The opening moments of Tunic fooled us into thinking we were in for a derivative Zelda-like adventure. A diminutive fox-like character wearing a green tunic reminiscent of a certain hero wakes up on a beach. From an isometric camera angle, this fox (known as the Ruin Seeker) finds a sword and not long after a blue-and-red shield. Surely, it wouldn’t be long before we discovered boomerangs and bows to solve puzzles with – yet such item-based puzzles never came. Instead, Tunic cleaves its own identity with a handful of brilliantly unique mechanics and with combat pulled from that bottomless well of design that indie developers have yet to run dry: Dark Souls.
You’ve seen it before: a stamina bar dictates how much you, as the Ruin Seeker, can block or dodge attacks, and when you die – and you will die – an echo of your body can be recovered to regain the gold you lost upon death. Spending this gold with the proper upgrade item in hand, increases Attack, Health Points, Stamina, and so on. Your sword has a simple three-hit combo, but the complexity of combat against Slorms and Chompingnoms comes from recognising attack patterns, making use of invincibility frames in dodge rolls, and parrying if you’re brave. Throw in a handful of magic items, and the combat never grows stale in this 15-hour adventure.
You will however spend the vast majority of your time in Tunic exploring beautifully detailed environments to a soundtrack that wouldn’t be out of place on a lo-fi study playlist. From ancient forests to underground sci-fi ziggurats, there are a lot of little secrets to uncover. Much of the time, the isometric perspective hides secrets and shortcuts beneath bridges and behind stairs, rewarding the tenacious players that explores every nook and corner. These zones never require pushing blocks onto switches or lowering and raising water levels to advance, but rather detailed analysis of the in-game instruction manual – by far Tunic’s most unique feature.
Scattered throughout the world are lost pages of this manual. Some pages show simple controls such as rolling, blocking, and the like, while others depict maps of certain areas and elaborate on the story. It’s here, within these wonderfully drawn pages, that Tunic hides hints and clues on how to advance through the world; only by examining these pages can you learn where to go and what to do. It’s an ingenious idea made all the more engaging and mysterious with Tunic’s made-up language. It isn’t necessary to parse this language, enough is translated to give a rough idea of what’s going on, yet it reinforces an undercurrent of old-school difficulty and discoverability that runs throughout the entire game.
About two-thirds of Tunic plays out exploring and learning from the manual to go ring this bell and then find that medallion while fighting through a cast of enemies, getting wrecked by a handful of bosses, and uncovering more secrets of the in-game mechanics. Seriously, we had no idea what was going on with the Ability Card system for more than half the game, and it took us an embarrassing amount of time to learn how to parry — and we don't count this as a negative. On the contrary, we loved how few hands the game provided to hold.
In the latter third, Tunic flips expectations both narratively and mechanically in a manner we won’t spoil here, but it reinvested us in the game despite believing we had reached the end. It all accumulates with a final boss fight during which, somehow, we refrained from snapping our Pro Controller in half over our two dozen failed attempts. A host of accessibility options, including a ‘No Fail’ mode and reduced combat difficulty, are there for those that find the sudden difficulty spikes of the bosses too much. Personally, overcoming these challenges left us satisfied, yet we have to admit some bosses strayed a little too much into the realm of unfairness.
But how does all this run? Tunic, after all, was developed for much more powerful hardware with 4K output at 60fps. Unfortunately, the Switch port comes with a few hiccups that make it more difficult to recommend if you have another way to play. Namely, the lowered resolution muddies the vibrant world, giving the whole experience a ‘fuzzy’ sheen in a game clearly meant to have defined edges and clear vistas. Handheld mode alleviates this somewhat, and if you haven’t seen footage of the game running on another platform, and if 30fps doesn't bother you, these caveats might not bother you either.
You will, however, notice when the game freezes for a second or two during the more hectic boss fights; this never happened to us against regular enemies, but it quite often did with the final fights of each zone. This didn't lead to us taking hits we otherwise wouldn’t have, nor did it interrupt progress in any way, but it annoyed us nonetheless. Hopefully, a patch or two can fix this.
Conclusion
You’d be wrong to assume the cute fox-like protagonist and colourful world implies Tunic is a relaxing little adventure for all ages – it’s anything but. Tunic requires a lot of intuitive thinking and patience to navigate its beautiful world with its brilliant in-game instruction manual. Coupled with an unforgiving combat system that punishes impatience and rewards measured study of opponents, Tunic is a game designed for those versed in old-school adventuring and experienced in difficult, sometimes frustrating swordplay. Given all this and its evident Hylian inspirations, and even with some unfortunate performance hitches and obvious downgrades from the versions on other platforms, Tunic feels right at home on a Nintendo console and we recommend it as a creative and concise adventure that both draws and expands upon some prestigious inspirations.
Comments 95
The importance of the manual is a cool nod to old school game design. Tunic is definitely on my list of games to check out, but it's not a huge priority at the moment.
Best part about this game is that it trusts the player to discover the world on their own. Literally zero hand-holding. Best modern take on an adventure game to date. Way better than the modern zelda games, that's for certain. I would certainly recommend the PC version or other consoles, since the visuals are being lost on the Switch version.
NINJA APPROVED
Immediately going on the wishlist, can't wait to play this at some point. And for only €30?! Instabuy whenever possible!
This is the second game I've ever preordered on the eShop (the first being Moon Dancer). I can just tell this is a real gem.
I'm glad this reviewed well — It just looks so darn good!
Sounds like I made a good call...
I expected occasional hiccups here and there, even on more powerful systems so that's not a deal-breaker. I was just hoping it wasn't going to chugging along terribly to where it was a distraction.
Guess I'll be buying this on the Steamdeck then. Thankfully mine should be shipping soon 🙂
This game is amazing. Its one of those i wish I could experience it again for the first time games.
Not really like dark souls as you can level up your health etc and then come back to harder parts later.
Also I expect performance to be patched in the upcoming weeks
This game looks wonderful on the Switch OLED, on Steam Deck it looks like puke. Still a fun game though.
Not sure if being able to play this portably might be a dealbreaker for me — are the visuals/performance really that diluted on Switch that it might be worth just nabbing it on PS5?
@Ade117 Creating great game instruction manuals is a lost art.
Looking forward to this, already have it preordered and waiting for it to become playable. Could've played it already on Xbox back in March but these kind of games feel more at home on the Switch.
I’m trying to decide between Switch for portability vs PS5 for best performance. Either way, I’m buying this today.
@Diogmites I'm getting it on Steam Deck after seeing the performance problems, however, if Steam Deck is not an option for your NintendoLifers, PLEASE, get this game on Switch!
Thanks for the informative review! I'm no stickler for graphics or FPS, and that game manual mechanic sounds very retro-fun to me, so this is one I'll wishlist for now and wait for a physical release (a la Death's Door).
Other games you’ve reviewed recently for the same cons have had way worse scores. Performance issues around boss fights in a game where small mess ups can be death is quite a major issue. Very generous score I think. Does look like a solid 8/10 without those issues.
Played this initially on Xbox GP and I've bought it on switch as well just to play it on the go.
This game was one of the only few along with the original Zelda on NES that made me pack out a piece of paper to draw/navigate on it (not gonna spoil what but it was fun and worth it)
I was surprised there was no mention of the enemies following you to the ends of the earth, that's my least favorite part of the game by far.
Ooof....that resolution is pretty low. Gorgeous on any other platform tho. Love me some modern throwbacks.
This need to have a physical release correct?
This game actually runs at 4K 120fps, at least on XSX, and it feels amazing for it. I'll get this for my girlfriend when they fix the freezes but I'll only double dip if the next Switch's chipset leak comes true and this gets an upgrade from it.
I tried it for a bit on PC and found it rather ugly with all the bells and whistles. Weird it still has issues on Switch since it's not all that much to look at outside of it's art direction.
Plus it bored me with the overused Dark Souls combat.
I'll wait for a few more verdicts (or possibly some patches) before I decide on which version to get, but this game looks really cool
'the lowered resolution muddies the vibrant world, giving the whole experience a ‘fuzzy’ sheen in a game clearly meant to have defined edges and clear vistas'
This is not acceptable either in docked or undocked anymore (and never was). No more fuzzy/blurry Switch ports for me. Will have play this elsewhere. I love my Switch but we have so many great native games and well-done ports, I'm not supporting games that don't look at least sharp on this console anymore. Why devs don't dramatically lower the fine-details and effects instead of trying to hide it behind blurring I'll never understand. Blurry/fuzzy ports look horrible.
This instead of Baldo (with the patches)?
At this point, I can't even consider games you guys rate less than 8 with my current Switch backlog, and I'm sure I'm not alone. I might have to move that up to a 9 if games like this keep coming!
Looks (visuals) like something I'd really enjoy.
Sounds (difficulty) like something I'd hate.
It's a strange dichotomy that makes me pass.
@Serpenterror This look and runs great on Steam Deck. What are you talking about? It runs at native resolution and steady 60fps.
@Guitario Agreed, this is one of my favorite games of 2022 (perhaps my favorite).
My only gripe/piece of advice to all those picking it up, do not put the game down for to long. I got what I think is pretty far (hard to tell with this game) and put it down and when I picked it back up I was quite lost. Now I am debating do I start over and re experience it with the knowledge of what I have retained or do I go on a quest to try and rediscover what I forgot.
Already took the plunge on PC.
Ah yes, the coveted NintendoLife 8/10 rating, so rarely found in the wild.
All joking aside, Tunic is a fantastic game, but I'm not inclined to purchase it on Switch due to performance issues.
The absence of mentioning Death’s Door as a comparison seems almost intentional. The games look and kind of sound similar. The visuals are very similar IMO. Not much hand holding in DD either.
I don’t have other consoles, so I am interested in getting the Switch version.
Oh I'm getting this one as soon as possible. I still need to finish Xenoblade 3 and AA though
Lost its hooks in me around the end but quite a unique experience despite taking much from other titles.
Guess this will be a 9/10 on ps5 then
@Zeropulse I feel that way too. Especially when I get stuck on a boss.. then return months later to relearn the controls during the boss fight!
@PinderSchloss easily 10/10
Has that Nintendo charm
@Tandy255 I worked in a gamestore around the time when they suddenly stopped making manual for games. That's when physical games lost a big part of their "soul" to me, for as far as inanimate objects have soul. Late PS2 games didn't have them anymore, early third party 3DS there were still some (that were more than just a card), and nowadays a game with a manual or any booklet in the box is almost like a collector's edition... But it instantly makes the game feel much more like a passion project, not just a product for sale.
I used to look through my game manuals as a kid a lot. GBA and DS games had some of my favourites. But as you say, even IF there is one included nowadays, it's rarely worth looking much at, unless you count small art booklets with 2 pages dedicated to a short introduction and an controls page as a manual. Back then, we had some actual reading and learning to do for some games, and often just some fun flipping through manuals the last great one I can think of, was Resident Evil Revelations on 3DS. Now, when I'm thinking about getting a physical version of a game, I look up an unboxing often. If it looks boring to open the box, I don't even bother anymore, and wait for a very deep digital sale.
Ah well...
I'll wait and hope for a physical regular release with that actual manual (and maybe a second one for potential spoiler stuff)
@Serpenterror I seriously doubt this game looks like "puke" on the Steam Deck.
@BloodNinja Is Tunic better than Skyward Sword? Oh yes. Better than Breath of the Wild? Not even close.
The final boss was unbeatable for me , had to turn on the god mode in the option to finally beat the game.
Definitely looks like something I'll grab eventually. I dig the blocky isometric visuals, reminds me vaguely of 3D Dot Game Heroes on the PS3. Shame about the visual fidelity on Switch though.
@Shambo Modern games not having manuals is a big part of why I’m 100% digital these days. That plus the huge installations and patches that most non-Switch games require.
If I’m gonna buy a case that has nothing but a game in it, at least put the game on the disc…
Nice. I don't mind the resolution drop, still buying this on Switch. This game just feels at home on a Nintendo system.
such a great, weird Zelda-ish game, been playing on gamepass but will have to pick up for the switch, will be great handheld!
I played most of Tunic on PC a while back. I'm going to share my spoiler-free thoughts.
NintendoLife's review here says, "Much of the time, the isometric perspective hides secrets and shortcuts beneath bridges and behind stairs, rewarding the tenacious players that explores every nook and corner." That's underselling it. Tunic is "Push On Every Wall: The Game". There must be a hundred such passages in the game. If you've played, say, Final Fantasy 4, 5, or 6, you're probably experienced with this sort of thing. Often there would be invisible passages that would lead to some treasure or an interesting piece of equipment. Delightful! Except in Tunic, that hidden passage is more likely to lead to another huge area of the game or to a puzzle that you don't yet have the right items to solve (the 37th thing you have to remember to come back to). You could say the game is like a giant, intricate puzzle box. Or less generously, it's like a big plate of spaghetti. Where did this strand lead again? I can't possibly keep track and the corner-down isometric perspective makes mapmaking a daunting task.
Tunic is an amazing piece of art, but if you're a completionist, my advice is to avoid it. Unless you use a guide (which would render the entire game effectively pointless), you will never find everything. Everything is a puzzle, and usually there are other puzzles hidden in the puzzles. Bombable walls are poorly and inconsistently marked, landmarks exist but don't do enough to help you remember what's where, and the world is often a chore to navigate. On the bright side, the game almost always rewards exploration; even the most ridiculously esoteric thing your mind can conjure to do, the game probably wants you to do it. But the downside to that is that you will always feel like you're missing something. You will never feel like you've completed an area, because who knows what the game may have hidden behind some ludicrous combination of button inputs.
Despite all this, the game hooked me for quite a while. There's a whole lot to love. Even though it's never derivative, it really conjures the "feel" of the original Legend of Zelda; exploring a magical world without much direction but what you can find in the manual. But it's certainly a very frustrating game in multiple ways.
EDIT: Also the music is ambient rather than melodic, which is disappointing for a retro-style adventure game. And I should say that I would have bought it again on Switch if it were a better port.
I played this on Gamepass, absolutely recommend it.
Sucks to hear about the performance issues. I have this on my must-play list, but it won't be on Switch.
@LastFootnote Easily better than BOTW, not even a question. Not a very high bar to set right there, though.
I'll decide to get it if it shows as physical game.
@BloodNinja What you really seem to be saying is that Breath of the Wild is a bad game, rather than that Tunic is a good one. And I mean, that's not a very useful opinion to place here unless you explain why you like Tunic, and why you dislike BotW. (Most people like Breath of the Wild, you see.)
It's on Game Pass, so I'll probably play it that way, but I'm down for a Zelda game that doesn't talk down to the player, as many modern day Zelda games do anymore (sans Breath of the Wild).
@sketchturner runs like a dream on the steam deck, was the first game i played on there. I'd recommend turning off AA as it makes it nice and sharp plus boosts performance. You're in for a treat
The music in this game is an absolute dream
@BloodNinja Just curious, what is your problem with BOTW and post-ALTTP Zelda?
Played this at launch on Series S. Beautiful, beautiful game with an amazing soundtrack and atmosphere, but the difficulty of the gameplay and overarching puzzles was overbearing by the end. I ended up putting the no death mode on (an option that should be far more commonplace in games) and had to use a guide to properly finish it. Sort of feel like I cheated myself out of the full experience with the latter decision (I’m fine with going full easy mode for combat) but there is no way I’d have been able to work everything out with how obtuse it was even if I had the time to dedicate to it.
Really clever stuff and it’s definitely one of the more memorable games I’ve played this year but don’t go in expecting an indie Zelda game like I did- it’s not that at all.
@Lowell Bell what score would you give the game if it had no performance issues?
God, I wish I could experience this game for the first time again.
Will probably never understand why developers make a conscious decision to make their game frustratingly difficult. Given all of the reviews these days, it seems like they are intentionally limiting their customer base i.e. revenue. I'm sure that there is an audience for this, but I'm not one of them. Maybe for half price in the future, but for now, pass.
Looks like a cell phone flash game, the graphics look boring too
@ColeTD I’d bump it up to a 9, according to Nintendo Life’s scoring policy
Maybe in a sale. Looks great, but I can tell some of the difficulty spikes might turn me off. It's not a game problem, it's a me problem 😂.
How does it compare to Death's Door?
😍 I love it already- defitnitely downloading this one!
Can't wait for the day "unforgiving" falls out of fashion tbh.
@OorWullie They feel really similar gameplay wise to be honest (Tunic is slower though), but on the whole they’re different beasts altogether. Combat is much more punishing in Tunic- less enjoyable than Death’s Door IMO. Death’s Door was funny and had tons of character; Tunic is much lonelier feeling and the story is straight up cryptic. Beyond the core movement and abilities feeling similar they’re very different games
I'm not paying $30 for an indie game with performance issues. May pick this up on steam, I have ordered a deck. I'm in no rush though, I can wait for a sale.
I'm super pleased this made it's way to Switch as I was hoping. Seems like a nice fit. Unfortunate to hear about the visual downgrade & performance hiccups, but I don't think it will deter me getting it (also perhaps there are patches coming). Definite a pickup once on sale for me.
I still have much in by backlog to pace through and I don't feel super inclined to rush to get this game as I played Death's Door not too long ago and get similar vibes from this. A little more time away will make Tunic more alluring & enjoyable for me I feel.
Hopefully more 'originally released on Xbox' titles continue to make their way to Switch (I'm looking at you Sable!).
... Wun can only hope.
@chipia It's a preferential thing, no sense in discussing it, as these things always devolve into arguments. I like cheese, but someone else may hate cheese. You just leave those things alone lol.
@Diogmites Superman 64 is SO GOOD it wrapped around and became the worst game in existence.
@LastFootnote I like cheese. Do you like cheese? It doesn't matter, because our experiences cannot coincide.
Same with games. I really like Tunic, I really dislike BOTW. It's a matter of taste.
Getting this, for sure.
It’s difficult but it’s not THAT difficult. You go for a walk, gain experience, go back. I played Gremlins 2 on the game boy so… this seems fair to me.
As I said before in another post, for me as a 40 year old gamer, it’s a masterpiece with a lot of nostalgia in the mix.
A physical manual will be absurd for someone who hasn’t played the game. Necessary for a collector.
I don’t think you need a guide until the very very last and optional puzzles. Everything else is quite logical.
Totally and absolutely recomended. Especially for older (or more patience orientated) gamers.
@coletd it’s that kind of game. Very very special.
This game is a master piece. There’s only one negative problem about it and that’s replayability.. Zelda games are long enough and have enough side quest to have long playthroughs.. tunic is a very short game truthfully, first playthrough is long by nature of figuring out how to solve anything and finding the pages, and decipher the pages, it’s really cool and mind blowing how well it’s done, but when you do a second playthrough literally none of the puzzles matter, you don’t spend any playtime reading the pages, it point A start of the game to point B end of the game very quickly. You can easily beat the game in 30 minutes, 100% it in an hour or two, and speedrunners at the start already clocked 31 minutes 100% average. It sucks by nature that it’s hard to enjoy twice with the theme of it because it’s so good.. first playthrough you’re looking at an average 8-10 hour game with most of it being you using pen and paper or MS paint to try and map out the puzzles.
It’s a game where if you already saw a playthrough you pretty much ruined it for yourself, wait a year so you forget what you saw so you can get a blind experience. It’s well worth the wait too.
I have been so excited to play this day 1 multiplat- er I mean Xbox console exclusive (which means day 1 on several platforms so false advertising from the worst company in gaming)! Whether to play it on Switch or PlayStation though is the question. Performance is irrelevant, a good game is a good game, the real question is do I want to achieve 100% via trophies or not.... True dilemma.
@Serpenterror have you tried using addons, reShade?
@BloodNinja … lol. Quit smoking the strong stuff.
I wasn't feeling this game at first but it's starting to grow on me. I don't quite know if this classifies as a Zelda-like, but if it does, then count me interested, and it'll be among the first for me. You see this Airoheart? You "could" have been more, especially at $40, AND Tunic is $10 less. Smh.
If there was an ally called snally (Snatcher ally, shoot thst sounds bad) then it’s definitely right up mine!
Been waiting to play this for awhile and waiting for it to come to switch, not a big fan of dark souls personally but i do love thoughtful combat just why do these games need to copy everything..the stamina bar, the having to reclaim your body, save points...why can't we just have the combat... Anyways ill check this out eventually 😀
@Dragmire I'm completely drug-free and sober when saying that BOTW is hot garbage.
As @Rambler asked, this game or Baldo (with the patches)???
@Araquanid
Well, people usually don't look at an entire playthrough of a game they want...
Really hoping for a physical of this
I will definitely get this at some point, as I love Zelda I, but the minimalistic ambient music is honestly disappointing. It does not reflect the Zelda vibe and is really at odds with the combat gameplay.
@BloodNinja Care to share your Breathalyzer test? I kid lol. 🤣
@chipia Did you play BOTW?
@MindfulGamer because not every game needs to be a brainless experience.
@Chunkboi79 Are you referring to my music comment? BOTW actually had separate combat music that fits the action. Besides, I think Tunic is trying to reference Zelda 1 and not BOTW.
@chipia the combat music was still very minimalistic, outside of maybe when you're fighting a guardian.
You're going to tell me this doesn't fit combat music?
https://www.youtube.com/watch?v=2ceu3ftoye8
https://www.youtube.com/watch?v=rbLPBvtC8dI
@Chunkboi79 Some tracks fit the combat better, other's feel at odds with it (IMO). Of course it's also a matter of taste.
Just saying that for a game that makes so many references to retro Zelda games I would have preferred an OST along these lines. I think the music feels a bit too futuristic for such a game.
But It's not a big deal anyways, I'm just being nitpicky.
This game is a masterpiece 10/10 imo, although to be fair I did play it on Series X
@TowaHerschel7 LOL Nice
"unforgiving" why is this a stupid feature 🙄
@BloodNinja thumbs up on that one
You lost me at "Dark Souls", I'm honestly tired and sick of every freaking game trying to be "Souls". We already have that repetitive and lazy formula on all the Souls games, yet we get more of that in other games. I want to play games to relax and have fun, not to be frustrated by cheap mechanics disguised in "it's a challenging game".
I wish Digital Foundry or some other reliable tech outlet would review the game’s performance on Switch because impressions still don’t paint an exact picture and I know firsthand how unreliable the internet is concerning anything that’s more in-depth than “graphics suxx/great and runs good/bad” which can mean everything and nothing.
I’d rather play this on Switch (portable mode only) than tied to the TV on my Series S, but not if it’s super blurred out and especially not if framerate is disappointing (I can do with some hiccups here and there, not with inconsistent framerate in the 20s).
@MrSeitaro It's not that every game is trying to be "Souls", it's that too many people compare anything that's challenging to "Souls". I haven't played any Souls games yet, but I seriously doubt Tunic is anything like them.
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