Comments 2,986

Re: Switch Is Now Within Touching Distance Of The DS' Lifetime Sales

Maxz

If Nintendo claims that the PS2 is actually part of the ‘Nintendo Switch family’ alongside the OG Switch, the Switch Lite, and the Switch OLED, then the Switch will have sold well over 300 million units and Nintendo will have won the Console Games by a huge margin.

Just a thought.

Re: Nintendo Expands Switch Online's SNES Library With A Mouse Game

Maxz

@Don If @kepsux’s couch doesn’t work, you could try your left leg, your right leg, your forehead, a chopping board, the back of your original Nintendo Switch that’s been gathering dust since you bought a Switch 2, a life-size printout of Dame Judy Dench, or an actual mouse mat (ideally the same one you used with the original Mario Paint).

Re: Review: Tales Of The Shire: A The Lord Of The Rings Game (Switch) - The Hobbit, Or "There It Crashed Again"

Maxz

Maybe your character is actually the ring bearer and all the glitches/bugs/rage-inducing dysfunctionality of the world crumbling and crashing around you is actually a really clever meta mechanic designed to mimic the corrupting effect of the ring on the mind of its bearer.

Maybe this game is actually the spiritual successor to Eternal Darkness, but with a greater emphasis on breakfast and gardening.

Re: Ori Dev Asks Nintendo Fans If They Want 'No Rest For The Wicked' On Switch 2

Maxz

Did you know….

Microsoft’s system was originally meant to be called the GameBOSS — a name deliberately chosen to signal dominance over Nintendo’s line of Game Boy systems.

Unfortunately, Microsoft decided to cancel most of the letters to save on printing costs and then fired the marketing team. Bill Gates personally crossed the letters out and we ended up with ❎BO❎.

I was told this by my uncle Phil Cancler who is Head of the Cancelling at Microsoft.

Re: Gender Split & Average Ages Of Japanese Nintendo Players Revealed Via New Survey

Maxz

@purple_shyguy I’d argue they do this through hidden collectibles and post-credit content.

Getting to the end credits in any 3D Mario game is fairly straightforward and I’d imagine most players manage it.

However, I’d wager that the number of players who make it past Grandmaster Galaxy or Champion’s Road is much, much lower.

The tough stuff is there, but you often need to push through the main campaign to find it.

At any rate, their current approach doesn’t seem to be turning away older players.

Re: Mailbox: Ninty Getting Its Freak On, Area Codes, The 'Discourse' - Nintendo Life Letters

Maxz

@BandeeOfTheStars Everything rhymes if you butcher the pronunciation hard enough! You just need to take a few more liberties with your elocution!

If that’s too much effort, try the following:

“Switch 2 is finally here, performing for you — and at faster speeds than expected, too. It’s a slick, safe successor and surprising…ly, it can push 4K on a modern TV.

…Sometimes.

C’mon Cranky, take it to the fridge!

(This can help with overheating issues.)”

Re: Random: Shigeru Miyamoto Did Exactly What We Did When Playtesting Donkey Kong Bananza

Maxz

Reminds me a little bit of that story about Miyamoto first designing the grounds of Peach’s Castle in Super Mario 64 and perfecting Mario’s moveset within them.

The area itself doesn’t have much bearing on overall game progression, but if the exploring fundamental game mechanics in the starting area doesn’t feel good, then you don’t have much of a solid foundation to work with.

…Although I suppose in Bananza’s case, not having a solid foundation sort of is the core mechanic.

Re: Video: Check Out 17 Minutes Of Gameplay From Donkey Kong Bananza

Maxz

@Warioware Here at Maxz Gamez Inc. we are passionate about games and gamers who are just as passionate about playing games are we are about making them. We are always passionately listening to player feedback and take it very seriously and passionately.

That’s why, after much passionate consideration, we have decided to launch an easy mode, dropping today, at no extra cost.

Please enjoy Wonky Thong: Easy Peeler Mode below:

✨ 🍌 ✨

Re: Video: Check Out 17 Minutes Of Gameplay From Donkey Kong Bananza

Maxz

@Cheez Pauline is literally on cover of the game! You’d have to walk into the store and purchase the game with your eyes closed to avoid that spoiler!

(Warning: Contains official box art)

Untitled

@VoidofLight I think you smashed too hard. Maxz Gamez Inc. accepts no liability for any damage to the player’s mind, body, or equipment incurred while playing Chonky Dong: Fungal Feet.

Please check yourself before you wreck yourself.

Re: The First Review For Donkey Kong Bananza Is In

Maxz

@JumpingJackson I believe the name Famitsu is originally a contraction of Famicom Tsūshin (ファミコン通信) meaning ‘Famicom News/Report/Correspondence’ (take your pick). There’s clearly a longstanding history of covering Nintendo stuff, but I don’t believe it’s ever been officially affiliated in the manner of Nintendo Power.

Its current coverage definitely isn’t limited to Nintendo, although with the company’s current dominance of the Japanese market, I think it’s fair to say that Nintendo games aren’t exactly underrepresented in its pages!

But yeah, affiliated or otherwise, I definitely think of it as a sort of overenthusiastic fanboy publication that goes head over heels for anything with Mario’s face on it. Or… most games that broadly function, really.

It feels rare to see a reviewer give anything below a 7, although apparently one reviewer gave Shura’s Gate a 2 back in 1998.

Re: The First Review For Donkey Kong Bananza Is In

Maxz

@JumpingJackson I feel it’s a bit of a stretch to call it a “mouthpiece for Nintendo”, but at the same time I don’t generally put too much stock in their reviews, which tend to skew north of average for any eagerly anticipated Japanese release.

There’s an entire Wikipedia page on their scoring, which makes for interesting reading.

https://en.m.wikipedia.org/w/index.php?title=Famitsu_scores&wprov=rarw1

Among the perfect scoring titles, you have JoJo's Bizarre Adventure: All Star Battle for PS3, Like a Dragon: Infinite Wealth, and… New Super Mario Bros. Wii.

Re: Donkey Kong Bananza's Destruction Idea Came From A Goomba With Hands

Maxz

How Microsoft makes games:

“According to our market research of current industry trends, the top three things that resonate with modern gamers are space exploration, ninjas, and battle royal style gameplay, so we are commissioning several studios to make space-ninja battle royale games.”

Several years of development hell later.

“Sir, our game is massively over budget and industry trends have moved on. People don’t like space ninjas anymore.”

“Okay. Cancel it. And fire everyone on the team. We’ve just bought several more teams who are working on a game about superhero ghost pirates because people like superheroes and ghosts and pirates now.”

Several years of development hell later.

“Sir, our game is massively over budget and industry trends have moved on. People don’t like superheroes or ghosts or pirates anymore.”

“Cancel it.”

——————————

How Nintendo makes games:

“Well done on your last game, guys! Now, go play in the sandpit.”

“Okay!”

A few days later

“We put fists on a Goomba and now it’s like the Incredible Hulk but brown instead of green but still really angry and it goes SMASH SMASH SMASH!”

“That sounds great! Can you think of anything else that is brown and has fists?”

“DK! Donkey Dong! DK! Donkey Kong has fists!

“Hey, can we make a game about DK just like… breaking stuff with his fists?”

“That’s sounds smashing!”

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

Maxz

I haven’t played the game yet so I don’t know how frequent or severe the performance drops are, or how much they’ll impact my enjoyment of the game as a result.

Nevertheless, I have a very strongly held opinion on the matter and anyone who thinks differently is a despicable ignoramus who should feel absolutely disgusted with themselves

I don’t know how you people sleep at night.

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

Maxz

This isn’t Miyamoto drawing his line in the sand on the tiresome “can games be art?” debate.

(…Which is just as well, as there is no greater mark of tedious bore than someone who tries to convince you of what “is and isn’t art”.)

This is just one person in the games industry commenting on another’s approach to their work.

Games are incredibly open-ended (multi)media, which invite a range of perfectly valid design philosophies and approaches.

The notion that Miyamoto views his games as ‘commercial goods’ above ‘pure artworks’ (whatever that means) is itself open to interpretation.

One interpretation would be that games are mere money-making machines designed to extract funds from consumers by any means possible.

Another interpretation would be that as the product ultimately ends up in players’ hands, their needs should be kept in mind at all times. Yes, games (and indeed everything sold by businesses) are designed to make profit, but satisfying players with well-made products is the best way ensure brand loyalty and the continued success as a company. I think this is what Imamura is getting at here.

‘Product’ vs ‘artwork’ is not the same dichotomy as ‘short-termism’ vs ‘long-termism’ or ‘anti-consumer’ vs ‘pro-consumer’.

The following tables were designed by different people with different approaches and different audiences in mind.

Untitled

Untitled

Untitled

The world is big enough for all three tables, all three designers, and all three approaches.

Re: "It's Heartbreaking" - The Pokémon Company Tech VP Joins Industry In Criticising Microsoft Layoffs

Maxz

@SurprisedRobinChu I’ve managed to avoid this ‘upgrade’ because my Surface Laptop decided to die the day before I had an online interview.

I took it to the shop where I bought it, and they said, “the only way to get this fixed is to send it directly to Microsoft,” then they checked and said “Microsoft is no longer servicing this model.” I bought it about 5 years ago. It’s younger than my Switch. Nintendo only recently stopped taking repair requests for the 3DS.

The next day I picked up a second hand M2 MacBook Air and am hoping it’ll keep me out of Microsoft’s jaws for a while yet.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Maxz

I don’t consider myself to be ‘boycotting’ (i.e. performatively ‘doing nothing’) Card Keys but as a traditionally physical gamer, I find them sufficiently off-putting that the only way I could imagine buying a Card Key game is if:

A) The digital version gets a DEEP (80%+) discount on the eShop.

B) The Card Key is sold for a similarly big discount secondhand.

In both cases I can think of it as the price of a ‘rental’ and not worry about the fact I might uninstall it to save space later. I don’t need to feel I ‘own’ it if I got it for a steal.

I’ve bought plenty on digital eShop-only games before, but never a full-fat AAA title at full price. The cost (not just financially but also in terms memory space) has always felt quite prohibitive.

But that’s just me.

Re: Donkey Kong Bananza Developer Has Been Revealed

Maxz

@Sylamp I will be that guy if you like.

I thought this game was being developed by Ubisoft Montreal. The revelation that is being developed by Production Group No. 8 of Nintendo Entertainment Planning & Development Division comes as an immense shock.