Dringo

Dringo

Business journalist, Doctor Who fan

Comments 573

Re: Japanese Charts: Huge Debut For Monster Hunter Rise Sends Switch Sales Through The Roof

Dringo

Interesting. Obviously huge numbers, but a bit behind what World did... which I am surprised about in Japan, considering that market's love of portable play.

Bit of a good headache for Capcom. PlayStation is clearly the bigger home for Monster Hunter, but only just, and the gap between PS5 and Switch in terms of capabilities is vast. I guess it'll be a while before the next one, so maybe cross-platform between PlayStation and Switch 2 is possible.

Interesting challenge.

Re: Switch Is Now Nintendo's Second Best-Selling System In The US, In "Tracked History"

Dringo

I think Nintendo can follow this hybrid concept for a bit. It doesn’t look like its competitors are interested, so unlike the old days when they lost the tech arms race, they’ve got a corner of the console industry to itself.

But obviously it’s not Nintendo’s style to just keep iterating. It’s done it from time-to-time (NES to SNES, GB to GBA, DS to 3DS), but never for too long.

Re: Talking Point: Here's Why You Shouldn't Be Worried About The Rumoured Switch Pro's 720p Screen

Dringo

@lokozar you talked about smartphones having these screens.

Why bother making a premium Switch? Just do a new console. Far more powerful. Why would you want Nintendo just to knock out a slightly enhanced Switch. Doesn’t sound consumer friendly at all.

A replacement model that works with 4K TVs makes sense. Leave the big fancy screen with more power for the next machine.

But it still won’t be powerful as an Xbox or PlayStation. Nintendo toys aren’t about that

Re: Talking Point: Here's Why You Shouldn't Be Worried About The Rumoured Switch Pro's 720p Screen

Dringo

@lokozar It’s not about it being not good for consumers... what’s been rumoured here is an updated version of the current device. Better screen, improved output... if it was a new device, it would mean those who just bought Switch consoles will be left behind. It needs to stay in keeping with what exists, but makes some tweaks whilst maintaining the current price point. I fully expect this Switch is going to effectively replace the previous one.

There will be a new Switch eventually. That’s going to happen. This isn’t it. It’s an updated model. Which is quite normal. And the more enhanced it is, the more expensive it will be (because Nintendo operates its hardware business like a toy company, and don’t sell at a loss).

But part of your complaint was comparing Nintendo to other types of companies. And my point was those companies have different strategies and priorities. And comparing Nintendo to iPhone or PS5... those aren’t apples and apples.

Re: Talking Point: Here's Why You Shouldn't Be Worried About The Rumoured Switch Pro's 720p Screen

Dringo

@lokozar I'm not riled up. I'm not especailly bothered. You're the one a little upset about it

Of course, there are other ways of doing things. But it's not Nintendo's way. It's now how it delivers constant brand growth, and it's not why it attracts the investment it does. It doesn't see itself as an Apple or a Sony or a Microsoft. It's not about hardware or services. It's about making digital toys.

On the Sony forums there's tonnes of people slagging off Sony for the way it does things (especially pricing). Xbox is the same around the fact they're not bringing out exclusive content. Apple gets more criticism than any of them.

But they are all being successful and have fans, and if you don't like the tech approach, don't go for Sony. If you don't like the toy approach, don't go for Nintendo. If you don't like the services approach, don't go for Xbox.

It's not about defending Nintendo. This is how it does things. And it works and it's successful. It's not going to chase Sony, that's a different business. It's not going to chase Xbox, that's a different business. And frankly, they'll lose to them.

When you say 'up their game'... I've never seen Nintendo doing so much and being as innovative and heavy in marketing and development as I've seen them right now.

Re: Talking Point: Here's Why You Shouldn't Be Worried About The Rumoured Switch Pro's 720p Screen

Dringo

@lokozar I am actually a business journalist. It's not about liking Nintendo, it's about understanding market mechanics and the need for constant growth to ensure shareholder value.

Nintendo doesn't just have to keep being profitable. It's not about viability. They're not an independent business. They need to keep growing, getting bigger, expanding the audience, so that they can deliver returns to their investors. It's how capitalist society works.

The reason Nintendo charge full whack for ports is to ensure value is maintained in its brands. Skyward Sword is $60 because Breath of the Wild 2 will be $60. Zelda is the value, and devaluing it by producing budget-priced products isn't the company's objective.

Switch needs to deliver for everyone. It needs to deliver strong battery life for commuters, it needs to compete with the market, it needs to deliver profit and ROI, and it needs to keep growing.

There will be a fully new Switch in a few years with more powerful hardware, but it won't ever push the envelope, because Nintendo operates as a toy business vs a tech business.

It's not a case of defending them. You can criticise capitalism all you like. But if Nintendo started selling consoles at a loss to deliver more advanced products, that revenue stream goes... it potentially means smaller margins, which means reduced profit, which means share price falls, investment drops, and the company declines along with its products.

So whine all you like about how unfair it is that Nintendo isn't giving you the best thing possible. They'll be a new, more powerful Switch eventually. But for now, they've got an innovative, effective product that is satisfying a huge audience. And I know I for one think it's a great machine. An OLED version sounds great.

Re: Talking Point: Here's Why You Shouldn't Be Worried About The Rumoured Switch Pro's 720p Screen

Dringo

@lokozar Where are you buying Switch for $400?

PlayStation and Xbox consoles tend to lose money with the companies making up the profit from other areas. Nintendo doesn’t have that kind of business.

Equally, smartphones cost a lot of money and gaming is so intensive it basically eats battery. Also smartphones have economies of scale, they’re ubiquitous and have a bigger audience. Nintendo’s device is a dedicated gaming device, thus a smaller potential market, reduced capabilities for economies of scale, and therefore need to be made with that in mind.

The reality is the Switch is awesome. Its games are awesome. Therefore, keep at it Nintendo

Re: Nintendo Plugs Skyward Sword HD With "Elements" Later Adopted In Zelda: Breath Of The Wild

Dringo

Skyward Sword is a great game and I am definitely going to purchase it.

But the majority of sales will come from new fans who probably came in with BOTW. And they’ll need to set expectations. It’s Zelda, it’s wonderful, it’s unique, but different to the one they played before.

But honestly, I don’t think these comms are going to be a huge problem. Because the game is good.

Re: Video: Check Out This Side-By-Side Comparison Of Crash Bandicoot 4 On Switch And PS4 Pro

Dringo

@PBandSmelly @Juga To me a ‘100%’ is to achieve every challenging element in a game. It means getting every star and flag in Mario, but not completing it again as every character for a sticker. It means completing every shine, memory, dungeon and side mission in Breath of the Wild, but not to worry about the billion koroks.

I still feel like I experienced everything those games had to offer

Re: Zelda: Skyward Sword HD Tops "Best Seller" Chart On Amazon, As Pre-Orders Sell Out

Dringo

How people value things varies. I know lots of people on here are mortified at the idea of a game that required little work being charged £50 for... but value for me doesn’t depend on how much work went into it, or how big the budget was. For me it’s ‘Will I get a lot of gameplay out of this for my money’. If the answer is yes, then I’ll get it.

Skyward Sword is like 40 - 50 hours of Zelda goodness. That’s around £1 an hour. I’m in.

It’s different for different people. But this is why the Mario 3D collection as a bargain for me. That was 2 months of joyful gaming for me

Re: Round Up: Everything Announced In The February 2021 Nintendo Direct

Dringo

It was an underwhelming Direct, but really, it shouldn't have been. It's the H1 Direct. The big event games, Mario and Monster Hunter, were already announced. It shouldn't have been a surprise.

There was a lot of third-party stuff, and there's at least one sizeable Nintendo Switch exclusive every month until July. The next showcase, whether that's E3 or another Direct, will reveal the rest-of-the-year stuff. Hopefully some of the bigger brands will be there.

Splatoon gets a sequel because it is a massively popular franchise. F-Zero doesn't get a sequel because it's not a massively popular franchise.

Re: Youtooz Is Releasing Official Banjo-Kazooie Figures, Pre-Orders Open Next Week

Dringo

@Doktor-Mandrake Sea of Thieves. Superb game. Just had its biggest ever month and is more popular than any Rare game before it. And it’a chief designer is the same person behind Banjo and Donkey Kong Country. Composer is the same person behind the Conker and Killer Instinct soundtracks.

Rare isn’t dead. More alive than ever. They’ve got another team now, making Everwild.

Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version

Dringo

@Euler There’s no point in the teams just doing the same thing. The Mario Kart team did Arms.

As someone who does this for a living, I can tell you each generation means more pressure, more competition, needs to do more things... every major Switch game required more time and, significantly, more people to do. More people means fewer, bigger teams, which means fewer, bigger games.

Ocarina of Time took half the time and a third of the people of BOTW, and it was seen as a big team back then and a huge amount of time.

Unfortunately, you’re going to have to just fill your entertainment time with other things. But there’s plenty out there to entertain

Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version

Dringo

@MS7000 Nintendo always have fallow years, it’s the nature of development. Normally, 4 years into a cycle (not that 4 years is normal for Nintendo), we would have seen the next games from the Mario or Zelda teams. But their games aren’t finished yet. They just take longer.

3DS is much easier to develop for than modern HD devices. It’s not really a fair comparison.

As for 2021... you know, it’s really hard to say right now. We’ve got a game every month until April, we know that. All games publishers are holding off their announcements until they can be more certain of a release date — COVID is making it tough to accurately set a release date at the moment because it’s causing hard-to-predict slowdown in certain situations. This is why we are getting games set for May and June (Resi, Ratchet) announced only very recently, because they will be only weeks away from going gold.

It’s frustrating, I also want to know where these games are... Breath of the Wild has been in development for 4 years. Nintendo 100% could show us something. But they won’t be able to set a date. We saw how many delays we got last year, sometimes by weeks, sometimes by months, sometimes indefinitely.

Anyway. My point is that Nintendo may have a good year for us this year. We just don’t know. But we know those teams won’t be far off. The next generation of major Switch games are within touching distance

Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version

Dringo

@MS7000 Last year was a relatively quiet year, but still brought us Animal Crossing, 51 Worldwide Games, Paper Mario, Mario Kart Tour, Hyrule Warriors 2, alongside the remasters/ports of Mario, Xenoblade and Pikmin. It also brought us various DLC releases for Smash and Pokemon, plus updates to games like AC.

2019 was a bit better with Luigi’s Mansion, Pokemon, Fire Emblem, Astral Chain, Marvel Ultimate Alliance, Super Mario Maker 2, Yoshi’s Crafted World, Tetris 99 etc...

But look, the game’s industry today is different. Games take hundreds of people years to make. Look at how many Halo games we got last generation. How many Naughty Dog games. Rockstar has made one game in the last 8 years.

Games take longer to build, and those games are supported for longer through DLC, updates and online events. Games like Smash, Splatoon, Animal Crossing, Pokemon, Breath of the Wild, Arms, Tetris 99, Mario Odyssey, Fire Emblem... Nintendo kept working on them for long after release. Some are still going. This happened a bit with 3DS and Wii U, but now it happens as standard.

This is just the reality of the games business. People are playing games for longer, buying fewer games, spending more on them... and developers were supporting them for longer.

Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version

Dringo

@Euler People make fewer games today because they take longer to make and live for longer through DLC, live events and updates. It’s not a Nintendo thing, but an entire games industry thing. Comparing numbers to previous generations are a bit pointless. Each game on Switch required more people and longer development times to those on 3DS, and even Wii U. It’s the same for PlayStation, it’s the same for Xbox.

Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles

Dringo

Nintendo’s long-term goal is to have all of their classic games on one service. But they feel it makes sense to release regular titles over time to keep people engaged and new people subscribing.

In other words, be patient. If there’s stuff on there you like, keep subscribing. If there isn’t and you don’t need online play, unsubscribe until there is. But those games you’re all waiting for will come

Re: Mario Kart 8 Overtakes Mario Kart Wii As Best-Selling Series Entry

Dringo

@Clyde_Radcliffe It's to do with the nature of the customers. DLC sells to fully engaged players. It's harder to sell DLC for games that target more mainstream audiences. That doesn't mean it shouldn't happen (Mario Kart 8 should get more DLC, although I suspect the problem is the team has been disbanded)... but that's why a very hardcore game like Smash gets DLC, while a big family friendly party game like Super Mario Party doesn't

Re: Video: A Full Playthrough Of GoldenEye 007's Cancelled Remake Has Leaked Online

Dringo

@sixrings Barbara Broccoli said in a recent statement she didn’t like the old Bond games. You also need to get the likenesses to all the actors from the movies. It’s a huge licensing mission.

Whereas for IO’s game, they’re not using any movie actors.

But this has nothing to do with Nintendo. They just said yes. It was on Microsoft to sort it out. And as Spencer said, it just became impossible

Re: Video: A Full Playthrough Of GoldenEye 007's Cancelled Remake Has Leaked Online

Dringo

@nocdaes So Phil Spencer has tried it twice. First back in 2007/8 when this was first made. And then again for Rare Replay.

EON don’t like the old Bond games. Barbara Broccoli has been quoted for saying they were violent for the sake of being violent (which is a bit rich for the makers of James Bond).

Maybe all the money they’re losing delaying No Time To Die will change their minds

Re: Astral Chain Is Now Fully Owned By Nintendo, Says PlatinumGames

Dringo

Nintendo don’t acquire franchises to do nothing with them. By owning Astral Chain, it means they can build games from the series even if Platinum is unavailable. They’re not reliant on one developer for the series’ development. That doesn’t mean Astral Chain 2 isn’t Platinum, it just means that if they need to utilise a Koei Tecmo or whatever, that’s an option.

This forum has just become Wii U fans moaning about ports. Or demanding sequels to games like F-Zero and Fatal Frame, two of Nintendo’s biggest flop franchises. It’s a real shame. Games today take bigger teams longer to make, that’s why Nintendo has been porting to plug the gaps, and why Nintendo focuses in on the bigger bets they know will be worth the investment and has the bigger demand. A good F-Zero in the 1990s took a year and a small team. Today it would take at least 3 years and, say, a modest team of 150. It’s just not realistic. It wouldn’t make its money back and only satisfy a small portion of the fanbase.

But then Nintendo do support flop franchises, too. Like Bayonetta, Pikmin and Metroid. So there’s a chance. I just wish people were a bit more reasonable