Video game preservation still has a long way to go, but it’s difficult to imagine a re-release of Human Entertainment’s Clock Tower ten, or even five years ago. Yet thanks to rapidly growing interest in retro gaming and the resulting explosion of compilations and re-releases over the last few years, this curious SNES survival horror is now available worldwide in all its glory.
Originally exclusive to Japan, Clock Tower: Rewind presents the original 1995 game along with an enhanced version of the 1997 ‘First Fear’ PS1 port, adding in new scenarios and minor improvements such as the ability to run upstairs (both versions also include a rewind feature). On top of that, you’ve got a bunch of extras to peruse, including interviews with creator Hifumi Kono, motion comics, scans of the Japanese manual and strategy guide, and more. It’s a generous package that goes a long way to compensating for the game’s relatively short two-to-three-hour runtime (multiple endings included).
As for the game itself, you play as Jennifer Simpson who arrives at the titular mansion alongside three other orphaned children. When her companions mysteriously disappear, Jennifer finds herself at the mercy of the Clock Tower and must find a way to escape or die trying. On her tail is a relentless and deadly (though mercifully slow) entity known as ‘The Scissorman’ who begins to stalk her after brutally murdering one of her friends.
In what would have no doubt been a remarkably novel idea in the mid-'90s, Clock Tower offers you no way to directly attack the Scissorman. Instead, Jennifer is forced to run away and, in dire circumstances, essentially ‘panic’ her way out of the Scissorman’s grasp. This is all contingent on her stamina: communicated via a small portrait image in the lower-left corner of the screen, stamina is lowered by running over extended periods.
Though lowered stamina won’t cause you to outright perish on its own, it will drastically reduce your ability to escape. Running away will cause you to trip over, and while you can resist the Scissorman’s giant shears by mashing ‘B’ (a.k.a, the ‘panic button’), doing this while suffering from low stamina is a fast track to Clock Tower’s Game Over screen. Periodically crouching down is essential to recovery, and thanks to the Scissorman’s relatively slow pace, you can do this frequently without much risk of danger.
Clock Tower plays very much like an old-school adventure game in that the majority of mechanics are tied to an on-screen cursor. Direct control of Jennifer’s movements are limited to holding down the shoulder buttons to run, pressing ‘X’ to stop, and the aforementioned ‘panic’ functionality. Otherwise, you simply use the on-screen cursor to point to specific areas of the environment. Pressing ‘Y’ prompts Jennifer to move to wherever your cursor is pointing, while clicking on certain objects enables her to investigate or interact with them.
Admittedly, Clock Tower does feel pretty archaic, even when compared to the survival horror boom that would follow just a few years after its original release. It’s a slow experience that focuses more on exploration and investigative elements over outright horror. That said, when you do run into the Scissorman, the accompanying sound of his shears and the spooky theme tune inject a sense of urgency and tension as you try to escape, even if the Scissorman itself isn’t even remotely scary by modern standards.
So if you’re expecting a nerve-wracking thrill ride from start to finish, then we’d advise you to temper your expectations. Clock Tower isn’t a good entry point to the survival horror genre, and nor is it even a particularly strong game on its own merits. It works best as a rare glimpse into the pre-Resident Evil era of horror; a game that, for enthusiasts, is well worth owning for its historical context, and this is elevated wonderfully by the extra content included in this new release.
The motion comics serve as both a prologue to the game and an accompaniment to the ‘First Fear’ version of Clock Tower. You unlock segments of the comic as you progress, and we have to say that the presentation and voice acting on display here are seriously impressive. It’s a nice way to experience some original artwork from an entirely new perspective.
In addition, the 10 interview videos with creator Hifumi Kono are well worth watching. He dives into the development, how the team worked to create a sense of fear with limited hardware specs, and his thoughts on the new Rewind release. It even ends with an intriguing tease from Kono regarding a potential spiritual successor. However, while he lavishes praise on the new animated introductory sequence for Rewind, it really didn’t do all that much for us. The cartoony aesthetic is completely at odds with the otherwise more realistic portrayal of Clock Tower’s setting and characters.
Speaking of presentation, however, Clock Tower: Rewind is mostly a huge success, intro animation aside. The main menu contains a beautiful high-resolution version of the original key art, with a new vocal performance of the main theme playing in the background; it’s incredible stuff. You’ve also an extensive music player that not only covers theme tunes from the game, but also various diegetic sound assets (the parrot shouting “I kill you!” will never not be funny).
Finally, borders containing key art can be applied to the main game if you wish, while a CRT filter gives a pleasant ‘retro’ feel to the visuals without distorting important in-game assets.
Conclusion
Clock Tower: Rewind is an odd game that we feel comfortable recommending to survival horror enthusiasts who wish to experience absolutely everything the genre has to offer. Its visuals and gameplay are undeniably archaic, but there's nevertheless something quaint about its combat-free, point-and-click mechanics. The short experience is elevated greatly by the added extras included for this new release, and we'd fully recommend perusing all of it to help give context and aid appreciation of this pre-RE horror game. Not a must-play re-release, then, but one we would urge horror fans to experience at least once.
Comments 52
Makes me hope that Capcom, Sunsoft, and LRG collaborate to bring the PS1 sequel to current consoles.
https://www.youtube.com/watch?v=f6wqsTTu0yg
If you want a slow game, TMNT Wrath of the Mutants is very slow!
Capcom, bring Clock Tower 3 remaster.
Thank you.
Thanks for the review, will eventually give this a try despite not particularly being a fan of horror (so it being focused more on exploration and investigation is a positive for me along with it being short) considering I've preordered a discounted imported physical copy of it - love all the extras included for this rerelease!
@Bonggon5 It's not unfair.
A game should be reviewed on how fun it is to play today, in the current time.
If all games were rated based on how good they were at the time they came out, there'd be a lot of games getting undue praise for no reason but nostalgia.
I recently played this years ago via English patch and I was impressed how creepy the atmosphere was. The game is very confusing on where to go though so I never got around to beating it.
@LadyCharlie yes and no. I can understand that logic for gameplay … but what do you expect for “visuals” when reviewing a retro port?
It’s not a remake … it’s a port.
If you buy a 90s game you go in expecting the unadulterated graphics of the time. That’s the main purpose of buying old games.
Would you buy a NES Zelda port expecting BotW visuals for today’s standards?
If we apply that logic then all NES games would suddenly be a 1?
These kind of reviews are kind of a balance with what the game meant, how fun it is today and back then, and the quality of the port and the package vs price. That’s what retro enthusiasts and the potential buyers want to know before buying.
@Yoshi3 It says visuals and gameplay, not just visuals. And it’s a “con”, not a “-1 to the score.” Also some retro visuals age more poorly than others, much like some retro gameplay ages more poorly. But by all means, give it an 8, 9, or 10 out of 10 if that’s what you feel it deserves it 2024.
@cedarhyped exactly my point. Why would you add visuals to cons?
I mean, I know that I’m paying for a retro game, what am I expecting? Suddenly a 16 bit game to become a full fledged HD game?
And I’m not arguing about the score.
I argue that suddenly, new gamers want to review old games with the same lens they review 2024 games.
If people can’t understand that these are ports for gaming preservation purposes then it’s on them for expecting 2024 experiences on 35 year old games.
If you want 2024 experiences for old games then ask for REMAKES… not ports.
I bought it, I've meant to play the game for years and good to see an official release and translation. I confess I checked a guide online at one sticking point, but once I got past that I got a bad ending and tried again. As the game is so short it encourages multiple play throughs, and the random swapping of rooms, events and items keeps things fresh. The Scissor Man also did succeed in making me jump a few times (with the sudden music too). Very glad I picked this one up.
@Yoshi3 it’s not “suddenly”. I’ve always wanted reviews to say how fun a game is to play today, not how much fun it would’ve been to play 25 years ago.
If it’s for game preservation purposes, then I don’t need a review at all. I’m not going to go to museum and criticize the pottery for not being microwave safe.
@Summer235 Some retro graphics look good by 2024 standards, and some do not. This is not complicated people.
@cedarhyped then retro gaming is not for you. Stick to the contemporary games.
@Yoshi3 actually, retro gaming is for me. Some retro games are very fun, and I like playing fun games. I’m sorry to be so edgy and controversial.
“No huge time commitment required” is proper clutching at straws.
By that merit, should a larger time commitment be a con for other games?
@cedarhyped imagine saying that retro gaming is for you and then complaining that a retro game looks… well…. Retro.
This game looked good at the time and it still looks good now for retro standards. There’s a reason it’s considered a classic and it still gathers attention 30 years later.
Want to play something that looked hideous back then and right now? Play something like Atari’s ET.
@Yoshi3 One of the cons outlined in this review says "Visuals and gameplay are undeniably old-fashioned," so.
@Yoshi3 Take a deep breath, Yoshi. It got a 7 out of 10. And yeah, it looks pretty charming.
Is it any easier? The game was incredibly punishing on SNES...
@LadyCharlie again, my point exactly, why complain about the visuals AT ALL? That’s why I said “yes and no”. I agreed and disagreed with you. Gameplay I can understand… but since the review includes gameplay AND visuals, then it’s not a fair assessment of the game in 2024 reviews, don’t you think?
@cedarhyped again, no one is complaining about the score, I’m arguing on how retro games should be reviewed and scored. And that has always been a common discussion
@Yoshi3 back in 95’ it received reviews of 7/10 so i’m not sure what your problem is unless you have some sort of financial involvement with the re-release.
@Fake-news sigh … I already posted I don’t know… three times that it’s not about the score but the logic of how retro gaming is reviewed that started as an answer to LadyCharlie?
And yes, sure, I must have financial involvement in the game… lol
I should point out that not all games are created equal. Other games from 1995 still look stunning to this very day, like Chrono Trigger and DKC2. Clock Tower, by comparison, hasn't aged quite so gracefully and has therefore earned its con.
@Olliemar28 Im just genuinely curious, is it the animation? Or the character art? Because the background sprite artwork always looked really good for a 16-bit SNES era game aiming to emulate ‘realistic’ (like classic RE). I never played this one fully or don’t know if something changes in the latter parts of the game so it’s a legit question, not trying to continue the discussion
Human made some great games series, especially for the PC Engine and Super Famicom.
Fire Pro Wrestling
Formation Soccer
The Fireman
Final Match Tennis
Septentrion (SOS)
F1 Circus
Clock Tower
Vasteel
A unique company who had their own school and many of their games were developed by their own students. They even developed the first ever rhythm based video game on the Famicom in the 80’s.
@PessitheMystic On the other hand, after years of seeing short games being punished for being short, I'm pretty excited to see it considered a pro for once.
@gojiguy I hear your health recovers quicker on rewind mode. I've not played the original mode to compare, but I got through the game OK. The actual rewind feature isn't much use as it's so short it wont really allow you to correct many errors.
I think the game looks nice personally, it has a sparse and clean look that fits the atmosphere well. The sprite work and animation are nice. Would be good to have some greater differentiation between doors as they do look mostly the same. As some rooms also move around, you need to memorise where particular rooms are each time. It is a small game though, so not such a big deal.
@Olliemar28 Is there Japanese voice-over in the game? And, is it possible to play the game with touchscreen controls only?
This is a fantastic survival horror for the new audience. I'm glad for once they finally bring the actual first game in the franchise worldwide. Here's hoping the second and third game gets the remastered treatment too even though both are not as good as this one.
I will certainly be getting this soon down the road. I’m already familiar with the gameplay and an indeed the sort of survival horror game enthusiast this is geared towards.
I've played this one before, it indeed does have an excellent, spooky atmosphere especially for a super famicom game. I recall Jennifer's walking speed being painfully slow though. Also, perhaps just a coincidence, but the main character Jennifer bears a strong resemblance to 1980s Jennifer Connelly.
@OldManHermit Not a coincidence - the character was based on Jennifer Connelly's appearance in Phenomena.
@LadyCharlie Nostalgia is just one reason an older game is fun to play. If your reasoning is correct, every older game would be either great or trash, and there are plenty that are both and even more that fall somewhere in between those extremes. And old games were only limited by the technology of the time, not by the imagination of the developers. What would developers of the past created with the tech of today? Thankfully they did not throw their hands up with frustration because their vision couldn't be manifested on their tech. They persevered and kicked off almost all of the game franchises we still play to this day. We'll still be talking about Clock Tower decades from now and probably never mention Fall Guys or Spelunky (or some other modern game) no matter how blazingly fast they were running or how well they were paced. Try some older, slower games, and even some that were badly reviewed at the time of release, it's great to see what worked and what didn't and to see the thinking and trade offs developers had to make. There was a lot more experimentation back then when there were no rules --- nowadays games fall into just a few categories for fear of being a commercial failure.
@Olliemar28 Ah okay, that makes perfect sense! Thanks for confirming. Phenomena is a great flick btw. Any horror film that ends with a knife wielding chimp is a win in my books!
"Visuals and gameplay are undeniably old-fashioned"
pro
I've forever heard about this game. By today's standards, and maybe even by back then, it seems to have its warts and bumps showing, but I look to this game as an essential piece of gaming that I need to experience, for better or worse. I don't really do horror games these days like I used to, but it helps being a point and click, which I love. I'm looking forward to playing this.
I don't think its visuals/gameplay was put in the "Con" because of any expectation of modern visuals.
It's because this is an unapologetic port of a game whose style is no longer extant in modern games, and it might not be for everyone.
If you go back to Super Mario Bros. it will be familiar,
Clock Tower is a point and click survival horror, the only game I can think of that is similar is D. It has more in common with Monkey Island and Myst than Resident Evil. Nor does it have the colorful sprite visual style one thinks of with older titles, it's much more in line with DOS games of that era.
This game is for people whom appreciate that; and that's a good thing IMHO, but might not be for the majority audience of this site, hence I agree with the reviewer.
@LadyCharlie Absolutely disagree.
A remaster or a port of an older game should be reviewed in context of its time. The people that get into such a game need to be aware of how it played back then and consider it as part of the experience. If they want something modernized or that plays as it should be in the present times, then they are looking in the wrong place by expecting that from a faithful remaster/port of a 90s game. In these cases, what the developer pursued was to emulate a previous experience with enough QoL features to make them possible to play in this day and age. But the intention is not to touch and change the game to modern age and sensibilities. For that you want a remake.
@Wisps Completely disagree. People read reviews to know if a game is worth their time and money now, not for a history lesson. Those few who care more about a game’s legacy than its actual fun factor are a niche crowd and would be better off with a different source than 99% of review websites.
@cedarhyped Both things can coexist. And in these games, the fun factor comes from the game context in which it was created. An introductory sentence describing that this is a port of a 95' game should put in the context of what you should expect from this. And if not, it might just mean that this game is not for you, but I would never consider giving a con to an older game because is old.
@Wisps It’s a con because it’s less fun to play. The visuals haven’t aged well. For lots of retro games, the fun factor is that they’re still enjoyable today — not because players have to sit there appreciating the game’s historical context. A game should stand on its own without needing a history lesson to be enjoyable.
@cedarhyped We are not going to agree on this since for many people the old visuals are part of what it makes it fun. And when these games were released back then, this was not considered a problem. Moreover, I would argue that clock tower definitely stands on its own (as the score shown here suggests!), but pointing out a game release date as part of a negative point is out of place to me. We dont give games a pro for being released in modern day after all (being fun or not is a different thing).
@Wisps You and others are ignoring the hundreds of words in a thoughtful review, instead boiling it down to a single bullet point: ‘Visuals and gameplay are undeniably old-fashioned.’ I actually enjoy retro games and old graphics, but let’s be honest—some gameplay and visuals age well, and some don’t. Pointing this out in a con doesn’t disrespect the game; it’s a fair assessment. Not everything gets a free pass just because it’s nostalgic.
@cedarhyped See I do agree here with you. I think the review is quite fair and I do like the way it was written in general! If I gave the wrong impression, I apologize for it. But I do have to be critical of that single line that it is mention as a con because it feels weird and out of place to me!
And tbh I was not even trying to bring down the review but rather my comment was in reply to some other commenter who was making a point about older games being judged with modern parameters. That was the main point that I was aiming for.
Well, I'm glad I don't have the sensibilities of a modern gamer. Clock Tower absolutely is "a nerve-wracking thrill ride from start to finish," and the slow pacing builds tension.
Removed - flaming/arguing
@Wisps You can disagree if you want, but I still firmly believe a game should be reviewed on how fun it is to play today, in the current time.
@LadyCharlie I wouldn't expect otherwise. Same way that I stand behind on my disagreement on the topic. I do not expect to change your opinion but rather provide a different one. We are all entitled to our own opinion after all.
@cedarhyped The comment you're replying to seems to be mostly imagined.
@Purgatorium Oh, sorry, it was this one here: “Well, I'm glad I don't have the sensibilities of a modern gamer. Clock Tower absolutely is ‘a nerve-wracking thrill ride from start to finish,’ and the slow pacing builds tension.” I didn’t realize you’d forget it so quickly.
It's not easy to review an old game, but I was thinking about other media.
In a review of the 8K version of The Good, The Bad and The Ugly or the "stratospheric sound" version of (I Can't Get No) Satisfaction, the reviewer would have focused only on the quality of the port/remaster, not making a comparison between Satisfaction and the modern music scene, I suppose.
Maybe even old video games should be reviewed like this. For this game, among the cons I would have put a slight stuttering which is mainly noticeable in the chase scenes.
This review nails things pretty well. The game is clunky to "play", but man does it nail atmosphere. No other 16 bit game left me on edge like Clock Tower. The gothic art is beautiful, yet haunting. Story is bleak and oppressive. The sound design is spectacular, mostly just footsteps and ambient noise, and on the rare occasions music does kick in, it's total fire.
While I wouldn't necessarily call it a great game, Clock Tower is a great experience.
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