By the way, what about Aus distribution? Really really really hope it doesn't need StreetPass here and we have codes instead, because I get about two-three StreetPass Hits a month (usually from the same people) and doubt I'd be lucky enough to get it from someone who had it passed over to them. Also, we have no Nintendo Zones, so no relays from them.
Don't forget that in order for this to spread, you'll probably need to get a hit from someone with ORAS StreetPass activated, who has the Ticket. Even if you StreetPass someone who got a hit from another with the Ticket, you might not get it from that person, if they didn't have ORAS (and ORAS StreetPass activated) to actually receive it.
Serebii says this is also going to be given out to StreetPass Group leaders or something in the US, so at least it'll be more common there, and hopefully more people who travel can spread it to different countries.
You say that like Splatoon was unsurprising and boring, or like Super Smash Bros. (with its recent hype-filled Direct) isn't a Nintendo game.
Anyway, good direct, although nothing earth-shattering. Great that single-player for Splatoon is confirmed, PAL Shovel Knight release and the Pikmin Short Films, nice to see footage of upcoming games like S.T.E.A.M., the DHD trailer was cool and MM3D was a pleasant surprise. This is far from the best Direct, though- still nice to have another good one after such a drought. I'm glad that Iwata is back and seeing Miyamoto always makes me happy.
GameFreak, Pokémon games have the option to recieve gifts via Wi-Fi, without dumb serial codes or anything. Please use that option, so that anyone with Wi-Fi can easily get the gifts, instead of making the gifts more limited and too difficult-to-get for some fans.
@JetSet To be fair, I never actually played it myself, but a lot of people who bought it complained about system lockups, freezing, etc. Others had no issues at all. But it's never good when the stability of a game is hit-or-miss and I heard a lot of people having issues with it. There was a multi-page topic about it on darkSpyro.
There was a little cut/changed content (like a hat being moved to the spot where, on other consoles, you'd teleport into another area that you'd go through to get the hat- that area was completely gone on the Wii). The guide had info on those changes. I also heard there's an un-earnable accolade on the Wii, due to a glitch with one of the Lock Puzzles. Specifically, it's the one where you need to solve all Lock Puzzles- one of the puzzles can only be solved through the locked treasure in Woodburrow, but on the Wii version, trying to solve the lock puzzle on the treasure causes a freeze.
Again, I haven't heard similar complaints with TT- even on the XOne/PS4 versions, which Beenox also ported- though I would be cautious. Honestly, TT generally seems glitcher than SF. I'm playing an installed XBox 360 copy and once it randomly erased data on Night Shift, once it wouldn't make a bridge out of Traptanium that I broke and once a boss fight glitched so that all I could see was the level background. Also, there's a funny glitch to access some Mystery Gates early. Still haven't had any freezes, though (but that could be because I've hardly played the game).
Ah finally you guys posted a review. T'was enjoyable to read and I agree with most of your points, though I'm disappointed there was no mention of how SWAP Force's more varied bonus modes were cut and there isn't even PVP. I think the bonus modes feel very limited (though they're nice in concept) and they don't compel me to play more; they're both very heavily focused on beating enemies, which is less interesting without SWAP Force's battle physics or score tracking and is something I already did plenty in the last few last years.
I can't help but feel disappointed with this game thanks to the lack of bonus modes and I thought the lore had more visible issues than TFB's other Skylander games. Maybe it's because I've played so much of this series already, but there isn't anything I want to tear into.
About the framerate: this seems to lag more then SWAP Force did on the XBox 360, but I haven't played the Wii U version, so I don't know how that performs (considering it was ported by Beenox- who were behind last year's awful Wii port of SWAP Force- I wouldn't set expectations too high, but I haven't heard the same amount of complaints at all).
Truly deserves its legacy. The story and lore behind this game is magical unlike any other game I can think of and its design has hardly aged. I don't replay it that often, but when I do, it amazes me.
I had such a bad day today and I usually don't care about sales-related news, but all of this cheered me up. I'm so glad Iwata is getting better. Hopefully Sakurai gets a break after Smash.
@garthvader @PinkSpider *She, but yeah it's the sexualisation I'm considering it for the rarity more than anything, because if I eventually decide I really want it, I might have a lot of trouble getting it.
I kinda want this game based on all its praise, and because I guess physical copies are going to become very rare and expensive, but I'd feel kinda embarrased when I get it and I'd have so much trouble convincing my parents to let me get it anyway...
So they officially have the coloured blocks. Sigh. I wouldn't mind if they were clear, but the yellow support Beam under Link looks awful. But hey, after actually playing Smash I can see myself getting some amiibo and training them for the heck of it, so maybe I'll end up with more than I intended. I'll probably avoid any with coloured support beams, though. Mainly just want the Robin amiibo.
@rjejr But what would be the point in that? You yourself don't have levels in game. I'd like it if amiibo could also store your custom build, but I don't see any other point to playing as the amiibo since their stat boosts have an equivalent in the form of Equipment and their level couldn't affect your gameplay. Unless the level unlocked/buffed moves, which would be dumb since you couldn't practice a fighter at full potential without their amiibo (that would be horrible for competitive if it wasn't banned and would be generally annoying in general).
I don't know, I don't think I'll buy it. I heard a lot of great things about another WayForward game, Mighty Switch Force, and I didn't like it. It felt too weighty to be comfortable. Besides, I'm not a hige fan of 2D platformers and Shovel Knight is coming up soon.
Will you review Skylanders: Trap Team, NL? I'm very curious to see your opinion on it (I have mixed feelings, myself). I decided to continue collecting Skylanders and several favourite amiibo, but I cut down on Toys To Life purchases somewhat, not getting the entire collection of Skylanders this year.
And I hardly played it, but DI2 was so eh to me. A lot of the skill trees (main thing I wanted) feel half-baked, and the playsets just feel less fun- not that last year's were a masterpiece, but they were more interesting. Maybe DI2 just isn't for me; I don't have that much time for sandbox games any more (hardly play Minecraft these days).
@Shambo There'll be an amiibo figure for every Smash fighter, and there's about 50 of them, so I think you're wrong about there being less amiibo. (Maybe, in comparison to Skylanders- definitely if you add Traps to the Skylanders figure count- but not compared to DI2, unless you include Power Discs.)
This is how you reveal a surprise announcement RIGHT. Character data isn't in the game and instead they're DLC so people don't datamine and ruin the reveal. Heck, his unlockable trophy even made a lot of people give up hope because it was unlocked without playing through Classic as him.
If registering both games to CN is the only way to get him, that stupidly makes him limited ~
I can see how it'd be creepy if you took it at face value, but knowing that's just an actor in a costume (and seeing their strange movements), it's awesomely cheesy to Mii. I mean, just look at how Count Mii salutes at 0:37.
@lamco Nope.
@Hero-of-WiiU I like their voices in MK7 too. I'm a huge Mii fan and kinda disappointed that they're completely unusable in Smash online.
Everyone is making a big deal about this hidden data, but I swear we already heard part of it. I mean, we knew quite some time ago that there was unused space with the download.
@Grumblevolcano I don't mean adding natures/abilities/the later IV and EV systems in, I mean somehow changing how the data was stored or making a potential transfer to Gen VI program "translate" a Pokémon so it works like it would in the later gens. Like I said, pipe dream, just thought it was a cool idea if they did come to VC because you could continue using Pokémon you got from them. I don't see an issue with savestates though. I know it's kind of hard to ignore they're there, but if someone wants to play the game like it was originally made, there wouldn't be anything stopping them from ignoring savestates.
Oh my god. Imagine if they released RBY/GSC on the eShop and changed things a bit so that you could transfer Pokémon from them to XY/ORAS. I know those games have a different IV/EV system and no abilities/natures set, so that would muck transferring, but I can dream...
@BlueFiend10 Yeah. I've had a membership for years, but I don't think I bought anything from CN, so I'm shocked that I was selected. At least you have a chance to get it later, unlike the Special Smash Demo.
I'm so glad it's not just me, thinking the demo was badly made. I could go on about it but to sum it up, it offers little entertaining exclusive content, has no interesting lore and the missions are poorly paced, repetitive and unoriginal. A couple of nice references, but overall it's pretty sloppy and lazily made.
You also have to consider version exclusives... If you just bought X and Alpha Sapphire, for example, you could not get Groudon, Zekrom, Reshiram or Lugia just using those carts. Also, if Skrelp/Clauncher and Swirlix/Spritzee are not available in ORAS you wouldn't be able to get them without trading or something.
Of course there's starters and Pokémon you need to choose between too, but you can always reset your cart for those (tedious as it may be, it'd still be possible to get them all, just with the two carts).
Piracy already exists on the 3DS in the form of Gateway. Even if the Homebrew Channel leads to a new form of piracy, it wouldn't be the first time that piracy made its way to the system.
@GeminiSaint That's like saying Pearl is still relevant because it's the only game in the main series where you can get a Glameow.
@Punished_Boss Agreed... Though it's kinda disappointing considering that they actually can patch these in for the first time and these are games a year later in the same generation!
Master Orders/Crazy Orders to go with some unused audio files hiding in the 3DS version. This picture someone created shows that the text would match: What exactly Master and Crazy Orders mean is a mystery...
@MadAdam81 demo spoilers According to Serebii, after replaying the demo 10 times, you won't get anything for replaying it. If you replay it, you can earn some Poké Balls and Heart Scales to transfer to ORAS, but you can't catch/recieve any more special Pokémon.
I haven't been more interested in a Mario game since Kart 7. Maybe it's because I haven't olayed a good puzzle game in a while, but I'm really excited for this, even though it does seem a little overhyped.
Doubt it will be the true ultimate Tetris experience over Tetris DS.
Whether that points to limited physical retail stock is will be interesting to see, but it's not often that the download version deliberately undercuts the physical retail equivalent, though Nintendo did something similar with its standalone limited edition boxed version of New Super Luigi U; that was originally DLC, however.
This will sound nitpicky as heck, but I think this sentence has some odd formatting.
Disappointed in the lack of discussion on how this works with Smash
Will get the XL. I've considered the small one many times, but the faceplates aren't a long-lasting incentive and I couldn't get used to the smaller screens again.
@babyguess I suspect it has something to do with the auto brightness changer (which always seemed like a stupid feature to me).
Comments 696
Re: Eon Ticket StreetPass Relay Announced for Pokémon Omega Ruby & Alpha Sapphire in the UK
By the way, what about Aus distribution? Really really really hope it doesn't need StreetPass here and we have codes instead, because I get about two-three StreetPass Hits a month (usually from the same people) and doubt I'd be lucky enough to get it from someone who had it passed over to them. Also, we have no Nintendo Zones, so no relays from them.
Don't forget that in order for this to spread, you'll probably need to get a hit from someone with ORAS StreetPass activated, who has the Ticket. Even if you StreetPass someone who got a hit from another with the Ticket, you might not get it from that person, if they didn't have ORAS (and ORAS StreetPass activated) to actually receive it.
Serebii says this is also going to be given out to StreetPass Group leaders or something in the US, so at least it'll be more common there, and hopefully more people who travel can spread it to different countries.
Re: Talking Point: The Majora's Mask 3D Reveal Showed Nintendo Can Still Surprise and Delight
You say that like Splatoon was unsurprising and boring, or like Super Smash Bros. (with its recent hype-filled Direct) isn't a Nintendo game.
Anyway, good direct, although nothing earth-shattering. Great that single-player for Splatoon is confirmed, PAL Shovel Knight release and the Pikmin Short Films, nice to see footage of upcoming games like S.T.E.A.M., the DHD trailer was cool and MM3D was a pleasant surprise. This is far from the best Direct, though- still nice to have another good one after such a drought. I'm glad that Iwata is back and seeing Miyamoto always makes me happy.
Re: Eon Ticket StreetPass Relay Announced for Pokémon Omega Ruby & Alpha Sapphire in the UK
GameFreak, Pokémon games have the option to recieve gifts via Wi-Fi, without dumb serial codes or anything. Please use that option, so that anyone with Wi-Fi can easily get the gifts, instead of making the gifts more limited and too difficult-to-get for some fans.
[sigh]
Re: Review: Skylanders Trap Team (Wii U)
@JetSet To be fair, I never actually played it myself, but a lot of people who bought it complained about system lockups, freezing, etc. Others had no issues at all. But it's never good when the stability of a game is hit-or-miss and I heard a lot of people having issues with it. There was a multi-page topic about it on darkSpyro.
There was a little cut/changed content (like a hat being moved to the spot where, on other consoles, you'd teleport into another area that you'd go through to get the hat- that area was completely gone on the Wii). The guide had info on those changes.
I also heard there's an un-earnable accolade on the Wii, due to a glitch with one of the Lock Puzzles. Specifically, it's the one where you need to solve all Lock Puzzles- one of the puzzles can only be solved through the locked treasure in Woodburrow, but on the Wii version, trying to solve the lock puzzle on the treasure causes a freeze.
Again, I haven't heard similar complaints with TT- even on the XOne/PS4 versions, which Beenox also ported- though I would be cautious.
Honestly, TT generally seems glitcher than SF. I'm playing an installed XBox 360 copy and once it randomly erased data on Night Shift, once it wouldn't make a bridge out of Traptanium that I broke and once a boss fight glitched so that all I could see was the level background. Also, there's a funny glitch to access some Mystery Gates early. Still haven't had any freezes, though (but that could be because I've hardly played the game).
Re: Review: Skylanders Trap Team (Wii U)
Ah finally you guys posted a review. T'was enjoyable to read and I agree with most of your points, though I'm disappointed there was no mention of how SWAP Force's more varied bonus modes were cut and there isn't even PVP. I think the bonus modes feel very limited (though they're nice in concept) and they don't compel me to play more; they're both very heavily focused on beating enemies, which is less interesting without SWAP Force's battle physics or score tracking and is something I already did plenty in the last few last years.
I can't help but feel disappointed with this game thanks to the lack of bonus modes and I thought the lore had more visible issues than TFB's other Skylander games. Maybe it's because I've played so much of this series already, but there isn't anything I want to tear into.
About the framerate: this seems to lag more then SWAP Force did on the XBox 360, but I haven't played the Wii U version, so I don't know how that performs (considering it was ported by Beenox- who were behind last year's awful Wii port of SWAP Force- I wouldn't set expectations too high, but I haven't heard the same amount of complaints at all).
Re: Shovel Knight Now Available In Europe On The Wii U And 3DS eShops
I was going to spend all day playing Smash Bros., but my Pokémon itch and now Shovel Knight finally coming out are making me torn! O_O
Re: This Pokémon Omega Ruby & Alpha Sapphire Overview Trailer Sets the Scene
I'm surprised that I saw this on here before Serebii.
Getting both for Christmas, I suppose.
Re: Nintendo 64x64: The Legend of Zelda: Ocarina of Time
Truly deserves its legacy. The story and lore behind this game is magical unlike any other game I can think of and its design has hardly aged. I don't replay it that often, but when I do, it amazes me.
Re: Feature: Nintendo Life's Horrifying Halloween Gaming
Just realized the pumpkin is the death stare
@ZenTurtle This is scarier: http://www.ign.com/games/imagine-party-babyz/wii-14254709
Re: Satoru Iwata Returns to Regular Work Following Surgery
I had such a bad day today and I usually don't care about sales-related news, but all of this cheered me up. I'm so glad Iwata is getting better. Hopefully Sakurai gets a break after Smash.
Re: First 4 Figures Reveals Its Sizeable Link on Loftwing Piece
I don't like it. The detail is impressive, but Link's expression is ridiculous and the coloured plastic piece sticks out a bit much.
Re: Super Smash Bros. 3-Poster Set Now Available from Club Nintendo in North America
I hope tehy make a poster with Robin's art soon.
Re: Shovel Knight 3DS Theme Coming To Europe And Australia For A Limited Time
Want it!
Re: Poll: Buying Bayonetta 2 - eShop Convenience or Battling for Copies in Stores?
@turbotri Fair enough.
@garthvader @PinkSpider *She, but yeah it's the sexualisation I'm considering it for the rarity more than anything, because if I eventually decide I really want it, I might have a lot of trouble getting it.
Re: Poll: Buying Bayonetta 2 - eShop Convenience or Battling for Copies in Stores?
Why is there no "not sure if buying"?
I kinda want this game based on all its praise, and because I guess physical copies are going to become very rare and expensive, but I'd feel kinda embarrased when I get it and I'd have so much trouble convincing my parents to let me get it anyway...
Re: Nintendo's Quirky amiibo Video Shows How They're Used in Super Smash Bros. for Wii U
So they officially have the coloured blocks. Sigh. I wouldn't mind if they were clear, but the yellow support Beam under Link looks awful.
But hey, after actually playing Smash I can see myself getting some amiibo and training them for the heck of it, so maybe I'll end up with more than I intended. I'll probably avoid any with coloured support beams, though.
Mainly just want the Robin amiibo.
@rjejr But what would be the point in that? You yourself don't have levels in game.
I'd like it if amiibo could also store your custom build, but I don't see any other point to playing as the amiibo since their stat boosts have an equivalent in the form of Equipment and their level couldn't affect your gameplay. Unless the level unlocked/buffed moves, which would be dumb since you couldn't practice a fighter at full potential without their amiibo (that would be horrible for competitive if it wasn't banned and would be generally annoying in general).
Re: Review: Shantae And The Pirate's Curse (3DS eShop)
I don't know, I don't think I'll buy it. I heard a lot of great things about another WayForward game, Mighty Switch Force, and I didn't like it. It felt too weighty to be comfortable. Besides, I'm not a hige fan of 2D platformers and Shovel Knight is coming up soon.
The lightning in this screenshot looks very out of place...
Re: Review: Disney Infinity 2.0 (Wii U)
Will you review Skylanders: Trap Team, NL? I'm very curious to see your opinion on it (I have mixed feelings, myself). I decided to continue collecting Skylanders and several favourite amiibo, but I cut down on Toys To Life purchases somewhat, not getting the entire collection of Skylanders this year.
And I hardly played it, but DI2 was so eh to me. A lot of the skill trees (main thing I wanted) feel half-baked, and the playsets just feel less fun- not that last year's were a masterpiece, but they were more interesting. Maybe DI2 just isn't for me; I don't have that much time for sandbox games any more (hardly play Minecraft these days).
@Shambo There'll be an amiibo figure for every Smash fighter, and there's about 50 of them, so I think you're wrong about there being less amiibo. (Maybe, in comparison to Skylanders- definitely if you add Traps to the Skylanders figure count- but not compared to DI2, unless you include Power Discs.)
Re: Mewtwo Returns to Super Smash Bros., Ridley and Metal Face Explained
This is how you reveal a surprise announcement RIGHT. Character data isn't in the game and instead they're DLC so people don't datamine and ruin the reveal. Heck, his unlockable trophy even made a lot of people give up hope because it was unlocked without playing through Classic as him.
If registering both games to CN is the only way to get him, that stupidly makes him limited ~
Still want Chorus Kids
Re: Video: Terrifying Giant Mii Heads Promote Halloween National StreetPass Weekend
I can see how it'd be creepy if you took it at face value, but knowing that's just an actor in a costume (and seeing their strange movements), it's awesomely cheesy to Mii. I mean, just look at how Count Mii salutes at 0:37.
@lamco Nope.
@Hero-of-WiiU I like their voices in MK7 too. I'm a huge Mii fan and kinda disappointed that they're completely unusable in Smash online.
Re: Five Additional Cover Plates Announced For New 3DS Australian Release
I love the Mario/Luigi moustache plates, but I'm still set on getting the NXL.
Re: Yoshi Circuit From Double Dash!! Makes A Comeback In November's Mario Kart 8 Zelda-Themed DLC Pack
C'MON, CHEESE LAND.
At least Wario's Gold Mine is confirmed to be DLC. /shrug
Already remade in MKDS, but that looked worse than the original, and the remade version looks gorgeous. So I'm okay with this.
Re: Link amiibo Compatibility Confirmed for Hyrule Warriors
Was the typo "Lonk"?
Re: Rumour: Super Smash Bros. for Nintendo 3DS Data Prompts More DLC Speculation
Everyone is making a big deal about this hidden data, but I swear we already heard part of it. I mean, we knew quite some time ago that there was unused space with the download.
Re: Weirdness: Super Smash Bros.' Announcer Sings the Original Pokémon Anime Theme
@Iggly I'd like to imagine him exaggerating the sarcasm the similarly to how he does with his "CONGRAAATULATIONS!".
Re: Two Pokémon Game Boy Color Titles Dated For North American 3DS eShop
@Grumblevolcano I don't mean adding natures/abilities/the later IV and EV systems in, I mean somehow changing how the data was stored or making a potential transfer to Gen VI program "translate" a Pokémon so it works like it would in the later gens. Like I said, pipe dream, just thought it was a cool idea if they did come to VC because you could continue using Pokémon you got from them.
I don't see an issue with savestates though. I know it's kind of hard to ignore they're there, but if someone wants to play the game like it was originally made, there wouldn't be anything stopping them from ignoring savestates.
Re: Two Pokémon Game Boy Color Titles Dated For North American 3DS eShop
Oh my god. Imagine if they released RBY/GSC on the eShop and changed things a bit so that you could transfer Pokémon from them to XY/ORAS. I know those games have a different IV/EV system and no abilities/natures set, so that would muck transferring, but I can dream...
Re: Mega Steelix and Mega Glalie Confirmed for Pokémon Omega Ruby & Alpha Sapphire
Mega Glalie is really cOLD.
@MegaBeedrill

Re: This Super-Cute Toon Link Nendoroid is Looking for Adventure
@Dinosaurs

Re: Super Smash Bros. for Wii U Live Nintendo Direct to Introduce "50 New Things"
@BensonUii Awkward Zombie is my favourite webcomic. Makes Mondays worth it.
Re: Guide: How to Catch a Pokémon Omega Ruby & Alpha Sapphire Demo Code
@BlueFiend10 Yeah. I've had a membership for years, but I don't think I bought anything from CN, so I'm shocked that I was selected.
At least you have a chance to get it later, unlike the Special Smash Demo.
Re: Oddworld: New 'n' Tasty Wii U Delay Seems to be Due to 8GB Basic Model
@Hero-of-WiiU No, by next gen it should be higher than that because textures, models etc. will be made more complex and require even more space.
I just heard about this game and looked it up. Fell in love with how it looked and the gameplay concept... Then I heard about the dumb controls. </3
Re: Parent Trap: Pokémon Omega Ruby & Alpha Sapphire Demo Is Perfect For Pocket Monster Newcomers
I'm so glad it's not just me, thinking the demo was badly made. I could go on about it but to sum it up, it offers little entertaining exclusive content, has no interesting lore and the missions are poorly paced, repetitive and unoriginal. A couple of nice references, but overall it's pretty sloppy and lazily made.
Re: It'll be Possible to Catch All 719 Pokémon Using Omega Ruby & Alpha Sapphire With X & Y
You also have to consider version exclusives... If you just bought X and Alpha Sapphire, for example, you could not get Groudon, Zekrom, Reshiram or Lugia just using those carts. Also, if Skrelp/Clauncher and Swirlix/Spritzee are not available in ORAS you wouldn't be able to get them without trading or something.
Of course there's starters and Pokémon you need to choose between too, but you can always reset your cart for those (tedious as it may be, it'd still be possible to get them all, just with the two carts).
Re: 3DS Homebrew Hacker Makes Progress on New Nintendo 3DS
Piracy already exists on the 3DS in the form of Gateway. Even if the Homebrew Channel leads to a new form of piracy, it wouldn't be the first time that piracy made its way to the system.
Re: Pokémon X & Y Won't Be Patched to Accommodate New Mega Evolutions
@GeminiSaint That's like saying Pearl is still relevant because it's the only game in the main series where you can get a Glameow.
@Punished_Boss Agreed... Though it's kinda disappointing considering that they actually can patch these in for the first time and these are games a year later in the same generation!
Re: Super Smash Bros. Fans Teased Further by New Mode Screenshot
Master Orders/Crazy Orders to go with some unused audio files hiding in the 3DS version. This picture someone created shows that the text would match:

What exactly Master and Crazy Orders mean is a mystery...
Re: Guide: How to Catch a Pokémon Omega Ruby & Alpha Sapphire Demo Code
@MadAdam81 demo spoilers According to Serebii, after replaying the demo 10 times, you won't get anything for replaying it. If you replay it, you can earn some Poké Balls and Heart Scales to transfer to ORAS, but you can't catch/recieve any more special Pokémon.
Re: Super Smash Bros. Fans Teased Further by New Mode Screenshot
@maetsnigiro Okay!

Re: Guide: How to Catch a Pokémon Omega Ruby & Alpha Sapphire Demo Code
I got a code from Club Nintendo! Wasn't expecting that.
The demo actually made me less excited for the game. It's not very well made. I like the BuzzNav, though.
I hate the code BS they've been doing lately. It just makes stuff more limited- a lot more annoying than doing stuff over Wi-Fi.
Re: Details on New Mega Evolutions and Soar Ability Revealed for Pokémon Omega Ruby & Alpha Sapphire
The flying makes me think of the flight in Pokémon Ranger: Guardian Signs.
OH MY GOD STEELIX IS GETTING A MEG-- oh my god those floating rocks around its head make it look so freaking dumb
Re: Gallery: Enjoy a Cuteness Overload in These Captain Toad: Treasure Tracker Screens
I haven't been more interested in a Mario game since Kart 7. Maybe it's because I haven't olayed a good puzzle game in a while, but I'm really excited for this, even though it does seem a little overhyped.
Re: Tetris Ultimate Dated for 3DS, Will Cost Less on the eShop
Doubt it will be the true ultimate Tetris experience over Tetris DS.
This will sound nitpicky as heck, but I think this sentence has some odd formatting.
Re: Hardware Review: The New Nintendo 3DS Is The Best Yet
Disappointed in the lack of discussion on how this works with Smash
Will get the XL. I've considered the small one many times, but the faceplates aren't a long-lasting incentive and I couldn't get used to the smaller screens again.
@babyguess I suspect it has something to do with the auto brightness changer (which always seemed like a stupid feature to me).
Re: Rare Donkey Kong Delights to Grace the Wii U and 3DS
Are they headed to Australia?
Man... Great news.
Re: Mega Man Felyne Armour Makes Monster Hunter 4 Ultimate Even Stranger
@WaLzgi Man, that Spyro reboot called Skylanders is super geat, really does him justice! Haha!... Ooh, I made myself sad...
Re: New Nintendo 3DS Videos Show Off Compulsory Screwdriver Skills
I'M SO GLAD NINTENDO LIFE IS SPREADING THE GLORY OF THE WORD FAFFING
I've always wanted to see it used more...
Re: Review: Red Riding Hood (Wii U eShop)
I read the first paragraph and thought that was it. Didn't need to say more than that, guys.
@andrea987 That would be one hell of an update! ... Not as good as dem stability patches, though
Re: Super Smash Bros. for Nintendo 3DS Sells Over 2.8 Million Copies, amiibo Update Planned
@bezerker99 The winner is... NINTENDO!
Already in my favourite 3 3DS games, along with OoT3D and ACNL.
Re: This Castlevania Super NES May Be The Spookiest Console Yet
Nintendo Life, don't you say you want EVERY custom console you post about?