Comments 2,906

Re: Random: "Splendid Game" - Shigeru Miyamoto Was A Fan Of Banjo-Tooie

Maxz

@AlanaHagues While the fax itself is probably legit, the ‘splendid game’ bit is seemingly an additional ‘artistic flourish’ drawn in what appears to be MS Paint. @Dogorilla has kindly posted the… ‘correction’.

In the age of AI, there’s something quite refreshing about being fooled by good old MS Paint!

Re: Metroid Prime 4: Beyond - Meet The Team

Maxz

@Dang_69 I’m trying not to pass too much judgement at this point, because despite by gut feeling that this isn’t going to be very well done (and doesn’t really fit with what I like about the franchise) I can’t say I actually know. But ‘generic’ does seem to fit the bill at this stage.

Imagining a worst case scenario as least gives me something to compare the final result against and say, “well at least it’s not this bad!”

Re: Metroid Prime 4: Beyond - Meet The Team

Maxz

Hey guys. Official head of script direction and word writing for the new Metriod game here.

We know you’re excited for Mentroid’s newest adventure and we just wanted to give you a glimpse into the world of Metoird Prime 4: Beyonetta before release. Here are some of the dialogues for the new cast of characters that will accompany Meltood on his adventure across the Galaxy.

Myles Morales: “Wow Mantoad! You’re such a swell and powerful guy! And what enormous shoulder pads you have!”

Tobaki Kusoyama “My tiger senses are tingling. Something twinkly this way comes!”

Private First Class 'Armstrong': “My arm is strong, but your brains is stronger, Meltord! Way too go!”

Android 'VUE-995': “I can’t wait to get home and see my family!”

This is just a taste of the kooky companions who will keep you company in the completed product. Please look forward!!!

Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo

Maxz

They should just give you a few lines of code for the main menu and you have to program the rest of the game yourself. Anything else is pandering to the normies who can’t code.

And pandering helps no one.

…Apart from the people being pandered to, who no doubt appreciate it.

…But it doesn’t help me.

…Which doesn’t really matter as my needs are already met.

…But it’s still bad.

Re: Japanese Charts: Kirby Air Riders Is Off To A Flying Start

Maxz

Yes, Sony’s current generation console managed to sell more than Nintendo’s last generation console, but the real news here is that Microsoft’s current generation console sold more than Sony’s last generation console. Both Xbox Series X and S outsold the PS4 by a margin of many dozens!

It’s a spicy race at the bottom of the charts!

Re: Poll: 20 Years After Settling On DS, Do You Still Play Animal Crossing: Wild World?

Maxz

In my head, Wild World is one of my favourite games of all time, but I don’t dare go back and play it in case that’s no longer true.

The AC games became more polished and fully featured with each interaction, but with each round of polishing, a little of the grit that gave the original game its unique texture was lost.

For me, WW was the sweet spot. It’s a touch less weird and quirky than the GC/N64 original, but largely maintains that game’s spirit while folding it into a neat, portable package. There’s not nearly as much as do as in the modern games, which means you’re forced to just… chill. It feels much less task based, and much more at ease with its own vibe.

If I’d go fishing, it wasn’t because I was particularly desperate for money or fish, but because fishing provided an excuse to listen to the music, to walk along the beach, to watch the clouds float past and the sky turn from blue to orange.

The modern games give you much more scope to change the world, but the appeal of the older ones was just in watching the world change.

Re: Japanese Charts: Konami Rolls Another Smash Hit With Its Momotaro Dentetsu Board Game Sequel

Maxz

@Johnny44 There’s an extremely useful button for shutting people up at the bottom of every user post, right next to ‘Reply’ and ‘Report’.

It’s much easier to hit the ‘Ignore’ button than to campaign for the mods to get someone banned.

If someone’s breaking the community rules then the problem lies with them and you have the Report button for that. But if the worst you can say is “I find their content very repetitive and annoying”, then there’s onus is really on the reader to just… turn them off. It’s really quite straightforward and the benefits are instantaneous!

…If you don’t like being given advice by strangers on the internet, feel free to use me as a test case!

Re: Sakurai Is Keen To Live An "Unassuming Life", Despite His Fame And Prestige

Maxz

@Lizuka

I really don't at all buy that

Well thankfully you don’t have to buy his “I’m so great video series” because it’s all available on YouTube for free with absolutely no adverts or monetisation of any kind.

Huzzah!

I can’t remember which episode was about him being so great — I mainly remember the series delving into various aspects of video game design — but if there is a video entirely dedicated to how great he is, then I’m sure it’s also free!

Re: Round Up: The Reviews Are In For Kirby Air Riders

Maxz

@AllBLK Outside of that Metro review there’s actually quite a smooth spread of scores centred about 80, so it doesn’t seem quite as polarising/marmitey/black-and-white as some are suggesting.

Possibly a bit of a wider spread than the other major Nintendo titles this year, but I haven’t crunched the numbers on those so can’t say for sure.

Anyway, here are where the current scores in Metacritic fall, assuming I’ve input them correctly.

1-10: 0
21-20: 0
21-30: 0
31-40: 1
41-50: 0
51-60: 2
61-70: 16
71-80: 24
81-90: 21
91-100: 4

Or in I tried to make a graph using dots form:

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Re: Round Up: The Reviews Are In For Kirby Air Riders

Maxz

@BaldB3lper78 I was curious to see how spread out the reviews actually were for this game so bunged all the review scores from Metacritic into a spreadsheet and it spat out a standard deviation of 9.89.

…Which is pretty useless without any other games to compare it to, and I can’t currently be bothered to do the same with another game because doing it on my phone almost killed me. (I’d like to try the same with Bananza, MKW, Pokemon Z-A and Sonic Frontiers when I can sit in front of a computer.)

What it does tell you though is that the Metro score is about 4 standard deviations away from the mean, which makes it a massive outlier.

…Which everyone already knew anyway.

It’s okay to have outliers. A review is just an opinion and you wouldn’t really want people to adjust their views to try and second guess what all the other reviewers are thinking.

But it is an outlier nonetheless.

Re: Mailbox: 3D Mario Predictions, Gaming Redemptions, Grammar Talk - Nintendo Life Letters

Maxz

@charliecarrot Checking Wiktionary is great advice. I always seem to forget about it, but it’s a great resource.

@Logicfire I can more or less stomach ask as a noun (even if I’d say, “that’s a lot to ask” instead) but hearing “on accident” leaves me shuddering so violently that the resulting vibrations can be picked up as gravitational waves in galaxies far, far away.

This in turn leads me to question my identity because in my head I’m a super chilled out “hey man what’s the big deal language is like fluid man it’s like constantly evolving like woaaah” kind of descriptivist.

Re: Mailbox: 3D Mario Predictions, Gaming Redemptions, Grammar Talk - Nintendo Life Letters

Maxz

deer ed (@dartmonkey)

thanks yew four you’re kind responds re-guarding my in-query with re-specs too the state off modern grammer use age

(Writing like this takes a surprisingly amount of effort so I’ll stop.)

I’m honoured to have my letter at the top of the page. Forgive me if I’m overlooking something, but how do I claim the month’s subscription to Nintendo Life’s ad-free Supporter scheme?

It was a pleasure reading everyone else’s letters. In my relatively brief time with Mario Kart World I had an absolute blast, so it seems a bit of a shame that the internet’s response has been lukewarm (even if the sales figures tell a different story).

I definitely agree the overworld could offer a bit more incentive to explore it, and the collectibles should really amount to more than just… stickers, only one of which can be displayed at a time. Splatoon-style name cards would have offered a bit more scope for customisation. If Kirby can have customisable driving licences, why can’t Mario?

Best wishes,
Gramax

Re: Rumour: Zelda Movie Production Set Footage Has Supposedly Leaked Online

Maxz

The grass looks very green and choppable. They did a great job of casting with the grass.👍

Really though, I think the aesthetic looks really quite good! Not overblown, which is a relief. There’s a tendency for live-action adaptions of Japanese media to go down the ‘tacky cosplay’ route with ridiculous wigs and plasticky clothing. This… doesn’t look like that. The people look like… people. We’ll see how things turn out in the final edit, but this has certainly allayed some fears.

Re: Video: Nintendo Just Dropped Its Best (Worst?) Song Since DK Rap

Maxz

Here is the original Japanese CM that the UK team were presumably tasked with translating. It certainly explains a few things!

https://youtu.be/2oaeHVAET3o?si=unsb_8z93FqzQimv

Honestly, part of me loves that this exists — that ‘Bad British Kirby Rap’ is officially a thing. It’s cheery. It’s awkward. It’s upbeat. It’s cringe. It’s very, very British. It’s human.

‘Good’ it isn’t, but it also isn’t ‘slop’. And I’ll take that gladly. Long live Bad British Kirby Rap.

Re: Sony Once Again Takes A Leaf From Nintendo's Playbook In Japan

Maxz

@Axecon I’m by no means an expert on this so take everything I say with an ocean of salt, but I think it’s less about manufacturing costs, and more about trying to tailor prices to specific regions without causing too much imbalance in the global market. The reason being that if one region is significantly cheaper than another, that will create an incentive for people to buy consoles in the cheapest region rather than in their own.

You could make the prices flat across all regions so there’s little difference after converting currency, but this can result in some regions getting shafted if there’s been a big upset in exchange rates.

Nintendo priced the cheapest version of the Switch 2 at roughly 50% more than Switch 1 in both Japan and the US. The unsurprisingly unpopular multi-language system sold in Japan is significantly more expensive: roughly 110% more expensive than the Switch 1 (which is to say, 210% of the price — over twice as much). That’s a difficult pill to swallow, which perhaps explains why only 2.9% of Switch 2 buyers in Japan have swallowed it.

If Nintendo were to only release a single, non-region-locked console in Japan, then selling it at the more expensive price would alienate a lot of the Japanese market, while selling at the cheaper price would make it seriously cheap for Americans (to give one example): $322 vs $450 back home. This wasn’t as much of an issue at the beginning of the Switch 1’s life cycle, but since then the the dollar has gone from around ¥110 to around ¥150.

There could be more to it than this, but I think the above plays a big part.

Re: Sony Once Again Takes A Leaf From Nintendo's Playbook In Japan

Maxz

@dmcc0 I’ll have to double check this, but I don’t believe the game carts themselves are region locked. My understanding is that consoles purchased outside of Japan, and the multi-language model sold in Japan, should be able to read Japanese carts just fine. I think non-Japanese consoles and the more expensive Japanese language console are broadly the same functionally.

If I’m wrong about this, it’d come as quite a shock.

EDIT: I could be misreading what you meant. If you’re saying the Japanese-language console can only read Japanese carts, then I believe you’re entirely correct! But I don’t think the carts themselves have any sort of region lock built in. (Which is to say, they should be fine on non-Japanese consoles, but not-Japanese games won’t be fine on ~97% of Japanese consoles.)

Re: Site News: Nintendo Life Turns 20 Today!

Maxz

A huge milestone for a wonderful website. Congratulations to everyone involved in keeping the site going for two decades.

As someone who grew up reading monthly Nintendo mags, I feel the site has done a great job of keeping the spirit of those publications alive, albeit in a completely different format.

Articles always seem to strike an excellent balance between personality and professionalism: not too dry, not too fluffy and self-absorbed, and rarely resorting to spin or sensationalism.

The variety of content is great, too. I’m not sure how many views Back Page, Talking Point, Interviews and other features actually bring in, but I really appreciate their existence. They keep the site from just being variations of the same news that everyone else is reporting and give it a meaningful identity.

So thank you. And please keep up the good work.

Re: "These Shouldn't Be The Only Games Being Made" - Keiji Inafune Critical Of Reliance On Big IPs

Maxz

@T317 You’re absolutely right, and I suppose the optimistic response would be to say that while the bigger companies have moved out of that space due to spiralling development costs, the rise of indie studios working with smaller teams and budgets means that it isn’t entirely vacant.

Generally these smaller studios aren’t putting out AAA style games to challenge the industry titans (with some exceptions like Clair Obscura) but they’re able to hold their own by working with gameplay styles that have either fallen out of fashion, or more interestingly, are genuinely novel enough to have never been in fashion.

Re: Nintendo Reveals Three More Super Mario Wood Block amiibo Sets

Maxz

@Jack_Goetz Reading of how happy you are on behalf of those who enjoy collecting wooden block sets brings me a great, pure, unbridled joy — on behalf of your fine self, and on behalf of those who enjoy collecting wooden block sets.

I’m so happy for those who are happy for those who are happy to hear news of these wooden blocks!

Really though, I think the concept of functioning wooden amiibo is pretty neat and I’d probably prefer them over the plastic alternatives. Not just for toddlers!

Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"

Maxz

@Joekun Exactly. People say BotW “doesn’t have a proper story” but that game speaks the language of adventure more eloquently than any other game I can think of.

Adventure, exploration and discovery are the stuff of pure narrative. ‘Video-game storytelling’ is more than characters and cutscenes; it doesn’t have to be passive, and is often more engrossing when it’s not.

In BotW, the story less what the game tells the player, and the more what the player writes themselves. It’s something only possible in the medium of video games, and I think that’s what Houser is getting at here.

Re: Hyrule Warriors: Age Of Imprisonment's Ace Soundtrack Comes Courtesy Of NieR Composers

Maxz

@Dm9982 There’s nothing better than a good strapline. I feel the artform deserves more appreciation. Maybe there should be an annual vote for the ‘subheader of the year’ in December where we reminisce over some of the crackers. I’m still enjoying the warm glow of the exquisitely situational ‘Clear Bowser History’ above an article about how it look over a decade to beat the boss of original Mario Bros.’s

Losing Kate as a full-time punster was a blow, but Jim and the team are still carrying the torch proudly.

Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"

Maxz

“Nintendo is a toy company” is a take I’ve seen in numerous opinion pieces, used with various degrees of condescension. I’d argue all video games are toys insofar as they are ‘playthings’ — things we literally play — but if any company truly understands the importance of “toyfulness” in video game design, it’s Nintendo.

No matter how simple or complex, a toy has to feel good to interact with on a fundamental level otherwise the player loses interest; it stops being ‘play’ and starts being a chore. Even something as basic as a set of building blocks can be entertaining if the blocks satisfyingly combine to form new and interesting structures.

Nintendo knows this. The company has been making games since they were literally a bunch of blocks (aka pixels) on a screen. We’ve moved onto ‘voxel technology’ and other tech that would have been inconceivable in gaming’s early days, but the philosophy is unchanged: does it feel good to handle, and do the basic elements combine in a satisfying way?

Unless you check those two boxes, you’re not going to have a compelling plaything, whether you call it a game, a toy, or 〜a revelatory journey of self-discovery through the medium of digital art〜.

Re: Switch 2 Sells Over 10 Million Units, Nintendo Increases Forecast Even Further

Maxz

How about… if Nintendo drop their current business model… and instead of players buying games… Nintendo buys a bunch of gorillas… and puts them all in a big house… and dresses them up as Donkey Kong… and livestreams it… and people can purchase bananas for the gorillas… but Nintendo makes a profit from each banana sold… and that’s how Nintendo makes money from now on.

Like, no more games. Just lots of gorillas in a house.

…I feel I’m onto something here.