@purple_shyguy yeah i would have loved an 120fps "performance" mode since it would also be nice for handheld players where from what i hear the resolution bump isnt as noticable as on a big TV, plus while its far from the most intense platformer it would still be nice to show off the added responsiveness (though for me i would love to see 120fps in a 2d sonic game due to how fast the screen scrolls in those)
as it is for me personally i mainly play solo and in handheld so unsure how much of a benefit i would get out of this upgrade (again that's just me personally)
@Jade37 ah i understand. am hoping that as much from the game side of things transfers into it since with it being planned to use in the competitive scene ideally your efforts in the mainline games would pay off the most.
@Pillowpants yeah a reason why im torn in this is definitely the monetization, since on one hand i was hoping for a dedicated battling game to hopefully help with the increasing number of pokemon and it feels like it would be more convenient to have something like this which they can update over time with more pokemon rather than have to worry about whether each new mainline game will support the -mon you want.
on the other hand im REALLY hoping that theres not a bunch of scummy monetization practices and pay2win BS.
@metaphysician just curious (and making sure im reading this right) regarding "treating home intergration as an aside" are you meaning more TPC doing that or the previews in general, since yeah i definitely am hoping for something thats focused more on the "extension of the games" side of things (again just making sure im interpreting things right) and am hoping that TPC hypes up that aspect.
@Jade37
just so im sure im understanding this correctly... basically any EV/IV/ETC stuff carries over from the mainline games to home to champions but it doesnt work in the reverse direction (changes made in champions do carry to home and back in the games)?
@Grackler
hope you enjoy it (unless youve already played FF12 and so know what you are in for), for me i was kind of mixed on it on ps2 but the improvements in the remaster really turned me around on it (such as having jobs you can use rather than every party member having the same skill choices) its also definitely more focused on the world itself than the characters in it and i enjoyed exploring.
one thing i hope is that we get some improvements on a smaller scale too, things like interiors, for example there has to be a happy medium between the older games 'you can go in most buildings but most look the same inside' and scarlet and violets 'most buildings are simply set dressing' (there was actually, i felt sun and moon cut a good balance with this, a few unique interiors per town)
@JaxonH i think i may be a bit behind on wi/wa news... is this active time battling implied to be like what Z-A did with its mmo like cooldown combat system since i did enjoy that and having the option of both sounds cool.
@Pillowpants
Yeah its one of those cases where while i can see the issues with how quick people are to jump to the ai accusations its also a case of with, as you mentioned, gen-ai getting more convincing along with how often its used for deception on social media in a way i cant really blame a lot of people for being overly cautious and on their guard, people dont want to be "fooled" and so often it feels like the "easiest" way is unfortunately to just be overly skeptical.
The whole situation is a mess and it does feel like gen-ai is one of those things which needs better regulation/transparency to hopefully help combat the whole culture of mistrust surrounding it.
Edit: this is setting aside my personal dislike (to put it lightly) of Gen-ai and looking more into what would lead to the situation.
it feels like at the very least you get it late enough so that theres still time for other transformations and destruction methods to feel relevant but yeah it does mean that other aspects of the stage design such as explosive materials and the like become less useful, then again you can still carve up huge amounts of level with the kong bananza if you want.
i did like that it gave you the option to restore the terrain since while its very fun to go ham on the stage and wreck everything i did find that the stage layouts themselves did a good job at leading the player to collectables and other stuff so sometimes it felt more efficient to resist tearing the stage apart and use the breadcrumbs the game gives you.
overall i really enjoyed the game and even felt like it refined and improved some aspects which i wasnt as big a fan of in odyssey (such as making each pickup feel more relevant since everything contributes to something)
I get the pokemon names since it has home support so these can be used online in the future, but having it done with an NPCs name in a single player experience is odd.
If its because of social media that seems a bit silly since its not like its not like theres anything like miiverse or any other dedicated social features on switch, it feels like one of those things where theyre worried that parents would blame nintendo for it or something.
Also Earthbound feels like it could be used for worse in that regard.
@RenanLK yeah definitely curious about performance since with S/V that was my main issue more-so than the graphics, it just didn't feel good to explore due to said performance making walking around the game world feel off.
Though looking at the S/V trailer that did show some red-flags when it came to performance with some of the sweeping camera shots really chugging in a way which was instantly visible which at the very least doesn't seem to be happening here.
@Sonicka Yeah the release date being next year rather than trying to squeeze it into the end of 2026 does give some reassurance that they are hopefully trying to avoid a situation like S/V.
@Pillowpants will be the first time playing most of these (did play that ducktales remake and really enjoyed it) again dont have the nostalgia due to growing up with a master-system and mega-drive(genesis) but have enjoyed a lot of older NES/SNES games when playing them for first time through things like the virtual-console(RIP) or various collections.
am definitely really looking forward to playing these though hoping the collection turns out well on switch when it comes to things like input-latency (was an issue on the megaman one for me since it made jumping from platform edges feel awkward)
The games in the collection have already sold me on that aspect (didnt have a nes/snes since i was a sega kid but have enjoyed many retro games in collections)
the main thing im curious about now is things like input-lag and whether its worse than the other versions or comparable to something like the megaman legacy collection (it definitely felt like some jumps were a lot more awkward on that)
@Solid_Python nice to see 40fps, i havent tried games in that but i hear from a bunch of people its a good target fps for when a stable 60 is difficult, it also sounds like those extra 10fps end up making it feel quite a bit nicer than 30
I remember seeing people hoping more games on switch 2 would have 40fps options so its nice to see more going for it (i think no mans sky has one iirc)
@Pillowpants
Yeah no home compatibility would be a huge bummer even for some already on board, especially since that would at least make sense why they dont seem to have many standard emulation features similar to how iirc the ones on 3ds virtual console didnt have some of the virtual console features.
Many of the people such as the youtubers reporting this seem to be Xeno series fans who have played the series as far back as Xenogears, (depending on if you consider Blade as its own series or a sub series though several of said youtubers have videos where they discuss Gears) though from what i gather it seems some were comparing how this looks to running some of those older rpgs through emulation with sprite filters which can give sprites a kind of "oily" look (they also show up on a few retro collections which have filters as an option)
@raymond23 Heck there could be cases where if both was an option people would still sub to NSO in the same way that people would rent games back in the day, would be a good way to try out all these games and then if there's one you love and desire to purchase then you purchase it.
@DennisReynolds yeah im definitely looking forward to trying this and would 100% pick up a similar update with the others, especially having a decent way to play 2 in handheld and a hopeful fix for the memory leak issues in 2 and 3 which could show up in longer play sessions, with 3 iirc it could potentially cause quest NPCs to disappear.
does make me curious what monolith could be cooking up on switch 2 also.
@Pillowpants yeah one of the reasons why i mentioned the whole PS+ thing a few times was because i would love to see that kind of thing but with Nintendo's games, the whole idea of having a library of games to play and try out while also being able to buy/keep the ones you really like.
Am also one of those who enjoyed the VC, which is why console archives has my curiosity, while im unsure if there will be first party games (iirc arcade archives did have some nintendo games) the idea of having things like playstation games on it is exciting since i also enjoyed the "psone classics" line of games on ps3/psp/vita
@KingChiliPepper does make me curious if gens 2 and 3 on switch will be handled in a similar fashion with emulated versions of HG/SS and OR/AS (i imagine gen 5 will get its own remake eventually, maybe also gen 6)
For me i would say that while the option of both NSO or Purchase would have been ideal (similar to the ps+ games mentioned in a prior comment) if i had to choose one i would say the purchase option, though i can definitely understand peoples frustrations regarding the price/features (especially compared to similar things such as the GBA virtual console, the aformentioned playstation/ps2 games and the console archives)
@Samalik Thats how it works on things like PS+ and gamepass too, the games on those services are also available to buy on their respective stores, even the retro stuff (psone, psp, ps2) on PS+
(this isnt a "console war" thing, i genuinely would love to be able to buy the retro stuff on switch, at least the games i really love)
@NeonPizza Name does seem familiar but looking at it i dont think it came to europe, i may have seen it in some saturn magazines as an import though as it seems somewhat familiar looking, i really love what 32-bit 2d brought to the table, everything felt so vibrant, would be nice to see a bunch of games from that era get a second chance.
The US box art definitely feels of its time, they made the main character look like some kind of human knuckles-the-echidna, definitely still has that 90s era charm to it even if the original box-art captures the look of the game better (also shows quite a bit of restraint compared to how a lot of japanese game characters got on US/EU box arts like the Mega-drive/genesis Ys III box art)
Curious how the emulation is in terms of things like input-lag, i know that how it feels is very subjective but curious if people have measured it and whether it falls within a range which is considered "fine" by most.
@Sonicka
yeah, my issues with NSO games in general being exclusive to a subscription aside, it would have been cool if like you said the peripheral was just a neat alternate way to play the games similar to how they sell controllers based on other systems (though in those cases you can use said controllers to play other games too, i enjoyed using the SNES one on things like the collection of Mana or the 2d mode in dragon quest XI)
but yeah, from what i gather the games play fine in 2d going by how people have been emulating them for a good while, also in hindsight it feels like the best time to have brought back virtual boy games would have been on the 3ds virtual console, would have meshed better with the 3ds concept of, well, 3d, than the switch concept of being a "hybrid" which lets you play multiple ways, feels kind of antithetical to limit the ways you can play.
@Alcea would be interesting if 2 and 3 got their respective collections with different versions, that said collections would include the GBC and GBA ones which iirc were pretty much different games (havent played in a while so maybe you could correct me if wrong but didnt GBA rayman 3 have more elements related to 2 than 3 or am i thinking of another one, i know one of them had razorbeard)
@FredBiletnikoff in the case of original wii there was no account system sadly, same with DSi, with wiiu and 3ds they had one added but didnt launch with one so im unsure if it works similar to switch/switch 2/other systems.
@OrtadragoonX
yeah i would be more than happy with a stable 30 on this with good pacing.
Havent played it on steam deck to get a better idea of what the S2 one may be like but im curious to see how this version ends up faring in some of the larger, busier towns like costa del sol or upper junon (edit: and gold saucer)
@Porky yeah the issue lead to a couple of the trails games (zero and azure) getting 18+ ratings in europe (unsure if any later ones had a casino but Cold steel 4 i think had one and was a lower age rating) Does make me curious since i remember seeing issues as early as pokemon platinum with the game corner minigames being outright removed though forgot if the japanese version of HG/SS had gambling minigames or if the voltorb flip was worldwide.
@FrenchVaniIIuxe Do wish it did the PS+ thing where it has both subscription and a buy/keep option but i imagine with how NSO works with it being its own app would make it more difficult.
Console archives seems like it doesnt rule out games that have been on NSO at least, even if it likely wont have most first party stuff (some could make it if its like arcade archives which had some Nintendo games)
For Pokemon i am curious to see how they handle it.
@Lizuka The whole 'treating multiple takes as though from the same person' issue feels extremely common in online discussion, though it does feel like one of those things which isnt helped by how a lot of sites work, mainly social media where algorithms affect what is seen or places like reddit where upvotes/downvotes affect visibility of discussion and a bunch of subreddits almost feel designed for fostering some very specific opinions.
To put it in a somewhat less rambling way it can feel like the internet is almost designed to mess with discussion.
one thing though is in this case i can definitely see why some would change their opinion over time, during the earlier VC days not only was there no account system from nintendo but i can see how things like Netflix would have seemed more appealing since it felt like a lot of the issues inherent to services had not shown up so much such as how delisting affects accessibility more.
again sorry for the somewhat rambling nature of the post i am not good at editing for brevity.
This is a tough one for me, i like the composition of the JP one with the multiple bombermen and showing off the boss characters better, though i like the colours on the EU/US one more, something about it has that warm feel which a bunch of box-arts back then had.
@Orpheus79V yeah was just going to mention the DQ1-3 remakes.
I imagine calling it "HD-2D" was a holdover from when DQ3 was first announced since that initial trailer did look closer to how the older HD2d games looked where the textures were aiming to mimic the look of 2d tilesets from older rpgs wheres the final version (and the 1+2 remake) feel more like a modern version of that 2d-sprites-on-3d-backdrops look which was pretty popular on psone/saturn with games like grandia, wild-arms 2, Xenogears, breath of fire 3/4, Dragon quest VII, Persona 2, Arc the lad 3 etc (it also was pretty popular on DS and psp)
Visual style is neat, kind of reminds me of a snazzier modern version of some of the older Ys games (Ys VI, Oath in felghana, Ys origin) then again HD-2D is kind of an evolution of the 2d-sprites-on-3d-backdrop look which was popular with RPGs in the past.
Yeah this is one i would buy 100% if it were available in english though i imagine there would be a good amount of text to translate, it being M2 also just makes it more appealing given they tend to do great jobs with these.
on the subject of goemon im curious to see if any konami stuff shows up on the "console archives" since i would pay good money for the N64 goemon games on that.
@LinktotheFuture it happens, you just gotta shake off the rust!
Nice to hear your impressions of it are good so far with things such as lag though Arcade archives seemed very well recieved so it does feel like the games are in good hands if they can work that same magic here.
am definitely interested in the possibilities especially since we have a playstation game in the launch lineup.
@Smerd i feel like Rebirths length can be much more variable than remake, like @Kiz3000 mentioned rebirth has a LOT more side content so if you looked at both of them in terms of a playthrough doing everything rebirth would be multiple times as long, definitely recommend anyone who is prone to burn-out with games to pace themselves (also sidequests and open world progress carry over when replaying)
One cool thing it has though is the "adaptive" difficulty option which scales enemies to your level which can be good if you are someone who loves doing side content but doesn't want to feel too OP, while at the same time not making leveling up feel pointless since you are still getting stronger in other ways such as materia levels and better gear.
but yeah, theres definitely a huge amount of content in rebirth so its gonna do good with tiding you over as you mentioned.
@stillpondjosh Yeah it feels like a difficult situation since there are often times when something which may be the reason why some people cant get into a game or product may be a big part of the appeal for others and depending on the game the balancing act of it all can range from difficult to nigh-impossible.
While i am enjoying my time with the game very much i can also see where you are coming from all too well (at least i think i can)
@BleakStuff
There was also visible encounters in the 3ds remake of this but that version had the issue where there were so many enemies flooding narrow halls that it made it so you were getting into far more encounters than the original psone game with its random encounters.
This remake seems to handle them better from what ive seen.
(also enjoyed the star ocean 2 remake and how that handled them too)
The response feels like it just makes things more confusing....
on one hand you have things pointing it towards nintendo such as this comment further mentioning have their own independent platform guidelines which is corroborated by several games over the past few years either having changes specific to switch or outright refused release.
On the other hand you have things like the fact that other games with similar such content to this have released on the system fine outside of japan and that the fact that the japanese ps5 version shares censorship with this version which points in the direction of the "one version for all regions" reasoning.
either way it feels like a messy confusing situation with the nagging feeling it could be a bit of both.
i didnt actually know about the auto or phone related thing (dont have a smart-device) since i was transfering and saving screenshots to PC then sharing them with friends on discord.
if this feature is completely removed too then it almost feels the antithesis of the whole "bringing smiles to everyone" ethos, especially since sharing experiences is a big part of gaming for some and being able to do so via the internet allows those who may not have easy/frequent contact with friends/family to share (while switch doesnt offer said feature, one thing ive enjoyed is how its easier to stream games nowadays even from consoles and it means i can watch friends play games and chat even when not directly with them)
but yeah it does feel like its what @JohnnyMind mentioned with the whole "gaming principles" act and the whole "making things inconvenient for others while not stopping the problem" is something which comes up far too often in these kinds of situations (also see the absolute clown-show which is going on regarding the internet here in the UK with the whole "safety act")
apologies for a ramble but its just a confusing/frustrating situation.
@Warioware The stick of truth EU censorship was one of the things which came to mind for me, it was similar only it was based on region rather than platform but still felt like the same underlying issue in that it was an odd choice considering the games themes and age rating.
though i forgot whether the south park one was a choice specifically made by ubisoft or if it was an age rating thing, i think it was the former.
@Tasuki yeah im hoping that the switch version turns out well since otherwise im going to pick this game up 100% despite not having any nostalgia for these games there have been many retro games i missed back in the day (didnt have a Nes or snes, was a sega kid) which i ended up playing years later and loving the heck out of.
@MattmanForever
Ah that is a positive at least, am curious to see if anyone like the devs/publisher etc weighs in more on whats going on here since it does feel odd especially given that cyberpunk launched fine only a few months ago
Comments 1,609
Re: Video: Super Mario Bros. Wonder Side-By-Side Graphics Comparison (Switch & Switch 2)
@purple_shyguy
yeah i would have loved an 120fps "performance" mode since it would also be nice for handheld players where from what i hear the resolution bump isnt as noticable as on a big TV, plus while its far from the most intense platformer it would still be nice to show off the added responsiveness (though for me i would love to see 120fps in a 2d sonic game due to how fast the screen scrolls in those)
as it is for me personally i mainly play solo and in handheld so unsure how much of a benefit i would get out of this upgrade (again that's just me personally)
Re: ICYMI: Pokémon Champions Is Getting A Free Update For Switch 2
@Jade37
ah i understand.
am hoping that as much from the game side of things transfers into it since with it being planned to use in the competitive scene ideally your efforts in the mainline games would pay off the most.
Re: Hands On: Pokémon Champions Promises Top-Tier Battling, But At What Cost?
@Pillowpants
yeah a reason why im torn in this is definitely the monetization, since on one hand i was hoping for a dedicated battling game to hopefully help with the increasing number of pokemon and it feels like it would be more convenient to have something like this which they can update over time with more pokemon rather than have to worry about whether each new mainline game will support the -mon you want.
on the other hand im REALLY hoping that theres not a bunch of scummy monetization practices and pay2win BS.
@metaphysician
just curious (and making sure im reading this right) regarding "treating home intergration as an aside" are you meaning more TPC doing that or the previews in general, since yeah i definitely am hoping for something thats focused more on the "extension of the games" side of things (again just making sure im interpreting things right) and am hoping that TPC hypes up that aspect.
Re: ICYMI: Pokémon Champions Is Getting A Free Update For Switch 2
@Jade37
just so im sure im understanding this correctly... basically any EV/IV/ETC stuff carries over from the mainline games to home to champions but it doesnt work in the reverse direction (changes made in champions do carry to home and back in the games)?
Re: Multiple Switch Games Receive Switch 2 Compatibility Fixes
@Grackler
hope you enjoy it (unless youve already played FF12 and so know what you are in for), for me i was kind of mixed on it on ps2 but the improvements in the remaster really turned me around on it (such as having jobs you can use rather than every party member having the same skill choices) its also definitely more focused on the world itself than the characters in it and i enjoyed exploring.
Re: Opinion: Is Winds & Waves Just 'Pokémon: Tears Of The Kingdom'?
one thing i hope is that we get some improvements on a smaller scale too, things like interiors, for example there has to be a happy medium between the older games 'you can go in most buildings but most look the same inside' and scarlet and violets 'most buildings are simply set dressing' (there was actually, i felt sun and moon cut a good balance with this, a few unique interiors per town)
@JaxonH
i think i may be a bit behind on wi/wa news... is this active time battling implied to be like what Z-A did with its mmo like cooldown combat system since i did enjoy that and having the option of both sounds cool.
Re: Tomb Raider I-III Remastered Publisher Responds To AI Outfit Allegations
@Pillowpants
Yeah its one of those cases where while i can see the issues with how quick people are to jump to the ai accusations its also a case of with, as you mentioned, gen-ai getting more convincing along with how often its used for deception on social media in a way i cant really blame a lot of people for being overly cautious and on their guard, people dont want to be "fooled" and so often it feels like the "easiest" way is unfortunately to just be overly skeptical.
The whole situation is a mess and it does feel like gen-ai is one of those things which needs better regulation/transparency to hopefully help combat the whole culture of mistrust surrounding it.
Edit: this is setting aside my personal dislike (to put it lightly) of Gen-ai and looking more into what would lead to the situation.
Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?
@XenobladeKisekiFan
this is the news i was hoping to hear!
Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?
i am curious to see how octopath 2 looks since i remember that being a game which looked especially blurry in handheld on switch 2.
Re: "It Probably Went Too Far" - Even Bananza's Creators Think One Transformation Is Overpowered
it feels like at the very least you get it late enough so that theres still time for other transformations and destruction methods to feel relevant but yeah it does mean that other aspects of the stage design such as explosive materials and the like become less useful, then again you can still carve up huge amounts of level with the kong bananza if you want.
i did like that it gave you the option to restore the terrain since while its very fun to go ham on the stage and wreck everything i did find that the stage layouts themselves did a good job at leading the player to collectables and other stuff so sometimes it felt more efficient to resist tearing the stage apart and use the breadcrumbs the game gives you.
overall i really enjoyed the game and even felt like it refined and improved some aspects which i wasnt as big a fan of in odyssey (such as making each pickup feel more relevant since everything contributes to something)
Re: PEGI Targets Loot Boxes With Its New Overhauled Ratings System
@JohnnyMind
yeah seeing games like trails from zero and trails to azure hit with pegi18 still feels bizarre.
Re: Pokémon FireRed & LeafGreen Switch Update Censors Naughty And Offensive Names
I get the pokemon names since it has home support so these can be used online in the future, but having it done with an NPCs name in a single player experience is odd.
If its because of social media that seems a bit silly since its not like its not like theres anything like miiverse or any other dedicated social features on switch, it feels like one of those things where theyre worried that parents would blame nintendo for it or something.
Also Earthbound feels like it could be used for worse in that regard.
Re: Pokémon Winds & Waves Announced For Switch 2, Launching Next Year
@RenanLK
yeah definitely curious about performance since with S/V that was my main issue more-so than the graphics, it just didn't feel good to explore due to said performance making walking around the game world feel off.
Though looking at the S/V trailer that did show some red-flags when it came to performance with some of the sweeping camera shots really chugging in a way which was instantly visible which at the very least doesn't seem to be happening here.
@Sonicka
Yeah the release date being next year rather than trying to squeeze it into the end of 2026 does give some reassurance that they are hopefully trying to avoid a situation like S/V.
Re: Review: The Disney Afternoon Collection (Switch 2) - A Delightful Yet Difficult '90s Throwback
@Pillowpants
will be the first time playing most of these (did play that ducktales remake and really enjoyed it) again dont have the nostalgia due to growing up with a master-system and mega-drive(genesis) but have enjoyed a lot of older NES/SNES games when playing them for first time through things like the virtual-console(RIP) or various collections.
am definitely really looking forward to playing these though hoping the collection turns out well on switch when it comes to things like input-latency (was an issue on the megaman one for me since it made jumping from platform edges feel awkward)
Re: Review: The Disney Afternoon Collection (Switch 2) - A Delightful Yet Difficult '90s Throwback
The games in the collection have already sold me on that aspect (didnt have a nes/snes since i was a sega kid but have enjoyed many retro games in collections)
the main thing im curious about now is things like input-lag and whether its worse than the other versions or comparable to something like the megaman legacy collection (it definitely felt like some jumps were a lot more awkward on that)
Re: Fallout 4 Switch 2 Launch Trailer Gives Us A Better Glimpse At The Wasteland
@Solid_Python
nice to see 40fps, i havent tried games in that but i hear from a bunch of people its a good target fps for when a stable 60 is difficult, it also sounds like those extra 10fps end up making it feel quite a bit nicer than 30
I remember seeing people hoping more games on switch 2 would have 40fps options so its nice to see more going for it (i think no mans sky has one iirc)
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
Honestly if they can get it close to how remake performs on switch 2 then i will be more than happy.
Re: Gallery: Here's A Look At Pokémon FireRed And LeafGreen On Switch
@Pillowpants
Yeah no home compatibility would be a huge bummer even for some already on board, especially since that would at least make sense why they dont seem to have many standard emulation features similar to how iirc the ones on 3ds virtual console didnt have some of the virtual console features.
Re: Fans Are Asking Nintendo To Refund Xenoblade Chronicles X's Switch 2 Upgrade
@GrailUK
I dont think its so much new players...
Many of the people such as the youtubers reporting this seem to be Xeno series fans who have played the series as far back as Xenogears, (depending on if you consider Blade as its own series or a sub series though several of said youtubers have videos where they discuss Gears) though from what i gather it seems some were comparing how this looks to running some of those older rpgs through emulation with sprite filters which can give sprites a kind of "oily" look (they also show up on a few retro collections which have filters as an option)
Re: Nintendo Seemingly Rules Out Virtual Console Revival, Says It Remains Focused On Offering Classics Via Switch Online
@raymond23
Heck there could be cases where if both was an option people would still sub to NSO in the same way that people would rent games back in the day, would be a good way to try out all these games and then if there's one you love and desire to purchase then you purchase it.
Re: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
@DennisReynolds
yeah im definitely looking forward to trying this and would 100% pick up a similar update with the others, especially having a decent way to play 2 in handheld and a hopeful fix for the memory leak issues in 2 and 3 which could show up in longer play sessions, with 3 iirc it could potentially cause quest NPCs to disappear.
does make me curious what monolith could be cooking up on switch 2 also.
Re: "We Thought It Would Be Fun" - Nintendo Explains Why Pokémon FireRed & LeafGreen Aren't On Switch Online
@Pillowpants
yeah one of the reasons why i mentioned the whole PS+ thing a few times was because i would love to see that kind of thing but with Nintendo's games, the whole idea of having a library of games to play and try out while also being able to buy/keep the ones you really like.
Am also one of those who enjoyed the VC, which is why console archives has my curiosity, while im unsure if there will be first party games (iirc arcade archives did have some nintendo games) the idea of having things like playstation games on it is exciting since i also enjoyed the "psone classics" line of games on ps3/psp/vita
Re: "We Thought It Would Be Fun" - Nintendo Explains Why Pokémon FireRed & LeafGreen Aren't On Switch Online
@KingChiliPepper
does make me curious if gens 2 and 3 on switch will be handled in a similar fashion with emulated versions of HG/SS and OR/AS (i imagine gen 5 will get its own remake eventually, maybe also gen 6)
For me i would say that while the option of both NSO or Purchase would have been ideal (similar to the ps+ games mentioned in a prior comment) if i had to choose one i would say the purchase option, though i can definitely understand peoples frustrations regarding the price/features (especially compared to similar things such as the GBA virtual console, the aformentioned playstation/ps2 games and the console archives)
Re: "We Thought It Would Be Fun" - Nintendo Explains Why Pokémon FireRed & LeafGreen Aren't On Switch Online
@Samalik
Thats how it works on things like PS+ and gamepass too, the games on those services are also available to buy on their respective stores, even the retro stuff (psone, psp, ps2) on PS+
(this isnt a "console war" thing, i genuinely would love to be able to buy the retro stuff on switch, at least the games i really love)
Re: Review: Super Bomberman Collection - Nintendo Switch 2 Edition - A Real Blast From The Past With Friends
@NeonPizza
Name does seem familiar but looking at it i dont think it came to europe, i may have seen it in some saturn magazines as an import though as it seems somewhat familiar looking, i really love what 32-bit 2d brought to the table, everything felt so vibrant, would be nice to see a bunch of games from that era get a second chance.
The US box art definitely feels of its time, they made the main character look like some kind of human knuckles-the-echidna, definitely still has that 90s era charm to it even if the original box-art captures the look of the game better (also shows quite a bit of restraint compared to how a lot of japanese game characters got on US/EU box arts like the Mega-drive/genesis Ys III box art)
Re: Review: Super Bomberman Collection - Nintendo Switch 2 Edition - A Real Blast From The Past With Friends
Curious how the emulation is in terms of things like input-lag, i know that how it feels is very subjective but curious if people have measured it and whether it falls within a range which is considered "fine" by most.
Re: 'Can You Use Labo VR Goggles For Virtual Boy Games On Switch?' & Other Nintendo Classics VB Questions Answered
@Sonicka
yeah, my issues with NSO games in general being exclusive to a subscription aside, it would have been cool if like you said the peripheral was just a neat alternate way to play the games similar to how they sell controllers based on other systems (though in those cases you can use said controllers to play other games too, i enjoyed using the SNES one on things like the collection of Mana or the 2d mode in dragon quest XI)
but yeah, from what i gather the games play fine in 2d going by how people have been emulating them for a good while, also in hindsight it feels like the best time to have brought back virtual boy games would have been on the 3ds virtual console, would have meshed better with the 3ds concept of, well, 3d, than the switch concept of being a "hybrid" which lets you play multiple ways, feels kind of antithetical to limit the ways you can play.
happy for those excited about this at least.
Re: Review: Super Bomberman Collection - Nintendo Switch 2 Edition - A Real Blast From The Past With Friends
@Dang_69
does make me wonder/wish if "console archives" will eventually include saturn games.
we can dream.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
@Alcea
would be interesting if 2 and 3 got their respective collections with different versions, that said collections would include the GBC and GBA ones which iirc were pretty much different games (havent played in a while so maybe you could correct me if wrong but didnt GBA rayman 3 have more elements related to 2 than 3 or am i thinking of another one, i know one of them had razorbeard)
Re: Talking Point: How The Heck Will MGS4 On Switch Handle Its PlayStation References?
@BleakStuff
IIRC on the collection there's an option in system settings to change which controller port you are using.
Re: Jurassic Park: Classic Games Collection To Be Delisted Just Two Years After Release
@FredBiletnikoff
in the case of original wii there was no account system sadly, same with DSi, with wiiu and 3ds they had one added but didnt launch with one so im unsure if it works similar to switch/switch 2/other systems.
Re: Digital Foundry Talks Final Fantasy VII Rebirth's "Suitably Impressive" Switch 2 Trailer
@OrtadragoonX
yeah i would be more than happy with a stable 30 on this with good pacing.
Havent played it on steam deck to get a better idea of what the S2 one may be like but im curious to see how this version ends up faring in some of the larger, busier towns like costa del sol or upper junon (edit: and gold saucer)
Re: Poll: So, Should Pokémon Red And Blue Return For The 30th Anniversary?
@Porky
yeah the issue lead to a couple of the trails games (zero and azure) getting 18+ ratings in europe (unsure if any later ones had a casino but Cold steel 4 i think had one and was a lower age rating) Does make me curious since i remember seeing issues as early as pokemon platinum with the game corner minigames being outright removed though forgot if the japanese version of HG/SS had gambling minigames or if the voltorb flip was worldwide.
Re: Poll: So, Should Pokémon Red And Blue Return For The 30th Anniversary?
@FrenchVaniIIuxe
Do wish it did the PS+ thing where it has both subscription and a buy/keep option but i imagine with how NSO works with it being its own app would make it more difficult.
Console archives seems like it doesnt rule out games that have been on NSO at least, even if it likely wont have most first party stuff (some could make it if its like arcade archives which had some Nintendo games)
For Pokemon i am curious to see how they handle it.
Re: Hamster's 'Console Archives' Is The Closest We'll Get To Virtual Console In 2026
@Lizuka
The whole 'treating multiple takes as though from the same person' issue feels extremely common in online discussion, though it does feel like one of those things which isnt helped by how a lot of sites work, mainly social media where algorithms affect what is seen or places like reddit where upvotes/downvotes affect visibility of discussion and a bunch of subreddits almost feel designed for fostering some very specific opinions.
To put it in a somewhat less rambling way it can feel like the internet is almost designed to mess with discussion.
one thing though is in this case i can definitely see why some would change their opinion over time, during the earlier VC days not only was there no account system from nintendo but i can see how things like Netflix would have seemed more appealing since it felt like a lot of the issues inherent to services had not shown up so much such as how delisting affects accessibility more.
again sorry for the somewhat rambling nature of the post i am not good at editing for brevity.
Re: Poll: Box Art Brawl: Duel - Super Bomberman 2 (SNES)
This is a tough one for me, i like the composition of the JP one with the multiple bombermen and showing off the boss characters better, though i like the colours on the EU/US one more, something about it has that warm feel which a bunch of box-arts back then had.
Re: Square Enix Is Making Changes To Its New HD-2D Game Based On Demo Feedback
@Orpheus79V
yeah was just going to mention the DQ1-3 remakes.
I imagine calling it "HD-2D" was a holdover from when DQ3 was first announced since that initial trailer did look closer to how the older HD2d games looked where the textures were aiming to mimic the look of 2d tilesets from older rpgs wheres the final version (and the 1+2 remake) feel more like a modern version of that 2d-sprites-on-3d-backdrops look which was pretty popular on psone/saturn with games like grandia, wild-arms 2, Xenogears, breath of fire 3/4, Dragon quest VII, Persona 2, Arc the lad 3 etc (it also was pretty popular on DS and psp)
Re: Square Enix's Gorgeous HD-2D Zelda-Like 'The Adventures Of Elliot' Launches This June
Visual style is neat, kind of reminds me of a snazzier modern version of some of the older Ys games (Ys VI, Oath in felghana, Ys origin) then again HD-2D is kind of an evolution of the 2d-sprites-on-3d-backdrop look which was popular with RPGs in the past.
Re: Konami And M2 Announce New Goemon Switch Collection, Here Are The 13 Retro Titles Included
Yeah this is one i would buy 100% if it were available in english though i imagine there would be a good amount of text to translate, it being M2 also just makes it more appealing given they tend to do great jobs with these.
on the subject of goemon im curious to see if any konami stuff shows up on the "console archives" since i would pay good money for the N64 goemon games on that.
Re: Hamster's 'Console Archives' Is The Closest We'll Get To Virtual Console In 2026
@LinktotheFuture
it happens, you just gotta shake off the rust!
Nice to hear your impressions of it are good so far with things such as lag though Arcade archives seemed very well recieved so it does feel like the games are in good hands if they can work that same magic here.
am definitely interested in the possibilities especially since we have a playstation game in the launch lineup.
Re: Final Fantasy VII Rebirth Gets A Release Date For Switch 2
@Smerd
i feel like Rebirths length can be much more variable than remake, like @Kiz3000 mentioned rebirth has a LOT more side content so if you looked at both of them in terms of a playthrough doing everything rebirth would be multiple times as long, definitely recommend anyone who is prone to burn-out with games to pace themselves (also sidequests and open world progress carry over when replaying)
One cool thing it has though is the "adaptive" difficulty option which scales enemies to your level which can be good if you are someone who loves doing side content but doesn't want to feel too OP, while at the same time not making leveling up feel pointless since you are still getting stronger in other ways such as materia levels and better gear.
but yeah, theres definitely a huge amount of content in rebirth so its gonna do good with tiding you over as you mentioned.
Re: Hamster's 'Console Archives' Is The Closest We'll Get To Virtual Console In 2026
@Olliemar28
That is interesting since it means that NSO wont rule out a console archives version.
Interesting seeing the different platforms on it too since it would be cool seeing what other playstation games end up making it.
Am hoping we get some RPGs making their way to the system also.
either way this has me very interested, those arcade archives were generally considered good iirc.
Re: Feature: "Reimagining The Scenario Was Necessary" - Making Old & New Fans Happy With Dragon Quest VII: Reimagined
@stillpondjosh
Yeah it feels like a difficult situation since there are often times when something which may be the reason why some people cant get into a game or product may be a big part of the appeal for others and depending on the game the balancing act of it all can range from difficult to nigh-impossible.
While i am enjoying my time with the game very much i can also see where you are coming from all too well (at least i think i can)
Re: Review: Dragon Quest VII: Reimagined (Switch 2) - A Fantastic Makeover & The Best-Looking DQ Ever
@BleakStuff
There was also visible encounters in the 3ds remake of this but that version had the issue where there were so many enemies flooding narrow halls that it made it so you were getting into far more encounters than the original psone game with its random encounters.
This remake seems to handle them better from what ive seen.
(also enjoyed the star ocean 2 remake and how that handled them too)
Re: Nintendo Responds To Dispatch Switch Censorship With Official Statement
The response feels like it just makes things more confusing....
on one hand you have things pointing it towards nintendo such as this comment further mentioning have their own independent platform guidelines which is corroborated by several games over the past few years either having changes specific to switch or outright refused release.
On the other hand you have things like the fact that other games with similar such content to this have released on the system fine outside of japan and that the fact that the japanese ps5 version shares censorship with this version which points in the direction of the "one version for all regions" reasoning.
either way it feels like a messy confusing situation with the nagging feeling it could be a bit of both.
Re: Rumour: A Nintendo Direct May Be Coming As Soon As Next Week
@CaptainQuo
those would be neat, also hoping to see if that rumour of the switch 2 port of time stranger ends up true.
Re: Nintendo Restricting Some Image Sharing Features For Tomodachi Life: Living The Dream
i didnt actually know about the auto or phone related thing (dont have a smart-device) since i was transfering and saving screenshots to PC then sharing them with friends on discord.
if this feature is completely removed too then it almost feels the antithesis of the whole "bringing smiles to everyone" ethos, especially since sharing experiences is a big part of gaming for some and being able to do so via the internet allows those who may not have easy/frequent contact with friends/family to share (while switch doesnt offer said feature, one thing ive enjoyed is how its easier to stream games nowadays even from consoles and it means i can watch friends play games and chat even when not directly with them)
but yeah it does feel like its what @JohnnyMind mentioned with the whole "gaming principles" act and the whole "making things inconvenient for others while not stopping the problem" is something which comes up far too often in these kinds of situations (also see the absolute clown-show which is going on regarding the internet here in the UK with the whole "safety act")
apologies for a ramble but its just a confusing/frustrating situation.
Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch
@Warioware
The stick of truth EU censorship was one of the things which came to mind for me, it was similar only it was based on region rather than platform but still felt like the same underlying issue in that it was an odd choice considering the games themes and age rating.
though i forgot whether the south park one was a choice specifically made by ubisoft or if it was an age rating thing, i think it was the former.
Re: Disney Afternoon Collection Pops Up On Switch 1 & 2 eShop, Includes Two Additional Games
@Tasuki
yeah im hoping that the switch version turns out well since otherwise im going to pick this game up 100% despite not having any nostalgia for these games there have been many retro games i missed back in the day (didnt have a Nes or snes, was a sega kid) which i ended up playing years later and loving the heck out of.
Re: PSA: Dispatch's 'Visual Censorship' Settings Can't Be Removed On Switch
@MattmanForever
Ah that is a positive at least, am curious to see if anyone like the devs/publisher etc weighs in more on whats going on here since it does feel odd especially given that cyberpunk launched fine only a few months ago