Comments 1,191

Re: Bandai Namco's Tales Series To Celebrate 25th Anniversary With Special Broadcast

Indielink

@Aerona 14 or 15 year old me got it pretty much right when it came out and even then I realized how cringey a lot of the dialogue was, but the game itself was pretty solid. The combat was good and the whole monster companion system I remember being really fleshed out and deep.

Honestly the game would not be nearly so reviled if you could turn off the voicework. Or at the very least switch to Japanese. Emil is just SOOOOOO whiney.

Re: Review: Evergate - Soulful, Sumptuous, And Essential

Indielink

I cannot understand all the praise this game has received for its visuals. The gameplay itself looks awesome and the score is great as well, but the artstyle just feels cheap and bland. I really do not see any connection to Ori, outside of the design of its protagonist.

Re: The Team Behind Konami's Classic Suikoden Is Creating A Spiritual Successor

Indielink

@Thaliard I agree that Shenmue getting center stage treatment at E3 all those years ago was infuriating. The conference of the leading platform holder should not be announcing Kickstarter campaigns.

Platinum I think mentioned once or twice that most of the Kickstarter funds they received went towards the publishing costs and the creation of all of the physical goodies that came with backing, so it was basically a glorified LRG preorder. Not my favorite thing but okay.

I think with all of these well known industry devs it comes down to either control of the product or publishers just not being interested. The guys working on Eiyuden Chronicle are being very open about making the game they want to make. They have a vision and they don't want others mucking it up. It wouldn't surprise me if they did approach Square Enix, Capcom, or Bandai and they either wanted to make sweeping changes or just straight up said no.

Re: The Team Behind Konami's Classic Suikoden Is Creating A Spiritual Successor

Indielink

@Thaliard Pretty easily actually. Why bother taking the risk pre-ordering when you can wait til release day, read a couple reviews, and walk into your preferred store to grab a copy off the shelf.

Most Kickstarter games don't have the above luxury. They need that cash flow to have any chance of crossing the finish line. If you want to see the game come out you HAVE to take that risk. And if it doesn't work out, that's life sometimes.