GravyThief

GravyThief

Catching up on PS1 and PS2 games...

Comments 1,717

Re: PSA: You Can Now Remap 'Nintendo Classics' NES And Game Boy Controls

GravyThief

@RobbySuave the original Game Boy model, the first one released. The big grey one. Its model number is DMG, and people generally use that as an easy way to identify which Game Boy model they’re referring to. Other models are Game Boy Pocket (GBP), Game Boy Light (GBL), Game Boy Color (GBC), and the Game Boy Advance (GBA). Hope that helps.

Re: PSA: You Can Now Remap 'Nintendo Classics' NES And Game Boy Controls

GravyThief

@OmnitronVariant the angle of my thumb doesn’t answer it for me. Plus the angle changes depending whether I’m using joycons, pro controller, or even a SNES pad, yet all still feel wrong. I think part of it is muscle memory, on all these pads I’m just used to Y being run and B being jump. But checking a DMG and GBC, I do think a big part of it is the size of the buttons, especially on a DMG. My thumb sits nicely across both of them, especially the DMG where the buttons are both bigger and closer. Doing the same on a Joycon or pro controller, the buttons are smaller and the gaps are (relatively) larger too. I think that answers it for me anyway.

Re: Round Up: The Final Previews Are In For Metroid Prime 4: Beyond

GravyThief

@Kraven we all know it’s not going to be one instance. Our lad MacKenzie has his own spanner symbol in the top corner of the HUD, so clearly he’s going to be a buddy for Samus throughout the game. And all it takes is one instance to ruin atmosphere anyway. If you’re happy for Samus to have buddies in your Metroid games then absolutely, we have different expectations. I expect Metroid, not Halo. But to each their own.

Re: Preview: Metroid Prime 4: Beyond Is Great, But I Want To Kill One Of Its Characters

GravyThief

@Strumpan I’ve never completed MP3 for that very reason. It just didn’t feel like a Metroid game. Especially at the start where you’re just casually walking around chatting to everyone, then you end up in that room getting a briefing from a generic American military man, while surrounded by people in the worst fancy dress costumes ever. I couldn’t believe it. Seems this is going down the same route.

Re: Random: "It's Just My Comfort Game" - Stranger Things Actor Is On His Third Playthrough Of Zelda: TOTK

GravyThief

I’m just starting to play it now. BotW was never my favourite Zelda game (it’s an Open World game, not much Zelda going on), but I think I’m enjoying TotK even less. I’m enjoying it, don’t get me wrong, but the depths, my goodness what a dull, annoying slog they are. It would have been better to just not have them. I never once thought BotW’s map was too small, to add basically a full map again but this time it’s all some boring, dark underground blandness. Ugh.

Also I don’t know how they managed to do it, but they’ve added even MORE doodads to collect and craft. That’s definitely what was needed after BotW.

Re: Feature: The Art I 'Stole' From Nintendo

GravyThief

I like the top piece from the last section where Peach and Zelda are having to rescue Link and Mario. Makes much more sense that way around I think, Mario and Link are very weasley!

Also impressive to see someone from the US doing Fire Emblen art in 1996. That’s a good 5 years or so before the first ever Fire Emblem game released in the west.

Re: Book Review: Metroid Prime 1-3: A Visual Retrospective - Stunning Art, Though Lacking Context

GravyThief

This is such a missed opportunity. The book itself looks lovely, as do the pictures inside from what I’ve seen, but I want something to read too, and not just repeats of the in-game scans. I need more than just pictures if I’m to spend a whopping £40 on a book.

A much better example, while not videogame related, is the Fighting Fantasy Magic Realms art book. It included full page art works, but also a couple of pages about each artist and artwork covered. Such as the artist’s background, the medium they used to paint the art, their thought process, other info such as deadlines etc. It was genuinely interesting AND had great pictures to look at too.

There is so much more they could have included in the book. I’ll consider it if I see it cheaper (under £30), but it’s a hard pass at £40 for me.

Re: Anniversary: SNES Action RPG 'Terranigma' Is 30 Years Old Today, And It's Still A 10/10 In Our Book

GravyThief

I’ve got the NTSC/60hz fix rom on my SD2SNES cartridge, so I really should play it. Especially how I can play it in English without borders, I have no excuse!

I did have a genuine PAL copy, but seen as I’d never play it (when there is an NTSC rom available) and it was worth £250+, I decided to sell it. I never had it back in the 90s so don’t have any nostalgia for it. Maybe I’ll regret once I get around to playing it and realise how awesome it is!

The question is, should I play Illusion of Time/Gaia first? As I’ve never played that either.

Re: Nintendo's Trademarking 'Virtual Console' Again, But Don't Get Your Hopes Up

GravyThief

VC would be nice, alongside the NSO. I fired up my Wii U the other day, just a regular switch on to try and keep that pesky NAND thing at bay, and it was nice seeing all the VC games I’d purchased back in the day, just waiting to be launched any time I want. I didn’t have to worry about connecting it to the internet, and it’d even remembered where I’d last played up to, and resumed right where I must have left it 8+ years ago! I didn’t realise how good we had it at the time.

Re: Terminator 2D: No Fate Trailer Dives Into How You Can Change Key Movie Scenes

GravyThief

I like the idea of this, but only if there’re some pointers or guidance as to where paths can branch and where to find the new levels (think the ‘red’ levels in Mario World where you know there’s a secret exit). What I don’t want to have to do is play through it blindly multiple times trying to figure out where all the alternative content is, I don’t have time for that any more unfortunately.

Re: Hori's New Switch 2 Pad Lets You Lock The Home And Capture Buttons

GravyThief

I really don’t like the + and - buttons on the Switch 1 Pro Controller. Same with the options button on the PS4 pad. They’re not raised whatsoever, so it’s really hard to feel them when mid-game. The number of times I’ve hit the home button instead of the + button in the heat of the moment is infuriating. Why do modern pads do this? I can only assume they’ve done it for aesthetics. Give me a nice prominent start and select button any day.

Re: Feature: Get A Job - 30 Years On, Seiken Densetsu 3's Class System Is Still One Of The Best

GravyThief

I hate character customisations in any game. I’d much rather a skilled designer designed characters, rather than leavening it to me. It’s partly what I’m paying them for. They should decide what skills and class ext each character has.

That being said, Vandal Hearts on PS1 doesn’t well. Every character has a fixed starting class, then when you get to level 10 or something like that, you can move up a class and you have a choice of two. Yep, a choice of two, and both relate to that character and their starting class but go off in different directions. That’s about as much choice as I want.

Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

GravyThief

@Isenlia that’s a huge difference. With PlayStation games, the game data is still on the disc. Even if it needs to be downloaded off the disc and on to the console, you still have the data on the disc and it can be played almost forever (as long as the disc and console still work, basically).

That isn’t the case with Game Key Cards. They hold zero data on them. It’s all downloaded from servers, and you’re reliant upon the game company keeping that server active. As history has shown us, that is not guaranteed.

Re: Nintendo Highlights Super Mario's Game History In 40th Anniversary Timeline

GravyThief

@Suketoudara I think part of the problem was NOE didn’t even exist back in the day. They left it up to Mattel in the early days to distribute their stuff in the UK, and later Bandai and THE Games which were much better. But it really goes to show how much we’ve moved on when you look at how games pretty much release simultaneously across the globe these days.