Dringo

Dringo

Business journalist, Doctor Who fan

Comments 573

Re: Metroid Prime 4: Beyond Finally Gets A Release Date, Open World Confirmed

Dringo

@Diowine Mate, I didn’t say any of those things.

My point about Indiana Jones is that the game was excellent, but Xbox still released it in December, so it missed out on awards.

But that’s because awards don’t factor into release date strategy (not really). It’s just when the game is ready and when there is an available spot

I actually wrote a whole piece about the impact of awards on sales. It can have some minor positive impact, particularly paired with a discount and especially for smaller games, but it varies and certainly isn’t significant.

Nintendo’s strategy is to release a game a month and ensure each title has room to breathe. Metroid in December makes sense, considering the slate it has for October and November.

Re: Nintendo Reports Rapid Growth For Metroid, Xenoblade Chronicles, And More

Dringo

Nintendo's point is that their franchises have grown.

Yes, the bigger install base, increased number of releases etc.. are the reasons for that growth (in some cases). But there is always a reason why something happens.

The point Nintendo is making is simply... not just their big franchises have grown, but their smaller ones have, too.

That Metroid figure in particular is a promising one.

Re: Japanese Charts: Zelda: Echoes Of Wisdom Trounces The Competition

Dringo

@johnedwin So the install base discussion really needs addressing amongst fan communities, because it’s actually not how sales trends work on console.

As a platform ages, the number of games increases. So although the potential audience is greater, the competitive landscape is fiercer. In other words, yes there are more players to sell to, but there are also more games trying to sell to them. Including, on Switch, even more Zelda games.

For Zelda in particular, the core fanbase for that were there day one on Switch, too.

Re: Random: Some Rare Fans Are Upset About The Latest Switch Online Announcement

Dringo

@Faucet It was part of the share agreement from the start. Nintendo bought the shares with a full purchase option that they didn’t exercise. It’s unusual that the owners of the company are prohibited to sell it to someone because of a minority share holder.

This is all in the official internal Rare magazine released in 2017 (which I wrote)

Re: Random: Some Rare Fans Are Upset About The Latest Switch Online Announcement

Dringo

@Faucet Not true. Nintendo owned 49% but was obligated to buy the business outright after a certain point, or alternatively they’d have to sell the shares to a buyer.

When the time came to buy, they requested a 2 year extension. The Stampers agreed. When that 2 year had passed, they requested another 2 year extension and the Stampers refused.

Nintendo passed on the option to buy fully. So Rare sought a new buyer. And ended up picking Microsoft over Activision

Re: First 4 Figures Unveils 'The Great Mighty Poo' From Conker's Bad Fur Day

Dringo

@Dazman Viva Piñata was great. Nuts and Bolts was unexpected, but very good. Even Ghoulies was a lot of fun.

All of them, including Sea of Thieves, were directed by Gregg Mayles (who also directed Donkey Kong Country and Banjo-Kazooie). Paul Machachek is still leading a bunch of teams there, who was lead programmer on Banjo and Battletoads. Huw is still there. Louise O’Connor and Chris Marlow and Robin Beanland (whose credits include Killer Instinct and Conker are still there).

It’s all overblown. They make fewer games these days, but these games are still great.

As for ‘brooms’… companies change completely over generations. The key is whether that heritage lives on with the next generations. And it clearly has. Sea of Thieves is as Rare as it gets.