freak On, Area Codes, The 'Discourse' - Nintendo Life Letters

Mgalens

@JohnnyMind
It kind of felt like some of the confusion around some of the digital games also affected other ends of the discussion too like with the Super Soccer debacle there were those where it felt like they didnt quite get why people were unhappy about what happened vs other delistings on eshop with some even comparing it to games leaving gamepass/PS+ (very different situation) though on the subjects of key cards it does feel at the very least like a game being delisted from the eshop wont affect the ability to use them since it seems like they work similar to redeeming codes (only without the expiration)

I can understand the dissapointment and whatnot with these kinds of things but sometimes it can feel like discussion canget muddied which hurts said discussion no matter which end of it people are on.

For me as mentioned earlier in the topic i found one of the things which helped me sometimes is to take a step back from the internet due to the sheer amount of takes on any subject due to the scope of the internet naturally leading to discourse.

Re: Feature: Nintendo Partner Direct Predictions - What Do You Expect To See?

Mgalens

@xenobladexfan
Yeah im expecting re fantasio is a matter of when rather than if.

i did play through some of Tales of Arise back on ps4 and enjoyed what i played (though abyss is still my fave tales) though would love to give it another go on switch 2 if it happens since i find it much easier to settle down with an rpg on handheld.
(though on the subject of rpgs would love to see some of falcoms games get switch updates or native versions)

@GrailUK
Ive heard some good things about helldivers 2 though havent really been into much of sonys first party stuff after Japan studio closed down. (though astro bot did show that the remnants of them still have the spark) the only real service based thing ive gotten into was FFXIV which i wouldnt say no to on switch 2 since it would be nice to chill out and do some lighter content in handheld mode. (in general really am not into service stuff but would much rather it be used for some multiplayer game like an MMO since im really not into those largely solo gacha/f2p games and still dissapointed that NSO doesnt have a purchase option like PS+ and gamepass on xbox) but also am curious on the single player front about the later games in the FFVII remake series since rebirth was able to work on steam-deck and i imagine if they were able to do something as amazing with that on switch 2 as they did with dragon quest XI on switch 1 it would be awesome to see

Baldurs gate 3 is definitely another i would be happy to see on switch goign by what ive seen of it, i havent played too many CRPGs or D&D games but it looks like a lot of fun and would be neat if they had local wireless since it could alleviate some of the issues splitscreen apparently had.

really though theres been a lot of amazing looking third party games which switch 1 missed out on and certainly would be fine with seeing them on switch 2.

TL:DR, theres a lot of stuff which i would be excited about if it was announced on switch 2.

Re: Mario Kart World Has Been Updated To Version 1.2.0, Here Are The Full Patch Notes

Mgalens

@mlt
Does feel like the reception is overall positive or at least some considering it a step in the right direction (at least going by comments here, havent seen too far outside of this) though it does feel like with a larger group of people finding a general consensus can be impossible due to the sheer amount of people.

im in the group where while im fine with intermission courses it would be nice to have a toggle between 3-lap, intermission and mixed when creating a room or something.

with difficulty i enjoyed that 150CC was punishing this time since its the "hard" mode it being hard is expected, plus in this games case its not skill gating people from seeing all the courses since from what i hear you only need to race in all cups to unlock the final one so yeah, im in the group that found the more Punishing CPU especially in 150CC to be refreshing, though it does make me curious if 200CC becomes a thing again via an update like before.

Re: Borderlands 4 On Switch 2 Will "Mostly" Run At 30fps

Mgalens

@The_Nintend_Pedant
yeah i think the first time i remember hearing about 60fps what in magazines and whatnot when F-zero X was about to be released (i think the japan commercials hyped that aspect too but i didnt see any of those until much later) though i think some psone racers and fighting games had it (also klonoa) i think i remember hearing it come up again during discussion of the DX version of sonic adventure, though in that case it was also discussion about how unstable the framerate was on that one and coming off the gamecube version of adventure 2 (didnt have a dreamcast back then though did pick up one for cheap many years later) it definitely felt less smooth to play.

With the HD systems like ps3 and xbox 360 it felt like there was definitely a bigger focus on HD visuals over smoother framerates especially compared to the Dreamcast/ps2/GC/xbox generations though i remember things like the Tales-of games (Vesperia, Xillia etc) having 60fps combat, though that was also the case in things like Symphonia on gamecube and Abyss on ps2 which also had 60fps combat, it was also why Tales of Zestiria having 30fps combat then was more noticable (it was because that game had combat take place in the area you encountered the enemy rather than a smaller seperate arena)

i think the first HD game where i really noticed 60fps though was Mario Kart 8, i remember seeing the early footage and it looked so smooth.

i think back in the day though console warring discussion felt like it was more about more vague things like "bits" and "blast processing" (which was apparently a real thing but im not sure if the sonic games actually used it)

but yeah, somewhat of a ramble again (tried to use paragraphs so its not just a wall-o-text at least)

Re: Borderlands 4 On Switch 2 Will "Mostly" Run At 30fps

Mgalens

@Kang81
oh yeah i definitely feel that stable 30 is to be expected and in this case it does feel different than with switch 1 where it felt like with that one of the biggest culprits for issues were more the smaller "AA" or lower budget games wheres the more ambitious "miracle ports" from bigger companies felt like they were more stable.

Mentioning something like the Ys series a lot of ports of falcom games ended up having some bad issues like the trails series (outside of zero and azure) though those did improve somewhat with their in house ports.

Re: Borderlands 4 On Switch 2 Will "Mostly" Run At 30fps

Mgalens

@The_Nintend_Pedant
Yeah the early 90s pre-3d console gens generally were a LOT smoother than early 3d games though also during the late 2000s it felt like first party wii games were the most common source of 60fps on console.

cannot speak for duke 3d since didnt have a PC that could play many games back then, though was definitely not the most PC savvy, took me ages to figure out how to get sonic CD working on it.

Re: Borderlands 4 On Switch 2 Will "Mostly" Run At 30fps

Mgalens

@UltimateOtaku91
Yeah its pretty much what i was expecting, 30 for the bigger more AAA stuff and 60 for the smaller "AA" games (seeing YsX proud nordics is supporting 120 does feel like a good sign for some of those smaller japanese rpgs)

Also a big thing is that it does feel like switch 2 will hopefully miss out on fewer games or even see some of the ones we missed making their way to the system which for me is exciting.

Re: Mailbox: Ninty Getting Its Freak On, Area Codes, The 'Discourse' - Nintendo Life Letters

Mgalens

@JimmyFleck
Yeah it can definitely feel like with any big gaming event the drama can float to the surface, sometimes even when people are super hyped about something (such as the gamespot twilight princess 8.8 review and the reactions too it)

i guess things can end up worse nowadays due to how much wider discussion is on the internet to the point where individual nuances can get lost in the noise.

Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?

Mgalens

@Ellie-Moo
i did eventually end up getting all the moons in odyssey, i enjoyed the game overall but do prefer collections with a tighter structure like Mario 64 or banjo Kazooie. (i did also really enjoy the spyro series)

As mentioned however with this game the bananas are similar to moons in structure, you find them dotted around with multiple obtained from story objectives/bosses and also side areas which contain several, but its the function of them which gives things a different feel so that could end up working better for you (again actual game progress would be more like if odyssey had you finish all the story objectives before moving on to the next world)

*a quick edit, i havent finished the game yet so im not sure if theres some post-game stuff which requires a specific amount of bananas like one of those endgame challenge stages mario games tend to have.

Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?

Mgalens

@Ellie-Moo
may be a late reply but while the amount and pacing of the collectables are around the same as Odyssey i did find it more satisfying to get them since they are how you obtain skill points for upgrades so every one of them feels like it contributes to some kind of progress so it gives more incentive to go back and find them for reasons other than 100% completion.

game progress this time is more like if the main missions on odyssey were mandatory rather than progress being based on collectables.

Re: Nintendo Still Doesn't Want You To Talk About The Switch Online Playtest Program

Mgalens

@JohnnyMind
plus as mentioned before while there were those who did treat the previous breaches as some reason to distrust people the fact is that when you have 10000 people its almost statistically impossible for some people to let the info out, like even if 99% of the people kept their word that remaining 1% is still around 100 people, and on the internet even one person can still do quite a bit of damage (there was an infamous example of a game being review bombed a while back and the culprit turned out to be 1 person, it was ai the somnium files iirc) so that 1% could reach a lot of people.

Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?

Mgalens

@mlt
The game kind of feels like to Mario odyssey what DK64 was to banjo kazooie which extends to the music.

Not that the music is bad or anything, im enjoying it so far and i enjoy grant kirkhopes compositions a lot in 64 but for DK i imagine those looking for that specific flavour which David Wise brought to the table will end up dissapointed.

Enjoying the game overall so far though am not too far into it (around the third world not counting the tutorial area)

Re: PSA: You Only Have A Few Days To Buy This Bithell Games Title Before It's Gone

Mgalens

@johnedwin
To be fair "delisted" only means that its being removed from the eshop which is still a bad thing but , generally a game can still be played and redownloaded if you bought it. (people can still play and redownload their original wii games for example)

The exception is something like NSO since the games are tied to the service itself which is why when super soccer vanished it became unplayable.

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

Mgalens

@HammerKirby
That is good news.

Honestly i was expecting some frames to be sacrificed in favor of the destructible environments and sheer chaos and it feels like a fair tradeoff in that regard.

For me its usually when you get some bad issues just from chilling around in the game world where things become a bother rather than ones from things like combat and explosions.

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

Mgalens

@GrailUK
To be fair during the 80s and early 90s even with the occasional sprite flickers and slowdown performance felt generally much better overall (i imagine playing on CRTTVs helped too) than something like the ps3, 360 or even OG switch at times (an exception would be something like kirbys adventure which pushed the NES to its limit and had a lot of lag especially after playing the now sadly delisted 3ds port)

it definitely did feel like the early 3d consoles took a big performance hit through especially during those late era games like Banjo Tooie on N64 and Chrono cross/FF9 on psone though i do remember games like some of the tekkens getting praised for bringing arcade quality performance to consoles for the most part.

one of the things i am happy with in terms of newer games is that it feels like visual/performance toggles are becoming more common even in console games and for me im cool with sacrificing some of the graphical shinyness in terms of smoother performance (damn right im gonna play Metroid Prime 4 in that 120fps mode since i dont think ive had any monitors or TVs that handle 120hz before)

again sorry about the ramble but i do find the whole retro gaming and the advent of 3d vs 2d an interesting subject (i also remember when publishers really pushed back against 2d games like suikoden back then iirc)

Re: Random: Final Fantasy 14 Director Thinks "Aspiring" Game Devs Should Play Echoes Of Wisdom

Mgalens

@FaroreAbhorsen
Yeah it can definitely be a balancing act with games when it comes to rewards feeling....rewarding and i definitely get where you are coming from with the BOTW and TOTK thing, its a similar situation i had with Mario odyssey, a fantastic overall game but definitely felt the way it handled collectables didnt quite have that same satisfying feeling of finding a star on Mario 64 or a Jiggy on Banjo for various reasons, again still enjoyed the game overall and am curious to see how Bananza handles things.

on the subject of echoes im very curious to try it out, its one of those later switch games i held out on since switch 2 seemed to be on the horizon and now will be able to try it with the switch 2 patch and am very much interested in the game, and while i understand its different gameplay wise from links awakening i imagine it still has a similar vibe in places since links awakening is a fave and i loved the remake. (links awakening was another game where i enjoyed how much tighter the design felt since it felt like there was always stuff to discover)

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

Mgalens

@Chocobo_Shepherd @nessisonett
yeah it does feel like something was lost since as both mentioned Games have to be functional and work like a product but also can be creative and evoke feelings at the same time.

I guess it can depend on how you view "art", i mean it feels like a lot of the time something being art is seen as some kind of artsy fartsy pretentious fine dining kind of thing though for some it can extend to many forms of creative outlets, it doesnt always need to have a message or be deeply personal to be creative.

plus looking at video games they are a composite medium, they contain visuals and audio, music in a lot of cases (more often than not created specifically for the game) environment design, gameplay ideas and many other aspects in which creativity can flourish, with the "product" side being the glue which holds all these parts together in a form which works.

so yeah im in the "why not both" camp, in the end how did the person viewing or playing it feel,

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

Mgalens

@LuigiBlood
I think more eyes were on the idea of console banning after the EULA change which made it more transparent (edit:as others mentioned there are also more tools that could potentially enable it with switch compared to playstation or xbox)

Though while this isn't a new thing (i remember seeing similar discussions with other systems such as xbox's and ps5s of people being sold Banned consoles) im glad issues of such a practice on legitimate consumers such as second-hand buyers is being looked at alongside any other flaws regarding said practice (such as contributing to e-waste)

Re: Preview: Donkey Kong Bananza - DK's Getting His Own Odyssey, And It's A Helluva Trip

Mgalens

@CammyUnofficial
yeah it was a game i could tell was of high quality but for me i just wasn't as much a fan of how loose the structure was and it made each individual collectable feel less satisfying to collect with how many you were grabbing.

With this im curious to see how they refine the odyssey style formula since theres a lot of times in the past where Nintendo took another shot at an idea and i enjoyed it more than the original, like Mario galaxy 2 i enjoyed more than 1 in pretty much every way outside of maybe the story presentation and the final boss feeling even less unique.

Havent seen too much of this game but will likely look more into it as the release looms but what i have seen is looking very charming and very fun.

Re: Look, Maybe We Should Stop Asking For A Sonic Adventure Remaster

Mgalens

@JohnnyMind @GoldenSunRM
Yeah for me i would be more than happy with a "definitive" modern port of the game, basically something closer to the Dreamcast version but with some of the things DX actually improved on (60fps, cutscene skip etc) and maybe some minor bugfixes, doesnt need to be a full on recreation from the ground up.

a similar thing with SA2, while the differences between it and battle are a lot more subtle than with SA1 and DX (you could skip cutscenes on the dreamcast one and that version already ran at 60fps) but it would be nice to have a "definitive" version for modern systems.

Re: Front Mission 3: Remake Appears To Replace 2D Art Assets With Generative AI

Mgalens

@Dom_31
Yeah upscaling has been around for a while and while it can look somewhat off at times (a few games look like they could use a second pass by hand) its at the very least infinitely preferable to.....this.

seriously they changed the entire feel of a lot of this, the environments look off and have lost a lot of the soul the originals had, that JDF poster is a complete mess and what the every loving hell happened to that guy with the mic.

@Smithicus
Yeah this is one of those things im really hoping a big stink is made about.(as long as it doesnt involve harassment) even outside of the usual debates surrounding AI just from a preservation perspective this is just bad, i know its not uncommon for a re-release or remaster to end up losing out on a bunch on minor details/visual effects etc or issues when using older PC ports as the base like with FFVII and VIII, but this as mentioned is straight up changing the art.

As much as you see those who like to dismiss criticism on the internet i hope even those kinds of people can see why people would be annoyed at this.

Re: Feature: Every Switch 2 Launch Game, Ranked

Mgalens

Hadnt really seen much discussions or reviews of suikoden 1&2 for switch 2.

Curious if theres any known issues with that particular version (in terms of in game, i know the game card and lack of update path are both points of contention) such as bugs or issues not present in other versions or if its just a case of it being the same thing just better performance/sharper visuals.

Re: Fans Reckon Nintendo Has "Killed" Mario Kart World With Its Latest Update

Mgalens

@JohnnyMind
yeah does make me wish that there was at least an option for classic races, maybe even a mode for them or at least some kind of matchmaking option.

As others have mentioned the fact that at a certain rank it felt like you would start to see a lot more people picking "random" just to get standard races means there are a lot of people who want to do standard 3-lap races and i wish that Nintendo embraced choice more in a lot of situations.

Re: Sega Knows You Hate Mario Kart's Blue Shells

Mgalens

@axelhander
I think crash team racing had something like that with the "warp" item, it was a portal which would fire ahead and act like the blue shell under normal conditions but in that game all items have an upgraded form when you have max fruit (think coins from MK) and the upgraded warp item would proceed to actively target everyone in front of you.

Re: Digital Foundry Is "Happy" With Switch 2 But Feels The Screen Is "Problematic"

Mgalens

@RenanKJ
For me i do like the aspect of making game licences easier to visualise and it definitely did feel like the whole idea of "primary/secondary" consoles wasn't quite as well known as it should be (the psn outage earlier this year seemed to give an idea who and who wasn't keeping track of digital licences or knew about offline play) though i could see how different people would prefer different methods.

Re: Forget Switch 2 Game Key-Cards - "Full On-The-Cart Physical Releases" Are What People Want, Says Publisher Lost In Cult

Mgalens

@Polley001
The wii situation feels even more impressive considering how it had even less to "future-proof" digital content such as lacking an account system, digital stuff was tied to the console itself including FUNDS, and while you could transfer your stuff to the wiiu it was in its own self contained "wii mode" with the content being exclusive to that, and you couldnt just go into the wiiu eshop and redownload your stuff.

Really it felt like there was a LOT going against it when it came to that kind of thing which again is why its nice that people can still access the stuff they downloaded.

Re: Video: Check Out Donkey Kong Bananza's Layered Worlds & Things You Probably Missed In Our Detail-Packed Breakdown

Mgalens

@JohnnyMind
oh yeah i was definitely still on board from the get go, i love platformers and felt confident it would be a blast though was more about things like the NL video where they were discussing what they had played and the structure and whatnot.

for me the nice surprises from the direct was things like the setting and tone of the game along with that trailer at the end with voice acting and a vocal song being just the kind of mood i love to see in this kind of game along with the whole thing of traveling to the core being the goal adding some mystery of what lies in wait in the game. while im not expecting kirby levels of surprises at the climax i am curious to see where the game goes. (after all the last moments of odyssey were some of my faves)

Re: Video: Check Out Donkey Kong Bananza's Layered Worlds & Things You Probably Missed In Our Detail-Packed Breakdown

Mgalens

@JohnnyMind
yeah i was in the group which upon the reveal/early gameplay was curious but still unsure and since theres been a bunch of times i got burned by something and while i had a lot of faith that it was going to be good i was waiting to see more to see if i would be fully sold on the game.

come the direct i was definitely happy with what i saw and it moved me from cautiously interested to genuinely interested in the game.

While in a lot of these kinds of situations there are those who jump at calling people "haters" or "trolls" or similar, its definitely normal for added context to change someone's opinion on something (in this case the direct was one giant heap of "context")

, im rambling a bit again but yeah, hindsight is 20/20 and im definitely a lot more interested in this game the more i see of it and the whole short trailer bit at the end of the direct had it even look like it would have more of a story focus than i was expecting and am hoping for some fun interactions between DK and you-know-who.

Re: Shuhei Yoshida Says Sony Doesn't Really Consider Nintendo As Competition

Mgalens

@OldGamer999
does make me curious if that rumoured sony handheld ends up being true since that would put them directly on nintendos turf of having a dedicated handheld console (as opposed to a handheld PC which the other handhelds seem to be more of)

and tbh i would welcome that since not only would it mean more choice when it comes to handheld consoles but yeah, competition is always good, i mean look at the situation with the xbox one and PS4, the competition aspect felt like a big part of microsoft back peddling on the whole "always online, mandatory kinect" aspect of xbox one which as a whole felt like a big improvement. (plus felt like gaming as a whole dodged a bullet)

Re: Crash Team Racing Nitro-Fueled Has Sold 10 Million Copies Since Launch

Mgalens

@RobertCorwen
yeah those load times were really, really bad on switch originally. they were far longer than the psone original too which loaded significantly faster.

With something like the spyro collection those kind of load times were more tolerable since you would spend a long time in levels but like you mentioned the load time to gameplay time on CTR was much worse in that regard so you would be seeing these super long load times pretty frequently.

nice to hear they are better on switch 2.

@Alpha008
Yeah this was one of those games where i enjoyed it much more when returning to it years later than i did when i was a kid , similar with how i enjoyed the classic sonic games as a kid but LOVE them now due to feeling like i can appreciate things like game-feel and physics.

( yet another game i enjoyed much more as an adult was FFVII but that also had a somewhat sillier reason in the fact the game scared me when i played it as an early teen)

Re: Nintendo Reminds Mario Kart Players They Can Toggle Auto And Smart Controls

Mgalens

@SplatRay001
I remember when i first started and felt the games controls felt somewhat "off" feeling then realised its because this was on by default, apparently my brother had a similar experience.

@OldManAdrius
Yeah that definitely feels like the case regarding why its on and also agree that it does feel like the fact that they are on by default could have been communicated a bit better (see example above, i initially just thought it was how the game was supposed to feel) would have been nice if they asked when you start the game for the first time whether you want them on similar to how some other games handle "assist" mode (someone correct me if im wrong but didnt mario odyssey do something like this, ask if you want assist on or am i thinking of something else)

Re: Talking Point: How Are You Finding Mario Kart's Open World?

Mgalens

@N00BiSH
Yeah it definitely scratches that chilled-out itch and i enjoyed how it gave "context" to the tracks along with being a good place to practice the games movement but can also definitely see the issues people are having with it along with things such as the rewards from P-switches not being the most interesting and the lack of a checklist making hunting down those p-switches not as satisfying as it could be (as cynical as some can get about it there is something inherently satisfying about things like ticking objectives off a list or seeing numbers going up)

honestly wouldn't mind seeing them return to the idea and expand upon it though since some of my fave nintendo games came from them returning to an idea and refining it rather than trying something and then moving on to the next idea when the initial one still feels like it has a lot of untapped potential.

Re: Review: Gex Trilogy (Switch) - A Happy Throwback That Couldn't Be Any More '90s

Mgalens

@SillyG i think they did mention something to that effect that it would be included on the cart.

am curious to see how good the emulation and the like is (such as input lag)

Also i did end up playing a couple fo these relatively not that long ago and they were still pretty fun collectathons though the camera (especially on enter the gecko) did feel like it was fighting you at times and am unsure if theres been any improvements to the collection like there was with the croc remasters modern control scheme.

either way hoping for the best with this.