Comments 1,181

Re: Feature: "I've Been Brought Up By Final Fantasy" - Naoki Hamaguchi On Bringing The FFVII Remake Trilogy To Switch 2

Indielink

There is something really refreshing about Hamaguchi's willingness to talk more about the actual development process. I feel like so many other interviews with Japanese developers, when asked about visuals/performance, often give a canned, "we worked our hardest so the fans can enjoy it." It's neat to get this insight on the importance of parity in character design and lighting and how that informed all of the other decision-making with this port.

Re: Fallout 4: Anniversary Edition Brings The Apocalypse To Switch 2 In 2026

Indielink

@Vyacheslav333 Different version of the same engine. And Skyrim is a less intensive game, it's four years old and was designed around the Xbox 360.

It's like trying to put a square peg in a round hole. Except this square peg has a bunch of little bits sticking out that have been really poorly attached to it that are otherwise integral to how it works. And trying to adjust any of them will cause the whole thing to break.

Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

Indielink

@MTMike87 I imagine it's a Column A Column B situation. For the smaller games like Bravely Default and Ivalice, the S2 cards are too expensive to justify, and for games like 7 Remake the cards are too small and too slow. So the existing physical cards sit in an awkward place where the only companies that can use them are ones like PlayTonic who are taking the risk in order to actively seek out community engagement and goodwill, or Marvelous who have such a distinct, dedicated, and niche fan base that they can basically print the exact number of copies they need to stay afloat.

Re: Lollipop Chainsaw RePOP Is Getting A Sweet 'Switch 2 Edition' Upgrade This November

Indielink

@TheExile285 I would guess that the difficulty is Nintendo themselves are just being weirdly selective about who they want to give them to. With the upgrades revealed in the recent Direct it seems like Nintendo is trying to use each upgrade as a sort of showcase rather than flooding the market. Lollipop Chainsaw hits their quota for, "weird cult classic," that they can now say is available.

They did something very similar in the early days of the Switch as well.

Re: Nintendo Direct Partner Showcase Announced For Tomorrow, 31st July 2025

Indielink

Lot of complaining here. Even if we don't have all the details on dates and things for Nintendo's rest of the year we know what the games are. We don't need a first party direct to get a release date for Metroid Prime.

Third party is a much bigger mystery and also is just going to be much more interesting in terms of who's supporting the system and what they're bringing.

Re: Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge

Indielink

@Sambuc Given that the digital release is still coming this year, the holdup is clearly on the manufacturing end. And given Sega's big push at launch for key cards and no upgrades, something must have changed if they're opting for a full physical release that's several months late for what would otherwise be their big holiday title.

We'll likely never know the whole story, but "responding to backlash," is a pretty reasonable assumption.

Re: Nintendo Confirms The Release Date For Drag X Drive On Switch 2

Indielink

@SillyG How many Nintendo published titles were you expecting in the first couple weeks of release?

I do think compilation releases of the digital titles would be neat. A double pack with The Stretchers and Good Job would go hard. But I imagine it would also be a huge pain in the butt right wise.