Comments 1,207

Re: The Legend Of Zelda: Majora's Mask Is Being Added To Switch Online's Expansion Pack In February

Indielink

@blindsquarel Saving changes could be a give or take, I'll give you that. But the Bombers Notebook opening and playing the whole animation every single time you talked to someone was infuriating, really no different than the rupee pickup complaints from Twilight Princess and Skyward Sword. It's just an unnecessary break in the action. Also dear God the Bomber kids chasing after Link to give unneeded hints and then interrupting cutscenes in Clocktown. Like WHY does that need to be a thing.

Deku mask form lost the ability to fast hop between lillypads by spinning which completely breaks the flow of the forest. And also makes it incredibly difficult to leave the maze race under the Deku Palace.

The bosses may not have been super difficult in the original, but the remake makes them worse.

I'm not saying the remake is a bad game by any means, but the original is definitely the best way to play it still. For every thing that was improved in the remake something else that didn't need to be changed was negatively impacted.

Re: The Legend Of Zelda: Majora's Mask Is Being Added To Switch Online's Expansion Pack In February

Indielink

@KimBread Changes to certain mechanics just don't feel very good. I don't want to go through and list them all, but movement mechanics for the Zora, Deku, and Goron were all changed to be slower.

Boss fights are also redone for "clarity" but this also removes some of the more open ended aspects of boss fights. Odolwa for instance could be attacked and damaged in a few different patterns in the original. In the remake you HAVE to use the Deku flower in the room to fly up on the air and drop Deku Nuts to stun him.

There are more things, changes to the bombers notebook the save system, and some of the visual changes for instance but the first two parts are the big ones.

Re: Review: Metroid Dread - Quite Possibly The Best Metroid Game Ever Made

Indielink

@jancotianno FIFA got a 2/10 on Switch for being the literal same game it has been for the last five years. EA has been charging at minimum 40USD for a roster swap of a 360 game. That's why it got the score it has. It's why there are only two reviews from major publications listed on Metacritic. It's why last year's version has a Metacritic average of 33.

Metroid is by all accounts really freaking good. You might not like how Dread looks but others think it's clean and stylish, Eurogamer went as far as to call it one of the best looking games on Switch. And (no offense to NL) I trust their reviews more than the ones written here. Also a short length is not necessarily a bad thing. A short but well paced game is better than one with unneeded padding.

Re: Dying Light Platinum Edition Is Heading To Switch

Indielink

@TheFrenchiestFry The PS4 version actually holds 30 pretty well. It does dip here and there very slightly but it's mostly good. X1 version did struggle a little more though.

I'm wondering if this is going to be similar to Aliens on Switch; another cross generation game that did surprisingly well because the devs were able to take advantage of more modern tools and techniques.

Re: Streets Of Rage 4 DLC Finally Available To Buy On Switch Following 10-Day Delay

Indielink

@Znake And again, you are continuing to assume this was an active decision made by Dotemu to delay the DLC. This has nothing to do with inappropriate actions and not being respectful and everything to do with a technical or software issue. The DLC was intended to release on Switch at the same time as other platforms. Dotemu has an excellent relationship with Nintendo and its community, going as far as revealing games for Switch before other platforms. Also, please feel free to remove the condescending attitude.

Re: Lost In Random Now Has A Confirmed Release Date

Indielink

@XenoShaun I don't think EA actually DOES much in terms of mucking about with their indies line of games. It really does seem to be just funding and advertising. So if there were any EA games to feel okay about buying, it'd be these ones.

Re: Rumour: Metroid Prime Trilogy For Switch Ready To Go, According To Industry Insider

Indielink

@Ear_wiG DOOM Eternal leans into platforming in the same way that the Prime games lean into shooting. Like Prime definitely has FPS gameplay, but it's pretty clearly not the main draw.

Metroid Prime feels like an FPS in the loosest sense of the term. Like if we were to make a scale of like "how much of an FPS are you," it'd hang out fairly close to the bottom, somewhere near Mirror's Edge.

Re: Rumour: Metroid Prime Trilogy For Switch Ready To Go, According To Industry Insider

Indielink

@BloodNinja "It’s 100% a first person shooter, it uses the same perspective and you shoot things. It also has some slower paced exploration."

I think this is where you've got it backwards. It's 100% a slower paced exploration game that happens to have some first person shooting involved. And yeah it's all kind of semantic, but the Prime games are pretty far from (to use your examples) Crysis and DOOM.