Comments 1,207

Re: Feature: "It's Huge For Us" - Devs Talk Switch 2 Reactions, Dev-Kit Disparity, Future Plans

Indielink

@AstroTheGamosian Yeah looks like a was wrong about that DLC. I do still stand by the rest of my comment. The footage we have of most games seems to be closer to PS4/Pro than it does PS5. We've got another console that, on paper, looks roughly as powerful as the previous gen but will be able to use more modern parts/architecture to punch above its weight class.

We're gonna see a bunch of cool ports, but we're also definitely gonna miss some really big games or get mediocre ports of others.

Re: Feature: "It's Huge For Us" - Devs Talk Switch 2 Reactions, Dev-Kit Disparity, Future Plans

Indielink

@Jester676 Intergrade is just the DLC. Which is also available on the PS4. Yeah Street Fighter is on PS5, but it was designed to run on lower powered consoles. Like the PS4.

They've been debunked? Do you have some kind of article explaining that? Because all of the footage we've seen is in line with the upper end of last gen consoles.

When did I say PS5 and Series X struggle? I'm saying that the Switch 2 will struggle to run high end games designed for those consoles.

Re: Nintendo Announces 'Virtual Game Cards' For Switch, Unlocking Digital Lending

Indielink

@HeadPirate The first half of the video literally says you only need to locally connect systems once and then you'll be able to freely swap between two systems you own.

You're right it's a very different use case, but there are people who this will potentially be beneficial for. And you can always just turn it off in the system settings if the old method is preferable.

Re: Joy-Con Mouse Functionality Seemingly Confirmed In Switch 2 Trailer

Indielink

@AnnoyingFrenzy It wouldn't surprise me if we get a dedicated wired mouse accessory (to plug into the new USB-C port on the top) which would be a more comfortable experience, but having it built into the standard controllers as a baseline functionality means that third parties can develop games without having to worry about smaller market sizes.

Re: Sekiro-Like 'Nine Sols' Scores A Physical Switch Release In 2025

Indielink

@solarwolf07 It's not that they're overpriced so much as there's a price floor for manufacturing new physical games. The licensing costs aren't cheap.

That being said, Nine Sols is 30USD on the EShop and I imagine, going from past Fangamer releases, this will likely be 40. So the gap this time won't be too bad.

Re: Random: Oops! It Looks Like Banjo-Tooie's Idle Demo Is Sped Up On NSO

Indielink

@Serpenterror Platform owners can absolutely remove digital content from your console. Sony did it with a bunch of films/shows from Discovery when their license expired last year.

Nintendo also has the capability to do so. My younger brother once snagged my dad's credit card to grab a Pokemon game off the 3DS EShop. Dad found out and managed to call customer service for a refund and they pulled the license for the game.

Re: Talking Point: How Would You Fix Zelda: Echoes Of Wisdom's Most Frustrating Feature?

Indielink

@Yoshi3 The problem with upgrades replacing previous versions is that they tend to cost more energy to summon. Losing access to low energy summons limits experimentation and also disincentivizes exploration. Can you imagine how lame it would feel to discover a mini dungeon , fight your way through, and then defeat the boss, only to discover that the echo you get supersedes an old standby and now you can't summon it because of the higher energy cost?