@DominionGamma Nobody on earth thought Sonic Crossworlds would sell better than Mario Kart, there was never any chance of that. It was people arguing that they think it's a better game, which is debatable (and personally I wholeheartedly think it is) but doesn't necessarily correlate to sales.
Doesn't exactly seem like the new Yakuza's off to a great start either, between being ranked 25th on the eShop and 59th on PSN. It's losing to preorders for a Star Trek Voyager game so, uh, yeah.
Sledge Bro's such a weird enemy in that ever since they brought them back in the first NSMB they seem to turn up surprisingly often but they rarely ever actually do anything with them. Despite being in all of those games NSMBWii is the only one of them where they appear in more than one level and that just seems like such a strange choice.
So far I'm honestly kind of genuinely surprised at just how lame the story mode is. I was figuring it'd pretty much just be a collection of quick matches but that was giving it too much credit, it feels like just a really meandering tutorial. Given there's a separate How to Play mode anyway I have no clue why they did it this way.
What I'd really like is either a collection or subscription service containing at minimum all of the 2D games, though certainly wouldn't object to the 3DS ones as well. But I'd be pretty satisfied if we could just get gens 1 to 3 on NSO.
@ROMhaiku I think stuff like the Romance and Comedy routes depend a lot on when you do them, probably does a lot to affect your tolerance for those. Personally I never minded those ones at all, the ones I really found rough to get through were Box of Blessings and especially Serial Battles. That last one's the only one where I had to do it in chunks in between other routes.
Kodaka's been saying that pretty much ever since the game came out. I'm down. Any DLC they put out I'll buy. Actually just ordered a few of the acrylic stands the other day.
A route I want to see at some point is a body swap one. Be relatively easy to do and think there's a ton of comedy potential in that.
Also please have a route where Eva and Kamyuhn actually get to have some extended interactions. Just one route of that would help a lot with feeling like it's patching a big hole in the game.
Did always rub me the wrong way that they removed the Virtual Boy in the English version of Melee, so I'm glad to see they're celebrating it now. Yeah, it was a misfire and a flop, it's still a part of their history and has its fans.
Guessing we'll have more characters announced in the State of Play, given that was how they announced this last group and we have nothing lined up after Tangle and Whisper.
Got it preordered, though being fair that's in large part because 1), I never got around to getting the last one, and 2), my roommate wanted to go half-and-half on it. If I already had the last one or had to pay full price I'd probably be a lot more hesitant.
It wouldn't fix the casting issue but feel like they could've saved themselves a lot of headaches if they'd just announced going in that this was a new continuity instead of waiting to spring it on people after the outrage has already happened.
@FrenchVaniIIuxe Given they've been pretty open about this being come up with as a new way to extend the series I'd say it's pretty definite that this is either going to take things in a new direction away from the 3 anime or it's going to be some kind of stealth sequel to V3. Doubt it'll just be a, "Stay in the same place in continuity," kind of thing since they've made it pretty apparent that reviving the series is one of the aims of this project.
Honestly surprised they're taking preorders given the talk about its progress around the anniversary was making it sound like the game was nowhere near done and the demo felt very limited compared to the other demos they've done. Whole thing made me really doubtful the game was actually coming out this year.
Speaking of, adding onto the "as long as the base game" thing, during the anniversary stuff they changed their tune to saying it's significantly longer than the base game.
@Notsoavid Would be nice if those go up at some point, though I could see them being one at a time if only because Girl Who Stands Behind gives you three whole soundtracks on its own.
@EarthboundBenjy At least personally I feel like people tend to forget a lot of really down points of Super's writing. It has its peaks for sure, especially in the endgame, but whole chapters go by with basically nothing happening, it's prone to clumsily introducing new plot points or just waving off things, it constantly tries for big emotional moments just to either have not set them up at all (chapter 5) or immediately wave them off like it's nothing (Luvbi), and pretty much every single second of screentime given to the whole Dark and Light Prognosticus subplot never makes the slightest bit of sense (especially how they freely acknowledge the Light Prognosticus was entirely written as completely unfounded propaganda to put a more positive spin on things and yet still slavishly follow it and act like it's in any way important) and ultimately winds up pretty much going nowhere anyway.
I think Origami King's mostly an, "Eh, it's fine," game - I'd probably say it's about on par with Super but pales in comparison to the first two, but that still makes it miles better than Sticker Star, Color Splash, and Paper Jam - but it does have a pretty sweet soundtrack.
@Dazman Um, what? Virtually every Pokemon game has had some crazy nonsense in it. Just to name a few examples...
Gen 1 - Speaks for itself really, these games are held together with prayer, down to a whole type not functioning properly and Focus Energy doing the exact opposite of what it was supposed to do.
Gen 2 - The Apricorn balls are poorly coded garbage that don't work at all (for instance, the Moon Ball gives a boost to Pokemon that evolve via Burn Heal), there's the daycare experience glitch, the trading to gen 1 was very poorly handled and can cause all kinds of problems...
Gen 3 - The berry glitch is the big one, given it completely destroys date-based events a year after you start the game and that can cause all sorts of issues.
Gen 4 - Being able to surf off the map, acid rain, just the general sluggishness of them, Invisible Shiny Bulbasaur, things vanishing off the GTS, Giratina's form change not changing its stats if given the item in the PC, these games were especially rough for this point in the series.
Gen 5 - Sky Drop was a total mess that just broke everything to the point they had to ban it online, the N and mascot stuff in BW2 could be permanently lost in the Japanese version if you dared to just, like, leave the room too early, Challenge Mode's stats not actually working...
If anything the most stable games in the series were probably the 3DS ones. Granted there was the Lumiose glitch in X & Y though being fair they didn't take very long to fix that.
Randomly fell into replaying Let's Go Eevee for some reason. Need to get back to the run I had going of Final Fantasy 7 but probably finish that first.
I definitely agree with the idea that NSMBU is much better. It isn't exactly the most aesthetically appealing game, Wonder beats it there, but it has very tight level design and some great pure platforming, while I think Wonder really suffers for an over-reliance on the Wonder effects, especially on a repeat playthrough, and when you get past those the level design often feels very basic.
Wonder is still pretty fun, not bashing it, but I do feel like it doesn't scratch the platformer itch quite the same as most of the other 2D Mario games for me and I'd probably rather play most of the others than I would it if the mood hits me.
I'll probably need to wait and see what the consensus is on the single player aspect, since I highly doubt I'm ever even going to touch the multiplayer stuff. Rosalina's tempting but for the most part this feels like them charging way too much for a pretty lacking update.
Kind of hoping this ends up leading to weird port scenarios that have no reason to happen otherwise. Like I know the FoMT version exists and all but if we can somehow one day get Harvest Moon: Back to Nature on Switch I'll sink hundreds of hours into that.
Between what a mess they made of Fallout 4 in the update on other consoles and the state Skyrim on Switch 2 launched in I see zero chance this isn't a total dumpster fire.
Feel like "not officially supported" is doing a lot of legwork in that statement. Imagine it's a thing where it'll work more than it doesn't but won't be 100% the intended experience.
I'm getting Mario Tennis and Death Match Love Comedy. Kept wanting to replay Raging Loop before the latter comes out but not gotten around to it, though I know they're barely related anyway. I also ordered a Virtual Boy, roommate went half and half on it.
Probably will pick up Resident Evil at some point but will likely wait for a sale, it's Capcom so that won't take long and I'm more interested in the 7 and 8 ports than I am 9.
I feel like they've definitely got an uphill battle when it comes to selling this one. The indie landscape isn't what it was when Shovel Knight came out, Shovel Knight really hasn't had very much lasting legacy and came out at the height of NES nostalgia while GBC nostalgia's never really been a thing, and the reaction to the demo was pretty mixed.
I mostly just want ports of Chrono Trigger and Zero Escape. Kingdom Hearts would also be nice.
Metaphor I'd like to see but so thoroughly expect that I don't really imagine I'll be too hyped for it. Probably the thing I'm most confident we'll see tomorrow... though it wouldn't shock me if they just announce another Persona 5 port instead.
@EarthboundBenjy Being fair, the sequel completely overwrote the first one when it came out to begin with, so if anything it's kind of just ditching a number that was never anything more than a marketing term in the first place.
Also games having their numbers replace the games they were sequels to happened fairly often on the SNES, right off the top of my head Final Fantasy and Clock Tower did it.
I played a little Overwatch on the PS4 back when the first one first came out but been years since I touched it. Have heard the game's in a decent place lately so maybe'll give it another look but I dunno, not really dying to.
@AceTrainerBloke I'd assume if they eventually do the Pokemon games they'll be a separate app, both to prevent save states - because for some reason they are really unreasonably paranoid about low scale cloning in their games that are flooded with people selling save files on eBay - and to facilitate Home compatibility.
More than anything what I want from the series right now is a remaster of 2. It's my favorite game in the series and it's also the one I think is most showing its age.
@Dman10 I think there are ways to do it well and ways to do it poorly. I appreciate how it's done in Dread, where the game mostly leaves you to your own devices but is structured in such a way that usually the map design naturally leads you from one point to the next expected one.
Been wondering why they hadn't put up Balloon Kid yet, underrated game, though yes, it is weird they wouldn't just give us the color one.
As for Yoshi, it's not like an at all memorable game in the first place and we already had the NES one so don't see the point. Wish they'd put up Pokemon Puzzle Challenge, at least it's a lot more distinct from Puzzle League.
@dustinprewitt I wouldn't be shocked if it doesn't actually check to see if you have the appropriate hardware, given the Labo VR stuff doesn't and it'd probably be more trouble than its worth putting in some kind of detection in the cardboard model.
I picked it up 1), because my roommate was willing to go half and half on it, and 2), I've always regretted that my grandma randomly tossed out my actual Virtual Boy.
@chrissiejpayne I think the game hurts on a replay but it's not really due to the badges. Helps that outside of the levels where they're forced I don't use them - all three times I've beaten the game it's been badge-free - but I think the bigger issue is that the game prioritizes wacky spectacle over platforming which means a lot of levels are very short and simple without much challenge, and past the gimmicks they don't tend to be very memorable.
Is pretty much why even though Wonder's certainly a lot more interesting to look at I think NSMBU is a significantly better game, its level design is just so much tighter and you don't have stupid stuff like, "Run around this empty room jumping until you find all of the invisible blocks," going on.
@TitanSix Even if that were true - not sure it is given it's not like being an original property would correct for problems like the giant empty desert or how many people think Sylux wound up being a really lame villain - I'd still say it's perfectly reasonable to expect an entry in the series to feel a certain way and to hold it against a new entry if it doesn't. If you buy a sequel it's probably safe to say you want more like what came before it and if that isn't delivered on that's on the people that made it.
Do we know if you can actually play a full match of tennis in this one? Was always so stupid you couldn't in the last one.
Either way I'm locked in on getting it since I never did get Aces (pretty much entirely because of not being able to do a full match) and my roommate's wanting to go half and half on it.
Comments 3,020
Re: SEGA Records $200 Million Impairment Loss As Angry Bird Dev's Performance Is "Sluggish"
@DominionGamma Nobody on earth thought Sonic Crossworlds would sell better than Mario Kart, there was never any chance of that. It was people arguing that they think it's a better game, which is debatable (and personally I wholeheartedly think it is) but doesn't necessarily correlate to sales.
Re: SEGA Records $200 Million Impairment Loss As Angry Bird Dev's Performance Is "Sluggish"
Doesn't exactly seem like the new Yakuza's off to a great start either, between being ranked 25th on the eShop and 59th on PSN. It's losing to preorders for a Star Trek Voyager game so, uh, yeah.
Re: Mario's Joined By Some Familiar Foes In New Galaxy Movie Poster
Sledge Bro's such a weird enemy in that ever since they brought them back in the first NSMB they seem to turn up surprisingly often but they rarely ever actually do anything with them. Despite being in all of those games NSMBWii is the only one of them where they appear in more than one level and that just seems like such a strange choice.
Re: Metal Gear Solid: Master Collection Vol. 2 Announced For Switch 2 And Switch
Wonder if Rathalos will still be in.
Re: Review: Mario Tennis Fever (Switch 2) - Slim For Singles, But An Addictive Core Gives It Online Legs
So far I'm honestly kind of genuinely surprised at just how lame the story mode is. I was figuring it'd pretty much just be a collection of quick matches but that was giving it too much credit, it feels like just a really meandering tutorial. Given there's a separate How to Play mode anyway I have no clue why they did it this way.
Re: Poll: So, Should Pokémon Red And Blue Return For The 30th Anniversary?
What I'd really like is either a collection or subscription service containing at minimum all of the 2D games, though certainly wouldn't object to the 3DS ones as well. But I'd be pretty satisfied if we could just get gens 1 to 3 on NSO.
Re: The Hundred Line Creator Wants To Keep The Game Going For "Around Ten Years"
@ROMhaiku I think stuff like the Romance and Comedy routes depend a lot on when you do them, probably does a lot to affect your tolerance for those. Personally I never minded those ones at all, the ones I really found rough to get through were Box of Blessings and especially Serial Battles. That last one's the only one where I had to do it in chunks in between other routes.
Re: The Hundred Line Creator Wants To Keep The Game Going For "Around Ten Years"
Kodaka's been saying that pretty much ever since the game came out. I'm down. Any DLC they put out I'll buy. Actually just ordered a few of the acrylic stands the other day.
A route I want to see at some point is a body swap one. Be relatively easy to do and think there's a ton of comedy potential in that.
Also please have a route where Eva and Kamyuhn actually get to have some extended interactions. Just one route of that would help a lot with feeling like it's patching a big hole in the game.
Re: My Nintendo Store Adds A New Virtual Boy Reward (Europe)
Did always rub me the wrong way that they removed the Virtual Boy in the English version of Melee, so I'm glad to see they're celebrating it now. Yeah, it was a misfire and a flop, it's still a part of their history and has its fans.
Re: Sonic Racing: CrossWorlds Super Monkey Ball DLC Update Launches For Free This Week
Guessing we'll have more characters announced in the State of Play, given that was how they announced this last group and we have nothing lined up after Tangle and Whisper.
Re: Poll: So, Will You Be Getting Mario Tennis Fever For Switch 2?
Got it preordered, though being fair that's in large part because 1), I never got around to getting the last one, and 2), my roommate wanted to go half-and-half on it. If I already had the last one or had to pay full price I'd probably be a lot more hesitant.
Re: Yakuza Kiwami 3 Will Be The Last Kiwami Game, Says RGG Studio Head
It wouldn't fix the casting issue but feel like they could've saved themselves a lot of headaches if they'd just announced going in that this was a new continuity instead of waiting to spring it on people after the outrage has already happened.
Re: Danganronpa 2x2 Gets Fancy Physical Editions On Switch 1 & 2, Pre-Orders Live Now
@FrenchVaniIIuxe Given they've been pretty open about this being come up with as a new way to extend the series I'd say it's pretty definite that this is either going to take things in a new direction away from the 3 anime or it's going to be some kind of stealth sequel to V3. Doubt it'll just be a, "Stay in the same place in continuity," kind of thing since they've made it pretty apparent that reviving the series is one of the aims of this project.
Re: Danganronpa 2x2 Gets Fancy Physical Editions On Switch 1 & 2, Pre-Orders Live Now
Honestly surprised they're taking preorders given the talk about its progress around the anniversary was making it sound like the game was nowhere near done and the demo felt very limited compared to the other demos they've done. Whole thing made me really doubtful the game was actually coming out this year.
Speaking of, adding onto the "as long as the base game" thing, during the anniversary stuff they changed their tune to saying it's significantly longer than the base game.
Re: Capcom's New IP Is Off To A Promising Start As Demo Hits One Million "Combined Downloads"
The whole, "Big guy with an annoying kid he babysits throughout the game," genre is kind of just a giant turnoff to me.
Re: If You Like Paper Mario's Newest Entry, This Nintendo Music Update Is For You
@Notsoavid Would be nice if those go up at some point, though I could see them being one at a time if only because Girl Who Stands Behind gives you three whole soundtracks on its own.
Re: If You Like Paper Mario's Newest Entry, This Nintendo Music Update Is For You
@EarthboundBenjy At least personally I feel like people tend to forget a lot of really down points of Super's writing. It has its peaks for sure, especially in the endgame, but whole chapters go by with basically nothing happening, it's prone to clumsily introducing new plot points or just waving off things, it constantly tries for big emotional moments just to either have not set them up at all (chapter 5) or immediately wave them off like it's nothing (Luvbi), and pretty much every single second of screentime given to the whole Dark and Light Prognosticus subplot never makes the slightest bit of sense (especially how they freely acknowledge the Light Prognosticus was entirely written as completely unfounded propaganda to put a more positive spin on things and yet still slavishly follow it and act like it's in any way important) and ultimately winds up pretty much going nowhere anyway.
Re: If You Like Paper Mario's Newest Entry, This Nintendo Music Update Is For You
I think Origami King's mostly an, "Eh, it's fine," game - I'd probably say it's about on par with Super but pales in comparison to the first two, but that still makes it miles better than Sticker Star, Color Splash, and Paper Jam - but it does have a pretty sweet soundtrack.
Re: Jigglypuff Is Joined By Up-And-Comer Lady Gaga In Pokémon's Super Bowl Ad
@Dazman Um, what? Virtually every Pokemon game has had some crazy nonsense in it. Just to name a few examples...
Gen 1 - Speaks for itself really, these games are held together with prayer, down to a whole type not functioning properly and Focus Energy doing the exact opposite of what it was supposed to do.
Gen 2 - The Apricorn balls are poorly coded garbage that don't work at all (for instance, the Moon Ball gives a boost to Pokemon that evolve via Burn Heal), there's the daycare experience glitch, the trading to gen 1 was very poorly handled and can cause all kinds of problems...
Gen 3 - The berry glitch is the big one, given it completely destroys date-based events a year after you start the game and that can cause all sorts of issues.
Gen 4 - Being able to surf off the map, acid rain, just the general sluggishness of them, Invisible Shiny Bulbasaur, things vanishing off the GTS, Giratina's form change not changing its stats if given the item in the PC, these games were especially rough for this point in the series.
Gen 5 - Sky Drop was a total mess that just broke everything to the point they had to ban it online, the N and mascot stuff in BW2 could be permanently lost in the Japanese version if you dared to just, like, leave the room too early, Challenge Mode's stats not actually working...
If anything the most stable games in the series were probably the 3DS ones. Granted there was the Lumiose glitch in X & Y though being fair they didn't take very long to fix that.
Re: Talking Point: What Are You Playing This Weekend? (7th February)
Randomly fell into replaying Let's Go Eevee for some reason. Need to get back to the run I had going of Final Fantasy 7 but probably finish that first.
Re: Round Up: The Previews Are In For Super Mario Bros. Wonder - Switch 2 Edition + Meetup In Bellabel Park
I definitely agree with the idea that NSMBU is much better. It isn't exactly the most aesthetically appealing game, Wonder beats it there, but it has very tight level design and some great pure platforming, while I think Wonder really suffers for an over-reliance on the Wonder effects, especially on a repeat playthrough, and when you get past those the level design often feels very basic.
Wonder is still pretty fun, not bashing it, but I do feel like it doesn't scratch the platformer itch quite the same as most of the other 2D Mario games for me and I'd probably rather play most of the others than I would it if the mood hits me.
Re: Round Up: The Previews Are In For Super Mario Bros. Wonder - Switch 2 Edition + Meetup In Bellabel Park
I'll probably need to wait and see what the consensus is on the single player aspect, since I highly doubt I'm ever even going to touch the multiplayer stuff. Rosalina's tempting but for the most part this feels like them charging way too much for a pretty lacking update.
Re: Nintendo Download: 6th February (North America)
I'll probably get Bomberman at some point but I just got Escape From Ever After and Mario Tennis so not for right now.
Re: Hamster's 'Console Archives' Is The Closest We'll Get To Virtual Console In 2026
@EVIL-C Almost like people aren't a hive mind and when you read two different opinions they're probably coming from two separate groups.
Re: Nintendo Direct Partner Showcase February 2026: Every Announcement, Game Reveal, Trailer
Bomberman and Paranormasight were all I really cared about but that's two more things than some Directs.
Re: Resident Evil Requiem's Amiibo Get The Spotlight In A New Switch 2 Trailer
The Grace one looks okay, the Leon one looks really, really rough.
Re: One Of The Switch's Most Underrated Gems Is Getting A Sequel This Month
Love to see Paranormasight getting some more love, figured there was almost no shot of a second one.
Re: Switch 2 Exclusive 'Orbitals' Mixes Anime Visuals And Co-Op Puzzle Platforming This Summer
It looks great but any game that's co-op only immediately loses me. Wish there were an AI option.
Re: Hamster's 'Console Archives' Is The Closest We'll Get To Virtual Console In 2026
Kind of hoping this ends up leading to weird port scenarios that have no reason to happen otherwise. Like I know the FoMT version exists and all but if we can somehow one day get Harvest Moon: Back to Nature on Switch I'll sink hundreds of hours into that.
Re: Super Bomberman Collection Gets A Surprise Shadow Drop On Switch 2
Next to Paranormasight that was the highlight of the Direct for me.
Hopefully we also at some point get the Goemon collection that was announced in the Japanese one.
Re: Nintendo Direct Partner Showcase Announced For Today, 5th February 2026
@DjinnFighter Yeah, so about that, they DID announce Goemon! ... In the Japanese one. So hopefully that gets brought over.
Re: Oblivion Remastered Is Adventuring Onto Switch 2 This Year
Might consider giving it a look but I'd be shocked if this doesn't run horribly so definitely a, "Wait until after it's come out," kind of thing.
Re: Fallout 4: Anniversary Edition Launches 24th February for Switch 2
Between what a mess they made of Fallout 4 in the update on other consoles and the state Skyrim on Switch 2 launched in I see zero chance this isn't a total dumpster fire.
Re: Nintendo Clarifies That Labo VR Will Not Work With Virtual Boy For Switch Online
Feel like "not officially supported" is doing a lot of legwork in that statement. Imagine it's a thing where it'll work more than it doesn't but won't be 100% the intended experience.
Re: Video: 14 Exciting Games Coming To Switch And Switch 2 In February 2026
I'm getting Mario Tennis and Death Match Love Comedy. Kept wanting to replay Raging Loop before the latter comes out but not gotten around to it, though I know they're barely related anyway. I also ordered a Virtual Boy, roommate went half and half on it.
Probably will pick up Resident Evil at some point but will likely wait for a sale, it's Capcom so that won't take long and I'm more interested in the 7 and 8 ports than I am 9.
Re: PSA: No, Yacht Club's New Game Isn't Coming Out In 2030 - eShop Date Just A "Placeholder"
I feel like they've definitely got an uphill battle when it comes to selling this one. The indie landscape isn't what it was when Shovel Knight came out, Shovel Knight really hasn't had very much lasting legacy and came out at the height of NES nostalgia while GBC nostalgia's never really been a thing, and the reaction to the demo was pretty mixed.
Re: Nintendo Direct Partner Showcase Announced For Tomorrow, 5th February 2026
I mostly just want ports of Chrono Trigger and Zero Escape. Kingdom Hearts would also be nice.
Metaphor I'd like to see but so thoroughly expect that I don't really imagine I'll be too hyped for it. Probably the thing I'm most confident we'll see tomorrow... though it wouldn't shock me if they just announce another Persona 5 port instead.
Re: Overwatch 2 Ditches The Number In Huge Overhaul, Switch 2 Version Announced
@EarthboundBenjy Being fair, the sequel completely overwrote the first one when it came out to begin with, so if anything it's kind of just ditching a number that was never anything more than a marketing term in the first place.
Also games having their numbers replace the games they were sequels to happened fairly often on the SNES, right off the top of my head Final Fantasy and Clock Tower did it.
Re: Overwatch 2 Ditches The Number In Huge Overhaul, Switch 2 Version Announced
I played a little Overwatch on the PS4 back when the first one first came out but been years since I touched it. Have heard the game's in a decent place lately so maybe'll give it another look but I dunno, not really dying to.
Re: Talking Point: Nintendo Direct February Partner Predictions - What Do You Want To See?
As usual I'll keep hoping for Zero Escape and Chrono Trigger ports.
Re: Nintendo Expands Switch Online's Game Boy Library With Two More Titles
@AceTrainerBloke I'd assume if they eventually do the Pokemon games they'll be a separate app, both to prevent save states - because for some reason they are really unreasonably paranoid about low scale cloning in their games that are flooded with people selling save files on eBay - and to facilitate Home compatibility.
Re: Rumour: Xenoblade Chronicles Voice Actor Might Have Leaked Evidence Of A New Release
More than anything what I want from the series right now is a remaster of 2. It's my favorite game in the series and it's also the one I think is most showing its age.
Re: Metroid Prime 4: Beyond Sales Have Got Off To A Slow Start
@Dman10 I think there are ways to do it well and ways to do it poorly. I appreciate how it's done in Dread, where the game mostly leaves you to your own devices but is structured in such a way that usually the map design naturally leads you from one point to the next expected one.
Re: Nintendo Expands Switch Online's Game Boy Library With Two More Titles
Been wondering why they hadn't put up Balloon Kid yet, underrated game, though yes, it is weird they wouldn't just give us the color one.
As for Yoshi, it's not like an at all memorable game in the first place and we already had the NES one so don't see the point. Wish they'd put up Pokemon Puzzle Challenge, at least it's a lot more distinct from Puzzle League.
Re: Preview: Five Takeaways From My Time With Virtual Boy On Nintendo Switch Online
@dustinprewitt I wouldn't be shocked if it doesn't actually check to see if you have the appropriate hardware, given the Labo VR stuff doesn't and it'd probably be more trouble than its worth putting in some kind of detection in the cardboard model.
Re: Preview: Five Takeaways From My Time With Virtual Boy On Nintendo Switch Online
I picked it up 1), because my roommate was willing to go half and half on it, and 2), I've always regretted that my grandma randomly tossed out my actual Virtual Boy.
Re: Preview: So Far, Super Mario Bros. Wonder On Switch 2 Isn't Making A Great Case For Itself
@chrissiejpayne I think the game hurts on a replay but it's not really due to the badges. Helps that outside of the levels where they're forced I don't use them - all three times I've beaten the game it's been badge-free - but I think the bigger issue is that the game prioritizes wacky spectacle over platforming which means a lot of levels are very short and simple without much challenge, and past the gimmicks they don't tend to be very memorable.
Is pretty much why even though Wonder's certainly a lot more interesting to look at I think NSMBU is a significantly better game, its level design is just so much tighter and you don't have stupid stuff like, "Run around this empty room jumping until you find all of the invisible blocks," going on.
Re: Metroid Prime 4: Beyond Sales Have Got Off To A Slow Start
@TitanSix Even if that were true - not sure it is given it's not like being an original property would correct for problems like the giant empty desert or how many people think Sylux wound up being a really lame villain - I'd still say it's perfectly reasonable to expect an entry in the series to feel a certain way and to hold it against a new entry if it doesn't. If you buy a sequel it's probably safe to say you want more like what came before it and if that isn't delivered on that's on the people that made it.
Re: Round Up: The Final Previews Are In For Mario Tennis Fever
Do we know if you can actually play a full match of tennis in this one? Was always so stupid you couldn't in the last one.
Either way I'm locked in on getting it since I never did get Aces (pretty much entirely because of not being able to do a full match) and my roommate's wanting to go half and half on it.
Re: Metroid Prime 4: Beyond Sales Have Got Off To A Slow Start
The game needed to deliver if it was going to find a broader audience and for a lot of people it didn't, no great mystery here.