The worlds of Mario and Christopher Nolan rarely overlap, and for good reason. Cillian Murphy may make an excellent Oppenheimer, but he’d be a painfully miscast Professor E. Gadd. Yet somehow, ten years ago, that didn’t stand in the way of AlphaDream adding a strong vibe reminiscent of Leonardo DiCaprio’s dream heist in Inception to Mario & Luigi: Dream Team.
After Bowser’s Inside Story explored the villain’s physical innards, the long-time Mario & Luigi developers celebrated the Year of Luigi by delving deep into the younger Mario bro’s subconscious. Released in Europe on July 12th, 2013, the series’ first 3D entry debuted a new art style along with Pi’illo Island, setting the scene for a bubbly adventure with an unusually surrealist streak.
The Mario Bros. never have peaceful holidays – just ask the residents of Mario Sunshine’s oil-slicked Isle Delfino – and sunny Pi’illo Island is no exception. This time, they came to the aid of both Princess Peach and the dormant Pi’illo people, both trapped in slumbery limbo in a psychedelic Dream World.
Fortunately, it turns out Luigi’s brain frequency, at least when fast asleep, can open a portal for Mario to access the Dream World. In doing so, he enters a side-scrolling dimension in the hunt for Dream Bowser and the sinister bat-king Antasma, navigating a world sporting shimmering pastels that would be overkill on the wildest prog-rock album cover, made even more deliriously woozy thanks to the 3DS’s stereoscopics.
Luigi’s enviable ability to sleep on command to open this world may be impressive, but you’d be right to think it’s hardly the starring role he deserved in the Year of Luigi, a downgrade on his accomplishments that year in Luigi’s Mansion: Dark Moon. But then you get to see Luigi as never before. Usually, he’s his elder brother’s hapless sidekick. But in his dreams, he’s a confident, capable one-man army. Meet Dreamy Luigi, and his horde of Luiginoid clones.
you get to see Luigi as never before... in his dreams, he’s a confident, capable one-man army
It’s Dreamy Luigi that shows the game’s unfettered imagination at its very best. AlphaDream bided its time to exploit the 3DS’s capabilities, and it was worth the wait to see them go utterly buck-wild and pack the screen with Luigis. Having finally found his swagger, Dreamy Luigi marshals an army of dozens of Luigi clones (called Luiginoids) that turn brotherly love into an unstoppable force. Whenever Mario lands a jump attack in Dream World, his boot is followed up by an enthusiastic procession of Luigis, all dropping from the sky to carpet-bomb survivors into oblivion.
Luigi has been the family acrobat with that reliably higher jump since Super Mario Bros. 2, and he flaunts those talents like never before in human-pyramid style thanks to the game’s Luiginary Attacks. In these special moves, swarms of Luiginoids combine to wallop enemies with gigantic hammers, trapping them between solid walls of green Mario Brother, or amassing Katamari balls of pure Luigi to crush anyone standing between the duo and Princess Peach.
These attacks were the biggest addition to the game’s typically involving turn-based combat system. An otherwise traditional Mario RPG blend of QTE-alikes and menu attacks were powered up with an impressive stream of arcade-worthy minigames, helping players deploy special moves with notable aplomb.
Of course, the game had more going for it than mere Luigification: Dream Team also included more uses for touch and motion controls than its predecessor. Players would manipulate the Dream World by tormenting poor snoozing Luigi, as if commanded by Wario himself! You’d tweak that luscious mustache as he slept, tickle his nose to blow away obstacles with an explosive sneeze, or use tilt controls to roll as many Luiginoids as possible into a colossal Luigi Ball.
For all the game’s endless invention and bubbling wit, our review identified Dream Team’s main flaw: it’s just too dang long, clocking in at almost double the run-time of other entries in the series. While AlphaDream was clearly brimming with ideas to stop players from hitting the hay along with Luigi, this ain’t no Paper Mario: The Thousand Year Door. Even if the game’s impeccable humour never grows old, its reused levels and gently challenging puzzles and combat can’t justify its length.
Coming back to Pi’illo Island ten years on, it’s also clear why this island and its drowsy people are yet to return from hibernation. It’s nothing you haven’t seen before, a vibrant but functional space to hide pillow-shaped gateways to the far more vividly realised Dream World – even if zones like Mount Pajamaja and Dozing Sands remain utterly pun-derful joys to this day.
Equally, while Dream Team’s story was easier to follow than Inception’s twists and turns, its unique characters like Prince Dreambert and the villain Antasma proved one-hit blunders. It’s the familiar faces who make the biggest impact, with a special shoutout to the delightful Broque Monsieur and the hammiest French accent to be found outside vintage British sitcom ‘Allo ‘Allo or Hercule Poirot.
My biggest gripe, perhaps unfairly, is a personal one. As the lanky younger brother to a shorter, perpetually more popular brother, I wanted to see Luigi get his due. Nintendo’s cartoony dream logic lets you sympathise with Luigi’s inferiority complex, so often outshone by a beloved but spotlight-hungry big brother. But Luigi’s heroics are always at Mario’s command. Even in the Year of Luigi, it’s still big brother Mario calling the shots while Luigi enjoys a blissful nap. As Broque Monsieur would say: c'est la vie.
Today, just like a dream, Mario & Luigi: Dream Team has largely faded from memory. The second best-selling title in the series barely made our top 50 best 3DS games in 47th place at the time of writing (an easy top 20 pick for me!). The game Satoru Iwata appreciated as “a gift from craftsmen” is still a shining example of the wit and vibrant creativity AlphaDream brought to its trademark handheld series.
Although the developer has since gone into bankruptcy, I still dream of the day this game and Luigi are recognised as the RPG heroes they truly are.
Comments 25
I've been on a 3DS game buying spree lately and this game and the other Mario & Luigi games were first on my list. Such a great game and the whole series of these Rpg's are great fun. It's a shame we haven't seen a new entry on the switch.... Yet.
I always appreciated how each Mario & Luigi game managed to have a new gimmick that made it feel fresh and unique without losing the essence of what the series was. They were always fun and I enjoyed every one.
Bower’s Inside Story was definitely my favorite, but Dream Team was great too. A good entry for the year of Luigi!
I really hope for a new Mario and Luigi game! Even a port would be good.
@Potato-man It's probably very unlikely that we'll get a new M&L anytime soon with AlphaDream's closure in 2020. You could get a different developer to do it but it likely wouldn't have that same flavor the original team brought.
One of the most underrated games out there. Nintendo needs to put not just Dream Team, but the whole series on switch.
I forget about dream team after finish it very fast.
Superstar Saga and Bowser inside Story is Masterpieces.
Never finished this one. It was fun, but the touch controls wore on me and I could never get them to work right on the giant Luigi battles. I love the game's creativity and wackiness, but those giant Luigi battles were so unplayable that I simply couldn't move on.
@UltimateOtaku91 I think the series may have died with AlphaDream. They seem to think M&L is redundant because they have Paper Mario, and with them remaking Mario RPG they may be testing the waters to either make a sequel to Mario RPG or bring back more RPG elements to Paper Mario. I don't think they think it's worth reviving, they'd probably rather apply what M&L did right to other RPG series.
@Bolt_Strike
I know I should take your comment with a grain of salt, but the mere idea of adding RPG elements back into Paper Mario has me excited
Dream Team Bros is, by far, the best game of the series.
I have never been an fan of Superstar Saga, nor of Partners in Time. Bowser Inside Story was fun though, but it was like a rough draft of Dream Team Bros.
Anyway:
Still the best Mario & Luigi game. I loved all of the M&L games, but Dream Team was my first and I was immediately blown away by its sheer creativity. The graphics and soundtrack are also some of the most beautiful on the system.
Even if we don't get a new game, I'd happily support a Mario & Luigi collection on Switch. These games are some of the best RPGs out there.
@UltimateOtaku91 Man, the DS and 3DS really have an amazing library!. 😊
@DwaynesGames Yep I've bought over 35 games over the last 2-3 weeks and I literally can't wait to play them all, so many games I wished they would do on the switch as well like Ever Oasis, Mario and Luigi, Yo kai watch, Inazuma Eleven and Professor Layton.
Man, I miss AlphaDream…
While Dream Team may have ended Mario & Luigi’d golden era, it did have its memorable moments and mechanics. It’s just a game, but I still get tearful thinking about Dream’s Deep.
Ah, Mario & Luigi: Dream Team (...Bros.). My favourite game from The Year of Luigi, and in my opinion, the last good Mario RPG we've had for a long time now. While it's not my favourite Mario & Luigi game (that honour would have to go to either Superstar Saga or Bowser's Inside Story), I still enjoyed this one quite a lot.
As someone who has always preferred Luigi over Mario, this game's premise was awesome for me! I loved delving into Luigi's psyche and seeing just how much love he has for his brother, even though he is constantly overshadowed, ignored and reduced to being the butt of many jokes over the course of the series. But none of that stops him from aspiring to be a hero and stepping up to tackle danger when it matters most. This game really put the Luigi in Mario & Luigi!
My only major problems with the game are the overabundance of tutorials which disrupt the pacing, and the length of the game itself. By the time I had finished this game (finished, not completed), I had clocked in about 60 hours. By comparison, I had more or less completed Bowser's Inside Story in only 40 hours! For as much as I enjoy this game, it does really start to drag by the end.
I also feel like Antasma was wasted potential as a villain, but I suppose the moment where Bowser betrays him at the end did allow for the latter to get some more development, at least. He's no Fawful, I'll say that much.
All that being said though, this game had a wacky plot with many other fun characters and funny moments, a standout soundtrack (Yoko Shimomura don't miss!), and I even liked the newer graphical style. And of course, the gameplay was just as enjoyable as ever, even if some of the Bros. Attacks take a bit too long to execute. Happy 10th anniversary, Dream Team!
Man, all of this reminiscing has made me realise that the last good, quality Mario RPG came out 10 years ago now. While I'll always miss AlphaDream and what they brought to the Mario franchise, I'm so glad that, after being left in the dark for an entire decade, we're finally getting a proper Mario RPG on Switch with the remake of Super Mario RPG. Here's hoping this ushers in a new age of Mario RPGs going forward!
Alphadream put in an immense amount of effort and boosted presentation value that I honestly don't believe any pixel art game could ever afford to match ever. The game highlights like it's boss fights. I can definitely see why it was such a difficult game to make.
But I think it just fumbled it all it feels like this is game's unfathomably higher resources was meant to be a Magnum Opus, instead lead to a game that isn't really even all that great beyond the boss battles. It feels like a 15-hour game's story like Superstar Saga planted into a 40-hour adventure without actually doing anything to expand it. To quote Tolkien
"Thin, like butter scraped over too much bread."
It shows promise with Dreams Deep about ~4 hours in... and then... nothing kind of sputters for the rest of the game (36 hours) with no real big moment. Just a bunch of pointless lore about the P'llos and Antasma that in reality has zero impact on the story... you're too busy on endless fetch quests that make up the 2nd half of the game (collect the Seadring Eggs, collect the Bedsmith's Pillow, then the bed pieces to wake the Zeekeeper, good grief!)..
Even what are meant to be the main scenarios before it devolves into collection hell are pretty lackluster... wandering around a park culminating in a fight against a short-circuiting robot. Working in a desert culminating in a boss fight with a random mole, going up a mountain culminating in a boss fight with a wild mammoth... very often it feels like the Island's wildlife and their inhabitants are more of a barrier than the main villains. The conflicts just feel so arbitrary when so many of the bosses are incidental and unrelated to the scenario.
I think Dreambert is the worst, he probably speaks the most of any character in any Mario RPG yet I don't even think he has a discernible personality. He spends 70% of his time offering the games endless tutorials and the other 30% giving dry exposition and 0% having a character.
Overall a beautiful game, great boss battles. But everywhere else is a miss. I tried to restart my hard mode playthrough from back in 2013 earlier this year, and I quickly learned why I gave up on it once Dreambert started talking. It's just not worth it.
If you want an engaging modern Mario RPG play Origami King, it's everything Dream Team fails to be and fits a more developed story with more substantial scenarios into 25 hours.
I'm a little disappointed that Dream Fawful wasn't included in Dream Team, would have been an interesting way to bring back the character despite the events of Bowser's Inside Story. Fawful was more or less the main villain of the M&L sub-series.
Dream Team was so soul-crushingly disappointing. The entire game plays like a 40 hour long tutorial that always stops you to explain the solution to every puzzle before letting you try yourself. Playing it was legitimately sad because all the elements for a great game were right there and they put extra effort into preventing it from being any fun.
I’ve tried to like the M&L games since GBA, but each one has left me disappointed.
Tons of brilliant ideas, top shelf art design. Unfortunately so hand-holdy and ‘stop to learn this new mechanic’ that it feels like a slog.
Just replayed it last week, the first run was on release.
Good game of course, but there's a bunch of problems that drag the whole experience down.
Or you using a special Attack and having to go through the same glorified minigame for the 100th times.
This is the game that killed the series. Such a miss step for the series. Paper Jam was the last ditch effort to revive it before resorting to rereleasing the better earlier games. And now AlphaDream is dead. Oh well.
It's honestly so sad this this series has not been around during the switch era, even just a straight port collection of them dumped on the eShop would've been amazing.
I adore them so much, Partners in Time being my first one and therefore my favourite.
I would so love to play them all back to back on my Switch, I would buy them all again in a heartbeat.
Even if we never get another one, I would love for them to be preserved on modern hardware for at least the next few generations.
"ITS ON DA FRITZ!!!"
Some great moments, but yeah it was a massive slog unfortunately. Surprised i actually (eventually) finished it. My backlog must have not been as large in the 3DS days. Wanted to love it.
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