
Rare's wonderful platformer sequel Banjo-Tooie landed on the Nintendo Switch Online + Expansion Pack's N64 library today, and we are enjoying the chance to take our best bear and bird buds on the road with us once more.
On the whole, this NSO version feels great, but as we left the game idly sitting on the start screen while we nipped off to make a cuppa, we noticed something strange: was Banjo always that quick?
Yep, it seems that the gameplay demo, which plays if you don't touch the start screen for a while, has been weirdly sped up on the Switch subscription service. It was pointed out by our very own lovely person, Mr. Alex Olney, over on Bluesky, in fact, with the following footage appearing to show the platforming pair dashing around at 1.5x speed (or thereabouts).
It's a strange little curio, particularly since the sound effects and music are running at the correct speed/pitch. Hey ho, at least the whole game doesn't force us into an unintentional speed run.
Banjo-Tooie initially launched on the N64 in 2000, later landing re-releases on the Xbox 360 and as a part of 2015's Rare Replay. While it might not be quite as beloved as its predecessor, it's still held up as a slice of mighty fine platforming — all the more reason to be excited by its Switch inclusion, sped-up demo and all.
Have you checked out Banjo-Tooie on Switch yet? Did you notice this speedy demo? Let us know in the comments.
[source bsky.app]
Comments 52
Nintendo would mess this up some how... 😒
@PokemonDMG Considering this is the only error I've found, I consider this version to still be utterly excellent.
This oversight doesn't even affect gameplay in any way, it's just a fun little quirk of emulation.
Would be better if Nintendo made Virtual Console service/titles for Switch. I want to buy and own games, not just rent them in a... 50$(?) per 1 year subscription.
@Vyacheslav333 I agree with you - but then buying digital games is just long term renting and they can be removed from your library at any time in the future. Like if Microsoft decides it's done licensing them to Nintendo.
@mercilessrobot Didn't Sony also do this with their digital movies recently on PS5 or something? At least I think I heard about this
Well it's just the demo portion so it's not that big of a deal. Still it does give us that "What the heck happen here?" kind of feeling when it occur. Hopefully M2 patch it so it doesn't give more players a way to complain.
Like I said on the other article, I was farting with laughter when I noticed how Banjo was running around at the speed of sound.
There's also some audio synch issues in the opening, but not really as bad as in the Xbox version. Though it seems that this version doesn't move to the next scene in the opening until the music from the previous scene finishes playing.
Not a deal breaker by any means, the framerate during gameplay itself is vastly improved from the N64 original and the widescreen just makes it even better.
@mercilessrobot They can't remove the digital copy from your console though, just the one on their server. If you are dumb enough to remove the digital game from your console then that's your problem. Removing your digital game from your console or account when they are no longer available on the server is like you throwing your physical copy away when it's no longer available at retail shelves. It's not a rental, it's your own fault that it's gone. Stop throwing things away if you want to own it.
Haha, I for one find this hilarious? They should've showcased this in a trailer, maybe with a Banjo-fied version of Yakety Sax.
@Serpenterror Concord was removed from all the PS5s it was installed on. There are definitely ways to remotely yank software. Maybe not on the Switch, but I wouldn't be surprised if that ability existed and just hadn't been used.
@Serpenterror Platform owners can absolutely remove digital content from your console. Sony did it with a bunch of films/shows from Discovery when their license expired last year.
Nintendo also has the capability to do so. My younger brother once snagged my dad's credit card to grab a Pokemon game off the 3DS EShop. Dad found out and managed to call customer service for a refund and they pulled the license for the game.
@Maubari Yes.
I preferred the other links since for those I wouldn’t have to leave the NintendoLife website to watch the clip.
Literally unplayable.
Yeah the NSO versions of 64 games have weird speed issues going on. I believe the credit sequences in Mario 64 and Mario Kart 64 also run fast, or maybe it's slow? I don't really remember but I know the music and events don't line up.
@AlexOlney Talking about the OoT mistakes. But okay. 😉
That's because the framerate isn't locked, so the game runs better but also faster.
@HammerGalladeBro exactly what I noticed too. Cutscenes are vastly more synced than the XBLA version, though not as good as the original. Frame rate has been super smooth so far, 30fps, a vast improvement over the original. I've not noticed any issues yet, 3 hours in.
@PokemonDMG To be fair, if you say ‘this’, anyone would assume you are talking about the subject of the article you’re commenting on. Not mistakes from another game on the service.
Huh, wonder why that's the case (a consequence of the improved frame rate?), but luckily it's a really minor detail and pretty funny as well - good job Alex for spotting it!
@HammerGalladeBro You mention farting with laughter, but I wonder - have you ever laughed with fart-ter? I haven’t but I’ve heard it’s an odd sensation.
The buzz on 'X' is that IGN holds major shares in NintendoLife...... 👀
@Serpenterror Oh but they can remove it from your console directly. Sony literally did with Concord. People had it downloaded after the delisting and Sony deleted it off of people's consoles. Kinda crazy
Prolly just because the demo is now running at a higher frame rate than N64 could manage. Though there used to be a cheat code to make you run faster too.
Of course people are using this as an excuse to say NSO is terrible. Blah blah, virtual console better, blah blah. Ignoring that VC still had emulation issues. And was more expensive, and you still didn't really own the games cause they were digital.
@TheBigK Yeah that’s right, Mario Kart and Ocarina of Time usually have it the worst with the visuals finishing before the music because there’s no slowdown on the emulator.
@mercilessrobot As far as GOG exists, not really. 😉
Games in the N64 NSO run at faster frames than the original, this is also the reason why some games like Pilotwings and Mario Party have become more difficult to play during the games that require button mashing or frame perfect input due to the input window being a lot shorter than in the original hardware. I believe there was a NL article that talked about that when Pilotwings first released on NSO.
Have you tried Mario Kart 64 in NSO with 3 or 4 player versus? Is like going 200cc from how crazy fast it goes.
@Serpenterror After Google Play Music's closure, Google removed all of users' downloaded music from their smartphones/tablets. I'm a victim too. I've had 4 albums of Asami Imai's songs. And they were forcefully removed from my smartphone. After that I've understood one good thing – never buy any music digitally, 'cause it can be easily removed from your device by the platform holder. 👍🏻
I don't mean to turn this into a twitter hate debate but I'm so happy you posted this on a service I'm not forced to make an account so I can watch a short clip.
I've been missing most out of the other articles because it always redirects and then bars me from seeing the post
Maybe the increased speed was intentional to decrease the duration of the video. I don't feel like it's intended to deceive.
It's definitely a consequence of the faster emulation timings.
Remember Ocarina of Time on the GameCube? It would skip the credits sequence for a huge video file because the faster emulation made the video and audio go out of sync.
On Wii VC they added slowdowns, despite this, the credits desync is still pretty evident.
@mercilessrobot If Microsoft is done licensing to Nintendo, that'd just mean future people couldn't purchase the game. It wouldn't affect past owners (this has been true of tons of de-listed games).
I for one am enjoying the heck out of this in widescreen and with better visuals. Never got a chance to play this back in the day. Hope there’s no issues later in the game
Has anyone gotten to the garbage can area near the end of the game? There was a room with a sort of fog overlay- and I think it was that one- which mysteriously ran unlocked, and could approach 60fps at times, especially when paused. I'm curious as to how it runs on NSO.
(IIRC, it was just capped at 30fps for the Xbox remaster.)
@Vyacheslav333 how does that work? I buy songs digitally - admittedly mainly from iTunes, but some were from Google Play in the past when I had an Android phone. I literally have the music files on my computer (mp3, m4a, whatever) that I’ve copied to hard disks (backup), as well as on my phone, and I can play them on any media hardware I like. There’s no physical way they can delete these files. Were you subscribed to it or something?
@PokemonDMG I’m sorry, but this* is ridiculous.
*I am of course referring to the price of a Galaxy Blue Ford Escort in 1988.
@PokemonDMG Blame the shoddy iQue N64 emulation quality
@Vyacheslav333 not that $50 is very expensive for a whole year ! ? you can share the cost with others in a family group for just $10 each [split 8 ways] 🥜🥜 laughably cheap
@PikminMarioKirby I honestly prefer Bluesky as an actual platform versus Twitter, but it's clearly still a work in progress. A really good one, but they really need to work on the embed on videos.
@HotGoomba I don't care for social media platforms at all. Nintendo just uses X and that's the most efficient way to get info from them. I feel like X is the quickest way with load times and embed. Also since most posts here are from X I assume it's the most popular social media, so it's simply easier to have everything on the same platform.
@PikminMarioKirby Understandable. I never really cared for social media platforms either, but I just always hated Twitter/X. Only reason I'm even on Bluesky is because my friends are on it, but I would never make a Twitter account. That being said, Twitter is still the best social platform for videos other than YouTube and arguably TikTok.
I don't really care for following Nintendo Twitter posts anyways. All of the good ones are featured on Nintendo Life anyways. Hell, the Hookshot Media websites (Push Square, Pure Xbox) are the primary reasons why I'm able to really avoid social media lmao. Other than Discord, but I see that more as a messaging platform. I do agree that Twitter should be the primary embed video platform for Nintendo Life though, at least until Bluesky gets really good for mainstream media.
@GravyThief «Were you subscribed to it or something?»
Nope. Google in their letter said that after Google Play Music's closure, all downloaded music will be removed. And it was true. They removed all songs that I have bought and downloaded.
@jco83 I don't care about subscriptions, anyway. And, I want to be able to play games WITHOUT internet connection.
This is one of the games I never played previously so I've got it lined up for the 3D when it is released early next year.
I gave up on NSO when they released GoldenEye with so many bugs. I don't want an immitation of the games I remember playing growing up. I want the precise same game. It's pretty mad that when you look at all the advances in technology over the past 25 years... the N64 has proven too difficult for Nintendo to bring the games to present day.
Well, I say too difficult... maybe they simply don't care enough? Nintendo are at their best when they care about the minor details though...
@Vyacheslav333 can continue playing NSO games without internet for a week. then all it needs is just a momentary internet check, and that's it again for a week.
do what you want to do, when you want to do it. there's no telling you'll still want to do it in future 😇
@jco83 I don't like how it sounds, the internet check...
Well, I play videogames for the single-player content. And I hate DRM.
Just to say: This emulation error also happens on unofficial emulation, and I even mean decent options, so honestly, not gonna give N64 NSO further random hate myself.
There are TONS of problems, but this one is part of the few I'm willing to accept (though they could have intentionally slowed it down I'm sure, but whatever).
Oh no? The horror?
@Vyacheslav333 yeh i only really play single-player games too ☺️ occasionally a little online
@Vyacheslav333 Agreed, and I sure hope they give you an option to keep the games after the NSO service shots down on the Switch. (even if I have to pay for it) if not, then at least continue the service on the Switch 2.
I wanna keep using my NSO N64 controller to play N64 games
The Xbox port of this game has the same issue and was not this fast. The N64 had a speedup issue as well, but only was only present when widescreen mode was enabled. The issue in the other versions of the game didn't cause the demo to speedup this much.
Hopefully Rare and Nintendo will fix the issue by Christmas. Hopefully other issues as well. And maybe Microsoft will be nice as well and fix the Xbox ports of the Banjo-Kazooie games.
The Xbox ports and the N64 games have the same base set of issues. Certain issues only appear in the Xbox ports because they are being ran in an emulator as well as differences in button mapping and forced/updated widescreen support.
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