Comments 2,986

Re: Nintendo Switch 2 Priced At $449.99 For The Base Console

Maxz

Stings a bit to have to pay ~40% more for the multi-language version as opposed to the Japanese region-locked version, but even then it still comes out cheaper than buying a system from the UK.

I suppose this stops Japanese consoles being pinched by international scalpers (weak yen = cheap console), or the Japanese market having to pay international prices when the yen is working against them.

It’s probably actually a decent compromise. But I will take this opportunity to grumble anyway.

Re: Random: Sakurai Sends Fans Into Meltdown Ahead Of Switch Direct

Maxz

Because it’s the written form of a vocalisation (like ‘ahh’, ‘oh’, hmm…’, ‘umm…’, etc.) rather than a word referring to a specific action/object/concept/etc., it’s difficult to ‘translate’ it in the way one could translate ‘猫/neko’ to ‘cat’ or ‘pomme’ to ‘apple’.

What does one mean when one says “aah”? Potentially many things.

Nevertheless, I think the interpretation of ‘ほうほう/hōhō’ as a ‘vocalisation in response to something one finds in intriguing’ is on point. All that remains is so find an appropriate ’match’ to express the same sentiment in English.

“Well now… (that’s interesting)” seems to fit the general vibe, but many good/better alternatives have already been posted.

All we know is that Sakurai knows something we don’t. Which is nothing new, really. I don’t really see how people are specifically reading ‘Kid Icarus’ into this…

Re: Pokémon Center Singapore Sticks Its Middle Finger Up To TCG Scalpers

Maxz

Could someone give me a better idea of what the ‘plastic wrap’ in this case refers to?

Is this just the transparent plastic film used on box sets and other larger items, or does apply individual packs of cards?

If is does apply to individual packs, then I’m forced to conclude that either each booster pack has a separate plastic wrap distinct from the pack material itself, or that the pack material is the plastic wrap in question. That is, they open each pack for you at the point of purchase.

Both of those options seem a bit off…

Re: Opinion: Against All Odds - Why Does RPG RNG Hate Me?

Maxz

“There’s no such thing as a tailwind. Either you’re pushing against a headwind or you’re having a good day.”

Originally a cycling quote, but there’s a broader truth in there somewhere.

Fair fortune lets us to move unimpeded and thus feels invisible. Luck saves us time, but the time saved barely registers as it was never experienced in the first place. In contrast, facing wave after wave of misfortune can feel like wading through an ocean of treacle. But considerably less delicious.

Imagine you’re trying to get a rare item with a 2% drop rate and you get it after 5 monsters. The odds were against you: there was a 90%+ probability this wouldn’t happen so you should really count yourself lucky. Yet you’re more likely to just smile and move on to the next grindy-ass loot-hunt without giving it much thought.

Let’s say the next grind is for an even rarer item with a mere 1% drop rate.

You take out 100 monsters. Nothing. You feel irritated. You plough through another 100 monsters to no avail. You curse the heavens. You are about to give up, but decide to defeat one more demidragon before going to bed. Finally, on your 201st try, you get the diamantine draco-dust or whatever you were hunting for. Relief courses through you, mixed with righteous indignation. How could you have been forced to spend so much time in the depths of the dank, dreary dungeon defeating hordes of demidragons? Seriously, what are the chances!?!?

Ignoring the rhetorical nature of the question: about 13%.

So yes, you were unlucky. But that streak of unluckiness should be contrasted with the first case in which you got the 2% drop-rate item after just 5 monsters. The odds were over 90% against you then. Yet how much time did you spend basking in the warm glow of that particular streak of luck?

Probably not as much time as you spent feeling aggrieved about the second case.

You could use this example as the basis for a piece about how human psychology and intuition are mismatched with the mathematical realities of probability and statistics.

But I think the more interesting psychological question is, what drives the desire to the grind in the first place? What were the goals of the game’s creators, and how do they align with those of the player?

Whenever I read about a great grindy gaming goal that someone has set themself, I can’t help but think of Hetsu’s gift from BotW: the player’s reward for tracking down all 900 Korok seeds and maxing out all the stashes.

Untitled

It’s a polished turd that does nothing.

A slap in the face to players who dedicated so much time to game? Perhaps. But perhaps those players needed a slap if they were expecting anything more.

BotW has plenty of things to collect, but it wasn’t conceived as a collectathon. The reason the devs scattered 900 Korok seeds around is not because they wanted to you scour every corner of the world for them, but so that whatever corner of the world you find yourself in, there is something to discover — a pleasant surprise.

Really, that’s all these rare drops amount to: a pleasant surprise.

All of which is to say…

If you find the grind unpleasant, bereft of all surprise, then giving up such vain pursuits of loot could well be wise.


Essay 100% complete.
Where’s my reward?

Re: Leaked 18+ LEGO Mario Kart Set Is A Better Build Than We Expected

Maxz

“Hey babe, why don’t you come back to my place? We can get cozy on the couch and admire my 1,972 piece LEGO Super Mario: Mario Kart - Mario & Standard Kart LEGO set until sun rises.”

But really Jim, could you not have blurred some of these pictures out? Mario’s exhaust pipe is sticking out for all the world to see.

Re: Pokémon Almost Became A "Gritty" Baseball-Themed RPG In The West

Maxz

“So we have this Japanese monster catching RPG which we want to make it more appealing to a Western audience… any ideas?”

“How about we turn it into a sports game — specifically a sport that that’s very popular in Japan but most Western countries don’t give a crap about?”

“Like American football?”

“What? No! No one gives a crap about that in Japan either!”

“Mölkky?”

“The Finnish stick throwing game? That’s only just been invented and won’t be popular here until it inexplicably blows up in a few decades!”

“How about baseball?”

“Japan’s most popular sport? Perfect! The international audience is gonna love it!”

Re: "I Felt Totally Overwhelmed" - Balatro Dev Releases Development Timeline

Maxz

I die a little inside whenever I hear a game’s problems attributed to ‘lazy devs’.

It’s almost never the case that those developing the game simply ‘couldn’t be bothered’.

For larger teams, you potentially have unrealistic timeframes, poor work flow, out of touch management, lack of communication and a million other issues that can arise when trying to get something as complex as large group of people (sometimes spread over multiple countries) working on something as complex as a modern video game.

For solo devs and smaller teams, many of those issues are avoided, replaced instead with the pressure of wearing a million different specialist hats while juggling a hundred different balls.

Problems can arise in either case, but it seems misguided the point the finger at ‘lazy’ devs who have often sacrificed their health and sanity to get these projects out of the door.

Re: Masahiro Sakurai Receives Award From Japanese Government

Maxz

Hope the Agency for Cultural Affairs didn’t forget to SMASH that Subscribe button, hit Like, and butt-stomp the hell out of that bell icon so that it stays notified whenever new content drops.

The fact that series is over and there won’t be new content any time soon notwithstanding.

Re: Rock On! CRKD And Gibson Team Up To Launch Two New Guitar Controllers

Maxz

@MSaturn It’s fun to roast Gibson but Fender has had its fair share of sick burns, too!

Untitled

Putting Stratoclysmic pyromania to one side, I’m with you all the way. There’s a healthy amount ninetees/noughties nostalgia around at the moment which seems ripe to capitalise on… but perhaps easier said than done.

The timing of these controllers is curious though, isn’t it? It makes you wonder if something is brewing…

Re: You May Be Due A Refund As Nintendo Alters Tax Rate On Select Museum Gifts

Maxz

I don’t know how anyone in their right mind could consider Pull-out Pikmin Cookies “non-essential”.

And as for New Horizons Polvorones…

quickly googles what a “polvorone” is

…why, I don’t think I could survive without my daily dose of New Horizons Polvorones.

I believe a full apology and a lifetime’s supply of polvorones is in order!

Re: Opinion: Miiverse Was Fine, But Does Anybody Really Want It Back In 2025?

Maxz

I’d love to see Nintendo being Miiverse back. But there’s no way that they would (or should) do so.

That said, I hope the Switch 2 has some sort of whacky Nintendo-flavoured social feature. Stick a step-counter and proximity sensor in a Joy-con and you have the social pedometer function of the 3DS but without the bulk of having to carry the entire system around.

Basically, what Gavin said: StreetPass 2 or something like it!

Re: Celeste Dev Makes "Difficult Decision" To Cancel New Game Earthblade

Maxz

@jojobar I felt quite similar. I loved Celeste and really enjoyed Towerfall, but seeing the trailer for Earthblade just reminded of all the competently-made-but-somehow-uninspiring Metroidvanias that I’d fallen off before.

This whole thing makes me wonder how many great games really started off with the intention of being ‘epic’. Celeste might well have become worthy of that description, but it began life as a simple prototype made for a Game Jam. Splatoon was refined from a few featureless tofu cubes. Smash (probably the most epic fighting game in terms of sheer scale) had similarly humble beginnings.

It seems to me that many products which became something ‘epic’ grew from a very small seed, which was a nevertheless strong enough as a core idea to sustain the entire project. Aiming for ‘epic’ as a goal in itself probably doesn’t lead to much more stress, frustration and disappointment unless you’re… I dunno, Michelangelo or something (and I’m sure even he suffered setbacks).

I don’t envy the dev team working on the follow up to Celeste, but I’m glad they’ve freed themselves from the shackles of the sunken cost fallacy. Hopefully they can all find something less epic but more inspiring to work on!

Re: Celeste Dev Makes "Difficult Decision" To Cancel New Game Earthblade

Maxz

@ancientlii I think the main message is that climbing a mountain (either literally or as a somewhat one-the-nose metaphor for overcoming personal hardship) is really freaking… hard, and that you often need to fail a dozen (or even several hundred) times before you succeed. In that respect, the whole ‘dying a lot’ thing seems pretty on message.

If you collect lots of strawberries you are pictured eating lots of strawberries at the end. If you collect only a few strawberries then you are pictured eating only a few strawberries at the end. I’m sure we all have personal definitions of “being shat on” but this doesn’t come under my mine.

I’m also not sure what the issue is with being taught a core mechanic (air dash) by a crow early in the game. The scene takes about 3 seconds and equips with you a move that is necessary to play the rest of the game.

Re: Talking Point: Did All The Switch 2 Leaks 'Damage' Nintendo Or The Console's Reveal?

Maxz

The leaks ruined the surprise that it was going to be fundamentally unsurprising — at least in terms of form factor.

I still imagine Nintendo has a few tricks up its sleeve that will be able to surprise as well as delight. It’s easy to forget just how many gimmicks from Nintendo’s long lineage are crammed into the original Switch design given how cohesive the whole thing feels.

Home console? Check.
Portable? Check.
Wii U-style Gamepad with touchscreen? Check (kind of)
Wii-style waggle controls? Check.
Virtual Boy-style ‘strap it to your head and enjoy somewhat cumbersome VR experience’? Check.

Michelangelo didn’t reinvent pencil and paper but he did put the boundaries of what would be achieved with them.

There’s plenty of potential for combining all that tech (plus the updated IR sensors) in exciting new ways. And even if that falls through (a la Labo) they’ve still got the fact that ‘it’s a portable with Nintendo games that you can play on the TV’ to fall back on.

The tech itself was never going to blow people’s minds, so in that sense there was very little for the leaks to spoil. What matters — and remains to be seen — is how Nintendo utilises that tech to create an exciting and enticing product.

Those cards are still very much in Nintendo’s hand, and it’s going to be interesting to see (in April) how they play them.

Re: UK Charts: Nintendo Can Be Proud Of Its Last Christmas Before 'Switch 2'

Maxz

I’m not a betting man but I would bet my entire Switch collection that we’ll have a successor to the Switch before next Xmas.

It’s seems about as certain as Nintendo announcing a new video game featuring Super Mario. I have zero concrete evidence that Nintendo are working on a new Mario title, but it would take a lot to convince me otherwise.

Re: Thieves Steal Thousands Of Pounds Of Rare Pokémon Cards From YouTuber's Company

Maxz

@VHSGREMLIN You’re right! Many modern banknotes are now made of polymer rather than paper, which makes them more durable but also more likely to shrink if you put them in the microwave.

Many of us are now trading plastic (or more often digital money) for goods and services instead of paper.

If any of the above is objectionable, feel free to give your own take on the financial system instead. I’d be interested to hear how it functions without the use of some form of currency, be that paper, plastic, crypto, or something else entirely.

Re: Thieves Steal Thousands Of Pounds Of Rare Pokémon Cards From YouTuber's Company

Maxz

@VHSGREMLIN To be fair, the same could be said of pretty much the entire financial system — especially in the pre-digital age.

Pokémon cards are basically banknotes at this point, but with the beardy blokes replaced with cartoon critters.

Yes, they’re just bits of paper, but much of human society still revolves around exchanging bits of paper for goods and services. One of the advancements of the last few decades has been making the paper increasingly invisible, but the basic idea is the same.

It’s a fairly bizarre system, but… well, in Golduck we trust, I suppose.